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Patch 6.0.4

What changed in the game data from 6.0.3 to 6.0.4, found by comparing the two versions. Struck text is gone, marked text is new. Only the data is compared: a change to how the code works doesn't show here.

Monster Modifiers

Changed (1)

Name Change
Deathward While it lives, the creatures around → linked to it cannot fall more than 15% of health below 1 → the health → healthiest of them.
Health gap: 15%

Values

New (8)

Name Change
Enemy effects: distance at which they reach the long-range share 60 m
Enemy effects: distance from the camera up to which brightness is not reduced 12 m
Enemy effects: harmful ground areas and explosions never fall below this share of brightness 35%
Enemy effects: overlapping effects share a brightness budget of this many full effects 1.8 x
Enemy effects: share of their brightness kept at full night or in the dark 22%
Enemy effects: the budget never takes one effect below this share of brightness, Enemy effects: share of their brightness kept at long range 30%
Enemy effects: warnings of an incoming blow never fall below this share of brightness 55%

Keywords

Changed (1)

Name Change
Rune shield A protective layer that → in absorbs → front of health: it takes only the damage left after every reduction (resistances, before → block, block → armour and armour → the rest). Spirit and poison damage bypass it. After a pause without damage, the shield recharges; recharge delay and regeneration control this recovery.

Data from Path of Valheiman 6.0.6, extracted 2026-11-09.