Black Metal Axe¶
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axe · one-handed
A perfectly balanced axe forged from dark metal with an emerald sheen.
Stats¶
| Stat | Quality 1 | Quality 2 | Quality 3 | Quality 4 |
|---|---|---|---|---|
| Slash | 100 | 105 | 110 | 115 |
| Chop | 60 | 63 | 66 | 69 |
| Block power | 39 | 39 | 39 | 39 |
| Parry bonus | 2x | 2x | 2x | 2x |
| Knockback | 60 | 60 | 60 | 60 |
| Backstab | 3x | 3x | 3x | 3x |
| Use stamina | 14 | 14 | 14 | 14 |
| Durability | 175 | 225 | 275 | 325 |
| Weight | 2 | 2 | 2 | 2 |
| Movement speed | -5% | -5% | -5% | -5% |
Recipe¶
Forge · station level 4
| Material | Craft | To 2 | To 3 | To 4 | |
|---|---|---|---|---|---|
| Finewood | 6 | 0 | 0 | 0 | |
| Black Metal | 20 | 10 | 20 | 30 | |
| Linen Thread | 5 | 5 | 10 | 15 | |
| Black Metal Battle Idol | 1 | 0 | 0 | 0 |
Item level¶
Crafted items are item level 246 (Deep North): this sets which property tiers they can roll.
Mods¶
Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.
Prefix (28)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased ailment damage | (2.5–3) → (8.5–11) | Meadows (1) | 5 | 1000 | 7.2% |
| #% increased damage | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 1000 | 7.2% |
| #% increased item damage | (6–10) → (31–40) | Meadows (1) | 5 | 1000 | 7.2% |
| #% increased bleed damage | (5–6) → (17–22) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased burning damage | (5–6) → (17–22) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased chill effect | (5–6) → (17–22) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased elemental damage | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased fire damage | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased frost damage | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased lightning damage | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased physical damage | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased poison damage | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased poison damage over time | (5–6) → (17–22) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased shock effect | (5–6) → (17–22) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased charged attack damage | (7–10) → (25–34) | Meadows (1) | 5 | 500 | 3.6% |
| #% increased impale damage | (5–6) → (17–22) | Meadows (1) | 5 | 500 | 3.6% |
| #% increased melee damage | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 500 | 3.6% |
| #% increased piercing damage | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 500 | 3.6% |
| #% increased slashing damage | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 500 | 3.6% |
| #% increased damage | (5–6) → (17–22) | Meadows (1) | 5 | 300 | 2.2% |
| #% increased damage against low life enemies | (5–6) → (17–22) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased damage against staggered targets | (5–6) → (17–22) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased damage on hit with projectiles recently | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased damage on parry recently | (10–15) → (38–50) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased damage on parry recently (# s) | (10–15), 4 → (38–50), 4 | Meadows (1) | 5 | 200 | 1.4% |
| #% increased damage on sprint recently | (7–10) → (25–34) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased damage per Combo hit | (1.2–1.6) → (4.2–5.6) | Meadows (1) | 5 | 200 | 1.4% |
| +# to item quality | 1 → (1–2) | Swamp (43) | 2 | 150 | 1.1% |
Suffix (51)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased ailment build-up | (6–8) → (21–28) | Meadows (1) | 5 | 1000 | 3.7% |
| #% increased attack speed | (1.2–1.6) → (4.2–5.6) | Meadows (1) | 5 | 1000 | 3.7% |
| #% increased critical strike chance | (7–10) → (25–34) | Meadows (1) | 5 | 1000 | 3.7% |
| #% increased item attack speed | (3–5) → (15–18) | Meadows (1) | 5 | 1000 | 3.7% |
| #% increased item critical strike chance | (10–19) → (50–60) | Meadows (1) | 5 | 1000 | 3.7% |
| #% increased knockback | (2.5–3) → (8.5–11) | Meadows (1) | 5 | 1000 | 3.7% |
| #% reduced cost | (2.4–1.8) → (8.5–6.2) | Meadows (1) | 5 | 1000 | 3.7% |
| +#% critical strike damage | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 1000 | 3.7% |
| +#% critical strike damage | (5–6) → (17–22) | Meadows (1) | 5 | 1000 | 3.7% |
| +#% life leech | (0.12–0.16) → (0.42–0.56) | Meadows (1) | 5 | 1000 | 3.7% |
