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Enchantment scrolls

Three kinds of scroll open enchantments. They are kept in the bag as currency. Right-click to learn: the scroll teaches its enchantments to the character that reads it and is used up. A scroll whose enchantments the character already knows is not spent. See all enchantments.

Scroll of Enchantment

Opens the enchantments of its theme. The scroll's stage (I to V) sets the highest tier it opens. Reading a higher stage also opens the tiers in between; a scroll of a stage you already have, or lower, teaches nothing.

Stage Opens
I Opens these enchantments from T5 to T5
II Opens these enchantments from T5 to T4
III Opens these enchantments from T5 to T3
IV Opens these enchantments from T5 to T2
V Opens these enchantments from T5 to T1

Where theme scrolls drop

Each loot drop from these sources has a chance to add a Scroll of Enchantment (when the server lets that source drop currency):

Source Chance
Boss 60%
Elite creature with 2 or more stars 8%
Elite creature with 1 star 4%
Dungeon chest 12%
Chest 3%

The scroll's stage follows the level of what it drops from: the stage of the biome that level belongs to. A boss without a level of its own counts by its biome, and the ocean counts as stage II.

Stage Biomes
I Meadows, Black Forest
II Swamp
III Mountain
IV Plains
V Mistlands, Ashlands, Deep North

The theme is picked at random among the themes that have enchantments and that the character hasn't yet opened up to that stage. When every theme is, no scroll drops: what you already know never drops.

Fire

Scroll of Enchantment: Fire I · Scroll of Enchantment: Fire II · Scroll of Enchantment: Fire III · Scroll of Enchantment: Fire IV · Scroll of Enchantment: Fire V

Enchantment Place Goes on
Adds # fire damage Prefix Axes, Swords, Clubs, Knives, Spears, Polearms, Bows, Crossbows, Staffs, Pickaxes
+#% to fire resistance Suffix Shields, Helmets, Chests, Legs, Capes
#% increased burning build-up Suffix Axes, Swords, Clubs, Knives, Spears, Polearms, Bows, Crossbows, Staffs, Pickaxes
#% reduced burning duration on you Suffix Helmets, Chests, Legs, Capes
+#% to fire resistance Suffix Jewellery

Frost

Scroll of Enchantment: Frost I · Scroll of Enchantment: Frost II · Scroll of Enchantment: Frost III · Scroll of Enchantment: Frost IV · Scroll of Enchantment: Frost V

Enchantment Place Goes on
Adds # frost damage Prefix Axes, Swords, Clubs, Knives, Spears, Polearms, Bows, Crossbows, Staffs, Pickaxes
+#% to frost resistance Suffix Shields, Helmets, Chests, Legs, Capes
#% increased chill build-up Suffix Axes, Swords, Clubs, Knives, Spears, Polearms, Bows, Crossbows, Staffs, Pickaxes
#% reduced chill duration on you Suffix Helmets, Chests, Legs, Capes
+#% to frost resistance Suffix Jewellery

Lightning

Scroll of Enchantment: Lightning I · Scroll of Enchantment: Lightning II · Scroll of Enchantment: Lightning III · Scroll of Enchantment: Lightning IV · Scroll of Enchantment: Lightning V

Enchantment Place Goes on
Adds # lightning damage Prefix Axes, Swords, Clubs, Knives, Spears, Polearms, Bows, Crossbows, Staffs, Pickaxes
+#% to lightning resistance Suffix Shields, Helmets, Chests, Legs, Capes
#% increased shock build-up Suffix Axes, Swords, Clubs, Knives, Spears, Polearms, Bows, Crossbows, Staffs, Pickaxes
#% reduced shock duration on you Suffix Helmets, Chests, Legs, Capes
+#% to lightning resistance Suffix Jewellery

Poison

Scroll of Enchantment: Poison I · Scroll of Enchantment: Poison II · Scroll of Enchantment: Poison III · Scroll of Enchantment: Poison IV · Scroll of Enchantment: Poison V

Enchantment Place Goes on
Adds # poison damage Prefix Axes, Swords, Clubs, Knives, Spears, Polearms, Bows, Crossbows, Staffs, Pickaxes
+#% to poison resistance Suffix Shields, Helmets, Chests, Legs, Capes
#% increased poison build-up Suffix Axes, Swords, Clubs, Knives, Spears, Polearms, Bows, Crossbows, Staffs, Pickaxes
#% reduced poison duration on you Suffix Helmets, Chests, Legs, Capes
+#% to poison resistance Suffix Jewellery

