Battleaxe¶
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axe · two-handed
Skull-splitter, a warrior's joy.
Stats¶
| Stat | Quality 1 | Quality 2 | Quality 3 | Quality 4 |
|---|---|---|---|---|
| Slash | 70 | 76 | 82 | 88 |
| Chop | 40 | 42.5 | 45 | 47.5 |
| Block power | 28 | 28 | 28 | 28 |
| Parry bonus | 2x | 2x | 2x | 2x |
| Knockback | 70 | 70 | 70 | 70 |
| Backstab | 3x | 3x | 3x | 3x |
| Use stamina | 16 | 16 | 16 | 16 |
| Durability | 200 | 250 | 300 | 350 |
| Weight | 2.5 | 2.5 | 2.5 | 2.5 |
| Movement speed | -15% | -15% | -15% | -15% |
Recipe¶
Forge · station level 2
| Material | Craft | To 2 | To 3 | To 4 | |
|---|---|---|---|---|---|
| Ancient Bark | 30 | 5 | 10 | 15 | |
| Iron | 35 | 15 | 30 | 45 | |
| Leather Scraps | 4 | 0 | 0 | 0 | |
| Iron Battle Idol | 1 | 0 | 0 | 0 |
Item level¶
Crafted items are item level 246 (Deep North): this sets which property tiers they can roll.
Mods¶
Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.
Prefix (28)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased ailment damage | (5–7) → (18–24) | Meadows (1) | 5 | 1000 | 7.2% |
| #% increased damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 1000 | 7.2% |
| #% increased item damage | (6–10) → (31–40) | Meadows (1) | 5 | 1000 | 7.2% |
| #% increased bleed damage | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased burning damage | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased chill effect | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased elemental damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased fire damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased frost damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased lightning damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased physical damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased poison damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased poison damage over time | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased shock effect | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased charged attack damage | (15–21) → (54–72) | Meadows (1) | 5 | 500 | 3.6% |
| #% increased impale damage | (10–14) → (36–48) | Meadows (1) | 5 | 500 | 3.6% |
| #% increased melee damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 500 | 3.6% |
| #% increased piercing damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 500 | 3.6% |
| #% increased slashing damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 500 | 3.6% |
| #% increased damage | (10–14) → (36–48) | Meadows (1) | 5 | 300 | 2.2% |
| #% increased damage against low life enemies | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased damage against staggered targets | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased damage on hit with projectiles recently | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased damage on parry recently | (22–32) → (81–108) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased damage on parry recently (# s) | (22–32), 4 → (81–108), 4 | Meadows (1) | 5 | 200 | 1.4% |
| #% increased damage on sprint recently | (15–21) → (54–72) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased damage per Combo hit | (2.6–3.4) → (9–12) | Meadows (1) | 5 | 200 | 1.4% |
| +# to item quality | 1 → (1–2) | Swamp (43) | 2 | 150 | 1.1% |
Suffix (51)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased ailment build-up | (12–18) → (45–60) | Meadows (1) | 5 | 1000 | 3.7% |
| #% increased attack speed | (2.6–3.4) → (9–12) | Meadows (1) | 5 | 1000 | 3.7% |
| #% increased critical strike chance | (15–21) → (54–72) | Meadows (1) | 5 | 1000 | 3.7% |
| #% increased item attack speed | (3–5) → (15–18) | Meadows (1) | 5 | 1000 | 3.7% |
| #% increased item critical strike chance | (10–19) → (50–60) | Meadows (1) | 5 | 1000 | 3.7% |
| #% increased knockback | (5–7) → (18–24) | Meadows (1) | 5 | 1000 | 3.7% |
| #% reduced cost | (5.1–3.8) → (18.2–13.3) | Meadows (1) | 5 | 1000 | 3.7% |
| +#% critical strike damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 1000 | 3.7% |
| +#% critical strike damage | (10–14) → (36–48) | Meadows (1) | 5 | 1000 | 3.7% |
| +#% life leech | (0.26–0.34) → (0.9–1.2) | Meadows (1) | 5 | 1000 | 3.7% |
| +#% to item critical strike chance | (0.5–1) → (3–4) | Meadows (1) | 5 | 800 | 3.0% |
| #% reduced stamina cost of attacks with this item | (4–6) → (16–20) | Meadows (1) | 5 | 700 | 2.6% |