| +#% to item critical strike chance | (0.5–1) → (3–4) | Meadows (1) | 5 | 800 | 3.0% |
| #% reduced stamina cost of attacks with this item | (4–6) → (16–20) | Meadows (1) | 5 | 700 | 2.6% |
| #% increased bleed build-up | (6–8) → (21–28) | Meadows (1) | 5 | 600 | 2.2% |
| #% increased burning build-up | (10–13) → (34–45) | Meadows (1) | 5 | 600 | 2.2% |
| #% increased chill build-up | (10–13) → (34–45) | Meadows (1) | 5 | 600 | 2.2% |
| #% increased poison build-up | (5–6) → (17–22) | Meadows (1) | 5 | 600 | 2.2% |
| #% increased shock build-up | (10–13) → (34–45) | Meadows (1) | 5 | 600 | 2.2% |
| #% increased stagger build-up | (2.5–3) → (8.5–11) | Meadows (1) | 5 | 600 | 2.2% |
| #% reduced attack stamina cost | (3–2.5) → (11–8.5) | Meadows (1) | 5 | 600 | 2.2% |
| #% increased Onslaught power | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 500 | 1.8% |
| #% increased ailment duration | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 500 | 1.8% |
| #% increased alternative attack area of effect | (2.5–3) → (8.5–11) | Meadows (1) | 5 | 500 | 1.8% |
| #% increased alternative attack critical strike chance | (7–10) → (25–34) | Meadows (1) | 5 | 500 | 1.8% |
| #% increased alternative attack knockback | (2.5–3) → (8.5–11) | Meadows (1) | 5 | 500 | 1.8% |
| #% increased area of effect | (2.5–3) → (8.5–11) | Meadows (1) | 5 | 500 | 1.8% |
| #% increased impale build-up | (10–13) → (34–45) | Meadows (1) | 5 | 500 | 1.8% |
| #% increased impale duration | (2.5–3) → (8.5–11) | Meadows (1) | 5 | 500 | 1.8% |
| #% increased stagger build-up with alternative attacks | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 500 | 1.8% |
| #% increased stagger build-up with blunt damage | (2.5–3) → (8.5–11) | Meadows (1) | 5 | 500 | 1.8% |
| #% reduced melee stamina cost | (2.4–1.8) → (8.5–6.2) | Meadows (1) | 5 | 500 | 1.8% |
| +# impale limit | 1 | Swamp (43) | 3 | 500 | 1.8% |
| +#% alternative attack critical strike damage | (6–8) → (21–28) | Meadows (1) | 5 | 500 | 1.8% |
| +#% onslaught chance | (2.5–3) → (8.5–11) | Meadows (1) | 5 | 500 | 1.8% |
| #% increased bleed build-up | (10–13) → (34–45) | Meadows (1) | 5 | 300 | 1.1% |
| #% increased burning build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.1% |
| #% increased chill build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.1% |
| #% increased poison build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.1% |
| #% increased shock build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.1% |
| #% increased stagger build-up | (10–13) → (34–45) | Meadows (1) | 5 | 300 | 1.1% |
| #% reduced cost | (3–2.5) → (11–8.5) | Meadows (1) | 5 | 300 | 1.1% |
| +#% critical strike damage | (5–6) → (17–22) | Meadows (1) | 5 | 300 | 1.1% |
| #% increased ailment build-up on sprint recently | (12–16) → (42–56) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased attack speed on bleed recently | (2.5–3) → (8.5–11) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased attack speed on chain finishers | (2.5–3) → (8.5–11) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased bleed build-up against low life enemies | (6–8) → (21–28) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased critical strike chance against full life enemies | (7–10) → (25–34) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased critical strike chance against low life enemies | (7–10) → (25–34) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased critical strike chance against moving targets | (7–10) → (25–34) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased impale build-up airborne | (29–38) → (100–135) | Meadows (1) | 5 | 200 | 0.7% |
| +# health on kill | (1–2) → (4–6) | Meadows (1) | 5 | 200 | 0.7% |
| Restore #% of missing health with charged attacks on hit | (0.5–0.6) → (1.7–2.2) | Meadows (1) | 5 | 200 | 0.7% |
Essence only (3)¶
Never roll on their own: only the boss essence listed adds them.
| Mod | Type | Value | Source |
|---|---|---|---|
| #% chance on any hit to release chain lightning | Prefix | 8% | Essence of Eikthyr |
| Every # s lightning strikes a random wet enemy within # m | Suffix | 1.4, 21 | Essence of Eikthyr |
| Lightning hits have #% chance to chain to a random wet enemy nearby | Suffix | 24% | Essence of Eikthyr |
Tags¶
What the mod sees this item as. Properties choose the items they roll on by these tags.
can block, can parry, physical damage, slash damage, axe, melee, one-handed, uses stamina, weapon
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.