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Patch 6.0.6

What changed in the game data from 6.0.5 to 6.0.6, found by comparing the two versions. Struck text is gone, marked text is new. Only the data is compared: a change to how the code works doesn't show here.

Passive Tree

Changed (3)

Name Type Change
Troll's Fist, Fenring's Claw, Stout Fist Notable Dash Punch: Fist → Charged fist attacks dash towards the aimed target within 7 m; Without an aimed target, charged fist attacks step 2 m forward; Fist → Charged fist and unarmed attacks dash towards the aimed target, stopping at striking range when the hit is released. Obstacles stop the dash; area modifiers do not increase its range.

Mods

Changed (1525)

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Name Change
#% chance to evade without spending stamina T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% chance to evade without spending stamina
T2 (item level 181–∞, weight 0): (7.6–9)% chance to evade without spending stamina
T1 (item level 246–∞, weight 0): (9–10.4)% chance to evade without spending stamina
T0 (item level 1–∞, weight 0): (10.4–12)% chance to evade without spending stamina
#% chance to save arrow or bolt on shot T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% chance to save arrow or bolt on shot
T2 (item level 181–∞, weight 0): (16–19)% chance to save arrow or bolt on shot
T1 (item level 246–∞, weight 0): (19–22)% chance to save arrow or bolt on shot
T0 (item level 1–∞, weight 0): (22–25)% chance to save arrow or bolt on shot
#% chance to save arrow or bolt on shot T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% chance to save arrow or bolt on shot
T2 (item level 246–∞, weight 0): (42–52)% chance to save arrow or bolt on shot
T1 (item level 320–∞, weight 0): (53–63)% chance to save arrow or bolt on shot
T0 (item level 1–∞, weight 0): (64–74)% chance to save arrow or bolt on shot
#% chance to save bomb on bomb throw T0 → T3 (item level 1 → 130–∞, weight 0): (9 → 8–10)% chance to save bomb on bomb throw
T2 (item level 181–∞, weight 0): (10–12)% chance to save bomb on bomb throw
T1 (item level 246–∞, weight 0): (12–14)% chance to save bomb on bomb throw
T0 (item level 1–∞, weight 0): (14–16)% chance to save bomb on bomb throw
#% experience lost on death T0 → T3 (item level 1 → 130–∞, weight 0): (−8 → 7.6–−7.2 → 6.4)% experience lost on death
T2 (item level 181–∞, weight 0): (−9–−7.6)% experience lost on death
T1 (item level 246–∞, weight 0): (−10.4–−9)% experience lost on death
T0 (item level 1–∞, weight 0): (−12–−10.4)% experience lost on death
#% experience lost on death ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (−20.5 → 20–−15.5 → 16)% experience lost on death
T2 (item level 246–∞, weight 0): (−25–−20)% experience lost on death
T1 (item level 320–∞, weight 0): (−30–−25)% experience lost on death
T0 (item level 1–∞, weight 0): (−35–−30)% experience lost on death
#% increased aftershock area of effect T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased aftershock area of effect
T2 (item level 181–∞, weight 0): (7.6–9)% increased aftershock area of effect
T1 (item level 246–∞, weight 0): (9–10.4)% increased aftershock area of effect
T0 (item level 1–∞, weight 0): (10.4–12)% increased aftershock area of effect
#% increased aftershock area of effect on stagger recently T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased aftershock area of effect on stagger recently
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased aftershock area of effect on stagger recently
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased aftershock area of effect on stagger recently
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased aftershock area of effect on stagger recently
#% increased aggression for minions T3 (item level 181–∞, weight 0): (101–121)% increased aggression for minions
T2 (item level 246–∞, weight 0): (122–144)% increased aggression for minions
T1 (item level 320–∞, weight 0): (145–169)% increased aggression for minions
#% increased ailment and buff duration T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased ailment and buff duration
T2 (item level 181–∞, weight 0): (16–19)% increased ailment and buff duration
T1 (item level 246–∞, weight 0): (19–22)% increased ailment and buff duration
T0 (item level 1–∞, weight 0): (22–25)% increased ailment and buff duration
#% increased ailment and buff duration ×4 T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased ailment and buff duration
T2 (item level 246–∞, weight 0): (42–52)% increased ailment and buff duration
T1 (item level 320–∞, weight 0): (53–63)% increased ailment and buff duration
T0 (item level 1–∞, weight 0): (64–74)% increased ailment and buff duration
#% increased ailment and buff duration for ice crystals T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased ailment and buff duration for ice crystals
T2 (item level 181–∞, weight 0): (16–19)% increased ailment and buff duration for ice crystals
T1 (item level 246–∞, weight 0): (19–22)% increased ailment and buff duration for ice crystals
T0 (item level 1–∞, weight 0): (22–25)% increased ailment and buff duration for ice crystals
#% increased ailment and buff duration for spores T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased ailment and buff duration for spores
T2 (item level 181–∞, weight 0): (16–19)% increased ailment and buff duration for spores
T1 (item level 246–∞, weight 0): (19–22)% increased ailment and buff duration for spores
T0 (item level 1–∞, weight 0): (22–25)% increased ailment and buff duration for spores
#% increased ailment and buff duration while rested ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (54 → 57–72 → 71)% increased ailment and buff duration while rested
T2 (item level 246–∞, weight 0): (72–88)% increased ailment and buff duration while rested
T1 (item level 320–∞, weight 0): (89–107)% increased ailment and buff duration while rested
T0 (item level 1–∞, weight 0): (108–126)% increased ailment and buff duration while rested
#% increased ailment build-up ×3 T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased ailment build-up
T2 (item level 181–∞, weight 0): (34–40)% increased ailment build-up
T1 (item level 246–∞, weight 0): (41–47)% increased ailment build-up
T0 (item level 1–∞, weight 0): (48–54)% increased ailment build-up
#% increased ailment build-up T0 → T3 (item level 1 → 181–∞, weight 0): (38 → 41–52 → 51)% increased ailment build-up
T2 (item level 246–∞, weight 0): (52–64)% increased ailment build-up
T1 (item level 320–∞, weight 0): (65–77)% increased ailment build-up
T0 (item level 1–∞, weight 0): (78–92)% increased ailment build-up
#% increased ailment build-up against full life enemies T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased ailment build-up against full life enemies
T2 (item level 181–∞, weight 0): (34–40)% increased ailment build-up against full life enemies
T1 (item level 246–∞, weight 0): (41–47)% increased ailment build-up against full life enemies
T0 (item level 1–∞, weight 0): (48–54)% increased ailment build-up against full life enemies
#% increased ailment build-up against low life enemies T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased ailment build-up against low life enemies
T2 (item level 181–∞, weight 0): (34–40)% increased ailment build-up against low life enemies
T1 (item level 246–∞, weight 0): (41–47)% increased ailment build-up against low life enemies
T0 (item level 1–∞, weight 0): (48–54)% increased ailment build-up against low life enemies
#% increased ailment build-up at low eitr T0 → T3 (item level 1 → 130–∞, weight 0): (58 → 52–64 → 62)% increased ailment build-up at low eitr
T2 (item level 181–∞, weight 0): (63–73)% increased ailment build-up at low eitr
T1 (item level 246–∞, weight 0): (74–86)% increased ailment build-up at low eitr
T0 (item level 1–∞, weight 0): (87–99)% increased ailment build-up at low eitr
#% increased ailment build-up at night T0 → T3 (item level 1 → 181–∞, weight 0): (76 → 81–103)% increased ailment build-up at night
T2 (item level 246–∞, weight 0): (104–128)% increased ailment build-up at night
T1 (item level 320–∞, weight 0): (129–153)% increased ailment build-up at night
T0 (item level 1–∞, weight 0): (154–180)% increased ailment build-up at night
#% increased ailment build-up on an unaware target T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased ailment build-up on an unaware target
T2 (item level 181–∞, weight 0): (34–40)% increased ailment build-up on an unaware target
T1 (item level 246–∞, weight 0): (41–47)% increased ailment build-up on an unaware target
T0 (item level 1–∞, weight 0): (48–54)% increased ailment build-up on an unaware target
#% increased ailment build-up on an unaware target T0 → T3 (item level 1 → 181–∞, weight 0): (19 → 20–26 → 25)% increased ailment build-up on an unaware target
T2 (item level 246–∞, weight 0): (25–31)% increased ailment build-up on an unaware target
T1 (item level 320–∞, weight 0): (31–37)% increased ailment build-up on an unaware target
T0 (item level 1–∞, weight 0): (37–44)% increased ailment build-up on an unaware target
#% increased ailment build-up on crit recently T0 → T3 (item level 1 → 181–∞, weight 0): (96 → 102–130)% increased ailment build-up on crit recently
T2 (item level 246–∞, weight 0): (131–161)% increased ailment build-up on crit recently
T1 (item level 320–∞, weight 0): (162–194)% increased ailment build-up on crit recently
T0 (item level 1–∞, weight 0): (195–229)% increased ailment build-up on crit recently
#% increased ailment build-up on sprint recently T0 → T3 (item level 1 → 181–∞, weight 0): (76 → 81–103)% increased ailment build-up on sprint recently
T2 (item level 246–∞, weight 0): (104–128)% increased ailment build-up on sprint recently
T1 (item level 320–∞, weight 0): (129–153)% increased ailment build-up on sprint recently
T0 (item level 1–∞, weight 0): (154–180)% increased ailment build-up on sprint recently
#% increased ailment build-up with axes T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased ailment build-up with axes
T2 (item level 181–∞, weight 0): (34–40)% increased ailment build-up with axes
T1 (item level 246–∞, weight 0): (41–47)% increased ailment build-up with axes
T0 (item level 1–∞, weight 0): (48–54)% increased ailment build-up with axes
#% increased ailment build-up with bombs T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased ailment build-up with bombs
T2 (item level 181–∞, weight 0): (34–40)% increased ailment build-up with bombs
T1 (item level 246–∞, weight 0): (41–47)% increased ailment build-up with bombs
T0 (item level 1–∞, weight 0): (48–54)% increased ailment build-up with bombs
#% increased ailment build-up with bows T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased ailment build-up with bows
T2 (item level 181–∞, weight 0): (34–40)% increased ailment build-up with bows
T1 (item level 246–∞, weight 0): (41–47)% increased ailment build-up with bows
T0 (item level 1–∞, weight 0): (48–54)% increased ailment build-up with bows
#% increased ailment build-up with crossbows T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased ailment build-up with crossbows
T2 (item level 181–∞, weight 0): (34–40)% increased ailment build-up with crossbows
T1 (item level 246–∞, weight 0): (41–47)% increased ailment build-up with crossbows
T0 (item level 1–∞, weight 0): (48–54)% increased ailment build-up with crossbows
#% increased ailment build-up with knives T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased ailment build-up with knives
T2 (item level 181–∞, weight 0): (34–40)% increased ailment build-up with knives
T1 (item level 246–∞, weight 0): (41–47)% increased ailment build-up with knives
T0 (item level 1–∞, weight 0): (48–54)% increased ailment build-up with knives
#% increased ailment build-up with scepters ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased ailment build-up with scepters
T2 (item level 181–∞, weight 0): (34–40)% increased ailment build-up with scepters
T1 (item level 246–∞, weight 0): (41–47)% increased ailment build-up with scepters
T0 (item level 1–∞, weight 0): (48–54)% increased ailment build-up with scepters
#% increased ailment build-up with spears T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased ailment build-up with spears
T2 (item level 181–∞, weight 0): (34–40)% increased ailment build-up with spears
T1 (item level 246–∞, weight 0): (41–47)% increased ailment build-up with spears
T0 (item level 1–∞, weight 0): (48–54)% increased ailment build-up with spears
#% increased ailment build-up with staves T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased ailment build-up with staves
T2 (item level 181–∞, weight 0): (34–40)% increased ailment build-up with staves
T1 (item level 246–∞, weight 0): (41–47)% increased ailment build-up with staves
T0 (item level 1–∞, weight 0): (48–54)% increased ailment build-up with staves
#% increased ailment build-up with swords T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased ailment build-up with swords
T2 (item level 181–∞, weight 0): (34–40)% increased ailment build-up with swords
T1 (item level 246–∞, weight 0): (41–47)% increased ailment build-up with swords
T0 (item level 1–∞, weight 0): (48–54)% increased ailment build-up with swords
#% increased ailment buildup while wielding this item T3 (item level 181–∞, weight 0): (41–51)% increased ailment buildup while wielding this item
T2 (item level 246–∞, weight 0): (52–62)% increased ailment buildup while wielding this item
T1 (item level 320–∞, weight 0): (63–75)% increased ailment buildup while wielding this item
#% increased ailment damage T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased ailment damage
T2 (item level 181–∞, weight 0): (7.6–9)% increased ailment damage
T1 (item level 246–∞, weight 0): (9–10.4)% increased ailment damage
T0 (item level 1–∞, weight 0): (10.4–12)% increased ailment damage
#% increased ailment damage T0 → T3 (item level 1 → 181–∞, weight 0): (15.5 → 16–20.5 → 20)% increased ailment damage
T2 (item level 246–∞, weight 0): (20–25)% increased ailment damage
T1 (item level 320–∞, weight 0): (25–30)% increased ailment damage
T0 (item level 1–∞, weight 0): (30–35)% increased ailment damage
#% increased ailment duration T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased ailment duration
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased ailment duration
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased ailment duration
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased ailment duration
#% increased ailment duration T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased ailment duration
T2 (item level 246–∞, weight 0): (30–37)% increased ailment duration
T1 (item level 320–∞, weight 0): (37–44)% increased ailment duration
T0 (item level 1–∞, weight 0): (44–52)% increased ailment duration
#% increased alternative attack area of effect T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased alternative attack area of effect
T2 (item level 181–∞, weight 0): (7.6–9)% increased alternative attack area of effect
T1 (item level 246–∞, weight 0): (9–10.4)% increased alternative attack area of effect
T0 (item level 1–∞, weight 0): (10.4–12)% increased alternative attack area of effect
#% increased alternative attack area of effect T0 → T3 (item level 1 → 181–∞, weight 0): (15.5 → 16–20.5 → 20)% increased alternative attack area of effect
T2 (item level 246–∞, weight 0): (20–25)% increased alternative attack area of effect
T1 (item level 320–∞, weight 0): (25–30)% increased alternative attack area of effect
T0 (item level 1–∞, weight 0): (30–35)% increased alternative attack area of effect
#% increased alternative attack critical strike chance T0 → T3 (item level 1 → 181–∞, weight 0): (46 → 49–62 → 61)% increased alternative attack critical strike chance
T2 (item level 246–∞, weight 0): (62–76)% increased alternative attack critical strike chance
T1 (item level 320–∞, weight 0): (77–91)% increased alternative attack critical strike chance
T0 (item level 1–∞, weight 0): (92–108)% increased alternative attack critical strike chance
#% increased alternative attack damage T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased alternative attack damage
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased alternative attack damage
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased alternative attack damage
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased alternative attack damage
#% increased alternative attack damage T0 → T3 (item level 1 → 181–∞, weight 0): (11.5 → 12.1–15.5)% increased alternative attack damage
T2 (item level 246–∞, weight 0): (15.5–19.1)% increased alternative attack damage
T1 (item level 320–∞, weight 0): (19.1–23.1)% increased alternative attack damage
T0 (item level 1–∞, weight 0): (23.1–27.3)% increased alternative attack damage
#% increased alternative attack knockback T0 → T3 (item level 1 → 181–∞, weight 0): (15.5 → 16–20.5 → 20)% increased alternative attack knockback
T2 (item level 246–∞, weight 0): (20–25)% increased alternative attack knockback
T1 (item level 320–∞, weight 0): (25–30)% increased alternative attack knockback
T0 (item level 1–∞, weight 0): (30–35)% increased alternative attack knockback
#% increased alternative attack speed ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (5.4 → 4.8–6 → 5.8)% increased alternative attack speed
T2 (item level 181–∞, weight 0): (5.8–6.8)% increased alternative attack speed
T1 (item level 246–∞, weight 0): (6.8–8)% increased alternative attack speed
T0 (item level 1–∞, weight 0): (8–9.2)% increased alternative attack speed
#% increased alternative attack speed on this item T0 → T3 (item level 1 → 181–∞, weight 0): (11.5 → 12.1–15.5)% increased alternative attack speed on this item
T2 (item level 246–∞, weight 0): (15.5–19.1)% increased alternative attack speed on this item
T1 (item level 320–∞, weight 0): (19.1–23.1)% increased alternative attack speed on this item
T0 (item level 1–∞, weight 0): (23.1–27.3)% increased alternative attack speed on this item
#% increased area damage ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased area damage
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased area damage
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased area damage
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased area damage
#% increased area damage T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased area damage
T2 (item level 246–∞, weight 0): (30–37)% increased area damage
T1 (item level 320–∞, weight 0): (37–44)% increased area damage
T0 (item level 1–∞, weight 0): (44–52)% increased area damage
#% increased area duration of your own buffs T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased area duration of your own buffs
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased area duration of your own buffs
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased area duration of your own buffs
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased area duration of your own buffs
#% increased area of effect T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased area of effect
T2 (item level 181–∞, weight 0): (7.6–9)% increased area of effect
T1 (item level 246–∞, weight 0): (9–10.4)% increased area of effect
T0 (item level 1–∞, weight 0): (10.4–12)% increased area of effect
#% increased area of effect T0 → T3 (item level 1 → 181–∞, weight 0): (15.5 → 16–20.5 → 20)% increased area of effect
T2 (item level 246–∞, weight 0): (20–25)% increased area of effect
T1 (item level 320–∞, weight 0): (25–30)% increased area of effect
T0 (item level 1–∞, weight 0): (30–35)% increased area of effect
#% increased area of effect for ice crystals T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased area of effect for ice crystals
T2 (item level 181–∞, weight 0): (7.6–9)% increased area of effect for ice crystals
T1 (item level 246–∞, weight 0): (9–10.4)% increased area of effect for ice crystals
T0 (item level 1–∞, weight 0): (10.4–12)% increased area of effect for ice crystals
#% increased area of effect for spores T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased area of effect for spores
T2 (item level 181–∞, weight 0): (7.6–9)% increased area of effect for spores
T1 (item level 246–∞, weight 0): (9–10.4)% increased area of effect for spores
T0 (item level 1–∞, weight 0): (10.4–12)% increased area of effect for spores
#% increased area of effect if started at full eitr T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased area of effect if started at full eitr
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased area of effect if started at full eitr
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased area of effect if started at full eitr
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased area of effect if started at full eitr
#% increased area of effect if started at full eitr T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased area of effect if started at full eitr
T2 (item level 246–∞, weight 0): (30–37)% increased area of effect if started at full eitr
T1 (item level 320–∞, weight 0): (37–44)% increased area of effect if started at full eitr
T0 (item level 1–∞, weight 0): (44–52)% increased area of effect if started at full eitr
#% increased area of effect on kill recently T0 → T3 (item level 1 → 181–∞, weight 0): (61 → 65–83 → 81)% increased area of effect on kill recently
T2 (item level 246–∞, weight 0): (82–100)% increased area of effect on kill recently
T1 (item level 320–∞, weight 0): (101–121)% increased area of effect on kill recently
T0 (item level 1–∞, weight 0): (122–142)% increased area of effect on kill recently
#% increased area of effect while airborne ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased area of effect while airborne
T2 (item level 181–∞, weight 0): (25–29)% increased area of effect while airborne
T1 (item level 246–∞, weight 0): (30–34)% increased area of effect while airborne
T0 (item level 1–∞, weight 0): (35–39)% increased area of effect while airborne
#% increased area of effect while standing still T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased area of effect while standing still
T2 (item level 246–∞, weight 0): (30–37)% increased area of effect while standing still
T1 (item level 320–∞, weight 0): (37–44)% increased area of effect while standing still
T0 (item level 1–∞, weight 0): (44–52)% increased area of effect while standing still
#% increased armour ×3 T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased armour
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased armour
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased armour
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased armour
#% increased armour ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (15.5 → 16–20.5 → 20)% increased armour
T2 (item level 246–∞, weight 0): (20–25)% increased armour
T1 (item level 320–∞, weight 0): (25–30)% increased armour
T0 (item level 1–∞, weight 0): (30–35)% increased armour
#% increased armour T3 (item level 181–∞, weight 0): (36–44)% increased armour
T2 (item level 246–∞, weight 0): (45–55)% increased armour
T1 (item level 320–∞, weight 0): (56–66)% increased armour
#% increased armour at full eitr T0 → T3 (item level 1 → 130–∞, weight 0): (16 → 14.5–18 → 17.5)% increased armour at full eitr
T2 (item level 181–∞, weight 0): (17.5–20.5)% increased armour at full eitr
T1 (item level 246–∞, weight 0): (20.5–24.5)% increased armour at full eitr
T0 (item level 1–∞, weight 0): (24.5–28.5)% increased armour at full eitr
#% increased armour at low life ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased armour at low life
T2 (item level 246–∞, weight 0): (42–52)% increased armour at low life
T1 (item level 320–∞, weight 0): (53–63)% increased armour at low life
T0 (item level 1–∞, weight 0): (64–74)% increased armour at low life
#% increased armour break build-up T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased armour break build-up
T2 (item level 181–∞, weight 0): (34–40)% increased armour break build-up
T1 (item level 246–∞, weight 0): (41–47)% increased armour break build-up
T0 (item level 1–∞, weight 0): (48–54)% increased armour break build-up
#% increased armour break build-up T0 → T3 (item level 1 → 181–∞, weight 0): (61 → 65–83 → 81)% increased armour break build-up
T2 (item level 246–∞, weight 0): (82–100)% increased armour break build-up
T1 (item level 320–∞, weight 0): (101–121)% increased armour break build-up
T0 (item level 1–∞, weight 0): (122–142)% increased armour break build-up
#% increased armour break build-up with blunt damage ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased armour break build-up with blunt damage
T2 (item level 181–∞, weight 0): (34–40)% increased armour break build-up with blunt damage
T1 (item level 246–∞, weight 0): (41–47)% increased armour break build-up with blunt damage
T0 (item level 1–∞, weight 0): (48–54)% increased armour break build-up with blunt damage
#% increased armour break duration T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased armour break duration
T2 (item level 181–∞, weight 0): (7.6–9)% increased armour break duration
T1 (item level 246–∞, weight 0): (9–10.4)% increased armour break duration
T0 (item level 1–∞, weight 0): (10.4–12)% increased armour break duration
#% increased armour break effect T0 → T3 (item level 1 → 130–∞, weight 0): (18 → 17–20 → 21)% increased armour break effect
T2 (item level 181–∞, weight 0): (22–26)% increased armour break effect
T1 (item level 246–∞, weight 0): (27–31)% increased armour break effect
T0 (item level 1–∞, weight 0): (32–36)% increased armour break effect
#% increased armour effectiveness T3 (item level 97–∞, weight 0): (9–11)% increased armour effectiveness
T2 (item level 130–∞, weight 0): (12–14)% increased armour effectiveness
T1 (item level 181–∞, weight 0): (15–17)% increased armour effectiveness
#% increased armour effectiveness ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (3.6 → 3.2–4 → 3.8)% increased armour effectiveness
T2 (item level 181–∞, weight 0): (3.8–4.4)% increased armour effectiveness
T1 (item level 246–∞, weight 0): (4.4–5.2)% increased armour effectiveness
T0 (item level 1–∞, weight 0): (5.2–6)% increased armour effectiveness
#% increased armour from equipped body armour T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased armour from equipped body armour
T2 (item level 181–∞, weight 0): (7.6–9)% increased armour from equipped body armour
T1 (item level 246–∞, weight 0): (9–10.4)% increased armour from equipped body armour
T0 (item level 1–∞, weight 0): (10.4–12)% increased armour from equipped body armour
#% increased armour from equipped helmet T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased armour from equipped helmet
T2 (item level 181–∞, weight 0): (7.6–9)% increased armour from equipped helmet
T1 (item level 246–∞, weight 0): (9–10.4)% increased armour from equipped helmet
T0 (item level 1–∞, weight 0): (10.4–12)% increased armour from equipped helmet
#% increased armour when hit recently T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased armour when hit recently
T2 (item level 181–∞, weight 0): (25–29)% increased armour when hit recently
T1 (item level 246–∞, weight 0): (30–34)% increased armour when hit recently
T0 (item level 1–∞, weight 0): (35–39)% increased armour when hit recently
#% increased armour when hit recently ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased armour when hit recently
T2 (item level 246–∞, weight 0): (42–52)% increased armour when hit recently
T1 (item level 320–∞, weight 0): (53–63)% increased armour when hit recently
T0 (item level 1–∞, weight 0): (64–74)% increased armour when hit recently
#% increased arrow and bolt range T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased arrow and bolt range
T2 (item level 181–∞, weight 0): (16–19)% increased arrow and bolt range
T1 (item level 246–∞, weight 0): (19–22)% increased arrow and bolt range
T0 (item level 1–∞, weight 0): (22–25)% increased arrow and bolt range
#% increased arrow and bolt range ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased arrow and bolt range
T2 (item level 246–∞, weight 0): (42–52)% increased arrow and bolt range
T1 (item level 320–∞, weight 0): (53–63)% increased arrow and bolt range
T0 (item level 1–∞, weight 0): (64–74)% increased arrow and bolt range
#% increased arrow and bolt range while standing still T0 → T3 (item level 1 → 181–∞, weight 0): (46 → 49–62 → 61)% increased arrow and bolt range while standing still
T2 (item level 246–∞, weight 0): (62–76)% increased arrow and bolt range while standing still
T1 (item level 320–∞, weight 0): (77–91)% increased arrow and bolt range while standing still
T0 (item level 1–∞, weight 0): (92–108)% increased arrow and bolt range while standing still
#% increased attack area of effect ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased attack area of effect
T2 (item level 181–∞, weight 0): (7.6–9)% increased attack area of effect
T1 (item level 246–∞, weight 0): (9–10.4)% increased attack area of effect
T0 (item level 1–∞, weight 0): (10.4–12)% increased attack area of effect
#% increased attack damage T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased attack damage
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased attack damage
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased attack damage
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased attack damage
#% increased attack damage per Combo hit T0 → T3 (item level 1 → 130–∞, weight 0): (1.8 → 1.6–2)% increased attack damage per Combo hit
T2 (item level 181–∞, weight 0): (2–2.4)% increased attack damage per Combo hit
T1 (item level 246–∞, weight 0): (2.4–2.8)% increased attack damage per Combo hit
T0 (item level 1–∞, weight 0): (2.8–3.2)% increased attack damage per Combo hit
#% increased attack speed ×3 T0 → T3 (item level 1 → 130–∞, weight 0): (3.6 → 3.2–4 → 3.8)% increased attack speed
T2 (item level 181–∞, weight 0): (3.8–4.4)% increased attack speed
T1 (item level 246–∞, weight 0): (4.4–5.2)% increased attack speed
T0 (item level 1–∞, weight 0): (5.2–6)% increased attack speed
#% increased attack speed T0 → T3 (item level 1 → 181–∞, weight 0): (7.6 → 8–10.3 → 10.2)% increased attack speed
T2 (item level 246–∞, weight 0): (10.2–12.6)% increased attack speed
T1 (item level 320–∞, weight 0): (12.6–15)% increased attack speed
T0 (item level 1–∞, weight 0): (15–17.6)% increased attack speed
#% increased attack speed at low eitr T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased attack speed at low eitr
T2 (item level 181–∞, weight 0): (7.6–9)% increased attack speed at low eitr
T1 (item level 246–∞, weight 0): (9–10.4)% increased attack speed at low eitr
T0 (item level 1–∞, weight 0): (10.4–12)% increased attack speed at low eitr
#% increased attack speed at nearly full adrenaline T0 → T3 (item level 1 → 130–∞, weight 0): (5.4 → 4.8–6 → 5.8)% increased attack speed at nearly full adrenaline
T2 (item level 181–∞, weight 0): (5.8–6.8)% increased attack speed at nearly full adrenaline
T1 (item level 246–∞, weight 0): (6.8–8)% increased attack speed at nearly full adrenaline
T0 (item level 1–∞, weight 0): (8–9.2)% increased attack speed at nearly full adrenaline
#% increased attack speed for minions T0 → T3 (item level 1 → 130–∞, weight 0): (3.6 → 3.2–4 → 3.8)% increased attack speed for minions
T2 (item level 181–∞, weight 0): (3.8–4.4)% increased attack speed for minions
T1 (item level 246–∞, weight 0): (4.4–5.2)% increased attack speed for minions
T0 (item level 1–∞, weight 0): (5.2–6)% increased attack speed for minions
#% increased attack speed for minions T3 (item level 181–∞, weight 0): (23–27)% increased attack speed for minions
T2 (item level 246–∞, weight 0): (28–32)% increased attack speed for minions
T1 (item level 320–∞, weight 0): (33–37)% increased attack speed for minions
#% increased attack speed on stagger recently T0 → T3 (item level 1 → 130–∞, weight 0): (5.4 → 4.8–6 → 5.8)% increased attack speed on stagger recently
T2 (item level 181–∞, weight 0): (5.8–6.8)% increased attack speed on stagger recently
T1 (item level 246–∞, weight 0): (6.8–8)% increased attack speed on stagger recently
T0 (item level 1–∞, weight 0): (8–9.2)% increased attack speed on stagger recently
#% increased attack speed on this item T0 → T3 (item level 1 → 181–∞, weight 0): (7.6 → 8–10.3 → 10.2)% increased attack speed on this item
T2 (item level 246–∞, weight 0): (10.2–12.6)% increased attack speed on this item
T1 (item level 320–∞, weight 0): (12.6–15)% increased attack speed on this item
T0 (item level 1–∞, weight 0): (15–17.6)% increased attack speed on this item
#% increased attack speed on this item against staggered targets T0 → T3 (item level 1 → 181–∞, weight 0): (7.6 → 8–10.3 → 10.2)% increased attack speed on this item against staggered targets
T2 (item level 246–∞, weight 0): (10.2–12.6)% increased attack speed on this item against staggered targets
T1 (item level 320–∞, weight 0): (12.6–15)% increased attack speed on this item against staggered targets
T0 (item level 1–∞, weight 0): (15–17.6)% increased attack speed on this item against staggered targets
#% increased attack speed on this item on bleed recently T0 → T3 (item level 1 → 181–∞, weight 0): (15.5 → 16–20.5 → 20)% increased attack speed on this item on bleed recently
T2 (item level 246–∞, weight 0): (20–25)% increased attack speed on this item on bleed recently
T1 (item level 320–∞, weight 0): (25–30)% increased attack speed on this item on bleed recently
T0 (item level 1–∞, weight 0): (30–35)% increased attack speed on this item on bleed recently
#% increased attack speed on this item on chain finishers T0 → T3 (item level 1 → 181–∞, weight 0): (15.5 → 16–20.5 → 20)% increased attack speed on this item on chain finishers
T2 (item level 246–∞, weight 0): (20–25)% increased attack speed on this item on chain finishers
T1 (item level 320–∞, weight 0): (25–30)% increased attack speed on this item on chain finishers
T0 (item level 1–∞, weight 0): (30–35)% increased attack speed on this item on chain finishers
#% increased attack speed on this item on crit recently T0 → T3 (item level 1 → 181–∞, weight 0): (19 → 20–26 → 25)% increased attack speed on this item on crit recently
T2 (item level 246–∞, weight 0): (25–31)% increased attack speed on this item on crit recently
T1 (item level 320–∞, weight 0): (31–37)% increased attack speed on this item on crit recently
T0 (item level 1–∞, weight 0): (37–44)% increased attack speed on this item on crit recently
#% increased attack speed per # points of comfort ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (0.36 → 0.32–0.4 → 0.38)% increased attack speed per 10 points of comfort
T2 (item level 181–∞, weight 0): (0.38–0.44)% increased attack speed per 10 points of comfort
T1 (item level 246–∞, weight 0): (0.44–0.52)% increased attack speed per 10 points of comfort
T0 (item level 1–∞, weight 0): (0.52–0.6)% increased attack speed per 10 points of comfort
#% increased attack speed per Combo hit T0 → T3 (item level 1 → 130–∞, weight 0): (0.36 → 0.32–0.4 → 0.38)% increased attack speed per Combo hit
T2 (item level 181–∞, weight 0): (0.38–0.44)% increased attack speed per Combo hit
T1 (item level 246–∞, weight 0): (0.44–0.52)% increased attack speed per Combo hit
T0 (item level 1–∞, weight 0): (0.52–0.6)% increased attack speed per Combo hit
#% increased aura area of effect T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased aura area of effect
T2 (item level 181–∞, weight 0): (7.6–9)% increased aura area of effect
T1 (item level 246–∞, weight 0): (9–10.4)% increased aura area of effect
T0 (item level 1–∞, weight 0): (10.4–12)% increased aura area of effect
#% increased aura damage T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased aura damage
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased aura damage
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased aura damage
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased aura damage
#% increased axe attack speed T0 → T3 (item level 1 → 130–∞, weight 0): (3.6 → 3.2–4 → 3.8)% increased axe attack speed
T2 (item level 181–∞, weight 0): (3.8–4.4)% increased axe attack speed
T1 (item level 246–∞, weight 0): (4.4–5.2)% increased axe attack speed
T0 (item level 1–∞, weight 0): (5.2–6)% increased axe attack speed
#% increased axe critical strike chance T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased axe critical strike chance
T2 (item level 181–∞, weight 0): (25–29)% increased axe critical strike chance
T1 (item level 246–∞, weight 0): (30–34)% increased axe critical strike chance
T0 (item level 1–∞, weight 0): (35–39)% increased axe critical strike chance
#% increased axe damage T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased axe damage
T2 (item level 181–∞, weight 0): (16–19)% increased axe damage
T1 (item level 246–∞, weight 0): (19–22)% increased axe damage
T0 (item level 1–∞, weight 0): (22–25)% increased axe damage
#% increased ballista damage ×2 T3 (item level 181–∞, weight 0): (46–56)% increased ballista damage
T2 (item level 246–∞, weight 0): (57–67)% increased ballista damage
T1 (item level 320–∞, weight 0): (68–80)% increased ballista damage
#% increased ballista damage T0 → T3 (item level 1 → 130–∞, weight 0): (18 → 17–20 → 21)% increased ballista damage
T2 (item level 181–∞, weight 0): (22–26)% increased ballista damage
T1 (item level 246–∞, weight 0): (27–31)% increased ballista damage
T0 (item level 1–∞, weight 0): (32–36)% increased ballista damage
#% increased ballista durability T0 → T3 (item level 1 → 130–∞, weight 0): (18 → 17–20 → 21)% increased ballista durability
T2 (item level 181–∞, weight 0): (22–26)% increased ballista durability
T1 (item level 246–∞, weight 0): (27–31)% increased ballista durability
T0 (item level 1–∞, weight 0): (32–36)% increased ballista durability
#% increased ballista durability T3 (item level 181–∞, weight 0): (56–70)% increased ballista durability
T2 (item level 246–∞, weight 0): (71–87)% increased ballista durability
T1 (item level 320–∞, weight 0): (88–106)% increased ballista durability
#% increased ballista fire rate ×2 T3 (item level 181–∞, weight 0): (19–23)% increased ballista fire rate
T2 (item level 246–∞, weight 0): (24–28)% increased ballista fire rate
T1 (item level 320–∞, weight 0): (29–33)% increased ballista fire rate
#% increased ballista fire rate T0 → T3 (item level 1 → 130–∞, weight 0): (5.4 → 4.8–6 → 5.8)% increased ballista fire rate
T2 (item level 181–∞, weight 0): (5.8–6.8)% increased ballista fire rate
T1 (item level 246–∞, weight 0): (6.8–8)% increased ballista fire rate
T0 (item level 1–∞, weight 0): (8–9.2)% increased ballista fire rate
#% increased ballista range T3 (item level 181–∞, weight 0): (28–34)% increased ballista range
T2 (item level 246–∞, weight 0): (35–41)% increased ballista range
T1 (item level 320–∞, weight 0): (42–48)% increased ballista range
#% increased ballista range T0 → T3 (item level 1 → 130–∞, weight 0): (9 → 8–10)% increased ballista range
T2 (item level 181–∞, weight 0): (10–12)% increased ballista range
T1 (item level 246–∞, weight 0): (12–14)% increased ballista range
T0 (item level 1–∞, weight 0): (14–16)% increased ballista range
#% increased ballista reload speed ×2 T3 (item level 181–∞, weight 0): (28–34)% increased ballista reload speed
T2 (item level 246–∞, weight 0): (35–41)% increased ballista reload speed
T1 (item level 320–∞, weight 0): (42–48)% increased ballista reload speed
#% increased ballista reload speed T0 → T3 (item level 1 → 130–∞, weight 0): (9 → 8–10)% increased ballista reload speed
T2 (item level 181–∞, weight 0): (10–12)% increased ballista reload speed
T1 (item level 246–∞, weight 0): (12–14)% increased ballista reload speed
T0 (item level 1–∞, weight 0): (14–16)% increased ballista reload speed
#% increased blast radius T0 → T3 (item level 1 → 130–∞, weight 0): (9 → 8–10)% increased blast radius
T2 (item level 181–∞, weight 0): (10–12)% increased blast radius
T1 (item level 246–∞, weight 0): (12–14)% increased blast radius
T0 (item level 1–∞, weight 0): (14–16)% increased blast radius
#% increased blast radius T0 → T3 (item level 1 → 181–∞, weight 0): (19 → 20–26 → 25)% increased blast radius
T2 (item level 246–∞, weight 0): (25–31)% increased blast radius
T1 (item level 320–∞, weight 0): (31–37)% increased blast radius
T0 (item level 1–∞, weight 0): (37–44)% increased blast radius
#% increased bleed chance T0 → T3 (item level 1 → 130–∞, weight 0): (18 → 17–20 → 21)% increased bleed chance
T2 (item level 181–∞, weight 0): (22–26)% increased bleed chance
T1 (item level 246–∞, weight 0): (27–31)% increased bleed chance
T0 (item level 1–∞, weight 0): (32–36)% increased bleed chance
#% increased bleed chance T0 → T3 (item level 1 → 181–∞, weight 0): (61 → 65–83 → 81)% increased bleed chance
T2 (item level 246–∞, weight 0): (82–100)% increased bleed chance
T1 (item level 320–∞, weight 0): (101–121)% increased bleed chance
T0 (item level 1–∞, weight 0): (122–142)% increased bleed chance
#% increased bleed chance T0 → T3 (item level 1 → 181–∞, weight 0): (38 → 41–52 → 51)% increased bleed chance
T2 (item level 246–∞, weight 0): (52–64)% increased bleed chance
T1 (item level 320–∞, weight 0): (65–77)% increased bleed chance
T0 (item level 1–∞, weight 0): (78–92)% increased bleed chance
#% increased bleed chance against low life enemies T0 → T3 (item level 1 → 181–∞, weight 0): (38 → 41–52 → 51)% increased bleed chance against low life enemies
T2 (item level 246–∞, weight 0): (52–64)% increased bleed chance against low life enemies
T1 (item level 320–∞, weight 0): (65–77)% increased bleed chance against low life enemies
T0 (item level 1–∞, weight 0): (78–92)% increased bleed chance against low life enemies
#% increased bleed chance with axes T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased bleed chance with axes
T2 (item level 181–∞, weight 0): (34–40)% increased bleed chance with axes
T1 (item level 246–∞, weight 0): (41–47)% increased bleed chance with axes
T0 (item level 1–∞, weight 0): (48–54)% increased bleed chance with axes
#% increased bleed chance with axes against low life enemies T0 → T3 (item level 1 → 130–∞, weight 0): (18 → 17–20 → 21)% increased bleed chance with axes against low life enemies
T2 (item level 181–∞, weight 0): (22–26)% increased bleed chance with axes against low life enemies
T1 (item level 246–∞, weight 0): (27–31)% increased bleed chance with axes against low life enemies
T0 (item level 1–∞, weight 0): (32–36)% increased bleed chance with axes against low life enemies
#% increased bleed damage T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased bleed damage
T2 (item level 181–∞, weight 0): (16–19)% increased bleed damage
T1 (item level 246–∞, weight 0): (19–22)% increased bleed damage
T0 (item level 1–∞, weight 0): (22–25)% increased bleed damage
#% increased bleed damage T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased bleed damage
T2 (item level 246–∞, weight 0): (42–52)% increased bleed damage
T1 (item level 320–∞, weight 0): (53–63)% increased bleed damage
T0 (item level 1–∞, weight 0): (64–74)% increased bleed damage
#% increased bleed duration T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased bleed duration
T2 (item level 181–∞, weight 0): (7.6–9)% increased bleed duration
T1 (item level 246–∞, weight 0): (9–10.4)% increased bleed duration
T0 (item level 1–∞, weight 0): (10.4–12)% increased bleed duration
#% increased block power ×3 T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased block power
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased block power
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased block power
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased block power
#% increased block power ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased block power
T2 (item level 246–∞, weight 0): (30–37)% increased block power
T1 (item level 320–∞, weight 0): (37–44)% increased block power
T0 (item level 1–∞, weight 0): (44–52)% increased block power
#% increased block power at low life ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased block power at low life
T2 (item level 181–∞, weight 0): (25–29)% increased block power at low life
T1 (item level 246–∞, weight 0): (30–34)% increased block power at low life
T0 (item level 1–∞, weight 0): (35–39)% increased block power at low life
#% increased block power with the shield up T0 → T3 (item level 1 → 130–∞, weight 0): (16 → 14.5–18 → 17.5)% increased block power with the shield up
T2 (item level 181–∞, weight 0): (17.5–20.5)% increased block power with the shield up
T1 (item level 246–∞, weight 0): (20.5–24.5)% increased block power with the shield up
T0 (item level 1–∞, weight 0): (24.5–28.5)% increased block power with the shield up
#% increased blood staff cast speed T0 → T3 (item level 1 → 130–∞, weight 0): (3.6 → 3.2–4 → 3.8)% increased blood staff cast speed
T2 (item level 181–∞, weight 0): (3.8–4.4)% increased blood staff cast speed
T1 (item level 246–∞, weight 0): (4.4–5.2)% increased blood staff cast speed
T0 (item level 1–∞, weight 0): (5.2–6)% increased blood staff cast speed
#% increased blood staff damage T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased blood staff damage
T2 (item level 181–∞, weight 0): (16–19)% increased blood staff damage
T1 (item level 246–∞, weight 0): (19–22)% increased blood staff damage
T0 (item level 1–∞, weight 0): (22–25)% increased blood staff damage
#% increased blunt damage T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased blunt damage
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased blunt damage
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased blunt damage
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased blunt damage
#% increased blunt damage T3 (item level 181–∞, weight 0): (26–30)% increased blunt damage
T2 (item level 246–∞, weight 0): (31–35)% increased blunt damage
T1 (item level 320–∞, weight 0): (36–40)% increased blunt damage
#% increased blunt damage T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased blunt damage
T2 (item level 246–∞, weight 0): (30–37)% increased blunt damage
T1 (item level 320–∞, weight 0): (37–44)% increased blunt damage
T0 (item level 1–∞, weight 0): (44–52)% increased blunt damage
#% increased blunt damage with attacks ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased blunt damage with attacks
T2 (item level 181–∞, weight 0): (16–19)% increased blunt damage with attacks
T1 (item level 246–∞, weight 0): (19–22)% increased blunt damage with attacks
T0 (item level 1–∞, weight 0): (22–25)% increased blunt damage with attacks
#% increased blunt damage with attacks per # points of current armour ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (1.8 → 1.6–2)% increased blunt damage with attacks per 10 points of current armour
T2 (item level 181–∞, weight 0): (2–2.4)% increased blunt damage with attacks per 10 points of current armour
T1 (item level 246–∞, weight 0): (2.4–2.8)% increased blunt damage with attacks per 10 points of current armour
T0 (item level 1–∞, weight 0): (2.8–3.2)% increased blunt damage with attacks per 10 points of current armour
#% increased blunt knockback ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased blunt knockback
T2 (item level 181–∞, weight 0): (7.6–9)% increased blunt knockback
T1 (item level 246–∞, weight 0): (9–10.4)% increased blunt knockback
T0 (item level 1–∞, weight 0): (10.4–12)% increased blunt knockback
#% increased bolt knockback T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased bolt knockback
T2 (item level 181–∞, weight 0): (7.6–9)% increased bolt knockback
T1 (item level 246–∞, weight 0): (9–10.4)% increased bolt knockback
T0 (item level 1–∞, weight 0): (10.4–12)% increased bolt knockback
#% increased bolt projectile speed T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased bolt projectile speed
T2 (item level 181–∞, weight 0): (7.6–9)% increased bolt projectile speed
T1 (item level 246–∞, weight 0): (9–10.4)% increased bolt projectile speed
T0 (item level 1–∞, weight 0): (10.4–12)% increased bolt projectile speed
#% increased bomb attack speed T0 → T3 (item level 1 → 130–∞, weight 0): (3.6 → 3.2–4 → 3.8)% increased bomb attack speed
T2 (item level 181–∞, weight 0): (3.8–4.4)% increased bomb attack speed
T1 (item level 246–∞, weight 0): (4.4–5.2)% increased bomb attack speed
T0 (item level 1–∞, weight 0): (5.2–6)% increased bomb attack speed
#% increased bomb critical strike chance T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased bomb critical strike chance
T2 (item level 181–∞, weight 0): (25–29)% increased bomb critical strike chance
T1 (item level 246–∞, weight 0): (30–34)% increased bomb critical strike chance
T0 (item level 1–∞, weight 0): (35–39)% increased bomb critical strike chance
#% increased bomb damage T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased bomb damage
T2 (item level 181–∞, weight 0): (16–19)% increased bomb damage
T1 (item level 246–∞, weight 0): (19–22)% increased bomb damage
T0 (item level 1–∞, weight 0): (22–25)% increased bomb damage
#% increased bow critical strike chance T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased bow critical strike chance
T2 (item level 181–∞, weight 0): (25–29)% increased bow critical strike chance
T1 (item level 246–∞, weight 0): (30–34)% increased bow critical strike chance
T0 (item level 1–∞, weight 0): (35–39)% increased bow critical strike chance
#% increased bow damage ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased bow damage
T2 (item level 181–∞, weight 0): (25–29)% increased bow damage
T1 (item level 246–∞, weight 0): (30–34)% increased bow damage
T0 (item level 1–∞, weight 0): (35–39)% increased bow damage
#% increased bow draw and reload speed T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased bow draw and reload speed
T2 (item level 181–∞, weight 0): (7.6–9)% increased bow draw and reload speed
T1 (item level 246–∞, weight 0): (9–10.4)% increased bow draw and reload speed
T0 (item level 1–∞, weight 0): (10.4–12)% increased bow draw and reload speed
#% increased bow draw speed per # points of "Dexterity" T0 → T3 (item level 1 → 181–∞, weight 0): (1.55 → 1.6–2.05 → 2)% increased bow draw speed per 5 points of "Dexterity"
T2 (item level 246–∞, weight 0): (2–2.5)% increased bow draw speed per 5 points of "Dexterity"
T1 (item level 320–∞, weight 0): (2.5–3)% increased bow draw speed per 5 points of "Dexterity"
T0 (item level 1–∞, weight 0): (3–3.5)% increased bow draw speed per 5 points of "Dexterity"
#% increased bow projectile speed T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased bow projectile speed
T2 (item level 181–∞, weight 0): (7.6–9)% increased bow projectile speed
T1 (item level 246–∞, weight 0): (9–10.4)% increased bow projectile speed
T0 (item level 1–∞, weight 0): (10.4–12)% increased bow projectile speed
#% increased bow shot accuracy T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased bow shot accuracy
T2 (item level 181–∞, weight 0): (7.6–9)% increased bow shot accuracy
T1 (item level 246–∞, weight 0): (9–10.4)% increased bow shot accuracy
T0 (item level 1–∞, weight 0): (10.4–12)% increased bow shot accuracy
#% increased burning build-up T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased burning build-up
T2 (item level 181–∞, weight 0): (34–40)% increased burning build-up
T1 (item level 246–∞, weight 0): (41–47)% increased burning build-up
T0 (item level 1–∞, weight 0): (48–54)% increased burning build-up
#% increased burning build-up T0 → T3 (item level 1 → 181–∞, weight 0): (61 → 65–83 → 81)% increased burning build-up
T2 (item level 246–∞, weight 0): (82–100)% increased burning build-up
T1 (item level 320–∞, weight 0): (101–121)% increased burning build-up
T0 (item level 1–∞, weight 0): (122–142)% increased burning build-up
#% increased burning build-up T3 (item level 181–∞, weight 0): (61–75)% increased burning build-up
T2 (item level 246–∞, weight 0): (76–92)% increased burning build-up
T1 (item level 320–∞, weight 0): (93–111)% increased burning build-up
