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Patch 5.3.3

What changed in the game data from 5.3.2 to 5.3.3, found by comparing the two versions. Struck text is gone, marked text is new. Only the data is compared: a change to how the code works doesn't show here.

Passive Tree

Changed (3)

Name Type Change
Old Fighter's Sweep, Fractured Plains, Valley Hammer Notable Ground Strike: Heavy melee weapons replace their alternative attack with a ground slam that deals only blunt damage; Base slam radius for weapons without an area attack: 3 m; Heavy melee weapons replace their alternative attack with a ground slam that deals only blunt damage, without the leap.

New (1)

Name Type Change
Unbroken Footing Keystone Passive evasions do not interrupt stamina regeneration
×0.7 evasion rating

Item bases

Changed (1)

Name Change
Sceptre of the Pious Damage: Blunt 10 → 4, Fire 20 → 8, Lightning 20 → 8
Per quality: Blunt 5 → 1.2, Fire 10 → 2.4, Lightning 10 → 2.4

Buildings

New (1)

Name Change
Runic Chest Cost: Iron 10, Azurite Dust 2000, Finewood 10
Built near: Rune Carver Table

World

Changed (1)

Name Change
Summoning staves Frostbone Call Staff: workbench level 4 → 3

Keywords

Changed (2)

Name Change
Evasion rating Evasion rating grants a chance to avoid a hit completely, including its damage, stagger, knockback and ailment. The chance weighs evasion rating against the attacker's accuracy and reaches 100% at 3 times the accuracy. Each evasion against the same attacker leaves 80% of the chance against it, until it lands no attack for 8 (30 for a boss). Each evasion costs 18% of maximum stamina; without that stamina the hit lands. Damage over time, persistent damaging ground and environmental damage cannot be evaded; a successful passive evasion triggers on evade, independently of a manual dodge roll. Passive evasions interrupt stamina regeneration unless an effect explicitly prevents this.
Slam An attack that hits the ground in an area and deals only blunt damage: the area attacks of sledges and similar weapons, and alternative attacks that a mastery turns into a slam. Slam bonuses and aftershocks apply to these hits. A slam is not a strike and never splits its damage between targets.

Data from Path of Valheiman 5.3.6, extracted 2026-10-27.