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Ascendancy

An Ascendancy class makes your path your own: a small tree of its own beside the passive tree. Each path has its classes, and the altar at the end of a Halls of Oaths run offers the classes of your path.

How it works

A class tree has 8 points; each small or notable node costs one, and a node must connect back to the class's start. The points come from the Halls of Oaths: 2 for each tier of gates whose final boss you defeat, once per character, up to 8.

With no class nodes taken, any completed halls altar lets you change your class within your path; your points stay. Refunding a class node costs 5 times a passive point's refund.

Classes marked early access are opened through PoV Link; the others are open to everyone.

The classes are also drawn in circles around the passive tree, each on the side of its path.

Every class notable is also listed on one page.

Dreng

Strength

Class Access Nodes
Jotun Heir
heir of the giants' strength
Everyone 26
Berserker
who lives on the edge of the blade
Early access 22
Mead Jarl
who throws, shares and carries his mead
Early access 22

Wanderer

Dexterity

Class Access Nodes
Dusk Marksman
who looses one arrow and never a second
Everyone 20

Seidman

Intelligence

Class Access Nodes
Storm Lord
who rides the rain and steers the thunder
Early access 16
Element Weaver
who sings fire, frost and storm in turn
Everyone 16

Armsman

Strength and Dexterity

Class Access Nodes
Arena Spearman
a rank of one
Everyone 18
Phantom
whose blows are answered by fire and frost
Early access 18
Siege Master
who raises the siege line and gives it orders
Early access 18

Trickster

Dexterity and Intelligence

Class Access Nodes
Serpent Keeper
who tends venom like a fire
Everyone 16

Warden

Strength and Intelligence

Class Access Nodes
Steelskaldr
whose steel fights at his side
Early access 20
Fatebinder
keeper of bonds
Everyone 16

Data from Path of Valheiman 6.0.6, extracted 2026-11-09.