Patch 6.0.6¶
What changed in the game data from 6.0.5 to 6.0.6, found by comparing the two versions. Struck text is gone, marked text is new. Only the data is compared: a change to how the code works doesn't show here.
Passive Tree¶
Changed (3)¶
| Name | Type | Change |
|---|---|---|
| Troll's Fist, Fenring's Claw, Stout Fist | Notable | Dash Punch: |
Mods¶
Changed (1525)¶
Show all 1091 rows
| Name | Change |
|---|---|
| #% chance to evade without spending stamina | T2 (item level 181–∞, weight 0): (7.6–9)% chance to evade without spending stamina T1 (item level 246–∞, weight 0): (9–10.4)% chance to evade without spending stamina T0 (item level 1–∞, weight 0): (10.4–12)% chance to evade without spending stamina |
| #% chance to save arrow or bolt on shot | T2 (item level 181–∞, weight 0): (16–19)% chance to save arrow or bolt on shot T1 (item level 246–∞, weight 0): (19–22)% chance to save arrow or bolt on shot T0 (item level 1–∞, weight 0): (22–25)% chance to save arrow or bolt on shot |
| #% chance to save arrow or bolt on shot | T2 (item level 246–∞, weight 0): (42–52)% chance to save arrow or bolt on shot T1 (item level 320–∞, weight 0): (53–63)% chance to save arrow or bolt on shot T0 (item level 1–∞, weight 0): (64–74)% chance to save arrow or bolt on shot |
| #% chance to save bomb on bomb throw | T2 (item level 181–∞, weight 0): (10–12)% chance to save bomb on bomb throw T1 (item level 246–∞, weight 0): (12–14)% chance to save bomb on bomb throw T0 (item level 1–∞, weight 0): (14–16)% chance to save bomb on bomb throw |
| #% experience lost on death | T2 (item level 181–∞, weight 0): (−9–−7.6)% experience lost on death T1 (item level 246–∞, weight 0): (−10.4–−9)% experience lost on death T0 (item level 1–∞, weight 0): (−12–−10.4)% experience lost on death |
| #% experience lost on death ×2 | T2 (item level 246–∞, weight 0): (−25–−20)% experience lost on death T1 (item level 320–∞, weight 0): (−30–−25)% experience lost on death T0 (item level 1–∞, weight 0): (−35–−30)% experience lost on death |
| #% increased aftershock area of effect | T2 (item level 181–∞, weight 0): (7.6–9)% increased aftershock area of effect T1 (item level 246–∞, weight 0): (9–10.4)% increased aftershock area of effect T0 (item level 1–∞, weight 0): (10.4–12)% increased aftershock area of effect |
| #% increased aftershock area of effect on stagger recently | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased aftershock area of effect on stagger recently T1 (item level 246–∞, weight 0): (13.5–15.5)% increased aftershock area of effect on stagger recently T0 (item level 1–∞, weight 0): (15.5–17.5)% increased aftershock area of effect on stagger recently |
| #% increased aggression for minions | T3 (item level 181–∞, weight 0): (101–121)% increased aggression for minions T2 (item level 246–∞, weight 0): (122–144)% increased aggression for minions T1 (item level 320–∞, weight 0): (145–169)% increased aggression for minions |
| #% increased ailment and buff duration | T2 (item level 181–∞, weight 0): (16–19)% increased ailment and buff duration T1 (item level 246–∞, weight 0): (19–22)% increased ailment and buff duration T0 (item level 1–∞, weight 0): (22–25)% increased ailment and buff duration |
| #% increased ailment and buff duration ×4 | T2 (item level 246–∞, weight 0): (42–52)% increased ailment and buff duration T1 (item level 320–∞, weight 0): (53–63)% increased ailment and buff duration T0 (item level 1–∞, weight 0): (64–74)% increased ailment and buff duration |
| #% increased ailment and buff duration for ice crystals | T2 (item level 181–∞, weight 0): (16–19)% increased ailment and buff duration for ice crystals T1 (item level 246–∞, weight 0): (19–22)% increased ailment and buff duration for ice crystals T0 (item level 1–∞, weight 0): (22–25)% increased ailment and buff duration for ice crystals |
| #% increased ailment and buff duration for spores | T2 (item level 181–∞, weight 0): (16–19)% increased ailment and buff duration for spores T1 (item level 246–∞, weight 0): (19–22)% increased ailment and buff duration for spores T0 (item level 1–∞, weight 0): (22–25)% increased ailment and buff duration for spores |
| #% increased ailment and buff duration while rested ×2 | T2 (item level 246–∞, weight 0): (72–88)% increased ailment and buff duration while rested T1 (item level 320–∞, weight 0): (89–107)% increased ailment and buff duration while rested T0 (item level 1–∞, weight 0): (108–126)% increased ailment and buff duration while rested |
| #% increased ailment build-up ×3 | T2 (item level 181–∞, weight 0): (34–40)% increased ailment build-up T1 (item level 246–∞, weight 0): (41–47)% increased ailment build-up T0 (item level 1–∞, weight 0): (48–54)% increased ailment build-up |
| #% increased ailment build-up | T2 (item level 246–∞, weight 0): (52–64)% increased ailment build-up T1 (item level 320–∞, weight 0): (65–77)% increased ailment build-up T0 (item level 1–∞, weight 0): (78–92)% increased ailment build-up |
| #% increased ailment build-up against full life enemies | T2 (item level 181–∞, weight 0): (34–40)% increased ailment build-up against full life enemies T1 (item level 246–∞, weight 0): (41–47)% increased ailment build-up against full life enemies T0 (item level 1–∞, weight 0): (48–54)% increased ailment build-up against full life enemies |
| #% increased ailment build-up against low life enemies | T2 (item level 181–∞, weight 0): (34–40)% increased ailment build-up against low life enemies T1 (item level 246–∞, weight 0): (41–47)% increased ailment build-up against low life enemies T0 (item level 1–∞, weight 0): (48–54)% increased ailment build-up against low life enemies |
| #% increased ailment build-up at low eitr | T2 (item level 181–∞, weight 0): (63–73)% increased ailment build-up at low eitr T1 (item level 246–∞, weight 0): (74–86)% increased ailment build-up at low eitr T0 (item level 1–∞, weight 0): (87–99)% increased ailment build-up at low eitr |
| #% increased ailment build-up at night | T2 (item level 246–∞, weight 0): (104–128)% increased ailment build-up at night T1 (item level 320–∞, weight 0): (129–153)% increased ailment build-up at night T0 (item level 1–∞, weight 0): (154–180)% increased ailment build-up at night |
| #% increased ailment build-up on an unaware target | T2 (item level 181–∞, weight 0): (34–40)% increased ailment build-up on an unaware target T1 (item level 246–∞, weight 0): (41–47)% increased ailment build-up on an unaware target T0 (item level 1–∞, weight 0): (48–54)% increased ailment build-up on an unaware target |
| #% increased ailment build-up on an unaware target | T2 (item level 246–∞, weight 0): (25–31)% increased ailment build-up on an unaware target T1 (item level 320–∞, weight 0): (31–37)% increased ailment build-up on an unaware target T0 (item level 1–∞, weight 0): (37–44)% increased ailment build-up on an unaware target |
| #% increased ailment build-up on crit recently | T2 (item level 246–∞, weight 0): (131–161)% increased ailment build-up on crit recently T1 (item level 320–∞, weight 0): (162–194)% increased ailment build-up on crit recently T0 (item level 1–∞, weight 0): (195–229)% increased ailment build-up on crit recently |
| #% increased ailment build-up on sprint recently | T2 (item level 246–∞, weight 0): (104–128)% increased ailment build-up on sprint recently T1 (item level 320–∞, weight 0): (129–153)% increased ailment build-up on sprint recently T0 (item level 1–∞, weight 0): (154–180)% increased ailment build-up on sprint recently |
| #% increased ailment build-up with axes | T2 (item level 181–∞, weight 0): (34–40)% increased ailment build-up with axes T1 (item level 246–∞, weight 0): (41–47)% increased ailment build-up with axes T0 (item level 1–∞, weight 0): (48–54)% increased ailment build-up with axes |
| #% increased ailment build-up with bombs | T2 (item level 181–∞, weight 0): (34–40)% increased ailment build-up with bombs T1 (item level 246–∞, weight 0): (41–47)% increased ailment build-up with bombs T0 (item level 1–∞, weight 0): (48–54)% increased ailment build-up with bombs |
| #% increased ailment build-up with bows | T2 (item level 181–∞, weight 0): (34–40)% increased ailment build-up with bows T1 (item level 246–∞, weight 0): (41–47)% increased ailment build-up with bows T0 (item level 1–∞, weight 0): (48–54)% increased ailment build-up with bows |
| #% increased ailment build-up with crossbows | T2 (item level 181–∞, weight 0): (34–40)% increased ailment build-up with crossbows T1 (item level 246–∞, weight 0): (41–47)% increased ailment build-up with crossbows T0 (item level 1–∞, weight 0): (48–54)% increased ailment build-up with crossbows |
| #% increased ailment build-up with knives | T2 (item level 181–∞, weight 0): (34–40)% increased ailment build-up with knives T1 (item level 246–∞, weight 0): (41–47)% increased ailment build-up with knives T0 (item level 1–∞, weight 0): (48–54)% increased ailment build-up with knives |
| #% increased ailment build-up with scepters ×2 | T2 (item level 181–∞, weight 0): (34–40)% increased ailment build-up with scepters T1 (item level 246–∞, weight 0): (41–47)% increased ailment build-up with scepters T0 (item level 1–∞, weight 0): (48–54)% increased ailment build-up with scepters |
| #% increased ailment build-up with spears | T2 (item level 181–∞, weight 0): (34–40)% increased ailment build-up with spears T1 (item level 246–∞, weight 0): (41–47)% increased ailment build-up with spears T0 (item level 1–∞, weight 0): (48–54)% increased ailment build-up with spears |
| #% increased ailment build-up with staves | T2 (item level 181–∞, weight 0): (34–40)% increased ailment build-up with staves T1 (item level 246–∞, weight 0): (41–47)% increased ailment build-up with staves T0 (item level 1–∞, weight 0): (48–54)% increased ailment build-up with staves |
| #% increased ailment build-up with swords | T2 (item level 181–∞, weight 0): (34–40)% increased ailment build-up with swords T1 (item level 246–∞, weight 0): (41–47)% increased ailment build-up with swords T0 (item level 1–∞, weight 0): (48–54)% increased ailment build-up with swords |
| #% increased ailment buildup while wielding this item | T3 (item level 181–∞, weight 0): (41–51)% increased ailment buildup while wielding this item T2 (item level 246–∞, weight 0): (52–62)% increased ailment buildup while wielding this item T1 (item level 320–∞, weight 0): (63–75)% increased ailment buildup while wielding this item |
| #% increased ailment damage | T2 (item level 181–∞, weight 0): (7.6–9)% increased ailment damage T1 (item level 246–∞, weight 0): (9–10.4)% increased ailment damage T0 (item level 1–∞, weight 0): (10.4–12)% increased ailment damage |
| #% increased ailment damage | T2 (item level 246–∞, weight 0): (20–25)% increased ailment damage T1 (item level 320–∞, weight 0): (25–30)% increased ailment damage T0 (item level 1–∞, weight 0): (30–35)% increased ailment damage |
| #% increased ailment duration | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased ailment duration T1 (item level 246–∞, weight 0): (13.5–15.5)% increased ailment duration T0 (item level 1–∞, weight 0): (15.5–17.5)% increased ailment duration |
| #% increased ailment duration | T2 (item level 246–∞, weight 0): (30–37)% increased ailment duration T1 (item level 320–∞, weight 0): (37–44)% increased ailment duration T0 (item level 1–∞, weight 0): (44–52)% increased ailment duration |
| #% increased alternative attack area of effect | T2 (item level 181–∞, weight 0): (7.6–9)% increased alternative attack area of effect T1 (item level 246–∞, weight 0): (9–10.4)% increased alternative attack area of effect T0 (item level 1–∞, weight 0): (10.4–12)% increased alternative attack area of effect |
| #% increased alternative attack area of effect | T2 (item level 246–∞, weight 0): (20–25)% increased alternative attack area of effect T1 (item level 320–∞, weight 0): (25–30)% increased alternative attack area of effect T0 (item level 1–∞, weight 0): (30–35)% increased alternative attack area of effect |
| #% increased alternative attack critical strike chance | T2 (item level 246–∞, weight 0): (62–76)% increased alternative attack critical strike chance T1 (item level 320–∞, weight 0): (77–91)% increased alternative attack critical strike chance T0 (item level 1–∞, weight 0): (92–108)% increased alternative attack critical strike chance |
| #% increased alternative attack damage | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased alternative attack damage T1 (item level 246–∞, weight 0): (13.5–15.5)% increased alternative attack damage T0 (item level 1–∞, weight 0): (15.5–17.5)% increased alternative attack damage |
| #% increased alternative attack damage | T2 (item level 246–∞, weight 0): (15.5–19.1)% increased alternative attack damage T1 (item level 320–∞, weight 0): (19.1–23.1)% increased alternative attack damage T0 (item level 1–∞, weight 0): (23.1–27.3)% increased alternative attack damage |
| #% increased alternative attack knockback | T2 (item level 246–∞, weight 0): (20–25)% increased alternative attack knockback T1 (item level 320–∞, weight 0): (25–30)% increased alternative attack knockback T0 (item level 1–∞, weight 0): (30–35)% increased alternative attack knockback |
| #% increased alternative attack speed ×2 | T2 (item level 181–∞, weight 0): (5.8–6.8)% increased alternative attack speed T1 (item level 246–∞, weight 0): (6.8–8)% increased alternative attack speed T0 (item level 1–∞, weight 0): (8–9.2)% increased alternative attack speed |
| #% increased alternative attack speed on this item | T2 (item level 246–∞, weight 0): (15.5–19.1)% increased alternative attack speed on this item T1 (item level 320–∞, weight 0): (19.1–23.1)% increased alternative attack speed on this item T0 (item level 1–∞, weight 0): (23.1–27.3)% increased alternative attack speed on this item |
| #% increased area damage ×2 | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased area damage T1 (item level 246–∞, weight 0): (13.5–15.5)% increased area damage T0 (item level 1–∞, weight 0): (15.5–17.5)% increased area damage |
| #% increased area damage | T2 (item level 246–∞, weight 0): (30–37)% increased area damage T1 (item level 320–∞, weight 0): (37–44)% increased area damage T0 (item level 1–∞, weight 0): (44–52)% increased area damage |
| #% increased area duration of your own buffs | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased area duration of your own buffs T1 (item level 246–∞, weight 0): (13.5–15.5)% increased area duration of your own buffs T0 (item level 1–∞, weight 0): (15.5–17.5)% increased area duration of your own buffs |
| #% increased area of effect | T2 (item level 181–∞, weight 0): (7.6–9)% increased area of effect T1 (item level 246–∞, weight 0): (9–10.4)% increased area of effect T0 (item level 1–∞, weight 0): (10.4–12)% increased area of effect |
| #% increased area of effect | T2 (item level 246–∞, weight 0): (20–25)% increased area of effect T1 (item level 320–∞, weight 0): (25–30)% increased area of effect T0 (item level 1–∞, weight 0): (30–35)% increased area of effect |
| #% increased area of effect for ice crystals | T2 (item level 181–∞, weight 0): (7.6–9)% increased area of effect for ice crystals T1 (item level 246–∞, weight 0): (9–10.4)% increased area of effect for ice crystals T0 (item level 1–∞, weight 0): (10.4–12)% increased area of effect for ice crystals |
| #% increased area of effect for spores | T2 (item level 181–∞, weight 0): (7.6–9)% increased area of effect for spores T1 (item level 246–∞, weight 0): (9–10.4)% increased area of effect for spores T0 (item level 1–∞, weight 0): (10.4–12)% increased area of effect for spores |
| #% increased area of effect if started at full eitr | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased area of effect if started at full eitr T1 (item level 246–∞, weight 0): (13.5–15.5)% increased area of effect if started at full eitr T0 (item level 1–∞, weight 0): (15.5–17.5)% increased area of effect if started at full eitr |
| #% increased area of effect if started at full eitr | T2 (item level 246–∞, weight 0): (30–37)% increased area of effect if started at full eitr T1 (item level 320–∞, weight 0): (37–44)% increased area of effect if started at full eitr T0 (item level 1–∞, weight 0): (44–52)% increased area of effect if started at full eitr |
| #% increased area of effect on kill recently | T2 (item level 246–∞, weight 0): (82–100)% increased area of effect on kill recently T1 (item level 320–∞, weight 0): (101–121)% increased area of effect on kill recently T0 (item level 1–∞, weight 0): (122–142)% increased area of effect on kill recently |
| #% increased area of effect while airborne ×2 | T2 (item level 181–∞, weight 0): (25–29)% increased area of effect while airborne T1 (item level 246–∞, weight 0): (30–34)% increased area of effect while airborne T0 (item level 1–∞, weight 0): (35–39)% increased area of effect while airborne |
| #% increased area of effect while standing still | T2 (item level 246–∞, weight 0): (30–37)% increased area of effect while standing still T1 (item level 320–∞, weight 0): (37–44)% increased area of effect while standing still T0 (item level 1–∞, weight 0): (44–52)% increased area of effect while standing still |
| #% increased armour ×3 | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased armour T1 (item level 246–∞, weight 0): (13.5–15.5)% increased armour T0 (item level 1–∞, weight 0): (15.5–17.5)% increased armour |
| #% increased armour ×2 | T2 (item level 246–∞, weight 0): (20–25)% increased armour T1 (item level 320–∞, weight 0): (25–30)% increased armour T0 (item level 1–∞, weight 0): (30–35)% increased armour |
| #% increased armour | T3 (item level 181–∞, weight 0): (36–44)% increased armour T2 (item level 246–∞, weight 0): (45–55)% increased armour T1 (item level 320–∞, weight 0): (56–66)% increased armour |
| #% increased armour at full eitr | T2 (item level 181–∞, weight 0): (17.5–20.5)% increased armour at full eitr T1 (item level 246–∞, weight 0): (20.5–24.5)% increased armour at full eitr T0 (item level 1–∞, weight 0): (24.5–28.5)% increased armour at full eitr |
| #% increased armour at low life ×2 | T2 (item level 246–∞, weight 0): (42–52)% increased armour at low life T1 (item level 320–∞, weight 0): (53–63)% increased armour at low life T0 (item level 1–∞, weight 0): (64–74)% increased armour at low life |
| #% increased armour break build-up | T2 (item level 181–∞, weight 0): (34–40)% increased armour break build-up T1 (item level 246–∞, weight 0): (41–47)% increased armour break build-up T0 (item level 1–∞, weight 0): (48–54)% increased armour break build-up |
| #% increased armour break build-up | T2 (item level 246–∞, weight 0): (82–100)% increased armour break build-up T1 (item level 320–∞, weight 0): (101–121)% increased armour break build-up T0 (item level 1–∞, weight 0): (122–142)% increased armour break build-up |
| #% increased armour break build-up with blunt damage ×2 | T2 (item level 181–∞, weight 0): (34–40)% increased armour break build-up with blunt damage T1 (item level 246–∞, weight 0): (41–47)% increased armour break build-up with blunt damage T0 (item level 1–∞, weight 0): (48–54)% increased armour break build-up with blunt damage |
| #% increased armour break duration | T2 (item level 181–∞, weight 0): (7.6–9)% increased armour break duration T1 (item level 246–∞, weight 0): (9–10.4)% increased armour break duration T0 (item level 1–∞, weight 0): (10.4–12)% increased armour break duration |
| #% increased armour break effect | T2 (item level 181–∞, weight 0): (22–26)% increased armour break effect T1 (item level 246–∞, weight 0): (27–31)% increased armour break effect T0 (item level 1–∞, weight 0): (32–36)% increased armour break effect |
| #% increased armour effectiveness | T3 (item level 97–∞, weight 0): (9–11)% increased armour effectiveness T2 (item level 130–∞, weight 0): (12–14)% increased armour effectiveness T1 (item level 181–∞, weight 0): (15–17)% increased armour effectiveness |
| #% increased armour effectiveness ×2 | T2 (item level 181–∞, weight 0): (3.8–4.4)% increased armour effectiveness T1 (item level 246–∞, weight 0): (4.4–5.2)% increased armour effectiveness T0 (item level 1–∞, weight 0): (5.2–6)% increased armour effectiveness |
| #% increased armour from equipped body armour | T2 (item level 181–∞, weight 0): (7.6–9)% increased armour from equipped body armour T1 (item level 246–∞, weight 0): (9–10.4)% increased armour from equipped body armour T0 (item level 1–∞, weight 0): (10.4–12)% increased armour from equipped body armour |
| #% increased armour from equipped helmet | T2 (item level 181–∞, weight 0): (7.6–9)% increased armour from equipped helmet T1 (item level 246–∞, weight 0): (9–10.4)% increased armour from equipped helmet T0 (item level 1–∞, weight 0): (10.4–12)% increased armour from equipped helmet |
| #% increased armour when hit recently | T2 (item level 181–∞, weight 0): (25–29)% increased armour when hit recently T1 (item level 246–∞, weight 0): (30–34)% increased armour when hit recently T0 (item level 1–∞, weight 0): (35–39)% increased armour when hit recently |
| #% increased armour when hit recently ×2 | T2 (item level 246–∞, weight 0): (42–52)% increased armour when hit recently T1 (item level 320–∞, weight 0): (53–63)% increased armour when hit recently T0 (item level 1–∞, weight 0): (64–74)% increased armour when hit recently |
| #% increased arrow and bolt range | T2 (item level 181–∞, weight 0): (16–19)% increased arrow and bolt range T1 (item level 246–∞, weight 0): (19–22)% increased arrow and bolt range T0 (item level 1–∞, weight 0): (22–25)% increased arrow and bolt range |
| #% increased arrow and bolt range ×2 | T2 (item level 246–∞, weight 0): (42–52)% increased arrow and bolt range T1 (item level 320–∞, weight 0): (53–63)% increased arrow and bolt range T0 (item level 1–∞, weight 0): (64–74)% increased arrow and bolt range |
