Patch 6.0.0¶
What changed in the game data from 5.3.6 to 6.0.0, found by comparing the two versions. Struck text is gone, marked text is new. Only the data is compared: a change to how the code works doesn't show here.
Passive Tree¶
Changed (336)¶
Show all 128 rows
| Name | Type | Change |
|---|---|---|
| Accustomed to Flame | Notable | |
| Ailment Build-up Resistance ×6 | Passive | |
| Ailment Build-up Resistance ×10 | Passive | |
| Ailment Build-up Resistance ×3 | Passive | |
| Ailment resistance ×4 | Passive | |
| Ailment Resistance and Cleansing ×4 | Passive | |
| Ailment Resistance and Cleansing ×10 | Passive | |
| Ailment Resistance and Cleansing ×4 | Passive | |
| Airborne ×2 | Passive | 12% increased knockback while airborne |
| Airborne ×3 | Passive | 24% increased damage while airborne 12% reduced cost while airborne |
| Airborne ×4 | Passive | 48% increased stagger build-up while airborne |
| Airborne ×3 | Passive | |
| Airborne ×2 | Passive | 12% increased projectile speed while airborne |
| Airborne ×2, Area of effect ×2 | Passive | 12% increased area of effect while airborne |
| Airborne ×2 | Passive | |
| Armour break ×2 | Passive | |
| Ash Tempering | Notable | |
| Ashen Wake | Notable | |
| Ashlands Flame | Notable | Molten Strike: Gain 6% of physical damage as extra fire damage |
| Axe Bite | Notable | Throw the Axe: The alternate attack throws the axe as a projectile. At the end of its flight it falls to the ground. Bloodied Charge: |
| Axes ×5 | Passive | |
| Barbed Arrows | Keystone | ×0.25 arrow and bolt projectile speed |
| Battle Hunger, Draught of Another's Life | Notable | +0.5% life leech from physical attack damage |
| Bitter Antidote, Swamp Lessons, Salt of the Swamps, Swamp Dweller's Skin | Notable | |
| Bleeding ×11, Slash Damage ×5 | Passive | |
| Blood for Blood | Notable | +1.5% life leech from physical attack damage on parry recently |
| Blood Mead | Notable | +0.5% life leech from physical attack damage +0.5% spell life leech from physical attack damage |
| Bones Under Oath | Notable | |
| Bowstring Song | Notable | 0.5% increased bow draw and reload speed per |
| Breath of Embers | Notable | Gain 15% of physical damage as extra fire damage Molten Strike: Gain 6% of physical damage as extra fire damage |
| Comfort ×5 | Passive | |
| Companion ×2 | Passive | Moved |
| Companion ×10 | Passive | Moved |
| Companion ×2 | Passive | Moved |
| Companion | Passive | Moved |
| Companion | Passive | Moved |
| Comrade's Life | Notable | Moved |
| Converging Afflictions | Notable | 40% increased burning, chill and shock build-up |
| Crack in the King's Carapace, Shattered Mail, Unmended Breach, Strike Into the Breach | Notable | Cleaving Breach: Your final slashing damage can also build armour break alongside blunt damage. It keeps its bleeding |
| Damp Feeds the Runes ×2 | Passive | |
| Deep Eitr, Runeforged Aegis, Seidr Chant, Eitr Bulwark | Notable | |
| Draught Against Sickness | Notable | |
| Echoing Blows, Fleeting Double | Notable | +10% |
| Eitr, Eitr and rune shield ×2 | Passive | |
| Eitr, Raven's Vessel, Keeper's Vessel | Notable | |
| Eitr flow ×2 | Passive | |
| Eitr regeneration ×10, Spell Leech ×2, Eitr and rune shield ×2 | Passive | |
| Elemental Build-up ×4 | Passive | 16% increased burning, chill and shock build-up |
| Falling Stone's Weight | Notable | 120% increased stagger build-up while airborne |
| Feast Beneath Runes | Notable | |
| Flow of Runes, Runewoven Cloak, Wellspring of Mimir, Hidden Wellspring | Notable | |
| Food Eitr ×2, Eitr from Food ×4 | Passive | |
| Fray Above the Ground | Notable | 60% increased damage while airborne 30% reduced cost while airborne |
| Fresh Incision | Notable | |
| Frost | Passive | Gain 6% of physical damage as extra frost damage |
| Gathered Essence, Drawing the Earth, Held in the Hands | Notable | 15% increased |
| Green Tempering | Notable | |
| Health and Recovery ×3 | Passive | +0.2% life leech from physical attack damage against low life enemies |
| Hide by the Fire | Notable | |
| Hungry Incantation | Notable | +1% spell life leech from physical attack damage at low eitr +0.5% spell life leech from physical attack damage |
| Hunter's Instinct | Notable | Critical Charge: A critical hit charges your next attack ( |
| Ice Floe's Fracture | Notable | Gain 15% of physical damage as extra frost damage |
| Infusion ×7 | Passive | 6% increased |
| Iron Constitution, Troll-Blooded | Notable | |
| Jagged Wound | Notable | |
| Last Notch | Notable | |
| Last Strength ×2 | Passive | 1% increased damage per |
| Leech | Passive | +0.4% life leech from physical attack damage at low life |
| Lesson of the Blow | Notable | |
| Levitation | Keystone | ×0.7 movement speed while airborne |
| Life Leech ×2, Health Leech ×2 | Passive | +0.2% life leech from physical attack damage |
| Life Leech ×4 | Passive | +0.2% life leech from physical attack damage |
| Life on the Edge | Notable | 2.5% increased damage per |
| Lifesteal ×2 | Passive | +0.2% life leech from physical attack damage +0.2% spell life leech from physical attack damage |
| Lightning | Passive | Gain 6% of physical damage as extra lightning damage |
| Lingering Afflictions | Notable | 40% increased burning, chill and shock build-up 15% increased burning |
| Minion Defence ×2 | Passive | |
| Mire's Bite, Thicket's Sting | Notable | |
| Movement and Stamina ×2 | Passive | 6% increased movement speed while airborne |
| Open Sky | Notable | |
| Open wound | Notable | |
| Patient Toxin, Slow Withering | Notable | +2 poison limit |
| Phantom Strikes ×2 | Passive | 12% increased +8% |
| Phantom Strikes ×15 | Passive | +4% |
| Phantom Strikes ×4 | Passive | 10% increased |
| Poison ×2 | Passive | |
| Poisoning ×5 | Passive | Gain 6% of physical damage as extra poison damage |
| Poll's Song, Bone Beneath Iron | Notable | Ember of the Maul: Gain 27% of blunt damage as extra fire damage on your next hit after parrying; ×0.55 stagger build-up on your next hit after parrying |
| Purity of Home | Notable | |
| Ragged Edge | Notable | |
| Raider's Axe | Notable | Bloodied Charge: |
| Raider's Thunder, Powder Underfoot, Fuse Spark, Double Peal, Demolisher's Hand, Shrapnel Wound | Notable | Planted Charge: Thrown bombs become mines that last 45 s; A thrown bomb settles as a mine: Parting Gift: On Dodge, throw a random carried bomb at a nearby enemy within 12 m; Inventory bomb throw cooldown: 1.8 s; |
| Rain of Points, Handful of Iron | Notable | ×0.75 |
| Rending Apparition | Notable | +10% 30% increased |
| Root and Ruin, Rootwarden | Notable | Choking Roots: |
| Rune of Hunger | Notable | +0.5% spell life leech from physical attack damage |
| Runecarver's Feast | Notable | |
| Runekeeper's Brew | Notable | |
| Runes in the Rain | Notable | |
| Runes on the Wind | Notable | +1 projectiles per shot or throw while airborne |
| Runic Focus, Eitr ×4, Eitr and rune shield ×6, Maximum eitr ×3 | Passive | |
| Scarlet Stream, Crimson Thread's Trace | Notable | |
| Second Shadow | Notable | +10% +20% |
| Serpent's Admixture | Notable | Gain 15% of physical damage as extra poison damage |
| Serpent's Cut | Notable | |
| Shared Fray | Notable | Moved |
| Shining Point | Notable | 30% increased |
| Shock ×3 | Passive | |
| Shoulder-to-Shoulder Victory, One Road, Well-Fed Comrade, Faithful Companion, Comrade's Cuirass | Notable | Moved |
| Sip of Life | Notable | +0.5% life leech from physical attack damage against low life enemies |
| Sky's Sting, Charged Vulnerability | Notable | |
| Skyward Press | Notable | 30% increased knockback while airborne |
| Spell Leech ×2 | Passive | +0.2% spell life leech from physical attack damage |
| Spell Precision ×2 | Passive | 12% increased |
| Spirit Within Steel | Notable | Gain 15% of physical damage as extra spirit damage |
| Split Carapace | Notable | Cleaving Breach: Your final slashing damage can also build armour break alongside blunt damage. It keeps its bleeding |
| Steel's Tooth | Notable | Piercing Wounds: Piercing damage can also inflict bleeding; the wound counts 50% of it |
| Stubborn flesh, Stout Blood, Flesh of the North | Notable | |
| Summoner's Will | Notable | |
| Tempering of the Summoned | Notable | |
| Thirst to Survive | Notable | +1% life leech from physical attack damage at low life |
| Thread of Life, Shared Wound, Lasting Oath, Loyalty to the Bond | Notable | Share the Pace: |
| Troll's Fist, Fenring's Claw, Stout Fist | Notable | Phantom Fist: +100% |
| Unseen Executioner | Notable | 30% increased +20% |
| Ward Bearer | Keystone | +1 |
| Weightless Hammer | Notable | 25% increased |
| Whisper of Stars | Notable | |
| Wide Circle of Battle, Reach of Living Strength | Notable | Corridor: Twin Edges: |
New (84)¶
Show all 36 rows
| Name | Type | Change |
|---|---|---|
| Ballista damage ×7 | Passive | 10% increased ballista damage |
| Ballista durability ×7 | Passive | 10% increased ballista durability |
| Ballista fire rate ×5 | Passive | 3% increased ballista fire rate |
| Ballista Projectiles | Notable | Ballistas inherit +50% of your crossbow projectile bonuses |
| Ballista range ×4 | Passive | 5% increased ballista range |
| Ballista reload ×5 | Passive | 5% increased ballista reload speed |
| Barbed Fittings | Notable | +5% construct ailment chance |
| Bolt Salvage | Notable | +8% chance for ballista bolts to be saved +2 bolts in the ballista magazine |
| Bolt saving ×4 | Passive | +3% chance for ballista bolts to be saved |
| Bound with Iron | Notable | 15% reduced construct decay 25% increased construct durability |
| Construct ailment build-up | Passive | 16% increased construct ailment build-up |
| Construct ailment chance | Passive | +2% construct ailment chance |
| Construct damage ×4 | Passive | 10% increased construct damage |
| Construct durability ×7 | Passive | 10% increased construct durability |
| Construct lifetime ×6 | Passive | 8% increased construct lifetime |
| Consuming Blaze | Notable | 10% increased burning damage speed 20% increased burning damage |
| Cruel Devices | Notable | 40% increased construct ailment build-up |
| Curse Duration ×3 | Passive | 8% increased curse effect duration |
| Double Malice | Notable | +2 curse limit |
| Fierce Embers | Passive | 4% increased burning damage speed +2% fire damage over time multiplier |
| Flash Fire | Notable | 10% increased burning damage speed +5% fire damage over time multiplier |
| Heavy Bolts | Notable | 25% increased ballista damage Ballistas inherit +25% of your crossbow damage bonuses |
| Hexcraft | Notable | Broken Seals: Your staves' alternative attack is replaced by Broken Seals Rotten blood: Your staves' alternative attack is replaced by Rotten Blood Bared Soul: Your staves' alternative attack is replaced by Bared Soul Broken Will: Your staves' alternative attack is replaced by Broken Will Norns' Fetters: Your staves' alternative attack is replaced by Norns' Fetters Bared Steel: Your staves' alternative attack is replaced by Bared Steel Trembling Bones: Your staves' alternative attack is replaced by Trembling Bones Shattered Mail: Your staves' alternative attack is replaced by Shattered Mail |
| Hungry Blaze | Passive | 4% increased burning damage speed 8% increased burning damage |
| Lingering Malice ×3 | Passive | 10% increased curse effect 8% increased curse effect duration |
| Long Sight | Notable | 12% increased ballista range |
| Malediction, Curse Effect ×3 | Passive | 10% increased curse effect |
| Quick Reload | Notable | 12% increased ballista reload speed Ballistas inherit +25% of your crossbow reload speed bonuses |
| Quickening Flames ×2 | Passive | 4% increased burning damage speed |
| Rapid Winch | Notable | 7% increased ballista fire rate Ballistas inherit +25% of your crossbow fire rate bonuses |
| Seasoned Frames | Notable | 25% increased construct durability 20% increased construct lifetime |
| Siege Line | Notable | +1 ballista limit 25% increased ballista durability |
| Slow Rot | Notable | 15% reduced construct decay 20% increased construct lifetime |
| War Engines | Notable | 25% increased construct damage 40% increased construct ailment build-up |
| Weight of Words | Notable | 25% increased curse effect 20% increased curse effect duration |
| Wildfire | Notable | 10% increased burning damage speed |
Removed (25)¶
| Name | Type | Change |
|---|---|---|
| Companion | Passive | |
| Endless Apparition | Keystone | |
| One More Ring ×4 | Notable | |
| Polished Bands ×4 | Notable | |
| Ring prefixes ×8 | Passive | |
| Ring suffixes ×7 | Passive |
Crafting¶
Changed (30)¶
| Name | Type | Change |
|---|---|---|
| Enemy item quantity | Craft notable | Rare Sight: Rare and unique creatures within your view radius are marked on the map and minimap; the marks clear as soon as they leave that radius |
| Enemy item quantity | Craft notable | Rare Sight: Rare and unique creatures within your view radius are marked on the map and minimap; the marks clear as soon as they leave that radius |
| Enemy item rarity | Craft notable | Rare Sight: Rare and unique creatures within your view radius are marked on the map and minimap; the marks clear as soon as they leave that radius |
| Enemy item rarity | Craft notable | Rare Sight: Rare and unique creatures within your view radius are marked on the map and minimap; the marks clear as soon as they leave that radius |
| Enemy item rarity | Craft notable | Rare Sight: Rare and unique creatures within your view radius are marked on the map and minimap; the marks clear as soon as they leave that radius |
| Extra ammo on craft ×2, Fletching speed, Chance to Save materials on Fletching, Extra game on kill ×2, Game capacity, Game materials weight, Noise ×2 | Craft notable | |
| Extra boss fragment | Craft notable | Rare Sight: Rare and unique creatures within your view radius are marked on the map and minimap; the marks clear as soon as they leave that radius |
| Extra boss fragment | Craft notable | Rare Sight: Rare and unique creatures within your view radius are marked on the map and minimap; the marks clear as soon as they leave that radius |
| Extra boss fragment | Craft notable | Rare Sight: Rare and unique creatures within your view radius are marked on the map and minimap; the marks clear as soon as they leave that radius |
| Extra socket, Thrifty carving, Higher affix tiers, Azurite hauling, Divine socket, Carry weight, Extra azurite, Extra rune, Rich dust, Rare affixes | Craft notable | Last Touch: Runic crafting can overspend an item's potential while any potential remains; the rest drops to zero. Runic Vise: +1 capacity when crafting with runes; One more alloy or glyph slot at the Runic Anvil, on top of the anvil's own slots. |
| Spared offering | Craft notable | Rare Sight: Rare and unique creatures within your view radius are marked on the map and minimap; the marks clear as soon as they leave that radius |
| Spared offering | Craft notable | Rare Sight: Rare and unique creatures within your view radius are marked on the map and minimap; the marks clear as soon as they leave that radius |
New (48)¶
| Name | Type | Change |
|---|---|---|
| Bounty Maps | Craft notable | +5% chance of an extra treasure map from kills |
| Cache Reader | Craft notable | +5% chance of an extra treasure map from chests |
| Enemy item quantity ×10 | Craft node | 2% increased enemy drop item quantity |
| Enemy item rarity ×10 | Craft node | 4% increased enemy drop item rarity |
| Extra boss fragment ×6 | Craft node | +2% chance for extra boss fragment |
| Runic forging ×3 | Craft node | +2% chance for a runic action to cost half the potential 2% reduced potential cost of runic actions |
| Runic forging | Craft notable | +5% chance for a runic action to cost half the potential 5% reduced potential cost of runic actions Inscription Gate: You can build the Inscription Gate, a Runecarver portal with pink-violet runes. Shift + use on it opens the map of every portal in the world: pick one and inscribe the link, and everyone who enters the gate steps out there. Azurite Sight: Azurite veins within your view radius are marked on the map and minimap: plain, corrupted and divine each with its own icon. A vein mined out by more than three quarters is no longer marked. Divine Touch: +2% chance for divine azurite; Each chisel hit on a plain azurite vein outside the mist has a chance to turn it divine, with the same lightning as a heavenly strike. Any chisel works, in any biome. Ascendant Rune: +10% chance that a property added by a rune rises one tier; When a rune adds or raises a property, it has a chance to rise one tier more as a separate step, beyond the item's level limit. You see a second flash, hear a chime and read "+1 affix tier". Perfect Inscription: +10% chance that a property rolled by a rune takes the highest value of its tier; A property rolled by a rune (Fate included) has a chance to take the highest value of its tier. Portal Crate: Away from a workbench, dismantling a portal packs it into a crate that keeps its tag, author, durability and Inscription Gate link. Place it back from the crate anywhere. A crate cannot pass through a portal. Relic Passage: Dragon eggs for summoning, Hildir's chests and dvergr parts (charred cogwheels, dvergr needles, mechanical springs) go through portals, with no portal toll. Ore and metal are not included. Vacuum Chest: Unlocks the Vacuum Chest at the Rune Carver Table. It takes finished goods from smelters, kilns, spinning wheels and windmills around it and feeds them from its contents. Shift + mouse wheel sets the radius, Shift + E the kind of goods it collects. Chisel Quarrying: Rune chisels also mine stone and ore deposits, like a pickaxe of the same metal: bronze, iron or black metal (flametal hits as hard as black metal). A deposit too hard for that pickaxe is too hard for the chisel. Chisel hits do not train the Pickaxes skill. Azurite veins are mined as before. Last Touch: Runic crafting can overspend an item's potential while any potential remains; the rest drops to zero. Runic Vise: +1 capacity when crafting with runes; One more alloy or glyph slot at the Runic Anvil, on top of the anvil's own slots. |
| Spared offering ×6 | Craft node | +2% chance to spend nothing boss fragment |
| Treasure maps from chests ×3 | Craft node | +2% chance of an extra treasure map from chests |
| Treasure maps from kills ×3 | Craft node | +2% chance of an extra treasure map from kills |
| Unusual ore ×3 | Craft node | +2% chance for extra unusual ore |
| Unusual ore | Craft notable | +5% chance for extra unusual ore Clean Split: A seam your pickaxe beats by two tiers shatters in one blow Ore Portals: Ore and metal bars pass through portals once the boss of their biome is dead; the portal keeps a share of what passes (25%).; • Copper, tin, bronze — The Elder; • Iron — Bonemass; • Silver — Moder; • Black metal — Yagluth; • Flametal — Fader Ore Sight: Ore deposits within your view radius are marked on the map and minimap; the marks clear as soon as they leave that radius Hidden Vein: 5% chance that a hit on stone knocks out a random ore of a biome whose boss has been defeated on the server; 5% chance that Mining stone knocks out a random ore from a biome whose boss you have defeated Cascade: A shattered deposit has a 5% chance to shatter a random deposit nearby; each such shatter rolls again; Shattering a deposit has a 5% chance to Shatter a random deposit nearby. The chance cascades: each deposit it Shatters rolls again, so with enough luck a whole mine bursts in a chain Smelted Lode: 5% chance that ore drops already smelted, as its bar; 5% chance that ore drops already smelted, as its bar Precise Strike: Every hit into a weak spot also yields an extra share of the deposit’s ore. Focused Seam: Weak spots of the mining mini-game appear only on the deposit being mined |
Mods¶
Changed (1334)¶
Show all 971 rows
| Name | Change |
|---|---|
| #% chance on any hit to release chain lightning | |
| #% chance to save arrow or bolt on shot | |
| #% chance to save arrow or bolt on shot | |
| #% experience lost on death | |
| #% experience lost on death ×2 | |
| #% increased aftershock area of effect | |
| #% increased aftershock area of effect on stagger recently | |
| #% increased aggression for minions | |
| #% increased ailment and buff duration | |
| #% increased ailment and buff duration ×4 | |
| #% increased ailment and buff duration for ice crystals | |
| #% increased ailment and buff duration for spores | |
| #% increased ailment and buff duration while rested ×2 | |
| #% increased ailment build-up | T0 (item level 1–∞, weight 0): ( |
| #% increased ailment build-up | |
| #% increased ailment build-up against full life enemies | T0 (item level 1–∞, weight 0): ( |
| #% increased ailment build-up against low life enemies | T0 (item level 1–∞, weight 0): ( |
| #% increased ailment build-up at low eitr | T0 (item level 1–∞, weight 0): ( |
| #% increased ailment build-up at night | |
| #% increased ailment build-up on an unaware target | T0 (item level 1–∞, weight 0): ( |
| #% increased ailment build-up on an unaware target | |
| #% increased ailment build-up on crit recently | |
| #% increased ailment build-up on sprint recently | |
| #% increased ailment build-up with axes | T0 (item level 1–∞, weight 0): ( |
| #% increased ailment build-up with bombs | T0 (item level 1–∞, weight 0): ( |
| #% increased ailment build-up with bows | T0 (item level 1–∞, weight 0): ( |
| #% increased ailment build-up with crossbows | T0 (item level 1–∞, weight 0): ( |
| #% increased ailment build-up with knives | T0 (item level 1–∞, weight 0): ( |
| #% increased ailment build-up with scepters ×2 | T0 (item level 1–∞, weight 0): ( |
| #% increased ailment build-up with spears | T0 (item level 1–∞, weight 0): ( |
| #% increased ailment build-up with staves | T0 (item level 1–∞, weight 0): ( |
| #% increased ailment build-up with swords | T0 (item level 1–∞, weight 0): ( |
| #% increased ailment buildup while wielding this item | |
| #% increased ailment damage | |
| #% increased ailment damage | |
| #% increased ailment duration | |
| #% increased ailment duration | |
| #% increased alternative attack area of effect | |
| #% increased alternative attack area of effect | |
| #% increased alternative attack critical strike chance | |
| #% increased alternative attack damage | T0 (item level 1–∞, weight 0): ( |
| #% increased alternative attack damage | |
| #% increased alternative attack knockback | |
| #% increased alternative attack speed ×2 | |
| #% increased alternative attack speed on this item | |
| #% increased area damage | |
| #% increased area damage | |
| #% increased area duration of your own buffs | |
| #% increased area of effect | |
| #% increased area of effect | |
| #% increased area of effect for ice crystals | |
| #% increased area of effect for spores | |
| #% increased area of effect if started at full eitr | |
| #% increased area of effect if started at full eitr | |
| #% increased area of effect on kill recently | |
| #% increased area of effect while airborne ×2 | T0 (item level 1–∞, weight 0): (22–24)% increased area of effect while airborne |
| #% increased area of effect while standing still | |
| #% increased armour ×3 | T0 (item level 1–∞, weight 0): ( |
| #% increased armour ×2 | |
| #% increased armour | |
| #% increased armour at full eitr | T0 (item level 1–∞, weight 0): ( |
| #% increased armour at low life ×2 | |
| #% increased armour break build-up | |
| #% increased armour break build-up | |
| #% increased armour break duration | |
| #% increased armour break effect | T0 (item level 1–∞, weight 0): |
| #% increased armour effectiveness | |
| #% increased armour from equipped body armour | T0 (item level 1–∞, weight 0): ( |
| #% increased armour from equipped helmet | T0 (item level 1–∞, weight 0): ( |
| #% increased armour when hit recently | T0 (item level 1–∞, weight 0): ( |
| #% increased armour when hit recently ×2 | |
| #% increased arrow and bolt range | |
| #% increased arrow and bolt range | |
| #% increased arrow and bolt range while standing still | |
| #% increased attack area of effect | |
| #% increased attack damage per Combo hit | |
| #% increased attack speed ×3 | |
| #% increased attack speed | |
| #% increased attack speed at low eitr | |
| #% increased attack speed at nearly full adrenaline | |
| #% increased attack speed for minions | |
| #% increased attack speed on stagger recently | |
| #% increased attack speed on this item | |
| #% increased attack speed on this item against staggered targets | |
| #% increased attack speed on this item on bleed recently | |
| #% increased attack speed on this item on chain finishers | |
| #% increased attack speed on this item on crit recently | |
| #% increased attack speed per # points of comfort ×2 | |
| #% increased attack speed per Combo hit | |
| #% increased aura area of effect | |
| #% increased aura damage | T0 (item level 1–∞, weight 0): ( |
| #% increased axe attack speed | |
| #% increased axe critical strike chance | |
| #% increased axe damage | |
| #% increased blast radius | |
| #% increased blast radius | |
| #% increased bleed chance | T0 (item level 1–∞, weight 0): (18–20)% increased bleed |
| #% increased bleed chance | T0 (item level 1–∞, weight 0): (61–83)% increased bleed |
| #% increased bleed chance | T0 (item level 1–∞, weight 0): (38–52)% increased bleed |
| #% increased bleed chance against low life enemies | T0 (item level 1–∞, weight 0): (38–52)% increased bleed |
| #% increased bleed chance with axes | T0 (item level 1–∞, weight 0): (29–32)% increased bleed |
| #% increased bleed chance with axes against low life enemies | T0 (item level 1–∞, weight 0): (18–20)% increased bleed |
| #% increased bleed damage | |
| #% increased bleed damage | |
| #% increased bleed duration | |
| #% increased block power ×3 | |
| #% increased block power ×2 | |
| #% increased block power at low life ×2 | |
| #% increased block power with the shield up | |
| #% increased blood staff cast speed | |
| #% increased blood staff damage | |
| #% increased blunt damage | |
| #% increased blunt damage | |
| #% increased blunt damage | |
| #% increased blunt damage with attacks per # points of current armour ×2 | |
| #% increased bolt knockback | |
| #% increased bolt projectile speed | |
| #% increased bomb attack speed | |
| #% increased bomb critical strike chance | |
| #% increased bomb damage | |
| #% increased bow critical strike chance | |
| #% increased bow damage | |
| #% increased bow draw and reload speed | |
| #% increased bow draw speed per # points of "Dexterity" | |
| #% increased bow projectile speed | |
| #% increased bow shot accuracy | |
| #% increased burning build-up | |
| #% increased burning build-up | |
| #% increased burning build-up | |
| #% increased burning damage | |
| #% increased burning damage | |
| #% increased burning damage against low life enemies | |
| #% increased burning duration | |
| #% increased burning duration | |
| #% increased burning effect | |
| #% increased burning, chill and shock build-up | T0 (item level 1–∞, weight 0): ( |
| #% increased cast speed ×3 | |
| #% increased cast speed on this item | |
| #% increased cast speed on this item on crit recently | |
| #% increased cast speed while on Shocked Ground | |
| #% increased chance for a fish to bite | |
| #% increased charged attack area of effect | |
| #% increased charged attack critical strike chance | |
| #% increased charged attack damage | |
| #% increased charged attack damage | |
| #% increased chill build-up | |
| #% increased chill build-up | |
| #% increased chill build-up | |
| #% increased chill build-up against wet targets | T0 (item level 1–∞, weight 0): ( |
| #% increased chill build-up against wet targets | |
| #% increased chill duration | |
| #% increased chill duration | |
| #% increased chill effect | |
| #% increased chill effect | |
| #% increased chill effect | |
| #% increased club attack speed | |
| #% increased club critical strike chance | |
| #% increased club damage | |
| #% increased consumed mead effect | |
| #% increased consumed mead effect | |
| #% increased critical strike chance ×3 | |
| #% increased critical strike chance | |
| #% increased critical strike chance | |
| #% increased critical strike chance against bleeding enemies | |
| #% increased critical strike chance against bleeding enemies | |
| #% increased critical strike chance against distant enemies | |
| #% increased critical strike chance against full life enemies ×2 | |
| #% increased critical strike chance against full life enemies | |
| #% increased critical strike chance against immobilized enemies | |
| #% increased critical strike chance against low life enemies | |
| #% increased critical strike chance against moving targets | |
| #% increased critical strike chance against nearby enemies | |
| #% increased critical strike chance against nearby enemies | |
| #% increased critical strike chance on sprint recently | |
| #% increased critical strike damage | |
| #% increased critical strike damage against frozen targets | |
| #% increased critical strike damage against immobilized enemies | |
| #% increased crossbow critical strike chance | |
| #% increased crossbow damage | |
| #% increased crossbow reload speed | |
| #% increased crossbow reload speed | |
| #% increased crossbow reload speed on kill recently | |
| #% increased crossbow reload speed while standing still | |
| #% increased damage ×6 | T0 (item level 1–∞, weight 0): ( |
| #% increased damage | |
| #% increased damage | |
| #% increased damage | |
| #% increased damage | |
| #% increased damage against beasts | |
| #% increased damage against bleeding enemies | |
| #% increased damage against bleeding enemies | |
| #% increased damage against bosses | |
| #% increased damage against bosses | |
