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Root Harnesk

chest armour · armour and evasion

Finely wrought and strong enough to turn even the sharpest blades.

Stats

Stat Quality 1 Quality 2 Quality 3 Quality 4
Armour 8 10 12 14
Evasion 4 5 6 7
Durability 800 900 1000 1100
Weight 10 10 10 10
Movement speed -2% -2% -2% -2%

Recipe

Workbench · station level 2

Material Craft To 2 To 3 To 4
Root 10 2 4 6
Ancient Bark 10 5 10 15
Deer Hide 2 0 0 0
Iron Protection Idol 1 0 0 0

Item level

Crafted items are item level 246 (Deep North): this sets which property tiers they can roll.

Mods

Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.

Prefix (24)

Mod Value From (item level) Tiers Weight Share
#% increased item armour (10–19) → (60–80) Meadows (1) 5 1000 9.1%
#% increased item evasion rating (10–19) → (60–80) Meadows (1) 5 1000 9.1%
+# to maximum health (8–14) → (46–60) Meadows (1) 5 1000 9.1%
+# to maximum stamina (8–14) → (46–60) Meadows (1) 5 700 6.4%
#% increased armour (5–7) → (18–24) Meadows (1) 5 500 4.6%
#% increased block power (7.5–10.5) → (27–36) Meadows (1) 5 500 4.6%
#% increased maximum health (3.8–5.1) → (13.3–18.2) Meadows (1) 5 500 4.6%
#% increased rune shield (6–9) → (22.5–30) Meadows (1) 5 500 4.6%
#% increased thorns (11–14) → (36–48) Meadows (1) 5 500 4.6%
#% increased thorns (11–14) → (36–48) Meadows (1) 5 500 4.6%
+# armour (3–4) → (9–12) Meadows (1) 5 500 4.6%
+# maximum health (10–14) → (36–48) Meadows (1) 5 500 4.6%
+# thorns (4–8) → (18–24) Meadows (1) 5 500 4.6%
+# thorns (4–8) → (18–24) Meadows (1) 5 500 4.6%
+# to maximum eitr (8–14) → (46–60) Meadows (1) 5 500 4.6%
#% increased armour when hit recently (10–14) → (36–48) Meadows (1) 5 200 1.8%
#% increased thorns at low life (21–27) → (72–96) Meadows (1) 5 200 1.8%
#% increased thorns at low life (21–27) → (72–96) Meadows (1) 5 200 1.8%
+# maximum health while fed (12–18) → (45–60) Meadows (1) 5 200 1.8%
+# thorns on block (8–10) → (27–36) Meadows (1) 5 200 1.8%
+# thorns on block (8–10) → (27–36) Meadows (1) 5 200 1.8%
+# thorns per point of current armour (0.031–0.043) → (0.111–0.152) Meadows (1) 5 200 1.8%
+# thorns per point of current armour (0.031–0.043) → (0.111–0.152) Meadows (1) 5 200 1.8%
+# to item quality 1 → (1–2) Swamp (43) 2 150 1.4%

Suffix (53)