Spirit

Scroll of Enchantment: Spirit I · Scroll of Enchantment: Spirit II · Scroll of Enchantment: Spirit III · Scroll of Enchantment: Spirit IV · Scroll of Enchantment: Spirit V

Enchantment Place Goes on
Adds # spirit damage Prefix Axes, Swords, Clubs, Knives, Spears, Polearms, Bows, Crossbows, Staffs, Pickaxes

War

Scroll of Enchantment: War I · Scroll of Enchantment: War II · Scroll of Enchantment: War III · Scroll of Enchantment: War IV · Scroll of Enchantment: War V

Enchantment Place Goes on
#% increased item damage Prefix Axes, Swords, Clubs, Knives, Spears, Polearms, Bows, Crossbows, Staffs, Pickaxes
Adds # slashing damage Prefix Axes, Swords, Knives
Adds # piercing damage Prefix Knives, Spears, Polearms, Bows, Crossbows, Pickaxes
Adds # blunt damage Prefix Clubs, Staffs
#% increased item attack speed Suffix Axes, Swords, Clubs, Knives, Spears, Polearms, Bows, Crossbows, Pickaxes
#% increased item critical strike chance Suffix Axes, Swords, Clubs, Knives, Spears, Polearms, Bows, Crossbows, Staffs, Pickaxes
+#% to item critical strike chance Suffix Axes, Swords, Clubs, Knives, Spears, Polearms, Bows, Crossbows, Staffs, Pickaxes
#% increased stagger resistance Suffix Helmets, Chests, Legs, Capes

Warding

Scroll of Enchantment: Warding I · Scroll of Enchantment: Warding II · Scroll of Enchantment: Warding III · Scroll of Enchantment: Warding IV · Scroll of Enchantment: Warding V

Enchantment Place Goes on
#% increased item armour Prefix Helmets, Chests, Legs, Capes
#% increased item evasion rating Prefix
#% increased item rune shield Prefix
#% increased item block power Prefix Shields
#% increased parry bonus Suffix Shields

Vitality

Scroll of Enchantment: Vitality I · Scroll of Enchantment: Vitality II · Scroll of Enchantment: Vitality III · Scroll of Enchantment: Vitality IV · Scroll of Enchantment: Vitality V

Enchantment Place Goes on
+# to maximum health Prefix Shields, Helmets, Chests, Legs, Capes
+# to maximum stamina Prefix Helmets, Chests, Legs, Capes, Tools
+# to maximum eitr Prefix Helmets, Chests, Legs, Capes
+# to maximum health Prefix Jewellery
+# to maximum stamina Prefix Jewellery
+# to maximum eitr Prefix Jewellery
+# to maximum health Prefix Jewellery
+# to maximum stamina Prefix Jewellery
+# to maximum eitr Prefix Jewellery
#% reduced stamina cost of attacks with this item Suffix Axes, Swords, Clubs, Knives, Spears, Polearms, Pickaxes
#% increased health regeneration Suffix Helmets
#% increased stamina regeneration while holding this tool Suffix Tools

Travel

Scroll of Enchantment: Travel I · Scroll of Enchantment: Travel II · Scroll of Enchantment: Travel III · Scroll of Enchantment: Travel IV · Scroll of Enchantment: Travel V

Enchantment Place Goes on
+# to carry weight while holding this tool Prefix Tools
#% increased movement speed Suffix Legs
#% increased item pickup radius while holding this tool Suffix Tools

Gathering

Scroll of Enchantment: Gathering I · Scroll of Enchantment: Gathering II · Scroll of Enchantment: Gathering III · Scroll of Enchantment: Gathering IV · Scroll of Enchantment: Gathering V

Enchantment Place Goes on
+#% chance for extra ore Prefix Pickaxes
#% increased damage against ore Prefix Pickaxes
+#% chance for extra log Prefix Axes
#% increased damage against trees Prefix Axes
#% increased mining attack speed Suffix Pickaxes
#% reduced mining stamina cost Suffix Pickaxes
+#% chance to finish in one hit when mining an ore vein Suffix Pickaxes
#% increased chopping attack speed Suffix Axes
#% reduced chopping stamina cost Suffix Axes
+#% chance to finish in one hit when chopping a tree Suffix Axes

Craft

Scroll of Enchantment: Craft I · Scroll of Enchantment: Craft II · Scroll of Enchantment: Craft III · Scroll of Enchantment: Craft IV · Scroll of Enchantment: Craft V

Enchantment Place Goes on
+# item durability on this item Prefix Axes, Swords, Clubs, Knives, Spears, Polearms, Bows, Crossbows, Staffs, Pickaxes, Shields, Helmets, Chests, Legs, Capes, Tools
+# to build range while holding this tool Prefix
#% increased reel speed Prefix
+#% item durability on this item Suffix Axes, Swords, Clubs, Knives, Spears, Polearms, Bows, Crossbows, Staffs, Pickaxes, Shields, Helmets, Chests, Legs, Capes, Tools
#% increased durability of pieces you build Suffix
#% increased chance for a fish to bite Suffix

These themes have no enchantments, so their scrolls never drop: Archery, Sorcery.

