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Early Axes

axe · dual-wielded

Mighty weapons from long ago, from a time when the world was still young and incomplete...

Stats

Stat Quality 1 Quality 2 Quality 3 Quality 4
Slash 30 35 40 45
Chop 35 38 41 44
Block power 4 4 4 4
Parry bonus 2x 2x 2x 2x
Knockback 20 20 20 20
Backstab 3x 3x 3x 3x
Use stamina 6 6 6 6
Durability 175 225 275 325
Weight 2 2 2 2
Movement speed -5% -5% -5% -5%

Recipe

Workbench · station level 1

Material Craft To 2 To 3 To 4
Wood 4 2 4 6
Leather Scraps 0 2 4 6
Curious Axe Head 1 0 0 0
Mysterious Axe Head 1 0 0 0
Iron Battle Idol 1 0 0 0

Item level

Crafted items are item level 246 (Deep North): this sets which property tiers they can roll.

Mods

Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.

Prefix (28)

Mod Value From (item level) Tiers Weight Share
#% increased ailment damage (3.5–4.5) → (12–16) Meadows (1) 5 1000 7.2%
#% increased damage (5–7) → (18–24) Meadows (1) 5 1000 7.2%
#% increased item damage (6–10) → (31–40) Meadows (1) 5 1000 7.2%
#% increased bleed damage (7–9) → (24–32) Meadows (1) 5 600 4.3%
#% increased burning damage (7–9) → (24–32) Meadows (1) 5 600 4.3%
#% increased chill effect (7–9) → (24–32) Meadows (1) 5 600 4.3%
#% increased elemental damage (5–7) → (18–24) Meadows (1) 5 600 4.3%
#% increased fire damage (5–7) → (18–24) Meadows (1) 5 600 4.3%
#% increased frost damage (5–7) → (18–24) Meadows (1) 5 600 4.3%
#% increased lightning damage (5–7) → (18–24) Meadows (1) 5 600 4.3%
#% increased physical damage (5–7) → (18–24) Meadows (1) 5 600 4.3%
#% increased poison damage (5–7) → (18–24) Meadows (1) 5 600 4.3%
#% increased poison damage over time (7–9) → (24–32) Meadows (1) 5 600 4.3%
#% increased shock effect (7–9) → (24–32) Meadows (1) 5 600 4.3%
#% increased charged attack damage (10–14) → (36–48) Meadows (1) 5 500 3.6%
#% increased impale damage (7–9) → (24–32) Meadows (1) 5 500 3.6%
#% increased melee damage (5–7) → (18–24) Meadows (1) 5 500 3.6%
#% increased piercing damage (5–7) → (18–24) Meadows (1) 5 500 3.6%
#% increased slashing damage (5–7) → (18–24) Meadows (1) 5 500 3.6%
#% increased damage (7–9) → (24–32) Meadows (1) 5 300 2.2%
#% increased damage against low life enemies (7–9) → (24–32) Meadows (1) 5 200 1.4%
#% increased damage against staggered targets (7–9) → (24–32) Meadows (1) 5 200 1.4%
#% increased damage on hit with projectiles recently (5–7) → (18–24) Meadows (1) 5 200 1.4%
#% increased damage on parry recently (15–21) → (54–72) Meadows (1) 5 200 1.4%
#% increased damage on parry recently (# s) (15–21), 4 → (54–72), 4 Meadows (1) 5 200 1.4%
#% increased damage on sprint recently (10–14) → (36–48) Meadows (1) 5 200 1.4%
#% increased damage per Combo hit (1.7–2.3) → (6–8) Meadows (1) 5 200 1.4%
+# to item quality 1 → (1–2) Swamp (43) 2 150 1.1%

Suffix (51)