#% increased burning damage T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased burning damage
T2 (item level 181–∞, weight 0): (16–19)% increased burning damage
T1 (item level 246–∞, weight 0): (19–22)% increased burning damage
T0 (item level 1–∞, weight 0): (22–25)% increased burning damage
#% increased burning damage T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased burning damage
T2 (item level 246–∞, weight 0): (42–52)% increased burning damage
T1 (item level 320–∞, weight 0): (53–63)% increased burning damage
T0 (item level 1–∞, weight 0): (64–74)% increased burning damage
#% increased burning damage against low life enemies T0 → T3 (item level 1 → 181–∞, weight 0): (15.5 → 16–20.5 → 20)% increased burning damage against low life enemies
T2 (item level 246–∞, weight 0): (20–25)% increased burning damage against low life enemies
T1 (item level 320–∞, weight 0): (25–30)% increased burning damage against low life enemies
T0 (item level 1–∞, weight 0): (30–35)% increased burning damage against low life enemies
#% increased burning damage speed T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased burning damage speed
T2 (item level 181–∞, weight 0): (7.6–9)% increased burning damage speed
T1 (item level 246–∞, weight 0): (9–10.4)% increased burning damage speed
T0 (item level 1–∞, weight 0): (10.4–12)% increased burning damage speed
#% increased burning damage speed T0 → T3 (item level 1 → 181–∞, weight 0): (13–14 → 15)% increased burning damage speed
T2 (item level 246–∞, weight 0): (16–18)% increased burning damage speed
T1 (item level 320–∞, weight 0): (19–21)% increased burning damage speed
T0 (item level 1–∞, weight 0): (22–24)% increased burning damage speed
#% increased burning damage speed T0 → T3 (item level 1 → 181–∞, weight 0): (18–20 → 22)% increased burning damage speed
T2 (item level 246–∞, weight 0): (23–27)% increased burning damage speed
T1 (item level 320–∞, weight 0): (28–32)% increased burning damage speed
T0 (item level 1–∞, weight 0): (33–37)% increased burning damage speed
#% increased burning damage speed T0 → T3 (item level 1 → 181–∞, weight 0): (28 → 27–32 → 33)% increased burning damage speed
T2 (item level 246–∞, weight 0): (34–40)% increased burning damage speed
T1 (item level 320–∞, weight 0): (41–47)% increased burning damage speed
T0 (item level 1–∞, weight 0): (48–54)% increased burning damage speed
#% increased burning duration T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased burning duration
T2 (item level 181–∞, weight 0): (7.6–9)% increased burning duration
T1 (item level 246–∞, weight 0): (9–10.4)% increased burning duration
T0 (item level 1–∞, weight 0): (10.4–12)% increased burning duration
#% increased burning duration T0 → T3 (item level 1 → 181–∞, weight 0): (15.5 → 16–20.5 → 20)% increased burning duration
T2 (item level 246–∞, weight 0): (20–25)% increased burning duration
T1 (item level 320–∞, weight 0): (25–30)% increased burning duration
T0 (item level 1–∞, weight 0): (30–35)% increased burning duration
#% increased burning effect T3 (item level 181–∞, weight 0): (66–80)% increased burning effect
T2 (item level 246–∞, weight 0): (81–97)% increased burning effect
T1 (item level 320–∞, weight 0): (98–116)% increased burning effect
#% increased burning, chill and shock build-up T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased burning, chill and shock build-up
T2 (item level 181–∞, weight 0): (34–40)% increased burning, chill and shock build-up
T1 (item level 246–∞, weight 0): (41–47)% increased burning, chill and shock build-up
T0 (item level 1–∞, weight 0): (48–54)% increased burning, chill and shock build-up
#% increased cast speed ×3 T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased cast speed
T2 (item level 181–∞, weight 0): (7.6–9)% increased cast speed
T1 (item level 246–∞, weight 0): (9–10.4)% increased cast speed
T0 (item level 1–∞, weight 0): (10.4–12)% increased cast speed
#% increased cast speed ×3 T0 → T3 (item level 1 → 130–∞, weight 0): (3.6 → 3.2–4 → 3.8)% increased cast speed
T2 (item level 181–∞, weight 0): (3.8–4.4)% increased cast speed
T1 (item level 246–∞, weight 0): (4.4–5.2)% increased cast speed
T0 (item level 1–∞, weight 0): (5.2–6)% increased cast speed
#% increased cast speed on this item T0 → T3 (item level 1 → 181–∞, weight 0): (15.5 → 16–20.5 → 20)% increased cast speed on this item
T2 (item level 246–∞, weight 0): (20–25)% increased cast speed on this item
T1 (item level 320–∞, weight 0): (25–30)% increased cast speed on this item
T0 (item level 1–∞, weight 0): (30–35)% increased cast speed on this item
#% increased cast speed on this item on crit recently T0 → T3 (item level 1 → 181–∞, weight 0): (38 → 41–52 → 51)% increased cast speed on this item on crit recently
T2 (item level 246–∞, weight 0): (52–64)% increased cast speed on this item on crit recently
T1 (item level 320–∞, weight 0): (65–77)% increased cast speed on this item on crit recently
T0 (item level 1–∞, weight 0): (78–92)% increased cast speed on this item on crit recently
#% increased cast speed while on Shocked Ground T3 (item level 181–∞, weight 0): (23–29)% increased cast speed while on Shocked Ground
T2 (item level 246–∞, weight 0): (30–36)% increased cast speed while on Shocked Ground
T1 (item level 320–∞, weight 0): (37–43)% increased cast speed while on Shocked Ground
#% increased chance for a fish to bite T3 (item level 181–∞, weight 0): (31–37)% increased chance for a fish to bite
T2 (item level 246–∞, weight 0): (38–44)% increased chance for a fish to bite
T1 (item level 320–∞, weight 0): (45–51)% increased chance for a fish to bite
#% increased charged attack area of effect T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased charged attack area of effect
T2 (item level 181–∞, weight 0): (16–19)% increased charged attack area of effect
T1 (item level 246–∞, weight 0): (19–22)% increased charged attack area of effect
T0 (item level 1–∞, weight 0): (22–25)% increased charged attack area of effect
#% increased charged attack critical strike chance T0 → T3 (item level 1 → 181–∞, weight 0): (92 → 98–124 → 126)% increased charged attack critical strike chance
T2 (item level 246–∞, weight 0): (127–157)% increased charged attack critical strike chance
T1 (item level 320–∞, weight 0): (158–190)% increased charged attack critical strike chance
T0 (item level 1–∞, weight 0): (191–225)% increased charged attack critical strike chance
#% increased charged attack damage T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased charged attack damage
T2 (item level 181–∞, weight 0): (25–29)% increased charged attack damage
T1 (item level 246–∞, weight 0): (30–34)% increased charged attack damage
T0 (item level 1–∞, weight 0): (35–39)% increased charged attack damage
#% increased charged attack damage T0 → T3 (item level 1 → 181–∞, weight 0): (46 → 49–62 → 61)% increased charged attack damage
T2 (item level 246–∞, weight 0): (62–76)% increased charged attack damage
T1 (item level 320–∞, weight 0): (77–91)% increased charged attack damage
T0 (item level 1–∞, weight 0): (92–108)% increased charged attack damage
#% increased chill build-up T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased chill build-up
T2 (item level 181–∞, weight 0): (34–40)% increased chill build-up
T1 (item level 246–∞, weight 0): (41–47)% increased chill build-up
T0 (item level 1–∞, weight 0): (48–54)% increased chill build-up
#% increased chill build-up T0 → T3 (item level 1 → 181–∞, weight 0): (61 → 65–83 → 81)% increased chill build-up
T2 (item level 246–∞, weight 0): (82–100)% increased chill build-up
T1 (item level 320–∞, weight 0): (101–121)% increased chill build-up
T0 (item level 1–∞, weight 0): (122–142)% increased chill build-up
#% increased chill build-up T3 (item level 181–∞, weight 0): (61–75)% increased chill build-up
T2 (item level 246–∞, weight 0): (76–92)% increased chill build-up
T1 (item level 320–∞, weight 0): (93–111)% increased chill build-up
#% increased chill build-up against wet targets T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased chill build-up against wet targets
T2 (item level 181–∞, weight 0): (34–40)% increased chill build-up against wet targets
T1 (item level 246–∞, weight 0): (41–47)% increased chill build-up against wet targets
T0 (item level 1–∞, weight 0): (48–54)% increased chill build-up against wet targets
#% increased chill build-up against wet targets T0 → T3 (item level 1 → 181–∞, weight 0): (38 → 41–52 → 51)% increased chill build-up against wet targets
T2 (item level 246–∞, weight 0): (52–64)% increased chill build-up against wet targets
T1 (item level 320–∞, weight 0): (65–77)% increased chill build-up against wet targets
T0 (item level 1–∞, weight 0): (78–92)% increased chill build-up against wet targets
#% increased chill build-up with ground effects T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased chill build-up with ground effects
T2 (item level 181–∞, weight 0): (34–40)% increased chill build-up with ground effects
T1 (item level 246–∞, weight 0): (41–47)% increased chill build-up with ground effects
T0 (item level 1–∞, weight 0): (48–54)% increased chill build-up with ground effects
#% increased chill duration T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased chill duration
T2 (item level 181–∞, weight 0): (7.6–9)% increased chill duration
T1 (item level 246–∞, weight 0): (9–10.4)% increased chill duration
T0 (item level 1–∞, weight 0): (10.4–12)% increased chill duration
#% increased chill duration T0 → T3 (item level 1 → 181–∞, weight 0): (15.5 → 16–20.5 → 20)% increased chill duration
T2 (item level 246–∞, weight 0): (20–25)% increased chill duration
T1 (item level 320–∞, weight 0): (25–30)% increased chill duration
T0 (item level 1–∞, weight 0): (30–35)% increased chill duration
#% increased chill effect T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased chill effect
T2 (item level 181–∞, weight 0): (16–19)% increased chill effect
T1 (item level 246–∞, weight 0): (19–22)% increased chill effect
T0 (item level 1–∞, weight 0): (22–25)% increased chill effect
#% increased chill effect T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased chill effect
T2 (item level 246–∞, weight 0): (42–52)% increased chill effect
T1 (item level 320–∞, weight 0): (53–63)% increased chill effect
T0 (item level 1–∞, weight 0): (64–74)% increased chill effect
#% increased chill effect T3 (item level 181–∞, weight 0): (66–80)% increased chill effect
T2 (item level 246–∞, weight 0): (81–97)% increased chill effect
T1 (item level 320–∞, weight 0): (98–116)% increased chill effect
#% increased chopping attack speed T3 (item level 181–∞, weight 0): (29–35)% increased chopping attack speed
T2 (item level 246–∞, weight 0): (36–42)% increased chopping attack speed
T1 (item level 320–∞, weight 0): (43–49)% increased chopping attack speed
#% increased club attack speed T0 → T3 (item level 1 → 130–∞, weight 0): (3.6 → 3.2–4 → 3.8)% increased club attack speed
T2 (item level 181–∞, weight 0): (3.8–4.4)% increased club attack speed
T1 (item level 246–∞, weight 0): (4.4–5.2)% increased club attack speed
T0 (item level 1–∞, weight 0): (5.2–6)% increased club attack speed
#% increased club critical strike chance T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased club critical strike chance
T2 (item level 181–∞, weight 0): (25–29)% increased club critical strike chance
T1 (item level 246–∞, weight 0): (30–34)% increased club critical strike chance
T0 (item level 1–∞, weight 0): (35–39)% increased club critical strike chance
#% increased club damage T0 → T3 (item level 1 → 130–∞, weight 0): (9 → 8–10)% increased club damage
T2 (item level 181–∞, weight 0): (10–12)% increased club damage
T1 (item level 246–∞, weight 0): (12–14)% increased club damage
T0 (item level 1–∞, weight 0): (14–16)% increased club damage
#% increased consumed mead duration T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased consumed mead duration
T2 (item level 181–∞, weight 0): (16–19)% increased consumed mead duration
T1 (item level 246–∞, weight 0): (19–22)% increased consumed mead duration
T0 (item level 1–∞, weight 0): (22–25)% increased consumed mead duration
#% increased consumed mead effect T3 (item level 181–∞, weight 0): (21–25)% increased consumed mead effect
T2 (item level 246–∞, weight 0): (26–30)% increased consumed mead effect
T1 (item level 320–∞, weight 0): (31–35)% increased consumed mead effect
#% increased consumed mead effect T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased consumed mead effect
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased consumed mead effect
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased consumed mead effect
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased consumed mead effect
#% increased critical strike chance ×3 T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased critical strike chance
T2 (item level 181–∞, weight 0): (25–29)% increased critical strike chance
T1 (item level 246–∞, weight 0): (30–34)% increased critical strike chance
T0 (item level 1–∞, weight 0): (35–39)% increased critical strike chance
#% increased critical strike chance T0 → T3 (item level 1 → 130–∞, weight 0): (108 → 97–120 → 115)% increased critical strike chance
T2 (item level 181–∞, weight 0): (116–136)% increased critical strike chance
T1 (item level 246–∞, weight 0): (137–159)% increased critical strike chance
T0 (item level 1–∞, weight 0): (160–184)% increased critical strike chance
#% increased critical strike chance T0 → T3 (item level 1 → 181–∞, weight 0): (46 → 49–62 → 61)% increased critical strike chance
T2 (item level 246–∞, weight 0): (62–76)% increased critical strike chance
T1 (item level 320–∞, weight 0): (77–91)% increased critical strike chance
T0 (item level 1–∞, weight 0): (92–108)% increased critical strike chance
#% increased critical strike chance against bleeding enemies T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased critical strike chance against bleeding enemies
T2 (item level 181–∞, weight 0): (25–29)% increased critical strike chance against bleeding enemies
T1 (item level 246–∞, weight 0): (30–34)% increased critical strike chance against bleeding enemies
T0 (item level 1–∞, weight 0): (35–39)% increased critical strike chance against bleeding enemies
#% increased critical strike chance against bleeding enemies T0 → T3 (item level 1 → 181–∞, weight 0): (46 → 49–62 → 61)% increased critical strike chance against bleeding enemies
T2 (item level 246–∞, weight 0): (62–76)% increased critical strike chance against bleeding enemies
T1 (item level 320–∞, weight 0): (77–91)% increased critical strike chance against bleeding enemies
T0 (item level 1–∞, weight 0): (92–108)% increased critical strike chance against bleeding enemies
#% increased critical strike chance against distant enemies T0 → T3 (item level 1 → 181–∞, weight 0): (46 → 49–62 → 61)% increased critical strike chance against distant enemies
T2 (item level 246–∞, weight 0): (62–76)% increased critical strike chance against distant enemies
T1 (item level 320–∞, weight 0): (77–91)% increased critical strike chance against distant enemies
T0 (item level 1–∞, weight 0): (92–108)% increased critical strike chance against distant enemies
#% increased critical strike chance against full life enemies ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased critical strike chance against full life enemies
T2 (item level 181–∞, weight 0): (25–29)% increased critical strike chance against full life enemies
T1 (item level 246–∞, weight 0): (30–34)% increased critical strike chance against full life enemies
T0 (item level 1–∞, weight 0): (35–39)% increased critical strike chance against full life enemies
#% increased critical strike chance against full life enemies T0 → T3 (item level 1 → 181–∞, weight 0): (46 → 49–62 → 61)% increased critical strike chance against full life enemies
T2 (item level 246–∞, weight 0): (62–76)% increased critical strike chance against full life enemies
T1 (item level 320–∞, weight 0): (77–91)% increased critical strike chance against full life enemies
T0 (item level 1–∞, weight 0): (92–108)% increased critical strike chance against full life enemies
#% increased critical strike chance against immobilized enemies T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased critical strike chance against immobilized enemies
T2 (item level 181–∞, weight 0): (25–29)% increased critical strike chance against immobilized enemies
T1 (item level 246–∞, weight 0): (30–34)% increased critical strike chance against immobilized enemies
T0 (item level 1–∞, weight 0): (35–39)% increased critical strike chance against immobilized enemies
#% increased critical strike chance against low life enemies T0 → T3 (item level 1 → 181–∞, weight 0): (46 → 49–62 → 61)% increased critical strike chance against low life enemies
T2 (item level 246–∞, weight 0): (62–76)% increased critical strike chance against low life enemies
T1 (item level 320–∞, weight 0): (77–91)% increased critical strike chance against low life enemies
T0 (item level 1–∞, weight 0): (92–108)% increased critical strike chance against low life enemies
#% increased critical strike chance against moving targets T0 → T3 (item level 1 → 181–∞, weight 0): (46 → 49–62 → 61)% increased critical strike chance against moving targets
T2 (item level 246–∞, weight 0): (62–76)% increased critical strike chance against moving targets
T1 (item level 320–∞, weight 0): (77–91)% increased critical strike chance against moving targets
T0 (item level 1–∞, weight 0): (92–108)% increased critical strike chance against moving targets
#% increased critical strike chance against nearby enemies T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased critical strike chance against nearby enemies
T2 (item level 181–∞, weight 0): (25–29)% increased critical strike chance against nearby enemies
T1 (item level 246–∞, weight 0): (30–34)% increased critical strike chance against nearby enemies
T0 (item level 1–∞, weight 0): (35–39)% increased critical strike chance against nearby enemies
#% increased critical strike chance against nearby enemies T0 → T3 (item level 1 → 181–∞, weight 0): (46 → 49–62 → 61)% increased critical strike chance against nearby enemies
T2 (item level 246–∞, weight 0): (62–76)% increased critical strike chance against nearby enemies
T1 (item level 320–∞, weight 0): (77–91)% increased critical strike chance against nearby enemies
T0 (item level 1–∞, weight 0): (92–108)% increased critical strike chance against nearby enemies
#% increased critical strike chance for minions T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased critical strike chance for minions
T2 (item level 181–∞, weight 0): (25–29)% increased critical strike chance for minions
T1 (item level 246–∞, weight 0): (30–34)% increased critical strike chance for minions
T0 (item level 1–∞, weight 0): (35–39)% increased critical strike chance for minions
#% increased critical strike chance on sprint recently T0 → T3 (item level 1 → 181–∞, weight 0): (92 → 98–124 → 126)% increased critical strike chance on sprint recently
T2 (item level 246–∞, weight 0): (127–157)% increased critical strike chance on sprint recently
T1 (item level 320–∞, weight 0): (158–190)% increased critical strike chance on sprint recently
T0 (item level 1–∞, weight 0): (191–225)% increased critical strike chance on sprint recently
#% increased critical strike damage T0 → T3 (item level 1 → 130–∞, weight 0): (18 → 17–20 → 21)% increased critical strike damage
T2 (item level 181–∞, weight 0): (22–26)% increased critical strike damage
T1 (item level 246–∞, weight 0): (27–31)% increased critical strike damage
T0 (item level 1–∞, weight 0): (32–36)% increased critical strike damage
#% increased critical strike damage against frozen targets T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased critical strike damage against frozen targets
T2 (item level 246–∞, weight 0): (30–37)% increased critical strike damage against frozen targets
T1 (item level 320–∞, weight 0): (37–44)% increased critical strike damage against frozen targets
T0 (item level 1–∞, weight 0): (44–52)% increased critical strike damage against frozen targets
#% increased critical strike damage against immobilized enemies T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased critical strike damage against immobilized enemies
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased critical strike damage against immobilized enemies
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased critical strike damage against immobilized enemies
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased critical strike damage against immobilized enemies
#% increased crossbow critical strike chance T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased crossbow critical strike chance
T2 (item level 181–∞, weight 0): (25–29)% increased crossbow critical strike chance
T1 (item level 246–∞, weight 0): (30–34)% increased crossbow critical strike chance
T0 (item level 1–∞, weight 0): (35–39)% increased crossbow critical strike chance
#% increased crossbow damage T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased crossbow damage
T2 (item level 181–∞, weight 0): (16–19)% increased crossbow damage
T1 (item level 246–∞, weight 0): (19–22)% increased crossbow damage
T0 (item level 1–∞, weight 0): (22–25)% increased crossbow damage
#% increased crossbow reload speed T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased crossbow reload speed
T2 (item level 181–∞, weight 0): (7.6–9)% increased crossbow reload speed
T1 (item level 246–∞, weight 0): (9–10.4)% increased crossbow reload speed
T0 (item level 1–∞, weight 0): (10.4–12)% increased crossbow reload speed
#% increased crossbow reload speed T0 → T3 (item level 1 → 181–∞, weight 0): (15.5 → 16–20.5 → 20)% increased crossbow reload speed
T2 (item level 246–∞, weight 0): (20–25)% increased crossbow reload speed
T1 (item level 320–∞, weight 0): (25–30)% increased crossbow reload speed
T0 (item level 1–∞, weight 0): (30–35)% increased crossbow reload speed
#% increased crossbow reload speed on kill recently T0 → T3 (item level 1 → 181–∞, weight 0): (61 → 65–83 → 81)% increased crossbow reload speed on kill recently
T2 (item level 246–∞, weight 0): (82–100)% increased crossbow reload speed on kill recently
T1 (item level 320–∞, weight 0): (101–121)% increased crossbow reload speed on kill recently
T0 (item level 1–∞, weight 0): (122–142)% increased crossbow reload speed on kill recently
#% increased crossbow reload speed while standing still T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased crossbow reload speed while standing still
T2 (item level 246–∞, weight 0): (30–37)% increased crossbow reload speed while standing still
T1 (item level 320–∞, weight 0): (37–44)% increased crossbow reload speed while standing still
T0 (item level 1–∞, weight 0): (44–52)% increased crossbow reload speed while standing still
#% increased curse effect T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased curse effect
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased curse effect
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased curse effect
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased curse effect
#% increased curse effect duration T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased curse effect duration
T2 (item level 181–∞, weight 0): (16–19)% increased curse effect duration
T1 (item level 246–∞, weight 0): (19–22)% increased curse effect duration
T0 (item level 1–∞, weight 0): (22–25)% increased curse effect duration
#% increased damage ×6 T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased damage
T2 (item level 181–∞, weight 0): (16–19)% increased damage
T1 (item level 246–∞, weight 0): (19–22)% increased damage
T0 (item level 1–∞, weight 0): (22–25)% increased damage
#% increased damage T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased damage
T2 (item level 246–∞, weight 0): (42–52)% increased damage
T1 (item level 320–∞, weight 0): (53–63)% increased damage
T0 (item level 1–∞, weight 0): (64–74)% increased damage
#% increased damage T0 → T3 (item level 1 → 181–∞, weight 0): (46 → 49–62 → 61)% increased damage
T2 (item level 246–∞, weight 0): (62–76)% increased damage
T1 (item level 320–∞, weight 0): (77–91)% increased damage
T0 (item level 1–∞, weight 0): (92–108)% increased damage
#% increased damage T0 → T3 (item level 1 → 181–∞, weight 0): (61 → 65–83 → 81)% increased damage
T2 (item level 246–∞, weight 0): (82–100)% increased damage
T1 (item level 320–∞, weight 0): (101–121)% increased damage
T0 (item level 1–∞, weight 0): (122–142)% increased damage
#% increased damage T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased damage
T2 (item level 246–∞, weight 0): (30–37)% increased damage
T1 (item level 320–∞, weight 0): (37–44)% increased damage
T0 (item level 1–∞, weight 0): (44–52)% increased damage
#% increased damage against beasts T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased damage against beasts
T2 (item level 246–∞, weight 0): (42–52)% increased damage against beasts
T1 (item level 320–∞, weight 0): (53–63)% increased damage against beasts
T0 (item level 1–∞, weight 0): (64–74)% increased damage against beasts
#% increased damage against bleeding enemies T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased damage against bleeding enemies
T2 (item level 181–∞, weight 0): (16–19)% increased damage against bleeding enemies
T1 (item level 246–∞, weight 0): (19–22)% increased damage against bleeding enemies
T0 (item level 1–∞, weight 0): (22–25)% increased damage against bleeding enemies
#% increased damage against bleeding enemies T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased damage against bleeding enemies
T2 (item level 246–∞, weight 0): (42–52)% increased damage against bleeding enemies
T1 (item level 320–∞, weight 0): (53–63)% increased damage against bleeding enemies
T0 (item level 1–∞, weight 0): (64–74)% increased damage against bleeding enemies
#% increased damage against bosses T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased damage against bosses
T2 (item level 181–∞, weight 0): (16–19)% increased damage against bosses
T1 (item level 246–∞, weight 0): (19–22)% increased damage against bosses
T0 (item level 1–∞, weight 0): (22–25)% increased damage against bosses
#% increased damage against bosses T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased damage against bosses
T2 (item level 246–∞, weight 0): (42–52)% increased damage against bosses
T1 (item level 320–∞, weight 0): (53–63)% increased damage against bosses
T0 (item level 1–∞, weight 0): (64–74)% increased damage against bosses
#% increased damage against burning targets T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased damage against burning targets
T2 (item level 181–∞, weight 0): (16–19)% increased damage against burning targets
T1 (item level 246–∞, weight 0): (19–22)% increased damage against burning targets
T0 (item level 1–∞, weight 0): (22–25)% increased damage against burning targets
#% increased damage against burning targets ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased damage against burning targets
T2 (item level 246–∞, weight 0): (42–52)% increased damage against burning targets
T1 (item level 320–∞, weight 0): (53–63)% increased damage against burning targets
T0 (item level 1–∞, weight 0): (64–74)% increased damage against burning targets
#% increased damage against distant enemies T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased damage against distant enemies
T2 (item level 246–∞, weight 0): (42–52)% increased damage against distant enemies
T1 (item level 320–∞, weight 0): (53–63)% increased damage against distant enemies
T0 (item level 1–∞, weight 0): (64–74)% increased damage against distant enemies
#% increased damage against enemies with an elemental ailment T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased damage against enemies with an elemental ailment
T2 (item level 181–∞, weight 0): (16–19)% increased damage against enemies with an elemental ailment
T1 (item level 246–∞, weight 0): (19–22)% increased damage against enemies with an elemental ailment
T0 (item level 1–∞, weight 0): (22–25)% increased damage against enemies with an elemental ailment
#% increased damage against enemies with broken armour ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased damage against enemies with broken armour
T2 (item level 181–∞, weight 0): (25–29)% increased damage against enemies with broken armour
T1 (item level 246–∞, weight 0): (30–34)% increased damage against enemies with broken armour
T0 (item level 1–∞, weight 0): (35–39)% increased damage against enemies with broken armour
#% increased damage against frozen targets T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased damage against frozen targets
T2 (item level 181–∞, weight 0): (16–19)% increased damage against frozen targets
T1 (item level 246–∞, weight 0): (19–22)% increased damage against frozen targets
T0 (item level 1–∞, weight 0): (22–25)% increased damage against frozen targets
#% increased damage against frozen targets T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased damage against frozen targets
T2 (item level 246–∞, weight 0): (42–52)% increased damage against frozen targets
T1 (item level 320–∞, weight 0): (53–63)% increased damage against frozen targets
T0 (item level 1–∞, weight 0): (64–74)% increased damage against frozen targets
#% increased damage against immobilized enemies T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased damage against immobilized enemies
T2 (item level 181–∞, weight 0): (16–19)% increased damage against immobilized enemies
T1 (item level 246–∞, weight 0): (19–22)% increased damage against immobilized enemies
T0 (item level 1–∞, weight 0): (22–25)% increased damage against immobilized enemies
#% increased damage against low life enemies T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased damage against low life enemies
T2 (item level 181–∞, weight 0): (16–19)% increased damage against low life enemies
T1 (item level 246–∞, weight 0): (19–22)% increased damage against low life enemies
T0 (item level 1–∞, weight 0): (22–25)% increased damage against low life enemies
#% increased damage against low life enemies T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased damage against low life enemies
T2 (item level 246–∞, weight 0): (42–52)% increased damage against low life enemies
T1 (item level 320–∞, weight 0): (53–63)% increased damage against low life enemies
T0 (item level 1–∞, weight 0): (64–74)% increased damage against low life enemies
#% increased damage against ore T3 (item level 181–∞, weight 0): (56–66)% increased damage against ore
T2 (item level 246–∞, weight 0): (67–79)% increased damage against ore
T1 (item level 320–∞, weight 0): (80–92)% increased damage against ore
#% increased damage against poisoned targets T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased damage against poisoned targets
T2 (item level 181–∞, weight 0): (16–19)% increased damage against poisoned targets
T1 (item level 246–∞, weight 0): (19–22)% increased damage against poisoned targets
T0 (item level 1–∞, weight 0): (22–25)% increased damage against poisoned targets
#% increased damage against poisoned targets T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased damage against poisoned targets
T2 (item level 246–∞, weight 0): (42–52)% increased damage against poisoned targets
T1 (item level 320–∞, weight 0): (53–63)% increased damage against poisoned targets
T0 (item level 1–∞, weight 0): (64–74)% increased damage against poisoned targets
#% increased damage against rare or unique enemies T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased damage against rare or unique enemies
T2 (item level 181–∞, weight 0): (16–19)% increased damage against rare or unique enemies
T1 (item level 246–∞, weight 0): (19–22)% increased damage against rare or unique enemies
T0 (item level 1–∞, weight 0): (22–25)% increased damage against rare or unique enemies
#% increased damage against shocked targets ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased damage against shocked targets
T2 (item level 246–∞, weight 0): (42–52)% increased damage against shocked targets
T1 (item level 320–∞, weight 0): (53–63)% increased damage against shocked targets
T0 (item level 1–∞, weight 0): (64–74)% increased damage against shocked targets
#% increased damage against staggered targets ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased damage against staggered targets
T2 (item level 181–∞, weight 0): (16–19)% increased damage against staggered targets
T1 (item level 246–∞, weight 0): (19–22)% increased damage against staggered targets
T0 (item level 1–∞, weight 0): (22–25)% increased damage against staggered targets
#% increased damage against staggered targets T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased damage against staggered targets
T2 (item level 246–∞, weight 0): (42–52)% increased damage against staggered targets
T1 (item level 320–∞, weight 0): (53–63)% increased damage against staggered targets
T0 (item level 1–∞, weight 0): (64–74)% increased damage against staggered targets
#% increased damage against the undead T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased damage against the undead
T2 (item level 246–∞, weight 0): (42–52)% increased damage against the undead
T1 (item level 320–∞, weight 0): (53–63)% increased damage against the undead
T0 (item level 1–∞, weight 0): (64–74)% increased damage against the undead
#% increased damage against trees T3 (item level 181–∞, weight 0): (56–66)% increased damage against trees
T2 (item level 246–∞, weight 0): (67–79)% increased damage against trees
T1 (item level 320–∞, weight 0): (80–92)% increased damage against trees
#% increased damage against wet targets T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased damage against wet targets
T2 (item level 246–∞, weight 0): (42–52)% increased damage against wet targets
T1 (item level 320–∞, weight 0): (53–63)% increased damage against wet targets
T0 (item level 1–∞, weight 0): (64–74)% increased damage against wet targets
#% increased damage at nearly full adrenaline T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased damage at nearly full adrenaline
T2 (item level 181–∞, weight 0): (25–29)% increased damage at nearly full adrenaline
T1 (item level 246–∞, weight 0): (30–34)% increased damage at nearly full adrenaline
T0 (item level 1–∞, weight 0): (35–39)% increased damage at nearly full adrenaline
#% increased damage at night T0 → T3 (item level 1 → 181–∞, weight 0): (46 → 49–62 → 61)% increased damage at night
T2 (item level 246–∞, weight 0): (62–76)% increased damage at night
T1 (item level 320–∞, weight 0): (77–91)% increased damage at night
T0 (item level 1–∞, weight 0): (92–108)% increased damage at night
#% increased damage for minions T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased damage for minions
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased damage for minions
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased damage for minions
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased damage for minions
#% increased damage for minions ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased damage for minions
T2 (item level 181–∞, weight 0): (16–19)% increased damage for minions
T1 (item level 246–∞, weight 0): (19–22)% increased damage for minions
T0 (item level 1–∞, weight 0): (22–25)% increased damage for minions
#% increased damage for minions T3 (item level 181–∞, weight 0): (46–56)% increased damage for minions
T2 (item level 246–∞, weight 0): (57–67)% increased damage for minions
T1 (item level 320–∞, weight 0): (68–80)% increased damage for minions
#% increased damage for minions near its keeper T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased damage for minions near its keeper
T2 (item level 181–∞, weight 0): (25–29)% increased damage for minions near its keeper
T1 (item level 246–∞, weight 0): (30–34)% increased damage for minions near its keeper
T0 (item level 1–∞, weight 0): (35–39)% increased damage for minions near its keeper
#% increased damage for pets T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased damage for pets
T2 (item level 181–∞, weight 0): (16–19)% increased damage for pets
T1 (item level 246–∞, weight 0): (19–22)% increased damage for pets
T0 (item level 1–∞, weight 0): (22–25)% increased damage for pets
#% increased damage for your companion T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased damage for your companion
T2 (item level 181–∞, weight 0): (16–19)% increased damage for your companion
T1 (item level 246–∞, weight 0): (19–22)% increased damage for your companion
T0 (item level 1–∞, weight 0): (22–25)% increased damage for your companion
#% increased damage for your companion T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased damage for your companion
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased damage for your companion
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased damage for your companion
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased damage for your companion
#% increased damage for your companion while fed T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased damage for your companion while fed
T2 (item level 181–∞, weight 0): (25–29)% increased damage for your companion while fed
T1 (item level 246–∞, weight 0): (30–34)% increased damage for your companion while fed
T0 (item level 1–∞, weight 0): (35–39)% increased damage for your companion while fed
#% increased damage for your companion while fed T0 → T3 (item level 1 → 130–∞, weight 0): (16 → 14.5–18 → 17.5)% increased damage for your companion while fed
T2 (item level 181–∞, weight 0): (17.5–20.5)% increased damage for your companion while fed
T1 (item level 246–∞, weight 0): (20.5–24.5)% increased damage for your companion while fed
T0 (item level 1–∞, weight 0): (24.5–28.5)% increased damage for your companion while fed
#% increased damage if started at full life T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased damage if started at full life
T2 (item level 246–∞, weight 0): (42–52)% increased damage if started at full life
T1 (item level 320–∞, weight 0): (53–63)% increased damage if started at full life
T0 (item level 1–∞, weight 0): (64–74)% increased damage if started at full life
#% increased damage on consecutive hits recently T0 → T3 (item level 1 → 181–∞, weight 0): (46 → 49–62 → 61)% increased damage on consecutive hits recently
T2 (item level 246–∞, weight 0): (62–76)% increased damage on consecutive hits recently
T1 (item level 320–∞, weight 0): (77–91)% increased damage on consecutive hits recently
T0 (item level 1–∞, weight 0): (92–108)% increased damage on consecutive hits recently
#% increased damage on crit recently T0 → T3 (item level 1 → 181–∞, weight 0): (58 → 62–79 → 78)% increased damage on crit recently
T2 (item level 246–∞, weight 0): (79–97)% increased damage on crit recently
T1 (item level 320–∞, weight 0): (98–118)% increased damage on crit recently
T0 (item level 1–∞, weight 0): (119–139)% increased damage on crit recently
#% increased damage on crit recently (# s) T0 → T3 (item level 1 → 181–∞, weight 0): (57 → 61–78 → 77)% increased damage on crit recently (4 s)
T2 (item level 246–∞, weight 0): (78–96)% increased damage on crit recently (4 s)
T1 (item level 320–∞, weight 0): (97–115)% increased damage on crit recently (4 s)
T0 (item level 1–∞, weight 0): (116–136)% increased damage on crit recently (4 s)
#% increased damage on hit with projectiles recently T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased damage on hit with projectiles recently
T2 (item level 246–∞, weight 0): (30–37)% increased damage on hit with projectiles recently
T1 (item level 320–∞, weight 0): (37–44)% increased damage on hit with projectiles recently
T0 (item level 1–∞, weight 0): (44–52)% increased damage on hit with projectiles recently
#% increased damage on parry recently T0 → T3 (item level 1 → 181–∞, weight 0): (69 → 73–93 → 91)% increased damage on parry recently
T2 (item level 246–∞, weight 0): (92–112)% increased damage on parry recently
T1 (item level 320–∞, weight 0): (113–135)% increased damage on parry recently
T0 (item level 1–∞, weight 0): (136–160)% increased damage on parry recently
#% increased damage on parry recently (# s) T0 → T3 (item level 1 → 181–∞, weight 0): (69 → 73–93 → 91)% increased damage on parry recently (4 s)
T2 (item level 246–∞, weight 0): (92–112)% increased damage on parry recently (4 s)
T1 (item level 320–∞, weight 0): (113–135)% increased damage on parry recently (4 s)
T0 (item level 1–∞, weight 0): (136–160)% increased damage on parry recently (4 s)
#% increased damage on sprint recently T0 → T3 (item level 1 → 181–∞, weight 0): (46 → 49–62 → 61)% increased damage on sprint recently
T2 (item level 246–∞, weight 0): (62–76)% increased damage on sprint recently
T1 (item level 320–∞, weight 0): (77–91)% increased damage on sprint recently
T0 (item level 1–∞, weight 0): (92–108)% increased damage on sprint recently
#% increased damage per # points of comfort T0 → T3 (item level 1 → 130–∞, weight 0): (1.8 → 1.6–2)% increased damage per 10 points of comfort
T2 (item level 181–∞, weight 0): (2–2.4)% increased damage per 10 points of comfort
T1 (item level 246–∞, weight 0): (2.4–2.8)% increased damage per 10 points of comfort
T0 (item level 1–∞, weight 0): (2.8–3.2)% increased damage per 10 points of comfort
#% increased damage per #% of missing health T0 → T3 (item level 1 → 130–∞, weight 0): (1.8 → 1.6–2)% increased damage per 10% of missing health
T2 (item level 181–∞, weight 0): (2–2.4)% increased damage per 10% of missing health
T1 (item level 246–∞, weight 0): (2.4–2.8)% increased damage per 10% of missing health
T0 (item level 1–∞, weight 0): (2.8–3.2)% increased damage per 10% of missing health
#% increased damage per #% of missing health T0 → T3 (item level 1 → 181–∞, weight 0): (3.8 → 4–5.2 → 5)% increased damage per 10% of missing health
T2 (item level 246–∞, weight 0): (5–6.2)% increased damage per 10% of missing health
T1 (item level 320–∞, weight 0): (6.2–7.4)% increased damage per 10% of missing health
T0 (item level 1–∞, weight 0): (7.4–8.8)% increased damage per 10% of missing health
#% increased damage per Combo hit T0 → T3 (item level 1 → 130–∞, weight 0): (1.8 → 1.6–2)% increased damage per Combo hit
T2 (item level 181–∞, weight 0): (2–2.4)% increased damage per Combo hit
T1 (item level 246–∞, weight 0): (2.4–2.8)% increased damage per Combo hit
T0 (item level 1–∞, weight 0): (2.8–3.2)% increased damage per Combo hit
#% increased damage per Combo hit T0 → T3 (item level 1 → 181–∞, weight 0): (7.6 → 8–10.3 → 10.2)% increased damage per Combo hit
T2 (item level 246–∞, weight 0): (10.2–12.6)% increased damage per Combo hit
T1 (item level 320–∞, weight 0): (12.6–15)% increased damage per Combo hit
T0 (item level 1–∞, weight 0): (15–17.6)% increased damage per Combo hit
#% increased damage per point of rested charge T0 → T3 (item level 1 → 130–∞, weight 0): (1.8 → 1.6–2)% increased damage per point of rested charge
T2 (item level 181–∞, weight 0): (2–2.4)% increased damage per point of rested charge
T1 (item level 246–∞, weight 0): (2.4–2.8)% increased damage per point of rested charge
T0 (item level 1–∞, weight 0): (2.8–3.2)% increased damage per point of rested charge
#% increased damage per point of rested charge T0 → T3 (item level 1 → 181–∞, weight 0): (0.84 → 0.89–1.14 → 1.15)% increased damage per point of rested charge
T2 (item level 246–∞, weight 0): (1.15–1.43)% increased damage per point of rested charge
T1 (item level 320–∞, weight 0): (1.43–1.73)% increased damage per point of rested charge
T0 (item level 1–∞, weight 0): (1.73–2.05)% increased damage per point of rested charge
#% increased damage while activated T3 (item level 181–∞, weight 0): (21–25)% increased damage while activated
T2 (item level 246–∞, weight 0): (26–30)% increased damage while activated
T1 (item level 320–∞, weight 0): (31–35)% increased damage while activated
#% increased damage while airborne T0 → T3 (item level 1 → 130–∞, weight 0): (43 → 39–48 → 47)% increased damage while airborne
T2 (item level 181–∞, weight 0): (48–56)% increased damage while airborne
T1 (item level 246–∞, weight 0): (57–65)% increased damage while airborne
T0 (item level 1–∞, weight 0): (66–76)% increased damage while airborne
#% increased damage while airborne T0 → T3 (item level 1 → 181–∞, weight 0): (69 → 73–93 → 91)% increased damage while airborne
T2 (item level 246–∞, weight 0): (92–112)% increased damage while airborne
T1 (item level 320–∞, weight 0): (113–135)% increased damage while airborne
T0 (item level 1–∞, weight 0): (136–160)% increased damage while airborne
#% increased damage while rested T0 → T3 (item level 1 → 130–∞, weight 0): (25 → 23–28 → 27)% increased damage while rested
T2 (item level 181–∞, weight 0): (28–32)% increased damage while rested
T1 (item level 246–∞, weight 0): (33–37)% increased damage while rested
T0 (item level 1–∞, weight 0): (38–44)% increased damage while rested
#% increased defences T0 → T3 (item level 1 → 246–∞, weight 0): (17 → 15–21 → 19)% increased defences
T2 (item level 320–∞, weight 0): (19–24)% increased defences
T1 (item level 420–∞, weight 0): (24–29)% increased defences
T0 (item level 1–∞, weight 0): (29–34)% increased defences
#% increased defences T0 → T3 (item level 1 → 246–∞, weight 0): (7 → 6.5–8.5)% increased defences
T2 (item level 320–∞, weight 0): (8.5–10.5)% increased defences
T1 (item level 420–∞, weight 0): (10.5–12.5)% increased defences
T0 (item level 1–∞, weight 0): (12.5–14.5)% increased defences
#% increased defensive accessory affix effect T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased defensive accessory affix effect
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased defensive accessory affix effect
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased defensive accessory affix effect
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased defensive accessory affix effect
#% increased Dexterity ×3 T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased Dexterity
T2 (item level 181–∞, weight 0): (7.6–9)% increased Dexterity
T1 (item level 246–∞, weight 0): (9–10.4)% increased Dexterity
T0 (item level 1–∞, weight 0): (10.4–12)% increased Dexterity
#% increased dodge speed ×3 T0 → T3 (item level 1 → 130–∞, weight 0): (9 → 8–10)% increased dodge speed
T2 (item level 181–∞, weight 0): (10–12)% increased dodge speed
T1 (item level 246–∞, weight 0): (12–14)% increased dodge speed
T0 (item level 1–∞, weight 0): (14–16)% increased dodge speed
#% increased dodge speed ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (46 → 49–62 → 61)% increased dodge speed
T2 (item level 246–∞, weight 0): (62–76)% increased dodge speed
T1 (item level 320–∞, weight 0): (77–91)% increased dodge speed
T0 (item level 1–∞, weight 0): (92–108)% increased dodge speed
#% increased dodge speed at low life ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (92 → 98–124 → 126)% increased dodge speed at low life
T2 (item level 246–∞, weight 0): (127–157)% increased dodge speed at low life
T1 (item level 320–∞, weight 0): (158–190)% increased dodge speed at low life
T0 (item level 1–∞, weight 0): (191–225)% increased dodge speed at low life
#% increased draw and reload speed T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased draw and reload speed
T2 (item level 181–∞, weight 0): (7.6–9)% increased draw and reload speed
T1 (item level 246–∞, weight 0): (9–10.4)% increased draw and reload speed
T0 (item level 1–∞, weight 0): (10.4–12)% increased draw and reload speed
#% increased draw and reload speed ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (15.5 → 16–20.5 → 20)% increased draw and reload speed
T2 (item level 246–∞, weight 0): (20–25)% increased draw and reload speed
T1 (item level 320–∞, weight 0): (25–30)% increased draw and reload speed
T0 (item level 1–∞, weight 0): (30–35)% increased draw and reload speed
#% increased draw and reload speed on crit recently T0 → T3 (item level 1 → 181–∞, weight 0): (38 → 41–52 → 51)% increased draw and reload speed on crit recently
T2 (item level 246–∞, weight 0): (52–64)% increased draw and reload speed on crit recently
T1 (item level 320–∞, weight 0): (65–77)% increased draw and reload speed on crit recently
T0 (item level 1–∞, weight 0): (78–92)% increased draw and reload speed on crit recently
#% increased draw and reload speed on dodge recently T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased draw and reload speed on dodge recently
T2 (item level 246–∞, weight 0): (42–52)% increased draw and reload speed on dodge recently
T1 (item level 320–∞, weight 0): (53–63)% increased draw and reload speed on dodge recently
T0 (item level 1–∞, weight 0): (64–74)% increased draw and reload speed on dodge recently
#% increased drying speed ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased drying speed
T2 (item level 246–∞, weight 0): (30–37)% increased drying speed
T1 (item level 320–∞, weight 0): (37–44)% increased drying speed
T0 (item level 1–∞, weight 0): (44–52)% increased drying speed
#% increased dual-wielding attack speed ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (3.6 → 3.2–4 → 3.8)% increased dual-wielding attack speed
T2 (item level 181–∞, weight 0): (3.8–4.4)% increased dual-wielding attack speed
T1 (item level 246–∞, weight 0): (4.4–5.2)% increased dual-wielding attack speed
T0 (item level 1–∞, weight 0): (5.2–6)% increased dual-wielding attack speed
#% increased dual-wielding damage ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased dual-wielding damage
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased dual-wielding damage
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased dual-wielding damage
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased dual-wielding damage
#% increased durability of pieces you build T3 (item level 181–∞, weight 0): (31–37)% increased durability of pieces you build
T2 (item level 246–∞, weight 0): (38–44)% increased durability of pieces you build
T1 (item level 320–∞, weight 0): (45–51)% increased durability of pieces you build
#% increased duration of your own buffs T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased duration of your own buffs
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased duration of your own buffs
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased duration of your own buffs
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased duration of your own buffs
#% increased duration of your own buffs ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased duration of your own buffs
T2 (item level 246–∞, weight 0): (30–37)% increased duration of your own buffs
T1 (item level 320–∞, weight 0): (37–44)% increased duration of your own buffs
T0 (item level 1–∞, weight 0): (44–52)% increased duration of your own buffs
#% increased duration of your own buffs at low life ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (46 → 49–62 → 61)% increased duration of your own buffs at low life
T2 (item level 246–∞, weight 0): (62–76)% increased duration of your own buffs at low life
T1 (item level 320–∞, weight 0): (77–91)% increased duration of your own buffs at low life
T0 (item level 1–∞, weight 0): (92–108)% increased duration of your own buffs at low life
#% increased duration of your own buffs while rested ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (40 → 43–54 → 55)% increased duration of your own buffs while rested
T2 (item level 246–∞, weight 0): (56–68)% increased duration of your own buffs while rested
T1 (item level 320–∞, weight 0): (69–83)% increased duration of your own buffs while rested
T0 (item level 1–∞, weight 0): (84–98)% increased duration of your own buffs while rested
#% increased effect duration ×3 T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased effect duration
T2 (item level 181–∞, weight 0): (16–19)% increased effect duration
T1 (item level 246–∞, weight 0): (19–22)% increased effect duration