Scroll of Ancient Will

Opens every enchantment of this boss: every tier of every enchantment of its boss.

When one of these bosses dies, every living player within 60 m of it gets a scroll of their own, unless they already know its enchantments. Only its owner can pick it up ("This scroll was left for another player").

Boss Scroll Enchantments
Eikthyr Scroll of Ancient Will: Eikthyr #% chance on any hit to release chain lightning
Gain #% of physical damage as extra lightning damage
Lightning hits have #% chance to chain to a random wet enemy nearby
Every 1.4 s lightning strikes a random wet enemy within # m
#% of physical damage taken is taken as lightning damage
#% of lightning damage taken is recovered as health over 4 s
The Elder Scroll of Ancient Will: The Elder Gain #% of physical damage as extra spirit damage
#% of physical damage taken is taken as spirit damage
#% of spirit damage taken is recovered as health over 4 s
Bonemass Scroll of Ancient Will: Bonemass Gain #% of physical damage as extra poison damage
#% of physical damage taken is taken as poison damage
#% of poison damage taken is recovered as health over 4 s
Moder Scroll of Ancient Will: Moder Gain #% of physical damage as extra frost damage
#% of physical damage taken is taken as frost damage
#% of frost damage taken is recovered as health over 4 s
Yagluth Scroll of Ancient Will: Yagluth Gain #% of physical damage as extra fire damage
#% of physical damage taken is taken as fire damage
#% of fire damage taken is recovered as health over 4 s
The Queen Scroll of Ancient Will: The Queen Gain #% of physical damage as extra poison damage
#% of physical damage taken is taken as poison damage
#% of poison damage taken is recovered as health over 4 s
Fader Scroll of Ancient Will: Fader Gain #% of physical damage as extra fire damage
#% of physical damage taken is taken as fire damage
#% of fire damage taken is recovered as health over 4 s

Scroll of Exalted Enchantment

Opens the special T0 of this enchantment.

A boss above level 130 (the Mistlands' level; see creature level), in the world or in the halls, gives each living player within 60 m a chance of 8% at an exalted scroll of their own. It opens the T0 of a random enchantment that player doesn't know yet.

Enchantment T0 Scroll
#% increased item damage First Blood: your first hit on an unhurt enemy deals ×2 damage Scroll of Exalted Enchantment: #% increased item damage
#% increased item armour Anvil: hits weaker than 5% of your maximum health deal you no damage Scroll of Exalted Enchantment: #% increased item armour
#% increased item evasion rating Shade: evading a blow makes enemies lose you for 1 s Scroll of Exalted Enchantment: #% increased item evasion rating
+# to maximum health Last Breath: a lethal hit leaves you with 1 health, once every 300 s Scroll of Exalted Enchantment: +# to maximum health
+#% to fire resistance Answering Heat: an enemy whose fire hits you catches fire itself Scroll of Exalted Enchantment: +#% to fire resistance
+#% to frost resistance Rime: an enemy that hits you is chilled Scroll of Exalted Enchantment: +#% to frost resistance
+#% to lightning resistance Grounding: shock does not build on you; lightning that hits you adds 50% of it to your next attack Scroll of Exalted Enchantment: +#% to lightning resistance
+#% to poison resistance Antidote: 25% of the poison ticking on you heals you instead Scroll of Exalted Enchantment: +#% to poison resistance
#% increased item attack speed Rhythm: every hit in a row on one enemy gives 3% increased attack speed, up to 8 times; a miss or 3 s without a hit resets it Scroll of Exalted Enchantment: #% increased item attack speed
+#% to item critical strike chance Cruel Eye: a critical hit on an afflicted enemy prolongs its ailments by 2 s Scroll of Exalted Enchantment: +#% to item critical strike chance
#% increased movement speed Light Step: water and swamps do not slow you Scroll of Exalted Enchantment: #% increased movement speed
+#% item durability on this item Unbreakable: 100% less durability loss Scroll of Exalted Enchantment: +#% item <link="durability">durability on this item

Data from Path of Valheiman 6.0.6, extracted 2026-11-09.