Nord Knucklechains¶
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fist weapon · dual-wielded
Wrap your fists in the hardest of metals, to ensure your foes feel the strength behind your blows.
Stats¶
| Stat | Quality 1 | Quality 2 | Quality 3 | Quality 4 |
|---|---|---|---|---|
| Blunt | 114 | 114 | 114 | 114 |
| Slash | 0 | 8 | 16 | 24 |
| Block power | 5 | 6 | 7 | 8 |
| Parry bonus | 6x | 6x | 6x | 6x |
| Knockback | 20 | 20 | 20 | 20 |
| Backstab | 6x | 6x | 6x | 6x |
| Use stamina | 14 | 14 | 14 | 14 |
| Durability | 400 | 450 | 500 | 550 |
| Weight | 2 | 2 | 2 | 2 |
Recipe¶
Black Forge · station level 4
| Material | Craft | To 2 | To 3 | To 4 | |
|---|---|---|---|---|---|
| Bloodgold | 20 | 10 | 20 | 30 | |
| Mould: Nord Knucklechains | 1 | 0 | 0 | 0 | |
| Timberwood | 10 | 5 | 10 | 15 | |
| Iron Protection Idol | 1 | 0 | 0 | 0 |
Item level¶
Crafted items are item level 246 (Deep North): this sets which property tiers they can roll.
Mods¶
Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.
Prefix (25)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased ailment damage | (3.5–4.5) → (12–16) | Meadows (1) | 5 | 1000 | 7.8% |
| #% increased damage | (5–7) → (18–24) | Meadows (1) | 5 | 1000 | 7.8% |
| #% increased item damage | (6–10) → (31–40) | Meadows (1) | 5 | 1000 | 7.8% |
| #% increased bleed damage | (7–9) → (24–32) | Meadows (1) | 5 | 600 | 4.7% |
| #% increased burning damage | (7–9) → (24–32) | Meadows (1) | 5 | 600 | 4.7% |
| #% increased chill effect | (7–9) → (24–32) | Meadows (1) | 5 | 600 | 4.7% |
| #% increased elemental damage | (5–7) → (18–24) | Meadows (1) | 5 | 600 | 4.7% |
| #% increased fire damage | (5–7) → (18–24) | Meadows (1) | 5 | 600 | 4.7% |
| #% increased frost damage | (5–7) → (18–24) | Meadows (1) | 5 | 600 | 4.7% |
| #% increased lightning damage | (5–7) → (18–24) | Meadows (1) | 5 | 600 | 4.7% |
| #% increased physical damage | (5–7) → (18–24) | Meadows (1) | 5 | 600 | 4.7% |
| #% increased poison damage | (5–7) → (18–24) | Meadows (1) | 5 | 600 | 4.7% |
| #% increased poison damage over time | (7–9) → (24–32) | Meadows (1) | 5 | 600 | 4.7% |
| #% increased shock effect | (7–9) → (24–32) | Meadows (1) | 5 | 600 | 4.7% |
| #% increased piercing damage | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 3.9% |
| #% increased projectile damage | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 3.9% |
| #% increased unarmed damage | (5.5–7.5) → (19–26) | Meadows (1) | 5 | 500 | 3.9% |
| #% increased damage | (7–9) → (24–32) | Meadows (1) | 5 | 300 | 2.4% |
| #% increased damage against beasts | (7–9) → (24–32) | Meadows (1) | 5 | 200 | 1.6% |
| #% increased damage against distant enemies | (7–9) → (24–32) | Meadows (1) | 5 | 200 | 1.6% |
| #% increased damage against frozen targets | (7–9) → (24–32) | Meadows (1) | 5 | 200 | 1.6% |
| #% increased damage on consecutive hits recently | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 1.6% |
| #% increased damage on sprint recently | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 1.6% |
| +# unarmed damage per # points of "Strength" | (0.35–0.45), 12 → (1.2–1.6), 12 | Meadows (1) | 5 | 200 | 1.6% |
| +# to item quality | 1 → (1–2) | Swamp (43) | 2 | 150 | 1.2% |
Suffix (39)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased ailment build-up | (8–12) → (30–40) | Meadows (1) | 5 | 1000 | 4.5% |
| #% increased attack speed | (1.7–2.3) → (6–8) | Meadows (1) | 5 | 1000 | 4.5% |
| #% increased critical strike chance | (10–14) → (36–48) | Meadows (1) | 5 | 1000 | 4.5% |
| #% increased item attack speed | (3–5) → (15–18) | Meadows (1) | 5 | 1000 | 4.5% |
| #% increased item critical strike chance | (10–19) → (50–60) | Meadows (1) | 5 | 1000 | 4.5% |