T0 (item level 1–∞, weight 0): (22–25)% increased effect duration
#% increased effect duration for infusion T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased effect duration for infusion
T2 (item level 181–∞, weight 0): (16–19)% increased effect duration for infusion
T1 (item level 246–∞, weight 0): (19–22)% increased effect duration for infusion
T0 (item level 1–∞, weight 0): (22–25)% increased effect duration for infusion
#% increased effect duration for minions T3 (item level 181–∞, weight 0): (56–70)% increased effect duration for minions
T2 (item level 246–∞, weight 0): (71–87)% increased effect duration for minions
T1 (item level 320–∞, weight 0): (88–106)% increased effect duration for minions
#% increased eitr regeneration ×3 T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased eitr regeneration
T2 (item level 181–∞, weight 0): (16–19)% increased eitr regeneration
T1 (item level 246–∞, weight 0): (19–22)% increased eitr regeneration
T0 (item level 1–∞, weight 0): (22–25)% increased eitr regeneration
#% increased eitr regeneration ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased eitr regeneration
T2 (item level 246–∞, weight 0): (42–52)% increased eitr regeneration
T1 (item level 320–∞, weight 0): (53–63)% increased eitr regeneration
T0 (item level 1–∞, weight 0): (64–74)% increased eitr regeneration
#% increased eitr regeneration T3 (item level 181–∞, weight 0): (41–51)% increased eitr regeneration
T2 (item level 246–∞, weight 0): (52–62)% increased eitr regeneration
T1 (item level 320–∞, weight 0): (63–75)% increased eitr regeneration
#% increased eitr regeneration at full rune shield ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (46 → 49–62 → 61)% increased eitr regeneration at full rune shield
T2 (item level 246–∞, weight 0): (62–76)% increased eitr regeneration at full rune shield
T1 (item level 320–∞, weight 0): (77–91)% increased eitr regeneration at full rune shield
T0 (item level 1–∞, weight 0): (92–108)% increased eitr regeneration at full rune shield
#% increased eitr regeneration at low eitr ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (61 → 65–83 → 81)% increased eitr regeneration at low eitr
T2 (item level 246–∞, weight 0): (82–100)% increased eitr regeneration at low eitr
T1 (item level 320–∞, weight 0): (101–121)% increased eitr regeneration at low eitr
T0 (item level 1–∞, weight 0): (122–142)% increased eitr regeneration at low eitr
#% increased eitr regeneration at night ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (61 → 65–83 → 81)% increased eitr regeneration at night
T2 (item level 246–∞, weight 0): (82–100)% increased eitr regeneration at night
T1 (item level 320–∞, weight 0): (101–121)% increased eitr regeneration at night
T0 (item level 1–∞, weight 0): (122–142)% increased eitr regeneration at night
#% increased eitr regeneration on ignite recently ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (92 → 98–124 → 126)% increased eitr regeneration on ignite recently
T2 (item level 246–∞, weight 0): (127–157)% increased eitr regeneration on ignite recently
T1 (item level 320–∞, weight 0): (158–190)% increased eitr regeneration on ignite recently
T0 (item level 1–∞, weight 0): (191–225)% increased eitr regeneration on ignite recently
#% increased eitr regeneration per point of rested charge ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (0.61 → 0.64–0.83 → 0.8)% increased eitr regeneration per point of rested charge
T2 (item level 246–∞, weight 0): (0.8–0.98)% increased eitr regeneration per point of rested charge
T1 (item level 320–∞, weight 0): (0.98–1.18)% increased eitr regeneration per point of rested charge
T0 (item level 1–∞, weight 0): (1.18–1.38)% increased eitr regeneration per point of rested charge
#% increased eitr regeneration while airborne T0 → T3 (item level 1 → 130–∞, weight 0): (43 → 39–48 → 47)% increased eitr regeneration while airborne
T2 (item level 181–∞, weight 0): (48–56)% increased eitr regeneration while airborne
T1 (item level 246–∞, weight 0): (57–65)% increased eitr regeneration while airborne
T0 (item level 1–∞, weight 0): (66–76)% increased eitr regeneration while airborne
#% increased eitr regeneration while on Burning Ground T3 (item level 181–∞, weight 0): (23–29)% increased eitr regeneration while on Burning Ground
T2 (item level 246–∞, weight 0): (30–36)% increased eitr regeneration while on Burning Ground
T1 (item level 320–∞, weight 0): (37–43)% increased eitr regeneration while on Burning Ground
#% increased eitr regeneration while standing still ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (46 → 49–62 → 61)% increased eitr regeneration while standing still
T2 (item level 246–∞, weight 0): (62–76)% increased eitr regeneration while standing still
T1 (item level 320–∞, weight 0): (77–91)% increased eitr regeneration while standing still
T0 (item level 1–∞, weight 0): (92–108)% increased eitr regeneration while standing still
#% increased eitr regeneration while wet ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased eitr regeneration while wet
T2 (item level 181–∞, weight 0): (25–29)% increased eitr regeneration while wet
T1 (item level 246–∞, weight 0): (30–34)% increased eitr regeneration while wet
T0 (item level 1–∞, weight 0): (35–39)% increased eitr regeneration while wet
#% increased elemental damage ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased elemental damage
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased elemental damage
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased elemental damage
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased elemental damage
#% increased elemental damage T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased elemental damage
T2 (item level 246–∞, weight 0): (30–37)% increased elemental damage
T1 (item level 320–∞, weight 0): (37–44)% increased elemental damage
T0 (item level 1–∞, weight 0): (44–52)% increased elemental damage
#% increased elemental damage per # points of "Intelligence" T0 → T3 (item level 1 → 181–∞, weight 0): (1.55 → 1.6–2.05 → 2)% increased elemental damage per 5 points of "Intelligence"
T2 (item level 246–∞, weight 0): (2–2.5)% increased elemental damage per 5 points of "Intelligence"
T1 (item level 320–∞, weight 0): (2.5–3)% increased elemental damage per 5 points of "Intelligence"
T0 (item level 1–∞, weight 0): (3–3.5)% increased elemental damage per 5 points of "Intelligence"
#% increased elemental staff critical strike chance T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased elemental staff critical strike chance
T2 (item level 181–∞, weight 0): (25–29)% increased elemental staff critical strike chance
T1 (item level 246–∞, weight 0): (30–34)% increased elemental staff critical strike chance
T0 (item level 1–∞, weight 0): (35–39)% increased elemental staff critical strike chance
#% increased elemental staff damage T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased elemental staff damage
T2 (item level 181–∞, weight 0): (16–19)% increased elemental staff damage
T1 (item level 246–∞, weight 0): (19–22)% increased elemental staff damage
T0 (item level 1–∞, weight 0): (22–25)% increased elemental staff damage
#% increased evasion rating ×3 T0 → T3 (item level 1 → 130–∞, weight 0): (5.4 → 4.8–6 → 5.8)% increased evasion rating
T2 (item level 181–∞, weight 0): (5.8–6.8)% increased evasion rating
T1 (item level 246–∞, weight 0): (6.8–8)% increased evasion rating
T0 (item level 1–∞, weight 0): (8–9.2)% increased evasion rating
#% increased evasion rating ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (15.2 → 16–20.6 → 20.4)% increased evasion rating
T2 (item level 246–∞, weight 0): (20.4–25.2)% increased evasion rating
T1 (item level 320–∞, weight 0): (25.2–30)% increased evasion rating
T0 (item level 1–∞, weight 0): (30–35.2)% increased evasion rating
#% increased evasion rating at low stamina T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased evasion rating at low stamina
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased evasion rating at low stamina
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased evasion rating at low stamina
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased evasion rating at low stamina
#% increased evasion rating at low stamina ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 32–41 → 40)% increased evasion rating at low stamina
T2 (item level 246–∞, weight 0): (40–50)% increased evasion rating at low stamina
T1 (item level 320–∞, weight 0): (50–60)% increased evasion rating at low stamina
T0 (item level 1–∞, weight 0): (60–70)% increased evasion rating at low stamina
#% increased evasion rating at low stamina ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (23.25 → 24–30.75 → 30)% increased evasion rating at low stamina
T2 (item level 246–∞, weight 0): (30–37.5)% increased evasion rating at low stamina
T1 (item level 320–∞, weight 0): (37.5–45)% increased evasion rating at low stamina
T0 (item level 1–∞, weight 0): (45–52.5)% increased evasion rating at low stamina
#% increased evasion rating at night T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased evasion rating at night
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased evasion rating at night
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased evasion rating at night
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased evasion rating at night
#% increased evasion rating from equipped body armour T0 → T3 (item level 1 → 130–∞, weight 0): (16 → 14.5–18 → 17.5)% increased evasion rating from equipped body armour
T2 (item level 181–∞, weight 0): (17.5–20.5)% increased evasion rating from equipped body armour
T1 (item level 246–∞, weight 0): (20.5–24.5)% increased evasion rating from equipped body armour
T0 (item level 1–∞, weight 0): (24.5–28.5)% increased evasion rating from equipped body armour
#% increased evasion rating per # points of comfort ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (1.35 → 1.2–1.5 → 1.4)% increased evasion rating per 10 points of comfort
T2 (item level 181–∞, weight 0): (1.4–1.6)% increased evasion rating per 10 points of comfort
T1 (item level 246–∞, weight 0): (1.6–1.8)% increased evasion rating per 10 points of comfort
T0 (item level 1–∞, weight 0): (1.8–2.1)% increased evasion rating per 10 points of comfort
#% increased evasion rating while moving ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (6.8 → 6–7.5 → 7.2)% increased evasion rating while moving
T2 (item level 181–∞, weight 0): (7.2–8.4)% increased evasion rating while moving
T1 (item level 246–∞, weight 0): (8.4–9.8)% increased evasion rating while moving
T0 (item level 1–∞, weight 0): (9.8–11.2)% increased evasion rating while moving
#% increased evasion rating while moving ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (18.4 → 19.4–24.8 → 25)% increased evasion rating while moving
T2 (item level 246–∞, weight 0): (25–31)% increased evasion rating while moving
T1 (item level 320–∞, weight 0): (31–37.4)% increased evasion rating while moving
T0 (item level 1–∞, weight 0): (37.4–44.2)% increased evasion rating while moving
#% increased evasion rating while moving ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (14.25 → 15–19.5 → 18.75)% increased evasion rating while moving
T2 (item level 246–∞, weight 0): (18.75–23.25)% increased evasion rating while moving
T1 (item level 320–∞, weight 0): (23.25–27.75)% increased evasion rating while moving
T0 (item level 1–∞, weight 0): (27.75–33)% increased evasion rating while moving
#% increased evasion rating while sneaking ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (18 → 19.5–24.75)% increased evasion rating while sneaking
T2 (item level 246–∞, weight 0): (24.75–30.75)% increased evasion rating while sneaking
T1 (item level 320–∞, weight 0): (30.75–37.5)% increased evasion rating while sneaking
T0 (item level 1–∞, weight 0): (37.5–44.25)% increased evasion rating while sneaking
#% increased evasion rating while sneaking ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (24.4 → 25.8–33.2 → 33)% increased evasion rating while sneaking
T2 (item level 246–∞, weight 0): (33–41)% increased evasion rating while sneaking
T1 (item level 320–∞, weight 0): (41–49.4)% increased evasion rating while sneaking
T0 (item level 1–∞, weight 0): (49.4–58.2)% increased evasion rating while sneaking
#% increased experience gained T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased experience gained
T2 (item level 181–∞, weight 0): (7.6–9)% increased experience gained
T1 (item level 246–∞, weight 0): (9–10.4)% increased experience gained
T0 (item level 1–∞, weight 0): (10.4–12)% increased experience gained
#% increased experience gained ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (15.5 → 16–20.5 → 20)% increased experience gained
T2 (item level 246–∞, weight 0): (20–25)% increased experience gained
T1 (item level 320–∞, weight 0): (25–30)% increased experience gained
T0 (item level 1–∞, weight 0): (30–35)% increased experience gained
#% increased experience gained at night ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased experience gained at night
T2 (item level 246–∞, weight 0): (42–52)% increased experience gained at night
T1 (item level 320–∞, weight 0): (53–63)% increased experience gained at night
T0 (item level 1–∞, weight 0): (64–74)% increased experience gained at night
#% increased experience gained while rested ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (28 → 30–37 → 38)% increased experience gained while rested
T2 (item level 246–∞, weight 0): (39–49)% increased experience gained while rested
T1 (item level 320–∞, weight 0): (50–60)% increased experience gained while rested
T0 (item level 1–∞, weight 0): (61–71)% increased experience gained while rested
#% increased fire area of effect with ground effects T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased fire area of effect with ground effects
T2 (item level 181–∞, weight 0): (7.6–9)% increased fire area of effect with ground effects
T1 (item level 246–∞, weight 0): (9–10.4)% increased fire area of effect with ground effects
T0 (item level 1–∞, weight 0): (10.4–12)% increased fire area of effect with ground effects
#% increased fire damage T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased fire damage
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased fire damage
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased fire damage
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased fire damage
#% increased fire damage T3 (item level 181–∞, weight 0): (26–30)% increased fire damage
T2 (item level 246–∞, weight 0): (31–35)% increased fire damage
T1 (item level 320–∞, weight 0): (36–40)% increased fire damage
#% increased fire damage T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased fire damage
T2 (item level 246–∞, weight 0): (30–37)% increased fire damage
T1 (item level 320–∞, weight 0): (37–44)% increased fire damage
T0 (item level 1–∞, weight 0): (44–52)% increased fire damage
#% increased fire damage T3 (item level 181–∞, weight 0): (43–51)% increased fire damage
T2 (item level 246–∞, weight 0): (52–62)% increased fire damage
T1 (item level 320–∞, weight 0): (63–73)% increased fire damage
#% increased fire damage with ground effects T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased fire damage with ground effects
T2 (item level 181–∞, weight 0): (16–19)% increased fire damage with ground effects
T1 (item level 246–∞, weight 0): (19–22)% increased fire damage with ground effects
T0 (item level 1–∞, weight 0): (22–25)% increased fire damage with ground effects
#% increased fist attack speed T0 → T3 (item level 1 → 130–∞, weight 0): (3.6 → 3.2–4 → 3.8)% increased fist attack speed
T2 (item level 181–∞, weight 0): (3.8–4.4)% increased fist attack speed
T1 (item level 246–∞, weight 0): (4.4–5.2)% increased fist attack speed
T0 (item level 1–∞, weight 0): (5.2–6)% increased fist attack speed
#% increased fist critical strike chance T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased fist critical strike chance
T2 (item level 181–∞, weight 0): (25–29)% increased fist critical strike chance
T1 (item level 246–∞, weight 0): (30–34)% increased fist critical strike chance
T0 (item level 1–∞, weight 0): (35–39)% increased fist critical strike chance
#% increased fist damage T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased fist damage
T2 (item level 181–∞, weight 0): (16–19)% increased fist damage
T1 (item level 246–∞, weight 0): (19–22)% increased fist damage
T0 (item level 1–∞, weight 0): (22–25)% increased fist damage
#% increased food duration ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased food duration
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased food duration
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased food duration
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased food duration
#% increased food nourishment T3 (item level 181–∞, weight 0): (21–25)% increased food nourishment
T2 (item level 246–∞, weight 0): (26–30)% increased food nourishment
T1 (item level 320–∞, weight 0): (31–35)% increased food nourishment
#% increased food nourishment eitr ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased food nourishment eitr
T2 (item level 181–∞, weight 0): (16–19)% increased food nourishment eitr
T1 (item level 246–∞, weight 0): (19–22)% increased food nourishment eitr
T0 (item level 1–∞, weight 0): (22–25)% increased food nourishment eitr
#% increased food nourishment health ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased food nourishment health
T2 (item level 181–∞, weight 0): (16–19)% increased food nourishment health
T1 (item level 246–∞, weight 0): (19–22)% increased food nourishment health
T0 (item level 1–∞, weight 0): (22–25)% increased food nourishment health
#% increased food nourishment stamina ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased food nourishment stamina
T2 (item level 181–∞, weight 0): (16–19)% increased food nourishment stamina
T1 (item level 246–∞, weight 0): (19–22)% increased food nourishment stamina
T0 (item level 1–∞, weight 0): (22–25)% increased food nourishment stamina
#% increased frost area of effect with ground effects T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased frost area of effect with ground effects
T2 (item level 181–∞, weight 0): (7.6–9)% increased frost area of effect with ground effects
T1 (item level 246–∞, weight 0): (9–10.4)% increased frost area of effect with ground effects
T0 (item level 1–∞, weight 0): (10.4–12)% increased frost area of effect with ground effects
#% increased frost damage T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased frost damage
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased frost damage
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased frost damage
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased frost damage
#% increased frost damage T3 (item level 181–∞, weight 0): (26–30)% increased frost damage
T2 (item level 246–∞, weight 0): (31–35)% increased frost damage
T1 (item level 320–∞, weight 0): (36–40)% increased frost damage
#% increased frost damage T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased frost damage
T2 (item level 246–∞, weight 0): (30–37)% increased frost damage
T1 (item level 320–∞, weight 0): (37–44)% increased frost damage
T0 (item level 1–∞, weight 0): (44–52)% increased frost damage
#% increased frost damage T3 (item level 181–∞, weight 0): (43–51)% increased frost damage
T2 (item level 246–∞, weight 0): (52–62)% increased frost damage
T1 (item level 320–∞, weight 0): (63–73)% increased frost damage
#% increased frost damage with ground effects T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased frost damage with ground effects
T2 (item level 181–∞, weight 0): (16–19)% increased frost damage with ground effects
T1 (item level 246–∞, weight 0): (19–22)% increased frost damage with ground effects
T0 (item level 1–∞, weight 0): (22–25)% increased frost damage with ground effects
#% increased ground ailment effect T0 → T3 (item level 1 → 130–∞, weight 0): (18 → 17–20 → 21)% increased ground ailment effect
T2 (item level 181–∞, weight 0): (22–26)% increased ground ailment effect
T1 (item level 246–∞, weight 0): (27–31)% increased ground ailment effect
T0 (item level 1–∞, weight 0): (32–36)% increased ground ailment effect
#% increased ground area of effect T3 (item level 181–∞, weight 0): (26–32)% increased ground area of effect
T2 (item level 246–∞, weight 0): (33–39)% increased ground area of effect
T1 (item level 320–∞, weight 0): (40–46)% increased ground area of effect
#% increased ground area of effect T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased ground area of effect
T2 (item level 181–∞, weight 0): (7.6–9)% increased ground area of effect
T1 (item level 246–∞, weight 0): (9–10.4)% increased ground area of effect
T0 (item level 1–∞, weight 0): (10.4–12)% increased ground area of effect
#% increased ground area of effect T3 (item level 181–∞, weight 0): (13–15)% increased ground area of effect
T2 (item level 246–∞, weight 0): (16–18)% increased ground area of effect
T1 (item level 320–∞, weight 0): (19–21)% increased ground area of effect
#% increased ground build-up T3 (item level 181–∞, weight 0): (51–63)% increased ground build-up
T2 (item level 246–∞, weight 0): (64–76)% increased ground build-up
T1 (item level 320–∞, weight 0): (77–91)% increased ground build-up
#% increased ground build-up T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased ground build-up
T2 (item level 181–∞, weight 0): (34–40)% increased ground build-up
T1 (item level 246–∞, weight 0): (41–47)% increased ground build-up
T0 (item level 1–∞, weight 0): (48–54)% increased ground build-up
#% increased ground damage T3 (item level 181–∞, weight 0): (51–63)% increased ground damage
T2 (item level 246–∞, weight 0): (64–76)% increased ground damage
T1 (item level 320–∞, weight 0): (77–91)% increased ground damage
#% increased ground effect duration T3 (item level 181–∞, weight 0): (37–45)% increased ground effect duration
T2 (item level 246–∞, weight 0): (46–54)% increased ground effect duration
T1 (item level 320–∞, weight 0): (55–63)% increased ground effect duration
#% increased ground effect duration T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased ground effect duration
T2 (item level 181–∞, weight 0): (16–19)% increased ground effect duration
T1 (item level 246–∞, weight 0): (19–22)% increased ground effect duration
T0 (item level 1–∞, weight 0): (22–25)% increased ground effect duration
#% increased healing area of effect T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased healing area of effect
T2 (item level 181–∞, weight 0): (7.6–9)% increased healing area of effect
T1 (item level 246–∞, weight 0): (9–10.4)% increased healing area of effect
T0 (item level 1–∞, weight 0): (10.4–12)% increased healing area of effect
#% increased health regeneration T3 (item level 181–∞, weight 0): (31–37)% increased health regeneration
T2 (item level 246–∞, weight 0): (38–44)% increased health regeneration
T1 (item level 320–∞, weight 0): (45–51)% increased health regeneration
#% increased health regeneration ×3 T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased health regeneration
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased health regeneration
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased health regeneration
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased health regeneration
#% increased health regeneration ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased health regeneration
T2 (item level 246–∞, weight 0): (30–37)% increased health regeneration
T1 (item level 320–∞, weight 0): (37–44)% increased health regeneration
T0 (item level 1–∞, weight 0): (44–52)% increased health regeneration
#% increased health regeneration T3 (item level 181–∞, weight 0): (41–51)% increased health regeneration
T2 (item level 246–∞, weight 0): (52–62)% increased health regeneration
T1 (item level 320–∞, weight 0): (63–75)% increased health regeneration
#% increased health regeneration at full stamina ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (35 → 38–48)% increased health regeneration at full stamina
T2 (item level 246–∞, weight 0): (49–61)% increased health regeneration at full stamina
T1 (item level 320–∞, weight 0): (62–74)% increased health regeneration at full stamina
T0 (item level 1–∞, weight 0): (75–89)% increased health regeneration at full stamina
#% increased health regeneration at low life ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (46 → 49–62 → 61)% increased health regeneration at low life
T2 (item level 246–∞, weight 0): (62–76)% increased health regeneration at low life
T1 (item level 320–∞, weight 0): (77–91)% increased health regeneration at low life
T0 (item level 1–∞, weight 0): (92–108)% increased health regeneration at low life
#% increased health regeneration at night ×4 T0 → T3 (item level 1 → 181–∞, weight 0): (46 → 49–62 → 61)% increased health regeneration at night
T2 (item level 246–∞, weight 0): (62–76)% increased health regeneration at night
T1 (item level 320–∞, weight 0): (77–91)% increased health regeneration at night
T0 (item level 1–∞, weight 0): (92–108)% increased health regeneration at night
#% increased health regeneration out of combat ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased health regeneration out of combat
T2 (item level 246–∞, weight 0): (30–37)% increased health regeneration out of combat
T1 (item level 320–∞, weight 0): (37–44)% increased health regeneration out of combat
T0 (item level 1–∞, weight 0): (44–52)% increased health regeneration out of combat
#% increased health regeneration per # points of comfort ×3 T0 → T3 (item level 1 → 130–∞, weight 0): (1.8 → 1.6–2)% increased health regeneration per 10 points of comfort
T2 (item level 181–∞, weight 0): (2–2.4)% increased health regeneration per 10 points of comfort
T1 (item level 246–∞, weight 0): (2.4–2.8)% increased health regeneration per 10 points of comfort
T0 (item level 1–∞, weight 0): (2.8–3.2)% increased health regeneration per 10 points of comfort
#% increased health regeneration per point of rested charge ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (1.22 → 1.29–1.66 → 1.65)% increased health regeneration per point of rested charge
T2 (item level 246–∞, weight 0): (1.65–2.05)% increased health regeneration per point of rested charge
T1 (item level 320–∞, weight 0): (2.05–2.47)% increased health regeneration per point of rested charge
T0 (item level 1–∞, weight 0): (2.47–2.91)% increased health regeneration per point of rested charge
#% increased health regeneration while standing still ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (35 → 38–48)% increased health regeneration while standing still
T2 (item level 246–∞, weight 0): (49–61)% increased health regeneration while standing still
T1 (item level 320–∞, weight 0): (62–74)% increased health regeneration while standing still
T0 (item level 1–∞, weight 0): (75–89)% increased health regeneration while standing still
#% increased immobilize duration T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased immobilize duration
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased immobilize duration
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased immobilize duration
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased immobilize duration
#% increased impale build-up T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased impale build-up
T2 (item level 181–∞, weight 0): (34–40)% increased impale build-up
T1 (item level 246–∞, weight 0): (41–47)% increased impale build-up
T0 (item level 1–∞, weight 0): (48–54)% increased impale build-up
#% increased impale build-up T0 → T3 (item level 1 → 181–∞, weight 0): (61 → 65–83 → 81)% increased impale build-up
T2 (item level 246–∞, weight 0): (82–100)% increased impale build-up
T1 (item level 320–∞, weight 0): (101–121)% increased impale build-up
T0 (item level 1–∞, weight 0): (122–142)% increased impale build-up
#% increased impale build-up while airborne T0 → T3 (item level 1 → 181–∞, weight 0): (184 → 194–248 → 246)% increased impale build-up while airborne
T2 (item level 246–∞, weight 0): (247–305)% increased impale build-up while airborne
T1 (item level 320–∞, weight 0): (306–368)% increased impale build-up while airborne
T0 (item level 1–∞, weight 0): (369–435)% increased impale build-up while airborne
#% increased impale build-up with spears T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased impale build-up with spears
T2 (item level 181–∞, weight 0): (34–40)% increased impale build-up with spears
T1 (item level 246–∞, weight 0): (41–47)% increased impale build-up with spears
T0 (item level 1–∞, weight 0): (48–54)% increased impale build-up with spears
#% increased impale build-up with thorns T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased impale build-up with thorns
T2 (item level 181–∞, weight 0): (34–40)% increased impale build-up with thorns
T1 (item level 246–∞, weight 0): (41–47)% increased impale build-up with thorns
T0 (item level 1–∞, weight 0): (48–54)% increased impale build-up with thorns
#% increased impale build-up with thorns T0 → T3 (item level 1 → 181–∞, weight 0): (61 → 65–83 → 81)% increased impale build-up with thorns
T2 (item level 246–∞, weight 0): (82–100)% increased impale build-up with thorns
T1 (item level 320–∞, weight 0): (101–121)% increased impale build-up with thorns
T0 (item level 1–∞, weight 0): (122–142)% increased impale build-up with thorns
#% increased impale damage T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased impale damage
T2 (item level 181–∞, weight 0): (16–19)% increased impale damage
T1 (item level 246–∞, weight 0): (19–22)% increased impale damage
T0 (item level 1–∞, weight 0): (22–25)% increased impale damage
#% increased impale damage T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased impale damage
T2 (item level 246–∞, weight 0): (42–52)% increased impale damage
T1 (item level 320–∞, weight 0): (53–63)% increased impale damage
T0 (item level 1–∞, weight 0): (64–74)% increased impale damage
#% increased impale damage with spears T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased impale damage with spears
T2 (item level 181–∞, weight 0): (7.6–9)% increased impale damage with spears
T1 (item level 246–∞, weight 0): (9–10.4)% increased impale damage with spears
T0 (item level 1–∞, weight 0): (10.4–12)% increased impale damage with spears
#% increased impale duration T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased impale duration
T2 (item level 181–∞, weight 0): (7.6–9)% increased impale duration
T1 (item level 246–∞, weight 0): (9–10.4)% increased impale duration
T0 (item level 1–∞, weight 0): (10.4–12)% increased impale duration
#% increased impale duration T0 → T3 (item level 1 → 181–∞, weight 0): (15.5 → 16–20.5 → 20)% increased impale duration
T2 (item level 246–∞, weight 0): (20–25)% increased impale duration
T1 (item level 320–∞, weight 0): (25–30)% increased impale duration
T0 (item level 1–∞, weight 0): (30–35)% increased impale duration
#% increased infusion effect T3 (item level 181–∞, weight 0): (36–44)% increased infusion effect
T2 (item level 246–∞, weight 0): (45–53)% increased infusion effect
T1 (item level 320–∞, weight 0): (54–62)% increased infusion effect
#% increased infusion effect ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased infusion effect
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased infusion effect
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased infusion effect
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased infusion effect
#% increased infusion effect T3 (item level 181–∞, weight 0): (18–22)% increased infusion effect
T2 (item level 246–∞, weight 0): (23–27)% increased infusion effect
T1 (item level 320–∞, weight 0): (28–32)% increased infusion effect
#% increased infusion effect T3 (item level 181–∞, weight 0): (22–26)% increased infusion effect
T2 (item level 246–∞, weight 0): (27–31)% increased infusion effect
T1 (item level 320–∞, weight 0): (32–36)% increased infusion effect
#% increased Intelligence ×3 T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased Intelligence
T2 (item level 181–∞, weight 0): (7.6–9)% increased Intelligence
T1 (item level 246–∞, weight 0): (9–10.4)% increased Intelligence
T0 (item level 1–∞, weight 0): (10.4–12)% increased Intelligence
#% increased item armour T0 → T3 (item level 1 → 181–∞, weight 0): (92 → 81–104 → 103)% increased item armour
T2 (item level 246–∞, weight 0): (104–128)% increased item armour
T1 (item level 320–∞, weight 0): (129–153)% increased item armour
T0 (item level 1–∞, weight 0): (154–180)% increased item armour
#% increased item attack speed T0 → T3 (item level 1 → 181–∞, weight 0): (21 → 19–23)% increased item attack speed
T2 (item level 246–∞, weight 0): (24–28)% increased item attack speed
T1 (item level 320–∞, weight 0): (29–33)% increased item attack speed
T0 (item level 1–∞, weight 0): (34–38)% increased item attack speed
#% increased item block power T3 (item level 181–∞, weight 0): (51–61)% increased item block power
T2 (item level 246–∞, weight 0): (62–72)% increased item block power
T1 (item level 320–∞, weight 0): (73–85)% increased item block power
#% increased item critical strike chance T3 (item level 181–∞, weight 0): (61–71)% increased item critical strike chance
T2 (item level 246–∞, weight 0): (72–84)% increased item critical strike chance
T1 (item level 320–∞, weight 0): (85–97)% increased item critical strike chance
#% increased item damage T0 → T3 (item level 1 → 181–∞, weight 0): (46 → 41–52 → 51)% increased item damage
T2 (item level 246–∞, weight 0): (52–62)% increased item damage
T1 (item level 320–∞, weight 0): (63–75)% increased item damage
T0 (item level 1–∞, weight 0): (76–88)% increased item damage
#% increased item durability T3 (item level 19–∞, weight 0): (101–123)% increased item durability
T2 (item level 43–∞, weight 0): (124–148)% increased item durability
T1 (item level 77–∞, weight 0): (149–173)% increased item durability
#% increased item evasion rating T0 → T3 (item level 1 → 181–∞, weight 0): (69 → 60–78 → 76.5)% increased item evasion rating
T2 (item level 246–∞, weight 0): (76.5–94.5)% increased item evasion rating
T1 (item level 320–∞, weight 0): (94.5–112.5)% increased item evasion rating
T0 (item level 1–∞, weight 0): (112.5–132)% increased item evasion rating
#% increased item pickup radius while holding this tool T3 (item level 181–∞, weight 0): (61–71)% increased item pickup radius while holding this tool
T2 (item level 246–∞, weight 0): (72–84)% increased item pickup radius while holding this tool
T1 (item level 320–∞, weight 0): (85–97)% increased item pickup radius while holding this tool
#% increased item quantity T3 (item level 181–∞, weight 0): (13–15)% increased item quantity
T2 (item level 246–∞, weight 0): (16–18)% increased item quantity
T1 (item level 320–∞, weight 0): (19–21)% increased item quantity
#% increased item rune shield T3 (item level 181–∞, weight 0): (81–103)% increased item rune shield
T2 (item level 246–∞, weight 0): (104–128)% increased item rune shield
T1 (item level 320–∞, weight 0): (129–153)% increased item rune shield
#% increased jump distance T3 (item level 181–∞, weight 0): (29–35)% increased jump distance
T2 (item level 246–∞, weight 0): (36–42)% increased jump distance
T1 (item level 320–∞, weight 0): (43–51)% increased jump distance
#% increased jump distance ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (7.6 → 8–10.3 → 10.2)% increased jump distance
T2 (item level 246–∞, weight 0): (10.2–12.6)% increased jump distance
T1 (item level 320–∞, weight 0): (12.6–15)% increased jump distance
T0 (item level 1–∞, weight 0): (15–17.6)% increased jump distance
#% increased jump distance T3 (item level 181–∞, weight 0): (36–44)% increased jump distance
T2 (item level 246–∞, weight 0): (45–55)% increased jump distance
T1 (item level 320–∞, weight 0): (56–66)% increased jump distance
#% increased jump height ×3 T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased jump height
T2 (item level 181–∞, weight 0): (7.6–9)% increased jump height
T1 (item level 246–∞, weight 0): (9–10.4)% increased jump height
T0 (item level 1–∞, weight 0): (10.4–12)% increased jump height
#% increased jump height T3 (item level 181–∞, weight 0): (29–35)% increased jump height
T2 (item level 246–∞, weight 0): (36–42)% increased jump height
T1 (item level 320–∞, weight 0): (43–51)% increased jump height
#% increased jump height ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (15.5 → 16–20.5 → 20)% increased jump height
T2 (item level 246–∞, weight 0): (20–25)% increased jump height
T1 (item level 320–∞, weight 0): (25–30)% increased jump height
T0 (item level 1–∞, weight 0): (30–35)% increased jump height
#% increased jump height T3 (item level 181–∞, weight 0): (36–44)% increased jump height
T2 (item level 246–∞, weight 0): (45–55)% increased jump height
T1 (item level 320–∞, weight 0): (56–66)% increased jump height
#% increased jump height while running ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (20 → 21–27)% increased jump height while running
T2 (item level 246–∞, weight 0): (27–33)% increased jump height while running
T1 (item level 320–∞, weight 0): (33–40)% increased jump height while running
T0 (item level 1–∞, weight 0): (40–47)% increased jump height while running
#% increased jump height, #% increased jump distance T3 (item level 181–∞, weight 0): (29–35)% increased jump height, (29–35)% increased jump distance
T2 (item level 246–∞, weight 0): (36–42)% increased jump height, (36–42)% increased jump distance
T1 (item level 320–∞, weight 0): (43–51)% increased jump height, (43–51)% increased jump distance
#% increased jump range T0 → T3 (item level 1 → 130–∞, weight 0): (3.6 → 3.2–4 → 3.8)% increased jump range
T2 (item level 181–∞, weight 0): (3.8–4.4)% increased jump range
T1 (item level 246–∞, weight 0): (4.4–5.2)% increased jump range
T0 (item level 1–∞, weight 0): (5.2–6)% increased jump range
#% increased knife attack speed T0 → T3 (item level 1 → 130–∞, weight 0): (3.6 → 3.2–4 → 3.8)% increased knife attack speed
T2 (item level 181–∞, weight 0): (3.8–4.4)% increased knife attack speed
T1 (item level 246–∞, weight 0): (4.4–5.2)% increased knife attack speed
T0 (item level 1–∞, weight 0): (5.2–6)% increased knife attack speed
#% increased knife critical strike chance T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased knife critical strike chance
T2 (item level 181–∞, weight 0): (25–29)% increased knife critical strike chance
T1 (item level 246–∞, weight 0): (30–34)% increased knife critical strike chance
T0 (item level 1–∞, weight 0): (35–39)% increased knife critical strike chance
#% increased knife damage T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased knife damage
T2 (item level 181–∞, weight 0): (16–19)% increased knife damage
T1 (item level 246–∞, weight 0): (19–22)% increased knife damage
T0 (item level 1–∞, weight 0): (22–25)% increased knife damage
#% increased knife sneak attack damage T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased knife sneak attack damage
T2 (item level 181–∞, weight 0): (25–29)% increased knife sneak attack damage
T1 (item level 246–∞, weight 0): (30–34)% increased knife sneak attack damage
T0 (item level 1–∞, weight 0): (35–39)% increased knife sneak attack damage
#% increased knockback ×3 T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased knockback
T2 (item level 181–∞, weight 0): (7.6–9)% increased knockback
T1 (item level 246–∞, weight 0): (9–10.4)% increased knockback
T0 (item level 1–∞, weight 0): (10.4–12)% increased knockback
#% increased knockback T0 → T3 (item level 1 → 181–∞, weight 0): (15.5 → 16–20.5 → 20)% increased knockback
T2 (item level 246–∞, weight 0): (20–25)% increased knockback
T1 (item level 320–∞, weight 0): (25–30)% increased knockback
T0 (item level 1–∞, weight 0): (30–35)% increased knockback
#% increased knockback on sprint recently T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased knockback on sprint recently
T2 (item level 246–∞, weight 0): (42–52)% increased knockback on sprint recently
T1 (item level 320–∞, weight 0): (53–63)% increased knockback on sprint recently
T0 (item level 1–∞, weight 0): (64–74)% increased knockback on sprint recently
#% increased knockback while airborne T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased knockback while airborne
T2 (item level 181–∞, weight 0): (25–29)% increased knockback while airborne
T1 (item level 246–∞, weight 0): (30–34)% increased knockback while airborne
T0 (item level 1–∞, weight 0): (35–39)% increased knockback while airborne
#% increased lightning area of effect with ground effects T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased lightning area of effect with ground effects
T2 (item level 181–∞, weight 0): (7.6–9)% increased lightning area of effect with ground effects
T1 (item level 246–∞, weight 0): (9–10.4)% increased lightning area of effect with ground effects
T0 (item level 1–∞, weight 0): (10.4–12)% increased lightning area of effect with ground effects
#% increased lightning damage T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased lightning damage
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased lightning damage
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased lightning damage
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased lightning damage
#% increased lightning damage T3 (item level 181–∞, weight 0): (26–30)% increased lightning damage
T2 (item level 246–∞, weight 0): (31–35)% increased lightning damage
T1 (item level 320–∞, weight 0): (36–40)% increased lightning damage
#% increased lightning damage T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased lightning damage
T2 (item level 246–∞, weight 0): (30–37)% increased lightning damage
T1 (item level 320–∞, weight 0): (37–44)% increased lightning damage
T0 (item level 1–∞, weight 0): (44–52)% increased lightning damage
#% increased lightning damage T3 (item level 181–∞, weight 0): (43–51)% increased lightning damage
T2 (item level 246–∞, weight 0): (52–62)% increased lightning damage
T1 (item level 320–∞, weight 0): (63–73)% increased lightning damage
#% increased lightning damage against wet targets T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased lightning damage against wet targets
T2 (item level 181–∞, weight 0): (16–19)% increased lightning damage against wet targets
T1 (item level 246–∞, weight 0): (19–22)% increased lightning damage against wet targets
T0 (item level 1–∞, weight 0): (22–25)% increased lightning damage against wet targets
#% increased lightning damage against wet targets T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased lightning damage against wet targets
T2 (item level 246–∞, weight 0): (30–37)% increased lightning damage against wet targets
T1 (item level 320–∞, weight 0): (37–44)% increased lightning damage against wet targets
T0 (item level 1–∞, weight 0): (44–52)% increased lightning damage against wet targets
#% increased lightning damage while wet T0 → T3 (item level 1 → 181–∞, weight 0): (34 → 37–47)% increased lightning damage while wet
T2 (item level 246–∞, weight 0): (48–58)% increased lightning damage while wet
T1 (item level 320–∞, weight 0): (59–71)% increased lightning damage while wet
T0 (item level 1–∞, weight 0): (72–84)% increased lightning damage while wet
#% increased lightning damage with ground effects T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased lightning damage with ground effects
T2 (item level 181–∞, weight 0): (16–19)% increased lightning damage with ground effects
T1 (item level 246–∞, weight 0): (19–22)% increased lightning damage with ground effects
T0 (item level 1–∞, weight 0): (22–25)% increased lightning damage with ground effects
#% increased magical critical strike chance T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased magical critical strike chance
T2 (item level 181–∞, weight 0): (25–29)% increased magical critical strike chance
T1 (item level 246–∞, weight 0): (30–34)% increased magical critical strike chance
T0 (item level 1–∞, weight 0): (35–39)% increased magical critical strike chance
#% increased magical critical strike chance T0 → T3 (item level 1 → 181–∞, weight 0): (46 → 49–62 → 61)% increased magical critical strike chance
T2 (item level 246–∞, weight 0): (62–76)% increased magical critical strike chance
T1 (item level 320–∞, weight 0): (77–91)% increased magical critical strike chance
T0 (item level 1–∞, weight 0): (92–108)% increased magical critical strike chance
#% increased magical damage T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased magical damage
T2 (item level 246–∞, weight 0): (30–37)% increased magical damage
T1 (item level 320–∞, weight 0): (37–44)% increased magical damage
T0 (item level 1–∞, weight 0): (44–52)% increased magical damage
#% increased maximum eitr ×6 T0 → T3 (item level 1 → 130–∞, weight 0): (9 → 8–10)% increased maximum eitr
T2 (item level 181–∞, weight 0): (10–12)% increased maximum eitr
T1 (item level 246–∞, weight 0): (12–14)% increased maximum eitr
T0 (item level 1–∞, weight 0): (14–16)% increased maximum eitr
#% increased maximum health ×3 T0 → T3 (item level 1 → 130–∞, weight 0): (5.4 → 4.8–6 → 5.8)% increased maximum health
T2 (item level 181–∞, weight 0): (5.8–6.8)% increased maximum health
T1 (item level 246–∞, weight 0): (6.8–8)% increased maximum health
T0 (item level 1–∞, weight 0): (8–9.2)% increased maximum health
#% increased maximum health ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (11.5 → 12.1–15.5)% increased maximum health
T2 (item level 246–∞, weight 0): (15.5–19.1)% increased maximum health
T1 (item level 320–∞, weight 0): (19.1–23.1)% increased maximum health
T0 (item level 1–∞, weight 0): (23.1–27.3)% increased maximum health
#% increased maximum health for minions ×3 T0 → T3 (item level 1 → 130–∞, weight 0): (5.4 → 4.8–6 → 5.8)% increased maximum health for minions
T2 (item level 181–∞, weight 0): (5.8–6.8)% increased maximum health for minions
T1 (item level 246–∞, weight 0): (6.8–8)% increased maximum health for minions
T0 (item level 1–∞, weight 0): (8–9.2)% increased maximum health for minions
#% increased maximum health for minions T3 (item level 181–∞, weight 0): (61–75)% increased maximum health for minions
T2 (item level 246–∞, weight 0): (76–92)% increased maximum health for minions
T1 (item level 320–∞, weight 0): (93–111)% increased maximum health for minions
#% increased maximum health for pets T0 → T3 (item level 1 → 130–∞, weight 0): (5.4 → 4.8–6 → 5.8)% increased maximum health for pets
T2 (item level 181–∞, weight 0): (5.8–6.8)% increased maximum health for pets
T1 (item level 246–∞, weight 0): (6.8–8)% increased maximum health for pets
T0 (item level 1–∞, weight 0): (8–9.2)% increased maximum health for pets
#% increased maximum health for your companion ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (5.4 → 4.8–6 → 5.8)% increased maximum health for your companion
T2 (item level 181–∞, weight 0): (5.8–6.8)% increased maximum health for your companion
T1 (item level 246–∞, weight 0): (6.8–8)% increased maximum health for your companion
T0 (item level 1–∞, weight 0): (8–9.2)% increased maximum health for your companion
#% increased maximum stamina ×3 T0 → T3 (item level 1 → 130–∞, weight 0): (9 → 8–10)% increased maximum stamina
T2 (item level 181–∞, weight 0): (10–12)% increased maximum stamina
T1 (item level 246–∞, weight 0): (12–14)% increased maximum stamina
T0 (item level 1–∞, weight 0): (14–16)% increased maximum stamina
#% increased maximum stamina ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (19 → 20–26 → 25)% increased maximum stamina
T2 (item level 246–∞, weight 0): (25–31)% increased maximum stamina
T1 (item level 320–∞, weight 0): (31–37)% increased maximum stamina
T0 (item level 1–∞, weight 0): (37–44)% increased maximum stamina
#% increased maximum stamina while fed ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (24.5 → 26–33)% increased maximum stamina while fed
T2 (item level 246–∞, weight 0): (33–41)% increased maximum stamina while fed
T1 (item level 320–∞, weight 0): (41–50)% increased maximum stamina while fed
T0 (item level 1–∞, weight 0): (50–59)% increased maximum stamina while fed
#% increased melee attack speed T0 → T3 (item level 1 → 130–∞, weight 0): (3.6 → 3.2–4 → 3.8)% increased melee attack speed
T2 (item level 181–∞, weight 0): (3.8–4.4)% increased melee attack speed
T1 (item level 246–∞, weight 0): (4.4–5.2)% increased melee attack speed
T0 (item level 1–∞, weight 0): (5.2–6)% increased melee attack speed
#% increased melee attack speed T0 → T3 (item level 1 → 181–∞, weight 0): (11.5 → 12.1–15.5)% increased melee attack speed
T2 (item level 246–∞, weight 0): (15.5–19.1)% increased melee attack speed
T1 (item level 320–∞, weight 0): (19.1–23.1)% increased melee attack speed
T0 (item level 1–∞, weight 0): (23.1–27.3)% increased melee attack speed
#% increased melee build-up T0 → T3 (item level 1 → 181–∞, weight 0): (38 → 41–52 → 51)% increased melee build-up
T2 (item level 246–∞, weight 0): (52–64)% increased melee build-up
T1 (item level 320–∞, weight 0): (65–77)% increased melee build-up
T0 (item level 1–∞, weight 0): (78–92)% increased melee build-up
#% increased melee critical strike chance T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased melee critical strike chance
T2 (item level 181–∞, weight 0): (25–29)% increased melee critical strike chance
T1 (item level 246–∞, weight 0): (30–34)% increased melee critical strike chance
T0 (item level 1–∞, weight 0): (35–39)% increased melee critical strike chance
#% increased melee critical strike chance T0 → T3 (item level 1 → 181–∞, weight 0): (46 → 49–62 → 61)% increased melee critical strike chance
T2 (item level 246–∞, weight 0): (62–76)% increased melee critical strike chance
T1 (item level 320–∞, weight 0): (77–91)% increased melee critical strike chance
T0 (item level 1–∞, weight 0): (92–108)% increased melee critical strike chance
#% increased melee damage ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased melee damage
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased melee damage
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased melee damage
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased melee damage
#% increased melee damage T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased melee damage
T2 (item level 246–∞, weight 0): (30–37)% increased melee damage
T1 (item level 320–∞, weight 0): (37–44)% increased melee damage
T0 (item level 1–∞, weight 0): (44–52)% increased melee damage
#% increased melee damage per # points of "Strength" T0 → T3 (item level 1 → 181–∞, weight 0): (1.55 → 1.6–2.05 → 2)% increased melee damage per 5 points of "Strength"
T2 (item level 246–∞, weight 0): (2–2.5)% increased melee damage per 5 points of "Strength"
T1 (item level 320–∞, weight 0): (2.5–3)% increased melee damage per 5 points of "Strength"
T0 (item level 1–∞, weight 0): (3–3.5)% increased melee damage per 5 points of "Strength"
#% increased melee damage while in water T0 → T3 (item level 1 → 130–∞, weight 0): (16 → 14.5–18 → 17.5)% increased melee damage while in water
T2 (item level 181–∞, weight 0): (17.5–20.5)% increased melee damage while in water
T1 (item level 246–∞, weight 0): (20.5–24.5)% increased melee damage while in water
T0 (item level 1–∞, weight 0): (24.5–28.5)% increased melee damage while in water
#% increased melee damage with attacks T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased melee damage with attacks
T2 (item level 181–∞, weight 0): (16–19)% increased melee damage with attacks
T1 (item level 246–∞, weight 0): (19–22)% increased melee damage with attacks
T0 (item level 1–∞, weight 0): (22–25)% increased melee damage with attacks
#% increased mining attack speed T3 (item level 181–∞, weight 0): (29–35)% increased mining attack speed
T2 (item level 246–∞, weight 0): (36–42)% increased mining attack speed
T1 (item level 320–∞, weight 0): (43–49)% increased mining attack speed
