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Root Leggings

leg armour · armour and evasion

A light armour oddly woven together by ancient roots and bark.

Stats

Stat Quality 1 Quality 2 Quality 3 Quality 4
Armour 8 10 12 14
Evasion 4 5 6 7
Durability 800 900 1000 1100
Weight 10 10 10 10
Movement speed -2% -2% -2% -2%

Recipe

Workbench · station level 2

Material Craft To 2 To 3 To 4
Root 10 2 4 6
Ancient Bark 10 5 10 15
Deer Hide 2 0 0 0
Iron Protection Idol 1 0 0 0

Item level

Crafted items are item level 246 (Deep North): this sets which property tiers they can roll.

Mods

Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.

Prefix (21)

Mod Value From (item level) Tiers Weight Share
#% increased item armour (10–19) → (60–80) Meadows (1) 5 1000 9.7%
#% increased item evasion rating (10–19) → (60–80) Meadows (1) 5 1000 9.7%
+# to maximum health (4–6) → (22–28) Meadows (1) 5 1000 9.7%
+# to maximum stamina (4–6) → (22–28) Meadows (1) 5 700 6.8%
#% increased armour (2.5–3) → (8.5–11) Meadows (1) 5 500 4.8%
#% increased block power (3.5–5) → (12.5–17) Meadows (1) 5 500 4.8%
#% increased maximum health (1.8–2.4) → (6.2–8.5) Meadows (1) 5 500 4.8%
#% increased maximum stamina (3–4) → (10.5–14) Meadows (1) 5 500 4.8%
#% increased rune shield (3–4) → (10.5–14) Meadows (1) 5 500 4.8%
#% increased thorns (5–6) → (17–22) Meadows (1) 5 500 4.8%
+# armour (1–2) → (4–6) Meadows (1) 5 500 4.8%
+# maximum health (5–6) → (17–22) Meadows (1) 5 500 4.8%
+# maximum stamina (5–6) → (17–22) Meadows (1) 5 500 4.8%
+# thorns (2–4) → (8–11) Meadows (1) 5 500 4.8%
+# to maximum eitr (4–6) → (22–28) Meadows (1) 5 500 4.8%
#% increased armour when hit recently (5–6) → (17–22) Meadows (1) 5 200 1.9%
#% increased thorns at low life (10–13) → (34–45) Meadows (1) 5 200 1.9%
+# maximum health while fed (6–8) → (21–28) Meadows (1) 5 200 1.9%
+# thorns on block (4–5) → (13–17) Meadows (1) 5 200 1.9%
+# thorns per point of current armour (0.015–0.02) → (0.052–0.071) Meadows (1) 5 200 1.9%
+# to item quality 1 → (1–2) Swamp (43) 2 150 1.4%

Suffix (79)

