Crossbows¶
Every item of this type that can have properties, and the passives that work with it. All item bases: Item bases.
Crossbows have a magazine: additional projectiles become loaded bolts, and additional projectile chance is rolled once when a reload finishes. Each shot fires one bolt; holding the attack keeps firing at the fire rate, based on the crossbow's own reload time. A saved bolt keeps both the ammunition and the loaded shot.
Items (8)¶
| Name | Stats | Crafted at | Item level | |
|---|---|---|---|---|
| Arbalest | Pierce 200, Chop 140 | Black Forge | Mistlands | |
| Ripper | Pierce 220, Chop 160 | Black Forge | Ashlands | |
| Root Ripper | Pierce 220, Poison 10, Chop 160 | Black Forge | Ashlands | |
| Storm Ripper | Pierce 220, Lightning 10, Chop 160 | Black Forge | Ashlands | |
| Wound Ripper | Pierce 220, Chop 160 | Black Forge | Ashlands | |
| Frostfire Crossbow | Pierce 232, Fire 12, Frost 88, Chop 180 | Black Forge | Deep North | |
| Nord Crossbow | Pierce 264, Chop 180 | Black Forge | Deep North | |
| Thunderblood Crossbow | Pierce 274, Lightning 45, Chop 180 | Black Forge | Deep North |
Passives¶
Nodes of this weapon's branches in the passive tree, and nodes and mastery options whose bonuses name this weapon.
Keystones (2)¶
| Name | Effect | |
|---|---|---|
| Hail of Iron | ×2 crossbow loaded bolts ×1.3 crossbow fire rate ×0.4 crossbow damage |
|
| On the Move | +1 reload while moving ×0.4 crossbow reload speed Unfinished text |
Notables (14)¶
| Name | Effect | |
|---|---|---|
| Besieger's Stores | 10% reduced crossbow stamina cost 25% increased crossbow damage per type of bolt fired in the last 10 seconds 5% increased crossbow damage per point of bolt fired recently |
|
| Bolt Through the Gap | 30% increased crossbow critical strike chance 10% increased bolt projectile speed 40% increased crossbow critical strike chance with the first shot of a magazine |
|
| Crossbow's Press | 10% increased crossbow reload speed 10% increased bolt knockback |
|
| Drengr's Bolt | 20% increased crossbow damage 10% increased bolt projectile speed +15 Dexterity |
|
| Hailstring | +5% crossbow fire rate | |
| Helm on a Skewer | +20% crossbow critical strike damage 10% increased bolt knockback 40% increased crossbow critical strike damage with the last loaded shot |
|
| Iron Cadence | +5% crossbow fire rate | |
| Latch Click | 40% increased ailment build-up with crossbows 30% chance to reload instantly with crossbows |
|
| Loader's Hand | 20% increased crossbow reload speed on dodge recently 10% reduced crossbow stamina cost 15% increased crossbow fire rate on dodge recently |
|
| Marksman's Verdict | 30% increased crossbow critical strike chance +20% crossbow critical strike damage |
|
| Recoil Step | 25% increased bolt knockback on crit recently +15 Dexterity Crossbow recoil pushes you back a short step, away from where you aim. |
|
| Siege Crossbow | 10% increased crossbow reload speed 20% increased crossbow damage |
|
| Splintered Shield | 10% increased bolt knockback +1 loaded bolts |
|
| Swift Windlass | 10% increased crossbow reload speed +15 Dexterity |
Masteries (2)¶
| Option | Effect | |
|---|---|---|
| Piercing Charge | +1 crossbow projectile chain with charged attacks | |
| Winding Tumble | Reload starts with crossbows on dodge |
Small passives¶
| Stat | Nodes |
|---|---|
| 4% increased bolt knockback | 10 |
| 4% increased crossbow reload speed | 7 |
| 8% increased crossbow damage | 7 |
| +2% crossbow fire rate | 7 |
| 4% reduced crossbow stamina cost | 6 |
| 4% increased bow draw and reload speed | 4 |
| 12% increased crossbow critical strike chance | 4 |
| 16% increased ailment build-up with crossbows | 2 |
Referenced by¶
Passive Tree¶
Notables¶
| Name | Effect | |
|---|---|---|
| Through Enemy Ranks | 10% increased projectile speed +1 targets pierced by crossbow bolts |
Items¶
Mods (1)¶
| Mod | Type | Rolls on | From (item level) |
|---|---|---|---|
| +# targets pierced by crossbow bolts | Suffix | must be weapon; one of club or pickaxe | Unimplemented |
Mentioned in¶
Patch history¶
| Patch | Change |
|---|---|
| Patch 5.3.1 | Crossbows have a magazine: additional projectiles become loaded bolts, and additional projectile chance is rolled once when a reload finishes. Each shot fires one bolt; holding the attack keeps firing at the fire rate, based on the crossbow's own reload time. A saved bolt keeps both the ammunition and the loaded shot. |
Data from Path of Valheiman 5.3.6, extracted 2026-10-27.