| #% increased bleed build-up | (12–18) → (45–60) | Meadows (1) | 5 | 600 | 2.2% |
| #% increased burning build-up | (21–27) → (72–96) | Meadows (1) | 5 | 600 | 2.2% |
| #% increased chill build-up | (21–27) → (72–96) | Meadows (1) | 5 | 600 | 2.2% |
| #% increased poison build-up | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 2.2% |
| #% increased shock build-up | (21–27) → (72–96) | Meadows (1) | 5 | 600 | 2.2% |
| #% increased stagger build-up | (5–7) → (18–24) | Meadows (1) | 5 | 600 | 2.2% |
| #% reduced attack stamina cost | (7–5) → (24–18) | Meadows (1) | 5 | 600 | 2.2% |
| #% increased Onslaught power | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 500 | 1.8% |
| #% increased ailment duration | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 500 | 1.8% |
| #% increased alternative attack area of effect | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 1.8% |
| #% increased alternative attack critical strike chance | (15–21) → (54–72) | Meadows (1) | 5 | 500 | 1.8% |
| #% increased alternative attack knockback | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 1.8% |
| #% increased area of effect | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 1.8% |
| #% increased impale build-up | (21–27) → (72–96) | Meadows (1) | 5 | 500 | 1.8% |
| #% increased impale duration | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 1.8% |
| #% increased stagger build-up with alternative attacks | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 500 | 1.8% |
| #% increased stagger build-up with blunt damage | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 1.8% |
| #% reduced melee stamina cost | (5.1–3.8) → (18.2–13.3) | Meadows (1) | 5 | 500 | 1.8% |
| +# impale limit | 2 → 3 | Swamp (43) | 3 | 500 | 1.8% |
| +#% alternative attack critical strike damage | (12–18) → (45–60) | Meadows (1) | 5 | 500 | 1.8% |
| +#% onslaught chance | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 1.8% |
| #% increased bleed build-up | (21–27) → (72–96) | Meadows (1) | 5 | 300 | 1.1% |
| #% increased burning build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.1% |
| #% increased chill build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.1% |
| #% increased poison build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.1% |
| #% increased shock build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.1% |
| #% increased stagger build-up | (21–27) → (72–96) | Meadows (1) | 5 | 300 | 1.1% |
| #% reduced cost | (7–5) → (24–18) | Meadows (1) | 5 | 300 | 1.1% |
| +#% critical strike damage | (10–14) → (36–48) | Meadows (1) | 5 | 300 | 1.1% |
| #% increased ailment build-up on sprint recently | (26–34) → (90–120) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased attack speed on bleed recently | (5–7) → (18–24) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased attack speed on chain finishers | (5–7) → (18–24) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased bleed build-up against low life enemies | (12–18) → (45–60) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased critical strike chance against full life enemies | (15–21) → (54–72) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased critical strike chance against low life enemies | (15–21) → (54–72) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased critical strike chance against moving targets | (15–21) → (54–72) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased impale build-up airborne | (62–82) → (214–290) | Meadows (1) | 5 | 200 | 0.7% |
| +# health on kill | (3–4) → (9–12) | Meadows (1) | 5 | 200 | 0.7% |
| Restore #% of missing health with charged attacks on hit | (1–1.3) → (3.6–4.8) | Meadows (1) | 5 | 200 | 0.7% |
Essence only (3)¶
Never roll on their own: only the boss essence listed adds them.
| Mod | Type | Value | Source |
|---|---|---|---|
| #% chance on any hit to release chain lightning | Prefix | 18% | Essence of Eikthyr |
| Every # s lightning strikes a random wet enemy within # m | Suffix | 1.4, 45 | Essence of Eikthyr |
| Lightning hits have #% chance to chain to a random wet enemy nearby | Suffix | 52% | Essence of Eikthyr |
Tags¶
What the mod sees this item as. Properties choose the items they roll on by these tags.
can block, can parry, physical damage, slash damage, axe, melee, two-handed, uses stamina, weapon
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.