Mod Value From (item level) Tiers Weight Share
+#% to fire resistance (3–5) → (15–18) Meadows (1) 5 1000 3.4%
+#% to frost resistance (3–5) → (15–18) Meadows (1) 5 1000 3.4%
+#% to lightning resistance (3–5) → (15–18) Meadows (1) 5 1000 3.4%
+#% to poison resistance (3–5) → (15–18) Meadows (1) 5 1000 3.4%
#% increased movement speed (1–2) → (7–8) Meadows (1) 5 700 2.4%
#% increased ailment and buff duration (5–6) → (17–22) Meadows (1) 5 500 1.7%
#% increased dodge speed (7–10) → (25–34) Meadows (1) 5 500 1.7%
#% increased health regeneration (3.5–5) → (12.5–17) Meadows (1) 5 500 1.7%
#% increased jump distance (1.2–1.6) → (4.2–5.6) Meadows (1) 5 500 1.7%
#% increased jump height (2.5–3) → (8.5–11) Meadows (1) 5 500 1.7%
#% increased movement speed (1.2–1.6) → (4.2–5.6) Meadows (1) 5 500 1.7%
#% increased parry bonus (3–4) → (10.5–14) Meadows (1) 5 500 1.7%
#% increased stagger resistance (3–4) → (11–14) Meadows (1) 5 500 1.7%
#% increased stamina regeneration (2.5–3) → (8.5–11) Meadows (1) 5 500 1.7%
#% increased stealth (5–6) → (17–22) Meadows (1) 5 500 1.7%
#% reduced block stamina cost (1.6–1.2) → (5.6–4.2) Meadows (1) 5 500 1.7%
#% reduced damage taken (1.2–0.9) → (4.2–3.1) Meadows (1) 5 500 1.7%
#% reduced dodge stamina cost (3–2.5) → (11–8.5) Meadows (1) 5 500 1.7%
#% reduced jump stamina cost (3–2.5) → (11–8.5) Meadows (1) 5 500 1.7%
#% reduced noise (3–2.5) → (11–8.5) Meadows (1) 5 500 1.7%
#% reduced running stamina cost (3–2.5) → (11–8.5) Meadows (1) 5 500 1.7%
#% reduced sneaking stamina cost (3–2.5) → (11–8.5) Meadows (1) 5 500 1.7%
+# Dexterity (4–5) → (13–17) Meadows (1) 5 500 1.7%
+# Intelligence (4–5) → (13–17) Meadows (1) 5 500 1.7%
+# Strength (4–5) → (13–17) Meadows (1) 5 500 1.7%
+# carry weight (7–10) → (25–34) Meadows (1) 5 500 1.7%
+# evasion rating (1–3) → (11–15) Meadows (1) 5 500 1.7%
+#% blast resistance (5–6) → (17–22) Meadows (1) 5 500 1.7%
+#% cold resistance (6–8) → (21–28) Meadows (1) 5 500 1.7%
+#% equipment ease (3.5–5) → (12.5–17) Meadows (1) 5 500 1.7%
+#% fire resistance (3.5–5) → (12.5–17) Meadows (1) 5 500 1.7%
+#% frost resistance (3.5–5) → (12.5–17) Meadows (1) 5 500 1.7%
+#% lightning resistance (5–6) → (17–22) Meadows (1) 5 500 1.7%
+#% poison resistance (5–6) → (17–22) Meadows (1) 5 500 1.7%
+#% stagger resistance (2.5–3) → (8.5–11) Meadows (1) 5 500 1.7%
A parry gives back #% of the health you lost recently (3–4) → (11–15) Meadows (1) 5 500 1.7%
#% reduced burning duration on you (6–8) → (26–32) Meadows (1) 5 300 1.0%
#% reduced chill duration on you (6–8) → (26–32) Meadows (1) 5 300 1.0%
#% reduced poison duration on you (6–8) → (26–32) Meadows (1) 5 300 1.0%
#% reduced shock duration on you (6–8) → (26–32) Meadows (1) 5 300 1.0%
#% increased ailment and buff duration while rested (8–11) → (29–39) Meadows (1) 5 200 0.7%
#% increased dodge speed at low life (14–20) → (50–68) Meadows (1) 5 200 0.7%
#% increased eitr regeneration at full rune shield (7–10) → (25–34) Meadows (1) 5 200 0.7%
#% increased eitr regeneration on ignite recently (14–20) → (50–68) Meadows (1) 5 200 0.7%
#% increased evasion rating at low stamina (5–6) → (17–22) Meadows (1) 5 200 0.7%
#% increased evasion rating while moving (3–4) → (10.5–14) Meadows (1) 5 200 0.7%
#% increased evasion rating while sneaking (4–5) → (13.5–18) Meadows (1) 5 200 0.7%
#% increased health regeneration at full stamina (6–8) → (19–26) Meadows (1) 5 200 0.7%
#% increased health regeneration at low life (7–10) → (25–34) Meadows (1) 5 200 0.7%
#% increased health regeneration at night (7–10) → (25–34) Meadows (1) 5 200 0.7%
#% increased health regeneration out of combat (3.5–5) → (12.5–17) Meadows (1) 5 200 0.7%
#% increased health regeneration per point of rested charge (0.19–0.26) → (0.66–0.9) Meadows (1) 5 200 0.7%
#% increased health regeneration while standing still (6–8) → (19–26) Meadows (1) 5 200 0.7%
#% increased jump height while running (3–4) → (11–14.5) Meadows (1) 5 200 0.7%
#% increased movement speed on a road (1.2–1.6) → (4.2–5.6) Meadows (1) 5 200 0.7%
#% increased movement speed per point of rested charge (0.07–0.1) → (0.25–0.34) Meadows (1) 5 200 0.7%
#% increased movement speed while sneaking (1.9–2.6) → (6.6–9) Meadows (1) 5 200 0.7%
#% increased stamina regeneration at low stamina (5–6) → (17–22) Meadows (1) 5 200 0.7%
#% increased stamina regeneration at night (5–6) → (17–22) Meadows (1) 5 200 0.7%
#% increased stamina regeneration on block recently (5–6) → (17–22) Meadows (1) 5 200 0.7%
#% increased stamina regeneration on dodge recently (5–6) → (17–22) Meadows (1) 5 200 0.7%
#% increased stamina regeneration per point of rested charge (0.1–0.13) → (0.34–0.45) Meadows (1) 5 200 0.7%
#% increased stamina regeneration when hit recently (5–6) → (17–22) Meadows (1) 5 200 0.7%
#% increased stamina regeneration while standing still (3.5–5) → (12.5–17) Meadows (1) 5 200 0.7%
#% increased stealth at night (10–13) → (34–45) Meadows (1) 5 200 0.7%
#% reduced cost at low stamina (5–3.5) → (17–12.5) Meadows (1) 5 200 0.7%
#% reduced damage taken at low life (2.6–1.9) → (9–6.6) Meadows (1) 5 200 0.7%
#% reduced noise while running (4–3) → (14.5–11) Meadows (1) 5 200 0.7%
#% reduced noise while sneaking (5–3.5) → (17–12.5) Meadows (1) 5 200 0.7%
+# carry weight on a road (7–10) → (25–34) Meadows (1) 5 200 0.7%
+# eitr on block (1–2) → (4–6) Meadows (1) 5 200 0.7%
+# eitr on ignite (2–4) → (8–11) Meadows (1) 5 200 0.7%
+# eitr on parry (2–4) → (8–11) Meadows (1) 5 200 0.7%
+# fortification on block (0.25–0.3) → (0.85–1.1) Meadows (1) 5 200 0.7%
+# health on parry (1–2) → (4–6) Meadows (1) 5 200 0.7%
+# stamina on parry (1–2) → (5–7) Meadows (1) 5 200 0.7%
+#% elemental resistance at full eitr (2.5–3.5) → (9–12) Meadows (1) 5 200 0.7%
+#% equipment ease out of combat (3.5–5) → (12.5–17) Meadows (1) 5 200 0.7%
+#% stagger resistance at low life (5–6) → (17–22) Meadows (1) 5 200 0.7%

Tags

What the mod sees this item as. Properties choose the items they roll on by these tags.

armour, armour-based, evasion-based, leg armour

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.