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Patch 5.3.5

What changed in the game data from 5.3.4 to 5.3.5, found by comparing the two versions. Struck text is gone, marked text is new. Only the data is compared: a change to how the code works doesn't show here.

Mods

Changed (1)

Name Change
+# loaded bolts +# bolts fired per crossbow shot → +# loaded bolts
T3 → T5 (item level 43 → 1–129 → 42, weight 400 → 1000): +1 → +(1–2) loaded bolts fired per crossbow shot
T2 → T4 (item level 77 → 19–∞ → 76, weight 180 → 700): +(1 → 2–2 → 3) loaded bolts fired per crossbow shot
T1 → T3 (item level 130 → 43–∞ → 129, weight 60 → 400): +2 → +(3–4) loaded bolts fired per crossbow shot
T0 → T2 (item level 1 → 77–∞, weight 0 → 180): +3 → +(4–6) loaded bolts fired per crossbow shot
T1 (item level 130–∞, weight 60): +(6–8) loaded bolts
T0 (item level 1–∞, weight 0): +(9–12) loaded bolts

New (2)

Name Change
+#% crossbow additional projectile chance T5 (item level 1–42, weight 1000): +(10–16)% crossbow additional projectile chance
T4 (item level 19–76, weight 700): +(18–24)% crossbow additional projectile chance
T3 (item level 43–129, weight 400): +(26–34)% crossbow additional projectile chance
T2 (item level 77–∞, weight 180): +(36–44)% crossbow additional projectile chance
T1 (item level 130–∞, weight 60): +(46–56)% crossbow additional projectile chance
+#% crossbow fire rate T5 (item level 1–42, weight 1000): +(5–8)% crossbow fire rate
T4 (item level 19–76, weight 700): +(9–12)% crossbow fire rate
T3 (item level 43–129, weight 400): +(13–17)% crossbow fire rate
T2 (item level 77–∞, weight 180): +(18–22)% crossbow fire rate
T1 (item level 130–∞, weight 60): +(23–28)% crossbow fire rate
T0 (item level 1–∞, weight 0): +(30–36)% crossbow fire rate

Data from Path of Valheiman 5.3.6, extracted 2026-10-27.