#% increased minion damage T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased minion damage
T2 (item level 246–∞, weight 0): (30–37)% increased minion damage
T1 (item level 320–∞, weight 0): (37–44)% increased minion damage
T0 (item level 1–∞, weight 0): (44–52)% increased minion damage
#% increased minion damage near its keeper T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased minion damage near its keeper
T2 (item level 246–∞, weight 0): (30–37)% increased minion damage near its keeper
T1 (item level 320–∞, weight 0): (37–44)% increased minion damage near its keeper
T0 (item level 1–∞, weight 0): (44–52)% increased minion damage near its keeper
#% increased movement speed ×3 T0 → T3 (item level 1 → 130–∞, weight 0): (3.6 → 3.2–4 → 3.8)% increased movement speed
T2 (item level 181–∞, weight 0): (3.8–4.4)% increased movement speed
T1 (item level 246–∞, weight 0): (4.4–5.2)% increased movement speed
T0 (item level 1–∞, weight 0): (5.2–6)% increased movement speed
#% increased movement speed T0 → T3 (item level 1 → 181–∞, weight 0): (14 → 13–16 → 15)% increased movement speed
T2 (item level 246–∞, weight 0): (16–18)% increased movement speed
T1 (item level 320–∞, weight 0): (19–21)% increased movement speed
T0 (item level 1–∞, weight 0): (22–24)% increased movement speed
#% increased movement speed T3 (item level 181–∞, weight 0): (9–11)% increased movement speed
T2 (item level 246–∞, weight 0): (12–14)% increased movement speed
T1 (item level 320–∞, weight 0): (15–17)% increased movement speed
#% increased movement speed ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (7.6 → 8–10.3 → 10.2)% increased movement speed
T2 (item level 246–∞, weight 0): (10.2–12.6)% increased movement speed
T1 (item level 320–∞, weight 0): (12.6–15)% increased movement speed
T0 (item level 1–∞, weight 0): (15–17.6)% increased movement speed
#% increased movement speed T3 (item level 181–∞, weight 0): (15–19)% increased movement speed
T2 (item level 246–∞, weight 0): (20–24)% increased movement speed
T1 (item level 320–∞, weight 0): (25–29)% increased movement speed
#% increased movement speed at full rune shield T0 → T3 (item level 1 → 130–∞, weight 0): (5.4 → 4.8–6 → 5.8)% increased movement speed at full rune shield
T2 (item level 181–∞, weight 0): (5.8–6.8)% increased movement speed at full rune shield
T1 (item level 246–∞, weight 0): (6.8–8)% increased movement speed at full rune shield
T0 (item level 1–∞, weight 0): (8–9.2)% increased movement speed at full rune shield
#% increased movement speed at low life ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased movement speed at low life
T2 (item level 181–∞, weight 0): (7.6–9)% increased movement speed at low life
T1 (item level 246–∞, weight 0): (9–10.4)% increased movement speed at low life
T0 (item level 1–∞, weight 0): (10.4–12)% increased movement speed at low life
#% increased movement speed at night ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased movement speed at night
T2 (item level 181–∞, weight 0): (7.6–9)% increased movement speed at night
T1 (item level 246–∞, weight 0): (9–10.4)% increased movement speed at night
T0 (item level 1–∞, weight 0): (10.4–12)% increased movement speed at night
#% increased movement speed at night ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (15.5 → 16–20.5 → 20)% increased movement speed at night
T2 (item level 246–∞, weight 0): (20–25)% increased movement speed at night
T1 (item level 320–∞, weight 0): (25–30)% increased movement speed at night
T0 (item level 1–∞, weight 0): (30–35)% increased movement speed at night
#% increased movement speed for minions T3 (item level 181–∞, weight 0): (28–34)% increased movement speed for minions
T2 (item level 246–∞, weight 0): (35–41)% increased movement speed for minions
T1 (item level 320–∞, weight 0): (42–48)% increased movement speed for minions
#% increased movement speed on a road ×4 T0 → T3 (item level 1 → 181–∞, weight 0): (7.6 → 8–10.3 → 10.2)% increased movement speed on a road
T2 (item level 246–∞, weight 0): (10.2–12.6)% increased movement speed on a road
T1 (item level 320–∞, weight 0): (12.6–15)% increased movement speed on a road
T0 (item level 1–∞, weight 0): (15–17.6)% increased movement speed on a road
#% increased movement speed on crit recently T0 → T3 (item level 1 → 130–∞, weight 0): (9 → 8–10)% increased movement speed on crit recently
T2 (item level 181–∞, weight 0): (10–12)% increased movement speed on crit recently
T1 (item level 246–∞, weight 0): (12–14)% increased movement speed on crit recently
T0 (item level 1–∞, weight 0): (14–16)% increased movement speed on crit recently
#% increased movement speed on crit recently T0 → T3 (item level 1 → 181–∞, weight 0): (20 → 21–27)% increased movement speed on crit recently
T2 (item level 246–∞, weight 0): (27–33)% increased movement speed on crit recently
T1 (item level 320–∞, weight 0): (33–40)% increased movement speed on crit recently
T0 (item level 1–∞, weight 0): (40–47)% increased movement speed on crit recently
#% increased movement speed on evade recently T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased movement speed on evade recently
T2 (item level 181–∞, weight 0): (7.6–9)% increased movement speed on evade recently
T1 (item level 246–∞, weight 0): (9–10.4)% increased movement speed on evade recently
T0 (item level 1–∞, weight 0): (10.4–12)% increased movement speed on evade recently
#% increased movement speed out of combat ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (7.6 → 8–10.3 → 10.2)% increased movement speed out of combat
T2 (item level 246–∞, weight 0): (10.2–12.6)% increased movement speed out of combat
T1 (item level 320–∞, weight 0): (12.6–15)% increased movement speed out of combat
T0 (item level 1–∞, weight 0): (15–17.6)% increased movement speed out of combat
#% increased movement speed per point of rested charge ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (0.46 → 0.48–0.62 → 0.6)% increased movement speed per point of rested charge
T2 (item level 246–∞, weight 0): (0.6–0.74)% increased movement speed per point of rested charge
T1 (item level 320–∞, weight 0): (0.74–0.88)% increased movement speed per point of rested charge
T0 (item level 1–∞, weight 0): (0.88–1.04)% increased movement speed per point of rested charge
#% increased movement speed while airborne T0 → T3 (item level 1 → 130–∞, weight 0): (5.4 → 4.8–6 → 5.8)% increased movement speed while airborne
T2 (item level 181–∞, weight 0): (5.8–6.8)% increased movement speed while airborne
T1 (item level 246–∞, weight 0): (6.8–8)% increased movement speed while airborne
T0 (item level 1–∞, weight 0): (8–9.2)% increased movement speed while airborne
#% increased movement speed while sneaking ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (12.2 → 12.9–16.6 → 16.5)% increased movement speed while sneaking
T2 (item level 246–∞, weight 0): (16.5–20.5)% increased movement speed while sneaking
T1 (item level 320–∞, weight 0): (20.5–24.7)% increased movement speed while sneaking
T0 (item level 1–∞, weight 0): (24.7–29.1)% increased movement speed while sneaking
#% increased movement speed with the shield up T0 → T3 (item level 1 → 130–∞, weight 0): (5.4 → 4.8–6 → 5.8)% increased movement speed with the shield up
T2 (item level 181–∞, weight 0): (5.8–6.8)% increased movement speed with the shield up
T1 (item level 246–∞, weight 0): (6.8–8)% increased movement speed with the shield up
T0 (item level 1–∞, weight 0): (8–9.2)% increased movement speed with the shield up
#% increased non-projectile damage T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased non-projectile damage
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased non-projectile damage
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased non-projectile damage
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased non-projectile damage
#% increased offensive accessory affix effect T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased offensive accessory affix effect
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased offensive accessory affix effect
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased offensive accessory affix effect
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased offensive accessory affix effect
#% increased one-handed attack speed ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (3.6 → 3.2–4 → 3.8)% increased one-handed attack speed
T2 (item level 181–∞, weight 0): (3.8–4.4)% increased one-handed attack speed
T1 (item level 246–∞, weight 0): (4.4–5.2)% increased one-handed attack speed
T0 (item level 1–∞, weight 0): (5.2–6)% increased one-handed attack speed
#% increased one-handed damage T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased one-handed damage
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased one-handed damage
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased one-handed damage
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased one-handed damage
#% increased Onslaught power ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased Onslaught power
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased Onslaught power
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased Onslaught power
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased Onslaught power
#% increased Onslaught power T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased Onslaught power
T2 (item level 246–∞, weight 0): (30–37)% increased Onslaught power
T1 (item level 320–∞, weight 0): (37–44)% increased Onslaught power
T0 (item level 1–∞, weight 0): (44–52)% increased Onslaught power
#% increased parry bonus T0 → T3 (item level 1 → 130–∞, weight 0): (9 → 8–10)% increased parry bonus
T2 (item level 181–∞, weight 0): (10–12)% increased parry bonus
T1 (item level 246–∞, weight 0): (12–14)% increased parry bonus
T0 (item level 1–∞, weight 0): (14–16)% increased parry bonus
#% increased parry bonus T3 (item level 181–∞, weight 0): (31–37)% increased parry bonus
T2 (item level 246–∞, weight 0): (38–44)% increased parry bonus
T1 (item level 320–∞, weight 0): (45–51)% increased parry bonus
#% increased parry bonus ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (19 → 20–26 → 25)% increased parry bonus
T2 (item level 246–∞, weight 0): (25–31)% increased parry bonus
T1 (item level 320–∞, weight 0): (31–37)% increased parry bonus
T0 (item level 1–∞, weight 0): (37–44)% increased parry bonus
#% increased pet damage T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased pet damage
T2 (item level 246–∞, weight 0): (30–37)% increased pet damage
T1 (item level 320–∞, weight 0): (37–44)% increased pet damage
T0 (item level 1–∞, weight 0): (44–52)% increased pet damage
#% increased pet damage while fed T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased pet damage while fed
T2 (item level 246–∞, weight 0): (30–37)% increased pet damage while fed
T1 (item level 320–∞, weight 0): (37–44)% increased pet damage while fed
T0 (item level 1–∞, weight 0): (44–52)% increased pet damage while fed
#% increased phantom strike crit chance T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased phantom strike crit chance
T2 (item level 181–∞, weight 0): (25–29)% increased phantom strike crit chance
T1 (item level 246–∞, weight 0): (30–34)% increased phantom strike crit chance
T0 (item level 1–∞, weight 0): (35–39)% increased phantom strike crit chance
#% increased phantom strike stagger build-up T0 → T3 (item level 1 → 130–∞, weight 0): (18 → 17–20 → 21)% increased phantom strike stagger build-up
T2 (item level 181–∞, weight 0): (22–26)% increased phantom strike stagger build-up
T1 (item level 246–∞, weight 0): (27–31)% increased phantom strike stagger build-up
T0 (item level 1–∞, weight 0): (32–36)% increased phantom strike stagger build-up
#% increased physical damage T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased physical damage
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased physical damage
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased physical damage
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased physical damage
#% increased physical damage T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased physical damage
T2 (item level 246–∞, weight 0): (30–37)% increased physical damage
T1 (item level 320–∞, weight 0): (37–44)% increased physical damage
T0 (item level 1–∞, weight 0): (44–52)% increased physical damage
#% increased physical damage on consecutive hits recently T0 → T3 (item level 1 → 181–∞, weight 0): (46 → 49–62 → 61)% increased physical damage on consecutive hits recently
T2 (item level 246–∞, weight 0): (62–76)% increased physical damage on consecutive hits recently
T1 (item level 320–∞, weight 0): (77–91)% increased physical damage on consecutive hits recently
T0 (item level 1–∞, weight 0): (92–108)% increased physical damage on consecutive hits recently
#% increased pickaxe attack speed T0 → T3 (item level 1 → 130–∞, weight 0): (3.6 → 3.2–4 → 3.8)% increased pickaxe attack speed
T2 (item level 181–∞, weight 0): (3.8–4.4)% increased pickaxe attack speed
T1 (item level 246–∞, weight 0): (4.4–5.2)% increased pickaxe attack speed
T0 (item level 1–∞, weight 0): (5.2–6)% increased pickaxe attack speed
#% increased pickaxe critical strike chance T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased pickaxe critical strike chance
T2 (item level 181–∞, weight 0): (25–29)% increased pickaxe critical strike chance
T1 (item level 246–∞, weight 0): (30–34)% increased pickaxe critical strike chance
T0 (item level 1–∞, weight 0): (35–39)% increased pickaxe critical strike chance
#% increased pickaxe damage T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased pickaxe damage
T2 (item level 181–∞, weight 0): (16–19)% increased pickaxe damage
T1 (item level 246–∞, weight 0): (19–22)% increased pickaxe damage
T0 (item level 1–∞, weight 0): (22–25)% increased pickaxe damage
#% increased piercing damage T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased piercing damage
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased piercing damage
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased piercing damage
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased piercing damage
#% increased piercing damage ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased piercing damage
T2 (item level 246–∞, weight 0): (30–37)% increased piercing damage
T1 (item level 320–∞, weight 0): (37–44)% increased piercing damage
T0 (item level 1–∞, weight 0): (44–52)% increased piercing damage
#% increased piercing damage T3 (item level 181–∞, weight 0): (26–30)% increased piercing damage
T2 (item level 246–∞, weight 0): (31–35)% increased piercing damage
T1 (item level 320–∞, weight 0): (36–40)% increased piercing damage
#% increased poison area of effect with ground effects T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased poison area of effect with ground effects
T2 (item level 181–∞, weight 0): (7.6–9)% increased poison area of effect with ground effects
T1 (item level 246–∞, weight 0): (9–10.4)% increased poison area of effect with ground effects
T0 (item level 1–∞, weight 0): (10.4–12)% increased poison area of effect with ground effects
#% increased poison build-up T3 (item level 181–∞, weight 0): (61–75)% increased poison build-up
T2 (item level 246–∞, weight 0): (76–92)% increased poison build-up
T1 (item level 320–∞, weight 0): (93–111)% increased poison build-up
#% increased poison chance T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased poison chance
T2 (item level 181–∞, weight 0): (16–19)% increased poison chance
T1 (item level 246–∞, weight 0): (19–22)% increased poison chance
T0 (item level 1–∞, weight 0): (22–25)% increased poison chance
#% increased poison chance T0 → T3 (item level 1 → 181–∞, weight 0): (61 → 65–83 → 81)% increased poison chance
T2 (item level 246–∞, weight 0): (82–100)% increased poison chance
T1 (item level 320–∞, weight 0): (101–121)% increased poison chance
T0 (item level 1–∞, weight 0): (122–142)% increased poison chance
#% increased poison chance T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased poison chance
T2 (item level 246–∞, weight 0): (42–52)% increased poison chance
T1 (item level 320–∞, weight 0): (53–63)% increased poison chance
T0 (item level 1–∞, weight 0): (64–74)% increased poison chance
#% increased poison chance while airborne T0 → T3 (item level 1 → 181–∞, weight 0): (92 → 98–124 → 126)% increased poison chance while airborne
T2 (item level 246–∞, weight 0): (127–157)% increased poison chance while airborne
T1 (item level 320–∞, weight 0): (158–190)% increased poison chance while airborne
T0 (item level 1–∞, weight 0): (191–225)% increased poison chance while airborne
#% increased poison damage T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased poison damage
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased poison damage
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased poison damage
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased poison damage
#% increased poison damage T3 (item level 181–∞, weight 0): (26–30)% increased poison damage
T2 (item level 246–∞, weight 0): (31–35)% increased poison damage
T1 (item level 320–∞, weight 0): (36–40)% increased poison damage
#% increased poison damage T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased poison damage
T2 (item level 246–∞, weight 0): (30–37)% increased poison damage
T1 (item level 320–∞, weight 0): (37–44)% increased poison damage
T0 (item level 1–∞, weight 0): (44–52)% increased poison damage
#% increased poison damage T3 (item level 181–∞, weight 0): (43–51)% increased poison damage
T2 (item level 246–∞, weight 0): (52–62)% increased poison damage
T1 (item level 320–∞, weight 0): (63–73)% increased poison damage
#% increased poison damage over time T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased poison damage over time
T2 (item level 181–∞, weight 0): (16–19)% increased poison damage over time
T1 (item level 246–∞, weight 0): (19–22)% increased poison damage over time
T0 (item level 1–∞, weight 0): (22–25)% increased poison damage over time
#% increased poison damage over time T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased poison damage over time
T2 (item level 246–∞, weight 0): (42–52)% increased poison damage over time
T1 (item level 320–∞, weight 0): (53–63)% increased poison damage over time
T0 (item level 1–∞, weight 0): (64–74)% increased poison damage over time
#% increased poison damage over time against low life enemies T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased poison damage over time against low life enemies
T2 (item level 181–∞, weight 0): (7.6–9)% increased poison damage over time against low life enemies
T1 (item level 246–∞, weight 0): (9–10.4)% increased poison damage over time against low life enemies
T0 (item level 1–∞, weight 0): (10.4–12)% increased poison damage over time against low life enemies
#% increased poison damage over time against low life enemies T0 → T3 (item level 1 → 181–∞, weight 0): (15.5 → 16–20.5 → 20)% increased poison damage over time against low life enemies
T2 (item level 246–∞, weight 0): (20–25)% increased poison damage over time against low life enemies
T1 (item level 320–∞, weight 0): (25–30)% increased poison damage over time against low life enemies
T0 (item level 1–∞, weight 0): (30–35)% increased poison damage over time against low life enemies
#% increased poison damage over time while on Poisoned Ground T3 (item level 181–∞, weight 0): (23–29)% increased poison damage over time while on Poisoned Ground
T2 (item level 246–∞, weight 0): (30–36)% increased poison damage over time while on Poisoned Ground
T1 (item level 320–∞, weight 0): (37–43)% increased poison damage over time while on Poisoned Ground
#% increased poison damage with ground effects T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased poison damage with ground effects
T2 (item level 181–∞, weight 0): (16–19)% increased poison damage with ground effects
T1 (item level 246–∞, weight 0): (19–22)% increased poison damage with ground effects
T0 (item level 1–∞, weight 0): (22–25)% increased poison damage with ground effects
#% increased poison duration T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased poison duration
T2 (item level 181–∞, weight 0): (7.6–9)% increased poison duration
T1 (item level 246–∞, weight 0): (9–10.4)% increased poison duration
T0 (item level 1–∞, weight 0): (10.4–12)% increased poison duration
#% increased poison duration T0 → T3 (item level 1 → 181–∞, weight 0): (15.5 → 16–20.5 → 20)% increased poison duration
T2 (item level 246–∞, weight 0): (20–25)% increased poison duration
T1 (item level 320–∞, weight 0): (25–30)% increased poison duration
T0 (item level 1–∞, weight 0): (30–35)% increased poison duration
#% increased poison effect T3 (item level 181–∞, weight 0): (66–80)% increased poison effect
T2 (item level 246–∞, weight 0): (81–97)% increased poison effect
T1 (item level 320–∞, weight 0): (98–116)% increased poison effect
#% increased polearm area of effect T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased polearm area of effect
T2 (item level 181–∞, weight 0): (7.6–9)% increased polearm area of effect
T1 (item level 246–∞, weight 0): (9–10.4)% increased polearm area of effect
T0 (item level 1–∞, weight 0): (10.4–12)% increased polearm area of effect
#% increased polearm attack speed T0 → T3 (item level 1 → 130–∞, weight 0): (3.6 → 3.2–4 → 3.8)% increased polearm attack speed
T2 (item level 181–∞, weight 0): (3.8–4.4)% increased polearm attack speed
T1 (item level 246–∞, weight 0): (4.4–5.2)% increased polearm attack speed
T0 (item level 1–∞, weight 0): (5.2–6)% increased polearm attack speed
#% increased polearm critical strike chance T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased polearm critical strike chance
T2 (item level 181–∞, weight 0): (25–29)% increased polearm critical strike chance
T1 (item level 246–∞, weight 0): (30–34)% increased polearm critical strike chance
T0 (item level 1–∞, weight 0): (35–39)% increased polearm critical strike chance
#% increased polearm damage T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased polearm damage
T2 (item level 181–∞, weight 0): (34–40)% increased polearm damage
T1 (item level 246–∞, weight 0): (41–47)% increased polearm damage
T0 (item level 1–∞, weight 0): (48–54)% increased polearm damage
#% increased projectile critical strike chance ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased projectile critical strike chance
T2 (item level 181–∞, weight 0): (25–29)% increased projectile critical strike chance
T1 (item level 246–∞, weight 0): (30–34)% increased projectile critical strike chance
T0 (item level 1–∞, weight 0): (35–39)% increased projectile critical strike chance
#% increased projectile critical strike chance against distant enemies ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased projectile critical strike chance against distant enemies
T2 (item level 181–∞, weight 0): (25–29)% increased projectile critical strike chance against distant enemies
T1 (item level 246–∞, weight 0): (30–34)% increased projectile critical strike chance against distant enemies
T0 (item level 1–∞, weight 0): (35–39)% increased projectile critical strike chance against distant enemies
#% increased projectile damage ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased projectile damage
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased projectile damage
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased projectile damage
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased projectile damage
#% increased projectile damage ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased projectile damage
T2 (item level 246–∞, weight 0): (30–37)% increased projectile damage
T1 (item level 320–∞, weight 0): (37–44)% increased projectile damage
T0 (item level 1–∞, weight 0): (44–52)% increased projectile damage
#% increased projectile speed ×3 T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased projectile speed
T2 (item level 181–∞, weight 0): (7.6–9)% increased projectile speed
T1 (item level 246–∞, weight 0): (9–10.4)% increased projectile speed
T0 (item level 1–∞, weight 0): (10.4–12)% increased projectile speed
#% increased projectile speed ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (15.5 → 16–20.5 → 20)% increased projectile speed
T2 (item level 246–∞, weight 0): (20–25)% increased projectile speed
T1 (item level 320–∞, weight 0): (25–30)% increased projectile speed
T0 (item level 1–∞, weight 0): (30–35)% increased projectile speed
#% increased projectile speed while airborne T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased projectile speed while airborne
T2 (item level 181–∞, weight 0): (25–29)% increased projectile speed while airborne
T1 (item level 246–∞, weight 0): (30–34)% increased projectile speed while airborne
T0 (item level 1–∞, weight 0): (35–39)% increased projectile speed while airborne
#% increased projectile speed while standing still T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased projectile speed while standing still
T2 (item level 246–∞, weight 0): (30–37)% increased projectile speed while standing still
T1 (item level 320–∞, weight 0): (37–44)% increased projectile speed while standing still
T0 (item level 1–∞, weight 0): (44–52)% increased projectile speed while standing still
#% increased quiver affix effect T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased quiver affix effect
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased quiver affix effect
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased quiver affix effect
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased quiver affix effect
#% increased ranged critical strike chance T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased ranged critical strike chance
T2 (item level 181–∞, weight 0): (25–29)% increased ranged critical strike chance
T1 (item level 246–∞, weight 0): (30–34)% increased ranged critical strike chance
T0 (item level 1–∞, weight 0): (35–39)% increased ranged critical strike chance
#% increased ranged critical strike chance ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (46 → 49–62 → 61)% increased ranged critical strike chance
T2 (item level 246–∞, weight 0): (62–76)% increased ranged critical strike chance
T1 (item level 320–∞, weight 0): (77–91)% increased ranged critical strike chance
T0 (item level 1–∞, weight 0): (92–108)% increased ranged critical strike chance
#% increased ranged damage T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased ranged damage
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased ranged damage
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased ranged damage
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased ranged damage
#% increased ranged damage T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased ranged damage
T2 (item level 246–∞, weight 0): (30–37)% increased ranged damage
T1 (item level 320–∞, weight 0): (37–44)% increased ranged damage
T0 (item level 1–∞, weight 0): (44–52)% increased ranged damage
#% increased reel speed T3 (item level 181–∞, weight 0): (31–37)% increased reel speed
T2 (item level 246–∞, weight 0): (38–44)% increased reel speed
T1 (item level 320–∞, weight 0): (45–51)% increased reel speed
#% increased resource and recovery accessory affix effect T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased resource and recovery accessory affix effect
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased resource and recovery accessory affix effect
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased resource and recovery accessory affix effect
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased resource and recovery accessory affix effect
#% increased Rested bonus duration T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased Rested bonus duration
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased Rested bonus duration
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased Rested bonus duration
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased Rested bonus duration
#% increased Rested duration T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased Rested duration
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased Rested duration
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased Rested duration
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased Rested duration
#% increased Rested effect T0 → T3 (item level 1 → 130–∞, weight 0): (9 → 8–10)% increased Rested effect
T2 (item level 181–∞, weight 0): (10–12)% increased Rested effect
T1 (item level 246–∞, weight 0): (12–14)% increased Rested effect
T0 (item level 1–∞, weight 0): (14–16)% increased Rested effect
#% increased rested power T0 → T3 (item level 1 → 130–∞, weight 0): (9 → 8–10)% increased rested power
T2 (item level 181–∞, weight 0): (10–12)% increased rested power
T1 (item level 246–∞, weight 0): (12–14)% increased rested power
T0 (item level 1–∞, weight 0): (14–16)% increased rested power
#% increased rested power ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (19 → 20–26 → 25)% increased rested power
T2 (item level 246–∞, weight 0): (25–31)% increased rested power
T1 (item level 320–∞, weight 0): (31–37)% increased rested power
T0 (item level 1–∞, weight 0): (37–44)% increased rested power
#% increased rune shield ×6 T0 → T3 (item level 1 → 130–∞, weight 0): (9 → 8–10)% increased rune shield
T2 (item level 181–∞, weight 0): (10–12)% increased rune shield
T1 (item level 246–∞, weight 0): (12–14)% increased rune shield
T0 (item level 1–∞, weight 0): (14–16)% increased rune shield
#% increased rune shield ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (19 → 20–26 → 25)% increased rune shield
T2 (item level 246–∞, weight 0): (25–31)% increased rune shield
T1 (item level 320–∞, weight 0): (31–37)% increased rune shield
T0 (item level 1–∞, weight 0): (37–44)% increased rune shield
#% increased rune shield from equipped body armour ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (9 → 8–10)% increased rune shield from equipped body armour
T2 (item level 181–∞, weight 0): (10–12)% increased rune shield from equipped body armour
T1 (item level 246–∞, weight 0): (12–14)% increased rune shield from equipped body armour
T0 (item level 1–∞, weight 0): (14–16)% increased rune shield from equipped body armour
#% increased rune shield from equipped helmet T0 → T3 (item level 1 → 130–∞, weight 0): (9 → 8–10)% increased rune shield from equipped helmet
T2 (item level 181–∞, weight 0): (10–12)% increased rune shield from equipped helmet
T1 (item level 246–∞, weight 0): (12–14)% increased rune shield from equipped helmet
T0 (item level 1–∞, weight 0): (14–16)% increased rune shield from equipped helmet
#% increased rune shield recharge ×3 T0 → T3 (item level 1 → 130–∞, weight 0): (9 → 8–10)% increased rune shield recharge
T2 (item level 181–∞, weight 0): (10–12)% increased rune shield recharge
T1 (item level 246–∞, weight 0): (12–14)% increased rune shield recharge
T0 (item level 1–∞, weight 0): (14–16)% increased rune shield recharge
#% increased rune shield recharge ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (19 → 20–26 → 25)% increased rune shield recharge
T2 (item level 246–∞, weight 0): (25–31)% increased rune shield recharge
T1 (item level 320–∞, weight 0): (31–37)% increased rune shield recharge
T0 (item level 1–∞, weight 0): (37–44)% increased rune shield recharge
#% increased rune shield recharge T3 (item level 181–∞, weight 0): (41–51)% increased rune shield recharge
T2 (item level 246–∞, weight 0): (52–62)% increased rune shield recharge
T1 (item level 320–∞, weight 0): (63–75)% increased rune shield recharge
#% increased rune shield recharge at full life ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (26 → 28–35 → 36)% increased rune shield recharge at full life
T2 (item level 246–∞, weight 0): (37–45)% increased rune shield recharge at full life
T1 (item level 320–∞, weight 0): (46–54)% increased rune shield recharge at full life
T0 (item level 1–∞, weight 0): (55–65)% increased rune shield recharge at full life
#% increased rune shield recharge at low life ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (38 → 41–52 → 51)% increased rune shield recharge at low life
T2 (item level 246–∞, weight 0): (52–64)% increased rune shield recharge at low life
T1 (item level 320–∞, weight 0): (65–77)% increased rune shield recharge at low life
T0 (item level 1–∞, weight 0): (78–92)% increased rune shield recharge at low life
#% increased rune shield recharge at low rune shield ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (38 → 41–52 → 51)% increased rune shield recharge at low rune shield
T2 (item level 246–∞, weight 0): (52–64)% increased rune shield recharge at low rune shield
T1 (item level 320–∞, weight 0): (65–77)% increased rune shield recharge at low rune shield
T0 (item level 1–∞, weight 0): (78–92)% increased rune shield recharge at low rune shield
#% increased rune shield recharge on dodge recently ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (38 → 41–52 → 51)% increased rune shield recharge on dodge recently
T2 (item level 246–∞, weight 0): (52–64)% increased rune shield recharge on dodge recently
T1 (item level 320–∞, weight 0): (65–77)% increased rune shield recharge on dodge recently
T0 (item level 1–∞, weight 0): (78–92)% increased rune shield recharge on dodge recently
#% increased rune shield recharge per point of rested charge ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (0.61 → 0.64–0.83 → 0.8)% increased rune shield recharge per point of rested charge
T2 (item level 246–∞, weight 0): (0.8–0.98)% increased rune shield recharge per point of rested charge
T1 (item level 320–∞, weight 0): (0.98–1.18)% increased rune shield recharge per point of rested charge
T0 (item level 1–∞, weight 0): (1.18–1.38)% increased rune shield recharge per point of rested charge
#% increased rune shield while a mead effect is active T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 10–12.5 → 12)% increased rune shield while a mead effect is active
T2 (item level 181–∞, weight 0): (12–14)% increased rune shield while a mead effect is active
T1 (item level 246–∞, weight 0): (14–16)% increased rune shield while a mead effect is active
T0 (item level 1–∞, weight 0): (16–19)% increased rune shield while a mead effect is active
#% increased rune shield while fed ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 10–12.5 → 12)% increased rune shield while fed
T2 (item level 181–∞, weight 0): (12–14)% increased rune shield while fed
T1 (item level 246–∞, weight 0): (14–16)% increased rune shield while fed
T0 (item level 1–∞, weight 0): (16–19)% increased rune shield while fed
#% increased scepter attack speed ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (3.6 → 3.2–4 → 3.8)% increased scepter attack speed
T2 (item level 181–∞, weight 0): (3.8–4.4)% increased scepter attack speed
T1 (item level 246–∞, weight 0): (4.4–5.2)% increased scepter attack speed
T0 (item level 1–∞, weight 0): (5.2–6)% increased scepter attack speed
#% increased scepter critical strike chance ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased scepter critical strike chance
T2 (item level 181–∞, weight 0): (25–29)% increased scepter critical strike chance
T1 (item level 246–∞, weight 0): (30–34)% increased scepter critical strike chance
T0 (item level 1–∞, weight 0): (35–39)% increased scepter critical strike chance
#% increased scepter damage ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased scepter damage
T2 (item level 181–∞, weight 0): (16–19)% increased scepter damage
T1 (item level 246–∞, weight 0): (19–22)% increased scepter damage
T0 (item level 1–∞, weight 0): (22–25)% increased scepter damage
#% increased shock build-up T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased shock build-up
T2 (item level 181–∞, weight 0): (34–40)% increased shock build-up
T1 (item level 246–∞, weight 0): (41–47)% increased shock build-up
T0 (item level 1–∞, weight 0): (48–54)% increased shock build-up
#% increased shock build-up T0 → T3 (item level 1 → 181–∞, weight 0): (61 → 65–83 → 81)% increased shock build-up
T2 (item level 246–∞, weight 0): (82–100)% increased shock build-up
T1 (item level 320–∞, weight 0): (101–121)% increased shock build-up
T0 (item level 1–∞, weight 0): (122–142)% increased shock build-up
#% increased shock build-up T3 (item level 181–∞, weight 0): (61–75)% increased shock build-up
T2 (item level 246–∞, weight 0): (76–92)% increased shock build-up
T1 (item level 320–∞, weight 0): (93–111)% increased shock build-up
#% increased shock build-up against wet targets T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased shock build-up against wet targets
T2 (item level 181–∞, weight 0): (34–40)% increased shock build-up against wet targets
T1 (item level 246–∞, weight 0): (41–47)% increased shock build-up against wet targets
T0 (item level 1–∞, weight 0): (48–54)% increased shock build-up against wet targets
#% increased shock build-up against wet targets T0 → T3 (item level 1 → 181–∞, weight 0): (38 → 41–52 → 51)% increased shock build-up against wet targets
T2 (item level 246–∞, weight 0): (52–64)% increased shock build-up against wet targets
T1 (item level 320–∞, weight 0): (65–77)% increased shock build-up against wet targets
T0 (item level 1–∞, weight 0): (78–92)% increased shock build-up against wet targets
#% increased shock duration T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased shock duration
T2 (item level 181–∞, weight 0): (7.6–9)% increased shock duration
T1 (item level 246–∞, weight 0): (9–10.4)% increased shock duration
T0 (item level 1–∞, weight 0): (10.4–12)% increased shock duration
#% increased shock duration against wet targets T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased shock duration against wet targets
T2 (item level 246–∞, weight 0): (30–37)% increased shock duration against wet targets
T1 (item level 320–∞, weight 0): (37–44)% increased shock duration against wet targets
T0 (item level 1–∞, weight 0): (44–52)% increased shock duration against wet targets
#% increased shock effect T0 → T3 (item level 1 → 130–∞, weight 0): (18 → 17–20 → 21)% increased shock effect
T2 (item level 181–∞, weight 0): (22–26)% increased shock effect
T1 (item level 246–∞, weight 0): (27–31)% increased shock effect
T0 (item level 1–∞, weight 0): (32–36)% increased shock effect
#% increased shock effect T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased shock effect
T2 (item level 181–∞, weight 0): (16–19)% increased shock effect
T1 (item level 246–∞, weight 0): (19–22)% increased shock effect
T0 (item level 1–∞, weight 0): (22–25)% increased shock effect
#% increased shock effect T3 (item level 181–∞, weight 0): (19–23)% increased shock effect
T2 (item level 246–∞, weight 0): (24–28)% increased shock effect
T1 (item level 320–∞, weight 0): (29–33)% increased shock effect
#% increased shock effect T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased shock effect
T2 (item level 246–∞, weight 0): (42–52)% increased shock effect
T1 (item level 320–∞, weight 0): (53–63)% increased shock effect
T0 (item level 1–∞, weight 0): (64–74)% increased shock effect
#% increased shock effect T3 (item level 181–∞, weight 0): (36–44)% increased shock effect
T2 (item level 246–∞, weight 0): (45–55)% increased shock effect
T1 (item level 320–∞, weight 0): (56–66)% increased shock effect
#% increased shooting attack speed T0 → T3 (item level 1 → 130–∞, weight 0): (3.6 → 3.2–4 → 3.8)% increased shooting attack speed
T2 (item level 181–∞, weight 0): (3.8–4.4)% increased shooting attack speed
T1 (item level 246–∞, weight 0): (4.4–5.2)% increased shooting attack speed
T0 (item level 1–∞, weight 0): (5.2–6)% increased shooting attack speed
#% increased shooting critical strike chance T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased shooting critical strike chance
T2 (item level 181–∞, weight 0): (25–29)% increased shooting critical strike chance
T1 (item level 246–∞, weight 0): (30–34)% increased shooting critical strike chance
T0 (item level 1–∞, weight 0): (35–39)% increased shooting critical strike chance
#% increased shooting critical strike chance T0 → T3 (item level 1 → 181–∞, weight 0): (46 → 49–62 → 61)% increased shooting critical strike chance
T2 (item level 246–∞, weight 0): (62–76)% increased shooting critical strike chance
T1 (item level 320–∞, weight 0): (77–91)% increased shooting critical strike chance
T0 (item level 1–∞, weight 0): (92–108)% increased shooting critical strike chance
#% increased shooting damage T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased shooting damage
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased shooting damage
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased shooting damage
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased shooting damage
#% increased shooting damage T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased shooting damage
T2 (item level 246–∞, weight 0): (30–37)% increased shooting damage
T1 (item level 320–∞, weight 0): (37–44)% increased shooting damage
T0 (item level 1–∞, weight 0): (44–52)% increased shooting damage
#% increased shooting effective range T3 (item level 181–∞, weight 0): (46–56)% increased shooting effective range
T2 (item level 246–∞, weight 0): (57–69)% increased shooting effective range
T1 (item level 320–∞, weight 0): (70–82)% increased shooting effective range
#% increased shot accuracy ×6 T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased shot accuracy
T2 (item level 181–∞, weight 0): (7.6–9)% increased shot accuracy
T1 (item level 246–∞, weight 0): (9–10.4)% increased shot accuracy
T0 (item level 1–∞, weight 0): (10.4–12)% increased shot accuracy
#% increased shot accuracy ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (15.5 → 16–20.5 → 20)% increased shot accuracy
T2 (item level 246–∞, weight 0): (20–25)% increased shot accuracy
T1 (item level 320–∞, weight 0): (25–30)% increased shot accuracy
T0 (item level 1–∞, weight 0): (30–35)% increased shot accuracy
#% increased shot accuracy if started at full stamina T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased shot accuracy if started at full stamina
T2 (item level 246–∞, weight 0): (30–37)% increased shot accuracy if started at full stamina
T1 (item level 320–∞, weight 0): (37–44)% increased shot accuracy if started at full stamina
T0 (item level 1–∞, weight 0): (44–52)% increased shot accuracy if started at full stamina
#% increased shot accuracy while airborne T0 → T3 (item level 1 → 181–∞, weight 0): (46 → 49–62 → 61)% increased shot accuracy while airborne
T2 (item level 246–∞, weight 0): (62–76)% increased shot accuracy while airborne
T1 (item level 320–∞, weight 0): (77–91)% increased shot accuracy while airborne
T0 (item level 1–∞, weight 0): (92–108)% increased shot accuracy while airborne
#% increased shot accuracy while standing still T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased shot accuracy while standing still
T2 (item level 246–∞, weight 0): (30–37)% increased shot accuracy while standing still
T1 (item level 320–∞, weight 0): (37–44)% increased shot accuracy while standing still
T0 (item level 1–∞, weight 0): (44–52)% increased shot accuracy while standing still
#% increased skill speed T0 → T3 (item level 1 → 130–∞, weight 0): (3.6 → 3.2–4 → 3.8)% increased skill speed
T2 (item level 181–∞, weight 0): (3.8–4.4)% increased skill speed
T1 (item level 246–∞, weight 0): (4.4–5.2)% increased skill speed
T0 (item level 1–∞, weight 0): (5.2–6)% increased skill speed
#% increased slam area of effect T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased slam area of effect
T2 (item level 181–∞, weight 0): (7.6–9)% increased slam area of effect
T1 (item level 246–∞, weight 0): (9–10.4)% increased slam area of effect
T0 (item level 1–∞, weight 0): (10.4–12)% increased slam area of effect
#% increased slam knockback T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased slam knockback
T2 (item level 181–∞, weight 0): (7.6–9)% increased slam knockback
T1 (item level 246–∞, weight 0): (9–10.4)% increased slam knockback
T0 (item level 1–∞, weight 0): (10.4–12)% increased slam knockback
#% increased slashing damage T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased slashing damage
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased slashing damage
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased slashing damage
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased slashing damage
#% increased slashing damage T3 (item level 181–∞, weight 0): (26–30)% increased slashing damage
T2 (item level 246–∞, weight 0): (31–35)% increased slashing damage
T1 (item level 320–∞, weight 0): (36–40)% increased slashing damage
#% increased slashing damage T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased slashing damage
T2 (item level 246–∞, weight 0): (30–37)% increased slashing damage
T1 (item level 320–∞, weight 0): (37–44)% increased slashing damage
T0 (item level 1–∞, weight 0): (44–52)% increased slashing damage
#% increased sneak attack damage ×3 T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased sneak attack damage
T2 (item level 181–∞, weight 0): (25–29)% increased sneak attack damage
T1 (item level 246–∞, weight 0): (30–34)% increased sneak attack damage
T0 (item level 1–∞, weight 0): (35–39)% increased sneak attack damage
#% increased sneak attack damage T0 → T3 (item level 1 → 181–∞, weight 0): (46 → 49–62 → 61)% increased sneak attack damage
T2 (item level 246–∞, weight 0): (62–76)% increased sneak attack damage
T1 (item level 320–∞, weight 0): (77–91)% increased sneak attack damage
T0 (item level 1–∞, weight 0): (92–108)% increased sneak attack damage
#% increased sneak attack damage against full life enemies ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased sneak attack damage against full life enemies
T2 (item level 181–∞, weight 0): (25–29)% increased sneak attack damage against full life enemies
T1 (item level 246–∞, weight 0): (30–34)% increased sneak attack damage against full life enemies
T0 (item level 1–∞, weight 0): (35–39)% increased sneak attack damage against full life enemies
#% increased sneak attack damage against full life enemies T0 → T3 (item level 1 → 181–∞, weight 0): (46 → 49–62 → 61)% increased sneak attack damage against full life enemies
T2 (item level 246–∞, weight 0): (62–76)% increased sneak attack damage against full life enemies
T1 (item level 320–∞, weight 0): (77–91)% increased sneak attack damage against full life enemies
T0 (item level 1–∞, weight 0): (92–108)% increased sneak attack damage against full life enemies
#% increased sneak attack damage at night T0 → T3 (item level 1 → 130–∞, weight 0): (43 → 39–48 → 47)% increased sneak attack damage at night
T2 (item level 181–∞, weight 0): (48–56)% increased sneak attack damage at night
T1 (item level 246–∞, weight 0): (57–65)% increased sneak attack damage at night
T0 (item level 1–∞, weight 0): (66–76)% increased sneak attack damage at night
#% increased sneak attack damage at night T0 → T3 (item level 1 → 181–∞, weight 0): (92 → 98–124 → 126)% increased sneak attack damage at night
T2 (item level 246–∞, weight 0): (127–157)% increased sneak attack damage at night
T1 (item level 320–∞, weight 0): (158–190)% increased sneak attack damage at night
T0 (item level 1–∞, weight 0): (191–225)% increased sneak attack damage at night
#% increased spear attack speed T0 → T3 (item level 1 → 130–∞, weight 0): (3.6 → 3.2–4 → 3.8)% increased spear attack speed
T2 (item level 181–∞, weight 0): (3.8–4.4)% increased spear attack speed
T1 (item level 246–∞, weight 0): (4.4–5.2)% increased spear attack speed
T0 (item level 1–∞, weight 0): (5.2–6)% increased spear attack speed
#% increased spear critical strike chance T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased spear critical strike chance
T2 (item level 181–∞, weight 0): (25–29)% increased spear critical strike chance
T1 (item level 246–∞, weight 0): (30–34)% increased spear critical strike chance
T0 (item level 1–∞, weight 0): (35–39)% increased spear critical strike chance
#% increased spear damage T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased spear damage
T2 (item level 181–∞, weight 0): (16–19)% increased spear damage
T1 (item level 246–∞, weight 0): (19–22)% increased spear damage
T0 (item level 1–∞, weight 0): (22–25)% increased spear damage
#% increased spell area of effect T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased spell area of effect
T2 (item level 181–∞, weight 0): (7.6–9)% increased spell area of effect
T1 (item level 246–∞, weight 0): (9–10.4)% increased spell area of effect
T0 (item level 1–∞, weight 0): (10.4–12)% increased spell area of effect
#% increased spell cast speed T0 → T3 (item level 1 → 130–∞, weight 0): (3.6 → 3.2–4 → 3.8)% increased spell cast speed
T2 (item level 181–∞, weight 0): (3.8–4.4)% increased spell cast speed
T1 (item level 246–∞, weight 0): (4.4–5.2)% increased spell cast speed
T0 (item level 1–∞, weight 0): (5.2–6)% increased spell cast speed
#% increased spell critical strike chance T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased spell critical strike chance
T2 (item level 181–∞, weight 0): (25–29)% increased spell critical strike chance
T1 (item level 246–∞, weight 0): (30–34)% increased spell critical strike chance
T0 (item level 1–∞, weight 0): (35–39)% increased spell critical strike chance
#% increased spell critical strike chance T0 → T3 (item level 1 → 181–∞, weight 0): (46 → 49–62 → 61)% increased spell critical strike chance
T2 (item level 246–∞, weight 0): (62–76)% increased spell critical strike chance
T1 (item level 320–∞, weight 0): (77–91)% increased spell critical strike chance
T0 (item level 1–∞, weight 0): (92–108)% increased spell critical strike chance
#% increased spell damage ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased spell damage
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased spell damage
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased spell damage
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased spell damage
#% increased spell damage T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased spell damage
T2 (item level 246–∞, weight 0): (30–37)% increased spell damage
T1 (item level 320–∞, weight 0): (37–44)% increased spell damage
T0 (item level 1–∞, weight 0): (44–52)% increased spell damage
#% increased spell damage with projectiles T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased spell damage with projectiles
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased spell damage with projectiles
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased spell damage with projectiles
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased spell damage with projectiles
#% increased spell projectile speed with projectiles T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased spell projectile speed with projectiles
T2 (item level 181–∞, weight 0): (7.6–9)% increased spell projectile speed with projectiles
T1 (item level 246–∞, weight 0): (9–10.4)% increased spell projectile speed with projectiles
T0 (item level 1–∞, weight 0): (10.4–12)% increased spell projectile speed with projectiles
#% increased spirit damage T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased spirit damage
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased spirit damage
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased spirit damage
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased spirit damage
#% increased spirit damage T3 (item level 181–∞, weight 0): (26–30)% increased spirit damage
T2 (item level 246–∞, weight 0): (31–35)% increased spirit damage
T1 (item level 320–∞, weight 0): (36–40)% increased spirit damage
#% increased spirit damage T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased spirit damage
T2 (item level 246–∞, weight 0): (30–37)% increased spirit damage
T1 (item level 320–∞, weight 0): (37–44)% increased spirit damage
T0 (item level 1–∞, weight 0): (44–52)% increased spirit damage
