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Map modifiers

A map packed in the Book of the Halls can be enchanted with runes for modifiers. Each modifier gives a reward, most of them with a danger attached. Higher-level maps roll stronger modifiers.

Use runes to enchant the halls with modifiers and increase rewards

Grades and runes

A map's grade follows the number of its modifiers; a map holds at most 6. A modifier family appears only once on a map, and some modifiers need a room type or a boss on the map.

Grade Modifiers
Normal map 0
Magic map 1–2
Rare map 3–6

Runes on a map

Runes are applied as on items: right-click the rune in the bag, then click the map in the book. They act only on a packed map before it is launched. A rune that can't act on the map, and any other rune, is refused and not spent.

Rune On a map
Rune of Spark Adds the first modifier to a normal map.
Rune of Weaving Adds a second modifier to a magic map with one.
Rune of Change Rerolls a magic map's modifiers into one or two new ones.
Great Rune of the Jarl Adds a modifier to a magic map.
Great Rune of Ascent Adds a modifier to a rare map, up to 6.
Great Rune of Oblivion Removes one random modifier.
Great Rune of Fate Rerolls the numbers of every modifier within its tier.

How a modifier rolls

A new modifier is picked by weight among those that fit the map. Its tier is then picked among the tiers the map's level reaches, by the tier weights below, and it gets a roll from 0 to 1: its numbers lie between the next tier's and its own tier's, by the roll (for the lowest tier, between 80% of its numbers and its numbers). Counts such as item racks or rune mines are rounded to whole numbers; stars and bosses take their tier's number.

Tier Map level Tier weight
T1 181 (Ashlands) 1
T2 97 (Plains) 2
T3 43 (Swamp) 3
T4 19 (Black Forest) 4
T5 0 (Meadows) 5

Modifiers

Armed Watch

Weight 1.

Tier Map level Tier weight Reward Danger
T1 181 1 +3 item racks in the rooms +3 elite guards
T2 97 2 +2–3 item racks in the rooms +2–3 elite guards
T3 43 3 +2 item racks in the rooms +2 elite guards
T4 19 4 +1–2 item racks in the rooms +1–2 elite guards
T5 0 5 +1 item racks in the rooms +1 elite guards

Heavy Coffers

Weight 1.

Tier Map level Tier weight Reward Danger
T1 181 1 50–60% more items from chests enemies have 42–50% more health
T2 97 2 40–50% more items from chests enemies have 35–42% more health
T3 43 3 30–40% more items from chests enemies have 27–35% more health
T4 19 4 20–30% more items from chests enemies have 20–27% more health
T5 0 5 16–20% more items from chests enemies have 16–20% more health

Gilded Peril

Weight 1.

Tier Map level Tier weight Reward Danger
T1 181 1 42–50% increased rarity of items found enemies deal 34–40% more damage
T2 97 2 35–42% increased rarity of items found enemies deal 28–34% more damage
T3 43 3 27–35% increased rarity of items found enemies deal 22–28% more damage
T4 19 4 20–27% increased rarity of items found enemies deal 16–22% more damage
T5 0 5 16–20% increased rarity of items found enemies deal 12.8–16% more damage

Restless Stone

Weight 1; needs an Ore Hall on the map.

Tier Map level Tier weight Reward Danger
T1 181 1 +3 ore veins in the ore halls rockfalls in the fight rooms
T2 97 2 +2–3 ore veins in the ore halls rockfalls in the fight rooms
T3 43 3 +2 ore veins in the ore halls rockfalls in the fight rooms
T4 19 4 +1–2 ore veins in the ore halls rockfalls in the fight rooms
T5 0 5 +1 ore veins in the ore halls rockfalls in the fight rooms

Grave Spoils

Weight 1; needs a Burial Hall on the map.

Tier Map level Tier weight Reward Danger
T1 181 1 12–15% chance of extra equipment from fitting kills undead groups 42–50% stronger
T2 97 2 10–12% chance of extra equipment from fitting kills undead groups 35–42% stronger
T3 43 3 8–10% chance of extra equipment from fitting kills undead groups 27–35% stronger
T4 19 4 6–8% chance of extra equipment from fitting kills undead groups 20–27% stronger
T5 0 5 4.8–6% chance of extra equipment from fitting kills undead groups 16–20% stronger

Runed Hoard

Weight 1.

Tier Map level Tier weight Reward Danger
T1 181 1 65–80% more gold 3–4 rune mines in every fight room
T2 97 2 50–65% more gold 3 rune mines in every fight room
T3 43 3 40–50% more gold 2–3 rune mines in every fight room
T4 19 4 30–40% more gold 2 rune mines in every fight room
T5 0 5 24–30% more gold 2 rune mines in every fight room

Rising Host

Weight 1.

Tier Map level Tier weight Reward Danger
T1 181 1 +2 stars to every enemy, bosses too (more loot from each) —
T2 97 2 +2 stars to every enemy, bosses too (more loot from each) —
T3 43 3 +1 stars to every enemy, bosses too (more loot from each) —
T4 19 4 +1 stars to every enemy, bosses too (more loot from each) —
T5 0 5 +1 stars to every enemy, bosses too (more loot from each) —

Crowned Guardian

Weight 0.8; needs a final boss on the map.

Tier Map level Tier weight Reward Danger
T1 181 1 +3 stars to the final boss —
T2 97 2 +2 stars to the final boss —
T3 43 3 +2 stars to the final boss —
T4 19 4 +1 stars to the final boss —
T5 0 5 +1 stars to the final boss —

Spoils of the Fallen

Weight 1.

Tier Map level Tier weight Reward Danger
T1 181 1 30–40% more items and 40–50% more rarity from kills —
T2 97 2 22–30% more items and 30–40% more rarity from kills —
T3 43 3 16–22% more items and 22–30% more rarity from kills —
T4 19 4 10–16% more items and 15–22% more rarity from kills —
T5 0 5 8–10% more items and 12–15% more rarity from kills —

Twin Thrones

Weight 0.4; needs a boss room on the map.

Tier Map level Tier weight Reward Danger
T1 181 1 +2 bosses in every boss room —
T2 97 2 +1 bosses in every boss room —
T3 43 3 +1 bosses in every boss room —
T4 19 4 +1 bosses in every boss room —
T5 0 5 +1 bosses in every boss room —

Fated Treasure

Weight 0.03.

Tier Map level Tier weight Reward Danger
T1 0 1 Every boss and unique enemy drops a unique item —

See also room items.

Data from Path of Valheiman 6.0.6, extracted 2026-11-09.