| #% increased arrow and bolt range while standing still | T2 (item level 246–∞, weight 0): (62–76)% increased arrow and bolt range while standing still T1 (item level 320–∞, weight 0): (77–91)% increased arrow and bolt range while standing still T0 (item level 1–∞, weight 0): (92–108)% increased arrow and bolt range while standing still |
| #% increased attack area of effect ×2 | T2 (item level 181–∞, weight 0): (7.6–9)% increased attack area of effect T1 (item level 246–∞, weight 0): (9–10.4)% increased attack area of effect T0 (item level 1–∞, weight 0): (10.4–12)% increased attack area of effect |
| #% increased attack damage | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased attack damage T1 (item level 246–∞, weight 0): (13.5–15.5)% increased attack damage T0 (item level 1–∞, weight 0): (15.5–17.5)% increased attack damage |
| #% increased attack damage per Combo hit | T2 (item level 181–∞, weight 0): (2–2.4)% increased attack damage per Combo hit T1 (item level 246–∞, weight 0): (2.4–2.8)% increased attack damage per Combo hit T0 (item level 1–∞, weight 0): (2.8–3.2)% increased attack damage per Combo hit |
| #% increased attack speed ×3 | T2 (item level 181–∞, weight 0): (3.8–4.4)% increased attack speed T1 (item level 246–∞, weight 0): (4.4–5.2)% increased attack speed T0 (item level 1–∞, weight 0): (5.2–6)% increased attack speed |
| #% increased attack speed | T2 (item level 246–∞, weight 0): (10.2–12.6)% increased attack speed T1 (item level 320–∞, weight 0): (12.6–15)% increased attack speed T0 (item level 1–∞, weight 0): (15–17.6)% increased attack speed |
| #% increased attack speed at low eitr | T2 (item level 181–∞, weight 0): (7.6–9)% increased attack speed at low eitr T1 (item level 246–∞, weight 0): (9–10.4)% increased attack speed at low eitr T0 (item level 1–∞, weight 0): (10.4–12)% increased attack speed at low eitr |
| #% increased attack speed at nearly full adrenaline | T2 (item level 181–∞, weight 0): (5.8–6.8)% increased attack speed at nearly full adrenaline T1 (item level 246–∞, weight 0): (6.8–8)% increased attack speed at nearly full adrenaline T0 (item level 1–∞, weight 0): (8–9.2)% increased attack speed at nearly full adrenaline |
| #% increased attack speed for minions | T2 (item level 181–∞, weight 0): (3.8–4.4)% increased attack speed for minions T1 (item level 246–∞, weight 0): (4.4–5.2)% increased attack speed for minions T0 (item level 1–∞, weight 0): (5.2–6)% increased attack speed for minions |
| #% increased attack speed for minions | T3 (item level 181–∞, weight 0): (23–27)% increased attack speed for minions T2 (item level 246–∞, weight 0): (28–32)% increased attack speed for minions T1 (item level 320–∞, weight 0): (33–37)% increased attack speed for minions |
| #% increased attack speed on stagger recently | T2 (item level 181–∞, weight 0): (5.8–6.8)% increased attack speed on stagger recently T1 (item level 246–∞, weight 0): (6.8–8)% increased attack speed on stagger recently T0 (item level 1–∞, weight 0): (8–9.2)% increased attack speed on stagger recently |
| #% increased attack speed on this item | T2 (item level 246–∞, weight 0): (10.2–12.6)% increased attack speed on this item T1 (item level 320–∞, weight 0): (12.6–15)% increased attack speed on this item T0 (item level 1–∞, weight 0): (15–17.6)% increased attack speed on this item |
| #% increased attack speed on this item against staggered targets | T2 (item level 246–∞, weight 0): (10.2–12.6)% increased attack speed on this item against staggered targets T1 (item level 320–∞, weight 0): (12.6–15)% increased attack speed on this item against staggered targets T0 (item level 1–∞, weight 0): (15–17.6)% increased attack speed on this item against staggered targets |
| #% increased attack speed on this item on bleed recently | T2 (item level 246–∞, weight 0): (20–25)% increased attack speed on this item on bleed recently T1 (item level 320–∞, weight 0): (25–30)% increased attack speed on this item on bleed recently T0 (item level 1–∞, weight 0): (30–35)% increased attack speed on this item on bleed recently |
| #% increased attack speed on this item on chain finishers | T2 (item level 246–∞, weight 0): (20–25)% increased attack speed on this item on chain finishers T1 (item level 320–∞, weight 0): (25–30)% increased attack speed on this item on chain finishers T0 (item level 1–∞, weight 0): (30–35)% increased attack speed on this item on chain finishers |
| #% increased attack speed on this item on crit recently | T2 (item level 246–∞, weight 0): (25–31)% increased attack speed on this item on crit recently T1 (item level 320–∞, weight 0): (31–37)% increased attack speed on this item on crit recently T0 (item level 1–∞, weight 0): (37–44)% increased attack speed on this item on crit recently |
| #% increased attack speed per # points of comfort ×2 | T2 (item level 181–∞, weight 0): (0.38–0.44)% increased attack speed per 10 points of comfort T1 (item level 246–∞, weight 0): (0.44–0.52)% increased attack speed per 10 points of comfort T0 (item level 1–∞, weight 0): (0.52–0.6)% increased attack speed per 10 points of comfort |
| #% increased attack speed per Combo hit | T2 (item level 181–∞, weight 0): (0.38–0.44)% increased attack speed per Combo hit T1 (item level 246–∞, weight 0): (0.44–0.52)% increased attack speed per Combo hit T0 (item level 1–∞, weight 0): (0.52–0.6)% increased attack speed per Combo hit |
| #% increased aura area of effect | T2 (item level 181–∞, weight 0): (7.6–9)% increased aura area of effect T1 (item level 246–∞, weight 0): (9–10.4)% increased aura area of effect T0 (item level 1–∞, weight 0): (10.4–12)% increased aura area of effect |
| #% increased aura damage | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased aura damage T1 (item level 246–∞, weight 0): (13.5–15.5)% increased aura damage T0 (item level 1–∞, weight 0): (15.5–17.5)% increased aura damage |
| #% increased axe attack speed | T2 (item level 181–∞, weight 0): (3.8–4.4)% increased axe attack speed T1 (item level 246–∞, weight 0): (4.4–5.2)% increased axe attack speed T0 (item level 1–∞, weight 0): (5.2–6)% increased axe attack speed |
| #% increased axe critical strike chance | T2 (item level 181–∞, weight 0): (25–29)% increased axe critical strike chance T1 (item level 246–∞, weight 0): (30–34)% increased axe critical strike chance T0 (item level 1–∞, weight 0): (35–39)% increased axe critical strike chance |
| #% increased axe damage | T2 (item level 181–∞, weight 0): (16–19)% increased axe damage T1 (item level 246–∞, weight 0): (19–22)% increased axe damage T0 (item level 1–∞, weight 0): (22–25)% increased axe damage |
| #% increased ballista damage ×2 | T3 (item level 181–∞, weight 0): (46–56)% increased ballista damage T2 (item level 246–∞, weight 0): (57–67)% increased ballista damage T1 (item level 320–∞, weight 0): (68–80)% increased ballista damage |
| #% increased ballista damage | T2 (item level 181–∞, weight 0): (22–26)% increased ballista damage T1 (item level 246–∞, weight 0): (27–31)% increased ballista damage T0 (item level 1–∞, weight 0): (32–36)% increased ballista damage |
| #% increased ballista durability | T2 (item level 181–∞, weight 0): (22–26)% increased ballista durability T1 (item level 246–∞, weight 0): (27–31)% increased ballista durability T0 (item level 1–∞, weight 0): (32–36)% increased ballista durability |
| #% increased ballista durability | T3 (item level 181–∞, weight 0): (56–70)% increased ballista durability T2 (item level 246–∞, weight 0): (71–87)% increased ballista durability T1 (item level 320–∞, weight 0): (88–106)% increased ballista durability |
| #% increased ballista fire rate ×2 | T3 (item level 181–∞, weight 0): (19–23)% increased ballista fire rate T2 (item level 246–∞, weight 0): (24–28)% increased ballista fire rate T1 (item level 320–∞, weight 0): (29–33)% increased ballista fire rate |
| #% increased ballista fire rate | T2 (item level 181–∞, weight 0): (5.8–6.8)% increased ballista fire rate T1 (item level 246–∞, weight 0): (6.8–8)% increased ballista fire rate T0 (item level 1–∞, weight 0): (8–9.2)% increased ballista fire rate |
| #% increased ballista range | T3 (item level 181–∞, weight 0): (28–34)% increased ballista range T2 (item level 246–∞, weight 0): (35–41)% increased ballista range T1 (item level 320–∞, weight 0): (42–48)% increased ballista range |
| #% increased ballista range | T2 (item level 181–∞, weight 0): (10–12)% increased ballista range T1 (item level 246–∞, weight 0): (12–14)% increased ballista range T0 (item level 1–∞, weight 0): (14–16)% increased ballista range |
| #% increased ballista reload speed ×2 | T3 (item level 181–∞, weight 0): (28–34)% increased ballista reload speed T2 (item level 246–∞, weight 0): (35–41)% increased ballista reload speed T1 (item level 320–∞, weight 0): (42–48)% increased ballista reload speed |
| #% increased ballista reload speed | T2 (item level 181–∞, weight 0): (10–12)% increased ballista reload speed T1 (item level 246–∞, weight 0): (12–14)% increased ballista reload speed T0 (item level 1–∞, weight 0): (14–16)% increased ballista reload speed |
| #% increased blast radius | T2 (item level 181–∞, weight 0): (10–12)% increased blast radius T1 (item level 246–∞, weight 0): (12–14)% increased blast radius T0 (item level 1–∞, weight 0): (14–16)% increased blast radius |
| #% increased blast radius | T2 (item level 246–∞, weight 0): (25–31)% increased blast radius T1 (item level 320–∞, weight 0): (31–37)% increased blast radius T0 (item level 1–∞, weight 0): (37–44)% increased blast radius |
| #% increased bleed chance | T2 (item level 181–∞, weight 0): (22–26)% increased bleed chance T1 (item level 246–∞, weight 0): (27–31)% increased bleed chance T0 (item level 1–∞, weight 0): (32–36)% increased bleed chance |
| #% increased bleed chance | T2 (item level 246–∞, weight 0): (82–100)% increased bleed chance T1 (item level 320–∞, weight 0): (101–121)% increased bleed chance T0 (item level 1–∞, weight 0): (122–142)% increased bleed chance |
| #% increased bleed chance | T2 (item level 246–∞, weight 0): (52–64)% increased bleed chance T1 (item level 320–∞, weight 0): (65–77)% increased bleed chance T0 (item level 1–∞, weight 0): (78–92)% increased bleed chance |
| #% increased bleed chance against low life enemies | T2 (item level 246–∞, weight 0): (52–64)% increased bleed chance against low life enemies T1 (item level 320–∞, weight 0): (65–77)% increased bleed chance against low life enemies T0 (item level 1–∞, weight 0): (78–92)% increased bleed chance against low life enemies |
| #% increased bleed chance with axes | T2 (item level 181–∞, weight 0): (34–40)% increased bleed chance with axes T1 (item level 246–∞, weight 0): (41–47)% increased bleed chance with axes T0 (item level 1–∞, weight 0): (48–54)% increased bleed chance with axes |
| #% increased bleed chance with axes against low life enemies | T2 (item level 181–∞, weight 0): (22–26)% increased bleed chance with axes against low life enemies T1 (item level 246–∞, weight 0): (27–31)% increased bleed chance with axes against low life enemies T0 (item level 1–∞, weight 0): (32–36)% increased bleed chance with axes against low life enemies |
| #% increased bleed damage | T2 (item level 181–∞, weight 0): (16–19)% increased bleed damage T1 (item level 246–∞, weight 0): (19–22)% increased bleed damage T0 (item level 1–∞, weight 0): (22–25)% increased bleed damage |
| #% increased bleed damage | T2 (item level 246–∞, weight 0): (42–52)% increased bleed damage T1 (item level 320–∞, weight 0): (53–63)% increased bleed damage T0 (item level 1–∞, weight 0): (64–74)% increased bleed damage |
| #% increased bleed duration | T2 (item level 181–∞, weight 0): (7.6–9)% increased bleed duration T1 (item level 246–∞, weight 0): (9–10.4)% increased bleed duration T0 (item level 1–∞, weight 0): (10.4–12)% increased bleed duration |
| #% increased block power ×3 | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased block power T1 (item level 246–∞, weight 0): (13.5–15.5)% increased block power T0 (item level 1–∞, weight 0): (15.5–17.5)% increased block power |
| #% increased block power ×2 | T2 (item level 246–∞, weight 0): (30–37)% increased block power T1 (item level 320–∞, weight 0): (37–44)% increased block power T0 (item level 1–∞, weight 0): (44–52)% increased block power |
| #% increased block power at low life ×2 | T2 (item level 181–∞, weight 0): (25–29)% increased block power at low life T1 (item level 246–∞, weight 0): (30–34)% increased block power at low life T0 (item level 1–∞, weight 0): (35–39)% increased block power at low life |
| #% increased block power with the shield up | T2 (item level 181–∞, weight 0): (17.5–20.5)% increased block power with the shield up T1 (item level 246–∞, weight 0): (20.5–24.5)% increased block power with the shield up T0 (item level 1–∞, weight 0): (24.5–28.5)% increased block power with the shield up |
| #% increased blood staff cast speed | T2 (item level 181–∞, weight 0): (3.8–4.4)% increased blood staff cast speed T1 (item level 246–∞, weight 0): (4.4–5.2)% increased blood staff cast speed T0 (item level 1–∞, weight 0): (5.2–6)% increased blood staff cast speed |
| #% increased blood staff damage | T2 (item level 181–∞, weight 0): (16–19)% increased blood staff damage T1 (item level 246–∞, weight 0): (19–22)% increased blood staff damage T0 (item level 1–∞, weight 0): (22–25)% increased blood staff damage |
| #% increased blunt damage | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased blunt damage T1 (item level 246–∞, weight 0): (13.5–15.5)% increased blunt damage T0 (item level 1–∞, weight 0): (15.5–17.5)% increased blunt damage |
| #% increased blunt damage | T3 (item level 181–∞, weight 0): (26–30)% increased blunt damage T2 (item level 246–∞, weight 0): (31–35)% increased blunt damage T1 (item level 320–∞, weight 0): (36–40)% increased blunt damage |
| #% increased blunt damage | T2 (item level 246–∞, weight 0): (30–37)% increased blunt damage T1 (item level 320–∞, weight 0): (37–44)% increased blunt damage T0 (item level 1–∞, weight 0): (44–52)% increased blunt damage |
| #% increased blunt damage with attacks ×2 | T2 (item level 181–∞, weight 0): (16–19)% increased blunt damage with attacks T1 (item level 246–∞, weight 0): (19–22)% increased blunt damage with attacks T0 (item level 1–∞, weight 0): (22–25)% increased blunt damage with attacks |
| #% increased blunt damage with attacks per # points of current armour ×2 | T2 (item level 181–∞, weight 0): (2–2.4)% increased blunt damage with attacks per 10 points of current armour T1 (item level 246–∞, weight 0): (2.4–2.8)% increased blunt damage with attacks per 10 points of current armour T0 (item level 1–∞, weight 0): (2.8–3.2)% increased blunt damage with attacks per 10 points of current armour |
| #% increased blunt knockback ×2 | T2 (item level 181–∞, weight 0): (7.6–9)% increased blunt knockback T1 (item level 246–∞, weight 0): (9–10.4)% increased blunt knockback T0 (item level 1–∞, weight 0): (10.4–12)% increased blunt knockback |
| #% increased bolt knockback | T2 (item level 181–∞, weight 0): (7.6–9)% increased bolt knockback T1 (item level 246–∞, weight 0): (9–10.4)% increased bolt knockback T0 (item level 1–∞, weight 0): (10.4–12)% increased bolt knockback |
| #% increased bolt projectile speed | T2 (item level 181–∞, weight 0): (7.6–9)% increased bolt projectile speed T1 (item level 246–∞, weight 0): (9–10.4)% increased bolt projectile speed T0 (item level 1–∞, weight 0): (10.4–12)% increased bolt projectile speed |
| #% increased bomb attack speed | T2 (item level 181–∞, weight 0): (3.8–4.4)% increased bomb attack speed T1 (item level 246–∞, weight 0): (4.4–5.2)% increased bomb attack speed T0 (item level 1–∞, weight 0): (5.2–6)% increased bomb attack speed |
| #% increased bomb critical strike chance | T2 (item level 181–∞, weight 0): (25–29)% increased bomb critical strike chance T1 (item level 246–∞, weight 0): (30–34)% increased bomb critical strike chance T0 (item level 1–∞, weight 0): (35–39)% increased bomb critical strike chance |
| #% increased bomb damage | T2 (item level 181–∞, weight 0): (16–19)% increased bomb damage T1 (item level 246–∞, weight 0): (19–22)% increased bomb damage T0 (item level 1–∞, weight 0): (22–25)% increased bomb damage |
| #% increased bow critical strike chance | T2 (item level 181–∞, weight 0): (25–29)% increased bow critical strike chance T1 (item level 246–∞, weight 0): (30–34)% increased bow critical strike chance T0 (item level 1–∞, weight 0): (35–39)% increased bow critical strike chance |
| #% increased bow damage ×2 | T2 (item level 181–∞, weight 0): (25–29)% increased bow damage T1 (item level 246–∞, weight 0): (30–34)% increased bow damage T0 (item level 1–∞, weight 0): (35–39)% increased bow damage |
| #% increased bow draw and reload speed | T2 (item level 181–∞, weight 0): (7.6–9)% increased bow draw and reload speed T1 (item level 246–∞, weight 0): (9–10.4)% increased bow draw and reload speed T0 (item level 1–∞, weight 0): (10.4–12)% increased bow draw and reload speed |
| #% increased bow draw speed per # points of "Dexterity" | T2 (item level 246–∞, weight 0): (2–2.5)% increased bow draw speed per 5 points of "Dexterity" T1 (item level 320–∞, weight 0): (2.5–3)% increased bow draw speed per 5 points of "Dexterity" T0 (item level 1–∞, weight 0): (3–3.5)% increased bow draw speed per 5 points of "Dexterity" |
| #% increased bow projectile speed | T2 (item level 181–∞, weight 0): (7.6–9)% increased bow projectile speed T1 (item level 246–∞, weight 0): (9–10.4)% increased bow projectile speed T0 (item level 1–∞, weight 0): (10.4–12)% increased bow projectile speed |
| #% increased bow shot accuracy | T2 (item level 181–∞, weight 0): (7.6–9)% increased bow shot accuracy T1 (item level 246–∞, weight 0): (9–10.4)% increased bow shot accuracy T0 (item level 1–∞, weight 0): (10.4–12)% increased bow shot accuracy |
| #% increased burning build-up | T2 (item level 181–∞, weight 0): (34–40)% increased burning build-up T1 (item level 246–∞, weight 0): (41–47)% increased burning build-up T0 (item level 1–∞, weight 0): (48–54)% increased burning build-up |
| #% increased burning build-up | T2 (item level 246–∞, weight 0): (82–100)% increased burning build-up T1 (item level 320–∞, weight 0): (101–121)% increased burning build-up T0 (item level 1–∞, weight 0): (122–142)% increased burning build-up |
| #% increased burning build-up | T3 (item level 181–∞, weight 0): (61–75)% increased burning build-up T2 (item level 246–∞, weight 0): (76–92)% increased burning build-up T1 (item level 320–∞, weight 0): (93–111)% increased burning build-up |
| #% increased burning damage | T2 (item level 181–∞, weight 0): (16–19)% increased burning damage T1 (item level 246–∞, weight 0): (19–22)% increased burning damage T0 (item level 1–∞, weight 0): (22–25)% increased burning damage |
| #% increased burning damage | T2 (item level 246–∞, weight 0): (42–52)% increased burning damage T1 (item level 320–∞, weight 0): (53–63)% increased burning damage T0 (item level 1–∞, weight 0): (64–74)% increased burning damage |
| #% increased burning damage against low life enemies | T2 (item level 246–∞, weight 0): (20–25)% increased burning damage against low life enemies T1 (item level 320–∞, weight 0): (25–30)% increased burning damage against low life enemies T0 (item level 1–∞, weight 0): (30–35)% increased burning damage against low life enemies |
| #% increased burning damage speed | T2 (item level 181–∞, weight 0): (7.6–9)% increased burning damage speed T1 (item level 246–∞, weight 0): (9–10.4)% increased burning damage speed T0 (item level 1–∞, weight 0): (10.4–12)% increased burning damage speed |
| #% increased burning damage speed | T2 (item level 246–∞, weight 0): (16–18)% increased burning damage speed T1 (item level 320–∞, weight 0): (19–21)% increased burning damage speed T0 (item level 1–∞, weight 0): (22–24)% increased burning damage speed |
| #% increased burning damage speed | T2 (item level 246–∞, weight 0): (23–27)% increased burning damage speed T1 (item level 320–∞, weight 0): (28–32)% increased burning damage speed T0 (item level 1–∞, weight 0): (33–37)% increased burning damage speed |
| #% increased burning damage speed | T2 (item level 246–∞, weight 0): (34–40)% increased burning damage speed T1 (item level 320–∞, weight 0): (41–47)% increased burning damage speed T0 (item level 1–∞, weight 0): (48–54)% increased burning damage speed |
| #% increased burning duration | T2 (item level 181–∞, weight 0): (7.6–9)% increased burning duration T1 (item level 246–∞, weight 0): (9–10.4)% increased burning duration T0 (item level 1–∞, weight 0): (10.4–12)% increased burning duration |
| #% increased burning duration | T2 (item level 246–∞, weight 0): (20–25)% increased burning duration T1 (item level 320–∞, weight 0): (25–30)% increased burning duration T0 (item level 1–∞, weight 0): (30–35)% increased burning duration |
| #% increased burning effect | T3 (item level 181–∞, weight 0): (66–80)% increased burning effect T2 (item level 246–∞, weight 0): (81–97)% increased burning effect T1 (item level 320–∞, weight 0): (98–116)% increased burning effect |
| #% increased burning, chill and shock build-up | T2 (item level 181–∞, weight 0): (34–40)% increased burning, chill and shock build-up T1 (item level 246–∞, weight 0): (41–47)% increased burning, chill and shock build-up T0 (item level 1–∞, weight 0): (48–54)% increased burning, chill and shock build-up |
| #% increased cast speed ×3 | T2 (item level 181–∞, weight 0): (7.6–9)% increased cast speed T1 (item level 246–∞, weight 0): (9–10.4)% increased cast speed T0 (item level 1–∞, weight 0): (10.4–12)% increased cast speed |
