Skoll and Hati¶
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knife · dual-wielded
Stab once for those who've betrayed you, and twice for those you hate.
Stats¶
| Stat | Quality 1 | Quality 2 | Quality 3 | Quality 4 |
|---|---|---|---|---|
| Slash | 45 | 46 | 47 | 48 |
| Pierce | 45 | 46 | 47 | 48 |
| Block power | 24 | 24 | 24 | 24 |
| Parry bonus | 4x | 4x | 4x | 4x |
| Knockback | 10 | 10 | 10 | 10 |
| Backstab | 6x | 6x | 6x | 6x |
| Use stamina | 14 | 14 | 14 | 14 |
| Durability | 250 | 300 | 350 | 400 |
| Weight | 0.3 | 0.3 | 0.3 | 0.3 |
Recipe¶
Black Forge · station level 1
| Material | Craft | To 2 | To 3 | To 4 | |
|---|---|---|---|---|---|
| Finewood | 4 | 0 | 0 | 0 | |
| Iron | 10 | 4 | 8 | 12 | |
| Black Metal | 10 | 4 | 8 | 12 | |
| Black Metal Battle Idol | 1 | 0 | 0 | 0 |
Item level¶
Crafted items are item level 246 (Deep North): this sets which property tiers they can roll.
Mods¶
Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.
Prefix (24)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased ailment damage | (3.5–4.5) → (12–16) | Meadows (1) | 5 | 1000 | 8.2% |
| #% increased damage | (5–7) → (18–24) | Meadows (1) | 5 | 1000 | 8.2% |
| #% increased item damage | (6–10) → (31–40) | Meadows (1) | 5 | 1000 | 8.2% |
| #% increased bleed damage | (7–9) → (24–32) | Meadows (1) | 5 | 600 | 4.9% |
| #% increased burning damage | (7–9) → (24–32) | Meadows (1) | 5 | 600 | 4.9% |
| #% increased chill effect | (7–9) → (24–32) | Meadows (1) | 5 | 600 | 4.9% |
| #% increased elemental damage | (5–7) → (18–24) | Meadows (1) | 5 | 600 | 4.9% |
| #% increased fire damage | (5–7) → (18–24) | Meadows (1) | 5 | 600 | 4.9% |
| #% increased frost damage | (5–7) → (18–24) | Meadows (1) | 5 | 600 | 4.9% |
| #% increased lightning damage | (5–7) → (18–24) | Meadows (1) | 5 | 600 | 4.9% |
| #% increased physical damage | (5–7) → (18–24) | Meadows (1) | 5 | 600 | 4.9% |
| #% increased poison damage | (5–7) → (18–24) | Meadows (1) | 5 | 600 | 4.9% |
| #% increased poison damage over time | (7–9) → (24–32) | Meadows (1) | 5 | 600 | 4.9% |
| #% increased shock effect | (7–9) → (24–32) | Meadows (1) | 5 | 600 | 4.9% |
| #% increased area damage | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 4.1% |
| #% increased projectile damage | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 4.1% |
| #% increased damage | (7–9) → (24–32) | Meadows (1) | 5 | 300 | 2.4% |
| #% increased damage against poisoned targets | (7–9) → (24–32) | Meadows (1) | 5 | 200 | 1.6% |
| #% increased damage against the undead | (7–9) → (24–32) | Meadows (1) | 5 | 200 | 1.6% |
| #% increased damage against wet targets | (7–9) → (24–32) | Meadows (1) | 5 | 200 | 1.6% |
| #% increased damage at night | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 1.6% |
| #% increased damage per Combo hit | (1.7–2.3) → (6–8) | Meadows (1) | 5 | 200 | 1.6% |
| #% increased poison damage over time against low life enemies | (3.5–4.5) → (12–16) | Meadows (1) | 5 | 200 | 1.6% |
| +# to item quality | 1 → (1–2) | Swamp (43) | 2 | 150 | 1.2% |
Suffix (40)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased ailment build-up | (8–12) → (30–40) | Meadows (1) | 5 | 1000 | 4.6% |
| #% increased attack speed | (1.7–2.3) → (6–8) | Meadows (1) | 5 | 1000 | 4.6% |
| #% increased critical strike chance | (10–14) → (36–48) | Meadows (1) | 5 | 1000 | 4.6% |
| #% increased item attack speed | (3–5) → (15–18) | Meadows (1) | 5 | 1000 | 4.6% |
| #% increased item critical strike chance | (10–19) → (50–60) | Meadows (1) | 5 | 1000 | 4.6% |
| #% increased knockback | (3.5–4.5) → (12–16) | Meadows (1) | 5 | 1000 | 4.6% |
| #% reduced cost | (3.4–2.5) → (12.1–8.9) | Meadows (1) | 5 | 1000 | 4.6% |
