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Monster Modifiers

Creatures with stars wear modifiers that change how they fight: faster, armoured, elemental, exploding on death and more. Their names show over the health bar, like "Swift Armored Greydwarf the Splitting".

Rarity

A creature's stars set its rarity, shown by the colour of its name and its glow. Each star brings modifiers; how many is a server setting.

Rarity Stars
Common 0
Magic 1–2
Rare 3–4
Unique 5+

Stars and modifiers also raise the quantity and rarity of what a creature drops.

Modifiers (26)

The description is the game's own. The values are the server defaults (hover a value for what it means): servers can change each of them, or scale them all with the Modifier strength setting.

Name Description Values
Swift Moves half again as fast. Movement speed: 1.40×
Furious Strikes a third more often. Attack speed: 1.18×
Armored Takes a third less physical damage, and moves slower for it. Physical damage taken: 0.70×
Movement speed: 0.85×
Warded Carries a rune ward over its health. Ward share: 0.40
Hardy Knits itself back together while nobody strikes it. Healing per second: 0.020
Burning Part of its blow is fire, and fire hurts it half as much. Elemental share: 0.22
Damage taken from its element: 0.50×
Chilling Part of its blow is frost, and frost hurts it half as much. Elemental share: 0.22
Damage taken from its element: 0.50×
Shocking Part of its blow is lightning, and lightning hurts it half as much. Elemental share: 0.22
Damage taken from its element: 0.50×
Venomous Part of its blow is poison, and poison hurts it half as much. Elemental share: 0.22
Damage taken from its element: 0.50×
Greedy Drinks a fifth of the harm it deals. Life drawn: 0.20
Keen Sees twice as far and calls its neighbours. Sight range: 2.00×
Steadfast Staggers three times slower. Stagger taken: 0.34×
Piercing Ignores half of armour and resistance. Armour ignored: 22
Resistance ignored: 0.12
Unbreakable Not on bosses No single blow takes more than a fifth of its maximum health. Largest single blow: 0.20
Headsman Finishes what is already wounded. Wounded below: 0.35
Finishing blow: 1.30×
Blast Bursts where it fell. The ground shows where. Fuse: 1.5 s
Reach: 4.0 m
Force: 0.60×
Rotten Leaves a poison pool behind it. Pool lifetime: 20 s
Pool reach: 3.0 m
Pool damage: 0.18×
Reeking Carries a cloud of poison with it. Cloud reach: 3.0 m
Cloud damage: 0.12×
Blink Steps behind you out of nowhere. Between steps: 7.0 s
Closest step: 4.0 m
Farthest step: 25.0 m
Gathering: 0.50 s
Mirror Not on bosses During its rune barrier, reflects 15% of ranged hit damage without preventing the hit. Between barriers: 10.0 s
Barrier lasts: 2.0 s
Reflected: 0.08
Runecarver Carves a rune under your feet. Step off it. Between runes: 6.0 s
Rune delay: 1.5 s
Rune reach: 3.0 m
Rune casting range: 20.0 m
Rune damage: 0.60×
Bound Not on bosses Shares its wounds with a neighbour through a rune thread. Thread reach: 8.0 m
Shared wounds: 0.50
Heir Its rune outlives it and passes to a neighbour. —
Leader Its pack is faster near it, and lost without it. Pack reach: 10.0 m
Pack speed: 1.20×
Fear after its death: 3.0 s
Splitting Not on bosses Falls apart into two lesser halves. Halves: 2
Health of a half: 0.50
Charger Rushes at you twice as fast until it swings. Between rushes: 8.0 s
Rush speed: 2.00×
Rush from: 6.0 m
Longest rush: 5.0 s

How modifiers are picked

  • Every modifier is equally likely, and a creature never wears the same one twice.
  • A creature wears at most one element: Burning, Chilling, Shocking, Venomous.
  • Blink never rolls on creatures indoors (dungeons and other interiors).
  • Summoned bosses never roll these by default: Bound, Mirror, Splitting, Unbreakable.

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.