| #% increased cast speed ×3 | T2 (item level 181–∞, weight 0): (3.8–4.4)% increased cast speed T1 (item level 246–∞, weight 0): (4.4–5.2)% increased cast speed T0 (item level 1–∞, weight 0): (5.2–6)% increased cast speed |
| #% increased cast speed on this item | T2 (item level 246–∞, weight 0): (20–25)% increased cast speed on this item T1 (item level 320–∞, weight 0): (25–30)% increased cast speed on this item T0 (item level 1–∞, weight 0): (30–35)% increased cast speed on this item |
| #% increased cast speed on this item on crit recently | T2 (item level 246–∞, weight 0): (52–64)% increased cast speed on this item on crit recently T1 (item level 320–∞, weight 0): (65–77)% increased cast speed on this item on crit recently T0 (item level 1–∞, weight 0): (78–92)% increased cast speed on this item on crit recently |
| #% increased cast speed while on Shocked Ground | T3 (item level 181–∞, weight 0): (23–29)% increased cast speed while on Shocked Ground T2 (item level 246–∞, weight 0): (30–36)% increased cast speed while on Shocked Ground T1 (item level 320–∞, weight 0): (37–43)% increased cast speed while on Shocked Ground |
| #% increased chance for a fish to bite | T3 (item level 181–∞, weight 0): (31–37)% increased chance for a fish to bite T2 (item level 246–∞, weight 0): (38–44)% increased chance for a fish to bite T1 (item level 320–∞, weight 0): (45–51)% increased chance for a fish to bite |
| #% increased charged attack area of effect | T2 (item level 181–∞, weight 0): (16–19)% increased charged attack area of effect T1 (item level 246–∞, weight 0): (19–22)% increased charged attack area of effect T0 (item level 1–∞, weight 0): (22–25)% increased charged attack area of effect |
| #% increased charged attack critical strike chance | T2 (item level 246–∞, weight 0): (127–157)% increased charged attack critical strike chance T1 (item level 320–∞, weight 0): (158–190)% increased charged attack critical strike chance T0 (item level 1–∞, weight 0): (191–225)% increased charged attack critical strike chance |
| #% increased charged attack damage | T2 (item level 181–∞, weight 0): (25–29)% increased charged attack damage T1 (item level 246–∞, weight 0): (30–34)% increased charged attack damage T0 (item level 1–∞, weight 0): (35–39)% increased charged attack damage |
| #% increased charged attack damage | T2 (item level 246–∞, weight 0): (62–76)% increased charged attack damage T1 (item level 320–∞, weight 0): (77–91)% increased charged attack damage T0 (item level 1–∞, weight 0): (92–108)% increased charged attack damage |
| #% increased chill build-up | T2 (item level 181–∞, weight 0): (34–40)% increased chill build-up T1 (item level 246–∞, weight 0): (41–47)% increased chill build-up T0 (item level 1–∞, weight 0): (48–54)% increased chill build-up |
| #% increased chill build-up | T2 (item level 246–∞, weight 0): (82–100)% increased chill build-up T1 (item level 320–∞, weight 0): (101–121)% increased chill build-up T0 (item level 1–∞, weight 0): (122–142)% increased chill build-up |
| #% increased chill build-up | T3 (item level 181–∞, weight 0): (61–75)% increased chill build-up T2 (item level 246–∞, weight 0): (76–92)% increased chill build-up T1 (item level 320–∞, weight 0): (93–111)% increased chill build-up |
| #% increased chill build-up against wet targets | T2 (item level 181–∞, weight 0): (34–40)% increased chill build-up against wet targets T1 (item level 246–∞, weight 0): (41–47)% increased chill build-up against wet targets T0 (item level 1–∞, weight 0): (48–54)% increased chill build-up against wet targets |
| #% increased chill build-up against wet targets | T2 (item level 246–∞, weight 0): (52–64)% increased chill build-up against wet targets T1 (item level 320–∞, weight 0): (65–77)% increased chill build-up against wet targets T0 (item level 1–∞, weight 0): (78–92)% increased chill build-up against wet targets |
| #% increased chill build-up with ground effects | T2 (item level 181–∞, weight 0): (34–40)% increased chill build-up with ground effects T1 (item level 246–∞, weight 0): (41–47)% increased chill build-up with ground effects T0 (item level 1–∞, weight 0): (48–54)% increased chill build-up with ground effects |
| #% increased chill duration | T2 (item level 181–∞, weight 0): (7.6–9)% increased chill duration T1 (item level 246–∞, weight 0): (9–10.4)% increased chill duration T0 (item level 1–∞, weight 0): (10.4–12)% increased chill duration |
| #% increased chill duration | T2 (item level 246–∞, weight 0): (20–25)% increased chill duration T1 (item level 320–∞, weight 0): (25–30)% increased chill duration T0 (item level 1–∞, weight 0): (30–35)% increased chill duration |
| #% increased chill effect | T2 (item level 181–∞, weight 0): (16–19)% increased chill effect T1 (item level 246–∞, weight 0): (19–22)% increased chill effect T0 (item level 1–∞, weight 0): (22–25)% increased chill effect |
| #% increased chill effect | T2 (item level 246–∞, weight 0): (42–52)% increased chill effect T1 (item level 320–∞, weight 0): (53–63)% increased chill effect T0 (item level 1–∞, weight 0): (64–74)% increased chill effect |
| #% increased chill effect | T3 (item level 181–∞, weight 0): (66–80)% increased chill effect T2 (item level 246–∞, weight 0): (81–97)% increased chill effect T1 (item level 320–∞, weight 0): (98–116)% increased chill effect |
| #% increased chopping attack speed | T3 (item level 181–∞, weight 0): (29–35)% increased chopping attack speed T2 (item level 246–∞, weight 0): (36–42)% increased chopping attack speed T1 (item level 320–∞, weight 0): (43–49)% increased chopping attack speed |
| #% increased club attack speed | T2 (item level 181–∞, weight 0): (3.8–4.4)% increased club attack speed T1 (item level 246–∞, weight 0): (4.4–5.2)% increased club attack speed T0 (item level 1–∞, weight 0): (5.2–6)% increased club attack speed |
| #% increased club critical strike chance | T2 (item level 181–∞, weight 0): (25–29)% increased club critical strike chance T1 (item level 246–∞, weight 0): (30–34)% increased club critical strike chance T0 (item level 1–∞, weight 0): (35–39)% increased club critical strike chance |
| #% increased club damage | T2 (item level 181–∞, weight 0): (10–12)% increased club damage T1 (item level 246–∞, weight 0): (12–14)% increased club damage T0 (item level 1–∞, weight 0): (14–16)% increased club damage |
| #% increased consumed mead duration | T2 (item level 181–∞, weight 0): (16–19)% increased consumed mead duration T1 (item level 246–∞, weight 0): (19–22)% increased consumed mead duration T0 (item level 1–∞, weight 0): (22–25)% increased consumed mead duration |
| #% increased consumed mead effect | T3 (item level 181–∞, weight 0): (21–25)% increased consumed mead effect T2 (item level 246–∞, weight 0): (26–30)% increased consumed mead effect T1 (item level 320–∞, weight 0): (31–35)% increased consumed mead effect |
| #% increased consumed mead effect | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased consumed mead effect T1 (item level 246–∞, weight 0): (13.5–15.5)% increased consumed mead effect T0 (item level 1–∞, weight 0): (15.5–17.5)% increased consumed mead effect |
| #% increased critical strike chance ×3 | T2 (item level 181–∞, weight 0): (25–29)% increased critical strike chance T1 (item level 246–∞, weight 0): (30–34)% increased critical strike chance T0 (item level 1–∞, weight 0): (35–39)% increased critical strike chance |
| #% increased critical strike chance | T2 (item level 181–∞, weight 0): (116–136)% increased critical strike chance T1 (item level 246–∞, weight 0): (137–159)% increased critical strike chance T0 (item level 1–∞, weight 0): (160–184)% increased critical strike chance |
| #% increased critical strike chance | T2 (item level 246–∞, weight 0): (62–76)% increased critical strike chance T1 (item level 320–∞, weight 0): (77–91)% increased critical strike chance T0 (item level 1–∞, weight 0): (92–108)% increased critical strike chance |
| #% increased critical strike chance against bleeding enemies | T2 (item level 181–∞, weight 0): (25–29)% increased critical strike chance against bleeding enemies T1 (item level 246–∞, weight 0): (30–34)% increased critical strike chance against bleeding enemies T0 (item level 1–∞, weight 0): (35–39)% increased critical strike chance against bleeding enemies |
| #% increased critical strike chance against bleeding enemies | T2 (item level 246–∞, weight 0): (62–76)% increased critical strike chance against bleeding enemies T1 (item level 320–∞, weight 0): (77–91)% increased critical strike chance against bleeding enemies T0 (item level 1–∞, weight 0): (92–108)% increased critical strike chance against bleeding enemies |
| #% increased critical strike chance against distant enemies | T2 (item level 246–∞, weight 0): (62–76)% increased critical strike chance against distant enemies T1 (item level 320–∞, weight 0): (77–91)% increased critical strike chance against distant enemies T0 (item level 1–∞, weight 0): (92–108)% increased critical strike chance against distant enemies |
| #% increased critical strike chance against full life enemies ×2 | T2 (item level 181–∞, weight 0): (25–29)% increased critical strike chance against full life enemies T1 (item level 246–∞, weight 0): (30–34)% increased critical strike chance against full life enemies T0 (item level 1–∞, weight 0): (35–39)% increased critical strike chance against full life enemies |
| #% increased critical strike chance against full life enemies | T2 (item level 246–∞, weight 0): (62–76)% increased critical strike chance against full life enemies T1 (item level 320–∞, weight 0): (77–91)% increased critical strike chance against full life enemies T0 (item level 1–∞, weight 0): (92–108)% increased critical strike chance against full life enemies |
| #% increased critical strike chance against immobilized enemies | T2 (item level 181–∞, weight 0): (25–29)% increased critical strike chance against immobilized enemies T1 (item level 246–∞, weight 0): (30–34)% increased critical strike chance against immobilized enemies T0 (item level 1–∞, weight 0): (35–39)% increased critical strike chance against immobilized enemies |
| #% increased critical strike chance against low life enemies | T2 (item level 246–∞, weight 0): (62–76)% increased critical strike chance against low life enemies T1 (item level 320–∞, weight 0): (77–91)% increased critical strike chance against low life enemies T0 (item level 1–∞, weight 0): (92–108)% increased critical strike chance against low life enemies |
| #% increased critical strike chance against moving targets | T2 (item level 246–∞, weight 0): (62–76)% increased critical strike chance against moving targets T1 (item level 320–∞, weight 0): (77–91)% increased critical strike chance against moving targets T0 (item level 1–∞, weight 0): (92–108)% increased critical strike chance against moving targets |
| #% increased critical strike chance against nearby enemies | T2 (item level 181–∞, weight 0): (25–29)% increased critical strike chance against nearby enemies T1 (item level 246–∞, weight 0): (30–34)% increased critical strike chance against nearby enemies T0 (item level 1–∞, weight 0): (35–39)% increased critical strike chance against nearby enemies |
| #% increased critical strike chance against nearby enemies | T2 (item level 246–∞, weight 0): (62–76)% increased critical strike chance against nearby enemies T1 (item level 320–∞, weight 0): (77–91)% increased critical strike chance against nearby enemies T0 (item level 1–∞, weight 0): (92–108)% increased critical strike chance against nearby enemies |
| #% increased critical strike chance for minions | T2 (item level 181–∞, weight 0): (25–29)% increased critical strike chance for minions T1 (item level 246–∞, weight 0): (30–34)% increased critical strike chance for minions T0 (item level 1–∞, weight 0): (35–39)% increased critical strike chance for minions |
| #% increased critical strike chance on sprint recently | T2 (item level 246–∞, weight 0): (127–157)% increased critical strike chance on sprint recently T1 (item level 320–∞, weight 0): (158–190)% increased critical strike chance on sprint recently T0 (item level 1–∞, weight 0): (191–225)% increased critical strike chance on sprint recently |
| #% increased critical strike damage | T2 (item level 181–∞, weight 0): (22–26)% increased critical strike damage T1 (item level 246–∞, weight 0): (27–31)% increased critical strike damage T0 (item level 1–∞, weight 0): (32–36)% increased critical strike damage |
| #% increased critical strike damage against frozen targets | T2 (item level 246–∞, weight 0): (30–37)% increased critical strike damage against frozen targets T1 (item level 320–∞, weight 0): (37–44)% increased critical strike damage against frozen targets T0 (item level 1–∞, weight 0): (44–52)% increased critical strike damage against frozen targets |
| #% increased critical strike damage against immobilized enemies | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased critical strike damage against immobilized enemies T1 (item level 246–∞, weight 0): (13.5–15.5)% increased critical strike damage against immobilized enemies T0 (item level 1–∞, weight 0): (15.5–17.5)% increased critical strike damage against immobilized enemies |
| #% increased crossbow critical strike chance | T2 (item level 181–∞, weight 0): (25–29)% increased crossbow critical strike chance T1 (item level 246–∞, weight 0): (30–34)% increased crossbow critical strike chance T0 (item level 1–∞, weight 0): (35–39)% increased crossbow critical strike chance |
| #% increased crossbow damage | T2 (item level 181–∞, weight 0): (16–19)% increased crossbow damage T1 (item level 246–∞, weight 0): (19–22)% increased crossbow damage T0 (item level 1–∞, weight 0): (22–25)% increased crossbow damage |
| #% increased crossbow reload speed | T2 (item level 181–∞, weight 0): (7.6–9)% increased crossbow reload speed T1 (item level 246–∞, weight 0): (9–10.4)% increased crossbow reload speed T0 (item level 1–∞, weight 0): (10.4–12)% increased crossbow reload speed |
| #% increased crossbow reload speed | T2 (item level 246–∞, weight 0): (20–25)% increased crossbow reload speed T1 (item level 320–∞, weight 0): (25–30)% increased crossbow reload speed T0 (item level 1–∞, weight 0): (30–35)% increased crossbow reload speed |
| #% increased crossbow reload speed on kill recently | T2 (item level 246–∞, weight 0): (82–100)% increased crossbow reload speed on kill recently T1 (item level 320–∞, weight 0): (101–121)% increased crossbow reload speed on kill recently T0 (item level 1–∞, weight 0): (122–142)% increased crossbow reload speed on kill recently |
| #% increased crossbow reload speed while standing still | T2 (item level 246–∞, weight 0): (30–37)% increased crossbow reload speed while standing still T1 (item level 320–∞, weight 0): (37–44)% increased crossbow reload speed while standing still T0 (item level 1–∞, weight 0): (44–52)% increased crossbow reload speed while standing still |
| #% increased curse effect | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased curse effect T1 (item level 246–∞, weight 0): (13.5–15.5)% increased curse effect T0 (item level 1–∞, weight 0): (15.5–17.5)% increased curse effect |
| #% increased curse effect duration | T2 (item level 181–∞, weight 0): (16–19)% increased curse effect duration T1 (item level 246–∞, weight 0): (19–22)% increased curse effect duration T0 (item level 1–∞, weight 0): (22–25)% increased curse effect duration |
| #% increased damage ×6 | T2 (item level 181–∞, weight 0): (16–19)% increased damage T1 (item level 246–∞, weight 0): (19–22)% increased damage T0 (item level 1–∞, weight 0): (22–25)% increased damage |
| #% increased damage | T2 (item level 246–∞, weight 0): (42–52)% increased damage T1 (item level 320–∞, weight 0): (53–63)% increased damage T0 (item level 1–∞, weight 0): (64–74)% increased damage |
| #% increased damage | T2 (item level 246–∞, weight 0): (62–76)% increased damage T1 (item level 320–∞, weight 0): (77–91)% increased damage T0 (item level 1–∞, weight 0): (92–108)% increased damage |
| #% increased damage | T2 (item level 246–∞, weight 0): (82–100)% increased damage T1 (item level 320–∞, weight 0): (101–121)% increased damage T0 (item level 1–∞, weight 0): (122–142)% increased damage |
| #% increased damage | T2 (item level 246–∞, weight 0): (30–37)% increased damage T1 (item level 320–∞, weight 0): (37–44)% increased damage T0 (item level 1–∞, weight 0): (44–52)% increased damage |
| #% increased damage against beasts | T2 (item level 246–∞, weight 0): (42–52)% increased damage against beasts T1 (item level 320–∞, weight 0): (53–63)% increased damage against beasts T0 (item level 1–∞, weight 0): (64–74)% increased damage against beasts |
| #% increased damage against bleeding enemies | T2 (item level 181–∞, weight 0): (16–19)% increased damage against bleeding enemies T1 (item level 246–∞, weight 0): (19–22)% increased damage against bleeding enemies T0 (item level 1–∞, weight 0): (22–25)% increased damage against bleeding enemies |
| #% increased damage against bleeding enemies | T2 (item level 246–∞, weight 0): (42–52)% increased damage against bleeding enemies T1 (item level 320–∞, weight 0): (53–63)% increased damage against bleeding enemies T0 (item level 1–∞, weight 0): (64–74)% increased damage against bleeding enemies |
| #% increased damage against bosses | T2 (item level 181–∞, weight 0): (16–19)% increased damage against bosses T1 (item level 246–∞, weight 0): (19–22)% increased damage against bosses T0 (item level 1–∞, weight 0): (22–25)% increased damage against bosses |
| #% increased damage against bosses | T2 (item level 246–∞, weight 0): (42–52)% increased damage against bosses T1 (item level 320–∞, weight 0): (53–63)% increased damage against bosses T0 (item level 1–∞, weight 0): (64–74)% increased damage against bosses |
| #% increased damage against burning targets | T2 (item level 181–∞, weight 0): (16–19)% increased damage against burning targets T1 (item level 246–∞, weight 0): (19–22)% increased damage against burning targets T0 (item level 1–∞, weight 0): (22–25)% increased damage against burning targets |
| #% increased damage against burning targets ×2 | T2 (item level 246–∞, weight 0): (42–52)% increased damage against burning targets T1 (item level 320–∞, weight 0): (53–63)% increased damage against burning targets T0 (item level 1–∞, weight 0): (64–74)% increased damage against burning targets |
| #% increased damage against distant enemies | T2 (item level 246–∞, weight 0): (42–52)% increased damage against distant enemies T1 (item level 320–∞, weight 0): (53–63)% increased damage against distant enemies T0 (item level 1–∞, weight 0): (64–74)% increased damage against distant enemies |
| #% increased damage against enemies with an elemental ailment | T2 (item level 181–∞, weight 0): (16–19)% increased damage against enemies with an elemental ailment T1 (item level 246–∞, weight 0): (19–22)% increased damage against enemies with an elemental ailment T0 (item level 1–∞, weight 0): (22–25)% increased damage against enemies with an elemental ailment |
| #% increased damage against enemies with broken armour ×2 | T2 (item level 181–∞, weight 0): (25–29)% increased damage against enemies with broken armour T1 (item level 246–∞, weight 0): (30–34)% increased damage against enemies with broken armour T0 (item level 1–∞, weight 0): (35–39)% increased damage against enemies with broken armour |
| #% increased damage against frozen targets | T2 (item level 181–∞, weight 0): (16–19)% increased damage against frozen targets T1 (item level 246–∞, weight 0): (19–22)% increased damage against frozen targets T0 (item level 1–∞, weight 0): (22–25)% increased damage against frozen targets |
| #% increased damage against frozen targets | T2 (item level 246–∞, weight 0): (42–52)% increased damage against frozen targets T1 (item level 320–∞, weight 0): (53–63)% increased damage against frozen targets T0 (item level 1–∞, weight 0): (64–74)% increased damage against frozen targets |
| #% increased damage against immobilized enemies | T2 (item level 181–∞, weight 0): (16–19)% increased damage against immobilized enemies T1 (item level 246–∞, weight 0): (19–22)% increased damage against immobilized enemies T0 (item level 1–∞, weight 0): (22–25)% increased damage against immobilized enemies |
| #% increased damage against low life enemies | T2 (item level 181–∞, weight 0): (16–19)% increased damage against low life enemies T1 (item level 246–∞, weight 0): (19–22)% increased damage against low life enemies T0 (item level 1–∞, weight 0): (22–25)% increased damage against low life enemies |
| #% increased damage against low life enemies | T2 (item level 246–∞, weight 0): (42–52)% increased damage against low life enemies T1 (item level 320–∞, weight 0): (53–63)% increased damage against low life enemies T0 (item level 1–∞, weight 0): (64–74)% increased damage against low life enemies |
| #% increased damage against ore | T3 (item level 181–∞, weight 0): (56–66)% increased damage against ore T2 (item level 246–∞, weight 0): (67–79)% increased damage against ore T1 (item level 320–∞, weight 0): (80–92)% increased damage against ore |
| #% increased damage against poisoned targets | T2 (item level 181–∞, weight 0): (16–19)% increased damage against poisoned targets T1 (item level 246–∞, weight 0): (19–22)% increased damage against poisoned targets T0 (item level 1–∞, weight 0): (22–25)% increased damage against poisoned targets |
| #% increased damage against poisoned targets | T2 (item level 246–∞, weight 0): (42–52)% increased damage against poisoned targets T1 (item level 320–∞, weight 0): (53–63)% increased damage against poisoned targets T0 (item level 1–∞, weight 0): (64–74)% increased damage against poisoned targets |
