Keystones¶
| Name | Branch | Category | Effect | |
|---|---|---|---|---|
| Barbed Arrows | Strength and Dexterity | Thorns | Your thorns damage is added to arrow hits. Arrows fly slower and not as far. ×0.25 arrow projectile speed bolt ×0.25 arrow and bolt range |
|
| Endless Apparition | Dexterity | Phantom Strikes | Phantom strikes can trigger phantom strikes ×0.75 trigger chance per successive proc with phantom strikes ×0.75 Phantom strike chance |
|
| Eternal Pyre | Strength | Fire and Burning | ×2 burning damage Permanent self-burning has a base of 4% maximum health per second. Own fire and burning modifiers also scale this burn. Defenses reduce damage taken. Water cannot extinguish it. Burning damage is multiplied by 2. Permanent self-burning has a base of 4% maximum health per second. Own fire and burning modifiers also scale this burn. Defenses reduce damage taken. Water cannot extinguish it. |
|
| Feather | Dexterity | Jumping | −100 carry weight 15% increased jump height 25% reduced fall damage |
|
| Fists for Tools | Dexterity | Fists | Your fists chop trees and break ore +1 fist tool tier |
|
| Giant's Punch | Strength | Fists | +1 unarmed damage per 10 points of "Strength" ×0.8 attack speed |
|
| Heavy Grip | Strength | Two-Handed Weapons | You can hold two-handed weapons in one hand ×1.5 attack stamina cost while your other hand is occupied |
|
| Iron Reflexes | Strength and Dexterity | Armour and Evasion | All evasion rating is converted to armour at one armour per point. Your evasion rating becomes zero; manual dodge rolls remain available. ×0.5 armour |
|
| Levitation | Intelligence | Airborne | Hold jump to rise and hover for stamina. Running lowers your height and lets you fly faster. Jump height sets how high you can hover. ×0.7 movement speed ×0.7 jump height |
|
| On the Move | Strength and Dexterity | Crossbows | +1 reload while moving ×0.4 crossbow reload speed Unfinished text |
|
| Precise Calculation | Strength and Dexterity | Critical strikes | ×2 critical strike chance Critical strikes deal no extra damage. They still count as critical strikes and trigger critical effects. |
|
| Rain of Arrows | Dexterity | Projectiles | +2 projectiles per shot or throw ×0.5 draw and reload speed ×0.5 damage |
|
| Soul Vessel | Intelligence | Rune shield | Maximum health is 1. Immune to spirit and poison damage. | |
| Unbound Charge | Strength and Dexterity | Charged Attacks | +25% chance to double all charged-attack effects ×0.5 damage |
|
| Unshakeable | Strength | Armour and Evasion | +60% stagger resistance ×0.6 movement speed |
|
| Unstable Minions | Intelligence | Minions | Your minions explode when their health falls below 35% of maximum, dealing 33% of their maximum health as fire damage to nearby enemies. The minion is consumed. Applies only to your summoned minions. Pets and companions are unaffected. A lethal hit or expiry without reaching low life while alive does not trigger an explosion. Minion health and applicable minion damage modifiers scale it; your own spell/fire modifiers do not transfer automatically. | |
| Ward Bearer | Intelligence and Strength | Adrenaline and Trinkets | +1 equipment slots for trinkets ×0.4 trinket effect on the bearer |
Unimplemented (8)¶
Nodes present in the game files that have no effect yet (placeholders or work in progress)
| Name | Branch | Category | |
|---|---|---|---|
| In development | Intelligence | ||
| In development | Intelligence | ||
| In development | Strength and Dexterity | ||
| In development | Intelligence and Strength | ||
| In development | Intelligence and Strength | ||
| In development | Intelligence and Strength | ||
| In development | Dexterity and Intelligence | ||
| In development | Dexterity and Intelligence |
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.