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Poison

Poison damage fills the poison gauge. Poison deals damage over time; a stronger effect replaces a weaker one. Poison is separate from elemental damage.

Referenced by

Passive Tree

Notables

Name Effect
Bitter Antidote −10% duration of ailments on you of base poison
Green Tempering −20% duration of ailments on you of base poison on dodge recently
Last Venom 10% increased poison damage over time against low life enemies
Mire's Bite 20% increased poison build-up
20% increased poison damage over time
Salt of the Swamps −10% duration of ailments on you of base poison
Serpent's Cut 5% increased knife attack speed
40% increased poison build-up with knives
Slow Withering 10% increased poison duration
Swamp Dweller's Skin −10% duration of ailments on you of base poison
Swamp Lessons −10% duration of ailments on you of base poison
Thicket's Sting 15% increased poison damage
20% increased poison build-up
20% increased poison damage over time

Masteries

Option Effect
Choking Roots 200% increased poison build-up against immobilized enemies
Venom in the Blood +2.5% poison from health

Small passives

Stat Nodes
−4% duration of ailments on you of base poison 10
4% increased poison damage over time against low life enemies 4
−8% duration of ailments on you of base poison on dodge recently 3
8% increased poison build-up 2
4% increased poison duration 2

Items

Mods (10)

Mod Type Rolls on From (item level)
#% increased poison build-up Suffix must be weapon; one of knife Meadows (1)
#% increased poison build-up Suffix must be weapon Meadows (1)
#% increased poison build-up Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1)
#% increased poison build-up airborne Suffix must be weapon; one of bomb, knife or trap Meadows (1)
#% increased poison damage over time Prefix must be weapon Meadows (1)
#% increased poison damage over time Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1)
#% increased poison damage over time against low life enemies Prefix must be weapon; one of bomb, knife or trap Meadows (1)
#% increased poison damage over time against low life enemies Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1)
#% increased poison duration Suffix must be weapon; one of bomb, knife or trap Meadows (1)
#% increased poison duration Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1)

Mentioned in

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.