| #% increased damage against rare or unique enemies | T2 (item level 181–∞, weight 0): (16–19)% increased damage against rare or unique enemies T1 (item level 246–∞, weight 0): (19–22)% increased damage against rare or unique enemies T0 (item level 1–∞, weight 0): (22–25)% increased damage against rare or unique enemies |
| #% increased damage against shocked targets ×2 | T2 (item level 246–∞, weight 0): (42–52)% increased damage against shocked targets T1 (item level 320–∞, weight 0): (53–63)% increased damage against shocked targets T0 (item level 1–∞, weight 0): (64–74)% increased damage against shocked targets |
| #% increased damage against staggered targets ×2 | T2 (item level 181–∞, weight 0): (16–19)% increased damage against staggered targets T1 (item level 246–∞, weight 0): (19–22)% increased damage against staggered targets T0 (item level 1–∞, weight 0): (22–25)% increased damage against staggered targets |
| #% increased damage against staggered targets | T2 (item level 246–∞, weight 0): (42–52)% increased damage against staggered targets T1 (item level 320–∞, weight 0): (53–63)% increased damage against staggered targets T0 (item level 1–∞, weight 0): (64–74)% increased damage against staggered targets |
| #% increased damage against the undead | T2 (item level 246–∞, weight 0): (42–52)% increased damage against the undead T1 (item level 320–∞, weight 0): (53–63)% increased damage against the undead T0 (item level 1–∞, weight 0): (64–74)% increased damage against the undead |
| #% increased damage against trees | T3 (item level 181–∞, weight 0): (56–66)% increased damage against trees T2 (item level 246–∞, weight 0): (67–79)% increased damage against trees T1 (item level 320–∞, weight 0): (80–92)% increased damage against trees |
| #% increased damage against wet targets | T2 (item level 246–∞, weight 0): (42–52)% increased damage against wet targets T1 (item level 320–∞, weight 0): (53–63)% increased damage against wet targets T0 (item level 1–∞, weight 0): (64–74)% increased damage against wet targets |
| #% increased damage at nearly full adrenaline | T2 (item level 181–∞, weight 0): (25–29)% increased damage at nearly full adrenaline T1 (item level 246–∞, weight 0): (30–34)% increased damage at nearly full adrenaline T0 (item level 1–∞, weight 0): (35–39)% increased damage at nearly full adrenaline |
| #% increased damage at night | T2 (item level 246–∞, weight 0): (62–76)% increased damage at night T1 (item level 320–∞, weight 0): (77–91)% increased damage at night T0 (item level 1–∞, weight 0): (92–108)% increased damage at night |
| #% increased damage for minions | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased damage for minions T1 (item level 246–∞, weight 0): (13.5–15.5)% increased damage for minions T0 (item level 1–∞, weight 0): (15.5–17.5)% increased damage for minions |
| #% increased damage for minions ×2 | T2 (item level 181–∞, weight 0): (16–19)% increased damage for minions T1 (item level 246–∞, weight 0): (19–22)% increased damage for minions T0 (item level 1–∞, weight 0): (22–25)% increased damage for minions |
| #% increased damage for minions | T3 (item level 181–∞, weight 0): (46–56)% increased damage for minions T2 (item level 246–∞, weight 0): (57–67)% increased damage for minions T1 (item level 320–∞, weight 0): (68–80)% increased damage for minions |
| #% increased damage for minions near its keeper | T2 (item level 181–∞, weight 0): (25–29)% increased damage for minions near its keeper T1 (item level 246–∞, weight 0): (30–34)% increased damage for minions near its keeper T0 (item level 1–∞, weight 0): (35–39)% increased damage for minions near its keeper |
| #% increased damage for pets | T2 (item level 181–∞, weight 0): (16–19)% increased damage for pets T1 (item level 246–∞, weight 0): (19–22)% increased damage for pets T0 (item level 1–∞, weight 0): (22–25)% increased damage for pets |
| #% increased damage for your companion | T2 (item level 181–∞, weight 0): (16–19)% increased damage for your companion T1 (item level 246–∞, weight 0): (19–22)% increased damage for your companion T0 (item level 1–∞, weight 0): (22–25)% increased damage for your companion |
| #% increased damage for your companion | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased damage for your companion T1 (item level 246–∞, weight 0): (13.5–15.5)% increased damage for your companion T0 (item level 1–∞, weight 0): (15.5–17.5)% increased damage for your companion |
| #% increased damage for your companion while fed | T2 (item level 181–∞, weight 0): (25–29)% increased damage for your companion while fed T1 (item level 246–∞, weight 0): (30–34)% increased damage for your companion while fed T0 (item level 1–∞, weight 0): (35–39)% increased damage for your companion while fed |
| #% increased damage for your companion while fed | T2 (item level 181–∞, weight 0): (17.5–20.5)% increased damage for your companion while fed T1 (item level 246–∞, weight 0): (20.5–24.5)% increased damage for your companion while fed T0 (item level 1–∞, weight 0): (24.5–28.5)% increased damage for your companion while fed |
| #% increased damage if started at full life | T2 (item level 246–∞, weight 0): (42–52)% increased damage if started at full life T1 (item level 320–∞, weight 0): (53–63)% increased damage if started at full life T0 (item level 1–∞, weight 0): (64–74)% increased damage if started at full life |
| #% increased damage on consecutive hits recently | T2 (item level 246–∞, weight 0): (62–76)% increased damage on consecutive hits recently T1 (item level 320–∞, weight 0): (77–91)% increased damage on consecutive hits recently T0 (item level 1–∞, weight 0): (92–108)% increased damage on consecutive hits recently |
| #% increased damage on crit recently | T2 (item level 246–∞, weight 0): (79–97)% increased damage on crit recently T1 (item level 320–∞, weight 0): (98–118)% increased damage on crit recently T0 (item level 1–∞, weight 0): (119–139)% increased damage on crit recently |
| #% increased damage on crit recently (# s) | T2 (item level 246–∞, weight 0): (78–96)% increased damage on crit recently (4 s) T1 (item level 320–∞, weight 0): (97–115)% increased damage on crit recently (4 s) T0 (item level 1–∞, weight 0): (116–136)% increased damage on crit recently (4 s) |
| #% increased damage on hit with projectiles recently | T2 (item level 246–∞, weight 0): (30–37)% increased damage on hit with projectiles recently T1 (item level 320–∞, weight 0): (37–44)% increased damage on hit with projectiles recently T0 (item level 1–∞, weight 0): (44–52)% increased damage on hit with projectiles recently |
| #% increased damage on parry recently | T2 (item level 246–∞, weight 0): (92–112)% increased damage on parry recently T1 (item level 320–∞, weight 0): (113–135)% increased damage on parry recently T0 (item level 1–∞, weight 0): (136–160)% increased damage on parry recently |
| #% increased damage on parry recently (# s) | T2 (item level 246–∞, weight 0): (92–112)% increased damage on parry recently (4 s) T1 (item level 320–∞, weight 0): (113–135)% increased damage on parry recently (4 s) T0 (item level 1–∞, weight 0): (136–160)% increased damage on parry recently (4 s) |
| #% increased damage on sprint recently | T2 (item level 246–∞, weight 0): (62–76)% increased damage on sprint recently T1 (item level 320–∞, weight 0): (77–91)% increased damage on sprint recently T0 (item level 1–∞, weight 0): (92–108)% increased damage on sprint recently |
| #% increased damage per # points of comfort | T2 (item level 181–∞, weight 0): (2–2.4)% increased damage per 10 points of comfort T1 (item level 246–∞, weight 0): (2.4–2.8)% increased damage per 10 points of comfort T0 (item level 1–∞, weight 0): (2.8–3.2)% increased damage per 10 points of comfort |
| #% increased damage per #% of missing health | T2 (item level 181–∞, weight 0): (2–2.4)% increased damage per 10% of missing health T1 (item level 246–∞, weight 0): (2.4–2.8)% increased damage per 10% of missing health T0 (item level 1–∞, weight 0): (2.8–3.2)% increased damage per 10% of missing health |
| #% increased damage per #% of missing health | T2 (item level 246–∞, weight 0): (5–6.2)% increased damage per 10% of missing health T1 (item level 320–∞, weight 0): (6.2–7.4)% increased damage per 10% of missing health T0 (item level 1–∞, weight 0): (7.4–8.8)% increased damage per 10% of missing health |
| #% increased damage per Combo hit | T2 (item level 181–∞, weight 0): (2–2.4)% increased damage per Combo hit T1 (item level 246–∞, weight 0): (2.4–2.8)% increased damage per Combo hit T0 (item level 1–∞, weight 0): (2.8–3.2)% increased damage per Combo hit |
| #% increased damage per Combo hit | T2 (item level 246–∞, weight 0): (10.2–12.6)% increased damage per Combo hit T1 (item level 320–∞, weight 0): (12.6–15)% increased damage per Combo hit T0 (item level 1–∞, weight 0): (15–17.6)% increased damage per Combo hit |
| #% increased damage per point of rested charge | T2 (item level 181–∞, weight 0): (2–2.4)% increased damage per point of rested charge T1 (item level 246–∞, weight 0): (2.4–2.8)% increased damage per point of rested charge T0 (item level 1–∞, weight 0): (2.8–3.2)% increased damage per point of rested charge |
| #% increased damage per point of rested charge | T2 (item level 246–∞, weight 0): (1.15–1.43)% increased damage per point of rested charge T1 (item level 320–∞, weight 0): (1.43–1.73)% increased damage per point of rested charge T0 (item level 1–∞, weight 0): (1.73–2.05)% increased damage per point of rested charge |
| #% increased damage while activated | T3 (item level 181–∞, weight 0): (21–25)% increased damage while activated T2 (item level 246–∞, weight 0): (26–30)% increased damage while activated T1 (item level 320–∞, weight 0): (31–35)% increased damage while activated |
| #% increased damage while airborne | T2 (item level 181–∞, weight 0): (48–56)% increased damage while airborne T1 (item level 246–∞, weight 0): (57–65)% increased damage while airborne T0 (item level 1–∞, weight 0): (66–76)% increased damage while airborne |
| #% increased damage while airborne | T2 (item level 246–∞, weight 0): (92–112)% increased damage while airborne T1 (item level 320–∞, weight 0): (113–135)% increased damage while airborne T0 (item level 1–∞, weight 0): (136–160)% increased damage while airborne |
| #% increased damage while rested | T2 (item level 181–∞, weight 0): (28–32)% increased damage while rested T1 (item level 246–∞, weight 0): (33–37)% increased damage while rested T0 (item level 1–∞, weight 0): (38–44)% increased damage while rested |
| #% increased defences | T2 (item level 320–∞, weight 0): (19–24)% increased defences T1 (item level 420–∞, weight 0): (24–29)% increased defences T0 (item level 1–∞, weight 0): (29–34)% increased defences |
| #% increased defences | T2 (item level 320–∞, weight 0): (8.5–10.5)% increased defences T1 (item level 420–∞, weight 0): (10.5–12.5)% increased defences T0 (item level 1–∞, weight 0): (12.5–14.5)% increased defences |
| #% increased defensive accessory affix effect | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased defensive accessory affix effect T1 (item level 246–∞, weight 0): (13.5–15.5)% increased defensive accessory affix effect T0 (item level 1–∞, weight 0): (15.5–17.5)% increased defensive accessory affix effect |
| #% increased Dexterity ×3 | T2 (item level 181–∞, weight 0): (7.6–9)% increased Dexterity T1 (item level 246–∞, weight 0): (9–10.4)% increased Dexterity T0 (item level 1–∞, weight 0): (10.4–12)% increased Dexterity |
| #% increased dodge speed ×3 | T2 (item level 181–∞, weight 0): (10–12)% increased dodge speed T1 (item level 246–∞, weight 0): (12–14)% increased dodge speed T0 (item level 1–∞, weight 0): (14–16)% increased dodge speed |
| #% increased dodge speed ×2 | T2 (item level 246–∞, weight 0): (62–76)% increased dodge speed T1 (item level 320–∞, weight 0): (77–91)% increased dodge speed T0 (item level 1–∞, weight 0): (92–108)% increased dodge speed |
| #% increased dodge speed at low life ×2 | T2 (item level 246–∞, weight 0): (127–157)% increased dodge speed at low life T1 (item level 320–∞, weight 0): (158–190)% increased dodge speed at low life T0 (item level 1–∞, weight 0): (191–225)% increased dodge speed at low life |
| #% increased draw and reload speed | T2 (item level 181–∞, weight 0): (7.6–9)% increased draw and reload speed T1 (item level 246–∞, weight 0): (9–10.4)% increased draw and reload speed T0 (item level 1–∞, weight 0): (10.4–12)% increased draw and reload speed |
| #% increased draw and reload speed ×2 | T2 (item level 246–∞, weight 0): (20–25)% increased draw and reload speed T1 (item level 320–∞, weight 0): (25–30)% increased draw and reload speed T0 (item level 1–∞, weight 0): (30–35)% increased draw and reload speed |
| #% increased draw and reload speed on crit recently | T2 (item level 246–∞, weight 0): (52–64)% increased draw and reload speed on crit recently T1 (item level 320–∞, weight 0): (65–77)% increased draw and reload speed on crit recently T0 (item level 1–∞, weight 0): (78–92)% increased draw and reload speed on crit recently |
| #% increased draw and reload speed on dodge recently | T2 (item level 246–∞, weight 0): (42–52)% increased draw and reload speed on dodge recently T1 (item level 320–∞, weight 0): (53–63)% increased draw and reload speed on dodge recently T0 (item level 1–∞, weight 0): (64–74)% increased draw and reload speed on dodge recently |
| #% increased drying speed ×2 | T2 (item level 246–∞, weight 0): (30–37)% increased drying speed T1 (item level 320–∞, weight 0): (37–44)% increased drying speed T0 (item level 1–∞, weight 0): (44–52)% increased drying speed |
| #% increased dual-wielding attack speed ×2 | T2 (item level 181–∞, weight 0): (3.8–4.4)% increased dual-wielding attack speed T1 (item level 246–∞, weight 0): (4.4–5.2)% increased dual-wielding attack speed T0 (item level 1–∞, weight 0): (5.2–6)% increased dual-wielding attack speed |
| #% increased dual-wielding damage ×2 | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased dual-wielding damage T1 (item level 246–∞, weight 0): (13.5–15.5)% increased dual-wielding damage T0 (item level 1–∞, weight 0): (15.5–17.5)% increased dual-wielding damage |
| #% increased durability of pieces you build | T3 (item level 181–∞, weight 0): (31–37)% increased durability of pieces you build T2 (item level 246–∞, weight 0): (38–44)% increased durability of pieces you build T1 (item level 320–∞, weight 0): (45–51)% increased durability of pieces you build |
| #% increased duration of your own buffs | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased duration of your own buffs T1 (item level 246–∞, weight 0): (13.5–15.5)% increased duration of your own buffs T0 (item level 1–∞, weight 0): (15.5–17.5)% increased duration of your own buffs |
| #% increased duration of your own buffs ×2 | T2 (item level 246–∞, weight 0): (30–37)% increased duration of your own buffs T1 (item level 320–∞, weight 0): (37–44)% increased duration of your own buffs T0 (item level 1–∞, weight 0): (44–52)% increased duration of your own buffs |
| #% increased duration of your own buffs at low life ×2 | T2 (item level 246–∞, weight 0): (62–76)% increased duration of your own buffs at low life T1 (item level 320–∞, weight 0): (77–91)% increased duration of your own buffs at low life T0 (item level 1–∞, weight 0): (92–108)% increased duration of your own buffs at low life |
| #% increased duration of your own buffs while rested ×2 | T2 (item level 246–∞, weight 0): (56–68)% increased duration of your own buffs while rested T1 (item level 320–∞, weight 0): (69–83)% increased duration of your own buffs while rested T0 (item level 1–∞, weight 0): (84–98)% increased duration of your own buffs while rested |
| #% increased effect duration ×3 | T2 (item level 181–∞, weight 0): (16–19)% increased effect duration T1 (item level 246–∞, weight 0): (19–22)% increased effect duration T0 (item level 1–∞, weight 0): (22–25)% increased effect duration |
| #% increased effect duration for infusion | T2 (item level 181–∞, weight 0): (16–19)% increased effect duration for infusion T1 (item level 246–∞, weight 0): (19–22)% increased effect duration for infusion T0 (item level 1–∞, weight 0): (22–25)% increased effect duration for infusion |
| #% increased effect duration for minions | T3 (item level 181–∞, weight 0): (56–70)% increased effect duration for minions T2 (item level 246–∞, weight 0): (71–87)% increased effect duration for minions T1 (item level 320–∞, weight 0): (88–106)% increased effect duration for minions |
| #% increased eitr regeneration ×3 | T2 (item level 181–∞, weight 0): (16–19)% increased eitr regeneration T1 (item level 246–∞, weight 0): (19–22)% increased eitr regeneration T0 (item level 1–∞, weight 0): (22–25)% increased eitr regeneration |
| #% increased eitr regeneration ×2 | T2 (item level 246–∞, weight 0): (42–52)% increased eitr regeneration T1 (item level 320–∞, weight 0): (53–63)% increased eitr regeneration T0 (item level 1–∞, weight 0): (64–74)% increased eitr regeneration |
| #% increased eitr regeneration | T3 (item level 181–∞, weight 0): (41–51)% increased eitr regeneration T2 (item level 246–∞, weight 0): (52–62)% increased eitr regeneration T1 (item level 320–∞, weight 0): (63–75)% increased eitr regeneration |
| #% increased eitr regeneration at full rune shield ×2 | T2 (item level 246–∞, weight 0): (62–76)% increased eitr regeneration at full rune shield T1 (item level 320–∞, weight 0): (77–91)% increased eitr regeneration at full rune shield T0 (item level 1–∞, weight 0): (92–108)% increased eitr regeneration at full rune shield |
| #% increased eitr regeneration at low eitr ×2 | T2 (item level 246–∞, weight 0): (82–100)% increased eitr regeneration at low eitr T1 (item level 320–∞, weight 0): (101–121)% increased eitr regeneration at low eitr T0 (item level 1–∞, weight 0): (122–142)% increased eitr regeneration at low eitr |
| #% increased eitr regeneration at night ×2 | T2 (item level 246–∞, weight 0): (82–100)% increased eitr regeneration at night T1 (item level 320–∞, weight 0): (101–121)% increased eitr regeneration at night T0 (item level 1–∞, weight 0): (122–142)% increased eitr regeneration at night |
| #% increased eitr regeneration on ignite recently ×2 | T2 (item level 246–∞, weight 0): (127–157)% increased eitr regeneration on ignite recently T1 (item level 320–∞, weight 0): (158–190)% increased eitr regeneration on ignite recently T0 (item level 1–∞, weight 0): (191–225)% increased eitr regeneration on ignite recently |
| #% increased eitr regeneration per point of rested charge ×2 | T2 (item level 246–∞, weight 0): (0.8–0.98)% increased eitr regeneration per point of rested charge T1 (item level 320–∞, weight 0): (0.98–1.18)% increased eitr regeneration per point of rested charge T0 (item level 1–∞, weight 0): (1.18–1.38)% increased eitr regeneration per point of rested charge |
| #% increased eitr regeneration while airborne | T2 (item level 181–∞, weight 0): (48–56)% increased eitr regeneration while airborne T1 (item level 246–∞, weight 0): (57–65)% increased eitr regeneration while airborne T0 (item level 1–∞, weight 0): (66–76)% increased eitr regeneration while airborne |
| #% increased eitr regeneration while on Burning Ground | T3 (item level 181–∞, weight 0): (23–29)% increased eitr regeneration while on Burning Ground T2 (item level 246–∞, weight 0): (30–36)% increased eitr regeneration while on Burning Ground T1 (item level 320–∞, weight 0): (37–43)% increased eitr regeneration while on Burning Ground |
| #% increased eitr regeneration while standing still ×2 | T2 (item level 246–∞, weight 0): (62–76)% increased eitr regeneration while standing still T1 (item level 320–∞, weight 0): (77–91)% increased eitr regeneration while standing still T0 (item level 1–∞, weight 0): (92–108)% increased eitr regeneration while standing still |
| #% increased eitr regeneration while wet ×2 | T2 (item level 181–∞, weight 0): (25–29)% increased eitr regeneration while wet T1 (item level 246–∞, weight 0): (30–34)% increased eitr regeneration while wet T0 (item level 1–∞, weight 0): (35–39)% increased eitr regeneration while wet |
| #% increased elemental damage ×2 | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased elemental damage T1 (item level 246–∞, weight 0): (13.5–15.5)% increased elemental damage T0 (item level 1–∞, weight 0): (15.5–17.5)% increased elemental damage |
| #% increased elemental damage | T2 (item level 246–∞, weight 0): (30–37)% increased elemental damage T1 (item level 320–∞, weight 0): (37–44)% increased elemental damage T0 (item level 1–∞, weight 0): (44–52)% increased elemental damage |
| #% increased elemental damage per # points of "Intelligence" | T2 (item level 246–∞, weight 0): (2–2.5)% increased elemental damage per 5 points of "Intelligence" T1 (item level 320–∞, weight 0): (2.5–3)% increased elemental damage per 5 points of "Intelligence" T0 (item level 1–∞, weight 0): (3–3.5)% increased elemental damage per 5 points of "Intelligence" |
| #% increased elemental staff critical strike chance | T2 (item level 181–∞, weight 0): (25–29)% increased elemental staff critical strike chance T1 (item level 246–∞, weight 0): (30–34)% increased elemental staff critical strike chance T0 (item level 1–∞, weight 0): (35–39)% increased elemental staff critical strike chance |
| #% increased elemental staff damage | T2 (item level 181–∞, weight 0): (16–19)% increased elemental staff damage T1 (item level 246–∞, weight 0): (19–22)% increased elemental staff damage T0 (item level 1–∞, weight 0): (22–25)% increased elemental staff damage |
| #% increased evasion rating ×3 | T2 (item level 181–∞, weight 0): (5.8–6.8)% increased evasion rating T1 (item level 246–∞, weight 0): (6.8–8)% increased evasion rating T0 (item level 1–∞, weight 0): (8–9.2)% increased evasion rating |