Mod Value From (item level) Tiers Weight Share
#% increased ailment build-up (8–12) → (30–40) Meadows (1) 5 1000 3.7%
#% increased attack speed (1.7–2.3) → (6–8) Meadows (1) 5 1000 3.7%
#% increased critical strike chance (10–14) → (36–48) Meadows (1) 5 1000 3.7%
#% increased item attack speed (3–5) → (15–18) Meadows (1) 5 1000 3.7%
#% increased item critical strike chance (10–19) → (50–60) Meadows (1) 5 1000 3.7%
#% increased knockback (3.5–4.5) → (12–16) Meadows (1) 5 1000 3.7%
#% reduced cost (3.4–2.5) → (12.1–8.9) Meadows (1) 5 1000 3.7%
+#% critical strike damage (5–7) → (18–24) Meadows (1) 5 1000 3.7%
+#% critical strike damage (7–9) → (24–32) Meadows (1) 5 1000 3.7%
+#% life leech (0.17–0.23) → (0.6–0.8) Meadows (1) 5 1000 3.7%
+#% to item critical strike chance (0.5–1) → (3–4) Meadows (1) 5 800 3.0%
#% reduced stamina cost of attacks with this item (4–6) → (16–20) Meadows (1) 5 700 2.6%
#% increased bleed build-up (8–12) → (30–40) Meadows (1) 5 600 2.2%
#% increased burning build-up (14–18) → (48–64) Meadows (1) 5 600 2.2%
#% increased chill build-up (14–18) → (48–64) Meadows (1) 5 600 2.2%
#% increased poison build-up (7–9) → (24–32) Meadows (1) 5 600 2.2%
#% increased shock build-up (14–18) → (48–64) Meadows (1) 5 600 2.2%
#% increased stagger build-up (3.5–4.5) → (12–16) Meadows (1) 5 600 2.2%
#% reduced attack stamina cost (4.5–3.5) → (16–12) Meadows (1) 5 600 2.2%
#% increased Onslaught power (5–7) → (18–24) Meadows (1) 5 500 1.8%
#% increased ailment duration (5–7) → (18–24) Meadows (1) 5 500 1.8%
#% increased alternative attack area of effect (3.5–4.5) → (12–16) Meadows (1) 5 500 1.8%
#% increased alternative attack critical strike chance (10–14) → (36–48) Meadows (1) 5 500 1.8%
#% increased alternative attack knockback (3.5–4.5) → (12–16) Meadows (1) 5 500 1.8%
#% increased area of effect (3.5–4.5) → (12–16) Meadows (1) 5 500 1.8%
#% increased impale build-up (14–18) → (48–64) Meadows (1) 5 500 1.8%
#% increased impale duration (3.5–4.5) → (12–16) Meadows (1) 5 500 1.8%
#% increased stagger build-up with alternative attacks (5–7) → (18–24) Meadows (1) 5 500 1.8%
#% increased stagger build-up with blunt damage (3.5–4.5) → (12–16) Meadows (1) 5 500 1.8%
#% reduced melee stamina cost (3.4–2.5) → (12.1–8.9) Meadows (1) 5 500 1.8%
+# impale limit 1 → 2 Swamp (43) 3 500 1.8%
+#% alternative attack critical strike damage (8–12) → (30–40) Meadows (1) 5 500 1.8%
+#% onslaught chance (3.5–4.5) → (12–16) Meadows (1) 5 500 1.8%
#% increased bleed build-up (14–18) → (48–64) Meadows (1) 5 300 1.1%
#% increased burning build-up (10–15) → (46–60) Meadows (1) 5 300 1.1%
#% increased chill build-up (10–15) → (46–60) Meadows (1) 5 300 1.1%
#% increased poison build-up (10–15) → (46–60) Meadows (1) 5 300 1.1%
#% increased shock build-up (10–15) → (46–60) Meadows (1) 5 300 1.1%
#% increased stagger build-up (14–18) → (48–64) Meadows (1) 5 300 1.1%
#% reduced cost (4.5–3.5) → (16–12) Meadows (1) 5 300 1.1%
+#% critical strike damage (7–9) → (24–32) Meadows (1) 5 300 1.1%
#% increased ailment build-up on sprint recently (17–23) → (60–80) Meadows (1) 5 200 0.7%
#% increased attack speed on bleed recently (3.5–4.5) → (12–16) Meadows (1) 5 200 0.7%
#% increased attack speed on chain finishers (3.5–4.5) → (12–16) Meadows (1) 5 200 0.7%
#% increased bleed build-up against low life enemies (8–12) → (30–40) Meadows (1) 5 200 0.7%
#% increased critical strike chance against full life enemies (10–14) → (36–48) Meadows (1) 5 200 0.7%
#% increased critical strike chance against low life enemies (10–14) → (36–48) Meadows (1) 5 200 0.7%
#% increased critical strike chance against moving targets (10–14) → (36–48) Meadows (1) 5 200 0.7%
#% increased impale build-up airborne (41–55) → (143–193) Meadows (1) 5 200 0.7%
+# health on kill (2–3) → (6–8) Meadows (1) 5 200 0.7%
Restore #% of missing health with charged attacks on hit (0.7–0.9) → (2.4–3.2) Meadows (1) 5 200 0.7%

Essence only (3)

Never roll on their own: only the boss essence listed adds them.

Mod Type Value Source
#% chance on any hit to release chain lightning Prefix 12% Essence of Eikthyr
Every # s lightning strikes a random wet enemy within # m Suffix 1.4, 30 Essence of Eikthyr
Lightning hits have #% chance to chain to a random wet enemy nearby Suffix 35% Essence of Eikthyr

Tags

What the mod sees this item as. Properties choose the items they roll on by these tags.

can block, can parry, physical damage, slash damage, axe, melee, dual-wielded, uses stamina, weapon

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.