| +#% critical strike damage | (5–7) → (18–24) | Meadows (1) | 5 | 1000 | 4.6% |
| +#% critical strike damage | (7–9) → (24–32) | Meadows (1) | 5 | 1000 | 4.6% |
| +#% life leech | (0.17–0.23) → (0.6–0.8) | Meadows (1) | 5 | 1000 | 4.6% |
| +#% to item critical strike chance | (0.5–1) → (3–4) | Meadows (1) | 5 | 800 | 3.7% |
| #% reduced stamina cost of attacks with this item | (4–6) → (16–20) | Meadows (1) | 5 | 700 | 3.2% |
| #% increased bleed build-up | (8–12) → (30–40) | Meadows (1) | 5 | 600 | 2.8% |
| #% increased burning build-up | (14–18) → (48–64) | Meadows (1) | 5 | 600 | 2.8% |
| #% increased chill build-up | (14–18) → (48–64) | Meadows (1) | 5 | 600 | 2.8% |
| #% increased poison build-up | (7–9) → (24–32) | Meadows (1) | 5 | 600 | 2.8% |
| #% increased shock build-up | (14–18) → (48–64) | Meadows (1) | 5 | 600 | 2.8% |
| #% increased stagger build-up | (3.5–4.5) → (12–16) | Meadows (1) | 5 | 600 | 2.8% |
| #% reduced attack stamina cost | (4.5–3.5) → (16–12) | Meadows (1) | 5 | 600 | 2.8% |
| #% increased area of effect | (3.5–4.5) → (12–16) | Meadows (1) | 5 | 500 | 2.3% |
| #% increased melee build-up | (8–12) → (30–40) | Meadows (1) | 5 | 500 | 2.3% |
| #% increased poison duration | (3.5–4.5) → (12–16) | Meadows (1) | 5 | 500 | 2.3% |
| #% increased sneak attack damage | (10–14) → (36–48) | Meadows (1) | 5 | 500 | 2.3% |
| #% increased burning build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.4% |
| #% increased chill build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.4% |
| #% increased poison build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.4% |
| #% increased poison build-up | (14–18) → (48–64) | Meadows (1) | 5 | 300 | 1.4% |
| #% increased shock build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.4% |
| #% reduced cost | (4.5–3.5) → (16–12) | Meadows (1) | 5 | 300 | 1.4% |
| +#% critical strike damage | (7–9) → (24–32) | Meadows (1) | 5 | 300 | 1.4% |
| #% increased ailment build-up at night | (17–23) → (60–80) | Meadows (1) | 5 | 200 | 0.9% |
| #% increased ailment build-up on an unaware target | (4–6) → (15–20) | Meadows (1) | 5 | 200 | 0.9% |
| #% increased critical strike chance against bleeding enemies | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 0.9% |
| #% increased poison build-up airborne | (20–28) → (71–97) | Meadows (1) | 5 | 200 | 0.9% |
| #% increased sneak attack damage against full life enemies | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 0.9% |
| #% increased sneak attack damage at night | (20–28) → (71–97) | Meadows (1) | 5 | 200 | 0.9% |
| +#% critical strike damage against full life enemies | (5–7) → (18–24) | Meadows (1) | 5 | 200 | 0.9% |
| +#% critical strike damage against low life enemies | (8–12) → (30–40) | Meadows (1) | 5 | 200 | 0.9% |
| +#% critical strike damage at night | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 0.9% |
| +#% critical strike damage on an unaware target | (8–12) → (30–40) | Meadows (1) | 5 | 200 | 0.9% |
Essence only (3)¶
Never roll on their own: only the boss essence listed adds them.
| Mod | Type | Value | Source |
|---|---|---|---|
| #% chance on any hit to release chain lightning | Prefix | 12% | Essence of Eikthyr |
| Every # s lightning strikes a random wet enemy within # m | Suffix | 1.4, 30 | Essence of Eikthyr |
| Lightning hits have #% chance to chain to a random wet enemy nearby | Suffix | 35% | Essence of Eikthyr |
Tags¶
What the mod sees this item as. Properties choose the items they roll on by these tags.
can block, can parry, physical damage, pierce damage, slash damage, knife, melee, dual-wielded, uses stamina, weapon
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.