Mod Value From (item level) Tiers Weight Share
+#% to fire resistance (6–10) → (33–39) Meadows (1) 5 1000 4.9%
+#% to frost resistance (6–10) → (33–39) Meadows (1) 5 1000 4.9%
+#% to lightning resistance (6–10) → (33–39) Meadows (1) 5 1000 4.9%
+#% to poison resistance (6–10) → (33–39) Meadows (1) 5 1000 4.9%
#% increased ailment and buff duration (10–14) → (36–48) Meadows (1) 5 500 2.4%
#% increased health regeneration (7.5–10.5) → (27–36) Meadows (1) 5 500 2.4%
#% increased parry bonus (6–9) → (22.5–30) Meadows (1) 5 500 2.4%
#% increased stagger resistance (6–9) → (24–30) Meadows (1) 5 500 2.4%
#% increased stealth (10–14) → (36–48) Meadows (1) 5 500 2.4%
#% reduced block stamina cost (3.4–2.6) → (12–9) Meadows (1) 5 500 2.4%
#% reduced damage taken (2.6–1.9) → (9–6.8) Meadows (1) 5 500 2.4%
#% reduced noise (7–5) → (24–18) Meadows (1) 5 500 2.4%
+# Dexterity (8–10) → (27–36) Meadows (1) 5 500 2.4%
+# Intelligence (8–10) → (27–36) Meadows (1) 5 500 2.4%
+# Strength (8–10) → (27–36) Meadows (1) 5 500 2.4%
+# evasion rating (3–6) → (24–33) Meadows (1) 5 500 2.4%
+#% blast resistance (10–14) → (36–48) Meadows (1) 5 500 2.4%
+#% cold resistance (12–18) → (45–60) Meadows (1) 5 500 2.4%
+#% equipment ease (7.5–10.5) → (27–36) Meadows (1) 5 500 2.4%
+#% fire resistance (7.5–10.5) → (27–36) Meadows (1) 5 500 2.4%
+#% frost resistance (7.5–10.5) → (27–36) Meadows (1) 5 500 2.4%
+#% lightning resistance (10–14) → (36–48) Meadows (1) 5 500 2.4%
+#% poison resistance (10–14) → (36–48) Meadows (1) 5 500 2.4%
+#% stagger resistance (5–7) → (18–24) Meadows (1) 5 500 2.4%
A parry gives back #% of the health you lost recently (7–9) → (24–32) Meadows (1) 5 500 2.4%
#% reduced burning duration on you (12–18) → (56–69) Meadows (1) 5 300 1.5%
#% reduced chill duration on you (12–18) → (56–69) Meadows (1) 5 300 1.5%
#% reduced poison duration on you (12–18) → (56–69) Meadows (1) 5 300 1.5%
#% reduced shock duration on you (12–18) → (56–69) Meadows (1) 5 300 1.5%
#% increased ailment and buff duration while rested (18–24) → (63–84) Meadows (1) 5 200 1.0%
#% increased eitr regeneration at full rune shield (15–21) → (54–72) Meadows (1) 5 200 1.0%
#% increased eitr regeneration on ignite recently (30–42) → (106–146) Meadows (1) 5 200 1.0%
#% increased evasion rating at low stamina (10–14) → (36–48) Meadows (1) 5 200 1.0%
#% increased evasion rating while moving (6–9) → (22.5–30) Meadows (1) 5 200 1.0%
#% increased evasion rating while sneaking (8–11) → (28.5–39) Meadows (1) 5 200 1.0%
#% increased health regeneration at full stamina (12–16) → (40–56) Meadows (1) 5 200 1.0%
#% increased health regeneration at low life (15–21) → (54–72) Meadows (1) 5 200 1.0%
#% increased health regeneration at night (15–21) → (54–72) Meadows (1) 5 200 1.0%
#% increased health regeneration out of combat (7.5–10.5) → (27–36) Meadows (1) 5 200 1.0%
#% increased health regeneration per point of rested charge (0.41–0.56) → (1.42–1.94) Meadows (1) 5 200 1.0%
#% increased health regeneration while standing still (12–16) → (40–56) Meadows (1) 5 200 1.0%
#% increased stealth at night (21–27) → (72–96) Meadows (1) 5 200 1.0%
#% reduced damage taken at low life (5.6–4) → (19.3–14.2) Meadows (1) 5 200 1.0%
#% reduced noise while running (9–7) → (31.5–23) Meadows (1) 5 200 1.0%
#% reduced noise while sneaking (10.5–7.5) → (36–27) Meadows (1) 5 200 1.0%
+# eitr on block (3–4) → (9–12) Meadows (1) 5 200 1.0%
+# eitr on ignite (4–8) → (18–24) Meadows (1) 5 200 1.0%
+# eitr on parry (4–8) → (18–24) Meadows (1) 5 200 1.0%
+# fortification on block (0.5–0.65) → (1.8–2.4) Meadows (1) 5 200 1.0%
+# health on parry (3–4) → (9–12) Meadows (1) 5 200 1.0%
+#% elemental resistance at full eitr (5–7.5) → (19.5–26) Meadows (1) 5 200 1.0%
+#% equipment ease out of combat (7.5–10.5) → (27–36) Meadows (1) 5 200 1.0%
+#% stagger resistance at low life (10–14) → (36–48) Meadows (1) 5 200 1.0%

Tags

What the mod sees this item as. Properties choose the items they roll on by these tags.

armour, armour-based, evasion-based, chest armour

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.