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Ailment

An effect applied by matching damage. Most ailments use an ailment gauge; impale uses stacks, while armour break and stagger have their own accumulation rules.

Referenced by

Passive Tree

Notables

Name Effect
Blade's Furrow 40% increased ailment build-up with swords
Bloodied Edge 40% increased ailment build-up with axes
Caustic Wick 40% increased ailment build-up with bombs
+1 bounce
Circle of the Heavy Blow 20% increased charged attack area of effect
80% increased ailment build-up with charged attacks
Creeping Blight 40% increased ailment build-up
First Sign of Sickness 40% increased ailment build-up against full life enemies
Frost and Flame 40% increased ailment build-up
15% increased elemental damage
Hunter's Arrowhead 40% increased ailment build-up with bows
Hunter's Tooth 40% increased ailment build-up with spears
Iron Constitution −10% duration of ailments on you
Knife's Trace 40% increased ailment build-up with knives
Last Spark 50% increased ailment build-up at low eitr
Lasting Bloom 20% increased ailment and buff duration for spores
Latch Click 40% increased ailment build-up with crossbows
+30% crossbow instant action chance on reload start
Lingering Resonance 20% increased ailment and buff duration
Lingering Rot 40% increased ailment build-up
Lingering Sickness 15% increased ailment duration
Rune of Judgement 40% increased ailment build-up with scepters
Runic Imprint 40% increased ailment build-up with staves
Seal of Affliction 40% increased ailment build-up
Shrapnel Wound 40% increased ailment build-up with bombs
5% increased bomb attack speed
Sickness of the Last Hour 40% increased ailment build-up against low life enemies
Split Carapace +25% ailment effect armour break
Swift Fray 5% increased melee attack speed
40% increased ailment build-up in melee
Troll-Blooded −10% duration of ailments on you
Wound From the Gloom 40% increased ailment build-up on an unaware target

Small passives

Stat Nodes
16% increased ailment build-up 8
16% increased ailment build-up with bombs 7
16% increased ailment build-up with scepters 5
−4% duration of ailments on you 4
16% increased ailment build-up on an unaware target 4
16% increased ailment build-up with bows 3
16% increased ailment build-up against low life enemies 3
8% increased ailment and buff duration for spores 3
16% increased ailment build-up with staves 2
+10% ailment effect armour break 2
16% increased ailment build-up against full life enemies 2
20% increased ailment build-up at low eitr 2
8% increased ailment and buff duration for ice crystals 2
16% increased ailment build-up with spears 2
16% increased ailment build-up with swords 2
16% increased ailment build-up with axes 2
16% increased ailment build-up with crossbows 2
16% increased ailment build-up with knives 2
6% increased ailment duration 2
8% increased ailment and buff duration 1
20% increased ailment build-up on sprint recently 1

Items

Mods (32)
Mod Type Rolls on From (item level)
#% increased ailment and buff duration Suffix must be armour; one of rune-shield-based Meadows (1)
#% increased ailment and buff duration Suffix must be shield; one of rune-shield-based Meadows (1)
#% increased ailment and buff duration Suffix must be armour, armour-based and evasion-based Meadows (1)
#% increased ailment and buff duration Suffix must be shield, armour-based and evasion-based Meadows (1)
#% increased ailment and buff duration Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1)
#% increased ailment and buff duration for ice crystals Suffix must be jewel and Dexterity jewel Meadows (1)
#% increased ailment and buff duration for spores Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1)
#% increased ailment and buff duration while rested Suffix must be armour, armour-based and evasion-based Meadows (1)
#% increased ailment and buff duration while rested Suffix must be shield, armour-based and evasion-based Meadows (1)
#% increased ailment build-up Suffix must be weapon Meadows (1)
#% increased ailment build-up Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased ailment build-up against full life enemies Suffix must be jewel and Dexterity jewel Meadows (1)
#% increased ailment build-up against low life enemies Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased ailment build-up at low eitr Suffix must be jewel and Intelligence jewel Meadows (1)
#% increased ailment build-up at night Suffix must be weapon; one of bomb, knife or trap Meadows (1)
#% increased ailment build-up on an unaware target Suffix must be weapon; one of bomb, knife or trap Meadows (1)
#% increased ailment build-up on an unaware target Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1)
#% increased ailment build-up on crit recently Suffix must be weapon; one of blood magic, elemental magic or sceptre Meadows (1)
#% increased ailment build-up on sprint recently Suffix must be weapon; one of axe, crossbow or spear Meadows (1)
#% increased ailment build-up with axes Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased ailment build-up with bombs Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1)
#% increased ailment build-up with bows Suffix must be jewel and Dexterity jewel Meadows (1)
#% increased ailment build-up with crossbows Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased ailment build-up with knives Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1)
#% increased ailment build-up with scepters Suffix must be jewel and Intelligence jewel Meadows (1)
#% increased ailment build-up with scepters Suffix must be jewel and Strength–Intelligence jewel Meadows (1)
#% increased ailment build-up with spears Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased ailment build-up with staves Suffix must be jewel and Intelligence jewel Meadows (1)
#% increased ailment build-up with swords Suffix must be jewel and Strength–Intelligence jewel Meadows (1)
#% increased ailment duration Suffix must be weapon; one of axe, crossbow or spear Meadows (1)
#% increased ailment duration Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1)
+#% ailment effect armour break Suffix must be jewel and Strength jewel Meadows (1)

Uniques (1)

Amber of the First Root

Mentioned in

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.