| #% increased damage against burning targets | |
| #% increased damage against distant enemies | |
| #% increased damage against enemies with an elemental ailment | |
| #% increased damage against enemies with broken armour ×2 | |
| #% increased damage against frozen targets | |
| #% increased damage against frozen targets | |
| #% increased damage against immobilized enemies | |
| #% increased damage against low life enemies | |
| #% increased damage against low life enemies | |
| #% increased damage against poisoned targets | |
| #% increased damage against poisoned targets | |
| #% increased damage against rare or unique enemies | |
| #% increased damage against staggered targets ×2 | |
| #% increased damage against staggered targets | |
| #% increased damage against the undead | |
| #% increased damage against wet targets | |
| #% increased damage at nearly full adrenaline | T0 (item level 1–∞, weight 0): ( |
| #% increased damage at night | |
| #% increased damage for minions | |
| #% increased damage for minions | |
| #% increased damage for minions near its keeper | T0 (item level 1–∞, weight 0): ( |
| #% increased damage for pets | T0 (item level 1–∞, weight 0): ( |
| #% increased damage for your companion | |
| #% increased damage for your companion while fed | |
| #% increased damage if started at full life | |
| #% increased damage on consecutive hits recently | |
| #% increased damage on crit recently | |
| #% increased damage on crit recently (# s) | |
| #% increased damage on hit with projectiles recently | |
| #% increased damage on parry recently | |
| #% increased damage on parry recently (# s) | |
| #% increased damage on sprint recently | |
| #% increased damage per # points of comfort | |
| #% increased damage per #% of missing health | T0 (item level 1–∞, weight 0): (1.8–2)% increased damage per |
| #% increased damage per #% of missing health | T0 (item level 1–∞, weight 0): (3.8–5.2)% increased damage per |
| #% increased damage per Combo hit | |
| #% increased damage per Combo hit | |
| #% increased damage per point of rested charge | |
| #% increased damage per point of rested charge | |
| #% increased damage while activated | |
| #% increased damage while airborne | T0 (item level 1–∞, weight 0): ( |
| #% increased damage while airborne | T0 (item level 1–∞, weight 0): (69–93)% increased damage while airborne |
| #% increased damage while rested | T0 (item level 1–∞, weight 0): ( |
| #% increased defensive accessory affix effect | |
| #% increased Dexterity ×3 | |
| #% increased dodge speed ×3 | T0 (item level 1–∞, weight 0): ( |
| #% increased dodge speed ×2 | |
| #% increased dodge speed at low life ×2 | |
| #% increased draw and reload speed | |
| #% increased draw and reload speed on crit recently | |
| #% increased draw and reload speed on dodge recently | |
| #% increased drying speed ×2 | |
| #% increased dual-wielding attack speed ×2 | |
| #% increased dual-wielding damage ×2 | |
| #% increased durability of pieces you build | |
| #% increased duration of your own buffs | |
| #% increased duration of your own buffs ×2 | |
| #% increased duration of your own buffs at low life ×2 | |
| #% increased duration of your own buffs while rested ×2 | |
| #% increased effect duration | |
| #% increased effect duration for minions | |
| #% increased eitr regeneration ×3 | |
| #% increased eitr regeneration ×2 | |
| #% increased eitr regeneration | |
| #% increased eitr regeneration at full rune shield ×2 | |
| #% increased eitr regeneration at low eitr ×2 | |
| #% increased eitr regeneration at night ×2 | |
| #% increased eitr regeneration on ignite recently ×2 | |
| #% increased eitr regeneration per point of rested charge ×2 | |
| #% increased eitr regeneration while airborne | T0 (item level 1–∞, weight 0): (43–48)% increased eitr regeneration while airborne |
| #% increased eitr regeneration while on Burning Ground | |
| #% increased eitr regeneration while standing still ×2 | |
| #% increased eitr regeneration while wet ×2 | |
| #% increased elemental damage | |
| #% increased elemental damage per # points of "Intelligence" | |
| #% increased elemental staff critical strike chance | |
| #% increased elemental staff damage | |
| #% increased evasion rating ×3 | |
| #% increased evasion rating ×2 | |
| #% increased evasion rating at low stamina | T0 (item level 1–∞, weight 0): ( |
| #% increased evasion rating at low stamina ×2 | |
| #% increased evasion rating at low stamina ×2 | |
| #% increased evasion rating at night | T0 (item level 1–∞, weight 0): ( |
| #% increased evasion rating from equipped body armour | T0 (item level 1–∞, weight 0): ( |
| #% increased evasion rating per # points of comfort ×2 | |
| #% increased evasion rating while moving ×2 | T0 (item level 1–∞, weight 0): ( |
| #% increased evasion rating while moving ×2 | |
| #% increased evasion rating while moving ×2 | |
| #% increased evasion rating while sneaking ×2 | |
| #% increased evasion rating while sneaking ×2 | |
| #% increased experience gained | |
| #% increased experience gained ×2 | |
| #% increased experience gained at night ×2 | |
| #% increased experience gained while rested ×2 | |
| #% increased fire damage | |
| #% increased fire damage | |
| #% increased fire damage | |
| #% increased fire damage | |
| #% increased fist attack speed | |
| #% increased fist critical strike chance | |
| #% increased fist damage | |
| #% increased food duration | |
| #% increased food nourishment | |
| #% increased food nourishment eitr | |
| #% increased food nourishment health ×2 | |
| #% increased food nourishment stamina ×2 | |
| #% increased frost damage | |
| #% increased frost damage | |
| #% increased frost damage | |
| #% increased frost damage | |
| #% increased ground area of effect | |
| #% increased ground area of effect | |
| #% increased ground build-up | |
| #% increased ground damage | |
| #% increased ground effect duration | |
| #% increased healing area of effect | |
| #% increased health regeneration | |
| #% increased health regeneration ×3 | |
| #% increased health regeneration ×2 | |
| #% increased health regeneration | |
| #% increased health regeneration at full stamina ×2 | |
| #% increased health regeneration at low life ×2 | |
| #% increased health regeneration at night ×4 | |
| #% increased health regeneration out of combat ×2 | |
| #% increased health regeneration per # points of comfort ×3 | |
| #% increased health regeneration per point of rested charge ×2 | |
| #% increased health regeneration while standing still ×2 | |
| #% increased immobilize duration | |
| #% increased impale build-up | |
| #% increased impale build-up | |
| #% increased impale build-up while airborne | T0 (item level 1–∞, weight 0): (184–248)% increased impale build-up while airborne |
| #% increased impale build-up with spears | |
| #% increased impale build-up with thorns | |
| #% increased impale build-up with thorns | |
| #% increased impale damage | |
| #% increased impale damage | |
| #% increased impale damage with spears | |
| #% increased impale duration | |
| #% increased impale duration | |
| #% increased infusion effect | |
| #% increased infusion effect | |
| #% increased infusion effect | |
| #% increased Intelligence ×3 | |
| #% increased item armour | T0 (item level 1–∞, weight 0): (92–104)% increased item armour |
| #% increased item attack speed | T0 (item level 1–∞, weight 0): (21–23)% increased item attack speed |
| #% increased item block power | |
| #% increased item critical strike chance | |
| #% increased item damage | T0 (item level 1–∞, weight 0): (46–52)% increased item damage |
| #% increased item evasion rating | T0 (item level 1–∞, weight 0): (69–78)% increased item evasion rating |
| #% increased item pickup radius while holding this tool | |
| #% increased item quantity | |
| #% increased item rune shield | |
| #% increased jump distance | |
| #% increased jump distance ×2 | |
| #% increased jump distance | |
| #% increased jump height ×3 | |
| #% increased jump height | |
| #% increased jump height ×2 | |
| #% increased jump height | |
| #% increased jump height while running ×2 | |
| #% increased jump height, #% increased jump distance | |
| #% increased jump range | |
| #% increased knife attack speed | |
| #% increased knife critical strike chance | |
| #% increased knife damage | |
| #% increased knife sneak attack damage | |
| #% increased knockback ×3 | |
| #% increased knockback | |
| #% increased knockback on sprint recently | |
| #% increased knockback while airborne | T0 (item level 1–∞, weight 0): (22–24)% increased knockback while airborne |
| #% increased lightning damage | |
| #% increased lightning damage | |
| #% increased lightning damage | |
| #% increased lightning damage | |
| #% increased lightning damage against wet targets | T0 (item level 1–∞, weight 0): ( |
| #% increased lightning damage against wet targets | |
| #% increased lightning damage while wet | |
| #% increased magical critical strike chance | |
| #% increased magical critical strike chance | |
| #% increased magical damage | |
| #% increased maximum eitr ×3 | |
| #% increased maximum health ×3 | |
| #% increased maximum health ×2 | |
| #% increased maximum health for minions | |
| #% increased maximum health for minions | |
| #% increased maximum health for pets | |
| #% increased maximum health for your companion | |
| #% increased maximum stamina ×3 | |
| #% increased maximum stamina ×2 | |
| #% increased maximum stamina while fed ×2 | |
| #% increased melee attack speed | |
| #% increased melee attack speed | |
| #% increased melee build-up | |
| #% increased melee critical strike chance | |
| #% increased melee critical strike chance | |
| #% increased melee damage ×2 | |
| #% increased melee damage | |
| #% increased melee damage per # points of "Strength" | |
| #% increased melee damage while in water | |
| #% increased melee damage with attacks | T0 (item level 1–∞, weight 0): ( |
| #% increased minion damage | |
| #% increased minion damage near its keeper | |
| #% increased movement speed ×3 | T0 (item level 1–∞, weight 0): ( |
| #% increased movement speed | T0 (item level 1–∞, weight 0): (14–16)% increased movement speed |
| #% increased movement speed | |
| #% increased movement speed ×2 | |
| #% increased movement speed | |
| #% increased movement speed at full rune shield | T0 (item level 1–∞, weight 0): ( |
| #% increased movement speed at low life ×2 | T0 (item level 1–∞, weight 0): ( |
| #% increased movement speed at night ×2 | T0 (item level 1–∞, weight 0): ( |
| #% increased movement speed at night ×2 | |
| #% increased movement speed for minions | |
| #% increased movement speed on a road ×4 | |
| #% increased movement speed on crit recently | T0 (item level 1–∞, weight 0): ( |
| #% increased movement speed on crit recently | |
| #% increased movement speed on evade recently | T0 (item level 1–∞, weight 0): ( |
| #% increased movement speed out of combat ×2 | |
| #% increased movement speed per point of rested charge ×2 | |
| #% increased movement speed while airborne | T0 (item level 1–∞, weight 0): (5.4–6)% increased movement speed while airborne |
| #% increased movement speed while sneaking ×2 | |
| #% increased movement speed with the shield up | |
| #% increased non-projectile damage | |
| #% increased offensive accessory affix effect | |
| #% increased one-handed attack speed ×2 | |
| #% increased one-handed damage | |
| #% increased Onslaught power ×2 | |
| #% increased Onslaught power | |
| #% increased parry bonus | |
| #% increased parry bonus | |
| #% increased parry bonus ×2 | |
| #% increased pet damage | |
| #% increased pet damage while fed | |
| #% increased phantom strike crit chance | T0 (item level 1–∞, weight 0): (22–24)% increased |
| #% increased phantom strike stagger build-up | T0 (item level 1–∞, weight 0): ( |
| #% increased physical damage | |
| #% increased physical damage | |
| #% increased physical damage on consecutive hits recently | |
| #% increased pickaxe attack speed | |
| #% increased pickaxe critical strike chance | |
| #% increased pickaxe damage | |
| #% increased piercing damage | |
| #% increased piercing damage | |
| #% increased piercing damage | |
| #% increased poison build-up | |
| #% increased poison chance | T0 (item level 1–∞, weight 0): (14.5–16)% increased poison |
| #% increased poison chance | T0 (item level 1–∞, weight 0): (61–83)% increased poison |
| #% increased poison chance | T0 (item level 1–∞, weight 0): (31–41)% increased poison |
| #% increased poison chance while airborne | T0 (item level 1–∞, weight 0): (92–124)% increased poison |
| #% increased poison damage | |
| #% increased poison damage | |
| #% increased poison damage | |
| #% increased poison damage | |
| #% increased poison damage over time | |
| #% increased poison damage over time | |
| #% increased poison damage over time against low life enemies | |
| #% increased poison damage over time against low life enemies | |
| #% increased poison damage over time while on Poisoned Ground | |
| #% increased poison duration | |
| #% increased poison duration | |
| #% increased poison effect | |
| #% increased polearm area of effect | |
| #% increased polearm attack speed | |
| #% increased polearm critical strike chance | |
| #% increased polearm damage | |
| #% increased projectile critical strike chance ×2 | |
| #% increased projectile critical strike chance against distant enemies ×2 | |
| #% increased projectile damage ×2 | |
| #% increased projectile damage | |
| #% increased projectile speed ×3 | |
| #% increased projectile speed | |
| #% increased projectile speed while airborne | T0 (item level 1–∞, weight 0): (22–24)% increased projectile speed while airborne |
| #% increased projectile speed while standing still | |
| #% increased quiver affix effect | |
| #% increased ranged critical strike chance | |
| #% increased ranged critical strike chance | |
| #% increased ranged damage | |
| #% increased ranged damage | |
| #% increased reel speed | |
| #% increased resource and recovery accessory affix effect | |
| #% increased Rested bonus duration | |
| #% increased rested power | |
| #% increased rested power ×2 | |
| #% increased rune shield ×6 | |
| #% increased rune shield ×2 | |
| #% increased rune shield from equipped body armour ×2 | T0 (item level 1–∞, weight 0): ( |
| #% increased rune shield from equipped helmet | T0 (item level 1–∞, weight 0): ( |
| #% increased rune shield recharge ×3 | |
| #% increased rune shield recharge ×2 | |
| #% increased rune shield recharge | |
| #% increased rune shield recharge at full life ×2 | |
| #% increased rune shield recharge at low life ×2 | |
| #% increased rune shield recharge at low rune shield ×2 | |
| #% increased rune shield recharge on dodge recently ×2 | |
| #% increased rune shield recharge per point of rested charge ×2 | |
| #% increased rune shield while a mead effect is active | |
| #% increased rune shield while fed ×2 | |
| #% increased scepter attack speed ×2 | |
| #% increased scepter critical strike chance ×2 | |
| #% increased scepter damage ×2 | |
| #% increased shock build-up | |
| #% increased shock build-up | |
| #% increased shock build-up | |
| #% increased shock build-up against wet targets | T0 (item level 1–∞, weight 0): ( |
| #% increased shock build-up against wet targets | |
| #% increased shock duration | |
| #% increased shock duration against wet targets | |
| #% increased shock effect | |
| #% increased shock effect | |
| #% increased shock effect | |
| #% increased shock effect | |
| #% increased shooting attack speed | |
| #% increased shooting critical strike chance | |
| #% increased shooting critical strike chance | |
| #% increased shooting damage | |
| #% increased shooting damage | |
| #% increased shooting effective range | |
| #% increased shot accuracy ×3 | |
| #% increased shot accuracy | |
| #% increased shot accuracy if started at full stamina | |
| #% increased shot accuracy while airborne | T0 (item level 1–∞, weight 0): (46–62)% increased shot accuracy while airborne |
| #% increased shot accuracy while standing still | |
| #% increased slam area of effect | |
| #% increased slam knockback | |
| #% increased slashing damage | |
| #% increased slashing damage | |
| #% increased slashing damage | |
| #% increased sneak attack damage ×3 | |
| #% increased sneak attack damage | |
| #% increased sneak attack damage against full life enemies ×2 | |
| #% increased sneak attack damage against full life enemies | |
| #% increased sneak attack damage at night | |
| #% increased sneak attack damage at night | |
| #% increased spear attack speed | |
| #% increased spear critical strike chance | |
| #% increased spear damage | |
| #% increased spell area of effect | |
| #% increased spell cast speed | T0 (item level 1–∞, weight 0): ( |
| #% increased spell critical strike chance | |
| #% increased spell critical strike chance | |
| #% increased spell damage | |
| #% increased spell damage with projectiles | |
| #% increased spell projectile speed with projectiles | |
| #% increased spirit damage | |
| #% increased spirit damage | |
| #% increased spirit damage | |
| #% increased staff cast speed | |
| #% increased staff critical strike chance | |
| #% increased staff damage | |
| #% increased stagger build-up | |
| #% increased stagger build-up | |
| #% increased stagger build-up | |
| #% increased stagger build-up against immobilized enemies | |
| #% increased stagger build-up while airborne | T0 (item level 1–∞, weight 0): (86–96)% increased stagger build-up while airborne |
| #% increased stagger build-up while airborne | T0 (item level 1–∞, weight 0): (46–62)% increased stagger build-up while airborne |
| #% increased stagger build-up with aftershocks | T0 (item level 1–∞, weight 0): ( |
| #% increased stagger build-up with alternative attacks ×2 | |
| #% increased stagger build-up with alternative attacks | |
| #% increased stagger build-up with blunt damage ×2 | |
| #% increased stagger build-up with blunt damage | |
| #% increased stagger build-up with charged attacks ×2 | |
| #% increased stagger build-up with clubs | |
| #% increased stagger build-up with fists | |
| #% increased stagger build-up with pickaxes | |
| #% increased stagger build-up with polearms | |
| #% increased stagger build-up with slams | |
| #% increased stagger duration | |
| #% increased stagger duration | |
| #% increased stagger resistance | |
| #% increased stamina regeneration ×3 | |
| #% increased stamina regeneration ×2 | |
| #% increased stamina regeneration | |
| #% increased stamina regeneration at low stamina ×2 | |
| #% increased stamina regeneration at night ×4 | |
| #% increased stamina regeneration on block recently ×3 | |
| #% increased stamina regeneration on crit recently | |
| #% increased stamina regeneration on dodge recently ×2 | |
| #% increased stamina regeneration per point of rested charge ×2 | |
| #% increased stamina regeneration when hit recently ×2 | |
| #% increased stamina regeneration while holding this tool | |
| #% increased stamina regeneration while standing still ×2 | |
| #% increased stealth | |
| #% increased stealth ×2 | |
| #% increased stealth at night ×2 | |
| #% increased Strength ×3 | |
| #% increased strength of potions you brew | |
| #% increased strike damage ×2 | |
| #% increased swim speed ×2 | |
| #% increased swim speed at low stamina ×2 | |
| #% increased swim speed out of combat ×2 | |
| #% increased sword attack speed | |
| #% increased sword critical strike chance | |
| #% increased sword damage | |
| #% increased thorns ×3 | |
| #% increased thorns ×4 | |
| #% increased thorns at low life ×4 | |
| #% increased throwing attack speed ×2 | |
| #% increased throwing attack speed on this item | |
| #% increased throwing critical strike chance ×2 | |
| #% increased throwing critical strike chance | |
| #% increased throwing damage ×3 | |
| #% increased throwing damage | |
| #% increased tower shield block power | |
| #% increased trap critical strike chance | |
| #% increased trap damage | |
| #% increased trinket duration | |
| #% increased trinket effect | |
| #% increased trinket effect | |
| #% increased two-handed attack speed | |
| #% increased two-handed critical strike chance ×2 | |
| #% increased two-handed damage | |
| #% increased two-handed damage in melee ×2 | |
| #% increased unarmed damage | |
| #% overflowing chance to chain an additional time | |
| #% overflowing chance to fire an additional projectile | |
| #% overflowing chance to pierce an additional target | |
| #% overflowing chance to ricochet an additional time | |
| #% reduced alternative attack stamina cost ×2 | |
| #% reduced alternative attack stamina cost | |
| #% reduced attack stamina cost | |
| #% reduced axe stamina cost | |
| #% reduced block stamina cost | |
| #% reduced block stamina cost ×2 | |
| #% reduced block stamina cost | |
| #% reduced bomb stamina cost | |
| #% reduced bow draw stamina cost | |
| #% reduced bow draw stamina cost | |
| #% reduced bow stamina cost | |
| #% reduced buckler stamina cost when blocking ×2 | |
| #% reduced burning duration on you | |
| #% reduced cast stamina and eitr cost | T0 (item level 1–∞, weight 0): ( |
| #% reduced cast stamina and eitr cost | |
| #% reduced charged attack stamina cost ×2 | T0 (item level 1–∞, weight 0): ( |
| #% reduced chill duration on you | |
| #% reduced club stamina cost | T0 (item level 1–∞, weight 0): ( |
| #% reduced cost | |
| #% reduced cost | |
| #% reduced cost at low stamina ×2 | |
| #% reduced cost while airborne | T0 (item level 1–∞, weight 0): ( |
| #% reduced cost while moving ×2 | T0 (item level 1–∞, weight 0): ( |
| #% reduced cost while on Chilled Ground | |
| #% reduced crossbow stamina cost | T0 (item level 1–∞, weight 0): ( |
| #% reduced damage taken | |
| #% reduced damage taken ×2 | |
| #% reduced damage taken at low life ×2 | |
| #% reduced damage taken for minions | |
| #% reduced damage taken for pets | |
| #% reduced damage taken while using fists ×2 | |
| #% reduced damage taken while using fists at low life ×2 | |
| #% reduced dodge stamina cost | |
| #% reduced dodge stamina cost ×2 | |
| #% reduced dodge stamina cost | |
| #% reduced eitr cost ×3 | |
| #% reduced eitr cost | |
| #% reduced eitr cost at low eitr | |
| #% reduced eitr cost at night | |
| #% reduced eitr cost if started at full life | |
| #% reduced elemental staff stamina and eitr cost | T0 (item level 1–∞, weight 0): ( |
| #% reduced fall damage | |
| #% reduced fall damage ×2 | |
| #% reduced fist damage taken | |
| #% reduced fist stamina cost | T0 (item level 1–∞, weight 0): ( |
| #% reduced gliding stamina cost ×2 | |
| #% reduced jump stamina cost ×2 | |
| #% reduced jump stamina cost ×2 | |
| #% reduced jump stamina cost | |
| #% reduced knife stamina cost | |
| #% reduced magical stamina and eitr cost | |
| #% reduced magical stamina and eitr cost | |
| #% reduced melee stamina cost | |
| #% reduced melee stamina cost with attacks | T0 (item level 1–∞, weight 0): ( |
| #% reduced noise | |
| #% reduced noise ×2 | |
| #% reduced noise while running ×2 | |
| #% reduced noise while sneaking ×2 | |
| #% reduced one-handed stamina cost with attacks ×2 | T0 (item level 1–∞, weight 0): ( |
| #% reduced pickaxe stamina cost | T0 (item level 1–∞, weight 0): ( |
| #% reduced poison duration on you | |
| #% reduced polearm stamina cost | |
| #% reduced polearm stamina cost with attacks | T0 (item level 1–∞, weight 0): ( |
| #% reduced running stamina cost | |
| #% reduced running stamina cost ×2 | |
| #% reduced running stamina cost | |
| #% reduced scepter stamina and eitr cost with attacks ×2 | T0 (item level 1–∞, weight 0): ( |
| #% reduced shock duration on you | |
| #% reduced shooting stamina cost | |
| #% reduced slam stamina cost | T0 (item level 1–∞, weight 0): ( |
| #% reduced sneaking stamina cost ×2 | |
| #% reduced sneaking stamina cost ×2 | |
| #% reduced spear stamina cost | |
| #% reduced staff eitr cost | |
| #% reduced staff stamina and eitr cost | T0 (item level 1–∞, weight 0): ( |
| #% reduced stamina cost of attacks with this item | |
| #% reduced swimming stamina cost ×2 | |
| #% reduced swimming stamina cost ×2 | |
| #% reduced swimming stamina cost | |
| #% reduced sword stamina cost with attacks | T0 (item level 1–∞, weight 0): ( |
| #% reduced throwing stamina cost ×2 | |
| #% reduced tower shield stamina cost when blocking | |
| #% reduced two-handed stamina cost with attacks | T0 (item level 1–∞, weight 0): ( |
| #% rune shield recharge delay ×3 | |
| #% rune shield recharge delay ×2 | |
| #% rune shield recharge delay at low rune shield ×2 | |
| #% rune shield recharge delay on block recently ×2 | |
| +# additional strikes | |
| +# armour ×3 | |
| +# armour ×3 | |
| +# armour at low life ×2 | |
| +# armour at night ×2 | |
| +# armour for minions | |
| +# arrows per bow shot | |
| +# blunt damage | |
| +# bounce | |
| +# carry weight ×3 | |
| +# carry weight ×2 | |
| +# carry weight on a road ×2 | |
| +# comfort level ×2 | |
| +# Dexterity ×3 | |
| +# Dexterity ×6 | |
| +# eitr on block | |
| +# eitr on block ×2 | |
| +# eitr on ignite | |
| +# eitr on ignite ×2 | |
| +# eitr on kill | |
| +# eitr on kill | |
| +# eitr on parry | |
| +# eitr on parry ×2 | |
| +# endurance threshold ×3 | |
| +# endurance threshold ×4 | |
| +# endurance threshold per # points of maximum health ×2 | |
| +# evasion rating ×3 | |
| +# fire damage | |
| +# fortification on block ×2 | |
| +# frost damage | |
| +# health on block | |
| +# health on kill ×2 | |
| +# health on kill | |
| +# health on parry ×2 | |
| +# health per point of physical damage prevented by your defence when hit ×2 | |
| +# health regeneration ×3 | |
| +# health regeneration ×2 | |
| +# health regeneration | |
| +# ice crystal limit | |
| +# impale limit | |
| +# Intelligence ×3 | |
| +# Intelligence ×3 | |
| +# lightning damage | |
| +# limit | |
| +# loaded bolts | |
| +# maximum eitr ×6 | |
| +# maximum eitr ×2 | |
| +# maximum eitr while fed ×2 | |
| +# maximum fortification | |
| +# maximum health ×3 | |
| +# maximum health ×2 | |
| +# maximum health while fed ×2 | |
| +# maximum rage | |
| +# maximum stamina ×2 | |
| +# of linked ally damage taken by you | |
| +# piercing damage | |
| +# poison damage | |
| +# projectile chain | |
| +# projectiles per shot or throw | |
| +# rune shield ×4 | |
| +# rune shield ×6 | |
| +# rune shield for minions | |
| +# rune shield while rested | |
| +# s adrenaline decay delay | |
| +# s aura linger duration | |
| +# s link retention | |
| +# slashing damage | |
| +# spirit damage | |
| +# spore limit | |
| +# stamina on crit | |
| +# stamina on kill ×2 | |
| +# stamina on kill | |
| +# stamina on parry ×2 | |
| +# stamina on parry ×3 | |
| +# Strength ×3 | |
| +# Strength ×6 | |
| +# targets pierced by crossbow bolts | |
| +# thorns ×3 | |
| +# thorns ×4 | |
| +# thorns on block ×4 | |
| +# thorns per # points of current armour ×2 | |
| +# thorns per point of current armour ×4 | |
| +# to build range while holding this tool | |
| +# to carry weight while holding this tool | |
| +# to Finesse | |
| +# to item quality | |
| +# to maximum eitr ×3 | |
| +# to maximum health ×2 | |
| +# to maximum health | T0 (item level 1–∞, weight 0): +(46–52) to maximum health |
| +# to maximum stamina ×3 | |
| +# to Might | |
| +# to Spirit | |
| +# unarmed damage per # points of "Strength" | |
| +#% absorption rate for infusion | |
| +#% adrenaline gain | |
| +#% alternative attack critical strike damage | |
| +#% alternative attack critical strike damage | |
| +#% applied oil duration | |
| +#% applied oil effect | |
| +#% aura effect | |
| +#% axe critical strike damage | |
| +#% blast resistance | |
| +#% blast resistance ×2 | |
| +#% blast resistance at low life ×2 | |
| +#% bomb critical strike damage | |
| +#% bow critical strike damage | |
| +#% chance to immobilize on hit | |
| +#% club critical strike damage | |
| +#% cold resistance | |
| +#% cold resistance ×2 | |
| +#% consumed mead duration fermented mead | |
| +#% critical strike chance for minions | |
| +#% critical strike damage ×6 | |
| +#% critical strike damage ×2 | |
| +#% critical strike damage | |
| +#% critical strike damage against distant enemies | |
| +#% critical strike damage against full life enemies | |
| +#% critical strike damage against low life enemies | |
| +#% critical strike damage against moving targets | |
| +#% critical strike damage against moving targets | |
| +#% critical strike damage against staggered targets | |
| +#% critical strike damage at night | |
| +#% critical strike damage for minions | |
| +#% critical strike damage if started at full life | |
| +#% critical strike damage on an unaware target | |
| +#% critical strike damage on an unaware target | |
| +#% crossbow additional projectile chance | |
| +#% crossbow critical strike damage | |
| +#% crossbow fire rate | |
| +#% damage over time multiplier | |
| +#% damage over time multiplier | |
| +#% damage over time multiplier | |
| +#% damage resistance for minions | |
| +#% double blast | |
| +#% double blast | |
| +#% dual-wielding critical strike damage ×2 | |
| +#% eitr leech ×2 | |
| +#% eitr regeneration shared with linked allies | |
| +#% elemental resistance | |
| +#% elemental resistance ×2 | |
| +#% elemental resistance at full eitr ×2 | |
| +#% elemental resistance at low life ×2 | |
| +#% elemental resistance when hit recently ×2 | |
| +#% elemental staff critical strike damage | |
| +#% endurance | |
| +#% endurance ×2 | |
| +#% endurance with the shield up ×2 | |
| +#% equipment ease ×2 | |
| +#% equipment ease out of combat ×2 | |
| +#% fire damage over time multiplier | |
| +#% fire damage over time multiplier | |
| +#% fire damage over time multiplier | |
| +#% fire resistance ×2 | |