| #% increased evasion rating ×2 | T2 (item level 246–∞, weight 0): (20.4–25.2)% increased evasion rating T1 (item level 320–∞, weight 0): (25.2–30)% increased evasion rating T0 (item level 1–∞, weight 0): (30–35.2)% increased evasion rating |
| #% increased evasion rating at low stamina | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased evasion rating at low stamina T1 (item level 246–∞, weight 0): (13.5–15.5)% increased evasion rating at low stamina T0 (item level 1–∞, weight 0): (15.5–17.5)% increased evasion rating at low stamina |
| #% increased evasion rating at low stamina ×2 | T2 (item level 246–∞, weight 0): (40–50)% increased evasion rating at low stamina T1 (item level 320–∞, weight 0): (50–60)% increased evasion rating at low stamina T0 (item level 1–∞, weight 0): (60–70)% increased evasion rating at low stamina |
| #% increased evasion rating at low stamina ×2 | T2 (item level 246–∞, weight 0): (30–37.5)% increased evasion rating at low stamina T1 (item level 320–∞, weight 0): (37.5–45)% increased evasion rating at low stamina T0 (item level 1–∞, weight 0): (45–52.5)% increased evasion rating at low stamina |
| #% increased evasion rating at night | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased evasion rating at night T1 (item level 246–∞, weight 0): (13.5–15.5)% increased evasion rating at night T0 (item level 1–∞, weight 0): (15.5–17.5)% increased evasion rating at night |
| #% increased evasion rating from equipped body armour | T2 (item level 181–∞, weight 0): (17.5–20.5)% increased evasion rating from equipped body armour T1 (item level 246–∞, weight 0): (20.5–24.5)% increased evasion rating from equipped body armour T0 (item level 1–∞, weight 0): (24.5–28.5)% increased evasion rating from equipped body armour |
| #% increased evasion rating per # points of comfort ×2 | T2 (item level 181–∞, weight 0): (1.4–1.6)% increased evasion rating per 10 points of comfort T1 (item level 246–∞, weight 0): (1.6–1.8)% increased evasion rating per 10 points of comfort T0 (item level 1–∞, weight 0): (1.8–2.1)% increased evasion rating per 10 points of comfort |
| #% increased evasion rating while moving ×2 | T2 (item level 181–∞, weight 0): (7.2–8.4)% increased evasion rating while moving T1 (item level 246–∞, weight 0): (8.4–9.8)% increased evasion rating while moving T0 (item level 1–∞, weight 0): (9.8–11.2)% increased evasion rating while moving |
| #% increased evasion rating while moving ×2 | T2 (item level 246–∞, weight 0): (25–31)% increased evasion rating while moving T1 (item level 320–∞, weight 0): (31–37.4)% increased evasion rating while moving T0 (item level 1–∞, weight 0): (37.4–44.2)% increased evasion rating while moving |
| #% increased evasion rating while moving ×2 | T2 (item level 246–∞, weight 0): (18.75–23.25)% increased evasion rating while moving T1 (item level 320–∞, weight 0): (23.25–27.75)% increased evasion rating while moving T0 (item level 1–∞, weight 0): (27.75–33)% increased evasion rating while moving |
| #% increased evasion rating while sneaking ×2 | T2 (item level 246–∞, weight 0): (24.75–30.75)% increased evasion rating while sneaking T1 (item level 320–∞, weight 0): (30.75–37.5)% increased evasion rating while sneaking T0 (item level 1–∞, weight 0): (37.5–44.25)% increased evasion rating while sneaking |
| #% increased evasion rating while sneaking ×2 | T2 (item level 246–∞, weight 0): (33–41)% increased evasion rating while sneaking T1 (item level 320–∞, weight 0): (41–49.4)% increased evasion rating while sneaking T0 (item level 1–∞, weight 0): (49.4–58.2)% increased evasion rating while sneaking |
| #% increased experience gained | T2 (item level 181–∞, weight 0): (7.6–9)% increased experience gained T1 (item level 246–∞, weight 0): (9–10.4)% increased experience gained T0 (item level 1–∞, weight 0): (10.4–12)% increased experience gained |
| #% increased experience gained ×2 | T2 (item level 246–∞, weight 0): (20–25)% increased experience gained T1 (item level 320–∞, weight 0): (25–30)% increased experience gained T0 (item level 1–∞, weight 0): (30–35)% increased experience gained |
| #% increased experience gained at night ×2 | T2 (item level 246–∞, weight 0): (42–52)% increased experience gained at night T1 (item level 320–∞, weight 0): (53–63)% increased experience gained at night T0 (item level 1–∞, weight 0): (64–74)% increased experience gained at night |
| #% increased experience gained while rested ×2 | T2 (item level 246–∞, weight 0): (39–49)% increased experience gained while rested T1 (item level 320–∞, weight 0): (50–60)% increased experience gained while rested T0 (item level 1–∞, weight 0): (61–71)% increased experience gained while rested |
| #% increased fire area of effect with ground effects | T2 (item level 181–∞, weight 0): (7.6–9)% increased fire area of effect with ground effects T1 (item level 246–∞, weight 0): (9–10.4)% increased fire area of effect with ground effects T0 (item level 1–∞, weight 0): (10.4–12)% increased fire area of effect with ground effects |
| #% increased fire damage | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased fire damage T1 (item level 246–∞, weight 0): (13.5–15.5)% increased fire damage T0 (item level 1–∞, weight 0): (15.5–17.5)% increased fire damage |
| #% increased fire damage | T3 (item level 181–∞, weight 0): (26–30)% increased fire damage T2 (item level 246–∞, weight 0): (31–35)% increased fire damage T1 (item level 320–∞, weight 0): (36–40)% increased fire damage |
| #% increased fire damage | T2 (item level 246–∞, weight 0): (30–37)% increased fire damage T1 (item level 320–∞, weight 0): (37–44)% increased fire damage T0 (item level 1–∞, weight 0): (44–52)% increased fire damage |
| #% increased fire damage | T3 (item level 181–∞, weight 0): (43–51)% increased fire damage T2 (item level 246–∞, weight 0): (52–62)% increased fire damage T1 (item level 320–∞, weight 0): (63–73)% increased fire damage |
| #% increased fire damage with ground effects | T2 (item level 181–∞, weight 0): (16–19)% increased fire damage with ground effects T1 (item level 246–∞, weight 0): (19–22)% increased fire damage with ground effects T0 (item level 1–∞, weight 0): (22–25)% increased fire damage with ground effects |
| #% increased fist attack speed | T2 (item level 181–∞, weight 0): (3.8–4.4)% increased fist attack speed T1 (item level 246–∞, weight 0): (4.4–5.2)% increased fist attack speed T0 (item level 1–∞, weight 0): (5.2–6)% increased fist attack speed |
| #% increased fist critical strike chance | T2 (item level 181–∞, weight 0): (25–29)% increased fist critical strike chance T1 (item level 246–∞, weight 0): (30–34)% increased fist critical strike chance T0 (item level 1–∞, weight 0): (35–39)% increased fist critical strike chance |
| #% increased fist damage | T2 (item level 181–∞, weight 0): (16–19)% increased fist damage T1 (item level 246–∞, weight 0): (19–22)% increased fist damage T0 (item level 1–∞, weight 0): (22–25)% increased fist damage |
| #% increased food duration ×2 | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased food duration T1 (item level 246–∞, weight 0): (13.5–15.5)% increased food duration T0 (item level 1–∞, weight 0): (15.5–17.5)% increased food duration |
| #% increased food nourishment | T3 (item level 181–∞, weight 0): (21–25)% increased food nourishment T2 (item level 246–∞, weight 0): (26–30)% increased food nourishment T1 (item level 320–∞, weight 0): (31–35)% increased food nourishment |
| #% increased food nourishment eitr ×2 | T2 (item level 181–∞, weight 0): (16–19)% increased food nourishment eitr T1 (item level 246–∞, weight 0): (19–22)% increased food nourishment eitr T0 (item level 1–∞, weight 0): (22–25)% increased food nourishment eitr |
| #% increased food nourishment health ×2 | T2 (item level 181–∞, weight 0): (16–19)% increased food nourishment health T1 (item level 246–∞, weight 0): (19–22)% increased food nourishment health T0 (item level 1–∞, weight 0): (22–25)% increased food nourishment health |
| #% increased food nourishment stamina ×2 | T2 (item level 181–∞, weight 0): (16–19)% increased food nourishment stamina T1 (item level 246–∞, weight 0): (19–22)% increased food nourishment stamina T0 (item level 1–∞, weight 0): (22–25)% increased food nourishment stamina |
| #% increased frost area of effect with ground effects | T2 (item level 181–∞, weight 0): (7.6–9)% increased frost area of effect with ground effects T1 (item level 246–∞, weight 0): (9–10.4)% increased frost area of effect with ground effects T0 (item level 1–∞, weight 0): (10.4–12)% increased frost area of effect with ground effects |
| #% increased frost damage | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased frost damage T1 (item level 246–∞, weight 0): (13.5–15.5)% increased frost damage T0 (item level 1–∞, weight 0): (15.5–17.5)% increased frost damage |
| #% increased frost damage | T3 (item level 181–∞, weight 0): (26–30)% increased frost damage T2 (item level 246–∞, weight 0): (31–35)% increased frost damage T1 (item level 320–∞, weight 0): (36–40)% increased frost damage |
| #% increased frost damage | T2 (item level 246–∞, weight 0): (30–37)% increased frost damage T1 (item level 320–∞, weight 0): (37–44)% increased frost damage T0 (item level 1–∞, weight 0): (44–52)% increased frost damage |
| #% increased frost damage | T3 (item level 181–∞, weight 0): (43–51)% increased frost damage T2 (item level 246–∞, weight 0): (52–62)% increased frost damage T1 (item level 320–∞, weight 0): (63–73)% increased frost damage |
| #% increased frost damage with ground effects | T2 (item level 181–∞, weight 0): (16–19)% increased frost damage with ground effects T1 (item level 246–∞, weight 0): (19–22)% increased frost damage with ground effects T0 (item level 1–∞, weight 0): (22–25)% increased frost damage with ground effects |
| #% increased ground ailment effect | T2 (item level 181–∞, weight 0): (22–26)% increased ground ailment effect T1 (item level 246–∞, weight 0): (27–31)% increased ground ailment effect T0 (item level 1–∞, weight 0): (32–36)% increased ground ailment effect |
| #% increased ground area of effect | T3 (item level 181–∞, weight 0): (26–32)% increased ground area of effect T2 (item level 246–∞, weight 0): (33–39)% increased ground area of effect T1 (item level 320–∞, weight 0): (40–46)% increased ground area of effect |
| #% increased ground area of effect | T2 (item level 181–∞, weight 0): (7.6–9)% increased ground area of effect T1 (item level 246–∞, weight 0): (9–10.4)% increased ground area of effect T0 (item level 1–∞, weight 0): (10.4–12)% increased ground area of effect |
| #% increased ground area of effect | T3 (item level 181–∞, weight 0): (13–15)% increased ground area of effect T2 (item level 246–∞, weight 0): (16–18)% increased ground area of effect T1 (item level 320–∞, weight 0): (19–21)% increased ground area of effect |
| #% increased ground build-up | T3 (item level 181–∞, weight 0): (51–63)% increased ground build-up T2 (item level 246–∞, weight 0): (64–76)% increased ground build-up T1 (item level 320–∞, weight 0): (77–91)% increased ground build-up |
| #% increased ground build-up | T2 (item level 181–∞, weight 0): (34–40)% increased ground build-up T1 (item level 246–∞, weight 0): (41–47)% increased ground build-up T0 (item level 1–∞, weight 0): (48–54)% increased ground build-up |
| #% increased ground damage | T3 (item level 181–∞, weight 0): (51–63)% increased ground damage T2 (item level 246–∞, weight 0): (64–76)% increased ground damage T1 (item level 320–∞, weight 0): (77–91)% increased ground damage |
| #% increased ground effect duration | T3 (item level 181–∞, weight 0): (37–45)% increased ground effect duration T2 (item level 246–∞, weight 0): (46–54)% increased ground effect duration T1 (item level 320–∞, weight 0): (55–63)% increased ground effect duration |
| #% increased ground effect duration | T2 (item level 181–∞, weight 0): (16–19)% increased ground effect duration T1 (item level 246–∞, weight 0): (19–22)% increased ground effect duration T0 (item level 1–∞, weight 0): (22–25)% increased ground effect duration |
| #% increased healing area of effect | T2 (item level 181–∞, weight 0): (7.6–9)% increased healing area of effect T1 (item level 246–∞, weight 0): (9–10.4)% increased healing area of effect T0 (item level 1–∞, weight 0): (10.4–12)% increased healing area of effect |
| #% increased health regeneration | T3 (item level 181–∞, weight 0): (31–37)% increased health regeneration T2 (item level 246–∞, weight 0): (38–44)% increased health regeneration T1 (item level 320–∞, weight 0): (45–51)% increased health regeneration |
| #% increased health regeneration ×3 | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased health regeneration T1 (item level 246–∞, weight 0): (13.5–15.5)% increased health regeneration T0 (item level 1–∞, weight 0): (15.5–17.5)% increased health regeneration |
| #% increased health regeneration ×2 | T2 (item level 246–∞, weight 0): (30–37)% increased health regeneration T1 (item level 320–∞, weight 0): (37–44)% increased health regeneration T0 (item level 1–∞, weight 0): (44–52)% increased health regeneration |
| #% increased health regeneration | T3 (item level 181–∞, weight 0): (41–51)% increased health regeneration T2 (item level 246–∞, weight 0): (52–62)% increased health regeneration T1 (item level 320–∞, weight 0): (63–75)% increased health regeneration |
| #% increased health regeneration at full stamina ×2 | T2 (item level 246–∞, weight 0): (49–61)% increased health regeneration at full stamina T1 (item level 320–∞, weight 0): (62–74)% increased health regeneration at full stamina T0 (item level 1–∞, weight 0): (75–89)% increased health regeneration at full stamina |
| #% increased health regeneration at low life ×2 | T2 (item level 246–∞, weight 0): (62–76)% increased health regeneration at low life T1 (item level 320–∞, weight 0): (77–91)% increased health regeneration at low life T0 (item level 1–∞, weight 0): (92–108)% increased health regeneration at low life |
| #% increased health regeneration at night ×4 | T2 (item level 246–∞, weight 0): (62–76)% increased health regeneration at night T1 (item level 320–∞, weight 0): (77–91)% increased health regeneration at night T0 (item level 1–∞, weight 0): (92–108)% increased health regeneration at night |
| #% increased health regeneration out of combat ×2 | T2 (item level 246–∞, weight 0): (30–37)% increased health regeneration out of combat T1 (item level 320–∞, weight 0): (37–44)% increased health regeneration out of combat T0 (item level 1–∞, weight 0): (44–52)% increased health regeneration out of combat |
| #% increased health regeneration per # points of comfort ×3 | T2 (item level 181–∞, weight 0): (2–2.4)% increased health regeneration per 10 points of comfort T1 (item level 246–∞, weight 0): (2.4–2.8)% increased health regeneration per 10 points of comfort T0 (item level 1–∞, weight 0): (2.8–3.2)% increased health regeneration per 10 points of comfort |
| #% increased health regeneration per point of rested charge ×2 | T2 (item level 246–∞, weight 0): (1.65–2.05)% increased health regeneration per point of rested charge T1 (item level 320–∞, weight 0): (2.05–2.47)% increased health regeneration per point of rested charge T0 (item level 1–∞, weight 0): (2.47–2.91)% increased health regeneration per point of rested charge |
| #% increased health regeneration while standing still ×2 | T2 (item level 246–∞, weight 0): (49–61)% increased health regeneration while standing still T1 (item level 320–∞, weight 0): (62–74)% increased health regeneration while standing still T0 (item level 1–∞, weight 0): (75–89)% increased health regeneration while standing still |
| #% increased immobilize duration | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased immobilize duration T1 (item level 246–∞, weight 0): (13.5–15.5)% increased immobilize duration T0 (item level 1–∞, weight 0): (15.5–17.5)% increased immobilize duration |
| #% increased impale build-up | T2 (item level 181–∞, weight 0): (34–40)% increased impale build-up T1 (item level 246–∞, weight 0): (41–47)% increased impale build-up T0 (item level 1–∞, weight 0): (48–54)% increased impale build-up |
| #% increased impale build-up | T2 (item level 246–∞, weight 0): (82–100)% increased impale build-up T1 (item level 320–∞, weight 0): (101–121)% increased impale build-up T0 (item level 1–∞, weight 0): (122–142)% increased impale build-up |
| #% increased impale build-up while airborne | T2 (item level 246–∞, weight 0): (247–305)% increased impale build-up while airborne T1 (item level 320–∞, weight 0): (306–368)% increased impale build-up while airborne T0 (item level 1–∞, weight 0): (369–435)% increased impale build-up while airborne |
| #% increased impale build-up with spears | T2 (item level 181–∞, weight 0): (34–40)% increased impale build-up with spears T1 (item level 246–∞, weight 0): (41–47)% increased impale build-up with spears T0 (item level 1–∞, weight 0): (48–54)% increased impale build-up with spears |
| #% increased impale build-up with thorns | T2 (item level 181–∞, weight 0): (34–40)% increased impale build-up with thorns T1 (item level 246–∞, weight 0): (41–47)% increased impale build-up with thorns T0 (item level 1–∞, weight 0): (48–54)% increased impale build-up with thorns |
| #% increased impale build-up with thorns | T2 (item level 246–∞, weight 0): (82–100)% increased impale build-up with thorns T1 (item level 320–∞, weight 0): (101–121)% increased impale build-up with thorns T0 (item level 1–∞, weight 0): (122–142)% increased impale build-up with thorns |
| #% increased impale damage | T2 (item level 181–∞, weight 0): (16–19)% increased impale damage T1 (item level 246–∞, weight 0): (19–22)% increased impale damage T0 (item level 1–∞, weight 0): (22–25)% increased impale damage |
| #% increased impale damage | T2 (item level 246–∞, weight 0): (42–52)% increased impale damage T1 (item level 320–∞, weight 0): (53–63)% increased impale damage T0 (item level 1–∞, weight 0): (64–74)% increased impale damage |
| #% increased impale damage with spears | T2 (item level 181–∞, weight 0): (7.6–9)% increased impale damage with spears T1 (item level 246–∞, weight 0): (9–10.4)% increased impale damage with spears T0 (item level 1–∞, weight 0): (10.4–12)% increased impale damage with spears |
| #% increased impale duration | T2 (item level 181–∞, weight 0): (7.6–9)% increased impale duration T1 (item level 246–∞, weight 0): (9–10.4)% increased impale duration T0 (item level 1–∞, weight 0): (10.4–12)% increased impale duration |
| #% increased impale duration | T2 (item level 246–∞, weight 0): (20–25)% increased impale duration T1 (item level 320–∞, weight 0): (25–30)% increased impale duration T0 (item level 1–∞, weight 0): (30–35)% increased impale duration |
| #% increased infusion effect | T3 (item level 181–∞, weight 0): (36–44)% increased infusion effect T2 (item level 246–∞, weight 0): (45–53)% increased infusion effect T1 (item level 320–∞, weight 0): (54–62)% increased infusion effect |
| #% increased infusion effect ×2 | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased infusion effect T1 (item level 246–∞, weight 0): (13.5–15.5)% increased infusion effect T0 (item level 1–∞, weight 0): (15.5–17.5)% increased infusion effect |
| #% increased infusion effect | T3 (item level 181–∞, weight 0): (18–22)% increased infusion effect T2 (item level 246–∞, weight 0): (23–27)% increased infusion effect T1 (item level 320–∞, weight 0): (28–32)% increased infusion effect |
| #% increased infusion effect | T3 (item level 181–∞, weight 0): (22–26)% increased infusion effect T2 (item level 246–∞, weight 0): (27–31)% increased infusion effect T1 (item level 320–∞, weight 0): (32–36)% increased infusion effect |
| #% increased Intelligence ×3 | T2 (item level 181–∞, weight 0): (7.6–9)% increased Intelligence T1 (item level 246–∞, weight 0): (9–10.4)% increased Intelligence T0 (item level 1–∞, weight 0): (10.4–12)% increased Intelligence |
| #% increased item armour | T2 (item level 246–∞, weight 0): (104–128)% increased item armour T1 (item level 320–∞, weight 0): (129–153)% increased item armour T0 (item level 1–∞, weight 0): (154–180)% increased item armour |
| #% increased item attack speed | T2 (item level 246–∞, weight 0): (24–28)% increased item attack speed T1 (item level 320–∞, weight 0): (29–33)% increased item attack speed T0 (item level 1–∞, weight 0): (34–38)% increased item attack speed |
| #% increased item block power | T3 (item level 181–∞, weight 0): (51–61)% increased item block power T2 (item level 246–∞, weight 0): (62–72)% increased item block power T1 (item level 320–∞, weight 0): (73–85)% increased item block power |
| #% increased item critical strike chance | T3 (item level 181–∞, weight 0): (61–71)% increased item critical strike chance T2 (item level 246–∞, weight 0): (72–84)% increased item critical strike chance T1 (item level 320–∞, weight 0): (85–97)% increased item critical strike chance |
| #% increased item damage | T2 (item level 246–∞, weight 0): (52–62)% increased item damage T1 (item level 320–∞, weight 0): (63–75)% increased item damage T0 (item level 1–∞, weight 0): (76–88)% increased item damage |
| #% increased item durability | T3 (item level 19–∞, weight 0): (101–123)% increased item durability T2 (item level 43–∞, weight 0): (124–148)% increased item durability T1 (item level 77–∞, weight 0): (149–173)% increased item durability |
| #% increased item evasion rating | T2 (item level 246–∞, weight 0): (76.5–94.5)% increased item evasion rating T1 (item level 320–∞, weight 0): (94.5–112.5)% increased item evasion rating T0 (item level 1–∞, weight 0): (112.5–132)% increased item evasion rating |
| #% increased item pickup radius while holding this tool | T3 (item level 181–∞, weight 0): (61–71)% increased item pickup radius while holding this tool T2 (item level 246–∞, weight 0): (72–84)% increased item pickup radius while holding this tool T1 (item level 320–∞, weight 0): (85–97)% increased item pickup radius while holding this tool |
