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Bleeding

Slash damage fills the bleeding gauge. When applied, bleeding deals damage over time that bypasses armour; bleeding damage and duration modify the effect separately.

Referenced by

Passive Tree

Notables

Name Effect
Axe Bite 20% increased axe damage
40% increased bleed build-up with axes
Crimson Thread's Trace 25% increased bleed build-up
Fresh Incision 75% increased bleed build-up on parry recently
Fugitive's Bloody Trail 15% increased bleed duration against moving targets
10% increased bleed damage against moving targets
Jagged Wound 20% increased sword damage
40% increased bleed build-up with swords
Last Drops 10% increased bleed damage against low life enemies
Last Notch 40% increased bleed build-up with axes
+20% axe critical strike damage
Open Wound 40% increased bleed build-up against bleeding enemies
Ragged Edge 40% increased bleed build-up against moving targets
Scarlet Flourish 60% increased sword damage on parry recently
10% increased bleed damage with swords
Scarlet Stream 25% increased bleed build-up
60% increased bleed damage on parry recently
Unhealed Mark 10% increased bleed duration

Masteries

Option Effect
Blood in Motion ×1.5 bleed damage against moving targets
Bloodied Charge 150% increased bleed build-up with axes with charged attacks

Small passives

Stat Nodes
10% increased bleed build-up 16
8% increased bleed damage 7
16% increased bleed build-up with axes against low life enemies 5
4% increased bleed duration 3

Items

Mods (9)

Mod Type Rolls on From (item level)
#% increased bleed build-up Suffix must be weapon; one of axe or sword Meadows (1)
#% increased bleed build-up Suffix must be weapon Meadows (1)
#% increased bleed build-up Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased bleed build-up against low life enemies Suffix must be weapon; one of axe, crossbow or spear Meadows (1)
#% increased bleed build-up with axes Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased bleed build-up with axes against low life enemies Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased bleed damage Prefix must be weapon Meadows (1)
#% increased bleed damage Prefix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased bleed duration Suffix must be jewel and Strength–Dexterity jewel Meadows (1)

Mentioned in

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.