| +#% fire resistance | |
| +#% fire resistance ×6 | |
| +#% fire resistance | |
| +#% fire resistance penetration | |
| +#% fist critical strike damage | |
| +#% fortification effect | |
| +#% frost damage over time multiplier | |
| +#% frost damage over time multiplier | |
| +#% frost damage over time multiplier | |
| +#% frost resistance | |
| +#% frost resistance | |
| +#% frost resistance ×4 | |
| +#% frost resistance | |
| +#% frost resistance penetration | |
| +#% glancing blow chance | |
| +#% glancing blow chance at low stamina | |
| +#% glancing blow damage reduction | |
| +#% healing effect | |
| +#% healing effect on drinking a mead recently | |
| +#% health regeneration shared with linked allies ×2 | |
| +#% health regeneration tick frequency | |
| +#% inflicted wet effect | |
| +#% knife critical strike damage | |
| +#% knockback resistance of base | |
| +#% knockback resistance of base per # points of maximum carry capacity | |
| +#% life leech from physical attack damage | T0 (item level 1–∞, weight 0): +(0.36–0.4)% life leech from physical attack damage |
| +#% life leech from physical attack damage | T0 (item level 1–∞, weight 0): +(0.76–1.03)% life leech from physical attack damage |
| +#% life leech from physical attack damage against low life enemies | T0 (item level 1–∞, weight 0): +(0.36–0.4)% life leech from physical attack damage against low life enemies |
| +#% life leech from physical attack damage against low life enemies | T0 (item level 1–∞, weight 0): +(0.76–1.03)% life leech from physical attack damage against low life enemies |
| +#% life leech from physical attack damage at low life | T0 (item level 1–∞, weight 0): +(0.72–0.8)% life leech from physical attack damage at low life |
| +#% life leech from physical attack damage at low life | T0 (item level 1–∞, weight 0): +(1.55–2.05)% life leech from physical attack damage at low life |
| +#% life leech from spell damage | T0 (item level 1–∞, weight 0): +(0.76–1.03)% |
| +#% life leech from spell damage at low life | T0 (item level 1–∞, weight 0): +(1.55–2.05)% |
| +#% lightning damage over time multiplier | |
| +#% lightning damage over time multiplier | |
| +#% lightning damage over time multiplier | |
| +#% lightning resistance | |
| +#% lightning resistance | |
| +#% lightning resistance ×6 | |
| +#% lightning resistance | |
| +#% lightning resistance penetration | |
| +#% link contact area | |
| +#% link range | |
| +#% maximum carry capacity | |
| +#% of maximum health becomes rune shield ×2 | |
| +#% oil application speed | |
| +#% onslaught chance | |
| +#% onslaught chance on kill ×2 | |
| +#% phantom strike chance | T0 (item level 1–∞, weight 0): +(7.2–8)% |
| +#% phantom strike crit damage | T0 (item level 1–∞, weight 0): +(14.5–16)% |
| +#% physical damage over time multiplier | |
| +#% physical damage over time multiplier | |
| +#% physical damage over time multiplier | |
| +#% pickaxe critical strike damage | |
| +#% poison damage over time multiplier | |
| +#% poison damage over time multiplier | |
| +#% poison damage over time multiplier | |
| +#% poison resistance | |
| +#% poison resistance | |
| +#% poison resistance ×4 | |
| +#% poison resistance | |
| +#% poison resistance penetration | |
| +#% polearm critical strike damage | |
| +#% projectile critical strike damage ×2 | |
| +#% rage effect | |
| +#% rarity of items dropped by enemies you kill | |
| +#% reflect ×3 | |
| +#% reflect while moving | |
| +#% reflect with the shield up | |
| +#% rune shield regeneration shared with linked allies | |
| +#% scepter critical strike damage ×2 | |
| +#% shock stagger chance | |
| +#% spear critical strike damage | |
| +#% spell critical strike damage | |
| +#% spell critical strike damage | |
| +#% spell life leech from physical attack damage | T0 (item level 1–∞, weight 0): +(0.36–0.4)% spell life leech from physical attack damage |
| +#% spirit resistance ×2 | |
| +#% spirit resistance | |
| +#% spirit resistance | |
| +#% staff critical strike damage | |
| +#% stagger chance against shocked targets | |
| +#% stagger recovery ×2 | |
| +#% stagger resistance ×3 | |
| +#% stagger resistance ×2 | |
| +#% stagger resistance | |
| +#% stagger resistance at low life ×2 | |
| +#% stagger resistance at low stamina | |
| +#% stamina regeneration shared with linked allies | |
| +#% sword critical strike damage | |
| +#% to fire resistance | |
| +#% to fire resistance | T0 (item level 1–∞, weight 0): +(30–34)% to fire resistance |
| +#% to frost resistance | |
| +#% to frost resistance | T0 (item level 1–∞, weight 0): +(30–34)% to frost resistance |
| +#% to item critical strike chance | |
| +#% to lightning resistance | |
| +#% to lightning resistance | T0 (item level 1–∞, weight 0): +(30–34)% to lightning resistance |
| +#% to poison resistance | |
| +#% to poison resistance | T0 (item level 1–∞, weight 0): +(30–34)% to poison resistance |
| +#% trap critical strike damage | |
| +#% trinket effect duration ×3 | |
| +#% two-handed critical strike damage ×2 | |
| +#% wet resistance ×2 | |
| +#% wet resistance ×2 | |
| +#% wet resistance while sheltered ×2 | |
| A parry gives back #% of the health you lost recently ×2 | |
| Adds # blunt damage | |
| Adds # fire damage | |
| Adds # frost damage | |
| Adds # lightning damage | |
| Adds # piercing damage | |
| Adds # poison damage | |
| Adds # slashing damage | |
| Adds # spirit damage | |
| Deal #% of hit damage to nearby enemies with charged attacks | |
| Every # s lightning strikes a random wet enemy within # m | |
| Gain #% of physical damage as extra fire damage | T0 (item level 1–∞, weight 0): Gain (11–12)% of physical damage as extra fire damage |
| Gain #% of physical damage as extra frost damage | T0 (item level 1–∞, weight 0): Gain (11–12)% of physical damage as extra frost damage |
| Gain #% of physical damage as extra lightning damage | T0 (item level 1–∞, weight 0): Gain (11–12)% of physical damage as extra lightning damage |
| Gain #% of physical damage as extra poison damage | T0 (item level 1–∞, weight 0): Gain (11–12)% of physical damage as extra poison damage |
| Lightning hits have #% chance to chain to a random wet enemy nearby | |
| Restore #% of missing health with charged attacks on hit | |
| Restore #% of missing health with charged attacks on hit |
New (377)¶
Show all 327 rows
| Name | Change |
|---|---|
| # s rune shield recharge delay while wet | U-stormcape (item level 1–∞, weight 0): −1 s rune shield recharge delay while wet |
| #% chance to attack without spending stamina | U-warlegs (item level 1–∞, weight 0): 100% chance to attack without spending stamina |
| #% chance to evade without spending stamina | T6 (item level 1–96, weight 1000): (3.2–4)% chance to evade without spending stamina T5 (item level 43–∞, weight 600): (4–5.2)% chance to evade without spending stamina T4 (item level 97–∞, weight 250): (5.2–6.4)% chance to evade without spending stamina T0 (item level 1–∞, weight 0): (7.2–8)% chance to evade without spending stamina |
| #% chance to reload instantly after switching ammunition type (cooldown # s) | U-magazine (item level 1–∞, weight 0): 100% chance to reload instantly after switching ammunition type (cooldown 6 s) |
| #% chance to save arrow or bolt on shot | U-magazine (item level 1–∞, weight 0): (10–15)% chance to save arrow or bolt on shot U-quiver (item level 1–∞, weight 0): (10–15)% chance to save arrow or bolt on shot |
| #% chance to save bomb on bomb throw | T6 (item level 1–96, weight 1000): (4–5)% chance to save bomb on bomb throw T5 (item level 43–∞, weight 600): (5–6.5)% chance to save bomb on bomb throw T4 (item level 97–∞, weight 250): (6.5–8)% chance to save bomb on bomb throw T0 (item level 1–∞, weight 0): (9–10)% chance to save bomb on bomb throw |
| #% increased ailment build-up ×2 | T6 (item level 1–96, weight 1000): (13–16)% increased ailment build-up T5 (item level 43–∞, weight 600): (16–21)% increased ailment build-up T4 (item level 97–∞, weight 250): (21–26)% increased ailment build-up T0 (item level 1–∞, weight 0): (29–32)% increased ailment build-up |
| #% increased ailment build-up against cursed targets | U-cursehood (item level 1–∞, weight 0): (20–30)% increased ailment build-up against cursed targets |
| #% increased ailment build-up with arrows | U-reed (item level 1–∞, weight 0): (40–60)% increased ailment build-up with arrows |
| #% increased area damage | T6 (item level 1–96, weight 1000): (5–6)% increased area damage T5 (item level 43–∞, weight 600): (6–8)% increased area damage T4 (item level 97–∞, weight 250): (8–9.5)% increased area damage T0 (item level 1–∞, weight 0): (11–12)% increased area damage |
| #% increased area of effect | U-sledge (item level 1–∞, weight 0): (15–25)% increased area of effect |
| #% increased armour break build-up with axes per # points of current rage | U-axe (item level 1–∞, weight 0): (4–6)% increased armour break build-up with axes per 10 points of current rage |
| #% increased armour break build-up with blunt damage ×2 | T6 (item level 1–96, weight 1000): (13–16)% increased armour break build-up with blunt damage T5 (item level 43–∞, weight 600): (16–21)% increased armour break build-up with blunt damage T4 (item level 97–∞, weight 250): (21–26)% increased armour break build-up with blunt damage T0 (item level 1–∞, weight 0): (29–32)% increased armour break build-up with blunt damage |
| #% increased armour break duration | U-sword (item level 1–∞, weight 0): (20–30)% increased armour break duration U-ringbarb (item level 1–∞, weight 0): (20–30)% increased armour break duration |
| #% increased armour effectiveness ×2 | T6 (item level 1–96, weight 1000): (1.6–2)% increased armour effectiveness T5 (item level 43–∞, weight 600): (2–2.6)% increased armour effectiveness T4 (item level 97–∞, weight 250): (2.6–3.2)% increased armour effectiveness T0 (item level 1–∞, weight 0): (3.6–4)% increased armour effectiveness |
| #% increased arrow and bolt range | T8 (item level 1–42, weight 1000): (7–9)% increased arrow and bolt range T7 (item level 19–76, weight 700): (11–15)% increased arrow and bolt range T6 (item level 43–129, weight 400): (15–20)% increased arrow and bolt range T5 (item level 77–∞, weight 180): (19–26)% increased arrow and bolt range T4 (item level 130–∞, weight 60): (24–32)% increased arrow and bolt range T0 (item level 1–∞, weight 0): (31–41)% increased arrow and bolt range |
| #% increased attack area of effect | T6 (item level 1–96, weight 1000): (3.2–4)% increased attack area of effect T5 (item level 43–∞, weight 600): (4–5.2)% increased attack area of effect T4 (item level 97–∞, weight 250): (5.2–6.4)% increased attack area of effect T0 (item level 1–∞, weight 0): (7.2–8)% increased attack area of effect |
| #% increased attack damage | T6 (item level 1–96, weight 1000): (5–6)% increased attack damage T5 (item level 43–∞, weight 600): (6–8)% increased attack damage T4 (item level 97–∞, weight 250): (8–9.5)% increased attack damage T0 (item level 1–∞, weight 0): (11–12)% increased attack damage |
| #% increased attack speed for minions | T6 (item level 1–96, weight 1000): (1.6–2)% increased attack speed for minions T5 (item level 43–∞, weight 600): (2–2.6)% increased attack speed for minions T4 (item level 97–∞, weight 250): (2.6–3.2)% increased attack speed for minions T0 (item level 1–∞, weight 0): (3.6–4)% increased attack speed for minions |
| #% increased aura area of effect | U-magebody (item level 1–∞, weight 0): (15–25)% increased aura area of effect |
| #% increased ballista ailment build-up | U-hammer (item level 1–∞, weight 0): (20–30)% increased ballista ailment build-up |
| #% increased ballista damage ×2 | T8 (item level 1–42, weight 1000): (8–12)% increased ballista damage T7 (item level 19–76, weight 700): (13–18)% increased ballista damage T6 (item level 43–129, weight 400): (19–26)% increased ballista damage T5 (item level 77–∞, weight 180): (27–35)% increased ballista damage T4 (item level 130–∞, weight 60): (36–45)% increased ballista damage |
| #% increased ballista damage | T6 (item level 1–96, weight 1000): (8–10)% increased ballista damage T5 (item level 43–∞, weight 600): (10–13)% increased ballista damage T4 (item level 97–∞, weight 250): (13–16)% increased ballista damage T0 (item level 1–∞, weight 0): (18–20)% increased ballista damage |
| #% increased ballista durability | T6 (item level 1–96, weight 1000): (8–10)% increased ballista durability T5 (item level 43–∞, weight 600): (10–13)% increased ballista durability T4 (item level 97–∞, weight 250): (13–16)% increased ballista durability T0 (item level 1–∞, weight 0): (18–20)% increased ballista durability |
| #% increased ballista durability | T8 (item level 1–42, weight 1000): (10–15)% increased ballista durability T7 (item level 19–76, weight 700): (16–22)% increased ballista durability T6 (item level 43–129, weight 400): (23–31)% increased ballista durability T5 (item level 77–∞, weight 180): (32–40)% increased ballista durability T4 (item level 130–∞, weight 60): (41–55)% increased ballista durability |
| #% increased ballista fire rate ×2 | T8 (item level 1–42, weight 1000): (3–5)% increased ballista fire rate T7 (item level 19–76, weight 700): (6–8)% increased ballista fire rate T6 (item level 43–129, weight 400): (9–11)% increased ballista fire rate T5 (item level 77–∞, weight 180): (12–14)% increased ballista fire rate T4 (item level 130–∞, weight 60): (15–18)% increased ballista fire rate |
| #% increased ballista fire rate | T6 (item level 1–96, weight 1000): (2.4–3)% increased ballista fire rate T5 (item level 43–∞, weight 600): (3–3.9)% increased ballista fire rate T4 (item level 97–∞, weight 250): (3.9–4.8)% increased ballista fire rate T0 (item level 1–∞, weight 0): (5.4–6)% increased ballista fire rate |
| #% increased ballista range | T8 (item level 1–42, weight 1000): (5–8)% increased ballista range T7 (item level 19–76, weight 700): (9–12)% increased ballista range T6 (item level 43–129, weight 400): (13–17)% increased ballista range T5 (item level 77–∞, weight 180): (18–21)% increased ballista range T4 (item level 130–∞, weight 60): (22–27)% increased ballista range |
| #% increased ballista range | T6 (item level 1–96, weight 1000): (4–5)% increased ballista range T5 (item level 43–∞, weight 600): (5–6.5)% increased ballista range T4 (item level 97–∞, weight 250): (6.5–8)% increased ballista range T0 (item level 1–∞, weight 0): (9–10)% increased ballista range |
| #% increased ballista reload speed ×2 | T8 (item level 1–42, weight 1000): (5–8)% increased ballista reload speed T7 (item level 19–76, weight 700): (9–12)% increased ballista reload speed T6 (item level 43–129, weight 400): (13–17)% increased ballista reload speed T5 (item level 77–∞, weight 180): (18–21)% increased ballista reload speed T4 (item level 130–∞, weight 60): (22–27)% increased ballista reload speed |
| #% increased ballista reload speed | T6 (item level 1–96, weight 1000): (4–5)% increased ballista reload speed T5 (item level 43–∞, weight 600): (5–6.5)% increased ballista reload speed T4 (item level 97–∞, weight 250): (6.5–8)% increased ballista reload speed T0 (item level 1–∞, weight 0): (9–10)% increased ballista reload speed |
| #% increased ballista reload speed at full durability | U-hammer (item level 1–∞, weight 0): (20–30)% increased ballista reload speed at full durability |
| #% increased bleed chance | U-axe (item level 1–∞, weight 0): (20–30)% increased bleed chance U-knife (item level 1–∞, weight 0): (20–30)% increased bleed chance |
| #% increased bleed damage | U-axe (item level 1–∞, weight 0): (30–50)% increased bleed damage U-knife (item level 1–∞, weight 0): (30–50)% increased bleed damage |
| #% increased blunt damage with attacks ×2 | T6 (item level 1–96, weight 1000): (6.5–8)% increased blunt damage with attacks T5 (item level 43–∞, weight 600): (8–10.5)% increased blunt damage with attacks T4 (item level 97–∞, weight 250): (10.5–13)% increased blunt damage with attacks T0 (item level 1–∞, weight 0): (14.5–16)% increased blunt damage with attacks |
| #% increased blunt knockback ×2 | T6 (item level 1–96, weight 1000): (3.2–4)% increased blunt knockback T5 (item level 43–∞, weight 600): (4–5.2)% increased blunt knockback T4 (item level 97–∞, weight 250): (5.2–6.4)% increased blunt knockback T0 (item level 1–∞, weight 0): (7.2–8)% increased blunt knockback |
| #% increased bomb area of effect | U-minebelt (item level 1–∞, weight 0): (10–15)% increased bomb area of effect |
| #% increased bow damage | T6 (item level 1–96, weight 1000): (10–12)% increased bow damage T5 (item level 43–∞, weight 600): (12–16)% increased bow damage T4 (item level 97–∞, weight 250): (16–19)% increased bow damage T0 (item level 1–∞, weight 0): (22–24)% increased bow damage |
| #% increased burning build-up | U-ringember (item level 1–∞, weight 0): (20–30)% increased burning build-up U-embersword (item level 1–∞, weight 0): (30–40)% increased burning build-up |
| #% increased burning damage | U-firebody (item level 1–∞, weight 0): (20–30)% increased burning damage U-embersword (item level 1–∞, weight 0): (30–40)% increased burning damage |
| #% increased burning damage speed | T6 (item level 1–96, weight 1000): (3.2–4)% increased burning damage speed T5 (item level 43–∞, weight 600): (4–5.2)% increased burning damage speed T4 (item level 97–∞, weight 250): (5.2–6.4)% increased burning damage speed T0 (item level 1–∞, weight 0): (7.2–8)% increased burning damage speed |
| #% increased burning damage speed | T8 (item level 1–42, weight 1000): (2–3)% increased burning damage speed T7 (item level 19–76, weight 700): (4–5)% increased burning damage speed T6 (item level 43–129, weight 400): (6–7)% increased burning damage speed T5 (item level 77–∞, weight 180): (8–9)% increased burning damage speed T4 (item level 130–∞, weight 60): (10–12)% increased burning damage speed T0 (item level 1–∞, weight 0): (13–14)% increased burning damage speed |
| #% increased burning damage speed | T8 (item level 1–42, weight 1000): (3–4)% increased burning damage speed T7 (item level 19–76, weight 700): (5–7)% increased burning damage speed T6 (item level 43–129, weight 400): (8–10)% increased burning damage speed T5 (item level 77–∞, weight 180): (11–13)% increased burning damage speed T4 (item level 130–∞, weight 60): (14–17)% increased burning damage speed T0 (item level 1–∞, weight 0): (18–20)% increased burning damage speed |
| #% increased burning damage speed | T8 (item level 1–42, weight 1000): (4–6)% increased burning damage speed T7 (item level 19–76, weight 700): (7–10)% increased burning damage speed T6 (item level 43–129, weight 400): (11–15)% increased burning damage speed T5 (item level 77–∞, weight 180): (16–20)% increased burning damage speed T4 (item level 130–∞, weight 60): (21–26)% increased burning damage speed T0 (item level 1–∞, weight 0): (28–32)% increased burning damage speed |
| #% increased cast speed ×3 | T6 (item level 1–96, weight 1000): (1.6–2)% increased cast speed T5 (item level 43–∞, weight 600): (2–2.6)% increased cast speed T4 (item level 97–∞, weight 250): (2.6–3.2)% increased cast speed T0 (item level 1–∞, weight 0): (3.6–4)% increased cast speed |
| #% increased chill build-up | U-ringfrostharvest (item level 1–∞, weight 0): (20–30)% increased chill build-up |
| #% increased chill build-up with ground effects | T6 (item level 1–96, weight 1000): (13–16)% increased chill build-up with ground effects T5 (item level 43–∞, weight 600): (16–21)% increased chill build-up with ground effects T4 (item level 97–∞, weight 250): (21–26)% increased chill build-up with ground effects T0 (item level 1–∞, weight 0): (29–32)% increased chill build-up with ground effects |
| #% increased chopping attack speed | T8 (item level 1–42, weight 1000): (5–8)% increased chopping attack speed T7 (item level 19–76, weight 700): (9–12)% increased chopping attack speed T6 (item level 43–129, weight 400): (13–17)% increased chopping attack speed T5 (item level 77–∞, weight 180): (18–22)% increased chopping attack speed T4 (item level 130–∞, weight 60): (23–28)% increased chopping attack speed |
| #% increased consumed mead duration | T6 (item level 1–96, weight 1000): (6.5–8)% increased consumed mead duration T5 (item level 43–∞, weight 600): (8–10.5)% increased consumed mead duration T4 (item level 97–∞, weight 250): (10.5–13)% increased consumed mead duration T0 (item level 1–∞, weight 0): (14.5–16)% increased consumed mead duration |
| #% increased consumed mead duration | U-meadcape (item level 1–∞, weight 0): (20–30)% increased consumed mead duration |
| #% increased consumed mead effect | U-meadcape (item level 1–∞, weight 0): (10–15)% increased consumed mead effect |
| #% increased critical strike chance against bleeding enemies | U-knife (item level 1–∞, weight 0): (30–50)% increased critical strike chance against bleeding enemies |
| #% increased critical strike chance against enemies with broken armour | U-sword (item level 1–∞, weight 0): (30–50)% increased critical strike chance against enemies with broken armour |
| #% increased critical strike chance for minions | T6 (item level 1–96, weight 1000): (10–12)% increased critical strike chance for minions T5 (item level 43–∞, weight 600): (12–16)% increased critical strike chance for minions T4 (item level 97–∞, weight 250): (16–19)% increased critical strike chance for minions T0 (item level 1–∞, weight 0): (22–24)% increased critical strike chance for minions |
| #% increased crossbow damage per type of bolt fired in the last # seconds | U-magazine (item level 1–∞, weight 0): (15–25)% increased crossbow damage per type of bolt fired in the last 10 seconds |
| #% increased curse effect | T6 (item level 1–96, weight 1000): (5–6)% increased curse effect T5 (item level 43–∞, weight 600): (6–8)% increased curse effect T4 (item level 97–∞, weight 250): (8–9.5)% increased curse effect T0 (item level 1–∞, weight 0): (11–12)% increased curse effect |
| #% increased curse effect duration | T6 (item level 1–96, weight 1000): (6.5–8)% increased curse effect duration T5 (item level 43–∞, weight 600): (8–10.5)% increased curse effect duration T4 (item level 97–∞, weight 250): (10.5–13)% increased curse effect duration T0 (item level 1–∞, weight 0): (14.5–16)% increased curse effect duration |
| #% increased curse effect duration | U-cursehood (item level 1–∞, weight 0): (20–30)% increased curse effect duration U-ringverdict (item level 1–∞, weight 0): (20–30)% increased curse effect duration |
| #% increased damage against bleeding enemies | U-axe (item level 1–∞, weight 0): (20–30)% increased damage against bleeding enemies |
| #% increased damage against burning targets ×2 | T8 (item level 1–42, weight 1000): (7–9)% increased damage against burning targets T7 (item level 19–76, weight 700): (11–15)% increased damage against burning targets T6 (item level 43–129, weight 400): (15–20)% increased damage against burning targets T5 (item level 77–∞, weight 180): (19–26)% increased damage against burning targets T4 (item level 130–∞, weight 60): (24–32)% increased damage against burning targets T0 (item level 1–∞, weight 0): (31–41)% increased damage against burning targets |
| #% increased damage against enemies with broken armour | U-sword (item level 1–∞, weight 0): (20–30)% increased damage against enemies with broken armour |
| #% increased damage against ore | T8 (item level 1–42, weight 1000): (10–15)% increased damage against ore T7 (item level 19–76, weight 700): (16–24)% increased damage against ore T6 (item level 43–129, weight 400): (25–34)% increased damage against ore T5 (item level 77–∞, weight 180): (35–44)% increased damage against ore T4 (item level 130–∞, weight 60): (45–55)% increased damage against ore |
| #% increased damage against poisoned targets | U-reed (item level 1–∞, weight 0): (20–30)% increased damage against poisoned targets |
| #% increased damage against shocked targets ×2 | T8 (item level 1–42, weight 1000): (7–9)% increased damage against shocked targets T7 (item level 19–76, weight 700): (11–15)% increased damage against shocked targets T6 (item level 43–129, weight 400): (15–20)% increased damage against shocked targets T5 (item level 77–∞, weight 180): (19–26)% increased damage against shocked targets T4 (item level 130–∞, weight 60): (24–32)% increased damage against shocked targets T0 (item level 1–∞, weight 0): (31–41)% increased damage against shocked targets |
| #% increased damage against trees | T8 (item level 1–42, weight 1000): (10–15)% increased damage against trees T7 (item level 19–76, weight 700): (16–24)% increased damage against trees T6 (item level 43–129, weight 400): (25–34)% increased damage against trees T5 (item level 77–∞, weight 180): (35–44)% increased damage against trees T4 (item level 130–∞, weight 60): (45–55)% increased damage against trees |
| #% increased damage for minions ×2 | T6 (item level 1–96, weight 1000): (6.5–8)% increased damage for minions T5 (item level 43–∞, weight 600): (8–10.5)% increased damage for minions T4 (item level 97–∞, weight 250): (10.5–13)% increased damage for minions T0 (item level 1–∞, weight 0): (14.5–16)% increased damage for minions |
| #% increased damage for minions | U-shepherd (item level 1–∞, weight 0): (20–40)% increased damage for minions U-ringlastwatch (item level 1–∞, weight 0): (20–30)% increased damage for minions |
| #% increased damage for your companion | T6 (item level 1–96, weight 1000): (6.5–8)% increased damage for your companion T5 (item level 43–∞, weight 600): (8–10.5)% increased damage for your companion T4 (item level 97–∞, weight 250): (10.5–13)% increased damage for your companion T0 (item level 1–∞, weight 0): (14.5–16)% increased damage for your companion |
| #% increased damage for your companion while fed | T6 (item level 1–96, weight 1000): (10–12)% increased damage for your companion while fed T5 (item level 43–∞, weight 600): (12–16)% increased damage for your companion while fed T4 (item level 97–∞, weight 250): (16–19)% increased damage for your companion while fed T0 (item level 1–∞, weight 0): (22–24)% increased damage for your companion while fed |
| #% increased damage with mines | U-minebelt (item level 1–∞, weight 0): (20–30)% increased damage with mines |
| #% increased draw and reload speed | T6 (item level 1–96, weight 1000): (3.2–4)% increased draw and reload speed T5 (item level 43–∞, weight 600): (4–5.2)% increased draw and reload speed T4 (item level 97–∞, weight 250): (5.2–6.4)% increased draw and reload speed T0 (item level 1–∞, weight 0): (7.2–8)% increased draw and reload speed |
| #% increased draw and reload speed | T8 (item level 1–42, weight 1000): (3.5–4.5)% increased draw and reload speed T7 (item level 19–76, weight 700): (5.5–7.5)% increased draw and reload speed T6 (item level 43–129, weight 400): (7.5–10)% increased draw and reload speed T5 (item level 77–∞, weight 180): (9.5–13)% increased draw and reload speed T4 (item level 130–∞, weight 60): (12–16)% increased draw and reload speed T0 (item level 1–∞, weight 0): (15.5–20.5)% increased draw and reload speed |
| #% increased effect duration ×2 | T6 (item level 1–96, weight 1000): (6.5–8)% increased effect duration T5 (item level 43–∞, weight 600): (8–10.5)% increased effect duration T4 (item level 97–∞, weight 250): (10.5–13)% increased effect duration T0 (item level 1–∞, weight 0): (14.5–16)% increased effect duration |
| #% increased effect duration | U-magebody (item level 1–∞, weight 0): (20–30)% increased effect duration |
| #% increased effect duration for infusion | T6 (item level 1–96, weight 1000): (6.5–8)% increased effect duration for infusion T5 (item level 43–∞, weight 600): (8–10.5)% increased effect duration for infusion T4 (item level 97–∞, weight 250): (10.5–13)% increased effect duration for infusion T0 (item level 1–∞, weight 0): (14.5–16)% increased effect duration for infusion |
| #% increased eitr regeneration per point of comfort | U-ringcomfort (item level 1–∞, weight 0): (1–2)% increased eitr regeneration per point of comfort |
| #% increased eitr regeneration while wet | U-stormcape (item level 1–∞, weight 0): (20–30)% increased eitr regeneration while wet U-ringrain (item level 1–∞, weight 0): (15–25)% increased eitr regeneration while wet |
| #% increased elemental damage ×2 | T6 (item level 1–96, weight 1000): (5–6)% increased elemental damage T5 (item level 43–∞, weight 600): (6–8)% increased elemental damage T4 (item level 97–∞, weight 250): (8–9.5)% increased elemental damage T0 (item level 1–∞, weight 0): (11–12)% increased elemental damage |
| #% increased fire area of effect with ground effects | T6 (item level 1–96, weight 1000): (3.2–4)% increased fire area of effect with ground effects T5 (item level 43–∞, weight 600): (4–5.2)% increased fire area of effect with ground effects T4 (item level 97–∞, weight 250): (5.2–6.4)% increased fire area of effect with ground effects T0 (item level 1–∞, weight 0): (7.2–8)% increased fire area of effect with ground effects |
| #% increased fire damage against frozen targets | U-ringgeirrhafa (item level 1–∞, weight 0): (20–30)% increased fire damage against frozen targets |
| #% increased fire damage with ground effects | T6 (item level 1–96, weight 1000): (6.5–8)% increased fire damage with ground effects T5 (item level 43–∞, weight 600): (8–10.5)% increased fire damage with ground effects T4 (item level 97–∞, weight 250): (10.5–13)% increased fire damage with ground effects T0 (item level 1–∞, weight 0): (14.5–16)% increased fire damage with ground effects |
| #% increased food duration | T6 (item level 1–96, weight 1000): (5–6)% increased food duration T5 (item level 43–∞, weight 600): (6–8)% increased food duration T4 (item level 97–∞, weight 250): (8–9.5)% increased food duration T0 (item level 1–∞, weight 0): (11–12)% increased food duration |