| #% increased item quantity | T3 (item level 181–∞, weight 0): (13–15)% increased item quantity T2 (item level 246–∞, weight 0): (16–18)% increased item quantity T1 (item level 320–∞, weight 0): (19–21)% increased item quantity |
| #% increased item rune shield | T3 (item level 181–∞, weight 0): (81–103)% increased item rune shield T2 (item level 246–∞, weight 0): (104–128)% increased item rune shield T1 (item level 320–∞, weight 0): (129–153)% increased item rune shield |
| #% increased jump distance | T3 (item level 181–∞, weight 0): (29–35)% increased jump distance T2 (item level 246–∞, weight 0): (36–42)% increased jump distance T1 (item level 320–∞, weight 0): (43–51)% increased jump distance |
| #% increased jump distance ×2 | T2 (item level 246–∞, weight 0): (10.2–12.6)% increased jump distance T1 (item level 320–∞, weight 0): (12.6–15)% increased jump distance T0 (item level 1–∞, weight 0): (15–17.6)% increased jump distance |
| #% increased jump distance | T3 (item level 181–∞, weight 0): (36–44)% increased jump distance T2 (item level 246–∞, weight 0): (45–55)% increased jump distance T1 (item level 320–∞, weight 0): (56–66)% increased jump distance |
| #% increased jump height ×3 | T2 (item level 181–∞, weight 0): (7.6–9)% increased jump height T1 (item level 246–∞, weight 0): (9–10.4)% increased jump height T0 (item level 1–∞, weight 0): (10.4–12)% increased jump height |
| #% increased jump height | T3 (item level 181–∞, weight 0): (29–35)% increased jump height T2 (item level 246–∞, weight 0): (36–42)% increased jump height T1 (item level 320–∞, weight 0): (43–51)% increased jump height |
| #% increased jump height ×2 | T2 (item level 246–∞, weight 0): (20–25)% increased jump height T1 (item level 320–∞, weight 0): (25–30)% increased jump height T0 (item level 1–∞, weight 0): (30–35)% increased jump height |
| #% increased jump height | T3 (item level 181–∞, weight 0): (36–44)% increased jump height T2 (item level 246–∞, weight 0): (45–55)% increased jump height T1 (item level 320–∞, weight 0): (56–66)% increased jump height |
| #% increased jump height while running ×2 | T2 (item level 246–∞, weight 0): (27–33)% increased jump height while running T1 (item level 320–∞, weight 0): (33–40)% increased jump height while running T0 (item level 1–∞, weight 0): (40–47)% increased jump height while running |
| #% increased jump height, #% increased jump distance | T3 (item level 181–∞, weight 0): (29–35)% increased jump height, (29–35)% increased jump distance T2 (item level 246–∞, weight 0): (36–42)% increased jump height, (36–42)% increased jump distance T1 (item level 320–∞, weight 0): (43–51)% increased jump height, (43–51)% increased jump distance |
| #% increased jump range | T2 (item level 181–∞, weight 0): (3.8–4.4)% increased jump range T1 (item level 246–∞, weight 0): (4.4–5.2)% increased jump range T0 (item level 1–∞, weight 0): (5.2–6)% increased jump range |
| #% increased knife attack speed | T2 (item level 181–∞, weight 0): (3.8–4.4)% increased knife attack speed T1 (item level 246–∞, weight 0): (4.4–5.2)% increased knife attack speed T0 (item level 1–∞, weight 0): (5.2–6)% increased knife attack speed |
| #% increased knife critical strike chance | T2 (item level 181–∞, weight 0): (25–29)% increased knife critical strike chance T1 (item level 246–∞, weight 0): (30–34)% increased knife critical strike chance T0 (item level 1–∞, weight 0): (35–39)% increased knife critical strike chance |
| #% increased knife damage | T2 (item level 181–∞, weight 0): (16–19)% increased knife damage T1 (item level 246–∞, weight 0): (19–22)% increased knife damage T0 (item level 1–∞, weight 0): (22–25)% increased knife damage |
| #% increased knife sneak attack damage | T2 (item level 181–∞, weight 0): (25–29)% increased knife sneak attack damage T1 (item level 246–∞, weight 0): (30–34)% increased knife sneak attack damage T0 (item level 1–∞, weight 0): (35–39)% increased knife sneak attack damage |
| #% increased knockback ×3 | T2 (item level 181–∞, weight 0): (7.6–9)% increased knockback T1 (item level 246–∞, weight 0): (9–10.4)% increased knockback T0 (item level 1–∞, weight 0): (10.4–12)% increased knockback |
| #% increased knockback | T2 (item level 246–∞, weight 0): (20–25)% increased knockback T1 (item level 320–∞, weight 0): (25–30)% increased knockback T0 (item level 1–∞, weight 0): (30–35)% increased knockback |
| #% increased knockback on sprint recently | T2 (item level 246–∞, weight 0): (42–52)% increased knockback on sprint recently T1 (item level 320–∞, weight 0): (53–63)% increased knockback on sprint recently T0 (item level 1–∞, weight 0): (64–74)% increased knockback on sprint recently |
| #% increased knockback while airborne | T2 (item level 181–∞, weight 0): (25–29)% increased knockback while airborne T1 (item level 246–∞, weight 0): (30–34)% increased knockback while airborne T0 (item level 1–∞, weight 0): (35–39)% increased knockback while airborne |
| #% increased lightning area of effect with ground effects | T2 (item level 181–∞, weight 0): (7.6–9)% increased lightning area of effect with ground effects T1 (item level 246–∞, weight 0): (9–10.4)% increased lightning area of effect with ground effects T0 (item level 1–∞, weight 0): (10.4–12)% increased lightning area of effect with ground effects |
| #% increased lightning damage | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased lightning damage T1 (item level 246–∞, weight 0): (13.5–15.5)% increased lightning damage T0 (item level 1–∞, weight 0): (15.5–17.5)% increased lightning damage |
| #% increased lightning damage | T3 (item level 181–∞, weight 0): (26–30)% increased lightning damage T2 (item level 246–∞, weight 0): (31–35)% increased lightning damage T1 (item level 320–∞, weight 0): (36–40)% increased lightning damage |
| #% increased lightning damage | T2 (item level 246–∞, weight 0): (30–37)% increased lightning damage T1 (item level 320–∞, weight 0): (37–44)% increased lightning damage T0 (item level 1–∞, weight 0): (44–52)% increased lightning damage |
| #% increased lightning damage | T3 (item level 181–∞, weight 0): (43–51)% increased lightning damage T2 (item level 246–∞, weight 0): (52–62)% increased lightning damage T1 (item level 320–∞, weight 0): (63–73)% increased lightning damage |
| #% increased lightning damage against wet targets | T2 (item level 181–∞, weight 0): (16–19)% increased lightning damage against wet targets T1 (item level 246–∞, weight 0): (19–22)% increased lightning damage against wet targets T0 (item level 1–∞, weight 0): (22–25)% increased lightning damage against wet targets |
| #% increased lightning damage against wet targets | T2 (item level 246–∞, weight 0): (30–37)% increased lightning damage against wet targets T1 (item level 320–∞, weight 0): (37–44)% increased lightning damage against wet targets T0 (item level 1–∞, weight 0): (44–52)% increased lightning damage against wet targets |
| #% increased lightning damage while wet | T2 (item level 246–∞, weight 0): (48–58)% increased lightning damage while wet T1 (item level 320–∞, weight 0): (59–71)% increased lightning damage while wet T0 (item level 1–∞, weight 0): (72–84)% increased lightning damage while wet |
| #% increased lightning damage with ground effects | T2 (item level 181–∞, weight 0): (16–19)% increased lightning damage with ground effects T1 (item level 246–∞, weight 0): (19–22)% increased lightning damage with ground effects T0 (item level 1–∞, weight 0): (22–25)% increased lightning damage with ground effects |
| #% increased magical critical strike chance | T2 (item level 181–∞, weight 0): (25–29)% increased magical critical strike chance T1 (item level 246–∞, weight 0): (30–34)% increased magical critical strike chance T0 (item level 1–∞, weight 0): (35–39)% increased magical critical strike chance |
| #% increased magical critical strike chance | T2 (item level 246–∞, weight 0): (62–76)% increased magical critical strike chance T1 (item level 320–∞, weight 0): (77–91)% increased magical critical strike chance T0 (item level 1–∞, weight 0): (92–108)% increased magical critical strike chance |
| #% increased magical damage | T2 (item level 246–∞, weight 0): (30–37)% increased magical damage T1 (item level 320–∞, weight 0): (37–44)% increased magical damage T0 (item level 1–∞, weight 0): (44–52)% increased magical damage |
| #% increased maximum eitr ×6 | T2 (item level 181–∞, weight 0): (10–12)% increased maximum eitr T1 (item level 246–∞, weight 0): (12–14)% increased maximum eitr T0 (item level 1–∞, weight 0): (14–16)% increased maximum eitr |
| #% increased maximum health ×3 | T2 (item level 181–∞, weight 0): (5.8–6.8)% increased maximum health T1 (item level 246–∞, weight 0): (6.8–8)% increased maximum health T0 (item level 1–∞, weight 0): (8–9.2)% increased maximum health |
| #% increased maximum health ×2 | T2 (item level 246–∞, weight 0): (15.5–19.1)% increased maximum health T1 (item level 320–∞, weight 0): (19.1–23.1)% increased maximum health T0 (item level 1–∞, weight 0): (23.1–27.3)% increased maximum health |
| #% increased maximum health for minions ×3 | T2 (item level 181–∞, weight 0): (5.8–6.8)% increased maximum health for minions T1 (item level 246–∞, weight 0): (6.8–8)% increased maximum health for minions T0 (item level 1–∞, weight 0): (8–9.2)% increased maximum health for minions |
| #% increased maximum health for minions | T3 (item level 181–∞, weight 0): (61–75)% increased maximum health for minions T2 (item level 246–∞, weight 0): (76–92)% increased maximum health for minions T1 (item level 320–∞, weight 0): (93–111)% increased maximum health for minions |
| #% increased maximum health for pets | T2 (item level 181–∞, weight 0): (5.8–6.8)% increased maximum health for pets T1 (item level 246–∞, weight 0): (6.8–8)% increased maximum health for pets T0 (item level 1–∞, weight 0): (8–9.2)% increased maximum health for pets |
| #% increased maximum health for your companion ×2 | T2 (item level 181–∞, weight 0): (5.8–6.8)% increased maximum health for your companion T1 (item level 246–∞, weight 0): (6.8–8)% increased maximum health for your companion T0 (item level 1–∞, weight 0): (8–9.2)% increased maximum health for your companion |
| #% increased maximum stamina ×3 | T2 (item level 181–∞, weight 0): (10–12)% increased maximum stamina T1 (item level 246–∞, weight 0): (12–14)% increased maximum stamina T0 (item level 1–∞, weight 0): (14–16)% increased maximum stamina |
| #% increased maximum stamina ×2 | T2 (item level 246–∞, weight 0): (25–31)% increased maximum stamina T1 (item level 320–∞, weight 0): (31–37)% increased maximum stamina T0 (item level 1–∞, weight 0): (37–44)% increased maximum stamina |
| #% increased maximum stamina while fed ×2 | T2 (item level 246–∞, weight 0): (33–41)% increased maximum stamina while fed T1 (item level 320–∞, weight 0): (41–50)% increased maximum stamina while fed T0 (item level 1–∞, weight 0): (50–59)% increased maximum stamina while fed |
| #% increased melee attack speed | T2 (item level 181–∞, weight 0): (3.8–4.4)% increased melee attack speed T1 (item level 246–∞, weight 0): (4.4–5.2)% increased melee attack speed T0 (item level 1–∞, weight 0): (5.2–6)% increased melee attack speed |
| #% increased melee attack speed | T2 (item level 246–∞, weight 0): (15.5–19.1)% increased melee attack speed T1 (item level 320–∞, weight 0): (19.1–23.1)% increased melee attack speed T0 (item level 1–∞, weight 0): (23.1–27.3)% increased melee attack speed |
| #% increased melee build-up | T2 (item level 246–∞, weight 0): (52–64)% increased melee build-up T1 (item level 320–∞, weight 0): (65–77)% increased melee build-up T0 (item level 1–∞, weight 0): (78–92)% increased melee build-up |
| #% increased melee critical strike chance | T2 (item level 181–∞, weight 0): (25–29)% increased melee critical strike chance T1 (item level 246–∞, weight 0): (30–34)% increased melee critical strike chance T0 (item level 1–∞, weight 0): (35–39)% increased melee critical strike chance |
| #% increased melee critical strike chance | T2 (item level 246–∞, weight 0): (62–76)% increased melee critical strike chance T1 (item level 320–∞, weight 0): (77–91)% increased melee critical strike chance T0 (item level 1–∞, weight 0): (92–108)% increased melee critical strike chance |
| #% increased melee damage ×2 | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased melee damage T1 (item level 246–∞, weight 0): (13.5–15.5)% increased melee damage T0 (item level 1–∞, weight 0): (15.5–17.5)% increased melee damage |
| #% increased melee damage | T2 (item level 246–∞, weight 0): (30–37)% increased melee damage T1 (item level 320–∞, weight 0): (37–44)% increased melee damage T0 (item level 1–∞, weight 0): (44–52)% increased melee damage |
| #% increased melee damage per # points of "Strength" | T2 (item level 246–∞, weight 0): (2–2.5)% increased melee damage per 5 points of "Strength" T1 (item level 320–∞, weight 0): (2.5–3)% increased melee damage per 5 points of "Strength" T0 (item level 1–∞, weight 0): (3–3.5)% increased melee damage per 5 points of "Strength" |
| #% increased melee damage while in water | T2 (item level 181–∞, weight 0): (17.5–20.5)% increased melee damage while in water T1 (item level 246–∞, weight 0): (20.5–24.5)% increased melee damage while in water T0 (item level 1–∞, weight 0): (24.5–28.5)% increased melee damage while in water |
| #% increased melee damage with attacks | T2 (item level 181–∞, weight 0): (16–19)% increased melee damage with attacks T1 (item level 246–∞, weight 0): (19–22)% increased melee damage with attacks T0 (item level 1–∞, weight 0): (22–25)% increased melee damage with attacks |
| #% increased mining attack speed | T3 (item level 181–∞, weight 0): (29–35)% increased mining attack speed T2 (item level 246–∞, weight 0): (36–42)% increased mining attack speed T1 (item level 320–∞, weight 0): (43–49)% increased mining attack speed |
| #% increased minion damage | T2 (item level 246–∞, weight 0): (30–37)% increased minion damage T1 (item level 320–∞, weight 0): (37–44)% increased minion damage T0 (item level 1–∞, weight 0): (44–52)% increased minion damage |
| #% increased minion damage near its keeper | T2 (item level 246–∞, weight 0): (30–37)% increased minion damage near its keeper T1 (item level 320–∞, weight 0): (37–44)% increased minion damage near its keeper T0 (item level 1–∞, weight 0): (44–52)% increased minion damage near its keeper |
| #% increased movement speed ×3 | T2 (item level 181–∞, weight 0): (3.8–4.4)% increased movement speed T1 (item level 246–∞, weight 0): (4.4–5.2)% increased movement speed T0 (item level 1–∞, weight 0): (5.2–6)% increased movement speed |
| #% increased movement speed | T2 (item level 246–∞, weight 0): (16–18)% increased movement speed T1 (item level 320–∞, weight 0): (19–21)% increased movement speed T0 (item level 1–∞, weight 0): (22–24)% increased movement speed |
| #% increased movement speed | T3 (item level 181–∞, weight 0): (9–11)% increased movement speed T2 (item level 246–∞, weight 0): (12–14)% increased movement speed T1 (item level 320–∞, weight 0): (15–17)% increased movement speed |
| #% increased movement speed ×2 | T2 (item level 246–∞, weight 0): (10.2–12.6)% increased movement speed T1 (item level 320–∞, weight 0): (12.6–15)% increased movement speed T0 (item level 1–∞, weight 0): (15–17.6)% increased movement speed |
| #% increased movement speed | T3 (item level 181–∞, weight 0): (15–19)% increased movement speed T2 (item level 246–∞, weight 0): (20–24)% increased movement speed T1 (item level 320–∞, weight 0): (25–29)% increased movement speed |
| #% increased movement speed at full rune shield | T2 (item level 181–∞, weight 0): (5.8–6.8)% increased movement speed at full rune shield T1 (item level 246–∞, weight 0): (6.8–8)% increased movement speed at full rune shield T0 (item level 1–∞, weight 0): (8–9.2)% increased movement speed at full rune shield |
| #% increased movement speed at low life ×2 | T2 (item level 181–∞, weight 0): (7.6–9)% increased movement speed at low life T1 (item level 246–∞, weight 0): (9–10.4)% increased movement speed at low life T0 (item level 1–∞, weight 0): (10.4–12)% increased movement speed at low life |
| #% increased movement speed at night ×2 | T2 (item level 181–∞, weight 0): (7.6–9)% increased movement speed at night T1 (item level 246–∞, weight 0): (9–10.4)% increased movement speed at night T0 (item level 1–∞, weight 0): (10.4–12)% increased movement speed at night |
| #% increased movement speed at night ×2 | T2 (item level 246–∞, weight 0): (20–25)% increased movement speed at night T1 (item level 320–∞, weight 0): (25–30)% increased movement speed at night T0 (item level 1–∞, weight 0): (30–35)% increased movement speed at night |
| #% increased movement speed for minions | T3 (item level 181–∞, weight 0): (28–34)% increased movement speed for minions T2 (item level 246–∞, weight 0): (35–41)% increased movement speed for minions T1 (item level 320–∞, weight 0): (42–48)% increased movement speed for minions |
| #% increased movement speed on a road ×4 | T2 (item level 246–∞, weight 0): (10.2–12.6)% increased movement speed on a road T1 (item level 320–∞, weight 0): (12.6–15)% increased movement speed on a road T0 (item level 1–∞, weight 0): (15–17.6)% increased movement speed on a road |
| #% increased movement speed on crit recently | T2 (item level 181–∞, weight 0): (10–12)% increased movement speed on crit recently T1 (item level 246–∞, weight 0): (12–14)% increased movement speed on crit recently T0 (item level 1–∞, weight 0): (14–16)% increased movement speed on crit recently |
| #% increased movement speed on crit recently | T2 (item level 246–∞, weight 0): (27–33)% increased movement speed on crit recently T1 (item level 320–∞, weight 0): (33–40)% increased movement speed on crit recently T0 (item level 1–∞, weight 0): (40–47)% increased movement speed on crit recently |
| #% increased movement speed on evade recently | T2 (item level 181–∞, weight 0): (7.6–9)% increased movement speed on evade recently T1 (item level 246–∞, weight 0): (9–10.4)% increased movement speed on evade recently T0 (item level 1–∞, weight 0): (10.4–12)% increased movement speed on evade recently |
| #% increased movement speed out of combat ×2 | T2 (item level 246–∞, weight 0): (10.2–12.6)% increased movement speed out of combat T1 (item level 320–∞, weight 0): (12.6–15)% increased movement speed out of combat T0 (item level 1–∞, weight 0): (15–17.6)% increased movement speed out of combat |
| #% increased movement speed per point of rested charge ×2 | T2 (item level 246–∞, weight 0): (0.6–0.74)% increased movement speed per point of rested charge T1 (item level 320–∞, weight 0): (0.74–0.88)% increased movement speed per point of rested charge T0 (item level 1–∞, weight 0): (0.88–1.04)% increased movement speed per point of rested charge |
| #% increased movement speed while airborne | T2 (item level 181–∞, weight 0): (5.8–6.8)% increased movement speed while airborne T1 (item level 246–∞, weight 0): (6.8–8)% increased movement speed while airborne T0 (item level 1–∞, weight 0): (8–9.2)% increased movement speed while airborne |
| #% increased movement speed while sneaking ×2 | T2 (item level 246–∞, weight 0): (16.5–20.5)% increased movement speed while sneaking T1 (item level 320–∞, weight 0): (20.5–24.7)% increased movement speed while sneaking T0 (item level 1–∞, weight 0): (24.7–29.1)% increased movement speed while sneaking |
| #% increased movement speed with the shield up | T2 (item level 181–∞, weight 0): (5.8–6.8)% increased movement speed with the shield up T1 (item level 246–∞, weight 0): (6.8–8)% increased movement speed with the shield up T0 (item level 1–∞, weight 0): (8–9.2)% increased movement speed with the shield up |
| #% increased non-projectile damage | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased non-projectile damage T1 (item level 246–∞, weight 0): (13.5–15.5)% increased non-projectile damage T0 (item level 1–∞, weight 0): (15.5–17.5)% increased non-projectile damage |
| #% increased offensive accessory affix effect | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased offensive accessory affix effect T1 (item level 246–∞, weight 0): (13.5–15.5)% increased offensive accessory affix effect T0 (item level 1–∞, weight 0): (15.5–17.5)% increased offensive accessory affix effect |
| #% increased one-handed attack speed ×2 | T2 (item level 181–∞, weight 0): (3.8–4.4)% increased one-handed attack speed T1 (item level 246–∞, weight 0): (4.4–5.2)% increased one-handed attack speed T0 (item level 1–∞, weight 0): (5.2–6)% increased one-handed attack speed |
| #% increased one-handed damage | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased one-handed damage T1 (item level 246–∞, weight 0): (13.5–15.5)% increased one-handed damage T0 (item level 1–∞, weight 0): (15.5–17.5)% increased one-handed damage |
| #% increased Onslaught power ×2 | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased Onslaught power T1 (item level 246–∞, weight 0): (13.5–15.5)% increased Onslaught power T0 (item level 1–∞, weight 0): (15.5–17.5)% increased Onslaught power |
| #% increased Onslaught power | T2 (item level 246–∞, weight 0): (30–37)% increased Onslaught power T1 (item level 320–∞, weight 0): (37–44)% increased Onslaught power T0 (item level 1–∞, weight 0): (44–52)% increased Onslaught power |
| #% increased parry bonus | T2 (item level 181–∞, weight 0): (10–12)% increased parry bonus T1 (item level 246–∞, weight 0): (12–14)% increased parry bonus T0 (item level 1–∞, weight 0): (14–16)% increased parry bonus |
| #% increased parry bonus | T3 (item level 181–∞, weight 0): (31–37)% increased parry bonus T2 (item level 246–∞, weight 0): (38–44)% increased parry bonus T1 (item level 320–∞, weight 0): (45–51)% increased parry bonus |
