Patch 5.3.6¶
What changed in the game data from 5.3.5 to 5.3.6, found by comparing the two versions. Struck text is gone, marked text is new. Only the data is compared: a change to how the code works doesn't show here.
Passive Tree¶
Changed (10)¶
| Name | Type | Change |
|---|---|---|
| Distant Horizon | Keystone | ×0.5 |
| Feast Beneath Runes | Notable | 2.5% increased |
| Giant's Blow | Keystone | ×0.8 fist attack speed |
| Two-Handed Melee Weapons ×2 | Passive | 6% increased two-handed damage in melee 2% increased two-handed attack speed in melee |
| Two-Handed Melee Weapons | Passive | 6% increased two-handed damage in melee |
| Two-Handed Melee Weapons ×2 | Passive | 12% increased two-handed critical strike chance in melee +8% two-handed critical strike damage in melee |
| Two-Handed Melee Weapons | Passive | +8% two-handed critical strike damage in melee |
| Two-Handed Melee Weapons | Passive | 12% increased two-handed critical strike chance in melee |
New (1)¶
| Name | Type | Change |
|---|---|---|
| Deferred Doom | Keystone | Critical strikes deal no extra damage. They still count as critical strikes and trigger critical effects. The damage over time multiplier of ailments from critical hits equals the crit multiplier Non-critical hits cannot inflict ailments |
Values¶
New (7)¶
| Name | Change |
|---|---|
| Blight Mist: share of rolled Blight Leeches (ticks) that stay leeches; the rest become the mist's common herald | 33.33% |
| Great Rune of Awakening used from the bag: the farthest a dungeon entrance may be (m) | 10 m |
| Morgrim: bleeding build-up a landed stone spike adds, as a share of the struck player's maximum health | 60% |
| Rotstaff root: damage multiplier on top of its staff's biome, Rotstaff root: health multiplier on top of its staff's biome | 1 x |
| Runic dome: a projectile from under the dome passes the shell only to a creature under the dome at most this far behind it (the rim band where the shell curves in) | 1.5 m |
| Slams: share of slashing and piercing damage dealt as blunt instead (the rest of it is lost) | 50% |
Keywords¶
Changed (3)¶
| Name | Change |
|---|---|
| Immobilize | An immobilized enemy cannot move for a short time (2 s at base). It is applied by chance on hit: from the tree, and natively by Ashlands nature weapons. It is a status of its own, not an ailment: ailment rows do not affect it. Duration rows with the immobilize chip lengthen it; many rows are stronger against immobilized enemies. |
| Slam | An area attack against the ground. |
| Two-handed weapons | A single weapon that occupies both hands. It cannot be used with a shield and is separate from dual-wield weapons. Bows and crossbows count as two-handed weapons; staves do not. |
Data from Path of Valheiman 5.3.6, extracted 2026-10-27.