| #% increased food nourishment eitr | T6 (item level 1–96, weight 1000): (6.5–8)% increased food nourishment eitr T5 (item level 43–∞, weight 600): (8–10.5)% increased food nourishment eitr T4 (item level 97–∞, weight 250): (10.5–13)% increased food nourishment eitr T0 (item level 1–∞, weight 0): (14.5–16)% increased food nourishment eitr |
| #% increased frost area of effect with ground effects | T6 (item level 1–96, weight 1000): (3.2–4)% increased frost area of effect with ground effects T5 (item level 43–∞, weight 600): (4–5.2)% increased frost area of effect with ground effects T4 (item level 97–∞, weight 250): (5.2–6.4)% increased frost area of effect with ground effects T0 (item level 1–∞, weight 0): (7.2–8)% increased frost area of effect with ground effects |
| #% increased frost damage against burning targets | U-ringgeirrhafa (item level 1–∞, weight 0): (20–30)% increased frost damage against burning targets |
| #% increased frost damage with ground effects | T6 (item level 1–96, weight 1000): (6.5–8)% increased frost damage with ground effects T5 (item level 43–∞, weight 600): (8–10.5)% increased frost damage with ground effects T4 (item level 97–∞, weight 250): (10.5–13)% increased frost damage with ground effects T0 (item level 1–∞, weight 0): (14.5–16)% increased frost damage with ground effects |
| #% increased ground ailment effect | T6 (item level 1–96, weight 1000): (8–10)% increased ground ailment effect T5 (item level 43–∞, weight 600): (10–13)% increased ground ailment effect T4 (item level 97–∞, weight 250): (13–16)% increased ground ailment effect T0 (item level 1–∞, weight 0): (18–20)% increased ground ailment effect |
| #% increased ground area of effect | T6 (item level 1–96, weight 1000): (3.2–4)% increased ground area of effect T5 (item level 43–∞, weight 600): (4–5.2)% increased ground area of effect T4 (item level 97–∞, weight 250): (5.2–6.4)% increased ground area of effect T0 (item level 1–∞, weight 0): (7.2–8)% increased ground area of effect |
| #% increased ground build-up | T6 (item level 1–96, weight 1000): (13–16)% increased ground build-up T5 (item level 43–∞, weight 600): (16–21)% increased ground build-up T4 (item level 97–∞, weight 250): (21–26)% increased ground build-up T0 (item level 1–∞, weight 0): (29–32)% increased ground build-up |
| #% increased ground effect duration | T6 (item level 1–96, weight 1000): (6.5–8)% increased ground effect duration T5 (item level 43–∞, weight 600): (8–10.5)% increased ground effect duration T4 (item level 97–∞, weight 250): (10.5–13)% increased ground effect duration T0 (item level 1–∞, weight 0): (14.5–16)% increased ground effect duration |
| #% increased health regeneration | U-forgedbody (item level 1–∞, weight 0): (15–25)% increased health regeneration |
| #% increased health regeneration for linked allies while a restoration over time is active | U-ringoath (item level 1–∞, weight 0): (15–25)% increased health regeneration for linked allies while a restoration over time is active |
| #% increased health regeneration per point of comfort | U-ringcomfort (item level 1–∞, weight 0): (1–2)% increased health regeneration per point of comfort |
| #% increased health regeneration while burning | U-firebody (item level 1–∞, weight 0): (20–30)% increased health regeneration while burning U-ringember (item level 1–∞, weight 0): (15–25)% increased health regeneration while burning |
| #% increased infusion effect ×2 | T6 (item level 1–96, weight 1000): (5–6)% increased infusion effect T5 (item level 43–∞, weight 600): (6–8)% increased infusion effect T4 (item level 97–∞, weight 250): (8–9.5)% increased infusion effect T0 (item level 1–∞, weight 0): (11–12)% increased infusion effect |
| #% increased item durability | T8 (item level 1–∞, weight 0): (15–20)% increased item durability T7 (item level 1–∞, weight 0): (25–35)% increased item durability T6 (item level 1–∞, weight 0): (40–55)% increased item durability T5 (item level 1–∞, weight 0): (60–75)% increased item durability T4 (item level 1–∞, weight 0): (80–100)% increased item durability |
| #% increased jump height | U-airlegs (item level 1–∞, weight 0): (10–15)% increased jump height |
| #% increased knockback | U-tower (item level 1–∞, weight 0): (20–30)% increased knockback |
| #% increased lightning area of effect with ground effects | T6 (item level 1–96, weight 1000): (3.2–4)% increased lightning area of effect with ground effects T5 (item level 43–∞, weight 600): (4–5.2)% increased lightning area of effect with ground effects T4 (item level 97–∞, weight 250): (5.2–6.4)% increased lightning area of effect with ground effects T0 (item level 1–∞, weight 0): (7.2–8)% increased lightning area of effect with ground effects |
| #% increased lightning damage per #% of shock on you | U-stormstaff (item level 1–∞, weight 0): (8–12)% increased lightning damage per 10% of shock on you |
| #% increased lightning damage with ground effects | T6 (item level 1–96, weight 1000): (6.5–8)% increased lightning damage with ground effects T5 (item level 43–∞, weight 600): (8–10.5)% increased lightning damage with ground effects T4 (item level 97–∞, weight 250): (10.5–13)% increased lightning damage with ground effects T0 (item level 1–∞, weight 0): (14.5–16)% increased lightning damage with ground effects |
| #% increased maximum eitr ×3 | T6 (item level 1–96, weight 1000): (4–5)% increased maximum eitr T5 (item level 43–∞, weight 600): (5–6.5)% increased maximum eitr T4 (item level 97–∞, weight 250): (6.5–8)% increased maximum eitr T0 (item level 1–∞, weight 0): (9–10)% increased maximum eitr |
| #% increased maximum eitr | U-magebody (item level 1–∞, weight 0): (10–15)% increased maximum eitr U-cursehood (item level 1–∞, weight 0): (8–12)% increased maximum eitr U-ringfrostharvest (item level 1–∞, weight 0): (8–12)% increased maximum eitr |
| #% increased maximum health | U-firebody (item level 1–∞, weight 0): (8–12)% increased maximum health U-lightbody (item level 1–∞, weight 0): (8–12)% increased maximum health U-bloodbelt (item level 1–∞, weight 0): (8–12)% increased maximum health U-ringoath (item level 1–∞, weight 0): (8–12)% increased maximum health |
| #% increased maximum health for minions ×2 | T6 (item level 1–96, weight 1000): (2.4–3)% increased maximum health for minions T5 (item level 43–∞, weight 600): (3–3.9)% increased maximum health for minions T4 (item level 97–∞, weight 250): (3.9–4.8)% increased maximum health for minions T0 (item level 1–∞, weight 0): (5.4–6)% increased maximum health for minions |
| #% increased maximum health for minions | U-shepherd (item level 1–∞, weight 0): (30–50)% increased maximum health for minions U-ringlastwatch (item level 1–∞, weight 0): (20–30)% increased maximum health for minions |
| #% increased maximum health for your companion | T6 (item level 1–96, weight 1000): (2.4–3)% increased maximum health for your companion T5 (item level 43–∞, weight 600): (3–3.9)% increased maximum health for your companion T4 (item level 97–∞, weight 250): (3.9–4.8)% increased maximum health for your companion T0 (item level 1–∞, weight 0): (5.4–6)% increased maximum health for your companion |
| #% increased maximum stamina | U-warlegs (item level 1–∞, weight 0): (8–12)% increased maximum stamina |
| #% increased mining attack speed | T8 (item level 1–42, weight 1000): (5–8)% increased mining attack speed T7 (item level 19–76, weight 700): (9–12)% increased mining attack speed T6 (item level 43–129, weight 400): (13–17)% increased mining attack speed T5 (item level 77–∞, weight 180): (18–22)% increased mining attack speed T4 (item level 130–∞, weight 60): (23–28)% increased mining attack speed |
| #% increased movement speed on stagger recently (# s) | U-warlegs (item level 1–∞, weight 0): (15–25)% increased movement speed on stagger recently (4 s) |
| #% increased parry window | U-buckler (item level 1–∞, weight 0): (15–25)% increased parry window |
| #% increased piercing damage | T8 (item level 1–42, weight 1000): (5–7)% increased piercing damage T7 (item level 19–76, weight 700): (8–11)% increased piercing damage T6 (item level 43–129, weight 400): (11–15)% increased piercing damage T5 (item level 77–∞, weight 180): (14.5–19.5)% increased piercing damage T4 (item level 130–∞, weight 60): (18–24)% increased piercing damage T0 (item level 1–∞, weight 0): (23–31)% increased piercing damage |
| #% increased poison area of effect with ground effects | T6 (item level 1–96, weight 1000): (3.2–4)% increased poison area of effect with ground effects T5 (item level 43–∞, weight 600): (4–5.2)% increased poison area of effect with ground effects T4 (item level 97–∞, weight 250): (5.2–6.4)% increased poison area of effect with ground effects T0 (item level 1–∞, weight 0): (7.2–8)% increased poison area of effect with ground effects |
| #% increased poison damage with ground effects | T6 (item level 1–96, weight 1000): (6.5–8)% increased poison damage with ground effects T5 (item level 43–∞, weight 600): (8–10.5)% increased poison damage with ground effects T4 (item level 97–∞, weight 250): (10.5–13)% increased poison damage with ground effects T0 (item level 1–∞, weight 0): (14.5–16)% increased poison damage with ground effects |
| #% increased poison duration | U-reed (item level 1–∞, weight 0): (20–30)% increased poison duration |
| #% increased presence radius | U-stormstaff (item level 1–∞, weight 0): (20–30)% increased presence radius U-ringverdict (item level 1–∞, weight 0): (15–25)% increased presence radius |
| #% increased projectile damage | T8 (item level 1–42, weight 1000): (5–7)% increased projectile damage T7 (item level 19–76, weight 700): (8–11)% increased projectile damage T6 (item level 43–129, weight 400): (11–15)% increased projectile damage T5 (item level 77–∞, weight 180): (14.5–19.5)% increased projectile damage T4 (item level 130–∞, weight 60): (18–24)% increased projectile damage T0 (item level 1–∞, weight 0): (23–31)% increased projectile damage |
| #% increased projectile speed | T8 (item level 1–42, weight 1000): (3.5–4.5)% increased projectile speed T7 (item level 19–76, weight 700): (5.5–7.5)% increased projectile speed T6 (item level 43–129, weight 400): (7.5–10)% increased projectile speed T5 (item level 77–∞, weight 180): (9.5–13)% increased projectile speed T4 (item level 130–∞, weight 60): (12–16)% increased projectile speed T0 (item level 1–∞, weight 0): (15.5–20.5)% increased projectile speed |
| #% increased projectile speed | U-magazine (item level 1–∞, weight 0): (20–30)% increased projectile speed U-quiver (item level 1–∞, weight 0): (20–30)% increased projectile speed |
| #% increased projectile speed while airborne | U-airlegs (item level 1–∞, weight 0): (30–50)% increased projectile speed while airborne |
| #% increased ranged critical strike chance | T8 (item level 1–42, weight 1000): (10–14)% increased ranged critical strike chance T7 (item level 19–76, weight 700): (16–22)% increased ranged critical strike chance T6 (item level 43–129, weight 400): (22–30)% increased ranged critical strike chance T5 (item level 77–∞, weight 180): (29–39)% increased ranged critical strike chance T4 (item level 130–∞, weight 60): (36–48)% increased ranged critical strike chance T0 (item level 1–∞, weight 0): (46–62)% increased ranged critical strike chance |
| #% increased Rested duration | T6 (item level 1–96, weight 1000): (5–6)% increased Rested duration T5 (item level 43–∞, weight 600): (6–8)% increased Rested duration T4 (item level 97–∞, weight 250): (8–9.5)% increased Rested duration T0 (item level 1–∞, weight 0): (11–12)% increased Rested duration |
| #% increased Rested effect | T6 (item level 1–96, weight 1000): (4–5)% increased Rested effect T5 (item level 43–∞, weight 600): (5–6.5)% increased Rested effect T4 (item level 97–∞, weight 250): (6.5–8)% increased Rested effect T0 (item level 1–∞, weight 0): (9–10)% increased Rested effect |
| #% increased rune shield recharge | U-buckler (item level 1–∞, weight 0): (20–30)% increased rune shield recharge |
| #% increased rune shield recharge while wet | U-stormcape (item level 1–∞, weight 0): (30–50)% increased rune shield recharge while wet |
| #% increased shock build-up | U-fists (item level 1–∞, weight 0): (20–30)% increased shock build-up |
| #% increased shock build-up against wet targets | U-stormstaff (item level 1–∞, weight 0): (30–50)% increased shock build-up against wet targets |
| #% increased shock duration | U-stormstaff (item level 1–∞, weight 0): (20–30)% increased shock duration |
| #% increased shock effect | T6 (item level 1–96, weight 1000): (8–10)% increased shock effect T5 (item level 43–∞, weight 600): (10–13)% increased shock effect T4 (item level 97–∞, weight 250): (13–16)% increased shock effect T0 (item level 1–∞, weight 0): (18–20)% increased shock effect |
| #% increased shot accuracy ×3 | T6 (item level 1–96, weight 1000): (3.2–4)% increased shot accuracy T5 (item level 43–∞, weight 600): (4–5.2)% increased shot accuracy T4 (item level 97–∞, weight 250): (5.2–6.4)% increased shot accuracy T0 (item level 1–∞, weight 0): (7.2–8)% increased shot accuracy |
| #% increased shot accuracy | T8 (item level 1–42, weight 1000): (3.5–4.5)% increased shot accuracy T7 (item level 19–76, weight 700): (5.5–7.5)% increased shot accuracy T6 (item level 43–129, weight 400): (7.5–10)% increased shot accuracy T5 (item level 77–∞, weight 180): (9.5–13)% increased shot accuracy T4 (item level 130–∞, weight 60): (12–16)% increased shot accuracy T0 (item level 1–∞, weight 0): (15.5–20.5)% increased shot accuracy |
| #% increased skill speed | T6 (item level 1–96, weight 1000): (1.6–2)% increased skill speed T5 (item level 43–∞, weight 600): (2–2.6)% increased skill speed T4 (item level 97–∞, weight 250): (2.6–3.2)% increased skill speed T0 (item level 1–∞, weight 0): (3.6–4)% increased skill speed |
| #% increased spell damage ×2 | T6 (item level 1–96, weight 1000): (5–6)% increased spell damage T5 (item level 43–∞, weight 600): (6–8)% increased spell damage T4 (item level 97–∞, weight 250): (8–9.5)% increased spell damage T0 (item level 1–∞, weight 0): (11–12)% increased spell damage |
| #% increased spirit damage | U-spiritshield (item level 1–∞, weight 0): (20–30)% increased spirit damage |
| #% increased stagger build-up | U-spear (item level 1–∞, weight 0): (20–30)% increased stagger build-up U-warlegs (item level 1–∞, weight 0): (20–30)% increased stagger build-up |
| #% increased stagger duration | U-sledge (item level 1–∞, weight 0): (20–30)% increased stagger duration |
| #% increased stamina regeneration per # points of comfort | T6 (item level 1–96, weight 1000): (0.8–1)% increased stamina regeneration per 10 points of comfort T5 (item level 43–∞, weight 600): (1–1.3)% increased stamina regeneration per 10 points of comfort T4 (item level 97–∞, weight 250): (1.3–1.6)% increased stamina regeneration per 10 points of comfort T0 (item level 1–∞, weight 0): (1.8–2)% increased stamina regeneration per 10 points of comfort |
| #% increased stamina regeneration per point of comfort | U-ringcomfort (item level 1–∞, weight 0): (1–2)% increased stamina regeneration per point of comfort |
| #% increased stamina regeneration while fed ×2 | T6 (item level 1–96, weight 1000): (4–5)% increased stamina regeneration while fed T5 (item level 43–∞, weight 600): (5–6.5)% increased stamina regeneration while fed T4 (item level 97–∞, weight 250): (6.5–8)% increased stamina regeneration while fed T0 (item level 1–∞, weight 0): (9–10)% increased stamina regeneration while fed |
| #% increased strike damage | T6 (item level 1–96, weight 1000): (5–6)% increased strike damage T5 (item level 43–∞, weight 600): (6–8)% increased strike damage T4 (item level 97–∞, weight 250): (8–9.5)% increased strike damage T0 (item level 1–∞, weight 0): (11–12)% increased strike damage |
| #% increased strike damage | U-spear (item level 1–∞, weight 0): (20–30)% increased strike damage |
| #% increased thorns | U-tower (item level 1–∞, weight 0): (30–50)% increased thorns U-ringbarb (item level 1–∞, weight 0): (20–30)% increased thorns |
| #% increased thorns per block in the last # s (up to #) | U-tower (item level 1–∞, weight 0): (10–15)% increased thorns per block in the last 4 s (up to 5) |
| #% increased trinket duration | T6 (item level 1–96, weight 1000): (5–6)% increased trinket duration T5 (item level 43–∞, weight 600): (6–8)% increased trinket duration T4 (item level 97–∞, weight 250): (8–9.5)% increased trinket duration T0 (item level 1–∞, weight 0): (11–12)% increased trinket duration |
| #% increased trinket effect at low life | U-bloodbelt (item level 1–∞, weight 0): (30–50)% increased trinket effect at low life |
| #% increased two-handed attack speed in melee | T6 (item level 1–96, weight 1000): (1.6–2)% increased two-handed attack speed in melee T5 (item level 43–∞, weight 600): (2–2.6)% increased two-handed attack speed in melee T4 (item level 97–∞, weight 250): (2.6–3.2)% increased two-handed attack speed in melee T0 (item level 1–∞, weight 0): (3.6–4)% increased two-handed attack speed in melee |
| #% increased two-handed critical strike chance in melee ×2 | T6 (item level 1–96, weight 1000): (10–12)% increased two-handed critical strike chance in melee T5 (item level 43–∞, weight 600): (12–16)% increased two-handed critical strike chance in melee T4 (item level 97–∞, weight 250): (16–19)% increased two-handed critical strike chance in melee T0 (item level 1–∞, weight 0): (22–24)% increased two-handed critical strike chance in melee |
| #% increased two-handed damage in melee ×2 | T6 (item level 1–96, weight 1000): (5–6)% increased two-handed damage in melee T5 (item level 43–∞, weight 600): (6–8)% increased two-handed damage in melee T4 (item level 97–∞, weight 250): (8–9.5)% increased two-handed damage in melee T0 (item level 1–∞, weight 0): (11–12)% increased two-handed damage in melee |
| #% increased unarmed damage | T6 (item level 1–96, weight 1000): (6.5–8)% increased unarmed damage T5 (item level 43–∞, weight 600): (8–10.5)% increased unarmed damage T4 (item level 97–∞, weight 250): (10.5–13)% increased unarmed damage T0 (item level 1–∞, weight 0): (14.5–16)% increased unarmed damage |
| #% increased weapon oil duration | T6 (item level 1–96, weight 1000): (6.5–8)% increased weapon oil duration T5 (item level 43–∞, weight 600): (8–10.5)% increased weapon oil duration T4 (item level 97–∞, weight 250): (10.5–13)% increased weapon oil duration T0 (item level 1–∞, weight 0): (14.5–16)% increased weapon oil duration |
| #% increased weapon oil effect | T6 (item level 1–96, weight 1000): (5–6)% increased weapon oil effect T5 (item level 43–∞, weight 600): (6–8)% increased weapon oil effect T4 (item level 97–∞, weight 250): (8–9.5)% increased weapon oil effect T0 (item level 1–∞, weight 0): (11–12)% increased weapon oil effect |
| #% more damage for each target already pierced by spears, up to ×# with echo strikes | U-spear (item level 1–∞, weight 0): 30% more damage for each target already pierced by spears, up to ×2.2 with echo strikes |
| #% of current rune shield is spent on block | U-spiritshield (item level 1–∞, weight 0): (3–5)% of current rune shield is spent on block |
| #% of damage taken through a link is recovered as health over # s | U-ringoath (item level 1–∞, weight 0): (15–25)% of damage taken through a link is recovered as health over 4 s |
| #% of fire damage taken is recovered as health over # s ×2 | T8 (item level 1–∞, weight 100): 5% of fire damage taken is recovered as health over 4 s T7 (item level 1–∞, weight 100): 7% of fire damage taken is recovered as health over 4 s T6 (item level 1–∞, weight 100): 10% of fire damage taken is recovered as health over 4 s T5 (item level 1–∞, weight 100): 12% of fire damage taken is recovered as health over 4 s T4 (item level 1–∞, weight 100): 15% of fire damage taken is recovered as health over 4 s |
| #% of fire damage taken is recovered as health over # s | U-firebody (item level 1–∞, weight 0): (15–25)% of fire damage taken is recovered as health over 4 s |
| #% of frost damage taken is recovered as health over # s | T8 (item level 1–∞, weight 100): 5% of frost damage taken is recovered as health over 4 s T7 (item level 1–∞, weight 100): 7% of frost damage taken is recovered as health over 4 s T6 (item level 1–∞, weight 100): 10% of frost damage taken is recovered as health over 4 s T5 (item level 1–∞, weight 100): 12% of frost damage taken is recovered as health over 4 s T4 (item level 1–∞, weight 100): 15% of frost damage taken is recovered as health over 4 s |
| #% of lightning damage taken is recovered as health over # s | T8 (item level 1–∞, weight 100): 5% of lightning damage taken is recovered as health over 4 s T7 (item level 1–∞, weight 100): 7% of lightning damage taken is recovered as health over 4 s T6 (item level 1–∞, weight 100): 10% of lightning damage taken is recovered as health over 4 s T5 (item level 1–∞, weight 100): 12% of lightning damage taken is recovered as health over 4 s T4 (item level 1–∞, weight 100): 15% of lightning damage taken is recovered as health over 4 s |
| #% of physical damage taken is taken as fire damage ×2 | T8 (item level 1–∞, weight 100): 10% of physical damage taken is taken as fire damage T7 (item level 1–∞, weight 100): 15% of physical damage taken is taken as fire damage T6 (item level 1–∞, weight 100): 20% of physical damage taken is taken as fire damage T5 (item level 1–∞, weight 100): 25% of physical damage taken is taken as fire damage T4 (item level 1–∞, weight 100): 30% of physical damage taken is taken as fire damage |
| #% of physical damage taken is taken as frost damage | T8 (item level 1–∞, weight 100): 10% of physical damage taken is taken as frost damage T7 (item level 1–∞, weight 100): 15% of physical damage taken is taken as frost damage T6 (item level 1–∞, weight 100): 20% of physical damage taken is taken as frost damage T5 (item level 1–∞, weight 100): 25% of physical damage taken is taken as frost damage T4 (item level 1–∞, weight 100): 30% of physical damage taken is taken as frost damage |
| #% of physical damage taken is taken as lightning damage | T8 (item level 1–∞, weight 100): 10% of physical damage taken is taken as lightning damage T7 (item level 1–∞, weight 100): 15% of physical damage taken is taken as lightning damage T6 (item level 1–∞, weight 100): 20% of physical damage taken is taken as lightning damage T5 (item level 1–∞, weight 100): 25% of physical damage taken is taken as lightning damage T4 (item level 1–∞, weight 100): 30% of physical damage taken is taken as lightning damage |
| #% of physical damage taken is taken as poison damage ×2 | T8 (item level 1–∞, weight 100): 10% of physical damage taken is taken as poison damage T7 (item level 1–∞, weight 100): 15% of physical damage taken is taken as poison damage T6 (item level 1–∞, weight 100): 20% of physical damage taken is taken as poison damage T5 (item level 1–∞, weight 100): 25% of physical damage taken is taken as poison damage T4 (item level 1–∞, weight 100): 30% of physical damage taken is taken as poison damage |
| #% of physical damage taken is taken as spirit damage | T8 (item level 1–∞, weight 100): 10% of physical damage taken is taken as spirit damage T7 (item level 1–∞, weight 100): 15% of physical damage taken is taken as spirit damage T6 (item level 1–∞, weight 100): 20% of physical damage taken is taken as spirit damage T5 (item level 1–∞, weight 100): 25% of physical damage taken is taken as spirit damage T4 (item level 1–∞, weight 100): 30% of physical damage taken is taken as spirit damage |
| #% of poison damage taken is recovered as health over # s ×2 | T8 (item level 1–∞, weight 100): 5% of poison damage taken is recovered as health over 4 s T7 (item level 1–∞, weight 100): 7% of poison damage taken is recovered as health over 4 s T6 (item level 1–∞, weight 100): 10% of poison damage taken is recovered as health over 4 s T5 (item level 1–∞, weight 100): 12% of poison damage taken is recovered as health over 4 s T4 (item level 1–∞, weight 100): 15% of poison damage taken is recovered as health over 4 s |
| #% of poison damage taken is taken as fire damage | U-ringember (item level 1–∞, weight 0): (25–40)% of poison damage taken is taken as fire damage |
| #% of spirit damage taken is recovered as health over # s | T8 (item level 1–∞, weight 100): 5% of spirit damage taken is recovered as health over 4 s T7 (item level 1–∞, weight 100): 7% of spirit damage taken is recovered as health over 4 s T6 (item level 1–∞, weight 100): 10% of spirit damage taken is recovered as health over 4 s T5 (item level 1–∞, weight 100): 12% of spirit damage taken is recovered as health over 4 s T4 (item level 1–∞, weight 100): 15% of spirit damage taken is recovered as health over 4 s |
| #% of the shock build-up of your hits also applies to you | U-stormstaff (item level 1–∞, weight 0): 10% of the shock build-up of your hits also applies to you |
| #% of thorns damage also builds armour break | U-ringbarb (item level 1–∞, weight 0): (20–30)% of thorns damage also builds armour break |
| #% overflowing chance to chain an additional time | T8 (item level 1–42, weight 1000): (5–8)% overflowing chance to chain an additional time T7 (item level 19–76, weight 700): (9–12)% overflowing chance to chain an additional time T6 (item level 43–129, weight 400): (13–17)% overflowing chance to chain an additional time T5 (item level 77–∞, weight 180): (18–22)% overflowing chance to chain an additional time T4 (item level 130–∞, weight 60): (23–28)% overflowing chance to chain an additional time |
| #% reduced block stamina cost | U-tower (item level 1–∞, weight 0): (10–15)% reduced block stamina cost U-spiritshield (item level 1–∞, weight 0): (10–15)% reduced block stamina cost |
| #% reduced bow draw stamina cost | T8 (item level 1–42, weight 1000): (4.5–3.5)% reduced bow draw stamina cost T7 (item level 19–76, weight 700): (7.5–5.5)% reduced bow draw stamina cost T6 (item level 43–129, weight 400): (10–7.5)% reduced bow draw stamina cost T5 (item level 77–∞, weight 180): (13–9.5)% reduced bow draw stamina cost T4 (item level 130–∞, weight 60): (16–12)% reduced bow draw stamina cost T0 (item level 1–∞, weight 0): (20.5–15.5)% reduced bow draw stamina cost |
| #% reduced chopping stamina cost | T8 (item level 1–42, weight 1000): (6–4)% reduced chopping stamina cost T7 (item level 19–76, weight 700): (9–7)% reduced chopping stamina cost T6 (item level 43–129, weight 400): (12–10)% reduced chopping stamina cost T5 (item level 77–∞, weight 180): (15–13)% reduced chopping stamina cost T4 (item level 130–∞, weight 60): (20–16)% reduced chopping stamina cost |
| #% reduced cost when evading | T6 (item level 1–96, weight 1000): (4–3.2)% reduced cost when evading T5 (item level 43–∞, weight 600): (5.2–4)% reduced cost when evading T4 (item level 97–∞, weight 250): (6.4–5.2)% reduced cost when evading T0 (item level 1–∞, weight 0): (8–7.2)% reduced cost when evading |
| #% reduced dodge stamina cost | U-fists (item level 1–∞, weight 0): (10–15)% reduced dodge stamina cost U-lightbody (item level 1–∞, weight 0): (10–15)% reduced dodge stamina cost |
| #% reduced jump stamina cost | U-airlegs (item level 1–∞, weight 0): (10–15)% reduced jump stamina cost |
| #% reduced mining stamina cost | T8 (item level 1–42, weight 1000): (6–4)% reduced mining stamina cost T7 (item level 19–76, weight 700): (9–7)% reduced mining stamina cost T6 (item level 43–129, weight 400): (12–10)% reduced mining stamina cost T5 (item level 77–∞, weight 180): (15–13)% reduced mining stamina cost T4 (item level 130–∞, weight 60): (20–16)% reduced mining stamina cost |
| #% reduced spell stamina and eitr cost | T6 (item level 1–96, weight 1000): (3–2.4)% reduced spell stamina and eitr cost T5 (item level 43–∞, weight 600): (3.9–3)% reduced spell stamina and eitr cost T4 (item level 97–∞, weight 250): (4.8–3.9)% reduced spell stamina and eitr cost T0 (item level 1–∞, weight 0): (6–5.4)% reduced spell stamina and eitr cost |
| +# additional strikes | T6 (item level 1–96, weight 1000): +(0.32–0.4) additional strikes T5 (item level 43–∞, weight 600): +(0.4–0.52) additional strikes T4 (item level 97–∞, weight 250): +(0.52–0.64) additional strikes T0 (item level 1–∞, weight 0): +(0.72–0.8) additional strikes |
| +# ballista limit ×2 | T4 (item level 130–∞, weight 60): +1 ballista limit T0 (item level 1–∞, weight 0): +3 ballista limit |
| +# comfort level | U-ringcomfort (item level 1–∞, weight 0): +(1–5) comfort level |
| +# curse limit | U-cursehood (item level 1–∞, weight 0): +1 curse limit |
| +# evasion rating ×3 | T6 (item level 1–96, weight 1000): +(1–2) evasion rating T5 (item level 43–∞, weight 600): +(2–3) evasion rating T4 (item level 97–∞, weight 250): +(2–3) evasion rating T0 (item level 1–∞, weight 0): +(3–4) evasion rating |
| +# item durability on this item | T8 (item level 1–42, weight 1000): +(8–15) item durability on this item T7 (item level 19–76, weight 700): +(16–30) item durability on this item T6 (item level 43–129, weight 400): +(31–50) item durability on this item T5 (item level 77–∞, weight 180): +(51–75) item durability on this item T4 (item level 130–∞, weight 60): +(76–100) item durability on this item |
| +# poison limit | T6 (item level 1–∞, weight 1000): +1 poison limit T4 (item level 97–∞, weight 150): +2 poison limit T0 (item level 1–∞, weight 0): +2 poison limit |
| +# rune shield per # points of current durability of the body armour | U-forgedbody (item level 1–∞, weight 0): +1 rune shield per 100 points of current durability of the body armour |
| +# rune shield per point of reserved eitr | U-magebody (item level 1–∞, weight 0): +(0.15–0.25) rune shield per point of reserved eitr |
