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Keystones

Name Branch Category Effect
Barbed Arrows Strength and Dexterity Thorns Your thorns damage is added to arrow hits. Arrows fly slower and not as far.
×0.25 arrow projectile speed bolt
×0.25 arrow and bolt range
Endless Apparition Dexterity Phantom Strikes Phantom strikes can trigger phantom strikes
×0.75 trigger chance per successive proc with phantom strikes
×0.75 Phantom strike chance
Eternal Pyre Strength Fire and Burning ×2 burning damage
Permanent self-burning has a base of 4% maximum health per second. Own fire and burning modifiers also scale this burn. Defenses reduce damage taken. Water cannot extinguish it.
Burning damage is multiplied by 2. Permanent self-burning has a base of 4% maximum health per second. Own fire and burning modifiers also scale this burn. Defenses reduce damage taken. Water cannot extinguish it.
Feather Dexterity Jumping −100 carry weight
15% increased jump height
25% reduced fall damage
Fists for Tools Dexterity Fists Your fists chop trees and break ore
+1 fist tool tier
Giant's Punch Strength Fists +1 unarmed damage per 10 points of "Strength"
×0.8 attack speed
Heavy Grip Strength Two-Handed Weapons You can hold two-handed weapons in one hand
×1.5 attack stamina cost while your other hand is occupied
Iron Reflexes Strength and Dexterity Armour and Evasion All evasion rating is converted to armour at one armour per point. Your evasion rating becomes zero; manual dodge rolls remain available.
×0.5 armour
Levitation Intelligence Airborne Hold jump to rise and hover for stamina. Running lowers your height and lets you fly faster. Jump height sets how high you can hover.
×0.7 movement speed
×0.7 jump height
On the Move Strength and Dexterity Crossbows +1 reload while moving
×0.4 crossbow reload speed
Unfinished text
Precise Calculation Strength and Dexterity Critical strikes ×2 critical strike chance
Critical strikes deal no extra damage. They still count as critical strikes and trigger critical effects.
Rain of Arrows Dexterity Projectiles +2 projectiles per shot or throw
×0.5 draw and reload speed
×0.5 damage
Soul Vessel Intelligence Rune shield Maximum health is 1. Immune to spirit and poison damage.
Unbound Charge Strength and Dexterity Charged Attacks +25% chance to double all charged-attack effects
×0.5 damage
Unshakeable Strength Armour and Evasion +60% stagger resistance
×0.6 movement speed
Unstable Minions Intelligence Minions Your minions explode when their health falls below 35% of maximum, dealing 33% of their maximum health as fire damage to nearby enemies. The minion is consumed. Applies only to your summoned minions. Pets and companions are unaffected. A lethal hit or expiry without reaching low life while alive does not trigger an explosion. Minion health and applicable minion damage modifiers scale it; your own spell/fire modifiers do not transfer automatically.
Ward Bearer Intelligence and Strength Adrenaline and Trinkets +1 equipment slots for trinkets
×0.4 trinket effect on the bearer

Unimplemented (8)

Nodes present in the game files that have no effect yet (placeholders or work in progress)
Name Branch Category
In development Intelligence
In development Intelligence
In development Strength and Dexterity
In development Intelligence and Strength
In development Intelligence and Strength
In development Intelligence and Strength
In development Dexterity and Intelligence
In development Dexterity and Intelligence

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.