Bleeding¶
Slash damage fills the bleeding gauge. When applied, bleeding deals damage over time that bypasses armour; bleeding damage and duration modify the effect separately.
Referenced by¶
Passive Tree¶
Notables¶
| Name | Effect | |
|---|---|---|
| Axe Bite | 20% increased axe damage 40% increased bleed build-up with axes |
|
| Crimson Thread's Trace | 25% increased bleed build-up | |
| Fresh Incision | 75% increased bleed build-up on parry recently | |
| Fugitive's Bloody Trail | 15% increased bleed duration against moving targets 10% increased bleed damage against moving targets |
|
| Jagged Wound | 20% increased sword damage 40% increased bleed build-up with swords |
|
| Last Drops | 10% increased bleed damage against low life enemies | |
| Last Notch | 40% increased bleed build-up with axes +20% axe critical strike damage |
|
| Open Wound | 40% increased bleed build-up against bleeding enemies | |
| Ragged Edge | 40% increased bleed build-up against moving targets | |
| Scarlet Flourish | 60% increased sword damage on parry recently 10% increased bleed damage with swords |
|
| Scarlet Stream | 25% increased bleed build-up 60% increased bleed damage on parry recently |
|
| Unhealed Mark | 10% increased bleed duration |
Masteries¶
| Option | Effect | |
|---|---|---|
| Blood in Motion | ×1.5 bleed damage against moving targets | |
| Bloodied Charge | 150% increased bleed build-up with axes with charged attacks |
Small passives¶
| Stat | Nodes |
|---|---|
| 10% increased bleed build-up | 16 |
| 8% increased bleed damage | 7 |
| 16% increased bleed build-up with axes against low life enemies | 5 |
| 4% increased bleed duration | 3 |
Items¶
Mods (9)¶
| Mod | Type | Rolls on | From (item level) |
|---|---|---|---|
| #% increased bleed build-up | Suffix | must be weapon; one of axe or sword | Meadows (1) |
| #% increased bleed build-up | Suffix | must be weapon | Meadows (1) |
| #% increased bleed build-up | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased bleed build-up against low life enemies | Suffix | must be weapon; one of axe, crossbow or spear | Meadows (1) |
| #% increased bleed build-up with axes | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased bleed build-up with axes against low life enemies | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased bleed damage | Prefix | must be weapon | Meadows (1) |
| #% increased bleed damage | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased bleed duration | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
Mentioned in¶
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.