#% increased staff cast speed T0 → T3 (item level 1 → 130–∞, weight 0): (3.6 → 3.2–4 → 3.8)% increased staff cast speed
T2 (item level 181–∞, weight 0): (3.8–4.4)% increased staff cast speed
T1 (item level 246–∞, weight 0): (4.4–5.2)% increased staff cast speed
T0 (item level 1–∞, weight 0): (5.2–6)% increased staff cast speed
#% increased staff critical strike chance T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased staff critical strike chance
T2 (item level 181–∞, weight 0): (25–29)% increased staff critical strike chance
T1 (item level 246–∞, weight 0): (30–34)% increased staff critical strike chance
T0 (item level 1–∞, weight 0): (35–39)% increased staff critical strike chance
#% increased staff damage T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased staff damage
T2 (item level 181–∞, weight 0): (16–19)% increased staff damage
T1 (item level 246–∞, weight 0): (19–22)% increased staff damage
T0 (item level 1–∞, weight 0): (22–25)% increased staff damage
#% increased stagger build-up T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased stagger build-up
T2 (item level 181–∞, weight 0): (34–40)% increased stagger build-up
T1 (item level 246–∞, weight 0): (41–47)% increased stagger build-up
T0 (item level 1–∞, weight 0): (48–54)% increased stagger build-up
#% increased stagger build-up T0 → T3 (item level 1 → 181–∞, weight 0): (61 → 65–83 → 81)% increased stagger build-up
T2 (item level 246–∞, weight 0): (82–100)% increased stagger build-up
T1 (item level 320–∞, weight 0): (101–121)% increased stagger build-up
T0 (item level 1–∞, weight 0): (122–142)% increased stagger build-up
#% increased stagger build-up T0 → T3 (item level 1 → 181–∞, weight 0): (15.5 → 16–20.5 → 20)% increased stagger build-up
T2 (item level 246–∞, weight 0): (20–25)% increased stagger build-up
T1 (item level 320–∞, weight 0): (25–30)% increased stagger build-up
T0 (item level 1–∞, weight 0): (30–35)% increased stagger build-up
#% increased stagger build-up against immobilized enemies T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased stagger build-up against immobilized enemies
T2 (item level 181–∞, weight 0): (34–40)% increased stagger build-up against immobilized enemies
T1 (item level 246–∞, weight 0): (41–47)% increased stagger build-up against immobilized enemies
T0 (item level 1–∞, weight 0): (48–54)% increased stagger build-up against immobilized enemies
#% increased stagger build-up while airborne T0 → T3 (item level 1 → 130–∞, weight 0): (86 → 78–96 → 94)% increased stagger build-up while airborne
T2 (item level 181–∞, weight 0): (95–113)% increased stagger build-up while airborne
T1 (item level 246–∞, weight 0): (114–132)% increased stagger build-up while airborne
T0 (item level 1–∞, weight 0): (133–153)% increased stagger build-up while airborne
#% increased stagger build-up while airborne T0 → T3 (item level 1 → 181–∞, weight 0): (46 → 49–62 → 61)% increased stagger build-up while airborne
T2 (item level 246–∞, weight 0): (62–76)% increased stagger build-up while airborne
T1 (item level 320–∞, weight 0): (77–91)% increased stagger build-up while airborne
T0 (item level 1–∞, weight 0): (92–108)% increased stagger build-up while airborne
#% increased stagger build-up with aftershocks T0 → T3 (item level 1 → 130–∞, weight 0): (18 → 17–20 → 21)% increased stagger build-up with aftershocks
T2 (item level 181–∞, weight 0): (22–26)% increased stagger build-up with aftershocks
T1 (item level 246–∞, weight 0): (27–31)% increased stagger build-up with aftershocks
T0 (item level 1–∞, weight 0): (32–36)% increased stagger build-up with aftershocks
#% increased stagger build-up with alternative attacks ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased stagger build-up with alternative attacks
T2 (item level 181–∞, weight 0): (34–40)% increased stagger build-up with alternative attacks
T1 (item level 246–∞, weight 0): (41–47)% increased stagger build-up with alternative attacks
T0 (item level 1–∞, weight 0): (48–54)% increased stagger build-up with alternative attacks
#% increased stagger build-up with alternative attacks T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased stagger build-up with alternative attacks
T2 (item level 246–∞, weight 0): (30–37)% increased stagger build-up with alternative attacks
T1 (item level 320–∞, weight 0): (37–44)% increased stagger build-up with alternative attacks
T0 (item level 1–∞, weight 0): (44–52)% increased stagger build-up with alternative attacks
#% increased stagger build-up with blunt damage ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased stagger build-up with blunt damage
T2 (item level 181–∞, weight 0): (34–40)% increased stagger build-up with blunt damage
T1 (item level 246–∞, weight 0): (41–47)% increased stagger build-up with blunt damage
T0 (item level 1–∞, weight 0): (48–54)% increased stagger build-up with blunt damage
#% increased stagger build-up with blunt damage T0 → T3 (item level 1 → 181–∞, weight 0): (15.5 → 16–20.5 → 20)% increased stagger build-up with blunt damage
T2 (item level 246–∞, weight 0): (20–25)% increased stagger build-up with blunt damage
T1 (item level 320–∞, weight 0): (25–30)% increased stagger build-up with blunt damage
T0 (item level 1–∞, weight 0): (30–35)% increased stagger build-up with blunt damage
#% increased stagger build-up with charged attacks ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (58 → 52–64 → 62)% increased stagger build-up with charged attacks
T2 (item level 181–∞, weight 0): (63–73)% increased stagger build-up with charged attacks
T1 (item level 246–∞, weight 0): (74–86)% increased stagger build-up with charged attacks
T0 (item level 1–∞, weight 0): (87–99)% increased stagger build-up with charged attacks
#% increased stagger build-up with clubs T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased stagger build-up with clubs
T2 (item level 181–∞, weight 0): (34–40)% increased stagger build-up with clubs
T1 (item level 246–∞, weight 0): (41–47)% increased stagger build-up with clubs
T0 (item level 1–∞, weight 0): (48–54)% increased stagger build-up with clubs
#% increased stagger build-up with fists T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased stagger build-up with fists
T2 (item level 181–∞, weight 0): (34–40)% increased stagger build-up with fists
T1 (item level 246–∞, weight 0): (41–47)% increased stagger build-up with fists
T0 (item level 1–∞, weight 0): (48–54)% increased stagger build-up with fists
#% increased stagger build-up with pickaxes T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased stagger build-up with pickaxes
T2 (item level 181–∞, weight 0): (34–40)% increased stagger build-up with pickaxes
T1 (item level 246–∞, weight 0): (41–47)% increased stagger build-up with pickaxes
T0 (item level 1–∞, weight 0): (48–54)% increased stagger build-up with pickaxes
#% increased stagger build-up with polearms T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased stagger build-up with polearms
T2 (item level 181–∞, weight 0): (34–40)% increased stagger build-up with polearms
T1 (item level 246–∞, weight 0): (41–47)% increased stagger build-up with polearms
T0 (item level 1–∞, weight 0): (48–54)% increased stagger build-up with polearms
#% increased stagger build-up with slams T0 → T3 (item level 1 → 130–∞, weight 0): (29 → 27–32 → 33)% increased stagger build-up with slams
T2 (item level 181–∞, weight 0): (34–40)% increased stagger build-up with slams
T1 (item level 246–∞, weight 0): (41–47)% increased stagger build-up with slams
T0 (item level 1–∞, weight 0): (48–54)% increased stagger build-up with slams
#% increased stagger duration T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased stagger duration
T2 (item level 181–∞, weight 0): (7.6–9)% increased stagger duration
T1 (item level 246–∞, weight 0): (9–10.4)% increased stagger duration
T0 (item level 1–∞, weight 0): (10.4–12)% increased stagger duration
#% increased stagger duration T0 → T3 (item level 1 → 181–∞, weight 0): (15.5 → 16–20.5 → 20)% increased stagger duration
T2 (item level 246–∞, weight 0): (20–25)% increased stagger duration
T1 (item level 320–∞, weight 0): (25–30)% increased stagger duration
T0 (item level 1–∞, weight 0): (30–35)% increased stagger duration
#% increased stagger resistance T3 (item level 181–∞, weight 0): (21–25)% increased stagger resistance
T2 (item level 246–∞, weight 0): (26–30)% increased stagger resistance
T1 (item level 320–∞, weight 0): (31–35)% increased stagger resistance
#% increased stamina regeneration ×3 T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased stamina regeneration
T2 (item level 181–∞, weight 0): (7.6–9)% increased stamina regeneration
T1 (item level 246–∞, weight 0): (9–10.4)% increased stamina regeneration
T0 (item level 1–∞, weight 0): (10.4–12)% increased stamina regeneration
#% increased stamina regeneration ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (15.5 → 16–20.5 → 20)% increased stamina regeneration
T2 (item level 246–∞, weight 0): (20–25)% increased stamina regeneration
T1 (item level 320–∞, weight 0): (25–30)% increased stamina regeneration
T0 (item level 1–∞, weight 0): (30–35)% increased stamina regeneration
#% increased stamina regeneration T3 (item level 181–∞, weight 0): (41–51)% increased stamina regeneration
T2 (item level 246–∞, weight 0): (52–62)% increased stamina regeneration
T1 (item level 320–∞, weight 0): (63–75)% increased stamina regeneration
#% increased stamina regeneration at low stamina ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased stamina regeneration at low stamina
T2 (item level 246–∞, weight 0): (42–52)% increased stamina regeneration at low stamina
T1 (item level 320–∞, weight 0): (53–63)% increased stamina regeneration at low stamina
T0 (item level 1–∞, weight 0): (64–74)% increased stamina regeneration at low stamina
#% increased stamina regeneration at night ×4 T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased stamina regeneration at night
T2 (item level 246–∞, weight 0): (42–52)% increased stamina regeneration at night
T1 (item level 320–∞, weight 0): (53–63)% increased stamina regeneration at night
T0 (item level 1–∞, weight 0): (64–74)% increased stamina regeneration at night
#% increased stamina regeneration on block recently ×3 T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased stamina regeneration on block recently
T2 (item level 246–∞, weight 0): (42–52)% increased stamina regeneration on block recently
T1 (item level 320–∞, weight 0): (53–63)% increased stamina regeneration on block recently
T0 (item level 1–∞, weight 0): (64–74)% increased stamina regeneration on block recently
#% increased stamina regeneration on crit recently T0 → T3 (item level 1 → 181–∞, weight 0): (38 → 41–52 → 51)% increased stamina regeneration on crit recently
T2 (item level 246–∞, weight 0): (52–64)% increased stamina regeneration on crit recently
T1 (item level 320–∞, weight 0): (65–77)% increased stamina regeneration on crit recently
T0 (item level 1–∞, weight 0): (78–92)% increased stamina regeneration on crit recently
#% increased stamina regeneration on dodge recently ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased stamina regeneration on dodge recently
T2 (item level 246–∞, weight 0): (42–52)% increased stamina regeneration on dodge recently
T1 (item level 320–∞, weight 0): (53–63)% increased stamina regeneration on dodge recently
T0 (item level 1–∞, weight 0): (64–74)% increased stamina regeneration on dodge recently
#% increased stamina regeneration per # points of comfort T0 → T3 (item level 1 → 130–∞, weight 0): (1.8 → 1.6–2)% increased stamina regeneration per 10 points of comfort
T2 (item level 181–∞, weight 0): (2–2.4)% increased stamina regeneration per 10 points of comfort
T1 (item level 246–∞, weight 0): (2.4–2.8)% increased stamina regeneration per 10 points of comfort
T0 (item level 1–∞, weight 0): (2.8–3.2)% increased stamina regeneration per 10 points of comfort
#% increased stamina regeneration per point of rested charge ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (0.61 → 0.64–0.83 → 0.8)% increased stamina regeneration per point of rested charge
T2 (item level 246–∞, weight 0): (0.8–0.98)% increased stamina regeneration per point of rested charge
T1 (item level 320–∞, weight 0): (0.98–1.18)% increased stamina regeneration per point of rested charge
T0 (item level 1–∞, weight 0): (1.18–1.38)% increased stamina regeneration per point of rested charge
#% increased stamina regeneration when hit recently ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased stamina regeneration when hit recently
T2 (item level 246–∞, weight 0): (42–52)% increased stamina regeneration when hit recently
T1 (item level 320–∞, weight 0): (53–63)% increased stamina regeneration when hit recently
T0 (item level 1–∞, weight 0): (64–74)% increased stamina regeneration when hit recently
#% increased stamina regeneration while fed ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (9 → 8–10)% increased stamina regeneration while fed
T2 (item level 181–∞, weight 0): (10–12)% increased stamina regeneration while fed
T1 (item level 246–∞, weight 0): (12–14)% increased stamina regeneration while fed
T0 (item level 1–∞, weight 0): (14–16)% increased stamina regeneration while fed
#% increased stamina regeneration while holding this tool T3 (item level 181–∞, weight 0): (31–37)% increased stamina regeneration while holding this tool
T2 (item level 246–∞, weight 0): (38–44)% increased stamina regeneration while holding this tool
T1 (item level 320–∞, weight 0): (45–51)% increased stamina regeneration while holding this tool
#% increased stamina regeneration while standing still ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased stamina regeneration while standing still
T2 (item level 246–∞, weight 0): (30–37)% increased stamina regeneration while standing still
T1 (item level 320–∞, weight 0): (37–44)% increased stamina regeneration while standing still
T0 (item level 1–∞, weight 0): (44–52)% increased stamina regeneration while standing still
#% increased stealth T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased stealth
T2 (item level 181–∞, weight 0): (16–19)% increased stealth
T1 (item level 246–∞, weight 0): (19–22)% increased stealth
T0 (item level 1–∞, weight 0): (22–25)% increased stealth
#% increased stealth ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased stealth
T2 (item level 246–∞, weight 0): (42–52)% increased stealth
T1 (item level 320–∞, weight 0): (53–63)% increased stealth
T0 (item level 1–∞, weight 0): (64–74)% increased stealth
#% increased stealth at night ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (61 → 65–83 → 81)% increased stealth at night
T2 (item level 246–∞, weight 0): (82–100)% increased stealth at night
T1 (item level 320–∞, weight 0): (101–121)% increased stealth at night
T0 (item level 1–∞, weight 0): (122–142)% increased stealth at night
#% increased Strength ×3 T0 → T3 (item level 1 → 130–∞, weight 0): (7.2 → 6.4–8 → 7.6)% increased Strength
T2 (item level 181–∞, weight 0): (7.6–9)% increased Strength
T1 (item level 246–∞, weight 0): (9–10.4)% increased Strength
T0 (item level 1–∞, weight 0): (10.4–12)% increased Strength
#% increased strength of potions you brew T3 (item level 181–∞, weight 0): (21–25)% increased strength of potions you brew
T2 (item level 246–∞, weight 0): (26–30)% increased strength of potions you brew
T1 (item level 320–∞, weight 0): (31–35)% increased strength of potions you brew
#% increased strike damage ×3 T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased strike damage
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased strike damage
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased strike damage
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased strike damage
#% increased swim speed ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (15.5 → 16–20.5 → 20)% increased swim speed
T2 (item level 246–∞, weight 0): (20–25)% increased swim speed
T1 (item level 320–∞, weight 0): (25–30)% increased swim speed
T0 (item level 1–∞, weight 0): (30–35)% increased swim speed
#% increased swim speed at low stamina ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 33–41)% increased swim speed at low stamina
T2 (item level 246–∞, weight 0): (42–52)% increased swim speed at low stamina
T1 (item level 320–∞, weight 0): (53–63)% increased swim speed at low stamina
T0 (item level 1–∞, weight 0): (64–74)% increased swim speed at low stamina
#% increased swim speed out of combat ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (15.5 → 16–20.5 → 20)% increased swim speed out of combat
T2 (item level 246–∞, weight 0): (20–25)% increased swim speed out of combat
T1 (item level 320–∞, weight 0): (25–30)% increased swim speed out of combat
T0 (item level 1–∞, weight 0): (30–35)% increased swim speed out of combat
#% increased sword attack speed T0 → T3 (item level 1 → 130–∞, weight 0): (3.6 → 3.2–4 → 3.8)% increased sword attack speed
T2 (item level 181–∞, weight 0): (3.8–4.4)% increased sword attack speed
T1 (item level 246–∞, weight 0): (4.4–5.2)% increased sword attack speed
T0 (item level 1–∞, weight 0): (5.2–6)% increased sword attack speed
#% increased sword critical strike chance T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased sword critical strike chance
T2 (item level 181–∞, weight 0): (25–29)% increased sword critical strike chance
T1 (item level 246–∞, weight 0): (30–34)% increased sword critical strike chance
T0 (item level 1–∞, weight 0): (35–39)% increased sword critical strike chance
#% increased sword damage T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased sword damage
T2 (item level 181–∞, weight 0): (16–19)% increased sword damage
T1 (item level 246–∞, weight 0): (19–22)% increased sword damage
T0 (item level 1–∞, weight 0): (22–25)% increased sword damage
#% increased thorns ×3 T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased thorns
T2 (item level 181–∞, weight 0): (16–19)% increased thorns
T1 (item level 246–∞, weight 0): (19–22)% increased thorns
T0 (item level 1–∞, weight 0): (22–25)% increased thorns
#% increased thorns ×4 T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 32–41 → 40)% increased thorns
T2 (item level 246–∞, weight 0): (40–50)% increased thorns
T1 (item level 320–∞, weight 0): (50–60)% increased thorns
T0 (item level 1–∞, weight 0): (60–70)% increased thorns
#% increased thorns at low life ×4 T0 → T3 (item level 1 → 181–∞, weight 0): (61 → 64–83 → 80)% increased thorns at low life
T2 (item level 246–∞, weight 0): (80–98)% increased thorns at low life
T1 (item level 320–∞, weight 0): (98–118)% increased thorns at low life
T0 (item level 1–∞, weight 0): (118–138)% increased thorns at low life
#% increased throwing attack speed ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (3.6 → 3.2–4 → 3.8)% increased throwing attack speed
T2 (item level 181–∞, weight 0): (3.8–4.4)% increased throwing attack speed
T1 (item level 246–∞, weight 0): (4.4–5.2)% increased throwing attack speed
T0 (item level 1–∞, weight 0): (5.2–6)% increased throwing attack speed
#% increased throwing attack speed on this item T0 → T3 (item level 1 → 181–∞, weight 0): (7.6 → 8–10.3 → 10.2)% increased throwing attack speed on this item
T2 (item level 246–∞, weight 0): (10.2–12.6)% increased throwing attack speed on this item
T1 (item level 320–∞, weight 0): (12.6–15)% increased throwing attack speed on this item
T0 (item level 1–∞, weight 0): (15–17.6)% increased throwing attack speed on this item
#% increased throwing critical strike chance ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased throwing critical strike chance
T2 (item level 181–∞, weight 0): (25–29)% increased throwing critical strike chance
T1 (item level 246–∞, weight 0): (30–34)% increased throwing critical strike chance
T0 (item level 1–∞, weight 0): (35–39)% increased throwing critical strike chance
#% increased throwing critical strike chance T0 → T3 (item level 1 → 181–∞, weight 0): (46 → 49–62 → 61)% increased throwing critical strike chance
T2 (item level 246–∞, weight 0): (62–76)% increased throwing critical strike chance
T1 (item level 320–∞, weight 0): (77–91)% increased throwing critical strike chance
T0 (item level 1–∞, weight 0): (92–108)% increased throwing critical strike chance
#% increased throwing damage ×3 T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased throwing damage
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased throwing damage
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased throwing damage
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased throwing damage
#% increased throwing damage T0 → T3 (item level 1 → 181–∞, weight 0): (23 → 24–31 → 30)% increased throwing damage
T2 (item level 246–∞, weight 0): (30–37)% increased throwing damage
T1 (item level 320–∞, weight 0): (37–44)% increased throwing damage
T0 (item level 1–∞, weight 0): (44–52)% increased throwing damage
#% increased tower shield block power T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased tower shield block power
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased tower shield block power
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased tower shield block power
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased tower shield block power
#% increased trap critical strike chance T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased trap critical strike chance
T2 (item level 181–∞, weight 0): (25–29)% increased trap critical strike chance
T1 (item level 246–∞, weight 0): (30–34)% increased trap critical strike chance
T0 (item level 1–∞, weight 0): (35–39)% increased trap critical strike chance
#% increased trap damage T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased trap damage
T2 (item level 181–∞, weight 0): (16–19)% increased trap damage
T1 (item level 246–∞, weight 0): (19–22)% increased trap damage
T0 (item level 1–∞, weight 0): (22–25)% increased trap damage
#% increased trinket duration T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased trinket duration
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased trinket duration
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased trinket duration
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased trinket duration
#% increased trinket duration T3 (item level 181–∞, weight 0): (36–44)% increased trinket duration
T2 (item level 246–∞, weight 0): (45–55)% increased trinket duration
T1 (item level 320–∞, weight 0): (56–66)% increased trinket duration
#% increased trinket effect T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased trinket effect
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased trinket effect
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased trinket effect
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased trinket effect
#% increased trinket effect T3 (item level 181–∞, weight 0): (21–25)% increased trinket effect
T2 (item level 246–∞, weight 0): (26–30)% increased trinket effect
T1 (item level 320–∞, weight 0): (31–35)% increased trinket effect
#% increased two-handed attack speed T0 → T3 (item level 1 → 130–∞, weight 0): (3.6 → 3.2–4 → 3.8)% increased two-handed attack speed
T2 (item level 181–∞, weight 0): (3.8–4.4)% increased two-handed attack speed
T1 (item level 246–∞, weight 0): (4.4–5.2)% increased two-handed attack speed
T0 (item level 1–∞, weight 0): (5.2–6)% increased two-handed attack speed
#% increased two-handed attack speed in melee T0 → T3 (item level 1 → 130–∞, weight 0): (3.6 → 3.2–4 → 3.8)% increased two-handed attack speed in melee
T2 (item level 181–∞, weight 0): (3.8–4.4)% increased two-handed attack speed in melee
T1 (item level 246–∞, weight 0): (4.4–5.2)% increased two-handed attack speed in melee
T0 (item level 1–∞, weight 0): (5.2–6)% increased two-handed attack speed in melee
#% increased two-handed critical strike chance ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased two-handed critical strike chance
T2 (item level 181–∞, weight 0): (25–29)% increased two-handed critical strike chance
T1 (item level 246–∞, weight 0): (30–34)% increased two-handed critical strike chance
T0 (item level 1–∞, weight 0): (35–39)% increased two-handed critical strike chance
#% increased two-handed critical strike chance in melee ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (22 → 20–24)% increased two-handed critical strike chance in melee
T2 (item level 181–∞, weight 0): (25–29)% increased two-handed critical strike chance in melee
T1 (item level 246–∞, weight 0): (30–34)% increased two-handed critical strike chance in melee
T0 (item level 1–∞, weight 0): (35–39)% increased two-handed critical strike chance in melee
#% increased two-handed damage T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased two-handed damage
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased two-handed damage
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased two-handed damage
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased two-handed damage
#% increased two-handed damage in melee ×4 T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased two-handed damage in melee
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased two-handed damage in melee
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased two-handed damage in melee
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased two-handed damage in melee
#% increased unarmed damage T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased unarmed damage
T2 (item level 181–∞, weight 0): (16–19)% increased unarmed damage
T1 (item level 246–∞, weight 0): (19–22)% increased unarmed damage
T0 (item level 1–∞, weight 0): (22–25)% increased unarmed damage
#% increased unarmed damage T0 → T3 (item level 1 → 181–∞, weight 0): (24.5 → 26–33)% increased unarmed damage
T2 (item level 246–∞, weight 0): (33–41)% increased unarmed damage
T1 (item level 320–∞, weight 0): (41–50)% increased unarmed damage
T0 (item level 1–∞, weight 0): (50–59)% increased unarmed damage
#% increased weapon oil duration T0 → T3 (item level 1 → 130–∞, weight 0): (14.5 → 13–16)% increased weapon oil duration
T2 (item level 181–∞, weight 0): (16–19)% increased weapon oil duration
T1 (item level 246–∞, weight 0): (19–22)% increased weapon oil duration
T0 (item level 1–∞, weight 0): (22–25)% increased weapon oil duration
#% increased weapon oil effect T0 → T3 (item level 1 → 130–∞, weight 0): (11 → 9.5–12 → 11.5)% increased weapon oil effect
T2 (item level 181–∞, weight 0): (11.5–13.5)% increased weapon oil effect
T1 (item level 246–∞, weight 0): (13.5–15.5)% increased weapon oil effect
T0 (item level 1–∞, weight 0): (15.5–17.5)% increased weapon oil effect
#% overflowing chance to chain an additional time ×2 T3 (item level 181–∞, weight 0): (29–35)% overflowing chance to chain an additional time
T2 (item level 246–∞, weight 0): (36–42)% overflowing chance to chain an additional time
T1 (item level 320–∞, weight 0): (43–49)% overflowing chance to chain an additional time
#% overflowing chance to fire an additional projectile T3 (item level 181–∞, weight 0): (29–35)% overflowing chance to fire an additional projectile
T2 (item level 246–∞, weight 0): (36–42)% overflowing chance to fire an additional projectile
T1 (item level 320–∞, weight 0): (43–49)% overflowing chance to fire an additional projectile
#% overflowing chance to pierce an additional target T3 (item level 181–∞, weight 0): (29–35)% overflowing chance to pierce an additional target
T2 (item level 246–∞, weight 0): (36–42)% overflowing chance to pierce an additional target
T1 (item level 320–∞, weight 0): (43–49)% overflowing chance to pierce an additional target
#% overflowing chance to ricochet an additional time T3 (item level 181–∞, weight 0): (29–35)% overflowing chance to ricochet an additional time
T2 (item level 246–∞, weight 0): (36–42)% overflowing chance to ricochet an additional time
T1 (item level 320–∞, weight 0): (43–49)% overflowing chance to ricochet an additional time
#% reduced alternative attack stamina cost ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced alternative attack stamina cost
T2 (item level 181–∞, weight 0): (9–7.6)% reduced alternative attack stamina cost
T1 (item level 246–∞, weight 0): (10.4–9)% reduced alternative attack stamina cost
T0 (item level 1–∞, weight 0): (12–10.4)% reduced alternative attack stamina cost
#% reduced alternative attack stamina cost T0 → T3 (item level 1 → 181–∞, weight 0): (20.5 → 20–15.5 → 16)% reduced alternative attack stamina cost
T2 (item level 246–∞, weight 0): (25–20)% reduced alternative attack stamina cost
T1 (item level 320–∞, weight 0): (30–25)% reduced alternative attack stamina cost
T0 (item level 1–∞, weight 0): (35–30)% reduced alternative attack stamina cost
#% reduced attack stamina cost T0 → T3 (item level 1 → 181–∞, weight 0): (20.5 → 20–15.5 → 16)% reduced attack stamina cost
T2 (item level 246–∞, weight 0): (25–20)% reduced attack stamina cost
T1 (item level 320–∞, weight 0): (30–25)% reduced attack stamina cost
T0 (item level 1–∞, weight 0): (35–30)% reduced attack stamina cost
#% reduced axe stamina cost T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced axe stamina cost
T2 (item level 181–∞, weight 0): (9–7.6)% reduced axe stamina cost
T1 (item level 246–∞, weight 0): (10.4–9)% reduced axe stamina cost
T0 (item level 1–∞, weight 0): (12–10.4)% reduced axe stamina cost
#% reduced block stamina cost T0 → T3 (item level 1 → 130–∞, weight 0): (4 → 3.8–3.6 → 3.2)% reduced block stamina cost
T2 (item level 181–∞, weight 0): (4.4–3.8)% reduced block stamina cost
T1 (item level 246–∞, weight 0): (5.2–4.4)% reduced block stamina cost
T0 (item level 1–∞, weight 0): (6–5.2)% reduced block stamina cost
#% reduced block stamina cost ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (10.3 → 10.2–7.6 → 8)% reduced block stamina cost
T2 (item level 246–∞, weight 0): (12.6–10.2)% reduced block stamina cost
T1 (item level 320–∞, weight 0): (15–12.6)% reduced block stamina cost
T0 (item level 1–∞, weight 0): (17.6–15)% reduced block stamina cost
#% reduced block stamina cost T3 (item level 181–∞, weight 0): (25–21)% reduced block stamina cost
T2 (item level 246–∞, weight 0): (30–26)% reduced block stamina cost
T1 (item level 320–∞, weight 0): (35–31)% reduced block stamina cost
#% reduced bomb stamina cost T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced bomb stamina cost
T2 (item level 181–∞, weight 0): (9–7.6)% reduced bomb stamina cost
T1 (item level 246–∞, weight 0): (10.4–9)% reduced bomb stamina cost
T0 (item level 1–∞, weight 0): (12–10.4)% reduced bomb stamina cost
#% reduced bow draw stamina cost T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced bow draw stamina cost
T2 (item level 181–∞, weight 0): (9–7.6)% reduced bow draw stamina cost
T1 (item level 246–∞, weight 0): (10.4–9)% reduced bow draw stamina cost
T0 (item level 1–∞, weight 0): (12–10.4)% reduced bow draw stamina cost
#% reduced bow draw stamina cost ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (20.5 → 20–15.5 → 16)% reduced bow draw stamina cost
T2 (item level 246–∞, weight 0): (25–20)% reduced bow draw stamina cost
T1 (item level 320–∞, weight 0): (30–25)% reduced bow draw stamina cost
T0 (item level 1–∞, weight 0): (35–30)% reduced bow draw stamina cost
#% reduced bow stamina cost T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced bow stamina cost
T2 (item level 181–∞, weight 0): (9–7.6)% reduced bow stamina cost
T1 (item level 246–∞, weight 0): (10.4–9)% reduced bow stamina cost
T0 (item level 1–∞, weight 0): (12–10.4)% reduced bow stamina cost
#% reduced buckler stamina cost when blocking ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced buckler stamina cost when blocking
T2 (item level 181–∞, weight 0): (9–7.6)% reduced buckler stamina cost when blocking
T1 (item level 246–∞, weight 0): (10.4–9)% reduced buckler stamina cost when blocking
T0 (item level 1–∞, weight 0): (12–10.4)% reduced buckler stamina cost when blocking
#% reduced burning duration on you T3 (item level 181–∞, weight 0): (47–57)% reduced burning duration on you
T2 (item level 246–∞, weight 0): (58–68)% reduced burning duration on you
T1 (item level 320–∞, weight 0): (69–81)% reduced burning duration on you
#% reduced cast stamina and eitr cost T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced cast stamina and eitr cost
T2 (item level 181–∞, weight 0): (9–7.6)% reduced cast stamina and eitr cost
T1 (item level 246–∞, weight 0): (10.4–9)% reduced cast stamina and eitr cost
T0 (item level 1–∞, weight 0): (12–10.4)% reduced cast stamina and eitr cost
#% reduced cast stamina and eitr cost T0 → T3 (item level 1 → 181–∞, weight 0): (20.5 → 20–15.5 → 16)% reduced cast stamina and eitr cost
T2 (item level 246–∞, weight 0): (25–20)% reduced cast stamina and eitr cost
T1 (item level 320–∞, weight 0): (30–25)% reduced cast stamina and eitr cost
T0 (item level 1–∞, weight 0): (35–30)% reduced cast stamina and eitr cost
#% reduced charged attack stamina cost ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (16–14.5 → 13)% reduced charged attack stamina cost
T2 (item level 181–∞, weight 0): (19–16)% reduced charged attack stamina cost
T1 (item level 246–∞, weight 0): (22–19)% reduced charged attack stamina cost
T0 (item level 1–∞, weight 0): (25–22)% reduced charged attack stamina cost
#% reduced chill duration on you T3 (item level 181–∞, weight 0): (47–57)% reduced chill duration on you
T2 (item level 246–∞, weight 0): (58–68)% reduced chill duration on you
T1 (item level 320–∞, weight 0): (69–81)% reduced chill duration on you
#% reduced chopping stamina cost T3 (item level 181–∞, weight 0): (25–21)% reduced chopping stamina cost
T2 (item level 246–∞, weight 0): (30–26)% reduced chopping stamina cost
T1 (item level 320–∞, weight 0): (35–31)% reduced chopping stamina cost
#% reduced club stamina cost T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced club stamina cost
T2 (item level 181–∞, weight 0): (9–7.6)% reduced club stamina cost
T1 (item level 246–∞, weight 0): (10.4–9)% reduced club stamina cost
T0 (item level 1–∞, weight 0): (12–10.4)% reduced club stamina cost
#% reduced cost T0 → T3 (item level 1 → 181–∞, weight 0): (20.5 → 20–15.5 → 16)% reduced cost
T2 (item level 246–∞, weight 0): (25–20)% reduced cost
T1 (item level 320–∞, weight 0): (30–25)% reduced cost
T0 (item level 1–∞, weight 0): (35–30)% reduced cost
#% reduced cost T0 → T3 (item level 1 → 181–∞, weight 0): (15.5–11.5 → 12.1)% reduced cost
T2 (item level 246–∞, weight 0): (19.1–15.5)% reduced cost
T1 (item level 320–∞, weight 0): (23.1–19.1)% reduced cost
T0 (item level 1–∞, weight 0): (27.3–23.1)% reduced cost
#% reduced cost at low stamina ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 30–23 → 24)% reduced cost at low stamina
T2 (item level 246–∞, weight 0): (37–30)% reduced cost at low stamina
T1 (item level 320–∞, weight 0): (44–37)% reduced cost at low stamina
T0 (item level 1–∞, weight 0): (52–44)% reduced cost at low stamina
#% reduced cost when evading T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced cost when evading
T2 (item level 181–∞, weight 0): (9–7.6)% reduced cost when evading
T1 (item level 246–∞, weight 0): (10.4–9)% reduced cost when evading
T0 (item level 1–∞, weight 0): (12–10.4)% reduced cost when evading
#% reduced cost while airborne T0 → T3 (item level 1 → 130–∞, weight 0): (24–22 → 20)% reduced cost while airborne
T2 (item level 181–∞, weight 0): (29–25)% reduced cost while airborne
T1 (item level 246–∞, weight 0): (34–30)% reduced cost while airborne
T0 (item level 1–∞, weight 0): (39–35)% reduced cost while airborne
#% reduced cost while moving ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (10–9 → 8)% reduced cost while moving
T2 (item level 181–∞, weight 0): (12–10)% reduced cost while moving
T1 (item level 246–∞, weight 0): (14–12)% reduced cost while moving
T0 (item level 1–∞, weight 0): (16–14)% reduced cost while moving
#% reduced cost while on Chilled Ground T3 (item level 181–∞, weight 0): (8–9)% reduced cost while on Chilled Ground
T2 (item level 246–∞, weight 0): (10–11)% reduced cost while on Chilled Ground
T1 (item level 320–∞, weight 0): (12–13)% reduced cost while on Chilled Ground
#% reduced crossbow stamina cost T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced crossbow stamina cost
T2 (item level 181–∞, weight 0): (9–7.6)% reduced crossbow stamina cost
T1 (item level 246–∞, weight 0): (10.4–9)% reduced crossbow stamina cost
T0 (item level 1–∞, weight 0): (12–10.4)% reduced crossbow stamina cost
#% reduced damage taken T0 → T3 (item level 1 → 130–∞, weight 0): (3 → 2.8–2.7 → 2.4)% reduced damage taken
T2 (item level 181–∞, weight 0): (3.2–2.8)% reduced damage taken
T1 (item level 246–∞, weight 0): (3.6–3.2)% reduced damage taken
T0 (item level 1–∞, weight 0): (4.2–3.6)% reduced damage taken
#% reduced damage taken ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (7.8 → 7.6–5.7 → 6)% reduced damage taken
T2 (item level 246–∞, weight 0): (9.4–7.6)% reduced damage taken
T1 (item level 320–∞, weight 0): (11.2–9.4)% reduced damage taken
T0 (item level 1–∞, weight 0): (13.2–11.2)% reduced damage taken
#% reduced damage taken at low life ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (16.6 → 16.5–12.2 → 12.9)% reduced damage taken at low life
T2 (item level 246–∞, weight 0): (20.5–16.5)% reduced damage taken at low life
T1 (item level 320–∞, weight 0): (24.7–20.5)% reduced damage taken at low life
T0 (item level 1–∞, weight 0): (29.1–24.7)% reduced damage taken at low life
#% reduced damage taken for minions T0 → T3 (item level 1 → 130–∞, weight 0): (3 → 2.8–2.7 → 2.4)% reduced damage taken for minions
T2 (item level 181–∞, weight 0): (3.2–2.8)% reduced damage taken for minions
T1 (item level 246–∞, weight 0): (3.6–3.2)% reduced damage taken for minions
T0 (item level 1–∞, weight 0): (4.2–3.6)% reduced damage taken for minions
#% reduced damage taken for pets T0 → T3 (item level 1 → 130–∞, weight 0): (3 → 2.8–2.7 → 2.4)% reduced damage taken for pets
T2 (item level 181–∞, weight 0): (3.2–2.8)% reduced damage taken for pets
T1 (item level 246–∞, weight 0): (3.6–3.2)% reduced damage taken for pets
T0 (item level 1–∞, weight 0): (4.2–3.6)% reduced damage taken for pets
#% reduced damage taken while using fists ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (7.8 → 7.6–5.7 → 6)% reduced damage taken while using fists
T2 (item level 246–∞, weight 0): (9.4–7.6)% reduced damage taken while using fists
T1 (item level 320–∞, weight 0): (11.2–9.4)% reduced damage taken while using fists
T0 (item level 1–∞, weight 0): (13.2–11.2)% reduced damage taken while using fists
#% reduced damage taken while using fists at low life ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (16.6 → 16.5–12.2 → 12.9)% reduced damage taken while using fists at low life
T2 (item level 246–∞, weight 0): (20.5–16.5)% reduced damage taken while using fists at low life
T1 (item level 320–∞, weight 0): (24.7–20.5)% reduced damage taken while using fists at low life
T0 (item level 1–∞, weight 0): (29.1–24.7)% reduced damage taken while using fists at low life
#% reduced dodge stamina cost T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced dodge stamina cost
T2 (item level 181–∞, weight 0): (9–7.6)% reduced dodge stamina cost
T1 (item level 246–∞, weight 0): (10.4–9)% reduced dodge stamina cost
T0 (item level 1–∞, weight 0): (12–10.4)% reduced dodge stamina cost
#% reduced dodge stamina cost ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (20.5 → 20–15.5 → 16)% reduced dodge stamina cost
T2 (item level 246–∞, weight 0): (25–20)% reduced dodge stamina cost
T1 (item level 320–∞, weight 0): (30–25)% reduced dodge stamina cost
T0 (item level 1–∞, weight 0): (35–30)% reduced dodge stamina cost
#% reduced dodge stamina cost T3 (item level 181–∞, weight 0): (25–21)% reduced dodge stamina cost
T2 (item level 246–∞, weight 0): (30–26)% reduced dodge stamina cost
T1 (item level 320–∞, weight 0): (35–31)% reduced dodge stamina cost
#% reduced eitr cost ×3 T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced eitr cost
T2 (item level 181–∞, weight 0): (9–7.6)% reduced eitr cost
T1 (item level 246–∞, weight 0): (10.4–9)% reduced eitr cost
T0 (item level 1–∞, weight 0): (12–10.4)% reduced eitr cost
#% reduced eitr cost T0 → T3 (item level 1 → 181–∞, weight 0): (20.5 → 20–15.5 → 16)% reduced eitr cost
T2 (item level 246–∞, weight 0): (25–20)% reduced eitr cost
T1 (item level 320–∞, weight 0): (30–25)% reduced eitr cost
T0 (item level 1–∞, weight 0): (35–30)% reduced eitr cost
#% reduced eitr cost at low eitr T0 → T3 (item level 1 → 181–∞, weight 0): (41–31 → 33)% reduced eitr cost at low eitr
T2 (item level 246–∞, weight 0): (52–42)% reduced eitr cost at low eitr
T1 (item level 320–∞, weight 0): (63–53)% reduced eitr cost at low eitr
T0 (item level 1–∞, weight 0): (74–64)% reduced eitr cost at low eitr
#% reduced eitr cost at night T0 → T3 (item level 1 → 181–∞, weight 0): (41–31 → 33)% reduced eitr cost at night
T2 (item level 246–∞, weight 0): (52–42)% reduced eitr cost at night
T1 (item level 320–∞, weight 0): (63–53)% reduced eitr cost at night
T0 (item level 1–∞, weight 0): (74–64)% reduced eitr cost at night
#% reduced eitr cost if started at full life T0 → T3 (item level 1 → 181–∞, weight 0): (27–20 → 21)% reduced eitr cost if started at full life
T2 (item level 246–∞, weight 0): (33–27)% reduced eitr cost if started at full life
T1 (item level 320–∞, weight 0): (40–33)% reduced eitr cost if started at full life
T0 (item level 1–∞, weight 0): (47–40)% reduced eitr cost if started at full life
#% reduced elemental staff stamina and eitr cost T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced elemental staff stamina and eitr cost
T2 (item level 181–∞, weight 0): (9–7.6)% reduced elemental staff stamina and eitr cost
T1 (item level 246–∞, weight 0): (10.4–9)% reduced elemental staff stamina and eitr cost
T0 (item level 1–∞, weight 0): (12–10.4)% reduced elemental staff stamina and eitr cost
#% reduced fall damage T0 → T3 (item level 1 → 130–∞, weight 0): (6 → 5.8–5.4 → 4.8)% reduced fall damage
T2 (item level 181–∞, weight 0): (6.8–5.8)% reduced fall damage
T1 (item level 246–∞, weight 0): (8–6.8)% reduced fall damage
T0 (item level 1–∞, weight 0): (9.2–8)% reduced fall damage
#% reduced fall damage ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (15.5–11.5 → 12.1)% reduced fall damage
T2 (item level 246–∞, weight 0): (19.1–15.5)% reduced fall damage
T1 (item level 320–∞, weight 0): (23.1–19.1)% reduced fall damage
T0 (item level 1–∞, weight 0): (27.3–23.1)% reduced fall damage
#% reduced fist damage taken T0 → T3 (item level 1 → 130–∞, weight 0): (3 → 2.8–2.7 → 2.4)% reduced fist damage taken
T2 (item level 181–∞, weight 0): (3.2–2.8)% reduced fist damage taken
T1 (item level 246–∞, weight 0): (3.6–3.2)% reduced fist damage taken
T0 (item level 1–∞, weight 0): (4.2–3.6)% reduced fist damage taken
#% reduced fist stamina cost T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced fist stamina cost
T2 (item level 181–∞, weight 0): (9–7.6)% reduced fist stamina cost
T1 (item level 246–∞, weight 0): (10.4–9)% reduced fist stamina cost
T0 (item level 1–∞, weight 0): (12–10.4)% reduced fist stamina cost
#% reduced gliding stamina cost ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (20.5 → 20–15.5 → 16)% reduced gliding stamina cost
T2 (item level 246–∞, weight 0): (25–20)% reduced gliding stamina cost
T1 (item level 320–∞, weight 0): (30–25)% reduced gliding stamina cost
T0 (item level 1–∞, weight 0): (35–30)% reduced gliding stamina cost
#% reduced jump stamina cost ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced jump stamina cost
T2 (item level 181–∞, weight 0): (9–7.6)% reduced jump stamina cost
T1 (item level 246–∞, weight 0): (10.4–9)% reduced jump stamina cost
T0 (item level 1–∞, weight 0): (12–10.4)% reduced jump stamina cost
#% reduced jump stamina cost ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (20.5 → 20–15.5 → 16)% reduced jump stamina cost
T2 (item level 246–∞, weight 0): (25–20)% reduced jump stamina cost
T1 (item level 320–∞, weight 0): (30–25)% reduced jump stamina cost
T0 (item level 1–∞, weight 0): (35–30)% reduced jump stamina cost
#% reduced jump stamina cost T3 (item level 181–∞, weight 0): (25–21)% reduced jump stamina cost
T2 (item level 246–∞, weight 0): (30–26)% reduced jump stamina cost
T1 (item level 320–∞, weight 0): (35–31)% reduced jump stamina cost
#% reduced knife stamina cost T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced knife stamina cost
T2 (item level 181–∞, weight 0): (9–7.6)% reduced knife stamina cost
T1 (item level 246–∞, weight 0): (10.4–9)% reduced knife stamina cost
T0 (item level 1–∞, weight 0): (12–10.4)% reduced knife stamina cost
#% reduced magical stamina and eitr cost T0 → T3 (item level 1 → 130–∞, weight 0): (3 → 2.8–2.7 → 2.4)% reduced magical stamina and eitr cost
T2 (item level 181–∞, weight 0): (3.2–2.8)% reduced magical stamina and eitr cost
T1 (item level 246–∞, weight 0): (3.6–3.2)% reduced magical stamina and eitr cost
T0 (item level 1–∞, weight 0): (4.2–3.6)% reduced magical stamina and eitr cost
#% reduced magical stamina and eitr cost T0 → T3 (item level 1 → 181–∞, weight 0): (15.5–11.5 → 12.1)% reduced magical stamina and eitr cost
T2 (item level 246–∞, weight 0): (19.1–15.5)% reduced magical stamina and eitr cost
T1 (item level 320–∞, weight 0): (23.1–19.1)% reduced magical stamina and eitr cost
T0 (item level 1–∞, weight 0): (27.3–23.1)% reduced magical stamina and eitr cost
#% reduced melee stamina cost T0 → T3 (item level 1 → 181–∞, weight 0): (15.5–11.5 → 12.1)% reduced melee stamina cost
T2 (item level 246–∞, weight 0): (19.1–15.5)% reduced melee stamina cost
T1 (item level 320–∞, weight 0): (23.1–19.1)% reduced melee stamina cost
T0 (item level 1–∞, weight 0): (27.3–23.1)% reduced melee stamina cost
#% reduced melee stamina cost with attacks T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced melee stamina cost with attacks
T2 (item level 181–∞, weight 0): (9–7.6)% reduced melee stamina cost with attacks
T1 (item level 246–∞, weight 0): (10.4–9)% reduced melee stamina cost with attacks
T0 (item level 1–∞, weight 0): (12–10.4)% reduced melee stamina cost with attacks
#% reduced mining stamina cost T3 (item level 181–∞, weight 0): (25–21)% reduced mining stamina cost
T2 (item level 246–∞, weight 0): (30–26)% reduced mining stamina cost
T1 (item level 320–∞, weight 0): (35–31)% reduced mining stamina cost
#% reduced noise T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced noise
T2 (item level 181–∞, weight 0): (9–7.6)% reduced noise
T1 (item level 246–∞, weight 0): (10.4–9)% reduced noise
T0 (item level 1–∞, weight 0): (12–10.4)% reduced noise
#% reduced noise ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (20.5 → 20–15.5 → 16)% reduced noise
T2 (item level 246–∞, weight 0): (25–20)% reduced noise
T1 (item level 320–∞, weight 0): (30–25)% reduced noise
T0 (item level 1–∞, weight 0): (35–30)% reduced noise
#% reduced noise while running ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (27–20 → 21)% reduced noise while running
T2 (item level 246–∞, weight 0): (33–27)% reduced noise while running
T1 (item level 320–∞, weight 0): (40–33)% reduced noise while running
T0 (item level 1–∞, weight 0): (47–40)% reduced noise while running
#% reduced noise while sneaking ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (31 → 30–23 → 24)% reduced noise while sneaking
T2 (item level 246–∞, weight 0): (37–30)% reduced noise while sneaking
T1 (item level 320–∞, weight 0): (44–37)% reduced noise while sneaking
T0 (item level 1–∞, weight 0): (52–44)% reduced noise while sneaking
#% reduced one-handed stamina cost with attacks ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced one-handed stamina cost with attacks
T2 (item level 181–∞, weight 0): (9–7.6)% reduced one-handed stamina cost with attacks
T1 (item level 246–∞, weight 0): (10.4–9)% reduced one-handed stamina cost with attacks
T0 (item level 1–∞, weight 0): (12–10.4)% reduced one-handed stamina cost with attacks
#% reduced pickaxe stamina cost T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced pickaxe stamina cost
T2 (item level 181–∞, weight 0): (9–7.6)% reduced pickaxe stamina cost
T1 (item level 246–∞, weight 0): (10.4–9)% reduced pickaxe stamina cost
T0 (item level 1–∞, weight 0): (12–10.4)% reduced pickaxe stamina cost
#% reduced poison duration on you T3 (item level 181–∞, weight 0): (47–57)% reduced poison duration on you
T2 (item level 246–∞, weight 0): (58–68)% reduced poison duration on you
T1 (item level 320–∞, weight 0): (69–81)% reduced poison duration on you
#% reduced polearm stamina cost T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced polearm stamina cost
T2 (item level 181–∞, weight 0): (9–7.6)% reduced polearm stamina cost
T1 (item level 246–∞, weight 0): (10.4–9)% reduced polearm stamina cost
T0 (item level 1–∞, weight 0): (12–10.4)% reduced polearm stamina cost
#% reduced polearm stamina cost with attacks T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced polearm stamina cost with attacks
T2 (item level 181–∞, weight 0): (9–7.6)% reduced polearm stamina cost with attacks
T1 (item level 246–∞, weight 0): (10.4–9)% reduced polearm stamina cost with attacks
T0 (item level 1–∞, weight 0): (12–10.4)% reduced polearm stamina cost with attacks
#% reduced running stamina cost T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced running stamina cost
T2 (item level 181–∞, weight 0): (9–7.6)% reduced running stamina cost
T1 (item level 246–∞, weight 0): (10.4–9)% reduced running stamina cost
T0 (item level 1–∞, weight 0): (12–10.4)% reduced running stamina cost
#% reduced running stamina cost ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (20.5 → 20–15.5 → 16)% reduced running stamina cost
T2 (item level 246–∞, weight 0): (25–20)% reduced running stamina cost
T1 (item level 320–∞, weight 0): (30–25)% reduced running stamina cost
T0 (item level 1–∞, weight 0): (35–30)% reduced running stamina cost
#% reduced running stamina cost T3 (item level 181–∞, weight 0): (25–21)% reduced running stamina cost
T2 (item level 246–∞, weight 0): (30–26)% reduced running stamina cost
T1 (item level 320–∞, weight 0): (35–31)% reduced running stamina cost
#% reduced scepter stamina and eitr cost with attacks ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced scepter stamina and eitr cost with attacks
T2 (item level 181–∞, weight 0): (9–7.6)% reduced scepter stamina and eitr cost with attacks
T1 (item level 246–∞, weight 0): (10.4–9)% reduced scepter stamina and eitr cost with attacks
T0 (item level 1–∞, weight 0): (12–10.4)% reduced scepter stamina and eitr cost with attacks
#% reduced shock duration on you T3 (item level 181–∞, weight 0): (47–57)% reduced shock duration on you
T2 (item level 246–∞, weight 0): (58–68)% reduced shock duration on you
T1 (item level 320–∞, weight 0): (69–81)% reduced shock duration on you
#% reduced shooting stamina cost T0 → T3 (item level 1 → 181–∞, weight 0): (15.5–11.5 → 12.1)% reduced shooting stamina cost
T2 (item level 246–∞, weight 0): (19.1–15.5)% reduced shooting stamina cost
T1 (item level 320–∞, weight 0): (23.1–19.1)% reduced shooting stamina cost
T0 (item level 1–∞, weight 0): (27.3–23.1)% reduced shooting stamina cost
#% reduced slam stamina cost T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced slam stamina cost
T2 (item level 181–∞, weight 0): (9–7.6)% reduced slam stamina cost
T1 (item level 246–∞, weight 0): (10.4–9)% reduced slam stamina cost
T0 (item level 1–∞, weight 0): (12–10.4)% reduced slam stamina cost
#% reduced sneaking stamina cost ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced sneaking stamina cost
T2 (item level 181–∞, weight 0): (9–7.6)% reduced sneaking stamina cost
T1 (item level 246–∞, weight 0): (10.4–9)% reduced sneaking stamina cost
T0 (item level 1–∞, weight 0): (12–10.4)% reduced sneaking stamina cost
#% reduced sneaking stamina cost ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (20.5 → 20–15.5 → 16)% reduced sneaking stamina cost
T2 (item level 246–∞, weight 0): (25–20)% reduced sneaking stamina cost