| +# s adrenaline decay delay | T6 (item level 1–96, weight 1000): +(0.4–0.5) s adrenaline decay delay T5 (item level 43–∞, weight 600): +(0.5–0.65) s adrenaline decay delay T4 (item level 97–∞, weight 250): +(0.65–0.8) s adrenaline decay delay T0 (item level 1–∞, weight 0): +(0.9–1) s adrenaline decay delay |
| +# targets pierced by arrows against poisoned targets | U-reed (item level 1–∞, weight 0): +1 targets pierced by arrows against poisoned targets |
| +# targets pierced by spears with echo strikes | U-spear (item level 1–∞, weight 0): +3 targets pierced by spears with echo strikes |
| +# thorns with the shield up ×2 | T6 (item level 1–96, weight 1000): +(5–6) thorns with the shield up T5 (item level 43–∞, weight 600): +(6–8) thorns with the shield up T4 (item level 97–∞, weight 250): +(8–10) thorns with the shield up T0 (item level 1–∞, weight 0): +(11–12) thorns with the shield up |
| +#% absorption rate for infusion | T6 (item level 1–96, weight 1000): +(3.2–4)% absorption rate for infusion T5 (item level 43–∞, weight 600): +(4–5.2)% absorption rate for infusion T4 (item level 97–∞, weight 250): +(5.2–6.4)% absorption rate for infusion T0 (item level 1–∞, weight 0): +(7.2–8)% absorption rate for infusion |
| +#% adrenaline gain | T6 (item level 1–96, weight 1000): +(3.2–4)% adrenaline gain T5 (item level 43–∞, weight 600): +(4–5.2)% adrenaline gain T4 (item level 97–∞, weight 250): +(5.2–6.4)% adrenaline gain T0 (item level 1–∞, weight 0): +(7.2–8)% adrenaline gain |
| +#% adrenaline gain on block recently | T6 (item level 1–96, weight 1000): +(6.5–8)% adrenaline gain on block recently T5 (item level 43–∞, weight 600): +(8–10.5)% adrenaline gain on block recently T4 (item level 97–∞, weight 250): +(10.5–13)% adrenaline gain on block recently T0 (item level 1–∞, weight 0): +(14.5–16)% adrenaline gain on block recently |
| +#% adrenaline gain on consecutive hits recently | T6 (item level 1–96, weight 1000): +(6.5–8)% adrenaline gain on consecutive hits recently T5 (item level 43–∞, weight 600): +(8–10.5)% adrenaline gain on consecutive hits recently T4 (item level 97–∞, weight 250): +(10.5–13)% adrenaline gain on consecutive hits recently T0 (item level 1–∞, weight 0): +(14.5–16)% adrenaline gain on consecutive hits recently |
| +#% bleed chance | T6 (item level 1–96, weight 1000): +(3.2–4)% bleed chance T5 (item level 43–∞, weight 600): +(4–5.2)% bleed chance T4 (item level 97–∞, weight 250): +(5.2–6.4)% bleed chance T0 (item level 1–∞, weight 0): +(7.2–8)% bleed chance |
| +#% bleed chance with axes | T6 (item level 1–96, weight 1000): +(3.2–4)% bleed chance with axes T5 (item level 43–∞, weight 600): +(4–5.2)% bleed chance with axes T4 (item level 97–∞, weight 250): +(5.2–6.4)% bleed chance with axes T0 (item level 1–∞, weight 0): +(7.2–8)% bleed chance with axes |
| +#% bleed chance with axes against low life enemies | T6 (item level 1–96, weight 1000): +(3.2–4)% bleed chance with axes against low life enemies T5 (item level 43–∞, weight 600): +(4–5.2)% bleed chance with axes against low life enemies T4 (item level 97–∞, weight 250): +(5.2–6.4)% bleed chance with axes against low life enemies T0 (item level 1–∞, weight 0): +(7.2–8)% bleed chance with axes against low life enemies |
| +#% chance for ballista bolts to be saved ×2 | T8 (item level 1–42, weight 1000): +(3–5)% chance for ballista bolts to be saved T7 (item level 19–76, weight 700): +(6–8)% chance for ballista bolts to be saved T6 (item level 43–129, weight 400): +(9–11)% chance for ballista bolts to be saved T5 (item level 77–∞, weight 180): +(12–14)% chance for ballista bolts to be saved T4 (item level 130–∞, weight 60): +(15–20)% chance for ballista bolts to be saved |
| +#% chance for ballista bolts to be saved | T6 (item level 1–96, weight 1000): +(2.4–3)% chance for ballista bolts to be saved T5 (item level 43–∞, weight 600): +(3–3.9)% chance for ballista bolts to be saved T4 (item level 97–∞, weight 250): +(3.9–4.8)% chance for ballista bolts to be saved T0 (item level 1–∞, weight 0): +(5.4–6)% chance for ballista bolts to be saved |
| +#% chance for ballista bolts to be saved | U-hammer (item level 1–∞, weight 0): +(10–15)% chance for ballista bolts to be saved |
| +#% chance for cold hits to freeze burning enemies at once | T6 (item level 43–129, weight 400): +(5–7)% chance for cold hits to freeze burning enemies at once T5 (item level 77–∞, weight 180): +(8–10)% chance for cold hits to freeze burning enemies at once T4 (item level 130–∞, weight 60): +(11–13)% chance for cold hits to freeze burning enemies at once |
| +#% chance for cold hits to freeze burning enemies at once | U-ringgeirrhafa (item level 1–∞, weight 0): +15% chance for cold hits to freeze burning enemies at once |
| +#% chance for extra log | T8 (item level 1–42, weight 1000): +(2–3)% chance for extra log T7 (item level 19–76, weight 700): +(4–5)% chance for extra log T6 (item level 43–129, weight 400): +(6–8)% chance for extra log T5 (item level 77–∞, weight 180): +(9–11)% chance for extra log T4 (item level 130–∞, weight 60): +(12–15)% chance for extra log |
| +#% chance for extra ore | T8 (item level 1–42, weight 1000): +(2–3)% chance for extra ore T7 (item level 19–76, weight 700): +(4–5)% chance for extra ore T6 (item level 43–129, weight 400): +(6–8)% chance for extra ore T5 (item level 77–∞, weight 180): +(9–11)% chance for extra ore T4 (item level 130–∞, weight 60): +(12–15)% chance for extra ore |
| +#% chance to finish in one hit when chopping a tree | T8 (item level 1–42, weight 1000): +(1–2)% chance to finish in one hit when chopping a tree T7 (item level 19–76, weight 700): +(2–3)% chance to finish in one hit when chopping a tree T6 (item level 43–129, weight 400): +(3–4)% chance to finish in one hit when chopping a tree T5 (item level 77–∞, weight 180): +(4–5)% chance to finish in one hit when chopping a tree T4 (item level 130–∞, weight 60): +(5–7)% chance to finish in one hit when chopping a tree |
| +#% chance to finish in one hit when mining an ore vein | T8 (item level 1–42, weight 1000): +(1–2)% chance to finish in one hit when mining an ore vein T7 (item level 19–76, weight 700): +(2–3)% chance to finish in one hit when mining an ore vein T6 (item level 43–129, weight 400): +(3–4)% chance to finish in one hit when mining an ore vein T5 (item level 77–∞, weight 180): +(4–5)% chance to finish in one hit when mining an ore vein T4 (item level 130–∞, weight 60): +(5–7)% chance to finish in one hit when mining an ore vein |
| +#% critical strike damage | T8 (item level 1–42, weight 1000): +(7–9)% critical strike damage T7 (item level 19–76, weight 700): +(11–15)% critical strike damage T6 (item level 43–129, weight 400): +(15–20)% critical strike damage T5 (item level 77–∞, weight 180): +(19–26)% critical strike damage T4 (item level 130–∞, weight 60): +(24–32)% critical strike damage T0 (item level 1–∞, weight 0): +(31–41)% critical strike damage |
| +#% critical strike damage for minions | T6 (item level 1–96, weight 1000): +(5–6)% critical strike damage for minions T5 (item level 43–∞, weight 600): +(6–8)% critical strike damage for minions T4 (item level 97–∞, weight 250): +(8–9.5)% critical strike damage for minions T0 (item level 1–∞, weight 0): +(11–12)% critical strike damage for minions |
| +#% crossbow fire rate | T6 (item level 1–96, weight 1000): +(1.6–2)% crossbow fire rate T5 (item level 43–∞, weight 600): +(2–2.6)% crossbow fire rate T4 (item level 97–∞, weight 250): +(2.6–3.2)% crossbow fire rate T0 (item level 1–∞, weight 0): +(3.6–4)% crossbow fire rate |
| +#% damage over time multiplier ×2 | T6 (item level 1–96, weight 1000): +(1.6–2)% damage over time multiplier T5 (item level 43–∞, weight 600): +(2–2.6)% damage over time multiplier T4 (item level 97–∞, weight 250): +(2.6–3.2)% damage over time multiplier T0 (item level 1–∞, weight 0): +(3.6–4)% damage over time multiplier |
| +#% damage resistance for minions | T6 (item level 1–96, weight 1000): +(2.4–3)% damage resistance for minions T5 (item level 43–∞, weight 600): +(3–3.9)% damage resistance for minions T4 (item level 97–∞, weight 250): +(3.9–4.8)% damage resistance for minions T0 (item level 1–∞, weight 0): +(5.4–6)% damage resistance for minions |
| +#% eitr reservation efficiency for minions | T6 (item level 1–96, weight 1000): +(3.2–4)% eitr reservation efficiency for minions T5 (item level 43–∞, weight 600): +(4–5.2)% eitr reservation efficiency for minions T4 (item level 97–∞, weight 250): +(5.2–6.4)% eitr reservation efficiency for minions T0 (item level 1–∞, weight 0): +(7.2–8)% eitr reservation efficiency for minions |
| +#% endurance ×2 | T6 (item level 1–96, weight 1000): +(1.6–2)% endurance T5 (item level 43–∞, weight 600): +(2–2.6)% endurance T4 (item level 97–∞, weight 250): +(2.6–3.2)% endurance T0 (item level 1–∞, weight 0): +(3.6–4)% endurance |
| +#% endurance at low life | U-bloodbelt (item level 1–∞, weight 0): +(20–30)% endurance at low life |
| +#% equipment affix effect from equipped quiver | U-fletcher (item level 1–∞, weight 0): +(50–150)% equipment affix effect from equipped quiver |
| +#% execute threshold of fire hits against frozen enemies | T6 (item level 43–129, weight 400): +(4–5)% execute threshold of fire hits against frozen enemies T5 (item level 77–∞, weight 180): +(6–7)% execute threshold of fire hits against frozen enemies T4 (item level 130–∞, weight 60): +(8–10)% execute threshold of fire hits against frozen enemies |
| +#% execute threshold of fire hits against frozen enemies | U-ringgeirrhafa (item level 1–∞, weight 0): +12% execute threshold of fire hits against frozen enemies |
| +#% fire damage over time multiplier ×3 | T6 (item level 1–96, weight 1000): +(1.6–2)% fire damage over time multiplier T5 (item level 43–∞, weight 600): +(2–2.6)% fire damage over time multiplier T4 (item level 97–∞, weight 250): +(2.6–3.2)% fire damage over time multiplier T0 (item level 1–∞, weight 0): +(3.6–4)% fire damage over time multiplier |
| +#% fire resistance | U-firebody (item level 1–∞, weight 0): +(15–25)% fire resistance U-ringember (item level 1–∞, weight 0): +(10–15)% fire resistance U-embersword (item level 1–∞, weight 0): +(15–25)% fire resistance U-ringgeirrhafa (item level 1–∞, weight 0): +(10–15)% fire resistance |
| +#% fire resistance penetration ×2 | T8 (item level 1–42, weight 1000): +(2–3)% fire resistance penetration T7 (item level 19–76, weight 700): +(3–4)% fire resistance penetration T6 (item level 43–129, weight 400): +(4–5)% fire resistance penetration T5 (item level 77–∞, weight 180): +(5–7)% fire resistance penetration T4 (item level 130–∞, weight 60): +(7–9)% fire resistance penetration T0 (item level 1–∞, weight 0): +(10–12)% fire resistance penetration |
| +#% fire resistance per active mead effect (up to #), +#% frost resistance per active mead effect (up to #), +#% lightning resistance per active mead effect (up to #) | U-meadcape (item level 1–∞, weight 0): +2% fire resistance per active mead effect (up to 5), +2% frost resistance per active mead effect (up to 5), +2% lightning resistance per active mead effect (up to 5) |
| +#% frost damage over time multiplier | T6 (item level 1–96, weight 1000): +(1.6–2)% frost damage over time multiplier T5 (item level 43–∞, weight 600): +(2–2.6)% frost damage over time multiplier T4 (item level 97–∞, weight 250): +(2.6–3.2)% frost damage over time multiplier T0 (item level 1–∞, weight 0): +(3.6–4)% frost damage over time multiplier |
| +#% frost resistance | U-ringrain (item level 1–∞, weight 0): +(10–15)% frost resistance U-ringgeirrhafa (item level 1–∞, weight 0): +(10–15)% frost resistance |
| +#% frost resistance penetration ×2 | T8 (item level 1–42, weight 1000): +(2–3)% frost resistance penetration T7 (item level 19–76, weight 700): +(3–4)% frost resistance penetration T6 (item level 43–129, weight 400): +(4–5)% frost resistance penetration T5 (item level 77–∞, weight 180): +(5–7)% frost resistance penetration T4 (item level 130–∞, weight 60): +(7–9)% frost resistance penetration T0 (item level 1–∞, weight 0): +(10–12)% frost resistance penetration |
| +#% glancing blow chance | T6 (item level 1–96, weight 1000): +(1.6–2)% glancing blow chance T5 (item level 43–∞, weight 600): +(2–2.6)% glancing blow chance T4 (item level 97–∞, weight 250): +(2.6–3.2)% glancing blow chance T0 (item level 1–∞, weight 0): +(3.6–4)% glancing blow chance |
| +#% glancing blow chance on evade recently | T6 (item level 1–96, weight 1000): +(3.2–4)% glancing blow chance on evade recently T5 (item level 43–∞, weight 600): +(4–5.2)% glancing blow chance on evade recently T4 (item level 97–∞, weight 250): +(5.2–6.4)% glancing blow chance on evade recently T0 (item level 1–∞, weight 0): +(7.2–8)% glancing blow chance on evade recently |
| +#% glancing blow damage reduction ×2 | T6 (item level 1–96, weight 1000): +(1.6–2)% glancing blow damage reduction T5 (item level 43–∞, weight 600): +(2–2.6)% glancing blow damage reduction T4 (item level 97–∞, weight 250): +(2.6–3.2)% glancing blow damage reduction T0 (item level 1–∞, weight 0): +(3.6–4)% glancing blow damage reduction |
| +#% health leech with spirit damage | U-sceptre (item level 1–∞, weight 0): +(1–2)% health leech with spirit damage |
| +#% inflicted wet effect | U-ringrain (item level 1–∞, weight 0): +(30–50)% inflicted wet effect |
| +#% item durability on this item | T8 (item level 1–42, weight 1000): +(15–20)% item durability on this item T7 (item level 19–76, weight 700): +(25–35)% item durability on this item T6 (item level 43–129, weight 400): +(40–55)% item durability on this item T5 (item level 77–∞, weight 180): +(60–75)% item durability on this item T4 (item level 130–∞, weight 60): +(80–100)% item durability on this item |
| +#% leech rate | U-sceptre (item level 1–∞, weight 0): +(20–30)% leech rate |
| +#% life leech from physical attack damage ×2 | T6 (item level 1–96, weight 1000): +(0.16–0.2)% life leech from physical attack damage T5 (item level 43–∞, weight 600): +(0.2–0.26)% life leech from physical attack damage T4 (item level 97–∞, weight 250): +(0.26–0.32)% life leech from physical attack damage T0 (item level 1–∞, weight 0): +(0.36–0.4)% life leech from physical attack damage |
| +#% lightning damage over time multiplier ×2 | T6 (item level 1–96, weight 1000): +(1.6–2)% lightning damage over time multiplier T5 (item level 43–∞, weight 600): +(2–2.6)% lightning damage over time multiplier T4 (item level 97–∞, weight 250): +(2.6–3.2)% lightning damage over time multiplier T0 (item level 1–∞, weight 0): +(3.6–4)% lightning damage over time multiplier |
| +#% lightning resistance | U-stormcape (item level 1–∞, weight 0): +(15–25)% lightning resistance |
| +#% lightning resistance penetration ×2 | T8 (item level 1–42, weight 1000): +(2–3)% lightning resistance penetration T7 (item level 19–76, weight 700): +(3–4)% lightning resistance penetration T6 (item level 43–129, weight 400): +(4–5)% lightning resistance penetration T5 (item level 77–∞, weight 180): +(5–7)% lightning resistance penetration T4 (item level 130–∞, weight 60): +(7–9)% lightning resistance penetration T0 (item level 1–∞, weight 0): +(10–12)% lightning resistance penetration |
| +#% link range | U-ringoath (item level 1–∞, weight 0): +(15–25)% link range |
| +#% physical damage over time multiplier | T6 (item level 1–96, weight 1000): +(1.6–2)% physical damage over time multiplier T5 (item level 43–∞, weight 600): +(2–2.6)% physical damage over time multiplier T4 (item level 97–∞, weight 250): +(2.6–3.2)% physical damage over time multiplier T0 (item level 1–∞, weight 0): +(3.6–4)% physical damage over time multiplier |
| +#% poison chance | T6 (item level 1–96, weight 1000): +(8–10)% poison chance T5 (item level 43–∞, weight 600): +(10–13)% poison chance T4 (item level 97–∞, weight 250): +(13–16)% poison chance T0 (item level 1–∞, weight 0): +(18–20)% poison chance |
| +#% poison damage over time multiplier | T6 (item level 1–96, weight 1000): +(1.6–2)% poison damage over time multiplier T5 (item level 43–∞, weight 600): +(2–2.6)% poison damage over time multiplier T4 (item level 97–∞, weight 250): +(2.6–3.2)% poison damage over time multiplier T0 (item level 1–∞, weight 0): +(3.6–4)% poison damage over time multiplier |
| +#% poison resistance | U-meadcape (item level 1–∞, weight 0): +(10–15)% poison resistance |
| +#% poison resistance penetration ×2 | T8 (item level 1–42, weight 1000): +(2–3)% poison resistance penetration T7 (item level 19–76, weight 700): +(3–4)% poison resistance penetration T6 (item level 43–129, weight 400): +(4–5)% poison resistance penetration T5 (item level 77–∞, weight 180): +(5–7)% poison resistance penetration T4 (item level 130–∞, weight 60): +(7–9)% poison resistance penetration T0 (item level 1–∞, weight 0): +(10–12)% poison resistance penetration |
| +#% resistance to ailment build-up ×2 | T6 (item level 1–96, weight 1000): +(3.2–4)% resistance to ailment build-up T5 (item level 43–∞, weight 600): +(4–5.2)% resistance to ailment build-up T4 (item level 97–∞, weight 250): +(5.2–6.4)% resistance to ailment build-up T0 (item level 1–∞, weight 0): +(7.2–8)% resistance to ailment build-up |
| +#% resistance to ailment build-up of base | T6 (item level 1–96, weight 1000): +(3.2–4)% resistance to ailment build-up of base T5 (item level 43–∞, weight 600): +(4–5.2)% resistance to ailment build-up of base T4 (item level 97–∞, weight 250): +(5.2–6.4)% resistance to ailment build-up of base T0 (item level 1–∞, weight 0): +(7.2–8)% resistance to ailment build-up of base |
| +#% resistance to ailment build-up of base for burning ×2 | T6 (item level 1–96, weight 1000): +(3.2–4)% resistance to ailment build-up of base for burning T5 (item level 43–∞, weight 600): +(4–5.2)% resistance to ailment build-up of base for burning T4 (item level 97–∞, weight 250): +(5.2–6.4)% resistance to ailment build-up of base for burning T0 (item level 1–∞, weight 0): +(7.2–8)% resistance to ailment build-up of base for burning |
| +#% resistance to ailment build-up of base for minions | T6 (item level 1–96, weight 1000): +(3.2–4)% resistance to ailment build-up of base for minions T5 (item level 43–∞, weight 600): +(4–5.2)% resistance to ailment build-up of base for minions T4 (item level 97–∞, weight 250): +(5.2–6.4)% resistance to ailment build-up of base for minions T0 (item level 1–∞, weight 0): +(7.2–8)% resistance to ailment build-up of base for minions |
| +#% resistance to ailment build-up of base for poison | T6 (item level 1–96, weight 1000): +(3.2–4)% resistance to ailment build-up of base for poison T5 (item level 43–∞, weight 600): +(4–5.2)% resistance to ailment build-up of base for poison T4 (item level 97–∞, weight 250): +(5.2–6.4)% resistance to ailment build-up of base for poison T0 (item level 1–∞, weight 0): +(7.2–8)% resistance to ailment build-up of base for poison |
| +#% resistance to ailment build-up of base for poison on dodge recently | T6 (item level 1–96, weight 1000): +(6.5–8)% resistance to ailment build-up of base for poison on dodge recently T5 (item level 43–∞, weight 600): +(8–10.5)% resistance to ailment build-up of base for poison on dodge recently T4 (item level 97–∞, weight 250): +(10.5–13)% resistance to ailment build-up of base for poison on dodge recently T0 (item level 1–∞, weight 0): +(14.5–16)% resistance to ailment build-up of base for poison on dodge recently |
| +#% resistance to ailment build-up of base on drinking a mead recently | T6 (item level 1–96, weight 1000): +(5–6)% resistance to ailment build-up of base on drinking a mead recently T5 (item level 43–∞, weight 600): +(6–8)% resistance to ailment build-up of base on drinking a mead recently T4 (item level 97–∞, weight 250): +(8–9.5)% resistance to ailment build-up of base on drinking a mead recently T0 (item level 1–∞, weight 0): +(11–12)% resistance to ailment build-up of base on drinking a mead recently |
| +#% resistance to ailment build-up of base per # points of comfort | T6 (item level 1–96, weight 1000): +(0.8–1)% resistance to ailment build-up of base per 10 points of comfort T5 (item level 43–∞, weight 600): +(1–1.3)% resistance to ailment build-up of base per 10 points of comfort T4 (item level 97–∞, weight 250): +(1.3–1.6)% resistance to ailment build-up of base per 10 points of comfort T0 (item level 1–∞, weight 0): +(1.8–2)% resistance to ailment build-up of base per 10 points of comfort |
| +#% resistance to ailment build-up of base while airborne | T6 (item level 1–96, weight 1000): +(10–12)% resistance to ailment build-up of base while airborne T5 (item level 43–∞, weight 600): +(12–16)% resistance to ailment build-up of base while airborne T4 (item level 97–∞, weight 250): +(16–19)% resistance to ailment build-up of base while airborne T0 (item level 1–∞, weight 0): +(22–24)% resistance to ailment build-up of base while airborne |
| +#% resistance to ailment build-up of base with the shield up | T6 (item level 1–96, weight 1000): +(5–6)% resistance to ailment build-up of base with the shield up T5 (item level 43–∞, weight 600): +(6–8)% resistance to ailment build-up of base with the shield up T4 (item level 97–∞, weight 250): +(8–9.5)% resistance to ailment build-up of base with the shield up T0 (item level 1–∞, weight 0): +(11–12)% resistance to ailment build-up of base with the shield up |
| +#% spell critical strike damage | T6 (item level 1–96, weight 1000): +(6.5–8)% spell critical strike damage T5 (item level 43–∞, weight 600): +(8–10.5)% spell critical strike damage T4 (item level 97–∞, weight 250): +(10.5–13)% spell critical strike damage T0 (item level 1–∞, weight 0): +(14.5–16)% spell critical strike damage |
| +#% spell life leech from physical attack damage | T6 (item level 1–96, weight 1000): +(0.16–0.2)% spell life leech from physical attack damage T5 (item level 43–∞, weight 600): +(0.2–0.26)% spell life leech from physical attack damage T4 (item level 97–∞, weight 250): +(0.26–0.32)% spell life leech from physical attack damage T0 (item level 1–∞, weight 0): +(0.36–0.4)% spell life leech from physical attack damage |
| +#% spirit resistance | U-sceptre (item level 1–∞, weight 0): +(10–15)% spirit resistance |
| +#% stagger resistance | U-forgedbody (item level 1–∞, weight 0): +(15–25)% stagger resistance |
| +#% trinket effect duration | T6 (item level 1–96, weight 1000): +(5–6)% trinket effect duration T5 (item level 43–∞, weight 600): +(6–8)% trinket effect duration T4 (item level 97–∞, weight 250): +(8–9.5)% trinket effect duration T0 (item level 1–∞, weight 0): +(11–12)% trinket effect duration |
| +#% two-handed critical strike damage in melee ×2 | T6 (item level 1–96, weight 1000): +(6.5–8)% two-handed critical strike damage in melee T5 (item level 43–∞, weight 600): +(8–10.5)% two-handed critical strike damage in melee T4 (item level 97–∞, weight 250): +(10.5–13)% two-handed critical strike damage in melee T0 (item level 1–∞, weight 0): +(14.5–16)% two-handed critical strike damage in melee |
| Answering Heat: an enemy whose fire hits you catches fire itself | T0 (item level 1–∞, weight 0): Answering Heat: an enemy whose fire hits you catches fire itself |
| Antidote: #% of the poison ticking on you heals you instead | T0 (item level 1–∞, weight 0): Antidote: 25% of the poison ticking on you heals you instead |
| Anvil: hits weaker than #% of your maximum health deal you no damage | T0 (item level 1–∞, weight 0): Anvil: hits weaker than 5% of your maximum health deal you no damage |
| Ballistas inherit +#% of your crossbow damage bonuses | T8 (item level 1–42, weight 1000): Ballistas inherit +(5–8)% of your crossbow damage bonuses T7 (item level 19–76, weight 700): Ballistas inherit +(9–12)% of your crossbow damage bonuses T6 (item level 43–129, weight 400): Ballistas inherit +(13–16)% of your crossbow damage bonuses T5 (item level 77–∞, weight 180): Ballistas inherit +(17–20)% of your crossbow damage bonuses T4 (item level 130–∞, weight 60): Ballistas inherit +(21–25)% of your crossbow damage bonuses |
| Ballistas restore #% of maximum durability per second while not firing | U-hammer (item level 1–∞, weight 0): Ballistas restore (1–2)% of maximum durability per second while not firing |
| Being wet does not lower your lightning resistance | U-stormstaff (item level 1–∞, weight 0): Being wet does not lower your lightning resistance |
| Critical hits consume the target's bleeding, dealing #% of its remaining damage at once with knives | U-knife (item level 1–∞, weight 0): Critical hits consume the target's bleeding, dealing (20–30)% of its remaining damage at once with knives |
| Cruel Eye: a critical hit on an afflicted enemy prolongs its ailments by # s | T0 (item level 1–∞, weight 0): Cruel Eye: a critical hit on an afflicted enemy prolongs its ailments by 2 s |
| Damage absorbed by rune shield wears your body armour instead of hit wear: # durability per # absorbed | U-forgedbody (item level 1–∞, weight 0): Damage absorbed by rune shield wears your body armour instead of hit wear: 1 durability per 20 absorbed |
| Each Mountain Bell reserves #% of maximum eitr | U-sledge (item level 1–∞, weight 0): Each Mountain Bell reserves 35% of maximum eitr |
| Each projectile fired takes the next ammunition cell of the worn quiver in turn | U-quiver (item level 1–∞, weight 0): Each projectile fired takes the next ammunition cell of the worn quiver in turn |
| First Blood: your first hit on an unhurt enemy deals ×# damage | T0 (item level 1–∞, weight 0): First Blood: your first hit on an unhurt enemy deals ×2 damage |
| Gain #% of physical damage as extra fire damage ×2 | T8 (item level 1–∞, weight 100): Gain 6% of physical damage as extra fire damage T7 (item level 1–∞, weight 100): Gain 9% of physical damage as extra fire damage T6 (item level 1–∞, weight 100): Gain 12% of physical damage as extra fire damage T5 (item level 1–∞, weight 100): Gain 16% of physical damage as extra fire damage T4 (item level 1–∞, weight 100): Gain 20% of physical damage as extra fire damage |
| Gain #% of physical damage as extra fire damage | U-embersword (item level 1–∞, weight 0): Gain (15–25)% of physical damage as extra fire damage |
| Gain #% of physical damage as extra frost damage | T8 (item level 1–∞, weight 100): Gain 6% of physical damage as extra frost damage T7 (item level 1–∞, weight 100): Gain 9% of physical damage as extra frost damage T6 (item level 1–∞, weight 100): Gain 12% of physical damage as extra frost damage T5 (item level 1–∞, weight 100): Gain 16% of physical damage as extra frost damage T4 (item level 1–∞, weight 100): Gain 20% of physical damage as extra frost damage |
| Gain #% of physical damage as extra lightning damage | T8 (item level 1–∞, weight 100): Gain 6% of physical damage as extra lightning damage T7 (item level 1–∞, weight 100): Gain 9% of physical damage as extra lightning damage T6 (item level 1–∞, weight 100): Gain 12% of physical damage as extra lightning damage T5 (item level 1–∞, weight 100): Gain 16% of physical damage as extra lightning damage T4 (item level 1–∞, weight 100): Gain 20% of physical damage as extra lightning damage |
| Gain #% of physical damage as extra lightning damage | U-fists (item level 1–∞, weight 0): Gain (20–30)% of physical damage as extra lightning damage |
| Gain #% of physical damage as extra poison damage ×2 | T8 (item level 1–∞, weight 100): Gain 6% of physical damage as extra poison damage T7 (item level 1–∞, weight 100): Gain 9% of physical damage as extra poison damage T6 (item level 1–∞, weight 100): Gain 12% of physical damage as extra poison damage T5 (item level 1–∞, weight 100): Gain 16% of physical damage as extra poison damage T4 (item level 1–∞, weight 100): Gain 20% of physical damage as extra poison damage |
| Gain #% of physical damage as extra spirit damage | T8 (item level 1–∞, weight 100): Gain 6% of physical damage as extra spirit damage T7 (item level 1–∞, weight 100): Gain 9% of physical damage as extra spirit damage T6 (item level 1–∞, weight 100): Gain 12% of physical damage as extra spirit damage T5 (item level 1–∞, weight 100): Gain 16% of physical damage as extra spirit damage T4 (item level 1–∞, weight 100): Gain 20% of physical damage as extra spirit damage |
| Grounding: shock does not build on you; lightning that hits you adds #% of it to your next attack | T0 (item level 1–∞, weight 0): Grounding: shock does not build on you; lightning that hits you adds 50% of it to your next attack |
| Hits consume a fully broken armour and deal #% more damage with swords | U-sword (item level 1–∞, weight 0): Hits consume a fully broken armour and deal 50% more damage with swords |
| Last Breath: a lethal hit leaves you with # health, once every # s | T0 (item level 1–∞, weight 0): Last Breath: a lethal hit leaves you with 1 health, once every 300 s |
| Leech of spirit damage restores rune shield instead of health | U-sceptre (item level 1–∞, weight 0): Leech of spirit damage restores rune shield instead of health |
| Light Step: water and swamps do not slow you | T0 (item level 1–∞, weight 0): Light Step: water and swamps do not slow you |
| Links can target your minions | U-shepherd (item level 1–∞, weight 0): Links can target your minions |
| Maximum links equal your Limit | U-shepherd (item level 1–∞, weight 0): Maximum links equal your Limit |
| Minions on low health deal ×# damage | U-ringlastwatch (item level 1–∞, weight 0): Minions on low health deal ×1.2 damage |
| Minions regenerate #% of maximum health per second | U-shepherd (item level 1–∞, weight 0): Minions regenerate (1–2)% of maximum health per second |
| Restore #% of maximum eitr on kill a frozen target | U-ringfrostharvest (item level 1–∞, weight 0): Restore (3–5)% of maximum eitr on kill a frozen target |
| Restore #% of maximum health on fully breaking an enemy's armour | U-axe (item level 1–∞, weight 0): Restore (5–8)% of maximum health on fully breaking an enemy's armour |
