Root Leggings¶
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leg armour · armour and evasion
A light armour oddly woven together by ancient roots and bark.
Stats¶
| Stat | Quality 1 | Quality 2 | Quality 3 | Quality 4 |
|---|---|---|---|---|
| Armour | 8 | 10 | 12 | 14 |
| Evasion | 4 | 5 | 6 | 7 |
| Durability | 800 | 900 | 1000 | 1100 |
| Weight | 10 | 10 | 10 | 10 |
| Movement speed | -2% | -2% | -2% | -2% |
Recipe¶
Workbench · station level 2
| Material | Craft | To 2 | To 3 | To 4 | |
|---|---|---|---|---|---|
| Root | 10 | 2 | 4 | 6 | |
| Ancient Bark | 10 | 5 | 10 | 15 | |
| Deer Hide | 2 | 0 | 0 | 0 | |
| Iron Protection Idol | 1 | 0 | 0 | 0 |
Item level¶
Crafted items are item level 246 (Deep North): this sets which property tiers they can roll.
Mods¶
Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.
Prefix (21)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased item armour | (10–19) → (60–80) | Meadows (1) | 5 | 1000 | 9.7% |
| #% increased item evasion rating | (10–19) → (60–80) | Meadows (1) | 5 | 1000 | 9.7% |
| +# to maximum health | (4–6) → (22–28) | Meadows (1) | 5 | 1000 | 9.7% |
| +# to maximum stamina | (4–6) → (22–28) | Meadows (1) | 5 | 700 | 6.8% |
| #% increased armour | (2.5–3) → (8.5–11) | Meadows (1) | 5 | 500 | 4.8% |
| #% increased block power | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 500 | 4.8% |
| #% increased maximum health | (1.8–2.4) → (6.2–8.5) | Meadows (1) | 5 | 500 | 4.8% |
| #% increased maximum stamina | (3–4) → (10.5–14) | Meadows (1) | 5 | 500 | 4.8% |
| #% increased rune shield | (3–4) → (10.5–14) | Meadows (1) | 5 | 500 | 4.8% |
| #% increased thorns | (5–6) → (17–22) | Meadows (1) | 5 | 500 | 4.8% |
| +# armour | (1–2) → (4–6) | Meadows (1) | 5 | 500 | 4.8% |
| +# maximum health | (5–6) → (17–22) | Meadows (1) | 5 | 500 | 4.8% |
| +# maximum stamina | (5–6) → (17–22) | Meadows (1) | 5 | 500 | 4.8% |
| +# thorns | (2–4) → (8–11) | Meadows (1) | 5 | 500 | 4.8% |
| +# to maximum eitr | (4–6) → (22–28) | Meadows (1) | 5 | 500 | 4.8% |
| #% increased armour when hit recently | (5–6) → (17–22) | Meadows (1) | 5 | 200 | 1.9% |
| #% increased thorns at low life | (10–13) → (34–45) | Meadows (1) | 5 | 200 | 1.9% |
| +# maximum health while fed | (6–8) → (21–28) | Meadows (1) | 5 | 200 | 1.9% |
| +# thorns on block | (4–5) → (13–17) | Meadows (1) | 5 | 200 | 1.9% |
| +# thorns per point of current armour | (0.015–0.02) → (0.052–0.071) | Meadows (1) | 5 | 200 | 1.9% |
| +# to item quality | 1 → (1–2) | Swamp (43) | 2 | 150 | 1.4% |
Suffix (79)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| +#% to fire resistance | (3–5) → (15–18) | Meadows (1) | 5 | 1000 | 3.4% |
| +#% to frost resistance | (3–5) → (15–18) | Meadows (1) | 5 | 1000 | 3.4% |
| +#% to lightning resistance | (3–5) → (15–18) | Meadows (1) | 5 | 1000 | 3.4% |
| +#% to poison resistance | (3–5) → (15–18) | Meadows (1) | 5 | 1000 | 3.4% |
| #% increased movement speed | (1–2) → (7–8) | Meadows (1) | 5 | 700 | 2.4% |
| #% increased ailment and buff duration | (5–6) → (17–22) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased dodge speed | (7–10) → (25–34) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased health regeneration | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased jump distance | (1.2–1.6) → (4.2–5.6) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased jump height | (2.5–3) → (8.5–11) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased movement speed | (1.2–1.6) → (4.2–5.6) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased parry bonus | (3–4) → (10.5–14) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased stagger resistance | (3–4) → (11–14) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased stamina regeneration | (2.5–3) → (8.5–11) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased stealth | (5–6) → (17–22) | Meadows (1) | 5 | 500 | 1.7% |
| #% reduced block stamina cost | (1.6–1.2) → (5.6–4.2) | Meadows (1) | 5 | 500 | 1.7% |
| #% reduced damage taken | (1.2–0.9) → (4.2–3.1) | Meadows (1) | 5 | 500 | 1.7% |
| #% reduced dodge stamina cost | (3–2.5) → (11–8.5) | Meadows (1) | 5 | 500 | 1.7% |
| #% reduced jump stamina cost | (3–2.5) → (11–8.5) | Meadows (1) | 5 | 500 | 1.7% |
| #% reduced noise | (3–2.5) → (11–8.5) | Meadows (1) | 5 | 500 | 1.7% |
| #% reduced running stamina cost | (3–2.5) → (11–8.5) | Meadows (1) | 5 | 500 | 1.7% |
| #% reduced sneaking stamina cost | (3–2.5) → (11–8.5) | Meadows (1) | 5 | 500 | 1.7% |
| +# Dexterity | (4–5) → (13–17) | Meadows (1) | 5 | 500 | 1.7% |
| +# Intelligence | (4–5) → (13–17) | Meadows (1) | 5 | 500 | 1.7% |
| +# Strength | (4–5) → (13–17) | Meadows (1) | 5 | 500 | 1.7% |
| +# carry weight | (7–10) → (25–34) | Meadows (1) | 5 | 500 | 1.7% |
| +# evasion rating | (1–3) → (11–15) | Meadows (1) | 5 | 500 | 1.7% |
| +#% blast resistance | (5–6) → (17–22) | Meadows (1) | 5 | 500 | 1.7% |
| +#% cold resistance | (6–8) → (21–28) | Meadows (1) | 5 | 500 | 1.7% |