T1 (item level 320–∞, weight 0): (30–25)% reduced sneaking stamina cost
T0 (item level 1–∞, weight 0): (35–30)% reduced sneaking stamina cost
#% reduced spear stamina cost T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced spear stamina cost
T2 (item level 181–∞, weight 0): (9–7.6)% reduced spear stamina cost
T1 (item level 246–∞, weight 0): (10.4–9)% reduced spear stamina cost
T0 (item level 1–∞, weight 0): (12–10.4)% reduced spear stamina cost
#% reduced spell stamina and eitr cost T0 → T3 (item level 1 → 130–∞, weight 0): (6 → 5.8–5.4 → 4.8)% reduced spell stamina and eitr cost
T2 (item level 181–∞, weight 0): (6.8–5.8)% reduced spell stamina and eitr cost
T1 (item level 246–∞, weight 0): (8–6.8)% reduced spell stamina and eitr cost
T0 (item level 1–∞, weight 0): (9.2–8)% reduced spell stamina and eitr cost
#% reduced staff eitr cost T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced staff eitr cost
T2 (item level 181–∞, weight 0): (9–7.6)% reduced staff eitr cost
T1 (item level 246–∞, weight 0): (10.4–9)% reduced staff eitr cost
T0 (item level 1–∞, weight 0): (12–10.4)% reduced staff eitr cost
#% reduced staff stamina and eitr cost T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced staff stamina and eitr cost
T2 (item level 181–∞, weight 0): (9–7.6)% reduced staff stamina and eitr cost
T1 (item level 246–∞, weight 0): (10.4–9)% reduced staff stamina and eitr cost
T0 (item level 1–∞, weight 0): (12–10.4)% reduced staff stamina and eitr cost
#% reduced stamina cost of attacks with this item T3 (item level 181–∞, weight 0): (21–25)% reduced stamina cost of attacks with this item
T2 (item level 246–∞, weight 0): (26–30)% reduced stamina cost of attacks with this item
T1 (item level 320–∞, weight 0): (31–35)% reduced stamina cost of attacks with this item
#% reduced swimming stamina cost ×2 T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced swimming stamina cost
T2 (item level 181–∞, weight 0): (9–7.6)% reduced swimming stamina cost
T1 (item level 246–∞, weight 0): (10.4–9)% reduced swimming stamina cost
T0 (item level 1–∞, weight 0): (12–10.4)% reduced swimming stamina cost
#% reduced swimming stamina cost ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (20.5 → 20–15.5 → 16)% reduced swimming stamina cost
T2 (item level 246–∞, weight 0): (25–20)% reduced swimming stamina cost
T1 (item level 320–∞, weight 0): (30–25)% reduced swimming stamina cost
T0 (item level 1–∞, weight 0): (35–30)% reduced swimming stamina cost
#% reduced swimming stamina cost T3 (item level 181–∞, weight 0): (25–21)% reduced swimming stamina cost
T2 (item level 246–∞, weight 0): (30–26)% reduced swimming stamina cost
T1 (item level 320–∞, weight 0): (35–31)% reduced swimming stamina cost
#% reduced sword stamina cost with attacks T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced sword stamina cost with attacks
T2 (item level 181–∞, weight 0): (9–7.6)% reduced sword stamina cost with attacks
T1 (item level 246–∞, weight 0): (10.4–9)% reduced sword stamina cost with attacks
T0 (item level 1–∞, weight 0): (12–10.4)% reduced sword stamina cost with attacks
#% reduced throwing stamina cost ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (15.5–11.5 → 12.1)% reduced throwing stamina cost
T2 (item level 246–∞, weight 0): (19.1–15.5)% reduced throwing stamina cost
T1 (item level 320–∞, weight 0): (23.1–19.1)% reduced throwing stamina cost
T0 (item level 1–∞, weight 0): (27.3–23.1)% reduced throwing stamina cost
#% reduced tower shield stamina cost when blocking T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced tower shield stamina cost when blocking
T2 (item level 181–∞, weight 0): (9–7.6)% reduced tower shield stamina cost when blocking
T1 (item level 246–∞, weight 0): (10.4–9)% reduced tower shield stamina cost when blocking
T0 (item level 1–∞, weight 0): (12–10.4)% reduced tower shield stamina cost when blocking
#% reduced two-handed stamina cost with attacks T0 → T3 (item level 1 → 130–∞, weight 0): (8 → 7.6–7.2 → 6.4)% reduced two-handed stamina cost with attacks
T2 (item level 181–∞, weight 0): (9–7.6)% reduced two-handed stamina cost with attacks
T1 (item level 246–∞, weight 0): (10.4–9)% reduced two-handed stamina cost with attacks
T0 (item level 1–∞, weight 0): (12–10.4)% reduced two-handed stamina cost with attacks
#% rune shield recharge delay ×3 T0 → T3 (item level 1 → 130–∞, weight 0): (−10–−9 → 8)% rune shield recharge delay
T2 (item level 181–∞, weight 0): (−12–−10)% rune shield recharge delay
T1 (item level 246–∞, weight 0): (−14–−12)% rune shield recharge delay
T0 (item level 1–∞, weight 0): (−16–−14)% rune shield recharge delay
#% rune shield recharge delay ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (−26 → 25–−19 → 20)% rune shield recharge delay
T2 (item level 246–∞, weight 0): (−31–−25)% rune shield recharge delay
T1 (item level 320–∞, weight 0): (−37–−31)% rune shield recharge delay
T0 (item level 1–∞, weight 0): (−44–−37)% rune shield recharge delay
#% rune shield recharge delay at low rune shield ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (−52 → 51–−38 → 41)% rune shield recharge delay at low rune shield
T2 (item level 246–∞, weight 0): (−64–−52)% rune shield recharge delay at low rune shield
T1 (item level 320–∞, weight 0): (−77–−65)% rune shield recharge delay at low rune shield
T0 (item level 1–∞, weight 0): (−92–−78)% rune shield recharge delay at low rune shield
#% rune shield recharge delay on block recently ×2 T0 → T3 (item level 1 → 181–∞, weight 0): (−52 → 51–−38 → 41)% rune shield recharge delay on block recently
T2 (item level 246–∞, weight 0): (−64–−52)% rune shield recharge delay on block recently
T1 (item level 320–∞, weight 0): (−77–−65)% rune shield recharge delay on block recently
T0 (item level 1–∞, weight 0): (−92–−78)% rune shield recharge delay on block recently
+# additional strikes ×2 T0 → T3 (item level 1 → 130–∞, weight 0): +(0.72 → 0.64–0.8 → 0.76) additional strikes
T2 (item level 181–∞, weight 0): +(0.76–0.9) additional strikes
T1 (item level 246–∞, weight 0): +(0.9–1.04) additional strikes
T0 (item level 1–∞, weight 0): +(1.04–1.2) additional strikes
+# armour T3 (item level 181–∞, weight 0): +(9–11) armour
T2 (item level 246–∞, weight 0): +(12–14) armour
T1 (item level 320–∞, weight 0): +(15–17) armour
+# armour ×3 T0 → T3 (item level 1 → 130–∞, weight 0): +(4 → 5–5 → 6) armour
T2 (item level 181–∞, weight 0): +(7–8) armour
T1 (item level 246–∞, weight 0): +(9–10) armour
T0 (item level 1–∞, weight 0): +(11–12) armour
+# armour ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(8 → 9–10 → 11) armour
T2 (item level 246–∞, weight 0): +(12–14) armour
T1 (item level 320–∞, weight 0): +(15–17) armour
T0 (item level 1–∞, weight 0): +(18–20) armour
+# armour at low life ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(15 → 17–21) armour at low life
T2 (item level 246–∞, weight 0): +(22–26) armour at low life
T1 (item level 320–∞, weight 0): +(27–31) armour at low life
T0 (item level 1–∞, weight 0): +(32–38) armour at low life
+# armour at night ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(15 → 17–21) armour at night
T2 (item level 246–∞, weight 0): +(22–26) armour at night
T1 (item level 320–∞, weight 0): +(27–31) armour at night
T0 (item level 1–∞, weight 0): +(32–38) armour at night
+# armour for minions T3 (item level 181–∞, weight 0): +(29–37) armour for minions
T2 (item level 246–∞, weight 0): +(38–46) armour for minions
T1 (item level 320–∞, weight 0): +(47–55) armour for minions
+# arrows per bow shot T3 (item level 181–∞, weight 0): +1 arrows per bow shot
T2 (item level 246–∞, weight 0): +1 arrows per bow shot
T1 (item level 320–∞, weight 0): +2 arrows per bow shot
+# ballista limit ×2 T3 (item level 181–∞, weight 0): +1 ballista limit
T2 (item level 246–∞, weight 0): +1 ballista limit
T1 (item level 320–∞, weight 0): +2 ballista limit
+# blunt damage T3 (item level 181–∞, weight 0): +(17–21) blunt damage
T2 (item level 246–∞, weight 0): +(22–26) blunt damage
T1 (item level 320–∞, weight 0): +(27–31) blunt damage
+# bounce T3 (item level 181–∞, weight 0): +1 bounce
T2 (item level 246–∞, weight 0): +1 bounce
T1 (item level 320–∞, weight 0): +2 bounce
+# carry weight ×3 T0 → T3 (item level 1 → 130–∞, weight 0): +(22 → 20–24) carry weight
T2 (item level 181–∞, weight 0): +(25–29) carry weight
T1 (item level 246–∞, weight 0): +(30–34) carry weight
T0 (item level 1–∞, weight 0): +(35–39) carry weight
+# carry weight ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(46 → 49–62 → 61) carry weight
T2 (item level 246–∞, weight 0): +(62–76) carry weight
T1 (item level 320–∞, weight 0): +(77–91) carry weight
T0 (item level 1–∞, weight 0): +(92–108) carry weight
+# carry weight on a road ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(46 → 49–62 → 61) carry weight on a road
T2 (item level 246–∞, weight 0): +(62–76) carry weight on a road
T1 (item level 320–∞, weight 0): +(77–91) carry weight on a road
T0 (item level 1–∞, weight 0): +(92–108) carry weight on a road
+# comfort level ×2 T0 → T3 (item level 1 → 130–∞, weight 0): +(1.8 → 1.6–2) comfort level
T2 (item level 181–∞, weight 0): +(2–2.4) comfort level
T1 (item level 246–∞, weight 0): +(2.4–2.8) comfort level
T0 (item level 1–∞, weight 0): +(2.8–3.2) comfort level
+# Dexterity T3 (item level 181–∞, weight 0): +(25–31) Dexterity
T2 (item level 246–∞, weight 0): +(32–38) Dexterity
T1 (item level 320–∞, weight 0): +(39–47) Dexterity
+# Dexterity ×6 T0 → T3 (item level 1 → 130–∞, weight 0): +(11–12 → 13) Dexterity
T2 (item level 181–∞, weight 0): +(14–16) Dexterity
T1 (item level 246–∞, weight 0): +(17–19) Dexterity
T0 (item level 1–∞, weight 0): +(20–22) Dexterity
+# Dexterity ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(23 → 25–31) Dexterity
T2 (item level 246–∞, weight 0): +(32–38) Dexterity
T1 (item level 320–∞, weight 0): +(39–47) Dexterity
T0 (item level 1–∞, weight 0): +(48–56) Dexterity
+# eitr on block T0 → T3 (item level 1 → 130–∞, weight 0): +(9–10 → 11) eitr on block
T2 (item level 181–∞, weight 0): +(12–14) eitr on block
T1 (item level 246–∞, weight 0): +(15–17) eitr on block
T0 (item level 1–∞, weight 0): +(18–20) eitr on block
+# eitr on block ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(8 → 9–10 → 11) eitr on block
T2 (item level 246–∞, weight 0): +(12–14) eitr on block
T1 (item level 320–∞, weight 0): +(15–17) eitr on block
T0 (item level 1–∞, weight 0): +(18–20) eitr on block
+# eitr on ignite T0 → T3 (item level 1 → 130–∞, weight 0): +(14 → 13–15) eitr on ignite
T2 (item level 181–∞, weight 0): +(16–18) eitr on ignite
T1 (item level 246–∞, weight 0): +(19–21) eitr on ignite
T0 (item level 1–∞, weight 0): +(22–24) eitr on ignite
+# eitr on ignite ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(15 → 17–21) eitr on ignite
T2 (item level 246–∞, weight 0): +(22–26) eitr on ignite
T1 (item level 320–∞, weight 0): +(27–31) eitr on ignite
T0 (item level 1–∞, weight 0): +(32–38) eitr on ignite
+# eitr on kill T0 → T3 (item level 1 → 130–∞, weight 0): +(18 → 17–20 → 21) eitr on kill
T2 (item level 181–∞, weight 0): +(22–26) eitr on kill
T1 (item level 246–∞, weight 0): +(27–31) eitr on kill
T0 (item level 1–∞, weight 0): +(32–36) eitr on kill
+# eitr on kill T0 → T3 (item level 1 → 181–∞, weight 0): +(19 → 21–26 → 27) eitr on kill
T2 (item level 246–∞, weight 0): +(28–34) eitr on kill
T1 (item level 320–∞, weight 0): +(35–41) eitr on kill
T0 (item level 1–∞, weight 0): +(42–48) eitr on kill
+# eitr on parry T0 → T3 (item level 1 → 130–∞, weight 0): +(14 → 13–15) eitr on parry
T2 (item level 181–∞, weight 0): +(16–18) eitr on parry
T1 (item level 246–∞, weight 0): +(19–21) eitr on parry
T0 (item level 1–∞, weight 0): +(22–24) eitr on parry
+# eitr on parry ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(15 → 17–21) eitr on parry
T2 (item level 246–∞, weight 0): +(22–26) eitr on parry
T1 (item level 320–∞, weight 0): +(27–31) eitr on parry
T0 (item level 1–∞, weight 0): +(32–38) eitr on parry
+# endurance threshold ×3 T0 → T3 (item level 1 → 130–∞, weight 0): +(9–10 → 11) endurance threshold
T2 (item level 181–∞, weight 0): +(12–14) endurance threshold
T1 (item level 246–∞, weight 0): +(15–17) endurance threshold
T0 (item level 1–∞, weight 0): +(18–20) endurance threshold
+# endurance threshold ×4 T0 → T3 (item level 1 → 181–∞, weight 0): +(19 → 21–26 → 27) endurance threshold
T2 (item level 246–∞, weight 0): +(28–34) endurance threshold
T1 (item level 320–∞, weight 0): +(35–41) endurance threshold
T0 (item level 1–∞, weight 0): +(42–48) endurance threshold
+# endurance threshold per # points of maximum health ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(1.55 → 1.6–2.05 → 2) endurance threshold per 10 points of maximum health
T2 (item level 246–∞, weight 0): +(2–2.5) endurance threshold per 10 points of maximum health
T1 (item level 320–∞, weight 0): +(2.5–3) endurance threshold per 10 points of maximum health
T0 (item level 1–∞, weight 0): +(3–3.5) endurance threshold per 10 points of maximum health
+# evasion rating T3 (item level 181–∞, weight 0): +(16.5–21) evasion rating
T2 (item level 246–∞, weight 0): +(21–25.5) evasion rating
T1 (item level 320–∞, weight 0): +(25.5–31.5) evasion rating
+# evasion rating ×3 T0 → T3 (item level 1 → 130–∞, weight 0): +(3 → 4–4 → 5) evasion rating
T2 (item level 181–∞, weight 0): +(6–7) evasion rating
T1 (item level 246–∞, weight 0): +(8–9) evasion rating
T0 (item level 1–∞, weight 0): +(10–11) evasion rating
+# evasion rating ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(16.5–21) evasion rating
T2 (item level 246–∞, weight 0): +(21–25.5) evasion rating
T1 (item level 320–∞, weight 0): +(25.5–31.5) evasion rating
T0 (item level 1–∞, weight 0): +(31.5–37.5) evasion rating
+# fire damage T3 (item level 181–∞, weight 0): +(17–21) fire damage
T2 (item level 246–∞, weight 0): +(22–26) fire damage
T1 (item level 320–∞, weight 0): +(27–31) fire damage
+# fortification on block ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(1.55 → 1.6–2.05 → 2) fortification on block
T2 (item level 246–∞, weight 0): +(2–2.5) fortification on block
T1 (item level 320–∞, weight 0): +(2.5–3) fortification on block
T0 (item level 1–∞, weight 0): +(3–3.5) fortification on block
+# frost damage T3 (item level 181–∞, weight 0): +(17–21) frost damage
T2 (item level 246–∞, weight 0): +(22–26) frost damage
T1 (item level 320–∞, weight 0): +(27–31) frost damage
+# health on block T0 → T3 (item level 1 → 130–∞, weight 0): +(4 → 5–5 → 6) health on block
T2 (item level 181–∞, weight 0): +(7–8) health on block
T1 (item level 246–∞, weight 0): +(9–10) health on block
T0 (item level 1–∞, weight 0): +(11–12) health on block
+# health on kill ×2 T0 → T3 (item level 1 → 130–∞, weight 0): +(7–8) health on kill
T2 (item level 181–∞, weight 0): +(9–10) health on kill
T1 (item level 246–∞, weight 0): +(11–12) health on kill
T0 (item level 1–∞, weight 0): +(13–14) health on kill
+# health on kill T0 → T3 (item level 1 → 181–∞, weight 0): +(8 → 9–10 → 11) health on kill
T2 (item level 246–∞, weight 0): +(12–14) health on kill
T1 (item level 320–∞, weight 0): +(15–17) health on kill
T0 (item level 1–∞, weight 0): +(18–20) health on kill
+# health on parry ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(8 → 9–10 → 11) health on parry
T2 (item level 246–∞, weight 0): +(12–14) health on parry
T1 (item level 320–∞, weight 0): +(15–17) health on parry
T0 (item level 1–∞, weight 0): +(18–20) health on parry
+# health per point of physical damage prevented by your defence when hit ×2 T0 → T3 (item level 1 → 130–∞, weight 0): +(0.018 → 0.016–0.02) health per point of physical damage prevented by your defence when hit
T2 (item level 181–∞, weight 0): +(0.02–0.024) health per point of physical damage prevented by your defence when hit
T1 (item level 246–∞, weight 0): +(0.024–0.028) health per point of physical damage prevented by your defence when hit
T0 (item level 1–∞, weight 0): +(0.028–0.032) health per point of physical damage prevented by your defence when hit
+# health regeneration ×3 T0 → T3 (item level 1 → 130–∞, weight 0): +(0.54 → 0.48–0.6 → 0.58) health regeneration
T2 (item level 181–∞, weight 0): +(0.58–0.68) health regeneration
T1 (item level 246–∞, weight 0): +(0.68–0.8) health regeneration
T0 (item level 1–∞, weight 0): +(0.8–0.92) health regeneration
+# health regeneration ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(1.15 → 1.21–1.55) health regeneration
T2 (item level 246–∞, weight 0): +(1.55–1.91) health regeneration
T1 (item level 320–∞, weight 0): +(1.91–2.31) health regeneration
T0 (item level 1–∞, weight 0): +(2.31–2.73) health regeneration
+# health regeneration T3 (item level 181–∞, weight 0): +(5–5.5) health regeneration
T2 (item level 246–∞, weight 0): +(5.5–6) health regeneration
T1 (item level 320–∞, weight 0): +(6–6.5) health regeneration
+# impale limit T3 (item level 181–∞, weight 0): +1 impale limit
T2 (item level 246–∞, weight 0): +1 impale limit
T1 (item level 320–∞, weight 0): +2 impale limit
+# Intelligence T3 (item level 181–∞, weight 0): +(25–31) Intelligence
T2 (item level 246–∞, weight 0): +(32–38) Intelligence
T1 (item level 320–∞, weight 0): +(39–47) Intelligence
+# Intelligence ×3 T0 → T3 (item level 1 → 130–∞, weight 0): +(11–12 → 13) Intelligence
T2 (item level 181–∞, weight 0): +(14–16) Intelligence
T1 (item level 246–∞, weight 0): +(17–19) Intelligence
T0 (item level 1–∞, weight 0): +(20–22) Intelligence
+# Intelligence ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(23 → 25–31) Intelligence
T2 (item level 246–∞, weight 0): +(32–38) Intelligence
T1 (item level 320–∞, weight 0): +(39–47) Intelligence
T0 (item level 1–∞, weight 0): +(48–56) Intelligence
+# item durability on this item T3 (item level 181–∞, weight 0): +(101–127) item durability on this item
T2 (item level 246–∞, weight 0): +(128–156) item durability on this item
T1 (item level 320–∞, weight 0): +(157–187) item durability on this item
+# lightning damage T3 (item level 181–∞, weight 0): +(17–21) lightning damage
T2 (item level 246–∞, weight 0): +(22–26) lightning damage
T1 (item level 320–∞, weight 0): +(27–31) lightning damage
+# loaded bolts T0 → T3 (item level 1 → 181–∞, weight 0): +(9–12 → 11) loaded bolts
T2 (item level 246–∞, weight 0): +(12–14) loaded bolts
T1 (item level 320–∞, weight 0): +(15–17) loaded bolts
T0 (item level 1–∞, weight 0): +(18–20) loaded bolts
+# maximum eitr ×6 T0 → T3 (item level 1 → 130–∞, weight 0): +(9–10 → 11) maximum eitr
T2 (item level 181–∞, weight 0): +(12–14) maximum eitr
T1 (item level 246–∞, weight 0): +(15–17) maximum eitr
T0 (item level 1–∞, weight 0): +(18–20) maximum eitr
+# maximum eitr ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(19 → 21–26 → 27) maximum eitr
T2 (item level 246–∞, weight 0): +(28–34) maximum eitr
T1 (item level 320–∞, weight 0): +(35–41) maximum eitr
T0 (item level 1–∞, weight 0): +(42–48) maximum eitr
+# maximum eitr while fed ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(24 → 27–33 → 35) maximum eitr while fed
T2 (item level 246–∞, weight 0): +(36–44) maximum eitr while fed
T1 (item level 320–∞, weight 0): +(45–53) maximum eitr while fed
T0 (item level 1–∞, weight 0): +(54–64) maximum eitr while fed
+# maximum fortification T0 → T3 (item level 1 → 130–∞, weight 0): +(4 → 5–5 → 6) maximum fortification
T2 (item level 181–∞, weight 0): +(7–8) maximum fortification
T1 (item level 246–∞, weight 0): +(9–10) maximum fortification
T0 (item level 1–∞, weight 0): +(11–12) maximum fortification
+# maximum health ×3 T0 → T3 (item level 1 → 130–∞, weight 0): +(14–16 → 18) maximum health
T2 (item level 181–∞, weight 0): +(19–23) maximum health
T1 (item level 246–∞, weight 0): +(24–28) maximum health
T0 (item level 1–∞, weight 0): +(29–33) maximum health
+# maximum health ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(31 → 33–41) maximum health
T2 (item level 246–∞, weight 0): +(42–52) maximum health
T1 (item level 320–∞, weight 0): +(53–63) maximum health
T0 (item level 1–∞, weight 0): +(64–74) maximum health
+# maximum health while fed ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(38 → 41–52 → 51) maximum health while fed
T2 (item level 246–∞, weight 0): +(52–64) maximum health while fed
T1 (item level 320–∞, weight 0): +(65–77) maximum health while fed
T0 (item level 1–∞, weight 0): +(78–92) maximum health while fed
+# maximum rage T0 → T3 (item level 1 → 130–∞, weight 0): +(4 → 5–5 → 6) maximum rage
T2 (item level 181–∞, weight 0): +(7–8) maximum rage
T1 (item level 246–∞, weight 0): +(9–10) maximum rage
T0 (item level 1–∞, weight 0): +(11–12) maximum rage
+# maximum stamina ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(31 → 33–41) maximum stamina
T2 (item level 246–∞, weight 0): +(42–52) maximum stamina
T1 (item level 320–∞, weight 0): +(53–63) maximum stamina
T0 (item level 1–∞, weight 0): +(64–74) maximum stamina
+# of linked ally damage taken by you T0 → T3 (item level 1 → 130–∞, weight 0): +(0.036 → 0.032–0.04 → 0.038) of linked ally damage taken by you
T2 (item level 181–∞, weight 0): +(0.038–0.044) of linked ally damage taken by you
T1 (item level 246–∞, weight 0): +(0.044–0.052) of linked ally damage taken by you
T0 (item level 1–∞, weight 0): +(0.052–0.06) of linked ally damage taken by you
+# piercing damage T3 (item level 181–∞, weight 0): +(17–21) piercing damage
T2 (item level 246–∞, weight 0): +(22–26) piercing damage
T1 (item level 320–∞, weight 0): +(27–31) piercing damage
+# poison damage T3 (item level 181–∞, weight 0): +(17–21) poison damage
T2 (item level 246–∞, weight 0): +(22–26) poison damage
T1 (item level 320–∞, weight 0): +(27–31) poison damage
+# projectile chain T3 (item level 181–∞, weight 0): +1 projectile chain
T2 (item level 246–∞, weight 0): +1 projectile chain
T1 (item level 320–∞, weight 0): +2 projectile chain
+# projectiles per shot or throw T3 (item level 181–∞, weight 0): +1 projectiles per shot or throw
T2 (item level 246–∞, weight 0): +1 projectiles per shot or throw
T1 (item level 320–∞, weight 0): +2 projectiles per shot or throw
+# rune shield ×2 T3 (item level 181–∞, weight 0): +(33–41) rune shield
T2 (item level 246–∞, weight 0): +(42–52) rune shield
T1 (item level 320–∞, weight 0): +(53–63) rune shield
+# rune shield ×6 T0 → T3 (item level 1 → 130–∞, weight 0): +(14–16 → 18) rune shield
T2 (item level 181–∞, weight 0): +(19–23) rune shield
T1 (item level 246–∞, weight 0): +(24–28) rune shield
T0 (item level 1–∞, weight 0): +(29–33) rune shield
+# rune shield ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(31 → 33–41) rune shield
T2 (item level 246–∞, weight 0): +(42–52) rune shield
T1 (item level 320–∞, weight 0): +(53–63) rune shield
T0 (item level 1–∞, weight 0): +(64–74) rune shield
+# rune shield for minions T3 (item level 181–∞, weight 0): +(46–58) rune shield for minions
T2 (item level 246–∞, weight 0): +(59–73) rune shield for minions
T1 (item level 320–∞, weight 0): +(74–88) rune shield for minions
+# rune shield while rested T0 → T3 (item level 1 → 130–∞, weight 0): +(25 → 23–28 → 27) rune shield while rested
T2 (item level 181–∞, weight 0): +(28–32) rune shield while rested
T1 (item level 246–∞, weight 0): +(33–37) rune shield while rested
T0 (item level 1–∞, weight 0): +(38–44) rune shield while rested
+# s adrenaline decay delay ×2 T0 → T3 (item level 1 → 130–∞, weight 0): +(0.9 → 0.8–1) s adrenaline decay delay
T2 (item level 181–∞, weight 0): +(1–1.2) s adrenaline decay delay
T1 (item level 246–∞, weight 0): +(1.2–1.4) s adrenaline decay delay
T0 (item level 1–∞, weight 0): +(1.4–1.6) s adrenaline decay delay
+# s aura linger duration T0 → T3 (item level 1 → 130–∞, weight 0): +(2.2 → 1.9–2.4 → 2.3) s aura linger duration
T2 (item level 181–∞, weight 0): +(2.3–2.7) s aura linger duration
T1 (item level 246–∞, weight 0): +(2.7–3.1) s aura linger duration
T0 (item level 1–∞, weight 0): +(3.1–3.5) s aura linger duration
+# s link retention T0 → T3 (item level 1 → 130–∞, weight 0): +(0.9 → 0.8–1) s link retention
T2 (item level 181–∞, weight 0): +(1–1.2) s link retention
T1 (item level 246–∞, weight 0): +(1.2–1.4) s link retention
T0 (item level 1–∞, weight 0): +(1.4–1.6) s link retention
+# slashing damage T3 (item level 181–∞, weight 0): +(17–21) slashing damage
T2 (item level 246–∞, weight 0): +(22–26) slashing damage
T1 (item level 320–∞, weight 0): +(27–31) slashing damage
+# spirit damage T3 (item level 181–∞, weight 0): +(17–21) spirit damage
T2 (item level 246–∞, weight 0): +(22–26) spirit damage
T1 (item level 320–∞, weight 0): +(27–31) spirit damage
+# stamina on crit T0 → T3 (item level 1 → 130–∞, weight 0): +(9–10 → 11) stamina on crit
T2 (item level 181–∞, weight 0): +(12–14) stamina on crit
T1 (item level 246–∞, weight 0): +(15–17) stamina on crit
T0 (item level 1–∞, weight 0): +(18–20) stamina on crit
+# stamina on kill ×2 T0 → T3 (item level 1 → 130–∞, weight 0): +(14–16 → 18) stamina on kill
T2 (item level 181–∞, weight 0): +(19–23) stamina on kill
T1 (item level 246–∞, weight 0): +(24–28) stamina on kill
T0 (item level 1–∞, weight 0): +(29–33) stamina on kill
+# stamina on kill T0 → T3 (item level 1 → 181–∞, weight 0): +(15 → 17–21) stamina on kill
T2 (item level 246–∞, weight 0): +(22–26) stamina on kill
T1 (item level 320–∞, weight 0): +(27–31) stamina on kill
T0 (item level 1–∞, weight 0): +(32–38) stamina on kill
+# stamina on parry ×2 T0 → T3 (item level 1 → 130–∞, weight 0): +(11–12 → 13) stamina on parry
T2 (item level 181–∞, weight 0): +(14–16) stamina on parry
T1 (item level 246–∞, weight 0): +(17–19) stamina on parry
T0 (item level 1–∞, weight 0): +(20–22) stamina on parry
+# stamina on parry ×3 T0 → T3 (item level 1 → 181–∞, weight 0): +(9 → 11–12 → 15) stamina on parry
T2 (item level 246–∞, weight 0): +(16–20) stamina on parry
T1 (item level 320–∞, weight 0): +(21–25) stamina on parry
T0 (item level 1–∞, weight 0): +(26–30) stamina on parry
+# Strength T3 (item level 181–∞, weight 0): +(25–31) Strength
T2 (item level 246–∞, weight 0): +(32–38) Strength
T1 (item level 320–∞, weight 0): +(39–47) Strength
+# Strength ×6 T0 → T3 (item level 1 → 130–∞, weight 0): +(11–12 → 13) Strength
T2 (item level 181–∞, weight 0): +(14–16) Strength
T1 (item level 246–∞, weight 0): +(17–19) Strength
T0 (item level 1–∞, weight 0): +(20–22) Strength
+# Strength ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(23 → 25–31) Strength
T2 (item level 246–∞, weight 0): +(32–38) Strength
T1 (item level 320–∞, weight 0): +(39–47) Strength
T0 (item level 1–∞, weight 0): +(48–56) Strength
+# targets pierced by crossbow bolts T3 (item level 181–∞, weight 0): +1 targets pierced by crossbow bolts
T2 (item level 246–∞, weight 0): +1 targets pierced by crossbow bolts
T1 (item level 320–∞, weight 0): +2 targets pierced by crossbow bolts
+# thorns ×3 T0 → T3 (item level 1 → 130–∞, weight 0): +(7–8) thorns
T2 (item level 181–∞, weight 0): +(9–10) thorns
T1 (item level 246–∞, weight 0): +(11–12) thorns
T0 (item level 1–∞, weight 0): +(13–14) thorns
+# thorns ×4 T0 → T3 (item level 1 → 181–∞, weight 0): +(15 → 17–21) thorns
T2 (item level 246–∞, weight 0): +(22–26) thorns
T1 (item level 320–∞, weight 0): +(27–31) thorns
T0 (item level 1–∞, weight 0): +(32–38) thorns
+# thorns on block ×4 T0 → T3 (item level 1 → 181–∞, weight 0): +(23 → 25–31) thorns on block
T2 (item level 246–∞, weight 0): +(32–38) thorns on block
T1 (item level 320–∞, weight 0): +(39–47) thorns on block
T0 (item level 1–∞, weight 0): +(48–56) thorns on block
+# thorns per # points of current armour ×2 T0 → T3 (item level 1 → 130–∞, weight 0): +(0.045 → 0.04–0.05 → 0.048) thorns per 20 points of current armour
T2 (item level 181–∞, weight 0): +(0.048–0.058) thorns per 20 points of current armour
T1 (item level 246–∞, weight 0): +(0.058–0.068) thorns per 20 points of current armour
T0 (item level 1–∞, weight 0): +(0.068–0.078) thorns per 20 points of current armour
+# thorns per point of current armour ×4 T0 → T3 (item level 1 → 181–∞, weight 0): +(0.096 → 0.101–0.129) thorns per point of current armour
T2 (item level 246–∞, weight 0): +(0.129–0.161) thorns per point of current armour
T1 (item level 320–∞, weight 0): +(0.161–0.195) thorns per point of current armour
T0 (item level 1–∞, weight 0): +(0.195–0.231) thorns per point of current armour
+# thorns with the shield up ×2 T0 → T3 (item level 1 → 130–∞, weight 0): +(11–12 → 13) thorns with the shield up
T2 (item level 181–∞, weight 0): +(14–16) thorns with the shield up
T1 (item level 246–∞, weight 0): +(17–19) thorns with the shield up
T0 (item level 1–∞, weight 0): +(20–22) thorns with the shield up
+# to build range while holding this tool T3 (item level 181–∞, weight 0): +(3–3.5) to build range while holding this tool
T2 (item level 246–∞, weight 0): +(3.5–4) to build range while holding this tool
T1 (item level 320–∞, weight 0): +(4–4.5) to build range while holding this tool
+# to carry weight while holding this tool T3 (item level 181–∞, weight 0): +(61–71) to carry weight while holding this tool
T2 (item level 246–∞, weight 0): +(72–82) to carry weight while holding this tool
T1 (item level 320–∞, weight 0): +(83–95) to carry weight while holding this tool
+# to Finesse T3 (item level 181–∞, weight 0): +(18–22) to Finesse
T2 (item level 246–∞, weight 0): +(23–27) to Finesse
T1 (item level 320–∞, weight 0): +(28–32) to Finesse
+# to item quality T3 (item level 181–∞, weight 0): +(3–4) to item quality
T2 (item level 246–∞, weight 0): +(5–6) to item quality
T1 (item level 320–∞, weight 0): +(7–8) to item quality
+# to maximum eitr ×3 T3 (item level 181–∞, weight 0): +(41–51) to maximum eitr
T2 (item level 246–∞, weight 0): +(52–62) to maximum eitr
T1 (item level 320–∞, weight 0): +(63–75) to maximum eitr
+# to maximum health ×2 T3 (item level 181–∞, weight 0): +(41–51) to maximum health
T2 (item level 246–∞, weight 0): +(52–62) to maximum health
T1 (item level 320–∞, weight 0): +(63–75) to maximum health
+# to maximum health T0 → T3 (item level 1 → 181–∞, weight 0): +(46 → 41–52 → 51) to maximum health
T2 (item level 246–∞, weight 0): +(52–62) to maximum health
T1 (item level 320–∞, weight 0): +(63–75) to maximum health
T0 (item level 1–∞, weight 0): +(76–88) to maximum health
+# to maximum stamina ×3 T3 (item level 181–∞, weight 0): +(41–51) to maximum stamina
T2 (item level 246–∞, weight 0): +(52–62) to maximum stamina
T1 (item level 320–∞, weight 0): +(63–75) to maximum stamina
+# to Might T3 (item level 181–∞, weight 0): +(18–22) to Might
T2 (item level 246–∞, weight 0): +(23–27) to Might
T1 (item level 320–∞, weight 0): +(28–32) to Might
+# to Spirit T3 (item level 181–∞, weight 0): +(18–22) to Spirit
T2 (item level 246–∞, weight 0): +(23–27) to Spirit
T1 (item level 320–∞, weight 0): +(28–32) to Spirit
+# unarmed damage per # points of "Strength" T0 → T3 (item level 1 → 181–∞, weight 0): +(1.55 → 1.6–2.05 → 2) unarmed damage per 12 points of "Strength"
T2 (item level 246–∞, weight 0): +(2–2.5) unarmed damage per 12 points of "Strength"
T1 (item level 320–∞, weight 0): +(2.5–3) unarmed damage per 12 points of "Strength"
T0 (item level 1–∞, weight 0): +(3–3.5) unarmed damage per 12 points of "Strength"
+#% absorption rate for infusion T3 (item level 181–∞, weight 0): +(29–35)% absorption rate for infusion
T2 (item level 246–∞, weight 0): +(36–42)% absorption rate for infusion
T1 (item level 320–∞, weight 0): +(43–51)% absorption rate for infusion
+#% absorption rate for infusion T0 → T3 (item level 1 → 130–∞, weight 0): +(7.2 → 6.4–8 → 7.6)% absorption rate for infusion
T2 (item level 181–∞, weight 0): +(7.6–9)% absorption rate for infusion
T1 (item level 246–∞, weight 0): +(9–10.4)% absorption rate for infusion
T0 (item level 1–∞, weight 0): +(10.4–12)% absorption rate for infusion
+#% adrenaline gain ×2 T0 → T3 (item level 1 → 130–∞, weight 0): +(7.2 → 6.4–8 → 7.6)% adrenaline gain
T2 (item level 181–∞, weight 0): +(7.6–9)% adrenaline gain
T1 (item level 246–∞, weight 0): +(9–10.4)% adrenaline gain
T0 (item level 1–∞, weight 0): +(10.4–12)% adrenaline gain
+#% adrenaline gain on block recently T0 → T3 (item level 1 → 130–∞, weight 0): +(14.5 → 13–16)% adrenaline gain on block recently
T2 (item level 181–∞, weight 0): +(16–19)% adrenaline gain on block recently
T1 (item level 246–∞, weight 0): +(19–22)% adrenaline gain on block recently
T0 (item level 1–∞, weight 0): +(22–25)% adrenaline gain on block recently
+#% adrenaline gain on consecutive hits recently T0 → T3 (item level 1 → 130–∞, weight 0): +(14.5 → 13–16)% adrenaline gain on consecutive hits recently
T2 (item level 181–∞, weight 0): +(16–19)% adrenaline gain on consecutive hits recently
T1 (item level 246–∞, weight 0): +(19–22)% adrenaline gain on consecutive hits recently
T0 (item level 1–∞, weight 0): +(22–25)% adrenaline gain on consecutive hits recently
+#% alternative attack critical strike damage T0 → T3 (item level 1 → 130–∞, weight 0): +(18 → 17–20 → 21)% alternative attack critical strike damage
T2 (item level 181–∞, weight 0): +(22–26)% alternative attack critical strike damage
T1 (item level 246–∞, weight 0): +(27–31)% alternative attack critical strike damage
T0 (item level 1–∞, weight 0): +(32–36)% alternative attack critical strike damage
+#% alternative attack critical strike damage T0 → T3 (item level 1 → 181–∞, weight 0): +(38 → 41–52 → 51)% alternative attack critical strike damage
T2 (item level 246–∞, weight 0): +(52–64)% alternative attack critical strike damage
T1 (item level 320–∞, weight 0): +(65–77)% alternative attack critical strike damage
T0 (item level 1–∞, weight 0): +(78–92)% alternative attack critical strike damage
+#% applied oil duration T0 → T3 (item level 1 → 130–∞, weight 0): +(14.5 → 13–16)% applied oil duration
T2 (item level 181–∞, weight 0): +(16–19)% applied oil duration
T1 (item level 246–∞, weight 0): +(19–22)% applied oil duration
T0 (item level 1–∞, weight 0): +(22–25)% applied oil duration
+#% applied oil effect T0 → T3 (item level 1 → 130–∞, weight 0): +(11 → 9.5–12 → 11.5)% applied oil effect
T2 (item level 181–∞, weight 0): +(11.5–13.5)% applied oil effect
T1 (item level 246–∞, weight 0): +(13.5–15.5)% applied oil effect
T0 (item level 1–∞, weight 0): +(15.5–17.5)% applied oil effect
+#% aura effect T0 → T3 (item level 1 → 130–∞, weight 0): +(7.2 → 6.4–8 → 7.6)% aura effect
T2 (item level 181–∞, weight 0): +(7.6–9)% aura effect
T1 (item level 246–∞, weight 0): +(9–10.4)% aura effect
T0 (item level 1–∞, weight 0): +(10.4–12)% aura effect
+#% axe critical strike damage T0 → T3 (item level 1 → 130–∞, weight 0): +(14.5 → 13–16)% axe critical strike damage
T2 (item level 181–∞, weight 0): +(16–19)% axe critical strike damage
T1 (item level 246–∞, weight 0): +(19–22)% axe critical strike damage
T0 (item level 1–∞, weight 0): +(22–25)% axe critical strike damage
+#% blast resistance T0 → T3 (item level 1 → 130–∞, weight 0): +(14.5 → 13–16)% blast resistance
T2 (item level 181–∞, weight 0): +(16–19)% blast resistance
T1 (item level 246–∞, weight 0): +(19–22)% blast resistance
T0 (item level 1–∞, weight 0): +(22–25)% blast resistance
+#% blast resistance ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(31 → 33–41)% blast resistance
T2 (item level 246–∞, weight 0): +(42–52)% blast resistance
T1 (item level 320–∞, weight 0): +(53–63)% blast resistance
T0 (item level 1–∞, weight 0): +(64–74)% blast resistance
+#% blast resistance at low life ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(61 → 65–83 → 81)% blast resistance at low life
T2 (item level 246–∞, weight 0): +(82–100)% blast resistance at low life
T1 (item level 320–∞, weight 0): +(101–121)% blast resistance at low life
T0 (item level 1–∞, weight 0): +(122–142)% blast resistance at low life
+#% bleed chance T0 → T3 (item level 1 → 130–∞, weight 0): +(7.2 → 6.4–8 → 7.6)% bleed chance
T2 (item level 181–∞, weight 0): +(7.6–9)% bleed chance
T1 (item level 246–∞, weight 0): +(9–10.4)% bleed chance
T0 (item level 1–∞, weight 0): +(10.4–12)% bleed chance
+#% bleed chance with axes T0 → T3 (item level 1 → 130–∞, weight 0): +(7.2 → 6.4–8 → 7.6)% bleed chance with axes
T2 (item level 181–∞, weight 0): +(7.6–9)% bleed chance with axes
T1 (item level 246–∞, weight 0): +(9–10.4)% bleed chance with axes
T0 (item level 1–∞, weight 0): +(10.4–12)% bleed chance with axes
+#% bleed chance with axes against low life enemies T0 → T3 (item level 1 → 130–∞, weight 0): +(7.2 → 6.4–8 → 7.6)% bleed chance with axes against low life enemies
T2 (item level 181–∞, weight 0): +(7.6–9)% bleed chance with axes against low life enemies
T1 (item level 246–∞, weight 0): +(9–10.4)% bleed chance with axes against low life enemies
T0 (item level 1–∞, weight 0): +(10.4–12)% bleed chance with axes against low life enemies
+#% bomb critical strike damage T0 → T3 (item level 1 → 130–∞, weight 0): +(14.5 → 13–16)% bomb critical strike damage
T2 (item level 181–∞, weight 0): +(16–19)% bomb critical strike damage
T1 (item level 246–∞, weight 0): +(19–22)% bomb critical strike damage
T0 (item level 1–∞, weight 0): +(22–25)% bomb critical strike damage
+#% bow critical strike damage T0 → T3 (item level 1 → 130–∞, weight 0): +(14.5 → 13–16)% bow critical strike damage
T2 (item level 181–∞, weight 0): +(16–19)% bow critical strike damage
T1 (item level 246–∞, weight 0): +(19–22)% bow critical strike damage
T0 (item level 1–∞, weight 0): +(22–25)% bow critical strike damage
+#% chance for ballista bolts to be saved ×2 T3 (item level 181–∞, weight 0): +(21–27)% chance for ballista bolts to be saved
T2 (item level 246–∞, weight 0): +(28–34)% chance for ballista bolts to be saved
T1 (item level 320–∞, weight 0): +(35–41)% chance for ballista bolts to be saved
+#% chance for ballista bolts to be saved T0 → T3 (item level 1 → 130–∞, weight 0): +(5.4 → 4.8–6 → 5.8)% chance for ballista bolts to be saved
T2 (item level 181–∞, weight 0): +(5.8–6.8)% chance for ballista bolts to be saved
T1 (item level 246–∞, weight 0): +(6.8–8)% chance for ballista bolts to be saved
T0 (item level 1–∞, weight 0): +(8–9.2)% chance for ballista bolts to be saved
+#% chance for cold hits to freeze burning enemies at once T3 (item level 181–∞, weight 0): +(14–16)% chance for cold hits to freeze burning enemies at once
T2 (item level 246–∞, weight 0): +(17–19)% chance for cold hits to freeze burning enemies at once
T1 (item level 320–∞, weight 0): +(20–22)% chance for cold hits to freeze burning enemies at once
+#% chance for extra log T3 (item level 181–∞, weight 0): +(16–20)% chance for extra log
T2 (item level 246–∞, weight 0): +(21–25)% chance for extra log
T1 (item level 320–∞, weight 0): +(26–30)% chance for extra log
+#% chance for extra ore T3 (item level 181–∞, weight 0): +(16–20)% chance for extra ore
T2 (item level 246–∞, weight 0): +(21–25)% chance for extra ore
T1 (item level 320–∞, weight 0): +(26–30)% chance for extra ore
+#% chance to finish in one hit when chopping a tree T3 (item level 181–∞, weight 0): +(8–10)% chance to finish in one hit when chopping a tree
T2 (item level 246–∞, weight 0): +(11–13)% chance to finish in one hit when chopping a tree
T1 (item level 320–∞, weight 0): +(14–16)% chance to finish in one hit when chopping a tree
+#% chance to finish in one hit when mining an ore vein T3 (item level 181–∞, weight 0): +(8–10)% chance to finish in one hit when mining an ore vein
T2 (item level 246–∞, weight 0): +(11–13)% chance to finish in one hit when mining an ore vein
T1 (item level 320–∞, weight 0): +(14–16)% chance to finish in one hit when mining an ore vein
+#% chance to immobilize on hit T0 → T3 (item level 1 → 130–∞, weight 0): +(7.2 → 6.4–8 → 7.6)% chance to immobilize on hit
T2 (item level 181–∞, weight 0): +(7.6–9)% chance to immobilize on hit
T1 (item level 246–∞, weight 0): +(9–10.4)% chance to immobilize on hit
T0 (item level 1–∞, weight 0): +(10.4–12)% chance to immobilize on hit
+#% club critical strike damage T0 → T3 (item level 1 → 130–∞, weight 0): +(14.5 → 13–16)% club critical strike damage
T2 (item level 181–∞, weight 0): +(16–19)% club critical strike damage
T1 (item level 246–∞, weight 0): +(19–22)% club critical strike damage
T0 (item level 1–∞, weight 0): +(22–25)% club critical strike damage
+#% cold resistance T0 → T3 (item level 1 → 130–∞, weight 0): +(5.4 → 4.8–6 → 5.8)% cold resistance
T2 (item level 181–∞, weight 0): +(5.8–6.8)% cold resistance
T1 (item level 246–∞, weight 0): +(6.8–8)% cold resistance
T0 (item level 1–∞, weight 0): +(8–9.2)% cold resistance
+#% cold resistance ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(38 → 41–52 → 51)% cold resistance
T2 (item level 246–∞, weight 0): +(52–64)% cold resistance
T1 (item level 320–∞, weight 0): +(65–77)% cold resistance
T0 (item level 1–∞, weight 0): +(78–92)% cold resistance
+#% consumed mead duration fermented mead T0 → T3 (item level 1 → 130–∞, weight 0): +(14.5 → 13–16)% consumed mead duration fermented mead
T2 (item level 181–∞, weight 0): +(16–19)% consumed mead duration fermented mead
T1 (item level 246–∞, weight 0): +(19–22)% consumed mead duration fermented mead
T0 (item level 1–∞, weight 0): +(22–25)% consumed mead duration fermented mead
+#% critical strike chance for minions T3 (item level 181–∞, weight 0): +(13–15)% critical strike chance for minions
T2 (item level 246–∞, weight 0): +(16–18)% critical strike chance for minions
T1 (item level 320–∞, weight 0): +(19–21)% critical strike chance for minions
+#% critical strike damage ×6 T0 → T3 (item level 1 → 130–∞, weight 0): +(11 → 9.5–12 → 11.5)% critical strike damage
T2 (item level 181–∞, weight 0): +(11.5–13.5)% critical strike damage
T1 (item level 246–∞, weight 0): +(13.5–15.5)% critical strike damage
T0 (item level 1–∞, weight 0): +(15.5–17.5)% critical strike damage
+#% critical strike damage ×3 T0 → T3 (item level 1 → 181–∞, weight 0): +(31 → 33–41)% critical strike damage
T2 (item level 246–∞, weight 0): +(42–52)% critical strike damage
T1 (item level 320–∞, weight 0): +(53–63)% critical strike damage
T0 (item level 1–∞, weight 0): +(64–74)% critical strike damage
+#% critical strike damage T0 → T3 (item level 1 → 181–∞, weight 0): +(23 → 24–31 → 30)% critical strike damage
T2 (item level 246–∞, weight 0): +(30–37)% critical strike damage
T1 (item level 320–∞, weight 0): +(37–44)% critical strike damage
T0 (item level 1–∞, weight 0): +(44–52)% critical strike damage
+#% critical strike damage against distant enemies T0 → T3 (item level 1 → 181–∞, weight 0): +(38 → 41–52 → 51)% critical strike damage against distant enemies
T2 (item level 246–∞, weight 0): +(52–64)% critical strike damage against distant enemies
T1 (item level 320–∞, weight 0): +(65–77)% critical strike damage against distant enemies
T0 (item level 1–∞, weight 0): +(78–92)% critical strike damage against distant enemies
+#% critical strike damage against full life enemies T0 → T3 (item level 1 → 181–∞, weight 0): +(23 → 24–31 → 30)% critical strike damage against full life enemies
T2 (item level 246–∞, weight 0): +(30–37)% critical strike damage against full life enemies
T1 (item level 320–∞, weight 0): +(37–44)% critical strike damage against full life enemies
T0 (item level 1–∞, weight 0): +(44–52)% critical strike damage against full life enemies
+#% critical strike damage against low life enemies T0 → T3 (item level 1 → 181–∞, weight 0): +(38 → 41–52 → 51)% critical strike damage against low life enemies
T2 (item level 246–∞, weight 0): +(52–64)% critical strike damage against low life enemies
T1 (item level 320–∞, weight 0): +(65–77)% critical strike damage against low life enemies
T0 (item level 1–∞, weight 0): +(78–92)% critical strike damage against low life enemies
+#% critical strike damage against moving targets T0 → T3 (item level 1 → 130–∞, weight 0): +(18 → 17–20 → 21)% critical strike damage against moving targets
T2 (item level 181–∞, weight 0): +(22–26)% critical strike damage against moving targets
T1 (item level 246–∞, weight 0): +(27–31)% critical strike damage against moving targets
T0 (item level 1–∞, weight 0): +(32–36)% critical strike damage against moving targets
+#% critical strike damage against moving targets T0 → T3 (item level 1 → 181–∞, weight 0): +(38 → 41–52 → 51)% critical strike damage against moving targets
T2 (item level 246–∞, weight 0): +(52–64)% critical strike damage against moving targets
T1 (item level 320–∞, weight 0): +(65–77)% critical strike damage against moving targets
T0 (item level 1–∞, weight 0): +(78–92)% critical strike damage against moving targets
+#% critical strike damage against staggered targets T0 → T3 (item level 1 → 181–∞, weight 0): +(38 → 41–52 → 51)% critical strike damage against staggered targets
T2 (item level 246–∞, weight 0): +(52–64)% critical strike damage against staggered targets
T1 (item level 320–∞, weight 0): +(65–77)% critical strike damage against staggered targets
T0 (item level 1–∞, weight 0): +(78–92)% critical strike damage against staggered targets
+#% critical strike damage at night T0 → T3 (item level 1 → 181–∞, weight 0): +(46 → 49–62 → 61)% critical strike damage at night
T2 (item level 246–∞, weight 0): +(62–76)% critical strike damage at night
T1 (item level 320–∞, weight 0): +(77–91)% critical strike damage at night
T0 (item level 1–∞, weight 0): +(92–108)% critical strike damage at night
+#% critical strike damage for minions T0 → T3 (item level 1 → 130–∞, weight 0): +(11 → 9.5–12 → 11.5)% critical strike damage for minions
T2 (item level 181–∞, weight 0): +(11.5–13.5)% critical strike damage for minions
T1 (item level 246–∞, weight 0): +(13.5–15.5)% critical strike damage for minions
T0 (item level 1–∞, weight 0): +(15.5–17.5)% critical strike damage for minions
+#% critical strike damage for minions T3 (item level 181–∞, weight 0): +(51–61)% critical strike damage for minions
T2 (item level 246–∞, weight 0): +(62–72)% critical strike damage for minions
T1 (item level 320–∞, weight 0): +(73–85)% critical strike damage for minions
+#% critical strike damage if started at full life T0 → T3 (item level 1 → 181–∞, weight 0): +(31 → 33–41)% critical strike damage if started at full life
T2 (item level 246–∞, weight 0): +(42–52)% critical strike damage if started at full life
T1 (item level 320–∞, weight 0): +(53–63)% critical strike damage if started at full life
T0 (item level 1–∞, weight 0): +(64–74)% critical strike damage if started at full life
+#% critical strike damage on an unaware target T0 → T3 (item level 1 → 130–∞, weight 0): +(18 → 17–20 → 21)% critical strike damage on an unaware target
T2 (item level 181–∞, weight 0): +(22–26)% critical strike damage on an unaware target
T1 (item level 246–∞, weight 0): +(27–31)% critical strike damage on an unaware target
T0 (item level 1–∞, weight 0): +(32–36)% critical strike damage on an unaware target
+#% critical strike damage on an unaware target T0 → T3 (item level 1 → 181–∞, weight 0): +(38 → 41–52 → 51)% critical strike damage on an unaware target
T2 (item level 246–∞, weight 0): +(52–64)% critical strike damage on an unaware target
T1 (item level 320–∞, weight 0): +(65–77)% critical strike damage on an unaware target
T0 (item level 1–∞, weight 0): +(78–92)% critical strike damage on an unaware target
+#% crossbow additional projectile chance T3 (item level 181–∞, weight 0): +(58–70)% crossbow additional projectile chance
T2 (item level 246–∞, weight 0): +(72–84)% crossbow additional projectile chance
T1 (item level 320–∞, weight 0): +(86–98)% crossbow additional projectile chance
+#% crossbow critical strike damage T0 → T3 (item level 1 → 130–∞, weight 0): +(14.5 → 13–16)% crossbow critical strike damage
T2 (item level 181–∞, weight 0): +(16–19)% crossbow critical strike damage
T1 (item level 246–∞, weight 0): +(19–22)% crossbow critical strike damage
T0 (item level 1–∞, weight 0): +(22–25)% crossbow critical strike damage
+#% crossbow fire rate T0 → T3 (item level 1 → 130–∞, weight 0): +(3.6 → 3.2–4 → 3.8)% crossbow fire rate
T2 (item level 181–∞, weight 0): +(3.8–4.4)% crossbow fire rate
T1 (item level 246–∞, weight 0): +(4.4–5.2)% crossbow fire rate
T0 (item level 1–∞, weight 0): +(5.2–6)% crossbow fire rate
+#% crossbow fire rate T0 → T3 (item level 1 → 181–∞, weight 0): +(30 → 29–36 → 35)% crossbow fire rate
T2 (item level 246–∞, weight 0): +(36–42)% crossbow fire rate
T1 (item level 320–∞, weight 0): +(43–49)% crossbow fire rate
T0 (item level 1–∞, weight 0): +(50–56)% crossbow fire rate
+#% damage over time multiplier T3 (item level 181–∞, weight 0): +(21–25)% damage over time multiplier
T2 (item level 246–∞, weight 0): +(26–30)% damage over time multiplier
T1 (item level 320–∞, weight 0): +(31–35)% damage over time multiplier
+#% damage over time multiplier ×2 T0 → T3 (item level 1 → 130–∞, weight 0): +(3.6 → 3.2–4 → 3.8)% damage over time multiplier
T2 (item level 181–∞, weight 0): +(3.8–4.4)% damage over time multiplier
T1 (item level 246–∞, weight 0): +(4.4–5.2)% damage over time multiplier
T0 (item level 1–∞, weight 0): +(5.2–6)% damage over time multiplier
+#% damage over time multiplier T3 (item level 181–∞, weight 0): +(8–10)% damage over time multiplier
T2 (item level 246–∞, weight 0): +(11–13)% damage over time multiplier
T1 (item level 320–∞, weight 0): +(14–16)% damage over time multiplier
+#% damage over time multiplier T3 (item level 181–∞, weight 0): +(13–15)% damage over time multiplier
T2 (item level 246–∞, weight 0): +(16–18)% damage over time multiplier
T1 (item level 320–∞, weight 0): +(19–21)% damage over time multiplier
+#% damage resistance for minions T0 → T3 (item level 1 → 130–∞, weight 0): +(5.4 → 4.8–6 → 5.8)% damage resistance for minions
T2 (item level 181–∞, weight 0): +(5.8–6.8)% damage resistance for minions
T1 (item level 246–∞, weight 0): +(6.8–8)% damage resistance for minions
T0 (item level 1–∞, weight 0): +(8–9.2)% damage resistance for minions
+#% damage resistance for minions T3 (item level 181–∞, weight 0): +(31–37)% damage resistance for minions
T2 (item level 246–∞, weight 0): +(38–44)% damage resistance for minions
T1 (item level 320–∞, weight 0): +(45–53)% damage resistance for minions
+#% double blast T0 → T3 (item level 1 → 130–∞, weight 0): +(7.2 → 6.4–8 → 7.6)% double blast
T2 (item level 181–∞, weight 0): +(7.6–9)% double blast
T1 (item level 246–∞, weight 0): +(9–10.4)% double blast
T0 (item level 1–∞, weight 0): +(10.4–12)% double blast
+#% double blast T0 → T3 (item level 1 → 181–∞, weight 0): +(15.5 → 16–20.5 → 20)% double blast
T2 (item level 246–∞, weight 0): +(20–25)% double blast
T1 (item level 320–∞, weight 0): +(25–30)% double blast
T0 (item level 1–∞, weight 0): +(30–35)% double blast
+#% dual-wielding critical strike damage ×2 T0 → T3 (item level 1 → 130–∞, weight 0): +(14.5 → 13–16)% dual-wielding critical strike damage
T2 (item level 181–∞, weight 0): +(16–19)% dual-wielding critical strike damage
T1 (item level 246–∞, weight 0): +(19–22)% dual-wielding critical strike damage
T0 (item level 1–∞, weight 0): +(22–25)% dual-wielding critical strike damage
+#% eitr leech ×2 T0 → T3 (item level 1 → 130–∞, weight 0): +(0.36 → 0.32–0.4 → 0.38)% eitr leech
T2 (item level 181–∞, weight 0): +(0.38–0.44)% eitr leech
T1 (item level 246–∞, weight 0): +(0.44–0.52)% eitr leech
T0 (item level 1–∞, weight 0): +(0.52–0.6)% eitr leech
+#% eitr regeneration shared with linked allies T0 → T3 (item level 1 → 130–∞, weight 0): +(3.6 → 3.2–4 → 3.8)% eitr regeneration shared with linked allies
T2 (item level 181–∞, weight 0): +(3.8–4.4)% eitr regeneration shared with linked allies
T1 (item level 246–∞, weight 0): +(4.4–5.2)% eitr regeneration shared with linked allies
T0 (item level 1–∞, weight 0): +(5.2–6)% eitr regeneration shared with linked allies
+#% eitr reservation efficiency for minions T0 → T3 (item level 1 → 130–∞, weight 0): +(7.2 → 6.4–8 → 7.6)% eitr reservation efficiency for minions
T2 (item level 181–∞, weight 0): +(7.6–9)% eitr reservation efficiency for minions
T1 (item level 246–∞, weight 0): +(9–10.4)% eitr reservation efficiency for minions
T0 (item level 1–∞, weight 0): +(10.4–12)% eitr reservation efficiency for minions
+#% elemental resistance T0 → T3 (item level 1 → 130–∞, weight 0): +(5.4 → 4.8–6 → 5.8)% elemental resistance
T2 (item level 181–∞, weight 0): +(5.8–6.8)% elemental resistance
T1 (item level 246–∞, weight 0): +(6.8–8)% elemental resistance
T0 (item level 1–∞, weight 0): +(8–9.2)% elemental resistance