| Restore #% of maximum health over # s on evade (cooldown # s) | U-lightbody (item level 1–∞, weight 0): Restore (4–6)% of maximum health over 2 s on evade (cooldown 2 s) |
| Restore #% of maximum health over # s on trinket activation (cooldown # s) | U-bloodbelt (item level 1–∞, weight 0): Restore (5–8)% of maximum health over 3 s on trinket activation (cooldown 2 s) |
| Restore #% of maximum health over # s when your minion is killed (cooldown # s) | U-ringlastwatch (item level 1–∞, weight 0): Restore (4–6)% of maximum health over 3 s when your minion is killed (cooldown 2 s) |
| Restore #% of maximum rune shield on landing after at least # s in the air (cooldown # s) | U-airlegs (item level 1–∞, weight 0): Restore (8–12)% of maximum rune shield on landing after at least 2 s in the air (cooldown 5 s) |
| Restore #% of maximum stamina when a mead's effect ends | U-meadcape (item level 1–∞, weight 0): Restore (10–15)% of maximum stamina when a mead's effect ends |
| Restoring eitr while it is full fills the rune shield instead | U-ringfrostharvest (item level 1–∞, weight 0): Restoring eitr while it is full fills the rune shield instead |
| Rhythm: every hit in a row on one enemy gives #% increased attack speed, up to # times; a miss or # s without a hit resets it | T0 (item level 1–∞, weight 0): Rhythm: every hit in a row on one enemy gives 3% increased attack speed, up to 8 times; a miss or 3 s without a hit resets it |
| Rime: an enemy that hits you is chilled | T0 (item level 1–∞, weight 0): Rime: an enemy that hits you is chilled |
| Rune shield recharge is not interrupted for # s on parry | U-buckler (item level 1–∞, weight 0): Rune shield recharge is not interrupted for 1 s on parry |
| Rune shield recharge starts on parry | U-buckler (item level 1–∞, weight 0): Rune shield recharge starts on parry |
| Shade: evading a blow makes enemies lose you for # s | T0 (item level 1–∞, weight 0): Shade: evading a blow makes enemies lose you for 1 s |
| Spent rune shield is added to your next hit within # s as spirit damage | U-spiritshield (item level 1–∞, weight 0): Spent rune shield is added to your next hit within 3 s as spirit damage |
| The effects of Wet on you are inverted | U-ringrain (item level 1–∞, weight 0): The effects of Wet on you are inverted |
| Transferred curses keep #% of their remaining duration | U-ringverdict (item level 1–∞, weight 0): Transferred curses keep (40–60)% of their remaining duration |
| Unbreakable: #% less durability loss | T0 (item level 1–∞, weight 0): Unbreakable: 100% less durability loss |
| Weapon hits on your Mountain Bell ring it, dealing #% of the hit's damage and build-ups to enemies around it | U-sledge (item level 1–∞, weight 0): Weapon hits on your Mountain Bell ring it, dealing (40–60)% of the hit's damage and build-ups to enemies around it |
| With the shield up: your knockbacks pull enemies towards the source of the impulse; for a slam that is the centre of its area. Knockback power strengthens the pull. Immunity to displacement is kept. | U-tower (item level 1–∞, weight 0): With the shield up: your knockbacks pull enemies towards the source of the impulse; for a slam that is the centre of its area. Knockback power strengthens the pull. Immunity to displacement is kept. |
| Your curses on the slain enemy move to the nearest enemy in your presence on kill a cursed target | U-ringverdict (item level 1–∞, weight 0): Your curses on the slain enemy move to the nearest enemy in your presence on kill a cursed target |
| Your sceptre's alternative attack is replaced by Mountain Bell | U-sledge (item level 1–∞, weight 0): Your sceptre's alternative attack is replaced by Mountain Bell |
| ×# ailment build-up for projectiles with other ammunition than the previous one | U-quiver (item level 1–∞, weight 0): ×1.4 ailment build-up for projectiles with other ammunition than the previous one |
| ×# ailment build-up with mines for every second mine of a detonation chain | U-minebelt (item level 1–∞, weight 0): ×1.5 ailment build-up with mines for every second mine of a detonation chain |
| ×# area of effect with mines | U-minebelt (item level 1–∞, weight 0): ×1.5 area of effect with mines |
| ×# ballista damage | U-hammer (item level 1–∞, weight 0): ×0.8 ballista damage |
| ×# burning duration on the bearer | U-ringember (item level 1–∞, weight 0): ×0.5 burning duration on the bearer |
| ×# chill duration | U-ringfrostharvest (item level 1–∞, weight 0): ×0.8 chill duration |
| ×# curse effect | U-cursehood (item level 1–∞, weight 0): ×0.65 curse effect U-ringverdict (item level 1–∞, weight 0): ×0.8 curse effect |
| ×# damage for projectiles with the same ammunition as the previous one | U-quiver (item level 1–∞, weight 0): ×1.2 damage for projectiles with the same ammunition as the previous one |
| ×# delay with mines | U-minebelt (item level 1–∞, weight 0): ×1.5 delay with mines |
| ×# draw and reload speed, ×# crossbow reload speed | U-quiver (item level 1–∞, weight 0): ×0.8 draw and reload speed, ×0.8 crossbow reload speed |
| ×# eitr regeneration | U-magebody (item level 1–∞, weight 0): ×0.7 eitr regeneration |
| ×# endurance while a restoration over time is active | U-lightbody (item level 1–∞, weight 0): ×1.3 endurance while a restoration over time is active |
| ×# frost resistance | U-stormcape (item level 1–∞, weight 0): ×0.8 frost resistance |
| ×# healing effect | U-bloodbelt (item level 1–∞, weight 0): ×0.5 healing effect U-ringoath (item level 1–∞, weight 0): ×0.8 healing effect |
| ×# life leech from physical attack damage | U-axe (item level 1–∞, weight 0): ×0.7 life leech from physical attack damage |
| ×# Rested duration | U-ringcomfort (item level 1–∞, weight 0): ×0.8 Rested duration |
| ×# rune shield | U-firebody (item level 1–∞, weight 0): ×0.8 rune shield |
| ×# rune shield recharge | U-sceptre (item level 1–∞, weight 0): ×0.7 rune shield recharge U-spiritshield (item level 1–∞, weight 0): ×0.8 rune shield recharge |
| ×# shock build-up on your next attack after a dodge | U-fists (item level 1–∞, weight 0): ×2 shock build-up on your next attack after a dodge |
| ×# shock duration | U-fists (item level 1–∞, weight 0): ×0.8 shock duration |
| ×# thorns against enemies with broken armour | U-ringbarb (item level 1–∞, weight 0): ×1.3 thorns against enemies with broken armour |
Item bases¶
Changed (305)¶
Show all 162 rows
| Name | Change |
|---|---|
| Abyssal Harpoon | Crafted item level (6-10)% increased bleeding chance |
| Abyssal Razor | Crafted item level (6-10)% increased ailment build-up with attacks |
| Ancient Bark Spear | (8-12)% increased bleeding chance |
| Antler Pickaxe | (5-8)% reduced stamina cost of tools |
| Arbalest | (12-20)% increased stagger build-up with bolts |
| Ash Fang, Blood Fang, Root Fang, Storm Fang | +(60-100)% surpassing chance to fire an additional arrow |
| Ashen Cape | (9-15)% increased health regeneration if you were ignited recently |
| Asksvin Cloak | (9-15)% reduced stamina cost of running |
| Banded Shield, Wood Shield | (5-8)% increased stamina regeneration if you blocked recently |
| Battleaxe, Skull Splittur, Wooden Battleaxe, Dyrnwyn, Wooden Sword | (5-8)% increased armour break build-up |
| Berserkir Axes, Bleeding Berserkir Axes, Thundering Berserkir Axes, Primal Berserkir Axes, Splitnir, Splitnir the Bleeding, Splitnir the Storming, Splitnir the Primal | (15-24)% increased bleeding chance |
| Bile Bomb, Ember Charge, Basalt Bomb, Ooze Bomb, Smoke Bomb, Snowball | (5-8)% increased area of projectiles |
| Black Metal Atgeir, Padded Helmet, Porcupine | (11-18)% increased stagger build-up |
| Black Metal Axe | (11-18)% increased bleeding chance |
| Black Metal Battleaxe, Black Metal Sword | (11-18)% increased armour break build-up |
| Black Metal Knife | (11-18)% increased ailment build-up with attacks |
| Black Metal Pickaxe | (11-18)% reduced stamina cost of tools |
| Black Metal Shield | (11-18)% increased stamina regeneration if you blocked recently |
| Black Metal Tower Shield | (11-18)% reduced stamina cost of blocking |
| Blob Bomb: Frost | Crafted item level |
| Bone Tower Shield, Wood Tower Shield | (5-8)% reduced stamina cost of blocking |
| Bracelets of the Brave, Evasion Mantle, Neckstabber, Witch Crown, Heart of the Forest, Bronze Pendant, Pulsating Earrings, Fins of Destiny, Jörmundling, Brimstone, Iron Brooch, Nimble Anklet, Resounding Shackle, Wolf Sight, Crystal Heart | (6-10)% increased stamina regeneration after activating a trinket recently |
| Breastplate of Ask | (15-24)% increased ailment build-up with attacks |
| Breastplate of the Protector | (17-28)% increased steadfast damage reduction |
| Bronze Atgeir, Bronze Helmet, Bronze Mace | (6-10)% increased stagger build-up |
| Bronze Axe | Crafted item level (6-10)% increased bleeding chance |
| Bronze Buckler | (6-10)% increased stamina regeneration if you parried recently |
| Bronze Pickaxe, Scythe, Snow Shovel | (6-10)% reduced stamina cost of tools |
| Bronze Plate Leggings | (6-10)% increased stamina regeneration |
| Bronze Plate Tunic | (6-10)% increased steadfast damage reduction |
| Bronze Spear | (6-10)% increased bleeding chance |
| Bronze Sword | (6-10)% increased armour break build-up |
| Butcher Knife | (12-20)% reduced stamina cost of attacks |
| Cape of Oden | Crafted item level (5-8)% increased Rested duration |
| Cape of the Caller | (12-20)% increased area of auras |
| Carapace Breastplate | (12-20)% increased rune shield recharge rate |
| Carapace Buckler | (12-20)% increased stamina regeneration if you parried recently |
| Carapace Greaves | (12-20)% increased steadfast damage reduction |
| Carapace Helmet | (12-20)% increased area of links |
| Carapace Shield | (12-20)% increased stamina regeneration if you blocked recently |
| Chestpiece of the Vanguard | (17-28)% increased projectile speed |
| Copper Knife | (6-10)% increased ailment build-up with attacks |
| Crown of Valheim | (6-10)% increased area of auras |
| Crude Bow | (6-10)% reduced stamina cost of drawing |
| Crystal Battleaxe, Silver Sword | (9-15)% increased armour break build-up |
| Dead Raiser | (12-20)% increased minion maximum health |
| Deer Hide Cape, Headband | (5-8)% reduced stamina cost of running |
| Demolisher, Stagbreaker, Wooden Sledge | (5-8)% increased area of slams |
| Drake Helmet, Fang Spear | (9-15)% increased bleeding chance |
| Draugr Fang | (12-20)% increased poison chance with arrows |
| Dundr | (12-20)% increased shock chance |
| Dverger Circlet | (9-15)% increased light radius |
| Early Axes | Crafted item level (5-8)% increased bleeding chance |
| Echo Spike | (15-25)% increased projectile speed |
| Eitr-weave Hood | (5-8)% increased eitr regeneration |
| Eitr-weave Robe | (5-8)% faster start of rune shield recharge |
| Eitr-weave Trousers | (5-8)% increased effect duration |
| Feather Cape | (12-20)% increased projectile speed while airborne |
| Fenris Coat | (9-15)% increased attack speed with fists |
| Fenris Hood | (9-15)% increased dodge speed |
| Fenris Leggings | (9-15)% increased jump distance |
| Finewood Bow | (9-15)% increased projectile speed |
| Fishing Hat | Crafted item level (6-10)% reduced stamina cost of fishing |
| Flametal Breastplate | (15-24)% increased fortification effect |
| Flametal Greaves | (15-24)% reduced knockback taken |
| Flametal Helmet, Nidhögg, Nidhögg the Bleeding, Nidhögg the Thundering, Nidhögg the Primal | (15-24)% increased armour break build-up |
| Flametal Mace, Bloodgeon, Storm Star, Klossen | (15-24)% increased stagger build-up |
| Flametal Shield | (15-24)% increased stamina regeneration if you blocked recently |
| Flametal Tower Shield | (15-24)% reduced stamina cost of blocking |
| Flint Axe | Crafted item level (5-8)% increased bleeding chance |
| Flint Knife, Voidcaller, Wooden Knife | (5-8)% increased ailment build-up with attacks |
| Frostner | (9-15)% increased stagger build-up |
| Grappling Hook | (6-10)% reduced stamina cost of the grappling hook |
| Headdress of the Bear | Crafted item level (5-8)% increased stagger build-up |
| Headdress of the Caller | (17-28)% increased curse effect |
| Himminafl | (12-20)% increased stagger build-up |
| Hood of Ask | (15-24)% increased draw speed |
| Hood of Embla | (15-24)% increased eitr regeneration |
| Hood of Oden | Crafted item level (3-5)% increased Rested duration |
| Hood of the Vanguard | (17-28)% increased draw speed |
| Horn of Celebration, Dvergr Tankard | (6-10)% increased duration of drunk meads |
| Huntsman Bow | Arrows have (50-100)% chance to chain to an additional target |
| Iron Atgeir, Iron Mace | (8-12)% increased stagger build-up |
| Iron Axe | Crafted item level (8-12)% increased bleeding chance |
| Iron Buckler | (8-12)% increased stamina regeneration if you parried recently |
| Iron Greaves | (8-12)% increased stagger resistance |
| Iron Helmet | (8-12)% increased block power |
| Iron Pickaxe | (8-12)% reduced stamina cost of tools |
| Iron Scale Mail | (8-12)% increased steadfast damage reduction |
| Iron Shield, Shield of Roots | (8-12)% increased stamina regeneration if you blocked recently |
| Iron Sledge | (8-12)% increased area of slams |
| Iron Sword | (8-12)% increased armour break build-up |
| Iron Tower Shield | (8-12)% reduced stamina cost of blocking |
| Jotun Bane, Carapace Spear | (12-20)% increased bleeding chance |
| Krom | (12-20)% increased area of attacks |
| Leather Helmet | (5-8)% increased item pickup range |
| Leather Tunic | (5-8)% reduced stamina cost of dodging |
| Lightning Strike | (15-25)% increased shock chance |
| Linen Cape | (8-12)% increased dodge speed |
| Loincloth of the Bear, Leather Trousers, Rag Trousers | (5-8)% increased stamina regeneration |
| Lox Cape | (9-15)% increased steadfast damage reduction |
| Lox Fur Hood | (11-18)% increased fortification effect |
| Lox Fur Jacket, Padded Cuirass | (11-18)% increased steadfast damage reduction |
| Lox Fur Trousers | (11-18)% reduced knockback taken |
| Megingjord | (6-10)% reduced stamina costs while encumbered |
| Midsummer Crown, Yule Hat | (6-10)% increased Rested duration |
| Mistwalker | (12-20)% increased armour break build-up |
| Moose Hide Cape | (12-20)% increased fortification duration |
| Nord Atgeir, Thunderblood Atgeir, Frostfire Atgeir, Helmet of the Protector, Nord Mace, Thunderblood Mace, Frostfire Mace | (17-28)% increased stagger build-up |
| Nord Axe, Thunderblood Axe, Frostfire Axe, Nord Spear, Thunderblood Spear, Frostfire Spear | (17-28)% increased bleeding chance |
| Nord Bow, Thunderblood Bow, Frostfire Bow | (18-30)% increased effective range |
| Nord Buckler | (17-28)% increased stamina regeneration if you parried recently |
| Nord Crossbow, Thunderblood Crossbow, Frostfire Crossbow | (18-30)% increased armour break build-up with bolts |
| Nord Dagger, Thunderblood Dagger, Frostfire Dagger | (17-28)% increased ailment build-up with attacks |
| Nord Greataxe, Thunderblood Greataxe, Frostfire Greataxe, Nord Sword, Thunderblood Sword, Frostfire Sword | (17-28)% increased armour break build-up |
| Nord Greatshield | (17-28)% reduced stamina cost of blocking |
| Nord Greatsword, Thunderblood Greatsword, Frostfire Greatsword | (17-28)% increased area of attacks |
| Nord Knucklechains, Thunderblood Knucklechains, Frostfire Knucklechains | (17-28)% reduced stamina cost of attacks |
| Nord Shield | (17-28)% increased stamina regeneration if you blocked recently |
| Nord Sledge, Thunderblood Sledge, Frostfire Sledge | (17-28)% increased area of slams |
| Northern Vengeance | (15-25)% increased chill duration |
| Padded Greaves | (11-18)% increased stamina regeneration |
| Patterns of the Bear | (5-8)% increased rage effect |
| Paws of the Bear, Vilebone Maulclaws, Flesh Rippers | (5-8)% reduced stamina cost of attacks |
| Plain Brown Dress, Simple Undyed Dress, Brown Dress with Shawl, Brown Dress with Beads, Plain Blue Dress, Blue Dress with Shawl, Blue Dress with Beads, Plain Yellow Dress, Yellow Dress with Shawl, Yellow Dress with Beads, Harvest Tunic, Harvest Dress, Plain Blue Tunic, Simple Undyed Tunic, Blue Tunic with Cape, Blue Tunic with Beads, Plain Red Tunic, Red Tunic with Cape, Red Tunic with Beads, Plain Yellow Tunic, Yellow Tunic with Cape, Yellow Tunic with Beads, Celebratory Cap, Blue Tied Headscarf, Simple Purple Cap, Green Twisted Headscarf, Brown Fur Cap, Extravagant Green Cap, Simple Red Cap, Yellow Tied Headscarf, Red Twisted Headscarf, Grey Fur Cap, Extravagant Orange Cap, Pointy Hat, Straw Hat | (3-5)% increased Rested duration |
| Rag Tunic | (5-8)% increased health regeneration |
| Ripper, Wound Ripper, Storm Ripper, Root Ripper | Bolts have (50-100)% chance to pierce an additional target |
| Robes of Embla | (15-24)% faster start of rune shield recharge |
| Robes of the Caller | (17-28)% increased eitr regeneration |
| Root Harnesk | (8-12)% increased poison chance |
| Root Leggings | (8-12)% increased ailment duration |
| Root Mask, Crown of Roots | (8-12)% increased thorns |
| Serpent Scale Shield | Crafted item level (5-8)% reduced stamina cost of blocking |
| Silver Knife | (9-15)% increased ailment build-up with attacks |
| Silver Shield | (9-15)% increased stamina regeneration if you blocked recently |
| Skoll and Hati | Crafted item level (5-8)% increased ailment build-up with attacks |
| Slayer, Brutal Slayer, Scourging Slayer, Primal Slayer | (15-24)% increased area of attacks |
| Spinesnap | Arrows have (50-100)% chance to pierce an additional target |
| Spirit Caller | (15-25)% increased minion damage |
| Staff of Embers | (12-20)% increased area of fire explosions |
| Staff of Fracturing | (12-20)% increased projectile speed |
| Staff of Frost | (12-20)% increased chill build-up |
| Staff of Protection | (9-15)% increased buff duration |
| Staff of the Wild | (12-20)% increased maximum health of constructs |
| Stone Axe, Wooden Axe, Vilebone Visage, Flint Spear, Wooden Spear | (5-8)% increased bleeding chance |
| Tankard, Mead Horn of Oden | Crafted item level (6-10)% increased duration of drunk meads |
| Troll Hide Cape | (8-12)% increased effective range |
| Troll Leather Hood | (6-10)% increased effective range |
| Troll Leather Tunic | (6-10)% reduced stamina cost of dodging |
| Trollstav | (12-20)% increased minion duration |
| Trousers of Ask, Troll Leather Trousers | (4-6)% increased movement speed |
| Trousers of Embla | (15-24)% increased effect duration |
| Trousers of the Caller | (17-28)% increased effect duration |
| Trousers of the Protector | (17-28)% reduced knockback taken |
| Trousers of the Vanguard | (17-28)% increased dodge speed |
| Vilebone Cage | (5-8)% increased critical damage bonus |
| Vilebone Drapes | (5-8)% increased movement speed on low health |
| Wolf Fur Cape | (9-15)% reduced knockback taken |
| Wolf Hide Chestpiece | (9-15)% increased health regeneration |
| Wolf Hide Trousers | (9-15)% increased stagger resistance |
| Wooden Atgeir, Club, Wooden Mace | (5-8)% increased stagger build-up |
| Wooden Greatsword | (5-8)% increased area of attacks |
New (5)¶
| Name | Change |
|---|---|
| Quiver of Dvergr Reckoning | Crafted item level 130 (9-15)% increased projectile speed of arrows and bolts / (12-20)% increased projectile speed of arrows and bolts / (15-25)% increased projectile speed of arrows and bolts / (18-30)% increased projectile speed of arrows and bolts |
| Quiver of the Ashen Path | Crafted item level 181 (9-15)% increased armour break build-up with arrows and bolts / (12-20)% increased armour break build-up with arrows and bolts / (15-25)% increased armour break build-up with arrows and bolts / (18-30)% increased armour break build-up with arrows and bolts |
| Quiver of the Ember Trail | Crafted item level 19 +(2-3) fire damage with arrows and bolts / +(3-4) fire damage with arrows and bolts / +(4-5) fire damage with arrows and bolts / +(5-6) fire damage with arrows and bolts |
| Quiver of the First Hunt | Crafted item level 1 +(1-2) piercing damage with arrows and bolts / +(2-3) piercing damage with arrows and bolts / +(3-4) piercing damage with arrows and bolts / +(4-5) piercing damage with arrows and bolts |
| Quiver of the Snow Watch | Crafted item level 77 (6-10)% increased effective range of arrows / (8-13)% increased effective range of arrows / (10-16)% increased effective range of arrows / (12-20)% increased effective range of arrows |
Uniques¶
Changed (2)¶
| Name | Change |
|---|---|
| Amber of the First Root | Allocated Notable Passives in Radius also grant Gain (3–5)% of physical damage as extra poison damage (12.5%) Allocated Notable Passives in Radius also grant Gain (3–5)% of physical damage as extra fire damage (12.5%) Allocated Notable Passives in Radius also grant Gain (3–5)% of physical damage as extra frost damage (12.5%) Allocated Notable Passives in Radius also grant Gain (3–5)% of physical damage as extra lightning damage (12.5%) |
| Eye Between Worlds | Gazes through the worlds to Drops: drops in rune monolith events (not corrupted ones): from their defenders, and with a 5% chance when you win one; in the Hall of Three Monoliths on a halls map (5% with each won trial) |
New (38)¶
Show all 38 rows
| Name | Change |
|---|---|
| Bell Beneath the Mountain | Your sceptre's alternative attack is replaced by Mountain Bell Weapon hits on your Mountain Bell ring it, dealing (40–60)% of the hit's damage and build-ups to enemies around it Each Mountain Bell reserves 35% of maximum eitr (15–25)% increased area of effect (20–30)% increased stagger duration Drops: dropped by Moder |
| Blood Debt | Restore (5–8)% of maximum health on fully breaking an enemy's armour (4–6)% increased armour break build-up with axes per 10 points of current rage ×0.7 life leech - the fire, frost, lightning, poison and spirit of an attack restore nothing; spell hits leech from all their…") from physical attack damage (30–50)% increased bleed damage (20–30)% increased bleed chance (20–30)% increased damage against bleeding enemies Drops: drops anywhere from the Mountain (item level 77) |
| Breach Stride | 100% chance to attack without spending stamina (15–25)% increased movement speed on stagger recently (4 s) (20–30)% increased stagger build-up (8–12)% increased maximum stamina Drops: drops anywhere from the Mountain (item level 77) |
| Censer of the Forgotten Name | Leech of spirit damage restores rune shield instead of health ×0.7 rune shield recharge +(1–2)% health leech with spirit damage +(20–30)% leech rate +(10–15)% spirit resistance Drops: drops from blighted creatures killed in the Blight Mist; in each chest of the Blighted Hall on a halls map (20%) |
| Circlet of Frozen Embers | (20–30)% increased fire. Damage from the hit is separate from burning damage over time.") damage against frozen targets (20–30)% increased frost damage against burning targets +12% execute threshold of fire hits against frozen enemies +15% chance for cold hits to freeze burning enemies at once +(10–15)% fire. Damage from the hit is separate from burning damage over time.") resistance +(10–15)% frost resistance Drops: dropped by Geirrhafa |
| Cloth Without a Table | Restore (10–15)% of maximum stamina when a mead's effect ends (20–30)% increased consumed mead duration +2% fire. Damage from the hit is separate from burning damage over time.") resistance per active mead effect (up to 5), +2% frost resistance per active mead effect (up to 5), +2% lightning resistance per active mead effect (up to 5) (10–15)% increased consumed mead effect +(10–15)% poison resistance Drops: drops anywhere from the Black Forest (item level 19) |
| Cord of Belated Thunder | ×1.5 area of effect with mines ×1.5 ailment build-up with mines for every second mine of a detonation chain ×1.5 delay with mines (20–30)% increased damage with mines (10–15)% increased bomb area of effect Drops: found in the treasure chests of: Infested Mine |
| Covenant of the Unbroken | +1 rune shield per 100 points of current durability of the body armour Damage absorbed by rune shield wears your body armour instead of hit wear: 1 durability per 20 absorbed (15–25)% increased health regeneration +(15–25)% stagger resistance Drops: dropped by Rungard, the Thousand-Faced Warden |
| Crown of the Last Shepherd | Links can target your minions Maximum links equal your Limit (30–50)% increased maximum health for minions (20–40)% increased damage for minions Minions regenerate (1–2)% of maximum health per second Drops: drops in rune monolith events (not corrupted ones): from their defenders, and with a 5% chance when you win one; in the Hall of Three Monoliths on a halls map (5% with each won trial) |
| Door Without a Threshold | (3–5)% of current rune shield is spent on block Spent rune shield is added to your next hit within 3 s as spirit damage ×0.8 rune shield recharge (20–30)% increased spirit damage (10–15)% reduced block stamina cost Drops: dropped by Morgrim, the Shattered Lord |
| Ember Under the Tongue | ×0.5 burning duration on the bearer (25–40)% of poison damage taken is taken as fire. Damage from the hit is separate from burning damage over time.") damage +(10–15)% fire. Damage from the hit is separate from burning damage over time.") resistance (20–30)% increased burning build-up (15–25)% increased health regeneration while burning Drops: dropped by Yagluth |
| Fletcher's Testament | +(50–150)% equipment affix effect from equipped quiver Drops: drops anywhere from the Swamp (item level 43) |
| Forge Beneath the Ribs | (15–25)% of fire. Damage from the hit is separate from burning damage over time.") damage taken is recovered as health over 4 s (20–30)% increased health regeneration while burning ×0.8 rune shield +(15–25)% fire. Damage from the hit is separate from burning damage over time.") resistance (20–30)% increased burning damage (8–12)% increased maximum health Drops: dropped by Yagluth |
| Four Voices of the Forge | (15–25)% increased crossbow damage per type of bolt fired in the last 10 seconds 100% chance to reload instantly after switching ammunition type (cooldown 6 s) (20–30)% increased projectile speed (10–15)% chance to save arrow or bolt on shot Drops: found in the treasure chests of: Infested Mine |
| Grain Beneath the Ice | Restore (3–5)% of maximum eitr on kill a frozen target Restoring eitr while it is full fills the rune shield instead ×0.8 chill duration (20–30)% increased chill build-up (8–12)% increased maximum eitr Drops: dropped by Moder |
| Gravedigger's Needle | Critical hits consume the target's bleeding, dealing (20–30)% of its remaining damage at once with knives (30–50)% increased bleed damage (20–30)% increased bleed chance (30–50)% increased critical strike chance against bleeding enemies Drops: dropped by Brenna; found in the treasure chests of: Sunken Crypts |
| Hammer of the Patient Master | Ballistas restore (1–2)% of maximum durability per second while not firing (20–30)% increased ballista reload speed at full durability ×0.8 ballista damage (20–30)% increased ballista ailment build-up +(10–15)% chance for ballista bolts to be saved Drops: found in the treasure chests of: Fortresses (Ashlands) |
| Hearth in the Pocket | (1–2)% increased health regeneration per point of comfort +(1–5) comfort level ×0.8 Rested duration (1–2)% increased stamina regeneration per point of comfort (1–2)% increased eitr regeneration per point of comfort Drops: drops anywhere from the Swamp (item level 43) |
| Hide of the Second Wind | Restore (4–6)% of maximum health over 2 s on evade (cooldown 2 s) ×1.3 endurance that falls below it is reduced: 20% at base, at most 75%. The threshold is counted in health points. With Rune Bulwark the rune shield is checked instead of health.") while a restoration over time is active (8–12)% increased maximum health (10–15)% reduced dodge stamina cost Drops: drops anywhere from the Swamp (item level 43) |
| Hood of Two Sentences | +1 curse limit ×0.65 curse effect (20–30)% increased curse effect duration (8–12)% increased maximum eitr (20–30)% increased ailment build-up against cursed targets Drops: drops from blighted creatures killed in the Blight Mist; in each chest of the Blighted Hall on a halls map (20%) |
| Knot of the Last Pulse | (30–50)% increased trinket effect at low life Restore (5–8)% of maximum health over 3 s on trinket activation (cooldown 2 s) ×0.5 healing effect (8–12)% increased maximum health +(20–30)% endurance that falls below it is reduced: 20% at base, at most 75%. The threshold is counted in health points. With Rune Bulwark the rune shield is checked instead of health.") at low life Drops: drops anywhere from the Mountain (item level 77) |
| Knuckles of the Thunderer | Gain (20–30)% of physical damage as extra lightning damage ×2 shock build-up on your next attack after a dodge ×0.8 shock duration (20–30)% increased shock build-up (10–15)% reduced dodge stamina cost Drops: dropped by Eikthyr |
| Memorial Knot | Restore (4–6)% of maximum health over 3 s when your minion is killed (cooldown 2 s) Minions on low health deal ×1.2 damage (20–30)% increased maximum health for minions (20–30)% increased damage for minions Drops: dropped by The Queen |
| Millstones of the Thornwall | (10–15)% increased thorns per block in the last 4 s (up to 5) With the shield up: your knockbacks pull enemies towards the source of the impulse; for a slam that is the centre of its area. Knockback power strengthens the pull. Immunity to displacement is kept. (30–50)% increased thorns (10–15)% reduced block stamina cost (20–30)% increased knockback Drops: dropped by Bonemass |
| Moment Between Runes | Rune shield recharge starts on parry Rune shield recharge is not interrupted for 1 s on parry (15–25)% increased parry window (20–30)% increased rune shield recharge Drops: found in the treasure chests of: Frost Caves |