| +#% equipment ease | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 500 | 1.7% |
| +#% fire resistance | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 500 | 1.7% |
| +#% frost resistance | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 500 | 1.7% |
| +#% lightning resistance | (5–6) → (17–22) | Meadows (1) | 5 | 500 | 1.7% |
| +#% poison resistance | (5–6) → (17–22) | Meadows (1) | 5 | 500 | 1.7% |
| +#% stagger resistance | (2.5–3) → (8.5–11) | Meadows (1) | 5 | 500 | 1.7% |
| A parry gives back #% of the health you lost recently | (3–4) → (11–15) | Meadows (1) | 5 | 500 | 1.7% |
| #% reduced burning duration on you | (6–8) → (26–32) | Meadows (1) | 5 | 300 | 1.0% |
| #% reduced chill duration on you | (6–8) → (26–32) | Meadows (1) | 5 | 300 | 1.0% |
| #% reduced poison duration on you | (6–8) → (26–32) | Meadows (1) | 5 | 300 | 1.0% |
| #% reduced shock duration on you | (6–8) → (26–32) | Meadows (1) | 5 | 300 | 1.0% |
| #% increased ailment and buff duration while rested | (8–11) → (29–39) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased dodge speed at low life | (14–20) → (50–68) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased eitr regeneration at full rune shield | (7–10) → (25–34) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased eitr regeneration on ignite recently | (14–20) → (50–68) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased evasion rating at low stamina | (5–6) → (17–22) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased evasion rating while moving | (3–4) → (10.5–14) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased evasion rating while sneaking | (4–5) → (13.5–18) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased health regeneration at full stamina | (6–8) → (19–26) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased health regeneration at low life | (7–10) → (25–34) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased health regeneration at night | (7–10) → (25–34) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased health regeneration out of combat | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased health regeneration per point of rested charge | (0.19–0.26) → (0.66–0.9) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased health regeneration while standing still | (6–8) → (19–26) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased jump height while running | (3–4) → (11–14.5) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased movement speed on a road | (1.2–1.6) → (4.2–5.6) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased movement speed per point of rested charge | (0.07–0.1) → (0.25–0.34) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased movement speed while sneaking | (1.9–2.6) → (6.6–9) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased stamina regeneration at low stamina | (5–6) → (17–22) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased stamina regeneration at night | (5–6) → (17–22) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased stamina regeneration on block recently | (5–6) → (17–22) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased stamina regeneration on dodge recently | (5–6) → (17–22) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased stamina regeneration per point of rested charge | (0.1–0.13) → (0.34–0.45) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased stamina regeneration when hit recently | (5–6) → (17–22) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased stamina regeneration while standing still | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased stealth at night | (10–13) → (34–45) | Meadows (1) | 5 | 200 | 0.7% |
| #% reduced cost at low stamina | (5–3.5) → (17–12.5) | Meadows (1) | 5 | 200 | 0.7% |
| #% reduced damage taken at low life | (2.6–1.9) → (9–6.6) | Meadows (1) | 5 | 200 | 0.7% |
| #% reduced noise while running | (4–3) → (14.5–11) | Meadows (1) | 5 | 200 | 0.7% |
| #% reduced noise while sneaking | (5–3.5) → (17–12.5) | Meadows (1) | 5 | 200 | 0.7% |
| +# carry weight on a road | (7–10) → (25–34) | Meadows (1) | 5 | 200 | 0.7% |
| +# eitr on block | (1–2) → (4–6) | Meadows (1) | 5 | 200 | 0.7% |
| +# eitr on ignite | (2–4) → (8–11) | Meadows (1) | 5 | 200 | 0.7% |
| +# eitr on parry | (2–4) → (8–11) | Meadows (1) | 5 | 200 | 0.7% |
| +# fortification on block | (0.25–0.3) → (0.85–1.1) | Meadows (1) | 5 | 200 | 0.7% |
| +# health on parry | (1–2) → (4–6) | Meadows (1) | 5 | 200 | 0.7% |
| +# stamina on parry | (1–2) → (5–7) | Meadows (1) | 5 | 200 | 0.7% |
| +#% elemental resistance at full eitr | (2.5–3.5) → (9–12) | Meadows (1) | 5 | 200 | 0.7% |
| +#% equipment ease out of combat | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 200 | 0.7% |
| +#% stagger resistance at low life | (5–6) → (17–22) | Meadows (1) | 5 | 200 | 0.7% |
Tags¶
What the mod sees this item as. Properties choose the items they roll on by these tags.
armour, armour-based, evasion-based, leg armour
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.