Patch 6.0.4¶
What changed in the game data from 6.0.3 to 6.0.4, found by comparing the two versions. Struck text is gone, marked text is new. Only the data is compared: a change to how the code works doesn't show here.
Monster Modifiers¶
Changed (1)¶
| Name | Change |
|---|---|
| Deathward | While it lives, the creatures Health gap: 15% |
Values¶
New (8)¶
| Name | Change |
|---|---|
| Enemy effects: distance at which they reach the long-range share | 60 m |
| Enemy effects: distance from the camera up to which brightness is not reduced | 12 m |
| Enemy effects: harmful ground areas and explosions never fall below this share of brightness | 35% |
| Enemy effects: overlapping effects share a brightness budget of this many full effects | 1.8 x |
| Enemy effects: share of their brightness kept at full night or in the dark | 22% |
| Enemy effects: the budget never takes one effect below this share of brightness, Enemy effects: share of their brightness kept at long range | 30% |
| Enemy effects: warnings of an incoming blow never fall below this share of brightness | 55% |
Keywords¶
Changed (1)¶
| Name | Change |
|---|---|
| Rune shield | A protective layer |
Data from Path of Valheiman 6.0.6, extracted 2026-11-09.