Poison¶
Poison damage fills the poison gauge. Poison deals damage over time; a stronger effect replaces a weaker one. Poison is separate from elemental damage.
Referenced by¶
Passive Tree¶
Notables¶
| Name | Effect | |
|---|---|---|
| Bitter Antidote | −10% duration of ailments on you of base poison | |
| Green Tempering | −20% duration of ailments on you of base poison on dodge recently | |
| Last Venom | 10% increased poison damage over time against low life enemies | |
| Mire's Bite | 20% increased poison build-up 20% increased poison damage over time |
|
| Salt of the Swamps | −10% duration of ailments on you of base poison | |
| Serpent's Cut | 5% increased knife attack speed 40% increased poison build-up with knives |
|
| Slow Withering | 10% increased poison duration | |
| Swamp Dweller's Skin | −10% duration of ailments on you of base poison | |
| Swamp Lessons | −10% duration of ailments on you of base poison | |
| Thicket's Sting | 15% increased poison damage 20% increased poison build-up 20% increased poison damage over time |
Masteries¶
| Option | Effect | |
|---|---|---|
| Choking Roots | 200% increased poison build-up against immobilized enemies | |
| Venom in the Blood | +2.5% poison from health |
Small passives¶
| Stat | Nodes |
|---|---|
| −4% duration of ailments on you of base poison | 10 |
| 4% increased poison damage over time against low life enemies | 4 |
| −8% duration of ailments on you of base poison on dodge recently | 3 |
| 8% increased poison build-up | 2 |
| 4% increased poison duration | 2 |
Items¶
Mods (10)¶
| Mod | Type | Rolls on | From (item level) |
|---|---|---|---|
| #% increased poison build-up | Suffix | must be weapon; one of knife | Meadows (1) |
| #% increased poison build-up | Suffix | must be weapon | Meadows (1) |
| #% increased poison build-up | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
| #% increased poison build-up airborne | Suffix | must be weapon; one of bomb, knife or trap | Meadows (1) |
| #% increased poison damage over time | Prefix | must be weapon | Meadows (1) |
| #% increased poison damage over time | Prefix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
| #% increased poison damage over time against low life enemies | Prefix | must be weapon; one of bomb, knife or trap | Meadows (1) |
| #% increased poison damage over time against low life enemies | Prefix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
| #% increased poison duration | Suffix | must be weapon; one of bomb, knife or trap | Meadows (1) |
| #% increased poison duration | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
Mentioned in¶
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.