| Oath of Embers | Gain (15–25)% of physical damage as extra fire damage (30–40)% increased burning build-up (30–40)% increased burning damage +(15–25)% fire. Damage from the hit is separate from burning damage over time.") resistance Drops: dropped by Lord Reto |
| Quiver of Two Hunts | Each projectile fired takes the next ammunition cell of the worn quiver in turn ×1.4 ailment build-up for projectiles with other ammunition than the previous one ×1.2 damage for projectiles with the same ammunition as the previous one ×0.8 draw and reload speed, ×0.8 crossbow reload speed (20–30)% increased projectile speed (10–15)% chance to save arrow or bolt on shot Drops: drops anywhere from the Mountain (item level 77); dropped by Thungr, Zil |
| Salt of the Shared Wound | (15–25)% of damage taken through a link is recovered as health over 4 s (15–25)% increased health regeneration for linked allies while a restoration over time is active ×0.8 healing effect (8–12)% increased maximum health +(15–25)% link range Drops: drops in rune monolith events (not corrupted ones): from their defenders, and with a 5% chance when you win one; in the Hall of Three Monoliths on a halls map (5% with each won trial); dropped by Thungr, Zil |
| Silence of the Source | +(0.15–0.25) rune shield per point of reserved eitr ×0.7 eitr regeneration (20–30)% increased effect duration (10–15)% increased maximum eitr (15–25)% increased aura area of effect Drops: drops anywhere from the Mistlands (item level 130) |
| Song of the Reed | (40–60)% increased ailment build-up with arrows (20–30)% increased poison duration (20–30)% increased damage against poisoned targets +1 targets pierced by arrows against poisoned targets Drops: drops anywhere from the Black Forest (item level 19) |
| Staff of the Lower Sky | 10% of the shock build-up of your hits also applies to you (8–12)% increased lightning damage per 10% of shock on you Being wet does not lower your lightning resistance (30–50)% increased shock build-up against wet targets (20–30)% increased shock duration (20–30)% increased presence radius Drops: drops in rune monolith events (not corrupted ones): from their defenders, and with a 5% chance when you win one; in the Hall of Three Monoliths on a halls map (5% with each won trial) |
| Tear of the Reverse Rain | The effects of Wet on you are inverted +(30–50)% inflicted wet effect (15–25)% increased eitr regeneration while wet +(10–15)% frost resistance Drops: drops anywhere from the Swamp (item level 43) |
| The Last Rank | +3 targets pierced by spears with echo strikes 30% more damage for each target already pierced by spears, up to ×2.2 with echo strikes (20–30)% increased strike damage (20–30)% increased stagger build-up Drops: dropped by Lord Reto; found in the treasure chests of: Fortresses (Ashlands) |
| Thorn Within the Band | (20–30)% of thorns damage also builds armour break ×1.3 thorns against enemies with broken armour (20–30)% increased thorns (20–30)% increased armour break duration Drops: dropped by Bonemass |
| Tracks Above the Snow | (30–50)% increased projectile speed while airborne Restore (8–12)% of maximum rune shield on landing after at least 2 s in the air (cooldown 5 s) (10–15)% increased jump height (10–15)% reduced jump stamina cost Drops: dropped by Geirrhafa, Moder |
| Underside of the Storm | −1 s rune shield recharge delay while wet (30–50)% increased rune shield recharge while wet ×0.8 frost resistance +(15–25)% lightning resistance (20–30)% increased eitr regeneration while wet Drops: drops anywhere from the Mistlands (item level 130) |
| Unread Verdict | Your curses on the slain enemy move to the nearest enemy in your presence on kill a cursed target Transferred curses keep (40–60)% of their remaining duration ×0.8 curse effect (20–30)% increased curse effect duration (15–25)% increased presence radius Drops: drops from blighted creatures killed in the Blight Mist; in each chest of the Blighted Hall on a halls map (20%) |
| Victor's Right | Hits consume a fully broken armour and deal 50% more damage with swords (20–30)% increased damage against enemies with broken armour (30–50)% increased critical strike chance against enemies with broken armour (20–30)% increased armour break duration Drops: drops anywhere from the Plains (item level 97) |
Currency¶
Changed (5)¶
| Name | Change |
|---|---|
| Essence of Fire | Adds a random fire property to an item (up to tier |
| Essence of Frost | Adds a random frost property to an item (up to tier |
| Essence of Lightning | Adds a random lightning property to an item (up to tier |
| Essence of Poison | Adds a random poison property to an item (up to tier |
| Rune of the Crimson Seal | Seals one random property of a rare item with |
New (13)¶
| Name | Change |
|---|---|
| Brand of the Grave Mire, Brand of the First Storm, Brand of the Deep Roots, Brand of the Last Flame, Brand of the Eternal Frost, Brand of the Mountain Mother, Brand of the Misty Hive, Brand of the Dead Crown | |
| Bronze Vault Key | Opens a bronze chest of this floor's vault. Gone when you leave the floor |
| Gold Vault Key | Opens a gold chest of this floor's vault. Gone when you leave the floor |
| Rune of Renewed Trade | Renews the stock of the chosen merchant |
| Rune of the Open Gate | At a gate of the Halls of Oaths: the halls are open to you again at once (clears the wait between runs) |
| Silver Vault Key | Opens a silver chest of this floor's vault. Gone when you leave the floor |
Boss drops¶
New (35)¶
Show all 30 rows
| Name | Change |
|---|---|
| **** | The Last Rank: 1.5% Hammer of the Patient Master: 2.5% |
| **** | Four Voices of the Forge: 2% Cord of Belated Thunder: 2% |
| **** | Visage of the First Warden: 100% |
| **** | Corrupted Visage of the First Warden: 100% |
| **** | Moment Between Runes: 4% |
| **** | Gravedigger's Needle: 4% |
| **** | PT_AlloyAncestral ×1–2: 4.85% PT_AlloyBarrowSilver ×1–2: 4.85% PT_AlloyBastion ×1–2: 4.85% PT_AlloyBogBronze ×1–2: 4.85% PT_AlloyEmberSteel ×1–2: 4.85% PT_AlloyFlyingRune ×1–2: 4.85% PT_AlloyRimeSteel ×1–2: 4.85% PT_AlloyThunderCopper ×1–2: 4.85% PT_AlloyWarSteel ×1–2: 4.85% PT_AlloyWayfarer ×1–2: 4.85% PT_AlloyWhisperSilver ×1–2: 4.85% PT_GlyphBrokkr: 2.91% PT_GlyphThreeKnots: 2.91% PT_GlyphNorns: 2.91% PT_GlyphDepths: 2.91% PT_GlyphEcho: 2.91% PT_GlyphVoid: 2.91% PT_GlyphMemory: 2.91% PT_GlyphUnbindPrefix: 2.91% PT_GlyphUnbindSuffix: 2.91% PT_GlyphCleansing: 2.91% PT_GlyphSifting: 2.91% PT_GlyphTempering: 2.91% PT_GlyphLastHeat: 2.91% PT_GlyphDelay: 2.91% PT_GlyphAscension: 2.91% PT_GlyphReinforcement: 2.91% |
| **** ×6 | |
| **** | PT_GemUncutTrigger: 25% PT_GemUncutEffect: 29.5% PT_GemUncutSupport: 29.5% PT_GemPatternChisel: 15.9% |
| **** | Rune of Insight ×3–6: 29.4% Rune of Spark ×3–6: 23.5% Rune of Weaving ×2–4: 20.6% Rune of Change ×2–4: 11.8% Rune of Renewed Trade ×1–3: 11.8% Great Rune of the Jarl: 1.32% Great Rune of Ascent: 0.294% Great Rune of Return: 0.441% Great Rune of Awakening: 0.294% Great Rune of Oblivion: 0.235% Great Rune of Fate: 0.147% Great Rune of First Essence: 0.147% |
| **** | Womb of Corruption: 0.2% |
| Bonemass | Brand of the Grave Mire: 25% |
| Bonemass | Millstones of the Thornwall: 2.67% Thorn Within the Band: 1.33% |
| Brenna | Gravedigger's Needle: 8% |
| Eikthyr | Brand of the First Storm: 25% |
| Eikthyr | Knuckles of the Thunderer: 4% |
| Fader | Brand of the Last Flame: 25% |
| Geirrhafa | Tracks Above the Snow: 3% Circlet of Frozen Embers: 3% |
| Kall Fimbulbringer | Brand of the Eternal Frost: 25% |
| Lord Reto | Oath of Embers: 2% The Last Rank: 2% |
| Moder | Brand of the Mountain Mother: 25% |
| Moder | Tracks Above the Snow: 1.6% Grain Beneath the Ice: 0.8% Bell Beneath the Mountain: 1.6% |
| Morgrim, the Shattered Lord | Door Without a Threshold: 4% |
| Rungard, the Thousand-Faced Warden | Covenant of the Unbroken: 4% |
| The Elder | Brand of the Deep Roots: 25% |
| The Queen | Brand of the Misty Hive: 25% |
| The Queen | Memorial Knot: 4% |
| Yagluth | Brand of the Dead Crown: 25% |
| Yagluth | Forge Beneath the Ribs: 2% Ember Under the Tongue: 2% |
| Zil, Thungr | Quiver of Two Hunts: 3.33% Salt of the Shared Wound: 1.67% |
Monster Modifiers¶
Changed (3)¶
| Name | Change |
|---|---|
| Headsman | Finishing blow: |
| Leader | Minions: 6 Minion return: 20.0 s Minion health: 0.60 Minion damage: 0.70 Calls within: 40 m |
| Vampire | Drinks a fifth of the harm it deals, whatever the kind of damage. |
New (20)¶
| Name | Change |
|---|---|
| Backstabber | Strikes twice as hard from behind. Blow from behind: 2.00× |
| Bloodcaller | Its aura gives it and its allies critical blows. Aura reach: 10.0 m Critical chance: 0.15 Critical damage: 1.75× |
| Critical | Often lands critical blows, and they cut deep. Critical chance: 0.25 Critical damage: 2.00× |
| Curser | Lays random curses on every foe around it. Its element bends the curses. Between curses: 14.0 s Curse reach: 15.0 m Curse lasts: 8.0 s Curse strength: 0.25 Elemental pull: 4.0× |
| Deathward | While it lives, creatures around it cannot fall below 1 health. Ward reach: 12.0 m |
| Detonating | Its shots burst against any surface. Burst reach: 2.5 m Burst damage: 0.35× |
| Glutton | Its blows take a meal you have eaten, and the meal's strength goes with it. A block or a dodge keeps it. Between meals: 20 s |
| Leaper | Leaps high and lands on you. The ground shows where. Between leaps: 14.0 s Leap height: 12.0 m Time in the air: 1.6 s Slam reach: 4.0 m Slam damage: 0.90× Closest leap: 6.0 m Farthest leap: 26.0 m |
| Magmatic | A magma shell swallows most damage, swells, then bursts it back around itself. Damage absorbed: 0.95 Shell fills at: 0.50 Swelling: 1.8 s Burst reach: 6.0 m Damage thrown back: 0.50 Largest burst: 6.0× Bare window: 8.0 s |
| Quickened | All its attacks, effects and modifiers come back sooner. Cooldown speed: 1.40× |
| Ricochet | Its shots jump from whatever they strike to the next target. Jumps: 2 Jump reach: 14.0 m Damage per jump: 0.75 |
| Rootcaller | Roots stand around it and burst up under its foes. The ground warns you first. They are worth nothing. Roots around it: 3 Between strikes: 9.0 s Warning: 1.2 s Strike range: 20 m Root around it lasts: 20 s Root under a foe lasts: 7 s Most roots: 6 Root health: 0.60 Root damage: 0.50 Root size: 0.60 |
| Soul Eater | Devours the creatures that die near it, growing stronger with each one. Feeding reach: 14.0 m Health per soul: 0.12 Damage per soul: 0.08 Most souls: 8 Size per soul: 0.03 |
| Stonecaller | Its aura makes it and its allies take less damage. Aura reach: 10.0 m Damage taken: 0.75× |
| Sunderer | Its blows crush your armour. Keep out of its reach and the armour recovers. Crush per blow: 0.15 Armour lost at full crush: 0.60 Recovery starts after: 6.0 s Recovery speed: 0.10 |
| Totemic | Raises four distant totems. Its blue shell holds until all four are broken. Between totems: 45 s Totem distance: 22 m Totem health: 0.10 Raises within: 30 m |
| Unseen | Fades to a faint silhouette, again and again. Between fades: 12.0 s Fade lasts: 5.0 s |
| Volley | Looses extra shots in a fan. Extra shots: 2 Fan width: 12° Damage of an extra shot: 0.70 |
| Warcaller | Its aura makes it and its allies strike harder. Aura reach: 10.0 m Damage: 1.25× |
| Windcaller | Its aura makes it and its allies move and strike faster. Aura reach: 10.0 m Speed: 1.25× |
Buildings¶
New (1)¶
| Name | Change |
|---|---|
| Runic Anvil | Cost: Stone 30, Bronze 10, Surtling Core 2, Azurite Dust 30 Built near: piece_workbench |
World¶
Changed (1)¶
| Name | Change |
|---|---|
| Creature health and damage by biome | Plains: health × Mistlands: health × Ashlands: health × Deep North: health × |
Values¶
Changed (4)¶
| Name | Change |
|---|---|
| Bows: damage multiplier at and beyond the far distance | |
| Cooldown of the critical-hit charge source after it charged the attack | |
| Highest monster power multiplier (health and damage) | |
| Quiver on the back: height offset |
New (648)¶
Show all 202 rows
| Name | Change |
|---|---|
| Aerial Aim: hover seconds per time in the air, Field Forge: a packed ballista re-assembles this long after it is placed again (shortened by ballista placement speed) | 5 s |
| Answering Step: after a block, the next melee attack within this time steps in, Mountain Bell: warning before it leaves, Endless Feast: an ally keeps the aura's effect this long after leaving it, Bottle in Hand: how long a movement-speed mead's slow lasts, The Last Drop: seconds added to one running mead effect per throw that hits an enemy (buff duration applies), Spent rune shield: seconds the next hit has to take it, Ballistas: a placed ballista assembles this long before its first shot (shortened by ballista placement speed), Wound to the Limit: a repair charges a ballista at most this often (one limiter for all your ballistas), Runes on the Frame: how long the repaired ballista carries your infusion, Ratchet Strike: how long the repaired ballista is quickened, Two Fangs: the previous weapon counts this long after its hit, Shed the Skin: how long the poison trail lasts, Memory of Flame: most chill seconds released by one hit | 3 s |
| Answering Step: after a parry, an enemy aimed at within this range is the step's target, Halls of Oaths: Vigil by the Fire - the vigil's clock runs while a member stands this close to the fire | 6 m |
| Answering Step: duration of the step, Footwork in the Sand: duration of the retreating step, Mine: how often the mines look for enemies (one pass for all of a player's mines), Siege Thunder: seconds between the salvo shots of your ballistas | 0.2 s |
| Answering Step: longest step towards the enemy | 2.5 m |
| Answering Step: the step stops this far from the enemy's body, Treasure maps: depth of the chest lid under the ground | 0.6 m |
| Arrow on the Run: seconds after a bow shot when sprinting keeps the draw, Feast before Battle: paying back starts this long after the last deferred cost, Reload key: how long a press waits for the shot or another action to end | 1.2 s |
| Arrow Rain: degrees the archer leans back to aim the bow at the sky while charging | 65 ° |
| Arrow Rain: most arrows one rain can drop | 200 |
| Arrow Rain: seconds from the shot to the arrows landing | 1.8 s |
| Arrow Rain: seconds over which the arrows land | 0.4 s |
| Arrow Rain: speed of a falling arrow | 45 m/s |
| Ascendancy classes: a class's small node is the attribute tab's small tier times this (the panel applies it on saving the class shelf), Haldor's finds: price of a magic find, times the gamble price | 2.5 x |
| Ascendancy classes: points of every class tree (each small or notable node costs one), Haldor's finds: most items in the stock, Skill gem Circle of Gifts: radius, Skill gem Circle of Malice: radius, Skill gem Night Brood: cooldown, Skill board: base capacity, Skill gem Fire Burst: push, Skill gem Steadfast Circle: radius, Skill gem Warm Hearth: radius, Skill gem Rune Veil: radius, Skill gem Eikthyr's Spark: range, Halls room maps: board height in cells (5-8); the entry is in the first row, the final boss in the last, Halls room maps: board width in cells (4-8), Room merchant of the halls: offers in a stock, Mine: most armed or arming mines per player (+ limit rows with the mine chip); the oldest over it fizzles without exploding, Rhythm: most hits counted | 8 |
| Ascendancy classes: refund price of a class node, in tree points' refund prices | 5 x |
| Ballista on the Head: how high over the head the crossbow rides (and its bolts leave) | 0.45 m |
| Ballista on the Head: length of the crossbow over the head | 0.9 m |
| Ballistas: a ballista being repaired does not shoot for this long | 0.8 s |
| Ballistas: a staggered ballista is knocked this far off its aim | 35 ° |
| Ballistas: base sight range, Bases: beds this close together are one base | 40 m |
| Ballistas: base simultaneous ballistas per character, First Taste of Battle: rage from one manual attack that hits an enemy, Skill gem On Block: capacity, Skill gem On Critical Hit: capacity, Skill gem On Hit: capacity, Skill gem On Killing a Bleeding Enemy: capacity, Skill gem On Killing a Burning Enemy: capacity, Skill gem On Parry: capacity, Skill gem Night Brood: count, Skill gem Leap: extra, Skill gem Branching: extra, Skill gem Through the Ranks: extra, Skill gem Warm Hearth: regen, Halls of Oaths: one more elite (gatekeeper's guardian, hunted mark) per this many extra members; 0 off, Halls of Oaths: entrances per land biome type in a world, Halls trials: from which floor the Funeral Bowls are offered, Halls trials: from which floor the Three Braziers are offered, Halls trials: from which floor the Seals are offered, Halls room maps: elites in a fight room (the map's racks affix adds its own), Rhythm of the Giant: every this many performed slams, one counts as charged, Overdraw: stamina drain multiplier while overdrawing, Burial ships: one more guardian in the last wave per this many extra players; 0 off, Cruel Eye: seconds added to ailments, First Blood: damage multiplier of the first hit on an unhurt enemy, Squeeze the Venom: how many times faster the squeezed poison deals what it has left | 2 |
| Ballistas: base turn rate | 60 °/s |
| Ballistas: bolt speed multiplier over the bolt's own speed | 1.25 x |
| Ballistas: crossbow copy length on the frame | 1.3 m |
| Ballistas: crossbow copy offset forward from the middle of the frame | 0.1 m |
| Ballistas: crossbow copy size over its set length, Treasure maps: multiplier of the unique chance of a gear roll | 1 x |
| Ballistas: crossbow copy turned 180 degrees about its length (1) when it sits upside down, Halls of Oaths: gauntlet, altars, relic, hunt and blight as multi-chamber suites, Halls room maps: each built cell's decoration static-batched (1 on, 0 off; hmapperf 04.11: batching cost frame time - 13.8 -> 24.9 ms in a fight - so off), Halls room maps: build the runtime's stand-in rooms even where composed layouts exist (1 on), Quiver on the back: turn the model over (1 - yes) | 0 |
| Ballistas: damage of a shot as a share of crossbow + bolt damage, before bonuses, Call of the Anvil: damage of the recall's strike as a share of the weapon's blow, Skill gem On Block: chance, Skill gem On Parry: chance, Skill gem Night Brood: health, Skill gem Heavy Impulse: push, The Earth Remembers: ground area radius as a share of the slam's own radius, Off the Shoulders: share of the copied weapon's damage, Overdraw: increased damage at the end of the overdraw, Battle Brew: poison chance of the shatter's hit on each enemy (increased and more poison chance apply; above 100% extra stacks), Iron Footing: added resistance per 100% increased ballista and building durability, Open Sky: more area of effect at full clearance (1 = twice the radius), Answering Heat: the attacker's burn, as a share of the fire that hit you, Treasure maps: the chest's own item quantity | 100% |
| Ballistas: durability spent per shot as a share of its maximum (its fighting reserve; 0 = shots do not wear it) | 0.4% |
| Ballistas: durability when the copied crossbow has none of its own (otherwise the crossbow's maximum durability), Room merchant of the halls: coins for an Ashlands room | 400 |
| Ballistas: gap between the crossbow copy and the top of the frame | 0.02 m |
| Ballistas: reload time as a share of the crossbow's base reload time | 120% |
| Ballistas: seconds a full ballista takes to run out of durability, before effect duration, Siege Order: a mark lasts this long after your last crossbow hit on it | 12 s |
| Ballistas: shoots only when the target is within this angle of where the frame points | 12 ° |
| Ballistas: shoots only while its builder is within this distance | 64 m |
| Ballistas: shots per reload, Skill gem Storm Crown: capacity, Skill gem Shrapnel Burst: radius, Skill gem Night Brood: capacity, Skill gem Bared Steel: capacity, Skill gem Shattered Mail: capacity, Skill gem Broken Seals: capacity, Skill gem Broken Will: capacity, Skill gem Rotten Blood: capacity, Skill gem Bared Soul: capacity, Skill gem Trembling Bones: capacity, Skill gem Norns' Fetters: capacity, Skill gem Bowstring Echo: capacity, Skill gem Blood Legacy: capacity, Skill gem Flame of the Fallen: capacity, Skill gem Fire Burst: capacity, Skill gem Rain Underfoot: capacity, Skill gem Rain Underfoot: radius, Skill gem Answering Heat: capacity, Skill gem Flesh Rend: capacity, Skill gem Steadfast Circle: capacity, Skill gem Frost Wave: capacity, Skill gem Ice Shards: capacity, Skill gem Ice Shards: count, Skill gem Shard of Retribution: capacity, Skill gem Victor's Blood: capacity, Skill gem Plague Breath: capacity, Skill gem Warm Hearth: capacity, Skill gem Rune Veil: capacity, Skill gem Eikthyr's Spark: capacity, Skill gem Eikthyr's Spark: targets, Halls trials: from which floor the Hidden Altars are offered, Halls trials: from which floor the Gauntlet is offered, Halls trials: from which floor the Relic is offered, Blend: most blend stacks, Rhythm: seconds between hits before it resets | 3 |
| Ballistas: size of the frame against the game's turret (the crossbow on it keeps its own size) | 0.333 x |
| Ballistas: the system is on (1) or off (0) - siege hammer, ballista piece and its cells, Ballistas: show the copy of the set-up crossbow on the frame (1) or not (0), Mountain Bells existing at once, Skill gem Storm Crown: after, Skill gem Storm Crown: targets, Skill gem On Block: cooldown, Skill gem Shrapnel Burst: capacity, Skill gem Inner Circle: capacity, Skill gem Deep Wound: capacity, Skill gem Leap: capacity, Curses: base curses one player keeps on one enemy, Skill gem Long Seal: capacity, Skill gem Thrifty Facet: capacity, Skill gem Answering Heat: duration, Skill gem Branching: capacity, Skill gem Heavy Impulse: capacity, Skill gem Sturdy Shell: capacity, Skill gem Through the Ranks: capacity, Skill gem Heavy Word: capacity, Skill gem Blazing Heart: capacity, Skill gem Storm Saturation: capacity, Skill gem Wide Echo: capacity, Halls of Oaths: per-floor atmosphere (environment, post-processing, particles, ambient loop) (1 on, 0 off), *Halls of Oaths: use the biomes' own room sets (halls--<biome>) where they exist, Promise of the Hall: currency stacks on every finished room, Halls bosses: body size between the halls' downscale (0) and the vanilla boss size (1); read when the game starts, Halls of Oaths: the light pass - exposure floor at the Crypt's, fill over every fight area, every source capped (1 on, 0 the old light for comparison), Halls room maps: the top cell must hold a boss room before packing (1); 0 - optional, an empty top means no final fight, Halls: the gates lead to the room maps (book, board, map, launch) instead of the oath cycle (1 on, 0 the old halls), Halls of Oaths: ascension budget = min(class points, oath points) (1 on, 0 off), Halls of Oaths: item racks with the band's resources in every reward room by default (plus the trial's own and the deals'), Halls trials: from which floor the Gatekeeper is offered, Halls trials: from which floor the Hunt is offered, Halls trials: from which floor (biome) Vigil by the Fire is offered, Halls of Oaths: what marks a biome's boss (vegvisirs, boss stones) also marks the nearest entrance of that biome (1 on, 0 off), Halls room maps: a construct (ballista) in a cleared room the party has left is taken down (1 on, 0 off), Halls room maps: lights, particles and sounds only in the player's cell and the cells next to it (1 on, 0 off), Halls room maps: a player's own rain cloud (levitation rain, the Storm Lord) soaks under the dungeon's vault (1 on, 0 a roof keeps it off as everywhere), Sigrid: on (1) or off (0), Shade: seconds enemies lose you, Wanderer: on (1) or off (0), Memory of Flame: seconds of the burning's own damage per released chill second | 1 |
| Ballistas: time between loaded shots as a share of the crossbow's base reload time, Skill gem On Killing a Bleeding Enemy: chance, Skill gem On Killing a Burning Enemy: chance, Skill gem Ice Shards: share, Return Volley: share of a projectile's damage to each enemy pierced on the way back, Feast before Battle: share of each stamina cost deferred into the debt, Iron Footing: stagger resistance of your ballistas, Runes on the Frame: share of your stored infusion damage each of its shots adds, Will of Thunder: chance per check (the total is capped at 100%) | 35% |
| Base chance of a slashing hit to bleed, Base chance of a poison hit to poison, Ballistas: base share of the builder's crossbow projectile mechanics (extra projectiles, pierce, chain, bounce, speed) a ballista inherits; the rest comes from ModifierTransferPct + Ballista + ProjectileBonuses, Burial ships: more health per extra player on top of the game's own co-op scaling (0 = the game's alone) | 0% |
| Battle Brew: radius of the shatter (area of effect rows apply) | 2.6 m |
| Bottle in Hand: after the release until the next throw (shorter with attack and throwing speed) | 0.32 s |
| Bottle in Hand: base damage of a tier 6 (Ashlands) mead's bottle; tiers between go in a straight line from the tier 1 damage | 150 |
| Bottle in Hand: from the swing to the bottle leaving the hand (shorter with attack and throwing speed) | 0.34 s |
| Bottle in Hand: furthest aimed point, Burial ships: a guardian farther than this returns to the ship | 45 m |
| Bottle in Hand: gravity on a thrown bottle | 12 m/s² |
| Bottle in Hand: launch speed of a thrown bottle | 20 m/s |
| Burial ships: chance per newly generated zone | 0.018 |
| Burial ships: discovery distance of the map mark, Wanderer: after the gift he vanishes when every player is farther than this | 80 m |
| Burial ships: everyone gone this long - the waves stop and the seal closes again | 90 s |
| Call of the Anvil: enemies this close to the flight line are struck | 1 m |
| Call of the Anvil: flight speed of the recalled weapon (faster with minion movement speed) | 18 m/s |
| Carver's Tithe: chance of an extra rune per room chest, Silvered Bronze: chance a Bronze key found becomes Silver, Floor vault: chance a gold chest has the Uniques theme, Ragn: chance that a square has a stall | 0.25 |
| Cellar on the Back: instant and timed restoration of the mead becomes regeneration spread over at least this long | 60 s |
| Cellar on the Back: length of the barrel model on the back | 0.5 m |
| Champion's Answer: the parry's echo charge waits this long for a spear thrust, Gather the Bitterness: how long a charge waits for the next hit, Single Voice: attunement fades this long after the last cast of its element, Three Voices: how long each resonance charge lasts, Pattern Shift: how long the readied shift waits for a cast | 10 s |
| Conductivity per 100% of the ailment threshold dealt as lightning, Skill gem On Hit: chance, Skill gem Bared Steel: armour, Skill gem Thrifty Facet: cheaper, Skill gem Thrifty Facet: slower, Skill gem Flame of the Fallen: boss, Skill gem Heavy Word: more, Spectral Archer: share of the source shot's damage, Arrow on the Run: more movement speed while drawing a bow, Cellar on the Back: more effect of the barrel's mead, Aged in the Cask: more effect of meads, every way they are used, Sigrid: chance of a visit each day after the pause, Antidote: share of poison ticks that heals, Shed the Skin: most shed poison the trail carries, as a share of your maximum health, Shed the Skin: trail damage per second as a share of your weapon's poison damage | 25% |
| Curse Cast: reach of the aim, Spectral Response: furthest target from you, Arrow Rain: farthest circle from the player, Sigrid: nearest stop from the base | 30 m |
| Dense Reflection: share of the original hit a phantom strike deals (instead of phantom.damage) | 36% |
| Dismantling a corrupted item: Corrupted Azurite Dust given, as a share of the azurite dust it would give (plain azurite is not given) | 0.1 x |
| Echo strikes that pierce: half-width of the line behind the target they go through, To Your Health: an ally this close to the bottle's path catches it | 0.7 m |
| Echo strikes: delay from the attack to its first echo strike | 0.15 s |
| Echo strikes: gap between echo strikes of one series | 0.14 s |
| Echo strikes: they reach this far from the attacker (grows with melee range); a target further away ends the series, Open Sky: clearance under you that gives the full area bonus (no surface below counts as this) | 5 m |
| Eternal Forge: share of maximum durability restored per second (faster with work speed for repairing), With All the Weight: landing slam stagger build-up per 20 maximum carry weight | 1% |
| Execute: share of the threshold against magic enemies | 75% |
| Execute: share of the threshold against unique enemies and bosses | 33.33% |
| Feast before Battle: stamina per second paid back | 6 /s |
| Flammability of a target covered in tar, Poison smoke on poisoned creatures: share of the game's own (1 - unchanged), Living Steel: a broken weapon comes alive again only from this share of its durability, Skill gem Inner Circle: more, Skill gem Shattered Mail: more, Skill gem Trembling Bones: more, Skill gem Steadfast Circle: more, Skill gem Branching: less, Skill gem Heavy Word: shorter, Halls of Oaths: more health of every creature per extra member in the room, Head Hunter: the most a boss altar's offering can be spared, one roll a summon, Arrow Rain: share of the shot's damage per falling arrow, One Arrow: more damage per cancelled additional arrow, Bottle in Hand: a movement-speed mead's bottle slows the enemy it hits by this share, Echo of the Storm: chance added to every Will of Thunder check meanwhile, Concord of Elements: share of the cast's damage gained as extra damage, split evenly over fire, cold and lightning, Elemental Mantle: resistance to the attuned element at full attunement | 30% |