+#% elemental resistance ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(11.5 → 12.1–15.5)% elemental resistance
T2 (item level 246–∞, weight 0): +(15.5–19.1)% elemental resistance
T1 (item level 320–∞, weight 0): +(19.1–23.1)% elemental resistance
T0 (item level 1–∞, weight 0): +(23.1–27.3)% elemental resistance
+#% elemental resistance at full eitr ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(17 → 17.5–23 → 22.5)% elemental resistance at full eitr
T2 (item level 246–∞, weight 0): +(22.5–27.5)% elemental resistance at full eitr
T1 (item level 320–∞, weight 0): +(27.5–33.5)% elemental resistance at full eitr
T0 (item level 1–∞, weight 0): +(33.5–39.5)% elemental resistance at full eitr
+#% elemental resistance at low life ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(23 → 24–31 → 30)% elemental resistance at low life
T2 (item level 246–∞, weight 0): +(30–37)% elemental resistance at low life
T1 (item level 320–∞, weight 0): +(37–44)% elemental resistance at low life
T0 (item level 1–∞, weight 0): +(44–52)% elemental resistance at low life
+#% elemental resistance when hit recently ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(23 → 24–31 → 30)% elemental resistance when hit recently
T2 (item level 246–∞, weight 0): +(30–37)% elemental resistance when hit recently
T1 (item level 320–∞, weight 0): +(37–44)% elemental resistance when hit recently
T0 (item level 1–∞, weight 0): +(44–52)% elemental resistance when hit recently
+#% elemental staff critical strike damage T0 → T3 (item level 1 → 130–∞, weight 0): +(14.5 → 13–16)% elemental staff critical strike damage
T2 (item level 181–∞, weight 0): +(16–19)% elemental staff critical strike damage
T1 (item level 246–∞, weight 0): +(19–22)% elemental staff critical strike damage
T0 (item level 1–∞, weight 0): +(22–25)% elemental staff critical strike damage
+#% endurance ×3 T0 → T3 (item level 1 → 130–∞, weight 0): +(3.6 → 3.2–4 → 3.8)% endurance
T2 (item level 181–∞, weight 0): +(3.8–4.4)% endurance
T1 (item level 246–∞, weight 0): +(4.4–5.2)% endurance
T0 (item level 1–∞, weight 0): +(5.2–6)% endurance
+#% endurance ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(7.6 → 8–10.3 → 10.2)% endurance
T2 (item level 246–∞, weight 0): +(10.2–12.6)% endurance
T1 (item level 320–∞, weight 0): +(12.6–15)% endurance
T0 (item level 1–∞, weight 0): +(15–17.6)% endurance
+#% endurance with the shield up ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(11.5 → 12.1–15.5)% endurance with the shield up
T2 (item level 246–∞, weight 0): +(15.5–19.1)% endurance with the shield up
T1 (item level 320–∞, weight 0): +(19.1–23.1)% endurance with the shield up
T0 (item level 1–∞, weight 0): +(23.1–27.3)% endurance with the shield up
+#% equipment ease ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(23 → 24–31 → 30)% equipment ease
T2 (item level 246–∞, weight 0): +(30–37)% equipment ease
T1 (item level 320–∞, weight 0): +(37–44)% equipment ease
T0 (item level 1–∞, weight 0): +(44–52)% equipment ease
+#% equipment ease out of combat ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(23 → 24–31 → 30)% equipment ease out of combat
T2 (item level 246–∞, weight 0): +(30–37)% equipment ease out of combat
T1 (item level 320–∞, weight 0): +(37–44)% equipment ease out of combat
T0 (item level 1–∞, weight 0): +(44–52)% equipment ease out of combat
+#% execute threshold of fire hits against frozen enemies T3 (item level 181–∞, weight 0): +(11–13)% execute threshold of fire hits against frozen enemies
T2 (item level 246–∞, weight 0): +(14–16)% execute threshold of fire hits against frozen enemies
T1 (item level 320–∞, weight 0): +(17–19)% execute threshold of fire hits against frozen enemies
+#% fire damage over time multiplier ×3 T0 → T3 (item level 1 → 130–∞, weight 0): +(3.6 → 3.2–4 → 3.8)% fire damage over time multiplier
T2 (item level 181–∞, weight 0): +(3.8–4.4)% fire damage over time multiplier
T1 (item level 246–∞, weight 0): +(4.4–5.2)% fire damage over time multiplier
T0 (item level 1–∞, weight 0): +(5.2–6)% fire damage over time multiplier
+#% fire damage over time multiplier T3 (item level 181–∞, weight 0): +(11–13)% fire damage over time multiplier
T2 (item level 246–∞, weight 0): +(14–16)% fire damage over time multiplier
T1 (item level 320–∞, weight 0): +(17–19)% fire damage over time multiplier
+#% fire damage over time multiplier T3 (item level 181–∞, weight 0): +(19–23)% fire damage over time multiplier
T2 (item level 246–∞, weight 0): +(24–28)% fire damage over time multiplier
T1 (item level 320–∞, weight 0): +(29–33)% fire damage over time multiplier
+#% fire damage over time multiplier T3 (item level 181–∞, weight 0): +(26–32)% fire damage over time multiplier
T2 (item level 246–∞, weight 0): +(33–39)% fire damage over time multiplier
T1 (item level 320–∞, weight 0): +(40–46)% fire damage over time multiplier
+#% fire resistance ×2 T0 → T3 (item level 1 → 130–∞, weight 0): +(5.4 → 4.8–6 → 5.8)% fire resistance
T2 (item level 181–∞, weight 0): +(5.8–6.8)% fire resistance
T1 (item level 246–∞, weight 0): +(6.8–8)% fire resistance
T0 (item level 1–∞, weight 0): +(8–9.2)% fire resistance
+#% fire resistance T3 (item level 181–∞, weight 0): +(27–31)% fire resistance
T2 (item level 246–∞, weight 0): +(32–36)% fire resistance
T1 (item level 320–∞, weight 0): +(37–41)% fire resistance
+#% fire resistance ×6 T0 → T3 (item level 1 → 181–∞, weight 0): +(23 → 24–31 → 30)% fire resistance
T2 (item level 246–∞, weight 0): +(30–37)% fire resistance
T1 (item level 320–∞, weight 0): +(37–44)% fire resistance
T0 (item level 1–∞, weight 0): +(44–52)% fire resistance
+#% fire resistance T3 (item level 181–∞, weight 0): +(19–23)% fire resistance
T2 (item level 246–∞, weight 0): +(24–28)% fire resistance
T1 (item level 320–∞, weight 0): +(29–33)% fire resistance
+#% fire resistance penetration T0 → T3 (item level 1 → 130–∞, weight 0): +(7.2 → 6.4–8 → 7.6)% fire resistance penetration
T2 (item level 181–∞, weight 0): +(7.6–9)% fire resistance penetration
T1 (item level 246–∞, weight 0): +(9–10.4)% fire resistance penetration
T0 (item level 1–∞, weight 0): +(10.4–12)% fire resistance penetration
+#% fire resistance penetration ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(10–12)% fire resistance penetration
T2 (item level 246–∞, weight 0): +(13–15)% fire resistance penetration
T1 (item level 320–∞, weight 0): +(16–18)% fire resistance penetration
T0 (item level 1–∞, weight 0): +(19–21)% fire resistance penetration
+#% fist critical strike damage T0 → T3 (item level 1 → 130–∞, weight 0): +(14.5 → 13–16)% fist critical strike damage
T2 (item level 181–∞, weight 0): +(16–19)% fist critical strike damage
T1 (item level 246–∞, weight 0): +(19–22)% fist critical strike damage
T0 (item level 1–∞, weight 0): +(22–25)% fist critical strike damage
+#% fortification effect T0 → T3 (item level 1 → 130–∞, weight 0): +(7.2 → 6.4–8 → 7.6)% fortification effect
T2 (item level 181–∞, weight 0): +(7.6–9)% fortification effect
T1 (item level 246–∞, weight 0): +(9–10.4)% fortification effect
T0 (item level 1–∞, weight 0): +(10.4–12)% fortification effect
+#% frost damage over time multiplier T0 → T3 (item level 1 → 130–∞, weight 0): +(3.6 → 3.2–4 → 3.8)% frost damage over time multiplier
T2 (item level 181–∞, weight 0): +(3.8–4.4)% frost damage over time multiplier
T1 (item level 246–∞, weight 0): +(4.4–5.2)% frost damage over time multiplier
T0 (item level 1–∞, weight 0): +(5.2–6)% frost damage over time multiplier
+#% frost damage over time multiplier T3 (item level 181–∞, weight 0): +(11–13)% frost damage over time multiplier
T2 (item level 246–∞, weight 0): +(14–16)% frost damage over time multiplier
T1 (item level 320–∞, weight 0): +(17–19)% frost damage over time multiplier
+#% frost damage over time multiplier T3 (item level 181–∞, weight 0): +(19–23)% frost damage over time multiplier
T2 (item level 246–∞, weight 0): +(24–28)% frost damage over time multiplier
T1 (item level 320–∞, weight 0): +(29–33)% frost damage over time multiplier
+#% frost damage over time multiplier T3 (item level 181–∞, weight 0): +(26–32)% frost damage over time multiplier
T2 (item level 246–∞, weight 0): +(33–39)% frost damage over time multiplier
T1 (item level 320–∞, weight 0): +(40–46)% frost damage over time multiplier
+#% frost resistance T0 → T3 (item level 1 → 130–∞, weight 0): +(5.4 → 4.8–6 → 5.8)% frost resistance
T2 (item level 181–∞, weight 0): +(5.8–6.8)% frost resistance
T1 (item level 246–∞, weight 0): +(6.8–8)% frost resistance
T0 (item level 1–∞, weight 0): +(8–9.2)% frost resistance
+#% frost resistance T3 (item level 181–∞, weight 0): +(27–31)% frost resistance
T2 (item level 246–∞, weight 0): +(32–36)% frost resistance
T1 (item level 320–∞, weight 0): +(37–41)% frost resistance
+#% frost resistance ×4 T0 → T3 (item level 1 → 181–∞, weight 0): +(23 → 24–31 → 30)% frost resistance
T2 (item level 246–∞, weight 0): +(30–37)% frost resistance
T1 (item level 320–∞, weight 0): +(37–44)% frost resistance
T0 (item level 1–∞, weight 0): +(44–52)% frost resistance
+#% frost resistance T3 (item level 181–∞, weight 0): +(19–23)% frost resistance
T2 (item level 246–∞, weight 0): +(24–28)% frost resistance
T1 (item level 320–∞, weight 0): +(29–33)% frost resistance
+#% frost resistance penetration T0 → T3 (item level 1 → 130–∞, weight 0): +(7.2 → 6.4–8 → 7.6)% frost resistance penetration
T2 (item level 181–∞, weight 0): +(7.6–9)% frost resistance penetration
T1 (item level 246–∞, weight 0): +(9–10.4)% frost resistance penetration
T0 (item level 1–∞, weight 0): +(10.4–12)% frost resistance penetration
+#% frost resistance penetration ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(10–12)% frost resistance penetration
T2 (item level 246–∞, weight 0): +(13–15)% frost resistance penetration
T1 (item level 320–∞, weight 0): +(16–18)% frost resistance penetration
T0 (item level 1–∞, weight 0): +(19–21)% frost resistance penetration
+#% glancing blow chance ×2 T0 → T3 (item level 1 → 130–∞, weight 0): +(3.6 → 3.2–4 → 3.8)% glancing blow chance
T2 (item level 181–∞, weight 0): +(3.8–4.4)% glancing blow chance
T1 (item level 246–∞, weight 0): +(4.4–5.2)% glancing blow chance
T0 (item level 1–∞, weight 0): +(5.2–6)% glancing blow chance
+#% glancing blow chance at low stamina T0 → T3 (item level 1 → 130–∞, weight 0): +(7.2 → 6.4–8 → 7.6)% glancing blow chance at low stamina
T2 (item level 181–∞, weight 0): +(7.6–9)% glancing blow chance at low stamina
T1 (item level 246–∞, weight 0): +(9–10.4)% glancing blow chance at low stamina
T0 (item level 1–∞, weight 0): +(10.4–12)% glancing blow chance at low stamina
+#% glancing blow chance on evade recently T0 → T3 (item level 1 → 130–∞, weight 0): +(7.2 → 6.4–8 → 7.6)% glancing blow chance on evade recently
T2 (item level 181–∞, weight 0): +(7.6–9)% glancing blow chance on evade recently
T1 (item level 246–∞, weight 0): +(9–10.4)% glancing blow chance on evade recently
T0 (item level 1–∞, weight 0): +(10.4–12)% glancing blow chance on evade recently
+#% glancing blow damage reduction ×3 T0 → T3 (item level 1 → 130–∞, weight 0): +(3.6 → 3.2–4 → 3.8)% glancing blow damage reduction
T2 (item level 181–∞, weight 0): +(3.8–4.4)% glancing blow damage reduction
T1 (item level 246–∞, weight 0): +(4.4–5.2)% glancing blow damage reduction
T0 (item level 1–∞, weight 0): +(5.2–6)% glancing blow damage reduction
+#% healing effect T0 → T3 (item level 1 → 130–∞, weight 0): +(11 → 9.5–12 → 11.5)% healing effect
T2 (item level 181–∞, weight 0): +(11.5–13.5)% healing effect
T1 (item level 246–∞, weight 0): +(13.5–15.5)% healing effect
T0 (item level 1–∞, weight 0): +(15.5–17.5)% healing effect
+#% healing effect on drinking a mead recently T0 → T3 (item level 1 → 130–∞, weight 0): +(16 → 14.5–18 → 17.5)% healing effect on drinking a mead recently
T2 (item level 181–∞, weight 0): +(17.5–20.5)% healing effect on drinking a mead recently
T1 (item level 246–∞, weight 0): +(20.5–24.5)% healing effect on drinking a mead recently
T0 (item level 1–∞, weight 0): +(24.5–28.5)% healing effect on drinking a mead recently
+#% health regeneration shared with linked allies ×2 T0 → T3 (item level 1 → 130–∞, weight 0): +(3.6 → 3.2–4 → 3.8)% health regeneration shared with linked allies
T2 (item level 181–∞, weight 0): +(3.8–4.4)% health regeneration shared with linked allies
T1 (item level 246–∞, weight 0): +(4.4–5.2)% health regeneration shared with linked allies
T0 (item level 1–∞, weight 0): +(5.2–6)% health regeneration shared with linked allies
+#% health regeneration tick frequency T0 → T3 (item level 1 → 130–∞, weight 0): +(11 → 9.5–12 → 11.5)% health regeneration tick frequency
T2 (item level 181–∞, weight 0): +(11.5–13.5)% health regeneration tick frequency
T1 (item level 246–∞, weight 0): +(13.5–15.5)% health regeneration tick frequency
T0 (item level 1–∞, weight 0): +(15.5–17.5)% health regeneration tick frequency
+#% inflicted wet effect T0 → T3 (item level 1 → 130–∞, weight 0): +(18 → 17–20 → 21)% inflicted wet effect
T2 (item level 181–∞, weight 0): +(22–26)% inflicted wet effect
T1 (item level 246–∞, weight 0): +(27–31)% inflicted wet effect
T0 (item level 1–∞, weight 0): +(32–36)% inflicted wet effect
+#% item durability on this item T3 (item level 181–∞, weight 0): +(101–123)% item durability on this item
T2 (item level 246–∞, weight 0): +(124–148)% item durability on this item
T1 (item level 320–∞, weight 0): +(149–173)% item durability on this item
+#% knife critical strike damage T0 → T3 (item level 1 → 130–∞, weight 0): +(14.5 → 13–16)% knife critical strike damage
T2 (item level 181–∞, weight 0): +(16–19)% knife critical strike damage
T1 (item level 246–∞, weight 0): +(19–22)% knife critical strike damage
T0 (item level 1–∞, weight 0): +(22–25)% knife critical strike damage
+#% knockback resistance of base T0 → T3 (item level 1 → 130–∞, weight 0): +(7.2 → 6.4–8 → 7.6)% knockback resistance of base
T2 (item level 181–∞, weight 0): +(7.6–9)% knockback resistance of base
T1 (item level 246–∞, weight 0): +(9–10.4)% knockback resistance of base
T0 (item level 1–∞, weight 0): +(10.4–12)% knockback resistance of base
+#% knockback resistance of base per # points of maximum carry capacity T0 → T3 (item level 1 → 130–∞, weight 0): +(1.8 → 1.6–2)% knockback resistance of base per 100 points of maximum carry capacity
T2 (item level 181–∞, weight 0): +(2–2.4)% knockback resistance of base per 100 points of maximum carry capacity
T1 (item level 246–∞, weight 0): +(2.4–2.8)% knockback resistance of base per 100 points of maximum carry capacity
T0 (item level 1–∞, weight 0): +(2.8–3.2)% knockback resistance of base per 100 points of maximum carry capacity
+#% life leech from physical attack damage ×3 T0 → T3 (item level 1 → 130–∞, weight 0): +(0.36 → 0.32–0.4 → 0.38)% life leech from physical attack damage
T2 (item level 181–∞, weight 0): +(0.38–0.44)% life leech from physical attack damage
T1 (item level 246–∞, weight 0): +(0.44–0.52)% life leech from physical attack damage
T0 (item level 1–∞, weight 0): +(0.52–0.6)% life leech from physical attack damage
+#% life leech from physical attack damage T0 → T3 (item level 1 → 181–∞, weight 0): +(0.76 → 0.8–1.03 → 1.02)% life leech from physical attack damage
T2 (item level 246–∞, weight 0): +(1.02–1.26)% life leech from physical attack damage
T1 (item level 320–∞, weight 0): +(1.26–1.5)% life leech from physical attack damage
T0 (item level 1–∞, weight 0): +(1.5–1.76)% life leech from physical attack damage
+#% life leech from physical attack damage against low life enemies T0 → T3 (item level 1 → 130–∞, weight 0): +(0.36 → 0.32–0.4 → 0.38)% life leech from physical attack damage against low life enemies
T2 (item level 181–∞, weight 0): +(0.38–0.44)% life leech from physical attack damage against low life enemies
T1 (item level 246–∞, weight 0): +(0.44–0.52)% life leech from physical attack damage against low life enemies
T0 (item level 1–∞, weight 0): +(0.52–0.6)% life leech from physical attack damage against low life enemies
+#% life leech from physical attack damage against low life enemies T0 → T3 (item level 1 → 181–∞, weight 0): +(0.76 → 0.8–1.03 → 1.02)% life leech from physical attack damage against low life enemies
T2 (item level 246–∞, weight 0): +(1.02–1.26)% life leech from physical attack damage against low life enemies
T1 (item level 320–∞, weight 0): +(1.26–1.5)% life leech from physical attack damage against low life enemies
T0 (item level 1–∞, weight 0): +(1.5–1.76)% life leech from physical attack damage against low life enemies
+#% life leech from physical attack damage at low life T0 → T3 (item level 1 → 130–∞, weight 0): +(0.72 → 0.64–0.8 → 0.76)% life leech from physical attack damage at low life
T2 (item level 181–∞, weight 0): +(0.76–0.9)% life leech from physical attack damage at low life
T1 (item level 246–∞, weight 0): +(0.9–1.04)% life leech from physical attack damage at low life
T0 (item level 1–∞, weight 0): +(1.04–1.2)% life leech from physical attack damage at low life
+#% life leech from physical attack damage at low life T0 → T3 (item level 1 → 181–∞, weight 0): +(1.55 → 1.6–2.05 → 2)% life leech from physical attack damage at low life
T2 (item level 246–∞, weight 0): +(2–2.5)% life leech from physical attack damage at low life
T1 (item level 320–∞, weight 0): +(2.5–3)% life leech from physical attack damage at low life
T0 (item level 1–∞, weight 0): +(3–3.5)% life leech from physical attack damage at low life
+#% life leech from spell damage T0 → T3 (item level 1 → 181–∞, weight 0): +(0.76 → 0.8–1.03 → 1.02)% life leech from spell damage
T2 (item level 246–∞, weight 0): +(1.02–1.26)% life leech from spell damage
T1 (item level 320–∞, weight 0): +(1.26–1.5)% life leech from spell damage
T0 (item level 1–∞, weight 0): +(1.5–1.76)% life leech from spell damage
+#% life leech from spell damage at low life T0 → T3 (item level 1 → 181–∞, weight 0): +(1.55 → 1.6–2.05 → 2)% life leech from spell damage at low life
T2 (item level 246–∞, weight 0): +(2–2.5)% life leech from spell damage at low life
T1 (item level 320–∞, weight 0): +(2.5–3)% life leech from spell damage at low life
T0 (item level 1–∞, weight 0): +(3–3.5)% life leech from spell damage at low life
+#% lightning damage over time multiplier ×2 T0 → T3 (item level 1 → 130–∞, weight 0): +(3.6 → 3.2–4 → 3.8)% lightning damage over time multiplier
T2 (item level 181–∞, weight 0): +(3.8–4.4)% lightning damage over time multiplier
T1 (item level 246–∞, weight 0): +(4.4–5.2)% lightning damage over time multiplier
T0 (item level 1–∞, weight 0): +(5.2–6)% lightning damage over time multiplier
+#% lightning damage over time multiplier T3 (item level 181–∞, weight 0): +(11–13)% lightning damage over time multiplier
T2 (item level 246–∞, weight 0): +(14–16)% lightning damage over time multiplier
T1 (item level 320–∞, weight 0): +(17–19)% lightning damage over time multiplier
+#% lightning damage over time multiplier T3 (item level 181–∞, weight 0): +(19–23)% lightning damage over time multiplier
T2 (item level 246–∞, weight 0): +(24–28)% lightning damage over time multiplier
T1 (item level 320–∞, weight 0): +(29–33)% lightning damage over time multiplier
+#% lightning damage over time multiplier T3 (item level 181–∞, weight 0): +(26–32)% lightning damage over time multiplier
T2 (item level 246–∞, weight 0): +(33–39)% lightning damage over time multiplier
T1 (item level 320–∞, weight 0): +(40–46)% lightning damage over time multiplier
+#% lightning resistance T0 → T3 (item level 1 → 130–∞, weight 0): +(5.4 → 4.8–6 → 5.8)% lightning resistance
T2 (item level 181–∞, weight 0): +(5.8–6.8)% lightning resistance
T1 (item level 246–∞, weight 0): +(6.8–8)% lightning resistance
T0 (item level 1–∞, weight 0): +(8–9.2)% lightning resistance
+#% lightning resistance T3 (item level 181–∞, weight 0): +(27–31)% lightning resistance
T2 (item level 246–∞, weight 0): +(32–36)% lightning resistance
T1 (item level 320–∞, weight 0): +(37–41)% lightning resistance
+#% lightning resistance ×6 T0 → T3 (item level 1 → 181–∞, weight 0): +(31 → 33–41)% lightning resistance
T2 (item level 246–∞, weight 0): +(42–52)% lightning resistance
T1 (item level 320–∞, weight 0): +(53–63)% lightning resistance
T0 (item level 1–∞, weight 0): +(64–74)% lightning resistance
+#% lightning resistance T3 (item level 181–∞, weight 0): +(19–23)% lightning resistance
T2 (item level 246–∞, weight 0): +(24–28)% lightning resistance
T1 (item level 320–∞, weight 0): +(29–33)% lightning resistance
+#% lightning resistance penetration T0 → T3 (item level 1 → 130–∞, weight 0): +(7.2 → 6.4–8 → 7.6)% lightning resistance penetration
T2 (item level 181–∞, weight 0): +(7.6–9)% lightning resistance penetration
T1 (item level 246–∞, weight 0): +(9–10.4)% lightning resistance penetration
T0 (item level 1–∞, weight 0): +(10.4–12)% lightning resistance penetration
+#% lightning resistance penetration ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(10–12)% lightning resistance penetration
T2 (item level 246–∞, weight 0): +(13–15)% lightning resistance penetration
T1 (item level 320–∞, weight 0): +(16–18)% lightning resistance penetration
T0 (item level 1–∞, weight 0): +(19–21)% lightning resistance penetration
+#% link contact area T0 → T3 (item level 1 → 130–∞, weight 0): +(7.2 → 6.4–8 → 7.6)% link contact area
T2 (item level 181–∞, weight 0): +(7.6–9)% link contact area
T1 (item level 246–∞, weight 0): +(9–10.4)% link contact area
T0 (item level 1–∞, weight 0): +(10.4–12)% link contact area
+#% link range T0 → T3 (item level 1 → 130–∞, weight 0): +(7.2 → 6.4–8 → 7.6)% link range
T2 (item level 181–∞, weight 0): +(7.6–9)% link range
T1 (item level 246–∞, weight 0): +(9–10.4)% link range
T0 (item level 1–∞, weight 0): +(10.4–12)% link range
+#% maximum carry capacity T0 → T3 (item level 1 → 130–∞, weight 0): +(7.2 → 6.4–8 → 7.6)% maximum carry capacity
T2 (item level 181–∞, weight 0): +(7.6–9)% maximum carry capacity
T1 (item level 246–∞, weight 0): +(9–10.4)% maximum carry capacity
T0 (item level 1–∞, weight 0): +(10.4–12)% maximum carry capacity
+#% of maximum health becomes rune shield ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(19 → 20–26 → 25)% of maximum health becomes rune shield
T2 (item level 246–∞, weight 0): +(25–31)% of maximum health becomes rune shield
T1 (item level 320–∞, weight 0): +(31–37)% of maximum health becomes rune shield
T0 (item level 1–∞, weight 0): +(37–44)% of maximum health becomes rune shield
+#% oil application speed T0 → T3 (item level 1 → 130–∞, weight 0): +(7.2 → 6.4–8 → 7.6)% oil application speed
T2 (item level 181–∞, weight 0): +(7.6–9)% oil application speed
T1 (item level 246–∞, weight 0): +(9–10.4)% oil application speed
T0 (item level 1–∞, weight 0): +(10.4–12)% oil application speed
+#% onslaught chance T0 → T3 (item level 1 → 181–∞, weight 0): +(15.5 → 16–20.5 → 20)% onslaught chance
T2 (item level 246–∞, weight 0): +(20–25)% onslaught chance
T1 (item level 320–∞, weight 0): +(25–30)% onslaught chance
T0 (item level 1–∞, weight 0): +(30–35)% onslaught chance
+#% onslaught chance on kill ×2 T0 → T3 (item level 1 → 130–∞, weight 0): +(7.2 → 6.4–8 → 7.6)% onslaught chance on kill
T2 (item level 181–∞, weight 0): +(7.6–9)% onslaught chance on kill
T1 (item level 246–∞, weight 0): +(9–10.4)% onslaught chance on kill
T0 (item level 1–∞, weight 0): +(10.4–12)% onslaught chance on kill
+#% phantom strike chance T0 → T3 (item level 1 → 130–∞, weight 0): +(7.2 → 6.4–8 → 7.6)% phantom strike chance
T2 (item level 181–∞, weight 0): +(7.6–9)% phantom strike chance
T1 (item level 246–∞, weight 0): +(9–10.4)% phantom strike chance
T0 (item level 1–∞, weight 0): +(10.4–12)% phantom strike chance
+#% phantom strike crit damage T0 → T3 (item level 1 → 130–∞, weight 0): +(14.5 → 13–16)% phantom strike crit damage
T2 (item level 181–∞, weight 0): +(16–19)% phantom strike crit damage
T1 (item level 246–∞, weight 0): +(19–22)% phantom strike crit damage
T0 (item level 1–∞, weight 0): +(22–25)% phantom strike crit damage
+#% physical damage over time multiplier T0 → T3 (item level 1 → 130–∞, weight 0): +(3.6 → 3.2–4 → 3.8)% physical damage over time multiplier
T2 (item level 181–∞, weight 0): +(3.8–4.4)% physical damage over time multiplier
T1 (item level 246–∞, weight 0): +(4.4–5.2)% physical damage over time multiplier
T0 (item level 1–∞, weight 0): +(5.2–6)% physical damage over time multiplier
+#% physical damage over time multiplier T3 (item level 181–∞, weight 0): +(11–13)% physical damage over time multiplier
T2 (item level 246–∞, weight 0): +(14–16)% physical damage over time multiplier
T1 (item level 320–∞, weight 0): +(17–19)% physical damage over time multiplier
+#% physical damage over time multiplier T3 (item level 181–∞, weight 0): +(19–23)% physical damage over time multiplier
T2 (item level 246–∞, weight 0): +(24–28)% physical damage over time multiplier
T1 (item level 320–∞, weight 0): +(29–33)% physical damage over time multiplier
+#% physical damage over time multiplier T3 (item level 181–∞, weight 0): +(26–32)% physical damage over time multiplier
T2 (item level 246–∞, weight 0): +(33–39)% physical damage over time multiplier
T1 (item level 320–∞, weight 0): +(40–46)% physical damage over time multiplier
+#% pickaxe critical strike damage T0 → T3 (item level 1 → 130–∞, weight 0): +(14.5 → 13–16)% pickaxe critical strike damage
T2 (item level 181–∞, weight 0): +(16–19)% pickaxe critical strike damage
T1 (item level 246–∞, weight 0): +(19–22)% pickaxe critical strike damage
T0 (item level 1–∞, weight 0): +(22–25)% pickaxe critical strike damage
+#% poison chance T0 → T3 (item level 1 → 130–∞, weight 0): +(18 → 17–20 → 21)% poison chance
T2 (item level 181–∞, weight 0): +(22–26)% poison chance
T1 (item level 246–∞, weight 0): +(27–31)% poison chance
T0 (item level 1–∞, weight 0): +(32–36)% poison chance
+#% poison damage over time multiplier T0 → T3 (item level 1 → 130–∞, weight 0): +(3.6 → 3.2–4 → 3.8)% poison damage over time multiplier
T2 (item level 181–∞, weight 0): +(3.8–4.4)% poison damage over time multiplier
T1 (item level 246–∞, weight 0): +(4.4–5.2)% poison damage over time multiplier
T0 (item level 1–∞, weight 0): +(5.2–6)% poison damage over time multiplier
+#% poison damage over time multiplier T3 (item level 181–∞, weight 0): +(11–13)% poison damage over time multiplier
T2 (item level 246–∞, weight 0): +(14–16)% poison damage over time multiplier
T1 (item level 320–∞, weight 0): +(17–19)% poison damage over time multiplier
+#% poison damage over time multiplier T3 (item level 181–∞, weight 0): +(19–23)% poison damage over time multiplier
T2 (item level 246–∞, weight 0): +(24–28)% poison damage over time multiplier
T1 (item level 320–∞, weight 0): +(29–33)% poison damage over time multiplier
+#% poison damage over time multiplier T3 (item level 181–∞, weight 0): +(26–32)% poison damage over time multiplier
T2 (item level 246–∞, weight 0): +(33–39)% poison damage over time multiplier
T1 (item level 320–∞, weight 0): +(40–46)% poison damage over time multiplier
+#% poison resistance T0 → T3 (item level 1 → 130–∞, weight 0): +(5.4 → 4.8–6 → 5.8)% poison resistance
T2 (item level 181–∞, weight 0): +(5.8–6.8)% poison resistance
T1 (item level 246–∞, weight 0): +(6.8–8)% poison resistance
T0 (item level 1–∞, weight 0): +(8–9.2)% poison resistance
+#% poison resistance T3 (item level 181–∞, weight 0): +(27–31)% poison resistance
T2 (item level 246–∞, weight 0): +(32–36)% poison resistance
T1 (item level 320–∞, weight 0): +(37–41)% poison resistance
+#% poison resistance ×4 T0 → T3 (item level 1 → 181–∞, weight 0): +(31 → 33–41)% poison resistance
T2 (item level 246–∞, weight 0): +(42–52)% poison resistance
T1 (item level 320–∞, weight 0): +(53–63)% poison resistance
T0 (item level 1–∞, weight 0): +(64–74)% poison resistance
+#% poison resistance T3 (item level 181–∞, weight 0): +(19–23)% poison resistance
T2 (item level 246–∞, weight 0): +(24–28)% poison resistance
T1 (item level 320–∞, weight 0): +(29–33)% poison resistance
+#% poison resistance penetration T0 → T3 (item level 1 → 130–∞, weight 0): +(7.2 → 6.4–8 → 7.6)% poison resistance penetration
T2 (item level 181–∞, weight 0): +(7.6–9)% poison resistance penetration
T1 (item level 246–∞, weight 0): +(9–10.4)% poison resistance penetration
T0 (item level 1–∞, weight 0): +(10.4–12)% poison resistance penetration
+#% poison resistance penetration ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(10–12)% poison resistance penetration
T2 (item level 246–∞, weight 0): +(13–15)% poison resistance penetration
T1 (item level 320–∞, weight 0): +(16–18)% poison resistance penetration
T0 (item level 1–∞, weight 0): +(19–21)% poison resistance penetration
+#% polearm critical strike damage T0 → T3 (item level 1 → 130–∞, weight 0): +(14.5 → 13–16)% polearm critical strike damage
T2 (item level 181–∞, weight 0): +(16–19)% polearm critical strike damage
T1 (item level 246–∞, weight 0): +(19–22)% polearm critical strike damage
T0 (item level 1–∞, weight 0): +(22–25)% polearm critical strike damage
+#% projectile critical strike damage ×2 T0 → T3 (item level 1 → 130–∞, weight 0): +(14.5 → 13–16)% projectile critical strike damage
T2 (item level 181–∞, weight 0): +(16–19)% projectile critical strike damage
T1 (item level 246–∞, weight 0): +(19–22)% projectile critical strike damage
T0 (item level 1–∞, weight 0): +(22–25)% projectile critical strike damage
+#% rage effect T0 → T3 (item level 1 → 130–∞, weight 0): +(7.2 → 6.4–8 → 7.6)% rage effect
T2 (item level 181–∞, weight 0): +(7.6–9)% rage effect
T1 (item level 246–∞, weight 0): +(9–10.4)% rage effect
T0 (item level 1–∞, weight 0): +(10.4–12)% rage effect
+#% rarity of items dropped by enemies you kill T3 (item level 181–∞, weight 0): +(41–51)% rarity of items dropped by enemies you kill
T2 (item level 246–∞, weight 0): +(52–62)% rarity of items dropped by enemies you kill
T1 (item level 320–∞, weight 0): +(63–75)% rarity of items dropped by enemies you kill
+#% reflect ×3 T0 → T3 (item level 1 → 130–∞, weight 0): +(7.2 → 6.4–8 → 7.6)% reflect
T2 (item level 181–∞, weight 0): +(7.6–9)% reflect
T1 (item level 246–∞, weight 0): +(9–10.4)% reflect
T0 (item level 1–∞, weight 0): +(10.4–12)% reflect
+#% reflect while moving T0 → T3 (item level 1 → 130–∞, weight 0): +(9 → 8–10)% reflect while moving
T2 (item level 181–∞, weight 0): +(10–12)% reflect while moving
T1 (item level 246–∞, weight 0): +(12–14)% reflect while moving
T0 (item level 1–∞, weight 0): +(14–16)% reflect while moving
+#% reflect with the shield up T0 → T3 (item level 1 → 130–∞, weight 0): +(11 → 9.5–12 → 11.5)% reflect with the shield up
T2 (item level 181–∞, weight 0): +(11.5–13.5)% reflect with the shield up
T1 (item level 246–∞, weight 0): +(13.5–15.5)% reflect with the shield up
T0 (item level 1–∞, weight 0): +(15.5–17.5)% reflect with the shield up
+#% resistance to ailment build-up ×2 T0 → T3 (item level 1 → 130–∞, weight 0): +(7.2 → 6.4–8 → 7.6)% resistance to ailment build-up
T2 (item level 181–∞, weight 0): +(7.6–9)% resistance to ailment build-up
T1 (item level 246–∞, weight 0): +(9–10.4)% resistance to ailment build-up
T0 (item level 1–∞, weight 0): +(10.4–12)% resistance to ailment build-up
+#% resistance to ailment build-up of base T0 → T3 (item level 1 → 130–∞, weight 0): +(7.2 → 6.4–8 → 7.6)% resistance to ailment build-up of base
T2 (item level 181–∞, weight 0): +(7.6–9)% resistance to ailment build-up of base
T1 (item level 246–∞, weight 0): +(9–10.4)% resistance to ailment build-up of base
T0 (item level 1–∞, weight 0): +(10.4–12)% resistance to ailment build-up of base
+#% resistance to ailment build-up of base for burning ×2 T0 → T3 (item level 1 → 130–∞, weight 0): +(7.2 → 6.4–8 → 7.6)% resistance to ailment build-up of base for burning
T2 (item level 181–∞, weight 0): +(7.6–9)% resistance to ailment build-up of base for burning
T1 (item level 246–∞, weight 0): +(9–10.4)% resistance to ailment build-up of base for burning
T0 (item level 1–∞, weight 0): +(10.4–12)% resistance to ailment build-up of base for burning
+#% resistance to ailment build-up of base for minions T0 → T3 (item level 1 → 130–∞, weight 0): +(7.2 → 6.4–8 → 7.6)% resistance to ailment build-up of base for minions
T2 (item level 181–∞, weight 0): +(7.6–9)% resistance to ailment build-up of base for minions
T1 (item level 246–∞, weight 0): +(9–10.4)% resistance to ailment build-up of base for minions
T0 (item level 1–∞, weight 0): +(10.4–12)% resistance to ailment build-up of base for minions
+#% resistance to ailment build-up of base for poison T0 → T3 (item level 1 → 130–∞, weight 0): +(7.2 → 6.4–8 → 7.6)% resistance to ailment build-up of base for poison
T2 (item level 181–∞, weight 0): +(7.6–9)% resistance to ailment build-up of base for poison
T1 (item level 246–∞, weight 0): +(9–10.4)% resistance to ailment build-up of base for poison
T0 (item level 1–∞, weight 0): +(10.4–12)% resistance to ailment build-up of base for poison
+#% resistance to ailment build-up of base for poison on dodge recently T0 → T3 (item level 1 → 130–∞, weight 0): +(14.5 → 13–16)% resistance to ailment build-up of base for poison on dodge recently
T2 (item level 181–∞, weight 0): +(16–19)% resistance to ailment build-up of base for poison on dodge recently
T1 (item level 246–∞, weight 0): +(19–22)% resistance to ailment build-up of base for poison on dodge recently
T0 (item level 1–∞, weight 0): +(22–25)% resistance to ailment build-up of base for poison on dodge recently
+#% resistance to ailment build-up of base on drinking a mead recently T0 → T3 (item level 1 → 130–∞, weight 0): +(11 → 9.5–12 → 11.5)% resistance to ailment build-up of base on drinking a mead recently
T2 (item level 181–∞, weight 0): +(11.5–13.5)% resistance to ailment build-up of base on drinking a mead recently
T1 (item level 246–∞, weight 0): +(13.5–15.5)% resistance to ailment build-up of base on drinking a mead recently
T0 (item level 1–∞, weight 0): +(15.5–17.5)% resistance to ailment build-up of base on drinking a mead recently
+#% resistance to ailment build-up of base per # points of comfort T0 → T3 (item level 1 → 130–∞, weight 0): +(1.8 → 1.6–2)% resistance to ailment build-up of base per 10 points of comfort
T2 (item level 181–∞, weight 0): +(2–2.4)% resistance to ailment build-up of base per 10 points of comfort
T1 (item level 246–∞, weight 0): +(2.4–2.8)% resistance to ailment build-up of base per 10 points of comfort
T0 (item level 1–∞, weight 0): +(2.8–3.2)% resistance to ailment build-up of base per 10 points of comfort
+#% resistance to ailment build-up of base while airborne T0 → T3 (item level 1 → 130–∞, weight 0): +(22 → 20–24)% resistance to ailment build-up of base while airborne
T2 (item level 181–∞, weight 0): +(25–29)% resistance to ailment build-up of base while airborne
T1 (item level 246–∞, weight 0): +(30–34)% resistance to ailment build-up of base while airborne
T0 (item level 1–∞, weight 0): +(35–39)% resistance to ailment build-up of base while airborne
+#% resistance to ailment build-up of base with the shield up T0 → T3 (item level 1 → 130–∞, weight 0): +(11 → 9.5–12 → 11.5)% resistance to ailment build-up of base with the shield up
T2 (item level 181–∞, weight 0): +(11.5–13.5)% resistance to ailment build-up of base with the shield up
T1 (item level 246–∞, weight 0): +(13.5–15.5)% resistance to ailment build-up of base with the shield up
T0 (item level 1–∞, weight 0): +(15.5–17.5)% resistance to ailment build-up of base with the shield up
+#% rune shield regeneration shared with linked allies T0 → T3 (item level 1 → 130–∞, weight 0): +(3.6 → 3.2–4 → 3.8)% rune shield regeneration shared with linked allies
T2 (item level 181–∞, weight 0): +(3.8–4.4)% rune shield regeneration shared with linked allies
T1 (item level 246–∞, weight 0): +(4.4–5.2)% rune shield regeneration shared with linked allies
T0 (item level 1–∞, weight 0): +(5.2–6)% rune shield regeneration shared with linked allies
+#% scepter critical strike damage ×2 T0 → T3 (item level 1 → 130–∞, weight 0): +(14.5 → 13–16)% scepter critical strike damage
T2 (item level 181–∞, weight 0): +(16–19)% scepter critical strike damage
T1 (item level 246–∞, weight 0): +(19–22)% scepter critical strike damage
T0 (item level 1–∞, weight 0): +(22–25)% scepter critical strike damage
+#% shock stagger chance T0 → T3 (item level 1 → 181–∞, weight 0): +(23 → 24–31 → 30)% shock stagger chance
T2 (item level 246–∞, weight 0): +(30–37)% shock stagger chance
T1 (item level 320–∞, weight 0): +(37–44)% shock stagger chance
T0 (item level 1–∞, weight 0): +(44–52)% shock stagger chance
+#% spear critical strike damage T0 → T3 (item level 1 → 130–∞, weight 0): +(14.5 → 13–16)% spear critical strike damage
T2 (item level 181–∞, weight 0): +(16–19)% spear critical strike damage
T1 (item level 246–∞, weight 0): +(19–22)% spear critical strike damage
T0 (item level 1–∞, weight 0): +(22–25)% spear critical strike damage
+#% spell critical strike damage ×2 T0 → T3 (item level 1 → 130–∞, weight 0): +(14.5 → 13–16)% spell critical strike damage
T2 (item level 181–∞, weight 0): +(16–19)% spell critical strike damage
T1 (item level 246–∞, weight 0): +(19–22)% spell critical strike damage
T0 (item level 1–∞, weight 0): +(22–25)% spell critical strike damage
+#% spell critical strike damage T0 → T3 (item level 1 → 181–∞, weight 0): +(31 → 33–41)% spell critical strike damage
T2 (item level 246–∞, weight 0): +(42–52)% spell critical strike damage
T1 (item level 320–∞, weight 0): +(53–63)% spell critical strike damage
T0 (item level 1–∞, weight 0): +(64–74)% spell critical strike damage
+#% spell life leech from physical attack damage ×2 T0 → T3 (item level 1 → 130–∞, weight 0): +(0.36 → 0.32–0.4 → 0.38)% spell life leech from physical attack damage
T2 (item level 181–∞, weight 0): +(0.38–0.44)% spell life leech from physical attack damage
T1 (item level 246–∞, weight 0): +(0.44–0.52)% spell life leech from physical attack damage
T0 (item level 1–∞, weight 0): +(0.52–0.6)% spell life leech from physical attack damage
+#% spirit resistance ×2 T0 → T3 (item level 1 → 130–∞, weight 0): +(5.4 → 4.8–6 → 5.8)% spirit resistance
T2 (item level 181–∞, weight 0): +(5.8–6.8)% spirit resistance
T1 (item level 246–∞, weight 0): +(6.8–8)% spirit resistance
T0 (item level 1–∞, weight 0): +(8–9.2)% spirit resistance
+#% spirit resistance T3 (item level 181–∞, weight 0): +(27–31)% spirit resistance
T2 (item level 246–∞, weight 0): +(32–36)% spirit resistance
T1 (item level 320–∞, weight 0): +(37–41)% spirit resistance
+#% spirit resistance T3 (item level 181–∞, weight 0): +(19–23)% spirit resistance
T2 (item level 246–∞, weight 0): +(24–28)% spirit resistance
T1 (item level 320–∞, weight 0): +(29–33)% spirit resistance
+#% staff critical strike damage T0 → T3 (item level 1 → 130–∞, weight 0): +(14.5 → 13–16)% staff critical strike damage
T2 (item level 181–∞, weight 0): +(16–19)% staff critical strike damage
T1 (item level 246–∞, weight 0): +(19–22)% staff critical strike damage
T0 (item level 1–∞, weight 0): +(22–25)% staff critical strike damage
+#% stagger chance against shocked targets T0 → T3 (item level 1 → 130–∞, weight 0): +(3.6 → 3.2–4 → 3.8)% stagger chance against shocked targets
T2 (item level 181–∞, weight 0): +(3.8–4.4)% stagger chance against shocked targets
T1 (item level 246–∞, weight 0): +(4.4–5.2)% stagger chance against shocked targets
T0 (item level 1–∞, weight 0): +(5.2–6)% stagger chance against shocked targets
+#% stagger recovery ×2 T0 → T3 (item level 1 → 130–∞, weight 0): +(7.2 → 6.4–8 → 7.6)% stagger recovery
T2 (item level 181–∞, weight 0): +(7.6–9)% stagger recovery
T1 (item level 246–∞, weight 0): +(9–10.4)% stagger recovery
T0 (item level 1–∞, weight 0): +(10.4–12)% stagger recovery
+#% stagger resistance ×3 T0 → T3 (item level 1 → 130–∞, weight 0): +(7.2 → 6.4–8 → 7.6)% stagger resistance
T2 (item level 181–∞, weight 0): +(7.6–9)% stagger resistance
T1 (item level 246–∞, weight 0): +(9–10.4)% stagger resistance
T0 (item level 1–∞, weight 0): +(10.4–12)% stagger resistance
+#% stagger resistance ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(15.5 → 16–20.5 → 20)% stagger resistance
T2 (item level 246–∞, weight 0): +(20–25)% stagger resistance
T1 (item level 320–∞, weight 0): +(25–30)% stagger resistance
T0 (item level 1–∞, weight 0): +(30–35)% stagger resistance
+#% stagger resistance T3 (item level 181–∞, weight 0): +(36–44)% stagger resistance
T2 (item level 246–∞, weight 0): +(45–55)% stagger resistance
T1 (item level 320–∞, weight 0): +(56–66)% stagger resistance
+#% stagger resistance at low life ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(31 → 33–41)% stagger resistance at low life
T2 (item level 246–∞, weight 0): +(42–52)% stagger resistance at low life
T1 (item level 320–∞, weight 0): +(53–63)% stagger resistance at low life
T0 (item level 1–∞, weight 0): +(64–74)% stagger resistance at low life
+#% stagger resistance at low stamina T0 → T3 (item level 1 → 130–∞, weight 0): +(14.5 → 13–16)% stagger resistance at low stamina
T2 (item level 181–∞, weight 0): +(16–19)% stagger resistance at low stamina
T1 (item level 246–∞, weight 0): +(19–22)% stagger resistance at low stamina
T0 (item level 1–∞, weight 0): +(22–25)% stagger resistance at low stamina
+#% stamina regeneration shared with linked allies T0 → T3 (item level 1 → 130–∞, weight 0): +(3.6 → 3.2–4 → 3.8)% stamina regeneration shared with linked allies
T2 (item level 181–∞, weight 0): +(3.8–4.4)% stamina regeneration shared with linked allies
T1 (item level 246–∞, weight 0): +(4.4–5.2)% stamina regeneration shared with linked allies
T0 (item level 1–∞, weight 0): +(5.2–6)% stamina regeneration shared with linked allies
+#% sword critical strike damage T0 → T3 (item level 1 → 130–∞, weight 0): +(14.5 → 13–16)% sword critical strike damage
T2 (item level 181–∞, weight 0): +(16–19)% sword critical strike damage
T1 (item level 246–∞, weight 0): +(19–22)% sword critical strike damage
T0 (item level 1–∞, weight 0): +(22–25)% sword critical strike damage
+#% to fire resistance T3 (item level 181–∞, weight 0): +(27–31)% to fire resistance
T2 (item level 246–∞, weight 0): +(32–36)% to fire resistance
T1 (item level 320–∞, weight 0): +(37–41)% to fire resistance
+#% to fire resistance T0 → T3 (item level 1 → 181–∞, weight 0): +(30 → 27–34 → 31)% to fire resistance
T2 (item level 246–∞, weight 0): +(32–36)% to fire resistance
T1 (item level 320–∞, weight 0): +(37–41)% to fire resistance
T0 (item level 1–∞, weight 0): +(42–48)% to fire resistance
+#% to frost resistance T3 (item level 181–∞, weight 0): +(27–31)% to frost resistance
T2 (item level 246–∞, weight 0): +(32–36)% to frost resistance
T1 (item level 320–∞, weight 0): +(37–41)% to frost resistance
+#% to frost resistance T0 → T3 (item level 1 → 181–∞, weight 0): +(30 → 27–34 → 31)% to frost resistance
T2 (item level 246–∞, weight 0): +(32–36)% to frost resistance
T1 (item level 320–∞, weight 0): +(37–41)% to frost resistance
T0 (item level 1–∞, weight 0): +(42–48)% to frost resistance
+#% to item critical strike chance T0 → T3 (item level 1 → 181–∞, weight 0): +(4.5 → 4–5)% to item critical strike chance
T2 (item level 246–∞, weight 0): +(5–6.2)% to item critical strike chance
T1 (item level 320–∞, weight 0): +(6.2–7.4)% to item critical strike chance
T0 (item level 1–∞, weight 0): +(7.4–8.8)% to item critical strike chance
+#% to lightning resistance T3 (item level 181–∞, weight 0): +(27–31)% to lightning resistance
T2 (item level 246–∞, weight 0): +(32–36)% to lightning resistance
T1 (item level 320–∞, weight 0): +(37–41)% to lightning resistance
+#% to lightning resistance T0 → T3 (item level 1 → 181–∞, weight 0): +(30 → 27–34 → 31)% to lightning resistance
T2 (item level 246–∞, weight 0): +(32–36)% to lightning resistance
T1 (item level 320–∞, weight 0): +(37–41)% to lightning resistance
T0 (item level 1–∞, weight 0): +(42–48)% to lightning resistance
+#% to poison resistance T3 (item level 181–∞, weight 0): +(27–31)% to poison resistance
T2 (item level 246–∞, weight 0): +(32–36)% to poison resistance
T1 (item level 320–∞, weight 0): +(37–41)% to poison resistance
+#% to poison resistance T0 → T3 (item level 1 → 181–∞, weight 0): +(30 → 27–34 → 31)% to poison resistance
T2 (item level 246–∞, weight 0): +(32–36)% to poison resistance
T1 (item level 320–∞, weight 0): +(37–41)% to poison resistance
T0 (item level 1–∞, weight 0): +(42–48)% to poison resistance
+#% trap critical strike damage T0 → T3 (item level 1 → 130–∞, weight 0): +(14.5 → 13–16)% trap critical strike damage
T2 (item level 181–∞, weight 0): +(16–19)% trap critical strike damage
T1 (item level 246–∞, weight 0): +(19–22)% trap critical strike damage
T0 (item level 1–∞, weight 0): +(22–25)% trap critical strike damage
+#% trinket effect duration ×4 T0 → T3 (item level 1 → 130–∞, weight 0): +(11 → 9.5–12 → 11.5)% trinket effect duration
T2 (item level 181–∞, weight 0): +(11.5–13.5)% trinket effect duration
T1 (item level 246–∞, weight 0): +(13.5–15.5)% trinket effect duration
T0 (item level 1–∞, weight 0): +(15.5–17.5)% trinket effect duration
+#% two-handed critical strike damage ×2 T0 → T3 (item level 1 → 130–∞, weight 0): +(14.5 → 13–16)% two-handed critical strike damage
T2 (item level 181–∞, weight 0): +(16–19)% two-handed critical strike damage
T1 (item level 246–∞, weight 0): +(19–22)% two-handed critical strike damage
T0 (item level 1–∞, weight 0): +(22–25)% two-handed critical strike damage
+#% two-handed critical strike damage in melee ×2 T0 → T3 (item level 1 → 130–∞, weight 0): +(14.5 → 13–16)% two-handed critical strike damage in melee
T2 (item level 181–∞, weight 0): +(16–19)% two-handed critical strike damage in melee
T1 (item level 246–∞, weight 0): +(19–22)% two-handed critical strike damage in melee
T0 (item level 1–∞, weight 0): +(22–25)% two-handed critical strike damage in melee
+#% wet resistance ×2 T0 → T3 (item level 1 → 130–∞, weight 0): +(11 → 9.5–12 → 11.5)% wet resistance
T2 (item level 181–∞, weight 0): +(11.5–13.5)% wet resistance
T1 (item level 246–∞, weight 0): +(13.5–15.5)% wet resistance
T0 (item level 1–∞, weight 0): +(15.5–17.5)% wet resistance
+#% wet resistance ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(23 → 24–31 → 30)% wet resistance
T2 (item level 246–∞, weight 0): +(30–37)% wet resistance
T1 (item level 320–∞, weight 0): +(37–44)% wet resistance
T0 (item level 1–∞, weight 0): +(44–52)% wet resistance
+#% wet resistance while sheltered ×2 T0 → T3 (item level 1 → 181–∞, weight 0): +(35 → 38–48)% wet resistance while sheltered
T2 (item level 246–∞, weight 0): +(49–61)% wet resistance while sheltered
T1 (item level 320–∞, weight 0): +(62–74)% wet resistance while sheltered
T0 (item level 1–∞, weight 0): +(75–89)% wet resistance while sheltered
A parry gives back #% of the health you lost recently ×2 T0 → T3 (item level 1 → 181–∞, weight 0): A parry gives back (20.5 → 21.5–28 → 27.5)% of the health you lost recently
T2 (item level 246–∞, weight 0): A parry gives back (27.5–33.5)% of the health you lost recently
T1 (item level 320–∞, weight 0): A parry gives back (33.5–40.5)% of the health you lost recently
T0 (item level 1–∞, weight 0): A parry gives back (40.5–47.5)% of the health you lost recently
Adds # blunt damage T3 (item level 181–∞, weight 0): Adds (33–43) blunt damage
T2 (item level 246–∞, weight 0): Adds (44–54) blunt damage
T1 (item level 320–∞, weight 0): Adds (55–67) blunt damage
Adds # fire damage T3 (item level 181–∞, weight 0): Adds (33–43) fire damage
T2 (item level 246–∞, weight 0): Adds (44–54) fire damage
T1 (item level 320–∞, weight 0): Adds (55–67) fire damage
Adds # frost damage T3 (item level 181–∞, weight 0): Adds (33–43) frost damage
T2 (item level 246–∞, weight 0): Adds (44–54) frost damage
T1 (item level 320–∞, weight 0): Adds (55–67) frost damage
Adds # lightning damage T3 (item level 181–∞, weight 0): Adds (33–43) lightning damage
T2 (item level 246–∞, weight 0): Adds (44–54) lightning damage
T1 (item level 320–∞, weight 0): Adds (55–67) lightning damage
Adds # piercing damage T3 (item level 181–∞, weight 0): Adds (33–43) piercing damage
T2 (item level 246–∞, weight 0): Adds (44–54) piercing damage
T1 (item level 320–∞, weight 0): Adds (55–67) piercing damage
Adds # poison damage T3 (item level 181–∞, weight 0): Adds (33–43) poison damage
T2 (item level 246–∞, weight 0): Adds (44–54) poison damage
T1 (item level 320–∞, weight 0): Adds (55–67) poison damage
Adds # slashing damage T3 (item level 181–∞, weight 0): Adds (33–43) slashing damage
T2 (item level 246–∞, weight 0): Adds (44–54) slashing damage
T1 (item level 320–∞, weight 0): Adds (55–67) slashing damage
Adds # spirit damage T3 (item level 181–∞, weight 0): Adds (33–43) spirit damage
T2 (item level 246–∞, weight 0): Adds (44–54) spirit damage
T1 (item level 320–∞, weight 0): Adds (55–67) spirit damage
Ballistas inherit +#% of your crossbow damage bonuses T3 (item level 181–∞, weight 0): Ballistas inherit +(26–30)% of your crossbow damage bonuses
T2 (item level 246–∞, weight 0): Ballistas inherit +(31–35)% of your crossbow damage bonuses
T1 (item level 320–∞, weight 0): Ballistas inherit +(36–40)% of your crossbow damage bonuses
Deal #% of hit damage to nearby enemies with charged attacks T0 → T3 (item level 1 → 181–∞, weight 0): Deal (38 → 41–52 → 51)% of hit damage to nearby enemies with charged attacks
T2 (item level 246–∞, weight 0): Deal (52–64)% of hit damage to nearby enemies with charged attacks
T1 (item level 320–∞, weight 0): Deal (65–77)% of hit damage to nearby enemies with charged attacks
T0 (item level 1–∞, weight 0): Deal (78–92)% of hit damage to nearby enemies with charged attacks
Gain #% of physical damage as extra fire damage T0 → T3 (item level 1 → 130–∞, weight 0): Gain (11 → 9.5–12 → 11.5)% of physical damage as extra fire damage
T2 (item level 181–∞, weight 0): Gain (11.5–13.5)% of physical damage as extra fire damage
T1 (item level 246–∞, weight 0): Gain (13.5–15.5)% of physical damage as extra fire damage
T0 (item level 1–∞, weight 0): Gain (15.5–17.5)% of physical damage as extra fire damage
Gain #% of physical damage as extra frost damage T0 → T3 (item level 1 → 130–∞, weight 0): Gain (11 → 9.5–12 → 11.5)% of physical damage as extra frost damage
T2 (item level 181–∞, weight 0): Gain (11.5–13.5)% of physical damage as extra frost damage
T1 (item level 246–∞, weight 0): Gain (13.5–15.5)% of physical damage as extra frost damage
T0 (item level 1–∞, weight 0): Gain (15.5–17.5)% of physical damage as extra frost damage
Gain #% of physical damage as extra lightning damage T0 → T3 (item level 1 → 130–∞, weight 0): Gain (11 → 9.5–12 → 11.5)% of physical damage as extra lightning damage
T2 (item level 181–∞, weight 0): Gain (11.5–13.5)% of physical damage as extra lightning damage
T1 (item level 246–∞, weight 0): Gain (13.5–15.5)% of physical damage as extra lightning damage
T0 (item level 1–∞, weight 0): Gain (15.5–17.5)% of physical damage as extra lightning damage
Gain #% of physical damage as extra poison damage T0 → T3 (item level 1 → 130–∞, weight 0): Gain (11 → 9.5–12 → 11.5)% of physical damage as extra poison damage
T2 (item level 181–∞, weight 0): Gain (11.5–13.5)% of physical damage as extra poison damage
T1 (item level 246–∞, weight 0): Gain (13.5–15.5)% of physical damage as extra poison damage
T0 (item level 1–∞, weight 0): Gain (15.5–17.5)% of physical damage as extra poison damage
Restore #% of missing health with charged attacks on hit T0 → T3 (item level 1 → 130–∞, weight 0): Restore (0.018 → 0.016–0.02)% of missing health with charged attacks on hit
T2 (item level 181–∞, weight 0): Restore (0.02–0.024)% of missing health with charged attacks on hit
T1 (item level 246–∞, weight 0): Restore (0.024–0.028)% of missing health with charged attacks on hit
T0 (item level 1–∞, weight 0): Restore (0.028–0.032)% of missing health with charged attacks on hit
Restore #% of missing health with charged attacks on hit T0 → T3 (item level 1 → 181–∞, weight 0): Restore (3.1 → 3.2–4.1 → 4)% of missing health with charged attacks on hit
T2 (item level 246–∞, weight 0): Restore (4–5)% of missing health with charged attacks on hit
T1 (item level 320–∞, weight 0): Restore (5–6)% of missing health with charged attacks on hit
T0 (item level 1–∞, weight 0): Restore (6–7)% of missing health with charged attacks on hit

