Storm Fang¶
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bow · two-handed
Let your arrows fly as swift as the lightning strikes.
Stats¶
| Stat | Quality 1 | Quality 2 | Quality 3 | Quality 4 |
|---|---|---|---|---|
| Pierce | 82 | 86 | 90 | 94 |
| Lightning | 10 | 10 | 10 | 10 |
| Spirit | 0 | 5 | 10 | 15 |
| Knockback | 25 | 25 | 25 | 25 |
| Backstab | 3x | 3x | 3x | 3x |
| Durability | 300 | 350 | 400 | 450 |
| Weight | 1.5 | 1.5 | 1.5 | 1.5 |
| Movement speed | -5% | -5% | -5% | -5% |
Recipe¶
Black Forge · station level 4
| Material | Craft | To 2 | To 3 | To 4 | |
|---|---|---|---|---|---|
| Ash Fang | 1 | 0 | 0 | 0 | |
| Flametal | 5 | 5 | 10 | 15 | |
| Iolite | 1 | 1 | 2 | 3 | |
| Flametal Battle Idol | 1 | 0 | 0 | 0 |
Item level¶
Crafted items are item level 246 (Deep North): this sets which property tiers they can roll.
Mods¶
Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.
Prefix (25)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased ailment damage | (5–7) → (18–24) | Meadows (1) | 5 | 1000 | 7.7% |
| #% increased damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 1000 | 7.7% |
| #% increased item damage | (6–10) → (31–40) | Meadows (1) | 5 | 1000 | 7.7% |
| #% increased bleed damage | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 4.6% |
| #% increased burning damage | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 4.6% |
| #% increased chill effect | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 4.6% |
| #% increased elemental damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.6% |
| #% increased fire damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.6% |
| #% increased frost damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.6% |
| #% increased lightning damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.6% |
| #% increased physical damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.6% |
| #% increased poison damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.6% |
| #% increased poison damage over time | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 4.6% |
| #% increased shock effect | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 4.6% |
| #% increased piercing damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 500 | 3.8% |
| #% increased projectile damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 500 | 3.8% |
| #% increased ranged damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 500 | 3.8% |
| #% increased shooting damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 500 | 3.8% |
| #% increased damage | (15–21) → (54–72) | Meadows (1) | 5 | 300 | 2.3% |
| #% increased damage against beasts | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 1.5% |
| #% increased damage against distant enemies | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 1.5% |
| #% increased damage against frozen targets | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 1.5% |
| #% increased damage on consecutive hits recently | (15–21) → (54–72) | Meadows (1) | 5 | 200 | 1.5% |
| #% increased damage on sprint recently | (15–21) → (54–72) | Meadows (1) | 5 | 200 | 1.5% |
| +# to item quality | 1 → (1–2) | Swamp (43) | 2 | 150 | 1.1% |
Suffix (56)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased ailment build-up | (12–18) → (45–60) | Meadows (1) | 5 | 1000 | 3.5% |
| #% increased attack speed | (2.6–3.4) → (9–12) | Meadows (1) | 5 | 1000 | 3.5% |
| #% increased critical strike chance | (15–21) → (54–72) | Meadows (1) | 5 | 1000 | 3.5% |
| #% increased item attack speed | (3–5) → (15–18) | Meadows (1) | 5 | 1000 | 3.5% |
| #% increased item critical strike chance | (10–19) → (50–60) | Meadows (1) | 5 | 1000 | 3.5% |
| #% increased knockback | (5–7) → (18–24) | Meadows (1) | 5 | 1000 | 3.5% |
| #% increased shot accuracy | (5–7) → (18–24) | Meadows (1) | 5 | 1000 | 3.5% |
| #% reduced cost | (5.1–3.8) → (18.2–13.3) | Meadows (1) | 5 | 1000 | 3.5% |
| +#% critical strike damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 1000 | 3.5% |
| +#% critical strike damage | (10–14) → (36–48) | Meadows (1) | 5 | 1000 | 3.5% |
| +#% life leech | (0.26–0.34) → (0.9–1.2) | Meadows (1) | 5 | 1000 | 3.5% |
| +#% to item critical strike chance | (0.5–1) → (3–4) | Meadows (1) | 5 | 800 | 2.8% |
| #% increased bleed build-up | (12–18) → (45–60) | Meadows (1) | 5 | 600 | 2.1% |
| #% increased burning build-up | (21–27) → (72–96) | Meadows (1) | 5 | 600 | 2.1% |
| #% increased chill build-up | (21–27) → (72–96) | Meadows (1) | 5 | 600 | 2.1% |
