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Special Ores

11 special ores smelt into the alloys of the Runic Anvil. 10 of them have veins of their own in the world; each may also come with ordinary ore.

Ore Vein (chance per square) Pickaxe Ore per vein With ordinary ore Smelts into
Hot Iron Ore
Its cracks still glow, as if the ash beneath it never cooled.
Hot iron deposit
Black Forest (1%)
Ashlands (30%)
Black Metal Pickaxe 6–10 Scrap Iron 0.25%
Flametal Ore 3%
Ember Steel
Frost Iron Ore
Rust-brown iron bound together by veins of blue ice.
Frost iron deposit
Mountain (12%)
Deep North (20%)
Iron Pickaxe 4–8 Scrap Iron 0.5% Rime Steel
Thunder Copper Ore
Copper nuggets laced with yellow forks of frozen lightning.
Thunder copper deposit
Black Forest (10%)
Antler Pickaxe 4–8 Copper Ore 2% Thunder Copper
Bog Scrap
Rusted scraps the swamp has glued into one lump.
Bog scrap pile
Swamp (18%)
Iron Pickaxe 4–8 Scrap Iron 2% Bog Bronze
Barrow Silver Ore
Pale silver that glints like candlelight in a burial mound.
Barrow silver deposit
Mountain (10%)
Iron Pickaxe 4–8 Silver Ore 2% Barrow Silver
Scarlet Tin Ore
Tin turned scarlet by the blight mist. It stays red after the mist is gone.
No vein of its own: tin deposits and heavy and wind tin veins inside a Blight Mist give it — — Tin Ore 0.25% War Steel
Arrow Copper Ore
Pale blue crystals push out of the rock like arrowheads.
Arrow copper deposit
Mountain (6%)
Deep North (12%)
Iron Pickaxe 4–8 Copper Ore 0.5% Flying Rune Alloy
Whisper Silver Ore
Violet light seeps through black glass, murmuring in the mist.
Whisper silver deposit
Mistlands (45%)
Black Metal Pickaxe 4–8 Silver Ore 0.4% Whisper Silver
Heavy Tin Ore
Dense grey tin, heavier than it has any right to be.
Heavy tin deposit
Black Forest (8%)
Antler Pickaxe 4–8 Tin Ore 2% Bastion Alloy
Runebearing Copper Ore
Copper seams with green patina and thin red cracks like faded runes.
Runebearing copper deposit
Black Forest (6%)
Antler Pickaxe 4–8 Copper Ore 1% Ancestral Alloy
Wind Tin Ore
Wind-scoured tin, light and bright as the open plains.
Wind tin deposit
Plains (40%)
Iron Pickaxe 4–8 Tin Ore 0.5% Wayfarer Alloy

Veins

Veins are placed once per world: each 128 m square of a biome may get one, at the chance in the table. A vein stands on free ground, not in water or lava, on slopes up to 35°, away from ore and locations and never within 40 m of a building; when its spot is taken it moves up to 20 m within its biome. A whole vein gives its ore in one stack.

Smelting

Every special ore smelts 1:1 into its alloy in an ordinary Smelter: 2 Coal and 30 s per ore, up to 10 ore at once.

Unusual ore

Unusual ore: each unit of ordinary ore a deposit drops may bring one unusual ore of its metal beside it, rolled once per unit; the ordinary ore is kept.

Ordinary ore May bring
Tin Ore Heavy Tin Ore 2%
Wind Tin Ore 0.5%
Scarlet Tin Ore 0.25%
Copper Ore Thunder Copper Ore 2%
Runebearing Copper Ore 1%
Arrow Copper Ore 0.5%
Scrap Iron Bog Scrap 2%
Frost Iron Ore 0.5%
Hot Iron Ore 0.25%
Silver Ore Barrow Silver Ore 2%
Whisper Silver Ore 0.4%
Flametal Ore Hot Iron Ore 3%

Inside a Blight Mist, ordinary tin ore comes out as Scarlet Tin Ore, and heavy tin and wind tin veins give it instead of their own ore.

The Miner's unusual ore chance works per hit: a hit on ordinary ore may knock out one more random unusual ore of the same metal, picked by the chances above (not from tin inside a Blight Mist); on a special vein it adds to the extra yield chances for more of the vein's ore.

Name Type Effect
Unusual ore Craft node ×3 +2% chance for extra unusual ore
Unusual ore Craft notable +5% chance for extra unusual ore

Data from Path of Valheiman 6.0.6, extracted 2026-11-09.