| Flammability per 100% of the ailment threshold dealt as fire, Skill gem Deep Wound: less, Skill gem Broken Will: less, Skill gem Norns' Fetters: slow, Skill gem Long Seal: cost, Skill gem Flesh Rend: boss, Skill gem Blazing Heart: self, Skill gem Wide Echo: less, Base shock: increased damage taken, Mantle of Rain: reduced damage taken from a wet enemy's hit within your presence, while you are wet | 20% |
| Floor vault: rarity bonus of a gold chest | 0.7 |
| Footwork in the Sand: length of the retreating step | 1.8 m |
| Footwork in the Sand: stamina cost of the retreating step, Skill gem Circle of Malice: per-curse, Skill board: passive points spent per +1 capacity, Skill gem Ice Shards: range, Promise of the Halls: currency stacks at the end of the halls, Bottle in Hand: stamina of one throw (stamina cost rows of attacks and throwing apply), Will of Thunder: least lightning of a strike before your bonuses | 10 |
| Footwork in the Sand: the retreating step can be taken this long after the thrust's blow, Mountain Bell: shortest gap between full tolls of one bell; hits inside it ring as usual, the sound is lighter, Blood for Fear: how long a held trinket effect lasts past the moment the bar is last seen full, Giant's Leap: seconds of the slam swing until its blow, before the first leap measures it, The Earth Remembers: how long the slammer waits for other machines' creatures before the area is made, Spectral Response: at most one spectral copy per linked ally this often | 0.6 s |
| Giant's Leap: forward speed of the leap | 9 m/s |
| Giant's Leap: the slam lands at the latest this long after the take-off, Overdraw: seconds held past full draw to reach the maximum, Quiet Fever: seconds without your manual hit before the poison starts to grow | 2 s |
| Giant's Leap: upward speed of the leap | 7 m/s |
| Gilded Silver: chance a Silver key found becomes Gold, Seafarer's Coffer: chance of an extra treasure map per vault chest, Floor vault: chance of a unique besides in a gold chest | 0.15 |
| Haldor's finds: a new stock every this many in-game days, Bases: a base is active while a sleeper was here within these days | 3 days |
| Haldor's finds: chance of a unique item in a place (when the level has one), Arms of the Fallen: chance of an extra equipment piece per kill, Rune of the Open Gate: chance in each floor-boss chest of the halls | 0.05 |
| Haldor's finds: fewest items in the stock, Skill gem Circle of Gifts: per-support, Skill gem Bared Steel: duration, Skill gem Shattered Mail: duration, Skill gem Broken Seals: duration, Skill gem Broken Will: duration, Skill gem Rotten Blood: duration, Skill gem Bared Soul: duration, Skill gem Trembling Bones: duration, Skill gem Norns' Fetters: duration, Skill gem Plague Breath: dps, Skill gem Plague Breath: radius, Halls of Oaths: trial rooms on the way through one floor (then its boss) | 6 |
| Haldor's finds: price of a rare find, times the gamble price | 4 x |
| Haldor's finds: price of a unique find, times the gamble price | 10 x |
| Haldor's finds: share of rare items (the rest magic), Skill gem On Critical Hit: cooldown, Key of the Threshold: chance of a Bronze key per finished room | 0.4 |
| Halls of Oaths: an unstarted run with nobody in it is closed after, Halls room maps: seconds an empty lobby waits before it closes | 900 s |
| Halls of Oaths: chance of a PoV reward roll per breakable, Anvil: hits below this share of maximum health deal nothing | 5% |
| Halls of Oaths: discovery distance of the map mark, Ragn: discovery distance of the map mark, Sigrid: discovery distance for players who do not live at the base | 300 m |
| Halls of Oaths: entrance level of tier II (Oath of Stone) | 77 |
| Halls of Oaths: entrance level of tier III (Oath of Mist) | 130 |
| Halls of Oaths: in-game days a gate's halls rest once a run of it begins its first trial room (0 - no rest) | 1 d |
| Halls of Oaths: more health of a floor boss per extra member in the arena | 70% |
| Halls of Oaths: Vigil by the Fire - seconds to hold | 75 s |
| Halls room maps: cells farther than this from the player are switched off (geometry, lights, fx) | 150 m |
| Halls room maps: enemies alive at once in a room for one player - the first wave, kept up by reinforcements (party scaling on top), Battle Brew: poison damage of the shatter per point of the mead's strength | 18 |
| Halls room maps: enemies of a fight room for one player in all, reinforcements included (party scaling on top) | 28 |
| Halls room maps: how many of a cell's lights keep their shadows (the strongest; 99 = all; hmapperf 04.11: fewer did not pay) | 99 |
| Halls room maps: live enemies of a room at most at a time (any party) | 32 |
| Halls room maps: milliseconds of building per frame (the dungeon goes up over frames) | 6 ms |
| Halls room maps: rooms on one map at most (load budget), Halls of Oaths: live creatures of a room at most (spawns past it are cut, a wave keeps at least one) | 24 |
| Halls room maps: share of the board's cells (below the boss row) that are open | 55% |
| Halls room maps: the halls' level at which a board is the full one, Halls of Oaths: entrance level of tier IV (Oath of Ash) | 181 |
| Halls room maps: the halls' level at which a board is the smallest, Halls of Oaths: entrance level of tier I (Oath of the Hearth) | 19 |
| Hammer's Order: gap between two living weapons' attacks on the named target (shorter with minion attack speed), Spectral Archer: seconds the ghost bow turns and draws before each shot | 0.3 s |
| Heavy Coffers: extra share of items in vault chests, Floor vault: rarity bonus of a silver chest | 0.3 |
| How long one flammability/conductivity layer lasts, Mountain Bell: cooldown of the call, the character's, Blood for Fear: shortest time between two trinket activations made by reaching a full bar (crossing back and forth around low life gives no new burst), Break the Limit: a full bar of rage drains away in this long during a frenzy (scaled by effect duration), Hammer's Order: how long the named target stays the living weapons' order, Call of the Anvil: cooldown of a recall that strikes, Spectral Archer: how long the archer stays (scaled by effect duration), Mead Courage: the fortification a drunk mead gives holds this much longer (buff duration applies), Marked by the Double: how long a phantom's mark waits for your manual hit (x buff duration), Venom Reserve: how long a reserve lasts unused | 8 s |
| Iron Footing: most stagger resistance | 85% |
| Living Steel: a living weapon further than this from you and not getting closer flies back to your side, Split the Earth: fissure length, Endless Feast: radius of the barrel's aura (area of effect and aura area rows apply), Presence: how far above or below you an enemy still counts | 8 m |
| Living Steel: a living weapon further than this from you flies back to your side, Spectral Archer: radius in which it finds targets | 25 m |
| Living Steel: a weapon put in its slot (or let go from the hand) comes alive after this long, Arrow Rain: seconds of aiming before the shot into the sky (divided by attack speed with bows), Ballistas: a staggered ballista's next shot is delayed this long, Will of Thunder: seconds between chance checks (fixed, not tied to frames or enemy count) | 1.5 s |
| Living Steel: health of a living weapon per point of its item's durability, before minion life | 1.5 |
| Maker's Mark: increase of an armour piece's own base defences per 100 of its maximum durability, Edge of Ages: base damage added per point of the weapon's maximum durability, Skill gem On Critical Hit: cost, Skill gem On Hit: cost, Skill gem Flame of the Fallen: share, With All the Weight: landing slam knockback per metre of fall | 6% |
| Measure of the Spear: more damage of the empowered echo thrust, Measure of the Spear: a thrust counts as far when the enemy is at least this share of the weapon's reach away, Into the Open Wound: more damage of the decisive blow, Maker's Mark: most increase of one armour piece's base defences, Marked by the Double: increased build-up of the matching ailment on the hit that spends the mark | 60% |
| Merchants: base price of a weapon | 80 coins |
| Merchants: base price of armour and capes, Merchants: base price of a shield | 70 coins |
| Merchants: base price of belts, rings and trinkets | 120 coins |
| Merchants: price added per level of the merchant's place (share of the base) | 0.04 |
| Mine: delay from being triggered (an enemy in range or a chain) to the explosion; grows with mine delay rows | 0.35 s |
| Mine: extra delay between the mines one explosion sets off, nearest first | 0.12 s |
| Mine: smallest trigger radius | 1.5 m |
| Mine: trigger radius as a share of its blast radius | 80% |
| Mountain Bell: durability, runs out in its life | 100 |
| Mountain Bell: farthest spot the call reaches | 14 m |
| Mountain Bell: nearest spot to the caller | 3 m |
| Mountain Bell: pitch of the toll against the game's bell (three quarters of its energy is already under 160 Hz: lower only speakers with bass can play) | 0.85 x |
| Mountain Bell: seconds it stands, Living Steel: a broken weapon cannot come alive again for this long, Off the Shoulders: life of the spectre minion (scaled by minion effect duration), Blend: stacks fade this long after the last throw (buff duration applies) | 20 s |
| Mountain Bell: seconds of the fall | 0.7 s |
| Mountain Bell: speed of the wave's front | 15 m/s |
| Mountain Bell: steepest ground it stands on | 38 deg |
| Mountain Bell: volume of the toll | 0.7 x |
| Mounting pierce: the most the damage of a piercing blow grows to, as a multiplier | 2.2 x |
| Next Opponent: the rest of the series moves to an enemy this close to the fallen target, Mountain Bell: radius of its wave (area grows the circle's area), Arrow Rain: circle radius (scaled by area with bows), Hook: reach of the pickaxe alternative attack the mastery gives, Ride the Storm: radius of the rain under your cloud (grows with area of effect) | 4 m |
| Off the Shoulders: base health of the spectre minion | 120 |
| One with the Steel: damage multiplier of living weapons' blows, One with the Steel: attack speed multiplier of living weapons | 0.5 × |
| Passing Cup: allies this close share the drink (area of effect rows apply) | 10 m |
| Piercing bleeding: share of piercing damage counted, Flammability layers on a wet target, Ground effects ignite/shock once layers reach, Ballistas: base share of the builder's crossbow/projectile damage bonuses (increased and more) a ballista inherits, Ballistas: base share of the builder's crossbow fire-rate bonuses a ballista inherits, Ballistas: base share of the builder's crossbow reload-speed bonuses a ballista inherits, Break the Limit: more rage effect during a frenzy, Tempered on the Foe: more endurance effect while tempered, Twin Fangs: increased armour break build-up of the other axe's blow, Echo strikes: damage of each echo strike as a share of the attack's own blow, Execute: share of the threshold against rare enemies, Shared Temper: share of your fitting increased damage and attack speed your living weapons inherit, Skill gem On Critical Hit: chance, Skill gem Deep Wound: more, Skill gem Bared Steel: boss, Skill gem Shattered Mail: boss, Skill gem Broken Seals: boss, Skill gem Broken Will: boss, Skill gem Rotten Blood: boss, Skill gem Bared Soul: boss, Skill gem Trembling Bones: boss, Skill gem Norns' Fetters: boss, Skill gem Bowstring Echo: share, Skill gem Blood Legacy: share, Skill gem Fire Burst: share, Skill gem Answering Heat: share, Skill gem Sturdy Shell: life, Skill gem Eikthyr's Spark: share, Skill gem Storm Saturation: more, Halls of Oaths: more enemies per extra member in the room (2 players = ×1.5, 4 = ×2.5), Kvasir's Blood: a mead that only restores health, stamina or eitr is drunk below this share of it, Beyond the Shot: share of effective range where the bonus starts to grow, Beyond the Shot: more damage of a bow hit at the edge of effective range, Arrow on the Run: share of a bow shot's own slowdown removed, Passing Cup: share of the drunk mead's duration allies get, Step Beyond: increased reach of phantom strikes looking for another enemy, Burial ships: more dead in a wave per extra player nearby, Ratchet Strike: increased ailment chance and build-up of the repaired ballista's hits (one sum with its builder's ailment rows), Ratchet Strike: increased fire rate of the repaired ballista, Siege Thunder: more damage of each ballista's first hit on the new mark, Split the Sky: increased shock build-up of a critical hit on a wet enemy, Will of Thunder: lightning of a strike as a share of your weapon's damage, Grounding: share of lightning stored for the next attack, Serpent Brood: share of your remaining poison passed to the next enemy, Gather the Bitterness: most a charge holds (1 = 100% poison chance), Gather the Bitterness: share of your poison on the killed enemy kept as a charge, Venom Reserve: most the reserve holds (1 = 100% poison chance), Venom Reserve: share of the poison past your poison limit (or past a full ground gauge) that is kept, Shed the Skin: share of the shed poison the trail deals, Shed the Skin: share of the poison on you a dodge roll sheds, Memory of Flame: share of the chill left turned into a burning surge | 50% |
| Pinned on the Point: closer than this to the point of the thrust, an echo thrust does not push at all | 0.3 m |
| Press the Line: gap between the remaining echo thrusts after the target's new stagger, as a share of the usual gap, Twin Fangs: more damage of the other axe's blow, Weapon Bulwark: share of each hit reaching you that the circling weapons take, Skill gem Storm Crown: share, Skill gem Shrapnel Burst: share, Skill gem Long Seal: longer, Skill gem Frost Wave: share, Skill gem Shard of Retribution: share, Skill gem Wide Echo: area, The Earth Remembers: share of remaining ailments moved onto the ground, Spectral Response: damage of the spectral copy as a share of your weapon's blow, Partial Presence: increased evasion rating after making a phantom strike, Two Fangs: increased poison build-up of a hit with another weapon than the last one on the target, Quiet Fever: most more poison damage, Pattern Shift: increased cast speed of the next manual cast of another element | 40% |
| Quiver on the back: model length | 0.55 m |
| Ragn: one stall at most in a square of this many zones a side | 10 zones |
| Ragn: weight of a magic item | 0.35 |
| Ragn: weight of a rare item | 0.145 |
| Ragn: weight of a unique item (to Rare when the kind has none) | 0.005 |
| Recent blocks: a block inside this many seconds of the last counted one adds no stack | 0.25 s |
| Recent blocks: how long a block counts for «per recent block» rows, The Earth Remembers: how long the ground area lasts, Arrow Rain: seconds a fallen arrow stays in the ground, Return of the Shade: how long the charge from a dodge roll waits for a melee hit (x buff duration), Recovered damage: the share of damage taken comes back as health over this time, Burial ships: pause before the next wave, Quiet Fever: seconds the growth takes to reach its maximum | 4 s |
| Red Covenant: more life leeched per point of rage while endurance holds, Tear the Iron: increased armour break build-up of manual attacks per point of rage, Skill gem Flesh Rend: share, Sigrid: prices grow by this share per level of her stop | 2% |
| Return Volley: lowest speed of a returning projectile | 25 m/s |
| Room merchant of the halls: coins for a Black Forest room | 70 |
| Room merchant of the halls: coins for a Mistlands room, Last Breath: cooldown | 300 |
| Room merchant of the halls: coins for a Mountains room | 160 |
| Room merchant of the halls: coins for a Plains room | 220 |
| Room merchant of the halls: coins for a Swamp room | 110 |
| Room merchant of the halls: in-game days one stock lasts | 3 d |
| Rune of the Open Gate: chance among the gifts of a burial ship | 0.03 |
| Rune of the Open Gate: chance that Ragn's gamble bundle holds one instead of the gear | 0.02 |
| Saga's Coffer: extra unique chance in gold vault chests, Rune of the Open Gate: chance in each treasury chest of the halls | 0.1 |
| Shared Temper: your own damage multiplier | 0.25 × |
| Sigrid: farthest stop from the base | 60 m |
| Sigrid: how long she stays | 1 days |
| Sigrid: in-game days of pause before the first visit and after each | 5 days |
| Sigrid: price of a magic item at level 0 (rare x2.5, legendary x6) | 90 coins |
| Sigrid: price of a treasure map at level 0 | 300 coins |
| Sigrid: price of one rune or currency item at level 0 | 30 coins |
| Sigrid: price of one unit of a material at level 0 | 3 coins |
| Sigrid: she does not leave while a player is this close | 20 m |
| Skill board: eitr each support link adds to an aura's reserve, Skill gem Blood Legacy: radius, Skill gem Flame of the Fallen: radius, Skill gem Frost Wave: radius, Promise of the Floor: currency stacks at the end of every floor, Halls of Oaths: breakables in every trial room by default (plus the trial's own and the deals'), Halls room maps: rooms (cells besides the entry and the boss) on a board of the earliest halls, Halls trials: from which floor the Blight Mist is offered, Halls room maps: rune kin of one monolith trial in the Hall of Three Monoliths (party scales it), Thunder of Victory: adrenaline per shocked enemy killed (before adrenaline gain) | 5 |
| Skill board: extra stamina cost share of each support link on a trigger's effect, Rhythm: increased attack speed per hit in a row | 3% |
| Skill board: how often gem auras refresh | 0.5 s |
| Skill gem Answering Heat: reserve, Skill gem Steadfast Circle: reserve, Skill gem Plague Breath: reserve, Skill gem Warm Hearth: reserve, Skill gem Rune Veil: reserve, Arrow Rain: falling arrows per arrow of the shot | 20 |
| Skill gem Bowstring Echo: speed | 60 |
| Skill gem Broken Seals: resist | -15% |
| Skill gem Circle of Gifts: capacity, Skill gem Circle of Malice: capacity, Skill gem Night Brood: limit, Skill gem Answering Heat: radius, Halls room maps: rooms at least on the shortest way from the entry to the final boss, Halls trials: from which floor the Rune Monolith is offered, Halls trials: from which floor the Rift is offered, Burial ships: guardians in the first wave for one player, Treasure maps: base PoV reward rolls of a chest, Single Voice: most attunement stacks | 4 |
| Skill gem Circle of Gifts: reserve, Skill gem Circle of Malice: reserve, Uncut gems: creature level per rank of a dropped gem, Curse Cast: eitr of the staff's curse | 15 |
| Skill gem Fire Burst: radius | 2.5 |
| Skill gem Heavy Impulse: slower, Skill gem Through the Ranks: less, Ballistas: a single blow of this share of a ballista's durability staggers it, Single Voice: increased ailment build-up per attunement stack, Elemental Mantle: resistance to its element per resonance charge | 10% |
| Skill gem Ice Shards: speed, Halls room maps: board mask attempts before the verified fallback mask, Halls room maps: cells a dungeon may have at most (the build budget), Room merchant of the halls: coins for a Meadows room, Feast before Battle: largest debt | 40 |
| Skill gem Leap: less, Skill gem Sturdy Shell: less, Skill gem Plague Breath: self, Blend: more effect and damage of the next bottle per blend stack | 15% |
| Skill gem Night Brood: duration, Skill board: most capacity gained from passive points, Skill gem Rain Underfoot: reserve, Skill gem Frost Wave: push, Burial ships: creatures of one wave at most (guardians on top) | 12 |
| Skill gem On Block: cost, Skill gem On Parry: cost, Skill gem Victor's Blood: heal | 8% |
| Skill gem On Hit: cooldown | 0.6 |
| Skill gem On Killing a Bleeding Enemy: cooldown, Skill gem On Killing a Burning Enemy: cooldown, Unworn Key: chance a key is kept opening a vault chest, Halls room maps: chance of a «corrupted» unique in each chest of the Blighted Hall | 0.2 |
| Skill gem On Killing a Bleeding Enemy: cost, Skill gem On Killing a Burning Enemy: cost, Skill gem Blazing Heart: life, With All the Weight: landing slam area per metre of fall | 4% |
| Skill gem On Parry: cooldown, Keys of the Champions: extra share of the key chances from elites, Oath beyond Death: chance to keep one promise on death, Pin to the Wall: stagger build-up per point of remaining knockback, Battle Brew: strength gained per brewing tier of the mead above the first (tier 1 = strength 1), Ragn: weight of a common item | 0.5 |
| Skill gem Rotten Blood: resist, Skill gem Bared Soul: resist | -20% |
| Skill gem Storm Crown: every | 1.2 |
| Skill gem Storm Crown: radius, Skill gem Rune Veil: shield, Halls room maps: rooms on a board of the latest halls, Bottle in Hand: base damage of a tier 1 (Meadows) mead's bottle that hits an enemy, in the mead's element | 30 |
| Skill gem Storm Crown: reserve | 25 |
| Spectral Archer: fastest flight of its arrows (a visible flight) | 38 m/s |
| Spectral Archer: seconds between its shots, Mine: arming time after it settles (a mine that is not armed yet ignores enemies and chains), Conductive Flesh: at most one extra check this often (many targets of one blow give one), Quiet Storm: chill hold added by one cold hit on a shocked enemy | 1 s |
| Spectral Response: flight time of the spectral copy to the target | 0.45 s |
| Split the Earth: fissure width, Pin to the Wall: how close behind the enemy an obstacle must be | 1.6 m |
| Tempered on the Foe: how long a full armour break tempers endurance (scaled by effect duration), Split the Earth: how long a fissure lasts, Siege Thunder: a salvo starts at most this often, Echo of the Storm: seconds of the raised chance after a trinket activation (longer with buff duration), Shed the Skin: cooldown, Quiet Storm: the chill's hold never reaches further ahead than this | 6 s |
| The Last Drop: most seconds added to one mead effect, Wanderer: he stays at least this long after the gift | 30 s |
| The Last Thread: share of a linked ally's damage you take | 200% |
| Treasure maps: farthest distance of the treasure from where the map was found | 1400 m |
| Treasure maps: nearest distance of the treasure from where the map was found | 250 m |
| Treasure maps: the chest's own item rarity | 150% |
| Twin Fangs: the other axe must land on the same enemy within this long, Living Steel: how long a living weapon may come no closer before it flies back, Partial Presence: how long the evasion lasts after the last phantom strike (x buff duration) | 2.5 s |
| Wanderer: never this close to a base (beds) or a ward, Wanderer: discovery distance of the map mark | 500 m |
| Wanderer: the next place is at least this far from the last | 2000 m |
| Wanderer: the next place is at most this far from the last | 3500 m |
| Weapon Bulwark: living weapons this close join the guard, Presence: horizontal radius around you (grows with presence range - range rows with the nearby chip) | 12 m |
| Weapon Bulwark: radius of the circle the weapons keep around you | 1.1 m |
Removed (5)¶
| Name | Change |
|---|---|
| Crossbows: damage reaches the floor at this distance | |
| Crossbows: full damage up to this distance | |
| Minimum applied shock | |
| Shock curve coefficient | |
| Shock curve exponent |
Keywords¶
Changed (20)¶
| Name | Change |
|---|---|
| Ailment | An effect applied by matching damage. |
| Ailment gauge | |
| Ascension | A |
| Bleeding | Slash damage |
| Build-up | Makes matching damage apply an ailment more readily. |
| Burning | Every fire hit leaves a layer of flammability on the target for 8 s, the larger the more of the target's ailment threshold it dealt; the layers add up to 100%, and each hit ignites with a chance equal to them. Burning deals 25% of the fire damage of the igniting hit per second for 4 s, over time; each player keeps their own strongest burn on a target. Tar makes a target more flammable, wet less and shortens burning; chill stops its damage while it lasts, and its time keeps running. |
| Careful Builder | Your attacks cannot damage player-built pieces, including your own. Enemy attacks and natural objects are unaffected. You can still dismantle pieces with the hammer. Carts, ships and siege machines, which the hammer cannot dismantle, can still be broken. |
| Charged attack | A charge empowers your next released weapon attack and is consumed even on a miss. Charges do not stack or expire. A charge source can charge the attack again only after its cooldown: 2 s, a critical hit |
| Chill | Frost damage fills the chill gauge. Chill slows movement, weakens over time and |
| Effective Range | Bow |
| Fire and Frost | Burning and chill |
| Fire damage | An elemental damage type |
| Life leech | Restores a share of health actually removed by a qualifying hit after armour and resistances. Weapon and projectile hits leech only from their physical damage (blunt, slashing, piercing) - the fire, frost, lightning, poison and spirit of an attack restore nothing; spell hits leech from all their damage through spell leech, while indirect damage and resource hits do not qualify. |
| Lightning damage | An elemental damage type |
| Phantom Strikes | A melee attack hit can cause a phantom strike against a random nearby enemy, including the original target. Only the weapon's own blow counts: projectiles, spells and area blows such as a sceptre's Smite lightning do not. It deals 24% of the original hit's calculated damage before the target's defences. Damage modifiers are not applied again, and it does not roll a new critical strike or trigger on-hit effects |
| Poison | Poison damage |
| Poison damage | A damage type that |
| Rarity | Items: Common items have no random affixes. Magic items have 1–2 affixes: at most 1 prefix and 1 suffix. Rare items have 3– |
| Shock | Every lightning hit leaves a layer of conductivity on the target for 8 s, and each hit shocks with a chance equal to all layers, up to 100%. A shocked target takes 20% more damage from every source and builds up stagger faster for 3 s; shock effect raises this, up to 50%. Only the strongest shock on a target acts, and it deals no damage itself. |
| Slash damage | A physical damage type that |
New (9)¶
| Name | Change |
|---|---|
| Ammunition | Bombs or any thrown ammunition, including thrown meads |
| Ballista | A crossbow construct, set up with the siege hammer by any character. It is a skill, not a building: it costs nothing and can stand anywhere, bound only by the ballista limit. It carries a copy of the crossbow in the siege crossbow cell and shoots real bolts from the bolt magazine. When set up it records the crossbow's own damage and a share of its builder's crossbow, projectile, reload and fire-rate bonuses; changing gear later does not change it. Its durability is its crossbow's and runs out by itself in its lifetime, 12 seconds at base; every shot wears it a little more, at zero it falls, and the hammer repairs it. It shoots only while its builder is near. |
| Construct | A construct is an object a character sets up or creates that acts on its own: ballistas, ice crystals, spores, armour shards, Mountain Bells, and a Steelskaldr's living weapons. Its durability is its health, and it runs out by itself in its lifetime: effect duration lengthens the lifetime and reduced decay slows the loss. At zero a ballista falls and the created ones go off. Living weapons do not decay: their durability is a real item's. A bonus for constructs reaches every construct that has the bonused property. |
| Damage over Time Speed | A damaging ailment deals its damage faster: burning, poison or bleeding with 25% increased damage over time speed deals 25% more damage per second and ends sooner, so its total damage stays the same. General rows and rows of the ailment add together. |
| Mountain Bell | Tags: skill, construct, area, damage, build-up. Hold your alternative attack to see the place and the eitr it will reserve, release to call the Bell: it falls from the sky on the ground in front of you, up to 14 m away, and its landing hurts nobody. A bad spot or too little eitr refuses the call and costs nothing. Cooldown 8 s, the same for every sceptre of this character. It stands 20 s (base 20), its wave reaches 4 m (base 4), you keep up to 1: a new Bell at the limit replaces your oldest. Each Bell reserves 35% of maximum eitr until it leaves, you die or the sceptre comes off. Every weapon hit on it, yours or an ally's, shots included, rings it: a wave passes 40-60% of that hit to each enemy around, damage and every build-up alike. Crit, leech and kills belong to the one who struck; defence, resistances and conditions are the enemy's own. Enemy hits, damage over time and other waves do not ring it. Striking it is not hitting an enemy: the blow itself gives no on-hit reward. Scales with: area of effect (it grows the area, so the radius grows as its square root), effect duration, construct and Bell rows, eitr reservation efficiency; the wave with the damage, build-up and area damage of the one who struck. |
| Phantom socket | A socket beyond the item's socket limit, opened by the Glyph of the Void. It takes what an ordinary socket takes and stays through punches, reforging and repairs. |
| Potential | An item's budget for runic crafting: 100 on every ordinary piece of equipment. Each runic action costs 15 plus the costs of its alloys and glyphs; a critical craft costs half. At zero the item still works, but runic crafting is closed. Repairs and workbench upgrades do not restore it. |
| Runic Anvil | A crafting station for alloys and glyphs. Its stock keeps one slot per kind with no limit; upgrades open up to four shared slots, and a Runecarver adds one more of their own. Forging makes the item rare with two prefixes and two suffixes; alloys make the properties of their theme more likely. |
| Unusual ore | Each unit of ordinary copper, tin, scrap, silver or flametal mined may come with one unusual ore of the same metal beside it, at a small chance. The unusual ore smelts into a themed alloy for the Runic Anvil. |
Data from Path of Valheiman 6.0.6, extracted 2026-11-09.