| #% increased poison build-up | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 2.1% |
| #% increased shock build-up | (21–27) → (72–96) | Meadows (1) | 5 | 600 | 2.1% |
| #% increased stagger build-up | (5–7) → (18–24) | Meadows (1) | 5 | 600 | 2.1% |
| #% reduced attack stamina cost | (7–5) → (24–18) | Meadows (1) | 5 | 600 | 2.1% |
| #% increased alternative attack speed | (3.8–5.1) → (13.3–18.2) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased arrow and bolt range | (10–14) → (36–48) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased chill duration | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased draw and reload speed | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased impale build-up | (21–27) → (72–96) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased projectile speed | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased ranged critical strike chance | (15–21) → (54–72) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased sneak attack damage | (15–21) → (54–72) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased stagger build-up with alternative attacks | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 500 | 1.7% |
| #% reduced bow draw stamina cost | (7–5) → (24–18) | Meadows (1) | 5 | 500 | 1.7% |
| #% reduced shooting stamina cost | (5.1–3.8) → (18.2–13.3) | Meadows (1) | 5 | 500 | 1.7% |
| +# arrows per bow shot | 2 → 3 | Swamp (43) | 3 | 500 | 1.7% |
| +# bounce | 1 | Swamp (43) | 3 | 500 | 1.7% |
| +# projectile chain | 1 | Swamp (43) | 3 | 500 | 1.7% |
| +#% shooting chance to spend nothing | (10–14) → (36–48) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased burning build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.0% |
| #% increased chill build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.0% |
| #% increased poison build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.0% |
| #% increased shock build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.0% |
| #% overflowing chance to chain an additional time | (8–12) → (34–42) | Meadows (1) | 5 | 300 | 1.0% |
| #% overflowing chance to fire an additional projectile | (8–12) → (34–42) | Meadows (1) | 5 | 300 | 1.0% |
| #% overflowing chance to ricochet an additional time | (8–12) → (34–42) | Meadows (1) | 5 | 300 | 1.0% |
| #% reduced cost | (7–5) → (24–18) | Meadows (1) | 5 | 300 | 1.0% |
| +#% critical strike damage | (10–14) → (36–48) | Meadows (1) | 5 | 300 | 1.0% |
| #% increased arrow and bolt range while standing still | (15–21) → (54–72) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased attack speed against staggered targets | (2.6–3.4) → (9–12) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased attack speed on crit recently | (6–9) → (22.5–30) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased bow draw speed per # points of "Dexterity" | (0.5–0.65), 5 → (1.8–2.4), 5 | Meadows (1) | 5 | 200 | 0.7% |
| #% increased chill build-up against wet targets | (12–18) → (45–60) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased critical strike chance against distant enemies | (15–21) → (54–72) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased critical strike chance on sprint recently | (30–42) → (106–146) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased draw and reload speed on dodge recently | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased knockback on sprint recently | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased shot accuracy if started at full stamina | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased shot accuracy while standing still | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 200 | 0.7% |
| +# stamina on kill | (4–8) → (18–24) | Meadows (1) | 5 | 200 | 0.7% |
| +#% critical strike damage against moving targets | (12–18) → (45–60) | Meadows (1) | 5 | 200 | 0.7% |
Essence only (3)¶
Never roll on their own: only the boss essence listed adds them.
| Mod | Type | Value | Source |
|---|---|---|---|
| #% chance on any hit to release chain lightning | Prefix | 18% | Essence of Eikthyr |
| Every # s lightning strikes a random wet enemy within # m | Suffix | 1.4, 45 | Essence of Eikthyr |
| Lightning hits have #% chance to chain to a random wet enemy nearby | Suffix | 52% | Essence of Eikthyr |
Tags¶
What the mod sees this item as. Properties choose the items they roll on by these tags.
elemental damage, lightning damage, physical damage, pierce damage, bow, ranged, shooting weapon, two-handed, weapon
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.