Ailment¶
An effect applied by matching damage. Most ailments use an ailment gauge; impale uses stacks, while armour break and stagger have their own accumulation rules.
Referenced by¶
Passive Tree¶
Notables¶
| Name | Effect | |
|---|---|---|
| Blade's Furrow | 40% increased ailment build-up with swords | |
| Bloodied Edge | 40% increased ailment build-up with axes | |
| Caustic Wick | 40% increased ailment build-up with bombs +1 bounce |
|
| Circle of the Heavy Blow | 20% increased charged attack area of effect 80% increased ailment build-up with charged attacks |
|
| Creeping Blight | 40% increased ailment build-up | |
| First Sign of Sickness | 40% increased ailment build-up against full life enemies | |
| Frost and Flame | 40% increased ailment build-up 15% increased elemental damage |
|
| Hunter's Arrowhead | 40% increased ailment build-up with bows | |
| Hunter's Tooth | 40% increased ailment build-up with spears | |
| Iron Constitution | −10% duration of ailments on you | |
| Knife's Trace | 40% increased ailment build-up with knives | |
| Last Spark | 50% increased ailment build-up at low eitr | |
| Lasting Bloom | 20% increased ailment and buff duration for spores | |
| Latch Click | 40% increased ailment build-up with crossbows +30% crossbow instant action chance on reload start |
|
| Lingering Resonance | 20% increased ailment and buff duration | |
| Lingering Rot | 40% increased ailment build-up | |
| Lingering Sickness | 15% increased ailment duration | |
| Rune of Judgement | 40% increased ailment build-up with scepters | |
| Runic Imprint | 40% increased ailment build-up with staves | |
| Seal of Affliction | 40% increased ailment build-up | |
| Shrapnel Wound | 40% increased ailment build-up with bombs 5% increased bomb attack speed |
|
| Sickness of the Last Hour | 40% increased ailment build-up against low life enemies | |
| Split Carapace | +25% ailment effect armour break | |
| Swift Fray | 5% increased melee attack speed 40% increased ailment build-up in melee |
|
| Troll-Blooded | −10% duration of ailments on you | |
| Wound From the Gloom | 40% increased ailment build-up on an unaware target |
Small passives¶
| Stat | Nodes |
|---|---|
| 16% increased ailment build-up | 8 |
| 16% increased ailment build-up with bombs | 7 |
| 16% increased ailment build-up with scepters | 5 |
| −4% duration of ailments on you | 4 |
| 16% increased ailment build-up on an unaware target | 4 |
| 16% increased ailment build-up with bows | 3 |
| 16% increased ailment build-up against low life enemies | 3 |
| 8% increased ailment and buff duration for spores | 3 |
| 16% increased ailment build-up with staves | 2 |
| +10% ailment effect armour break | 2 |
| 16% increased ailment build-up against full life enemies | 2 |
| 20% increased ailment build-up at low eitr | 2 |
| 8% increased ailment and buff duration for ice crystals | 2 |
| 16% increased ailment build-up with spears | 2 |
| 16% increased ailment build-up with swords | 2 |
| 16% increased ailment build-up with axes | 2 |
| 16% increased ailment build-up with crossbows | 2 |
| 16% increased ailment build-up with knives | 2 |
| 6% increased ailment duration | 2 |
| 8% increased ailment and buff duration | 1 |
| 20% increased ailment build-up on sprint recently | 1 |
Items¶
Mods (32)
| Mod | Type | Rolls on | From (item level) |
|---|---|---|---|
| #% increased ailment and buff duration | Suffix | must be armour; one of rune-shield-based | Meadows (1) |
| #% increased ailment and buff duration | Suffix | must be shield; one of rune-shield-based | Meadows (1) |
| #% increased ailment and buff duration | Suffix | must be armour, armour-based and evasion-based | Meadows (1) |
| #% increased ailment and buff duration | Suffix | must be shield, armour-based and evasion-based | Meadows (1) |
| #% increased ailment and buff duration | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
| #% increased ailment and buff duration for ice crystals | Suffix | must be jewel and Dexterity jewel | Meadows (1) |
| #% increased ailment and buff duration for spores | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
| #% increased ailment and buff duration while rested | Suffix | must be armour, armour-based and evasion-based | Meadows (1) |
| #% increased ailment and buff duration while rested | Suffix | must be shield, armour-based and evasion-based | Meadows (1) |
| #% increased ailment build-up | Suffix | must be weapon | Meadows (1) |
| #% increased ailment build-up | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased ailment build-up against full life enemies | Suffix | must be jewel and Dexterity jewel | Meadows (1) |
| #% increased ailment build-up against low life enemies | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased ailment build-up at low eitr | Suffix | must be jewel and Intelligence jewel | Meadows (1) |
| #% increased ailment build-up at night | Suffix | must be weapon; one of bomb, knife or trap | Meadows (1) |
| #% increased ailment build-up on an unaware target | Suffix | must be weapon; one of bomb, knife or trap | Meadows (1) |
| #% increased ailment build-up on an unaware target | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
| #% increased ailment build-up on crit recently | Suffix | must be weapon; one of blood magic, elemental magic or sceptre | Meadows (1) |
| #% increased ailment build-up on sprint recently | Suffix | must be weapon; one of axe, crossbow or spear | Meadows (1) |
| #% increased ailment build-up with axes | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased ailment build-up with bombs | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
| #% increased ailment build-up with bows | Suffix | must be jewel and Dexterity jewel | Meadows (1) |
| #% increased ailment build-up with crossbows | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased ailment build-up with knives | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
| #% increased ailment build-up with scepters | Suffix | must be jewel and Intelligence jewel | Meadows (1) |
| #% increased ailment build-up with scepters | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) |
| #% increased ailment build-up with spears | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased ailment build-up with staves | Suffix | must be jewel and Intelligence jewel | Meadows (1) |
| #% increased ailment build-up with swords | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) |
| #% increased ailment duration | Suffix | must be weapon; one of axe, crossbow or spear | Meadows (1) |
| #% increased ailment duration | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
| +#% ailment effect armour break | Suffix | must be jewel and Strength jewel | Meadows (1) |
Uniques (1)¶
Mentioned in¶
- Ailment gauge
- Ailments and resistances
- Build-up
- Damage gained as extra
- Elemental damage and ailments
- Physical damage
- Stagger
- Thorns
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.