Effective Range¶
Bow and crossbow shots deal full damage up to their effective range. Beyond it, damage first decreases gradually, then falls more steeply to a fifth at the far limit. Increased effective range stretches the entire curve.
How it works¶
Effective Range: a bow or crossbow shot deals full damage up to a start distance from where it was shot, then less the further it flies: × 0.8 at 37.5% of the way to an end distance, and × 0.2 at the end distance and beyond. Bows: 12 m, 18 m and 28 m; crossbows: 12 m, 18 m and 28 m. Thrown weapons and spells don't fall off.
Range is 1 + your shooting effective range increases (bow or crossbow ones count for that weapon), so +50% puts both distances 1.5 times as far. The factor multiplies the hit when it reaches the enemy, after the critical strike; flat damage against the enemy is added after it and isn't reduced.
For scale: a Wood Floor 2x2 is 2 m on a side, so a bow's 12 m and 28 m are 6 and 14 floors in a row, a crossbow's 12 m and 28 m 6 and 14.
Bows¶
| Distance | +0% range | +25% range | +50% range | +100% range |
|---|---|---|---|---|
| 5 m | 100% | 100% | 100% | 100% |
| 10 m | 100% | 100% | 100% | 100% |
| 15 m | 90% | 100% | 100% | 100% |
| 18 m | 80% | 92% | 100% | 100% |
| 20 m | 68% | 86.67% | 95.56% | 100% |
| 25 m | 38% | 68% | 84.44% | 98.33% |
| 30 m | 20% | 44% | 68% | 90% |
| 40 m | 20% | 20% | 28% | 68% |
| 50 m | 20% | 20% | 20% | 38% |
| 60 m | 20% | 20% | 20% | 20% |
Crossbows¶
| Distance | +0% range | +25% range | +50% range | +100% range |
|---|---|---|---|---|
| 5 m | 100% | 100% | 100% | 100% |
| 10 m | 100% | 100% | 100% | 100% |
| 15 m | 90% | 100% | 100% | 100% |
| 18 m | 80% | 92% | 100% | 100% |
| 20 m | 68% | 86.67% | 95.56% | 100% |
| 25 m | 38% | 68% | 84.44% | 98.33% |
| 30 m | 20% | 44% | 68% | 90% |
| 40 m | 20% | 20% | 28% | 68% |
| 50 m | 20% | 20% | 20% | 38% |
| 60 m | 20% | 20% | 20% | 20% |
With the other mechanics: Combat and building.
Patch history¶
| Patch | Change |
|---|---|
| Patch 5.3.4 | Bow and crossbow shots deal full damage |
| Patch 5.3.0 (New) | Bow and crossbow shots deal full damage only up to their effective range, a little beyond melee distance. Further away the damage falls off with the distance to the target, down to a fifth at five times that distance. Increased effective range moves both distances further out. |
Data from Path of Valheiman 5.3.6, extracted 2026-10-27.