Map modifiers¶
A map packed in the Book of the Halls can be enchanted with runes for modifiers. Each modifier gives a reward, most of them with a danger attached. Higher-level maps roll stronger modifiers.
Use runes to enchant the halls with modifiers and increase rewards
Grades and runes¶
A map's grade follows the number of its modifiers; a map holds at most 6. A modifier family appears only once on a map, and some modifiers need a room type or a boss on the map.
| Grade | Modifiers |
|---|---|
| Normal map | 0 |
| Magic map | 1–2 |
| Rare map | 3–6 |
Runes on a map¶
Runes are applied as on items: right-click the rune in the bag, then click the map in the book. They act only on a packed map before it is launched. A rune that can't act on the map, and any other rune, is refused and not spent.
| Rune | On a map | |
|---|---|---|
| Rune of Spark | Adds the first modifier to a normal map. | |
| Rune of Weaving | Adds a second modifier to a magic map with one. | |
| Rune of Change | Rerolls a magic map's modifiers into one or two new ones. | |
| Great Rune of the Jarl | Adds a modifier to a magic map. | |
| Great Rune of Ascent | Adds a modifier to a rare map, up to 6. | |
| Great Rune of Oblivion | Removes one random modifier. | |
| Great Rune of Fate | Rerolls the numbers of every modifier within its tier. |
How a modifier rolls¶
A new modifier is picked by weight among those that fit the map. Its tier is then picked among the tiers the map's level reaches, by the tier weights below, and it gets a roll from 0 to 1: its numbers lie between the next tier's and its own tier's, by the roll (for the lowest tier, between 80% of its numbers and its numbers). Counts such as item racks or rune mines are rounded to whole numbers; stars and bosses take their tier's number.
| Tier | Map level | Tier weight |
|---|---|---|
| T1 | 181 (Ashlands) | 1 |
| T2 | 97 (Plains) | 2 |
| T3 | 43 (Swamp) | 3 |
| T4 | 19 (Black Forest) | 4 |
| T5 | 0 (Meadows) | 5 |
Modifiers¶
Armed Watch¶
Weight 1.
| Tier | Map level | Tier weight | Reward | Danger |
|---|---|---|---|---|
| T1 | 181 | 1 | +3 item racks in the rooms | +3 elite guards |
| T2 | 97 | 2 | +2–3 item racks in the rooms | +2–3 elite guards |
| T3 | 43 | 3 | +2 item racks in the rooms | +2 elite guards |
| T4 | 19 | 4 | +1–2 item racks in the rooms | +1–2 elite guards |
| T5 | 0 | 5 | +1 item racks in the rooms | +1 elite guards |
Heavy Coffers¶
Weight 1.
| Tier | Map level | Tier weight | Reward | Danger |
|---|---|---|---|---|
| T1 | 181 | 1 | 50–60% more items from chests | enemies have 42–50% more health |
| T2 | 97 | 2 | 40–50% more items from chests | enemies have 35–42% more health |
| T3 | 43 | 3 | 30–40% more items from chests | enemies have 27–35% more health |
| T4 | 19 | 4 | 20–30% more items from chests | enemies have 20–27% more health |
| T5 | 0 | 5 | 16–20% more items from chests | enemies have 16–20% more health |
Gilded Peril¶
Weight 1.
| Tier | Map level | Tier weight | Reward | Danger |
|---|---|---|---|---|
| T1 | 181 | 1 | 42–50% increased rarity of items found | enemies deal 34–40% more damage |
| T2 | 97 | 2 | 35–42% increased rarity of items found | enemies deal 28–34% more damage |
| T3 | 43 | 3 | 27–35% increased rarity of items found | enemies deal 22–28% more damage |
| T4 | 19 | 4 | 20–27% increased rarity of items found | enemies deal 16–22% more damage |
| T5 | 0 | 5 | 16–20% increased rarity of items found | enemies deal 12.8–16% more damage |
Restless Stone¶
Weight 1; needs an Ore Hall on the map.