| #% increased parry bonus ×2 | T2 (item level 246–∞, weight 0): (25–31)% increased parry bonus T1 (item level 320–∞, weight 0): (31–37)% increased parry bonus T0 (item level 1–∞, weight 0): (37–44)% increased parry bonus |
| #% increased pet damage | T2 (item level 246–∞, weight 0): (30–37)% increased pet damage T1 (item level 320–∞, weight 0): (37–44)% increased pet damage T0 (item level 1–∞, weight 0): (44–52)% increased pet damage |
| #% increased pet damage while fed | T2 (item level 246–∞, weight 0): (30–37)% increased pet damage while fed T1 (item level 320–∞, weight 0): (37–44)% increased pet damage while fed T0 (item level 1–∞, weight 0): (44–52)% increased pet damage while fed |
| #% increased phantom strike crit chance | T2 (item level 181–∞, weight 0): (25–29)% increased phantom strike crit chance T1 (item level 246–∞, weight 0): (30–34)% increased phantom strike crit chance T0 (item level 1–∞, weight 0): (35–39)% increased phantom strike crit chance |
| #% increased phantom strike stagger build-up | T2 (item level 181–∞, weight 0): (22–26)% increased phantom strike stagger build-up T1 (item level 246–∞, weight 0): (27–31)% increased phantom strike stagger build-up T0 (item level 1–∞, weight 0): (32–36)% increased phantom strike stagger build-up |
| #% increased physical damage | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased physical damage T1 (item level 246–∞, weight 0): (13.5–15.5)% increased physical damage T0 (item level 1–∞, weight 0): (15.5–17.5)% increased physical damage |
| #% increased physical damage | T2 (item level 246–∞, weight 0): (30–37)% increased physical damage T1 (item level 320–∞, weight 0): (37–44)% increased physical damage T0 (item level 1–∞, weight 0): (44–52)% increased physical damage |
| #% increased physical damage on consecutive hits recently | T2 (item level 246–∞, weight 0): (62–76)% increased physical damage on consecutive hits recently T1 (item level 320–∞, weight 0): (77–91)% increased physical damage on consecutive hits recently T0 (item level 1–∞, weight 0): (92–108)% increased physical damage on consecutive hits recently |
| #% increased pickaxe attack speed | T2 (item level 181–∞, weight 0): (3.8–4.4)% increased pickaxe attack speed T1 (item level 246–∞, weight 0): (4.4–5.2)% increased pickaxe attack speed T0 (item level 1–∞, weight 0): (5.2–6)% increased pickaxe attack speed |
| #% increased pickaxe critical strike chance | T2 (item level 181–∞, weight 0): (25–29)% increased pickaxe critical strike chance T1 (item level 246–∞, weight 0): (30–34)% increased pickaxe critical strike chance T0 (item level 1–∞, weight 0): (35–39)% increased pickaxe critical strike chance |
| #% increased pickaxe damage | T2 (item level 181–∞, weight 0): (16–19)% increased pickaxe damage T1 (item level 246–∞, weight 0): (19–22)% increased pickaxe damage T0 (item level 1–∞, weight 0): (22–25)% increased pickaxe damage |
| #% increased piercing damage | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased piercing damage T1 (item level 246–∞, weight 0): (13.5–15.5)% increased piercing damage T0 (item level 1–∞, weight 0): (15.5–17.5)% increased piercing damage |
| #% increased piercing damage ×2 | T2 (item level 246–∞, weight 0): (30–37)% increased piercing damage T1 (item level 320–∞, weight 0): (37–44)% increased piercing damage T0 (item level 1–∞, weight 0): (44–52)% increased piercing damage |
| #% increased piercing damage | T3 (item level 181–∞, weight 0): (26–30)% increased piercing damage T2 (item level 246–∞, weight 0): (31–35)% increased piercing damage T1 (item level 320–∞, weight 0): (36–40)% increased piercing damage |
| #% increased poison area of effect with ground effects | T2 (item level 181–∞, weight 0): (7.6–9)% increased poison area of effect with ground effects T1 (item level 246–∞, weight 0): (9–10.4)% increased poison area of effect with ground effects T0 (item level 1–∞, weight 0): (10.4–12)% increased poison area of effect with ground effects |
| #% increased poison build-up | T3 (item level 181–∞, weight 0): (61–75)% increased poison build-up T2 (item level 246–∞, weight 0): (76–92)% increased poison build-up T1 (item level 320–∞, weight 0): (93–111)% increased poison build-up |
| #% increased poison chance | T2 (item level 181–∞, weight 0): (16–19)% increased poison chance T1 (item level 246–∞, weight 0): (19–22)% increased poison chance T0 (item level 1–∞, weight 0): (22–25)% increased poison chance |
| #% increased poison chance | T2 (item level 246–∞, weight 0): (82–100)% increased poison chance T1 (item level 320–∞, weight 0): (101–121)% increased poison chance T0 (item level 1–∞, weight 0): (122–142)% increased poison chance |
| #% increased poison chance | T2 (item level 246–∞, weight 0): (42–52)% increased poison chance T1 (item level 320–∞, weight 0): (53–63)% increased poison chance T0 (item level 1–∞, weight 0): (64–74)% increased poison chance |
| #% increased poison chance while airborne | T2 (item level 246–∞, weight 0): (127–157)% increased poison chance while airborne T1 (item level 320–∞, weight 0): (158–190)% increased poison chance while airborne T0 (item level 1–∞, weight 0): (191–225)% increased poison chance while airborne |
| #% increased poison damage | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased poison damage T1 (item level 246–∞, weight 0): (13.5–15.5)% increased poison damage T0 (item level 1–∞, weight 0): (15.5–17.5)% increased poison damage |
| #% increased poison damage | T3 (item level 181–∞, weight 0): (26–30)% increased poison damage T2 (item level 246–∞, weight 0): (31–35)% increased poison damage T1 (item level 320–∞, weight 0): (36–40)% increased poison damage |
| #% increased poison damage | T2 (item level 246–∞, weight 0): (30–37)% increased poison damage T1 (item level 320–∞, weight 0): (37–44)% increased poison damage T0 (item level 1–∞, weight 0): (44–52)% increased poison damage |
| #% increased poison damage | T3 (item level 181–∞, weight 0): (43–51)% increased poison damage T2 (item level 246–∞, weight 0): (52–62)% increased poison damage T1 (item level 320–∞, weight 0): (63–73)% increased poison damage |
| #% increased poison damage over time | T2 (item level 181–∞, weight 0): (16–19)% increased poison damage over time T1 (item level 246–∞, weight 0): (19–22)% increased poison damage over time T0 (item level 1–∞, weight 0): (22–25)% increased poison damage over time |
| #% increased poison damage over time | T2 (item level 246–∞, weight 0): (42–52)% increased poison damage over time T1 (item level 320–∞, weight 0): (53–63)% increased poison damage over time T0 (item level 1–∞, weight 0): (64–74)% increased poison damage over time |
| #% increased poison damage over time against low life enemies | T2 (item level 181–∞, weight 0): (7.6–9)% increased poison damage over time against low life enemies T1 (item level 246–∞, weight 0): (9–10.4)% increased poison damage over time against low life enemies T0 (item level 1–∞, weight 0): (10.4–12)% increased poison damage over time against low life enemies |
| #% increased poison damage over time against low life enemies | T2 (item level 246–∞, weight 0): (20–25)% increased poison damage over time against low life enemies T1 (item level 320–∞, weight 0): (25–30)% increased poison damage over time against low life enemies T0 (item level 1–∞, weight 0): (30–35)% increased poison damage over time against low life enemies |
| #% increased poison damage over time while on Poisoned Ground | T3 (item level 181–∞, weight 0): (23–29)% increased poison damage over time while on Poisoned Ground T2 (item level 246–∞, weight 0): (30–36)% increased poison damage over time while on Poisoned Ground T1 (item level 320–∞, weight 0): (37–43)% increased poison damage over time while on Poisoned Ground |
| #% increased poison damage with ground effects | T2 (item level 181–∞, weight 0): (16–19)% increased poison damage with ground effects T1 (item level 246–∞, weight 0): (19–22)% increased poison damage with ground effects T0 (item level 1–∞, weight 0): (22–25)% increased poison damage with ground effects |
| #% increased poison duration | T2 (item level 181–∞, weight 0): (7.6–9)% increased poison duration T1 (item level 246–∞, weight 0): (9–10.4)% increased poison duration T0 (item level 1–∞, weight 0): (10.4–12)% increased poison duration |
| #% increased poison duration | T2 (item level 246–∞, weight 0): (20–25)% increased poison duration T1 (item level 320–∞, weight 0): (25–30)% increased poison duration T0 (item level 1–∞, weight 0): (30–35)% increased poison duration |
| #% increased poison effect | T3 (item level 181–∞, weight 0): (66–80)% increased poison effect T2 (item level 246–∞, weight 0): (81–97)% increased poison effect T1 (item level 320–∞, weight 0): (98–116)% increased poison effect |
| #% increased polearm area of effect | T2 (item level 181–∞, weight 0): (7.6–9)% increased polearm area of effect T1 (item level 246–∞, weight 0): (9–10.4)% increased polearm area of effect T0 (item level 1–∞, weight 0): (10.4–12)% increased polearm area of effect |
| #% increased polearm attack speed | T2 (item level 181–∞, weight 0): (3.8–4.4)% increased polearm attack speed T1 (item level 246–∞, weight 0): (4.4–5.2)% increased polearm attack speed T0 (item level 1–∞, weight 0): (5.2–6)% increased polearm attack speed |
| #% increased polearm critical strike chance | T2 (item level 181–∞, weight 0): (25–29)% increased polearm critical strike chance T1 (item level 246–∞, weight 0): (30–34)% increased polearm critical strike chance T0 (item level 1–∞, weight 0): (35–39)% increased polearm critical strike chance |
| #% increased polearm damage | T2 (item level 181–∞, weight 0): (34–40)% increased polearm damage T1 (item level 246–∞, weight 0): (41–47)% increased polearm damage T0 (item level 1–∞, weight 0): (48–54)% increased polearm damage |
| #% increased projectile critical strike chance ×2 | T2 (item level 181–∞, weight 0): (25–29)% increased projectile critical strike chance T1 (item level 246–∞, weight 0): (30–34)% increased projectile critical strike chance T0 (item level 1–∞, weight 0): (35–39)% increased projectile critical strike chance |
| #% increased projectile critical strike chance against distant enemies ×2 | T2 (item level 181–∞, weight 0): (25–29)% increased projectile critical strike chance against distant enemies T1 (item level 246–∞, weight 0): (30–34)% increased projectile critical strike chance against distant enemies T0 (item level 1–∞, weight 0): (35–39)% increased projectile critical strike chance against distant enemies |
| #% increased projectile damage ×2 | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased projectile damage T1 (item level 246–∞, weight 0): (13.5–15.5)% increased projectile damage T0 (item level 1–∞, weight 0): (15.5–17.5)% increased projectile damage |
| #% increased projectile damage ×2 | T2 (item level 246–∞, weight 0): (30–37)% increased projectile damage T1 (item level 320–∞, weight 0): (37–44)% increased projectile damage T0 (item level 1–∞, weight 0): (44–52)% increased projectile damage |
| #% increased projectile speed ×3 | T2 (item level 181–∞, weight 0): (7.6–9)% increased projectile speed T1 (item level 246–∞, weight 0): (9–10.4)% increased projectile speed T0 (item level 1–∞, weight 0): (10.4–12)% increased projectile speed |
| #% increased projectile speed ×2 | T2 (item level 246–∞, weight 0): (20–25)% increased projectile speed T1 (item level 320–∞, weight 0): (25–30)% increased projectile speed T0 (item level 1–∞, weight 0): (30–35)% increased projectile speed |
| #% increased projectile speed while airborne | T2 (item level 181–∞, weight 0): (25–29)% increased projectile speed while airborne T1 (item level 246–∞, weight 0): (30–34)% increased projectile speed while airborne T0 (item level 1–∞, weight 0): (35–39)% increased projectile speed while airborne |
| #% increased projectile speed while standing still | T2 (item level 246–∞, weight 0): (30–37)% increased projectile speed while standing still T1 (item level 320–∞, weight 0): (37–44)% increased projectile speed while standing still T0 (item level 1–∞, weight 0): (44–52)% increased projectile speed while standing still |
| #% increased quiver affix effect | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased quiver affix effect T1 (item level 246–∞, weight 0): (13.5–15.5)% increased quiver affix effect T0 (item level 1–∞, weight 0): (15.5–17.5)% increased quiver affix effect |
| #% increased ranged critical strike chance | T2 (item level 181–∞, weight 0): (25–29)% increased ranged critical strike chance T1 (item level 246–∞, weight 0): (30–34)% increased ranged critical strike chance T0 (item level 1–∞, weight 0): (35–39)% increased ranged critical strike chance |
| #% increased ranged critical strike chance ×2 | T2 (item level 246–∞, weight 0): (62–76)% increased ranged critical strike chance T1 (item level 320–∞, weight 0): (77–91)% increased ranged critical strike chance T0 (item level 1–∞, weight 0): (92–108)% increased ranged critical strike chance |
| #% increased ranged damage | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased ranged damage T1 (item level 246–∞, weight 0): (13.5–15.5)% increased ranged damage T0 (item level 1–∞, weight 0): (15.5–17.5)% increased ranged damage |
| #% increased ranged damage | T2 (item level 246–∞, weight 0): (30–37)% increased ranged damage T1 (item level 320–∞, weight 0): (37–44)% increased ranged damage T0 (item level 1–∞, weight 0): (44–52)% increased ranged damage |
| #% increased reel speed | T3 (item level 181–∞, weight 0): (31–37)% increased reel speed T2 (item level 246–∞, weight 0): (38–44)% increased reel speed T1 (item level 320–∞, weight 0): (45–51)% increased reel speed |
| #% increased resource and recovery accessory affix effect | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased resource and recovery accessory affix effect T1 (item level 246–∞, weight 0): (13.5–15.5)% increased resource and recovery accessory affix effect T0 (item level 1–∞, weight 0): (15.5–17.5)% increased resource and recovery accessory affix effect |
| #% increased Rested bonus duration | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased Rested bonus duration T1 (item level 246–∞, weight 0): (13.5–15.5)% increased Rested bonus duration T0 (item level 1–∞, weight 0): (15.5–17.5)% increased Rested bonus duration |
| #% increased Rested duration | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased Rested duration T1 (item level 246–∞, weight 0): (13.5–15.5)% increased Rested duration T0 (item level 1–∞, weight 0): (15.5–17.5)% increased Rested duration |
| #% increased Rested effect | T2 (item level 181–∞, weight 0): (10–12)% increased Rested effect T1 (item level 246–∞, weight 0): (12–14)% increased Rested effect T0 (item level 1–∞, weight 0): (14–16)% increased Rested effect |
| #% increased rested power | T2 (item level 181–∞, weight 0): (10–12)% increased rested power T1 (item level 246–∞, weight 0): (12–14)% increased rested power T0 (item level 1–∞, weight 0): (14–16)% increased rested power |
| #% increased rested power ×2 | T2 (item level 246–∞, weight 0): (25–31)% increased rested power T1 (item level 320–∞, weight 0): (31–37)% increased rested power T0 (item level 1–∞, weight 0): (37–44)% increased rested power |
| #% increased rune shield ×6 | T2 (item level 181–∞, weight 0): (10–12)% increased rune shield T1 (item level 246–∞, weight 0): (12–14)% increased rune shield T0 (item level 1–∞, weight 0): (14–16)% increased rune shield |
| #% increased rune shield ×2 | T2 (item level 246–∞, weight 0): (25–31)% increased rune shield T1 (item level 320–∞, weight 0): (31–37)% increased rune shield T0 (item level 1–∞, weight 0): (37–44)% increased rune shield |
| #% increased rune shield from equipped body armour ×2 | T2 (item level 181–∞, weight 0): (10–12)% increased rune shield from equipped body armour T1 (item level 246–∞, weight 0): (12–14)% increased rune shield from equipped body armour T0 (item level 1–∞, weight 0): (14–16)% increased rune shield from equipped body armour |
| #% increased rune shield from equipped helmet | T2 (item level 181–∞, weight 0): (10–12)% increased rune shield from equipped helmet T1 (item level 246–∞, weight 0): (12–14)% increased rune shield from equipped helmet T0 (item level 1–∞, weight 0): (14–16)% increased rune shield from equipped helmet |
| #% increased rune shield recharge ×3 | T2 (item level 181–∞, weight 0): (10–12)% increased rune shield recharge T1 (item level 246–∞, weight 0): (12–14)% increased rune shield recharge T0 (item level 1–∞, weight 0): (14–16)% increased rune shield recharge |
| #% increased rune shield recharge ×2 | T2 (item level 246–∞, weight 0): (25–31)% increased rune shield recharge T1 (item level 320–∞, weight 0): (31–37)% increased rune shield recharge T0 (item level 1–∞, weight 0): (37–44)% increased rune shield recharge |
| #% increased rune shield recharge | T3 (item level 181–∞, weight 0): (41–51)% increased rune shield recharge T2 (item level 246–∞, weight 0): (52–62)% increased rune shield recharge T1 (item level 320–∞, weight 0): (63–75)% increased rune shield recharge |
| #% increased rune shield recharge at full life ×2 | T2 (item level 246–∞, weight 0): (37–45)% increased rune shield recharge at full life T1 (item level 320–∞, weight 0): (46–54)% increased rune shield recharge at full life T0 (item level 1–∞, weight 0): (55–65)% increased rune shield recharge at full life |
| #% increased rune shield recharge at low life ×2 | T2 (item level 246–∞, weight 0): (52–64)% increased rune shield recharge at low life T1 (item level 320–∞, weight 0): (65–77)% increased rune shield recharge at low life T0 (item level 1–∞, weight 0): (78–92)% increased rune shield recharge at low life |
| #% increased rune shield recharge at low rune shield ×2 | T2 (item level 246–∞, weight 0): (52–64)% increased rune shield recharge at low rune shield T1 (item level 320–∞, weight 0): (65–77)% increased rune shield recharge at low rune shield T0 (item level 1–∞, weight 0): (78–92)% increased rune shield recharge at low rune shield |
| #% increased rune shield recharge on dodge recently ×2 | T2 (item level 246–∞, weight 0): (52–64)% increased rune shield recharge on dodge recently T1 (item level 320–∞, weight 0): (65–77)% increased rune shield recharge on dodge recently T0 (item level 1–∞, weight 0): (78–92)% increased rune shield recharge on dodge recently |
| #% increased rune shield recharge per point of rested charge ×2 | T2 (item level 246–∞, weight 0): (0.8–0.98)% increased rune shield recharge per point of rested charge T1 (item level 320–∞, weight 0): (0.98–1.18)% increased rune shield recharge per point of rested charge T0 (item level 1–∞, weight 0): (1.18–1.38)% increased rune shield recharge per point of rested charge |
| #% increased rune shield while a mead effect is active | T2 (item level 181–∞, weight 0): (12–14)% increased rune shield while a mead effect is active T1 (item level 246–∞, weight 0): (14–16)% increased rune shield while a mead effect is active T0 (item level 1–∞, weight 0): (16–19)% increased rune shield while a mead effect is active |
| #% increased rune shield while fed ×2 | T2 (item level 181–∞, weight 0): (12–14)% increased rune shield while fed T1 (item level 246–∞, weight 0): (14–16)% increased rune shield while fed T0 (item level 1–∞, weight 0): (16–19)% increased rune shield while fed |
| #% increased scepter attack speed ×2 | T2 (item level 181–∞, weight 0): (3.8–4.4)% increased scepter attack speed T1 (item level 246–∞, weight 0): (4.4–5.2)% increased scepter attack speed T0 (item level 1–∞, weight 0): (5.2–6)% increased scepter attack speed |
| #% increased scepter critical strike chance ×2 | T2 (item level 181–∞, weight 0): (25–29)% increased scepter critical strike chance T1 (item level 246–∞, weight 0): (30–34)% increased scepter critical strike chance T0 (item level 1–∞, weight 0): (35–39)% increased scepter critical strike chance |
| #% increased scepter damage ×2 | T2 (item level 181–∞, weight 0): (16–19)% increased scepter damage T1 (item level 246–∞, weight 0): (19–22)% increased scepter damage T0 (item level 1–∞, weight 0): (22–25)% increased scepter damage |
| #% increased shock build-up | T2 (item level 181–∞, weight 0): (34–40)% increased shock build-up T1 (item level 246–∞, weight 0): (41–47)% increased shock build-up T0 (item level 1–∞, weight 0): (48–54)% increased shock build-up |
| #% increased shock build-up | T2 (item level 246–∞, weight 0): (82–100)% increased shock build-up T1 (item level 320–∞, weight 0): (101–121)% increased shock build-up T0 (item level 1–∞, weight 0): (122–142)% increased shock build-up |
| #% increased shock build-up | T3 (item level 181–∞, weight 0): (61–75)% increased shock build-up T2 (item level 246–∞, weight 0): (76–92)% increased shock build-up T1 (item level 320–∞, weight 0): (93–111)% increased shock build-up |
| #% increased shock build-up against wet targets | T2 (item level 181–∞, weight 0): (34–40)% increased shock build-up against wet targets T1 (item level 246–∞, weight 0): (41–47)% increased shock build-up against wet targets T0 (item level 1–∞, weight 0): (48–54)% increased shock build-up against wet targets |
| #% increased shock build-up against wet targets | T2 (item level 246–∞, weight 0): (52–64)% increased shock build-up against wet targets T1 (item level 320–∞, weight 0): (65–77)% increased shock build-up against wet targets T0 (item level 1–∞, weight 0): (78–92)% increased shock build-up against wet targets |
| #% increased shock duration | T2 (item level 181–∞, weight 0): (7.6–9)% increased shock duration T1 (item level 246–∞, weight 0): (9–10.4)% increased shock duration T0 (item level 1–∞, weight 0): (10.4–12)% increased shock duration |
