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Effective Range

Bow and crossbow shots deal full damage up to their effective range. Beyond it, damage first decreases gradually, then falls more steeply to a fifth at the far limit. Increased effective range stretches the entire curve.

How it works

Effective Range: a bow or crossbow shot deals full damage up to a start distance from where it was shot, then less the further it flies: × 0.8 at 37.5% of the way to an end distance, and × 0.2 at the end distance and beyond. Bows: 12 m, 18 m and 28 m; crossbows: 12 m, 18 m and 28 m. Thrown weapons and spells don't fall off.

damage factor: × 1 at start, falling in a straight line to × 0.8 at start + 37.5% × (end − start), then in a straight line to × 0.2 at end; start and end × range

Range is 1 + your shooting effective range increases (bow or crossbow ones count for that weapon), so +50% puts both distances 1.5 times as far. The factor multiplies the hit when it reaches the enemy, after the critical strike; flat damage against the enemy is added after it and isn't reduced.

For scale: a Wood Floor 2x2 is 2 m on a side, so a bow's 12 m and 28 m are 6 and 14 floors in a row, a crossbow's 12 m and 28 m 6 and 14.

Bows

Distance +0% range +25% range +50% range +100% range
5 m 100% 100% 100% 100%
10 m 100% 100% 100% 100%
15 m 90% 100% 100% 100%
18 m 80% 92% 100% 100%
20 m 68% 86.67% 95.56% 100%
25 m 38% 68% 84.44% 98.33%
30 m 20% 44% 68% 90%
40 m 20% 20% 28% 68%
50 m 20% 20% 20% 38%
60 m 20% 20% 20% 20%

Crossbows

Distance +0% range +25% range +50% range +100% range
5 m 100% 100% 100% 100%
10 m 100% 100% 100% 100%
15 m 90% 100% 100% 100%
18 m 80% 92% 100% 100%
20 m 68% 86.67% 95.56% 100%
25 m 38% 68% 84.44% 98.33%
30 m 20% 44% 68% 90%
40 m 20% 20% 28% 68%
50 m 20% 20% 20% 38%
60 m 20% 20% 20% 20%

With the other mechanics: Combat and building.

Patch history

Patch Change
Patch 5.3.4 Bow and crossbow shots deal full damage only up to their effective range, a little beyond melee distance. Further → Beyond away the → it, damage first decreases gradually, then falls off → more with the distance to the target, down → steeply to a fifth at five → the times → far that distance → limit. Increased effective range moves → stretches both → the distances → entire further out → curve.
Patch 5.3.0 (New) Bow and crossbow shots deal full damage only up to their effective range, a little beyond melee distance. Further away the damage falls off with the distance to the target, down to a fifth at five times that distance. Increased effective range moves both distances further out.

Data from Path of Valheiman 5.3.6, extracted 2026-10-27.