| Tier | Map level | Tier weight | Reward | Danger |
|---|---|---|---|---|
| T1 | 181 | 1 | +3 ore veins in the ore halls | rockfalls in the fight rooms |
| T2 | 97 | 2 | +2–3 ore veins in the ore halls | rockfalls in the fight rooms |
| T3 | 43 | 3 | +2 ore veins in the ore halls | rockfalls in the fight rooms |
| T4 | 19 | 4 | +1–2 ore veins in the ore halls | rockfalls in the fight rooms |
| T5 | 0 | 5 | +1 ore veins in the ore halls | rockfalls in the fight rooms |
Grave Spoils¶
Weight 1; needs a Burial Hall on the map.
| Tier | Map level | Tier weight | Reward | Danger |
|---|---|---|---|---|
| T1 | 181 | 1 | 12–15% chance of extra equipment from fitting kills | undead groups 42–50% stronger |
| T2 | 97 | 2 | 10–12% chance of extra equipment from fitting kills | undead groups 35–42% stronger |
| T3 | 43 | 3 | 8–10% chance of extra equipment from fitting kills | undead groups 27–35% stronger |
| T4 | 19 | 4 | 6–8% chance of extra equipment from fitting kills | undead groups 20–27% stronger |
| T5 | 0 | 5 | 4.8–6% chance of extra equipment from fitting kills | undead groups 16–20% stronger |
Runed Hoard¶
Weight 1.
| Tier | Map level | Tier weight | Reward | Danger |
|---|---|---|---|---|
| T1 | 181 | 1 | 65–80% more gold | 3–4 rune mines in every fight room |
| T2 | 97 | 2 | 50–65% more gold | 3 rune mines in every fight room |
| T3 | 43 | 3 | 40–50% more gold | 2–3 rune mines in every fight room |
| T4 | 19 | 4 | 30–40% more gold | 2 rune mines in every fight room |
| T5 | 0 | 5 | 24–30% more gold | 2 rune mines in every fight room |
Rising Host¶
Weight 1.
| Tier | Map level | Tier weight | Reward | Danger |
|---|---|---|---|---|
| T1 | 181 | 1 | +2 stars to every enemy, bosses too (more loot from each) | — |
| T2 | 97 | 2 | +2 stars to every enemy, bosses too (more loot from each) | — |
| T3 | 43 | 3 | +1 stars to every enemy, bosses too (more loot from each) | — |
| T4 | 19 | 4 | +1 stars to every enemy, bosses too (more loot from each) | — |
| T5 | 0 | 5 | +1 stars to every enemy, bosses too (more loot from each) | — |
Crowned Guardian¶
Weight 0.8; needs a final boss on the map.
| Tier | Map level | Tier weight | Reward | Danger |
|---|---|---|---|---|
| T1 | 181 | 1 | +3 stars to the final boss | — |
| T2 | 97 | 2 | +2 stars to the final boss | — |
| T3 | 43 | 3 | +2 stars to the final boss | — |
| T4 | 19 | 4 | +1 stars to the final boss | — |
| T5 | 0 | 5 | +1 stars to the final boss | — |
Spoils of the Fallen¶
Weight 1.
| Tier | Map level | Tier weight | Reward | Danger |
|---|---|---|---|---|
| T1 | 181 | 1 | 30–40% more items and 40–50% more rarity from kills | — |
| T2 | 97 | 2 | 22–30% more items and 30–40% more rarity from kills | — |
| T3 | 43 | 3 | 16–22% more items and 22–30% more rarity from kills | — |
| T4 | 19 | 4 | 10–16% more items and 15–22% more rarity from kills | — |
| T5 | 0 | 5 | 8–10% more items and 12–15% more rarity from kills | — |
Twin Thrones¶
Weight 0.4; needs a boss room on the map.
| Tier | Map level | Tier weight | Reward | Danger |
|---|---|---|---|---|
| T1 | 181 | 1 | +2 bosses in every boss room | — |
| T2 | 97 | 2 | +1 bosses in every boss room | — |
| T3 | 43 | 3 | +1 bosses in every boss room | — |
| T4 | 19 | 4 | +1 bosses in every boss room | — |
| T5 | 0 | 5 | +1 bosses in every boss room | — |
Fated Treasure¶
Weight 0.03.
| Tier | Map level | Tier weight | Reward | Danger |
|---|---|---|---|---|
| T1 | 0 | 1 | Every boss and unique enemy drops a unique item | — |
See also room items.
Data from Path of Valheiman 6.0.6, extracted 2026-11-09.