Currency

Changed (1)

Name Change
Great Rune of First Essence Randomises the numeric values of an item's implicit properties. On a room of the halls, rerolls its type; the biome stays. Take a single room out of a stack first.

Monster Modifiers

Changed (1)

Name Change
Deathward Links up to 5 creatures near it. While it lives, the creatures linked to it → they cannot fall more than 15% of health below the healthiest of them.

Values

Changed (8)

Name Change
Sigrid: black metal, per unit, at every level 20 → 100 coins
Sigrid: bronze, per unit, at every level 6 → 30 coins
Sigrid: carapace, per unit, at every level 25 → 125 coins
Sigrid: copper and tin, per unit, at every level 4 → 20 coins
Sigrid: flametal, per unit, at every level 40 → 200 coins
Sigrid: iron, per unit, at every level 10 → 50 coins
Sigrid: she leaves this many in-game days after the day she came Sigrid: how long she stays → Sigrid: she leaves this many in-game days after the day she came
Sigrid: silver, per unit, at every level 15 → 75 coins

New (8)

Name Change
Enemy Deathward: how many other creatures one bearer can link 5
Merchants buy: a rare item or jewel 8 coins
Merchants buy: a unique item 25 coins
Merchants buy: coins in a merchant's purse, renewed with its stock (coins players pay it are added on top) 200 coins
Merchants buy: one currency item of tier 3 and above, Merchants buy: a magic item, jewel or skill gem 3 coins
Merchants buy: one tier 1 currency item 1 coins
Merchants buy: one tier 2 currency item 2 coins

Removed (1)

Name Change
Sigrid: she does not leave while a player is this close 20 m

Keywords

Changed (2)

Name Change
Fist dash Moves the character toward the aimed target before a charged fist attack, stopping at striking distance. With no target it travels forward a shorter distance; area of effect scales → does the → not dash → change its range.
Rune shield A protective layer in front of health: it takes only the damage left after every reduction (resistances, block, armour and the rest). Spirit and poison damage bypass it. After a pause without damage, the shield recharges; recharge delay and regeneration control this recovery. A hit you evade interrupts the recharge the same way taking damage does.

Data from Path of Valheiman 6.0.6, extracted 2026-11-09.