| #% increased knockback | (3.5–4.5) → (12–16) | Meadows (1) | 5 | 1000 | 4.5% |
| #% reduced cost | (3.4–2.5) → (12.1–8.9) | Meadows (1) | 5 | 1000 | 4.5% |
| +#% critical strike damage | (5–7) → (18–24) | Meadows (1) | 5 | 1000 | 4.5% |
| +#% critical strike damage | (7–9) → (24–32) | Meadows (1) | 5 | 1000 | 4.5% |
| +#% life leech | (0.17–0.23) → (0.6–0.8) | Meadows (1) | 5 | 1000 | 4.5% |
| +#% to item critical strike chance | (0.5–1) → (3–4) | Meadows (1) | 5 | 800 | 3.6% |
| #% reduced stamina cost of attacks with this item | (4–6) → (16–20) | Meadows (1) | 5 | 700 | 3.2% |
| #% increased bleed build-up | (8–12) → (30–40) | Meadows (1) | 5 | 600 | 2.7% |
| #% increased burning build-up | (14–18) → (48–64) | Meadows (1) | 5 | 600 | 2.7% |
| #% increased chill build-up | (14–18) → (48–64) | Meadows (1) | 5 | 600 | 2.7% |
| #% increased poison build-up | (7–9) → (24–32) | Meadows (1) | 5 | 600 | 2.7% |
| #% increased shock build-up | (14–18) → (48–64) | Meadows (1) | 5 | 600 | 2.7% |
| #% increased stagger build-up | (3.5–4.5) → (12–16) | Meadows (1) | 5 | 600 | 2.7% |
| #% reduced attack stamina cost | (4.5–3.5) → (16–12) | Meadows (1) | 5 | 600 | 2.7% |
| #% increased alternative attack speed | (2.5–3.4) → (8.9–12.1) | Meadows (1) | 5 | 500 | 2.3% |
| #% increased chill duration | (3.5–4.5) → (12–16) | Meadows (1) | 5 | 500 | 2.3% |
| #% increased impale build-up | (14–18) → (48–64) | Meadows (1) | 5 | 500 | 2.3% |
| #% increased sneak attack damage | (10–14) → (36–48) | Meadows (1) | 5 | 500 | 2.3% |
| #% increased stagger build-up with alternative attacks | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 2.3% |
| #% reduced bow draw stamina cost | (4.5–3.5) → (16–12) | Meadows (1) | 5 | 500 | 2.3% |
| #% increased burning build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.4% |
| #% increased chill build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.4% |
| #% increased poison build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.4% |
| #% increased shock build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.4% |
| #% increased stagger build-up | (14–18) → (48–64) | Meadows (1) | 5 | 300 | 1.4% |
| +#% critical strike damage | (7–9) → (24–32) | Meadows (1) | 5 | 300 | 1.4% |
| #% increased attack speed against staggered targets | (1.7–2.3) → (6–8) | Meadows (1) | 5 | 200 | 0.9% |
| #% increased attack speed on crit recently | (4–6) → (15–20) | Meadows (1) | 5 | 200 | 0.9% |
| #% increased chill build-up against wet targets | (8–12) → (30–40) | Meadows (1) | 5 | 200 | 0.9% |
| #% increased critical strike chance against distant enemies | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 0.9% |
| #% increased critical strike chance on sprint recently | (20–28) → (71–97) | Meadows (1) | 5 | 200 | 0.9% |
| #% increased knockback on sprint recently | (7–9) → (24–32) | Meadows (1) | 5 | 200 | 0.9% |
| +# stamina on kill | (3–5) → (12–16) | Meadows (1) | 5 | 200 | 0.9% |
| +#% critical strike damage against moving targets | (8–12) → (30–40) | Meadows (1) | 5 | 200 | 0.9% |
Essence only (3)¶
Never roll on their own: only the boss essence listed adds them.
| Mod | Type | Value | Source |
|---|---|---|---|
| #% chance on any hit to release chain lightning | Prefix | 12% | Essence of Eikthyr |
| Every # s lightning strikes a random wet enemy within # m | Suffix | 1.4, 30 | Essence of Eikthyr |
| Lightning hits have #% chance to chain to a random wet enemy nearby | Suffix | 35% | Essence of Eikthyr |
Tags¶
What the mod sees this item as. Properties choose the items they roll on by these tags.
can block, can parry, blunt damage, physical damage, fist weapon, melee, dual-wielded, uses stamina, weapon
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.