| #% increased shock duration against wet targets | T2 (item level 246–∞, weight 0): (30–37)% increased shock duration against wet targets T1 (item level 320–∞, weight 0): (37–44)% increased shock duration against wet targets T0 (item level 1–∞, weight 0): (44–52)% increased shock duration against wet targets |
| #% increased shock effect | T2 (item level 181–∞, weight 0): (22–26)% increased shock effect T1 (item level 246–∞, weight 0): (27–31)% increased shock effect T0 (item level 1–∞, weight 0): (32–36)% increased shock effect |
| #% increased shock effect | T2 (item level 181–∞, weight 0): (16–19)% increased shock effect T1 (item level 246–∞, weight 0): (19–22)% increased shock effect T0 (item level 1–∞, weight 0): (22–25)% increased shock effect |
| #% increased shock effect | T3 (item level 181–∞, weight 0): (19–23)% increased shock effect T2 (item level 246–∞, weight 0): (24–28)% increased shock effect T1 (item level 320–∞, weight 0): (29–33)% increased shock effect |
| #% increased shock effect | T2 (item level 246–∞, weight 0): (42–52)% increased shock effect T1 (item level 320–∞, weight 0): (53–63)% increased shock effect T0 (item level 1–∞, weight 0): (64–74)% increased shock effect |
| #% increased shock effect | T3 (item level 181–∞, weight 0): (36–44)% increased shock effect T2 (item level 246–∞, weight 0): (45–55)% increased shock effect T1 (item level 320–∞, weight 0): (56–66)% increased shock effect |
| #% increased shooting attack speed | T2 (item level 181–∞, weight 0): (3.8–4.4)% increased shooting attack speed T1 (item level 246–∞, weight 0): (4.4–5.2)% increased shooting attack speed T0 (item level 1–∞, weight 0): (5.2–6)% increased shooting attack speed |
| #% increased shooting critical strike chance | T2 (item level 181–∞, weight 0): (25–29)% increased shooting critical strike chance T1 (item level 246–∞, weight 0): (30–34)% increased shooting critical strike chance T0 (item level 1–∞, weight 0): (35–39)% increased shooting critical strike chance |
| #% increased shooting critical strike chance | T2 (item level 246–∞, weight 0): (62–76)% increased shooting critical strike chance T1 (item level 320–∞, weight 0): (77–91)% increased shooting critical strike chance T0 (item level 1–∞, weight 0): (92–108)% increased shooting critical strike chance |
| #% increased shooting damage | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased shooting damage T1 (item level 246–∞, weight 0): (13.5–15.5)% increased shooting damage T0 (item level 1–∞, weight 0): (15.5–17.5)% increased shooting damage |
| #% increased shooting damage | T2 (item level 246–∞, weight 0): (30–37)% increased shooting damage T1 (item level 320–∞, weight 0): (37–44)% increased shooting damage T0 (item level 1–∞, weight 0): (44–52)% increased shooting damage |
| #% increased shooting effective range | T3 (item level 181–∞, weight 0): (46–56)% increased shooting effective range T2 (item level 246–∞, weight 0): (57–69)% increased shooting effective range T1 (item level 320–∞, weight 0): (70–82)% increased shooting effective range |
| #% increased shot accuracy ×6 | T2 (item level 181–∞, weight 0): (7.6–9)% increased shot accuracy T1 (item level 246–∞, weight 0): (9–10.4)% increased shot accuracy T0 (item level 1–∞, weight 0): (10.4–12)% increased shot accuracy |
| #% increased shot accuracy ×2 | T2 (item level 246–∞, weight 0): (20–25)% increased shot accuracy T1 (item level 320–∞, weight 0): (25–30)% increased shot accuracy T0 (item level 1–∞, weight 0): (30–35)% increased shot accuracy |
| #% increased shot accuracy if started at full stamina | T2 (item level 246–∞, weight 0): (30–37)% increased shot accuracy if started at full stamina T1 (item level 320–∞, weight 0): (37–44)% increased shot accuracy if started at full stamina T0 (item level 1–∞, weight 0): (44–52)% increased shot accuracy if started at full stamina |
| #% increased shot accuracy while airborne | T2 (item level 246–∞, weight 0): (62–76)% increased shot accuracy while airborne T1 (item level 320–∞, weight 0): (77–91)% increased shot accuracy while airborne T0 (item level 1–∞, weight 0): (92–108)% increased shot accuracy while airborne |
| #% increased shot accuracy while standing still | T2 (item level 246–∞, weight 0): (30–37)% increased shot accuracy while standing still T1 (item level 320–∞, weight 0): (37–44)% increased shot accuracy while standing still T0 (item level 1–∞, weight 0): (44–52)% increased shot accuracy while standing still |
| #% increased skill speed | T2 (item level 181–∞, weight 0): (3.8–4.4)% increased skill speed T1 (item level 246–∞, weight 0): (4.4–5.2)% increased skill speed T0 (item level 1–∞, weight 0): (5.2–6)% increased skill speed |
| #% increased slam area of effect | T2 (item level 181–∞, weight 0): (7.6–9)% increased slam area of effect T1 (item level 246–∞, weight 0): (9–10.4)% increased slam area of effect T0 (item level 1–∞, weight 0): (10.4–12)% increased slam area of effect |
| #% increased slam knockback | T2 (item level 181–∞, weight 0): (7.6–9)% increased slam knockback T1 (item level 246–∞, weight 0): (9–10.4)% increased slam knockback T0 (item level 1–∞, weight 0): (10.4–12)% increased slam knockback |
| #% increased slashing damage | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased slashing damage T1 (item level 246–∞, weight 0): (13.5–15.5)% increased slashing damage T0 (item level 1–∞, weight 0): (15.5–17.5)% increased slashing damage |
| #% increased slashing damage | T3 (item level 181–∞, weight 0): (26–30)% increased slashing damage T2 (item level 246–∞, weight 0): (31–35)% increased slashing damage T1 (item level 320–∞, weight 0): (36–40)% increased slashing damage |
| #% increased slashing damage | T2 (item level 246–∞, weight 0): (30–37)% increased slashing damage T1 (item level 320–∞, weight 0): (37–44)% increased slashing damage T0 (item level 1–∞, weight 0): (44–52)% increased slashing damage |
| #% increased sneak attack damage ×3 | T2 (item level 181–∞, weight 0): (25–29)% increased sneak attack damage T1 (item level 246–∞, weight 0): (30–34)% increased sneak attack damage T0 (item level 1–∞, weight 0): (35–39)% increased sneak attack damage |
| #% increased sneak attack damage | T2 (item level 246–∞, weight 0): (62–76)% increased sneak attack damage T1 (item level 320–∞, weight 0): (77–91)% increased sneak attack damage T0 (item level 1–∞, weight 0): (92–108)% increased sneak attack damage |
| #% increased sneak attack damage against full life enemies ×2 | T2 (item level 181–∞, weight 0): (25–29)% increased sneak attack damage against full life enemies T1 (item level 246–∞, weight 0): (30–34)% increased sneak attack damage against full life enemies T0 (item level 1–∞, weight 0): (35–39)% increased sneak attack damage against full life enemies |
| #% increased sneak attack damage against full life enemies | T2 (item level 246–∞, weight 0): (62–76)% increased sneak attack damage against full life enemies T1 (item level 320–∞, weight 0): (77–91)% increased sneak attack damage against full life enemies T0 (item level 1–∞, weight 0): (92–108)% increased sneak attack damage against full life enemies |
| #% increased sneak attack damage at night | T2 (item level 181–∞, weight 0): (48–56)% increased sneak attack damage at night T1 (item level 246–∞, weight 0): (57–65)% increased sneak attack damage at night T0 (item level 1–∞, weight 0): (66–76)% increased sneak attack damage at night |
| #% increased sneak attack damage at night | T2 (item level 246–∞, weight 0): (127–157)% increased sneak attack damage at night T1 (item level 320–∞, weight 0): (158–190)% increased sneak attack damage at night T0 (item level 1–∞, weight 0): (191–225)% increased sneak attack damage at night |
| #% increased spear attack speed | T2 (item level 181–∞, weight 0): (3.8–4.4)% increased spear attack speed T1 (item level 246–∞, weight 0): (4.4–5.2)% increased spear attack speed T0 (item level 1–∞, weight 0): (5.2–6)% increased spear attack speed |
| #% increased spear critical strike chance | T2 (item level 181–∞, weight 0): (25–29)% increased spear critical strike chance T1 (item level 246–∞, weight 0): (30–34)% increased spear critical strike chance T0 (item level 1–∞, weight 0): (35–39)% increased spear critical strike chance |
| #% increased spear damage | T2 (item level 181–∞, weight 0): (16–19)% increased spear damage T1 (item level 246–∞, weight 0): (19–22)% increased spear damage T0 (item level 1–∞, weight 0): (22–25)% increased spear damage |
| #% increased spell area of effect | T2 (item level 181–∞, weight 0): (7.6–9)% increased spell area of effect T1 (item level 246–∞, weight 0): (9–10.4)% increased spell area of effect T0 (item level 1–∞, weight 0): (10.4–12)% increased spell area of effect |
| #% increased spell cast speed | T2 (item level 181–∞, weight 0): (3.8–4.4)% increased spell cast speed T1 (item level 246–∞, weight 0): (4.4–5.2)% increased spell cast speed T0 (item level 1–∞, weight 0): (5.2–6)% increased spell cast speed |
| #% increased spell critical strike chance | T2 (item level 181–∞, weight 0): (25–29)% increased spell critical strike chance T1 (item level 246–∞, weight 0): (30–34)% increased spell critical strike chance T0 (item level 1–∞, weight 0): (35–39)% increased spell critical strike chance |
| #% increased spell critical strike chance | T2 (item level 246–∞, weight 0): (62–76)% increased spell critical strike chance T1 (item level 320–∞, weight 0): (77–91)% increased spell critical strike chance T0 (item level 1–∞, weight 0): (92–108)% increased spell critical strike chance |
| #% increased spell damage ×2 | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased spell damage T1 (item level 246–∞, weight 0): (13.5–15.5)% increased spell damage T0 (item level 1–∞, weight 0): (15.5–17.5)% increased spell damage |
| #% increased spell damage | T2 (item level 246–∞, weight 0): (30–37)% increased spell damage T1 (item level 320–∞, weight 0): (37–44)% increased spell damage T0 (item level 1–∞, weight 0): (44–52)% increased spell damage |
| #% increased spell damage with projectiles | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased spell damage with projectiles T1 (item level 246–∞, weight 0): (13.5–15.5)% increased spell damage with projectiles T0 (item level 1–∞, weight 0): (15.5–17.5)% increased spell damage with projectiles |
| #% increased spell projectile speed with projectiles | T2 (item level 181–∞, weight 0): (7.6–9)% increased spell projectile speed with projectiles T1 (item level 246–∞, weight 0): (9–10.4)% increased spell projectile speed with projectiles T0 (item level 1–∞, weight 0): (10.4–12)% increased spell projectile speed with projectiles |
| #% increased spirit damage | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased spirit damage T1 (item level 246–∞, weight 0): (13.5–15.5)% increased spirit damage T0 (item level 1–∞, weight 0): (15.5–17.5)% increased spirit damage |
| #% increased spirit damage | T3 (item level 181–∞, weight 0): (26–30)% increased spirit damage T2 (item level 246–∞, weight 0): (31–35)% increased spirit damage T1 (item level 320–∞, weight 0): (36–40)% increased spirit damage |
| #% increased spirit damage | T2 (item level 246–∞, weight 0): (30–37)% increased spirit damage T1 (item level 320–∞, weight 0): (37–44)% increased spirit damage T0 (item level 1–∞, weight 0): (44–52)% increased spirit damage |
| #% increased staff cast speed | T2 (item level 181–∞, weight 0): (3.8–4.4)% increased staff cast speed T1 (item level 246–∞, weight 0): (4.4–5.2)% increased staff cast speed T0 (item level 1–∞, weight 0): (5.2–6)% increased staff cast speed |
| #% increased staff critical strike chance | T2 (item level 181–∞, weight 0): (25–29)% increased staff critical strike chance T1 (item level 246–∞, weight 0): (30–34)% increased staff critical strike chance T0 (item level 1–∞, weight 0): (35–39)% increased staff critical strike chance |
| #% increased staff damage | T2 (item level 181–∞, weight 0): (16–19)% increased staff damage T1 (item level 246–∞, weight 0): (19–22)% increased staff damage T0 (item level 1–∞, weight 0): (22–25)% increased staff damage |
| #% increased stagger build-up | T2 (item level 181–∞, weight 0): (34–40)% increased stagger build-up T1 (item level 246–∞, weight 0): (41–47)% increased stagger build-up T0 (item level 1–∞, weight 0): (48–54)% increased stagger build-up |
| #% increased stagger build-up | T2 (item level 246–∞, weight 0): (82–100)% increased stagger build-up T1 (item level 320–∞, weight 0): (101–121)% increased stagger build-up T0 (item level 1–∞, weight 0): (122–142)% increased stagger build-up |
| #% increased stagger build-up | T2 (item level 246–∞, weight 0): (20–25)% increased stagger build-up T1 (item level 320–∞, weight 0): (25–30)% increased stagger build-up T0 (item level 1–∞, weight 0): (30–35)% increased stagger build-up |
| #% increased stagger build-up against immobilized enemies | T2 (item level 181–∞, weight 0): (34–40)% increased stagger build-up against immobilized enemies T1 (item level 246–∞, weight 0): (41–47)% increased stagger build-up against immobilized enemies T0 (item level 1–∞, weight 0): (48–54)% increased stagger build-up against immobilized enemies |
| #% increased stagger build-up while airborne | T2 (item level 181–∞, weight 0): (95–113)% increased stagger build-up while airborne T1 (item level 246–∞, weight 0): (114–132)% increased stagger build-up while airborne T0 (item level 1–∞, weight 0): (133–153)% increased stagger build-up while airborne |
| #% increased stagger build-up while airborne | T2 (item level 246–∞, weight 0): (62–76)% increased stagger build-up while airborne T1 (item level 320–∞, weight 0): (77–91)% increased stagger build-up while airborne T0 (item level 1–∞, weight 0): (92–108)% increased stagger build-up while airborne |
| #% increased stagger build-up with aftershocks | T2 (item level 181–∞, weight 0): (22–26)% increased stagger build-up with aftershocks T1 (item level 246–∞, weight 0): (27–31)% increased stagger build-up with aftershocks T0 (item level 1–∞, weight 0): (32–36)% increased stagger build-up with aftershocks |
| #% increased stagger build-up with alternative attacks ×2 | T2 (item level 181–∞, weight 0): (34–40)% increased stagger build-up with alternative attacks T1 (item level 246–∞, weight 0): (41–47)% increased stagger build-up with alternative attacks T0 (item level 1–∞, weight 0): (48–54)% increased stagger build-up with alternative attacks |
| #% increased stagger build-up with alternative attacks | T2 (item level 246–∞, weight 0): (30–37)% increased stagger build-up with alternative attacks T1 (item level 320–∞, weight 0): (37–44)% increased stagger build-up with alternative attacks T0 (item level 1–∞, weight 0): (44–52)% increased stagger build-up with alternative attacks |
| #% increased stagger build-up with blunt damage ×2 | T2 (item level 181–∞, weight 0): (34–40)% increased stagger build-up with blunt damage T1 (item level 246–∞, weight 0): (41–47)% increased stagger build-up with blunt damage T0 (item level 1–∞, weight 0): (48–54)% increased stagger build-up with blunt damage |
| #% increased stagger build-up with blunt damage | T2 (item level 246–∞, weight 0): (20–25)% increased stagger build-up with blunt damage T1 (item level 320–∞, weight 0): (25–30)% increased stagger build-up with blunt damage T0 (item level 1–∞, weight 0): (30–35)% increased stagger build-up with blunt damage |
| #% increased stagger build-up with charged attacks ×2 | T2 (item level 181–∞, weight 0): (63–73)% increased stagger build-up with charged attacks T1 (item level 246–∞, weight 0): (74–86)% increased stagger build-up with charged attacks T0 (item level 1–∞, weight 0): (87–99)% increased stagger build-up with charged attacks |
| #% increased stagger build-up with clubs | T2 (item level 181–∞, weight 0): (34–40)% increased stagger build-up with clubs T1 (item level 246–∞, weight 0): (41–47)% increased stagger build-up with clubs T0 (item level 1–∞, weight 0): (48–54)% increased stagger build-up with clubs |
| #% increased stagger build-up with fists | T2 (item level 181–∞, weight 0): (34–40)% increased stagger build-up with fists T1 (item level 246–∞, weight 0): (41–47)% increased stagger build-up with fists T0 (item level 1–∞, weight 0): (48–54)% increased stagger build-up with fists |
| #% increased stagger build-up with pickaxes | T2 (item level 181–∞, weight 0): (34–40)% increased stagger build-up with pickaxes T1 (item level 246–∞, weight 0): (41–47)% increased stagger build-up with pickaxes T0 (item level 1–∞, weight 0): (48–54)% increased stagger build-up with pickaxes |
| #% increased stagger build-up with polearms | T2 (item level 181–∞, weight 0): (34–40)% increased stagger build-up with polearms T1 (item level 246–∞, weight 0): (41–47)% increased stagger build-up with polearms T0 (item level 1–∞, weight 0): (48–54)% increased stagger build-up with polearms |
| #% increased stagger build-up with slams | T2 (item level 181–∞, weight 0): (34–40)% increased stagger build-up with slams T1 (item level 246–∞, weight 0): (41–47)% increased stagger build-up with slams T0 (item level 1–∞, weight 0): (48–54)% increased stagger build-up with slams |
| #% increased stagger duration | T2 (item level 181–∞, weight 0): (7.6–9)% increased stagger duration T1 (item level 246–∞, weight 0): (9–10.4)% increased stagger duration T0 (item level 1–∞, weight 0): (10.4–12)% increased stagger duration |
| #% increased stagger duration | T2 (item level 246–∞, weight 0): (20–25)% increased stagger duration T1 (item level 320–∞, weight 0): (25–30)% increased stagger duration T0 (item level 1–∞, weight 0): (30–35)% increased stagger duration |
| #% increased stagger resistance | T3 (item level 181–∞, weight 0): (21–25)% increased stagger resistance T2 (item level 246–∞, weight 0): (26–30)% increased stagger resistance T1 (item level 320–∞, weight 0): (31–35)% increased stagger resistance |
| #% increased stamina regeneration ×3 | T2 (item level 181–∞, weight 0): (7.6–9)% increased stamina regeneration T1 (item level 246–∞, weight 0): (9–10.4)% increased stamina regeneration T0 (item level 1–∞, weight 0): (10.4–12)% increased stamina regeneration |
| #% increased stamina regeneration ×2 | T2 (item level 246–∞, weight 0): (20–25)% increased stamina regeneration T1 (item level 320–∞, weight 0): (25–30)% increased stamina regeneration T0 (item level 1–∞, weight 0): (30–35)% increased stamina regeneration |
| #% increased stamina regeneration | T3 (item level 181–∞, weight 0): (41–51)% increased stamina regeneration T2 (item level 246–∞, weight 0): (52–62)% increased stamina regeneration T1 (item level 320–∞, weight 0): (63–75)% increased stamina regeneration |
| #% increased stamina regeneration at low stamina ×2 | T2 (item level 246–∞, weight 0): (42–52)% increased stamina regeneration at low stamina T1 (item level 320–∞, weight 0): (53–63)% increased stamina regeneration at low stamina T0 (item level 1–∞, weight 0): (64–74)% increased stamina regeneration at low stamina |
| #% increased stamina regeneration at night ×4 | T2 (item level 246–∞, weight 0): (42–52)% increased stamina regeneration at night T1 (item level 320–∞, weight 0): (53–63)% increased stamina regeneration at night T0 (item level 1–∞, weight 0): (64–74)% increased stamina regeneration at night |
| #% increased stamina regeneration on block recently ×3 | T2 (item level 246–∞, weight 0): (42–52)% increased stamina regeneration on block recently T1 (item level 320–∞, weight 0): (53–63)% increased stamina regeneration on block recently T0 (item level 1–∞, weight 0): (64–74)% increased stamina regeneration on block recently |
| #% increased stamina regeneration on crit recently | T2 (item level 246–∞, weight 0): (52–64)% increased stamina regeneration on crit recently T1 (item level 320–∞, weight 0): (65–77)% increased stamina regeneration on crit recently T0 (item level 1–∞, weight 0): (78–92)% increased stamina regeneration on crit recently |
| #% increased stamina regeneration on dodge recently ×2 | T2 (item level 246–∞, weight 0): (42–52)% increased stamina regeneration on dodge recently T1 (item level 320–∞, weight 0): (53–63)% increased stamina regeneration on dodge recently T0 (item level 1–∞, weight 0): (64–74)% increased stamina regeneration on dodge recently |
| #% increased stamina regeneration per # points of comfort | T2 (item level 181–∞, weight 0): (2–2.4)% increased stamina regeneration per 10 points of comfort T1 (item level 246–∞, weight 0): (2.4–2.8)% increased stamina regeneration per 10 points of comfort T0 (item level 1–∞, weight 0): (2.8–3.2)% increased stamina regeneration per 10 points of comfort |
| #% increased stamina regeneration per point of rested charge ×2 | T2 (item level 246–∞, weight 0): (0.8–0.98)% increased stamina regeneration per point of rested charge T1 (item level 320–∞, weight 0): (0.98–1.18)% increased stamina regeneration per point of rested charge T0 (item level 1–∞, weight 0): (1.18–1.38)% increased stamina regeneration per point of rested charge |
| #% increased stamina regeneration when hit recently ×2 | T2 (item level 246–∞, weight 0): (42–52)% increased stamina regeneration when hit recently T1 (item level 320–∞, weight 0): (53–63)% increased stamina regeneration when hit recently T0 (item level 1–∞, weight 0): (64–74)% increased stamina regeneration when hit recently |
| #% increased stamina regeneration while fed ×2 | T2 (item level 181–∞, weight 0): (10–12)% increased stamina regeneration while fed T1 (item level 246–∞, weight 0): (12–14)% increased stamina regeneration while fed T0 (item level 1–∞, weight 0): (14–16)% increased stamina regeneration while fed |
| #% increased stamina regeneration while holding this tool | T3 (item level 181–∞, weight 0): (31–37)% increased stamina regeneration while holding this tool T2 (item level 246–∞, weight 0): (38–44)% increased stamina regeneration while holding this tool T1 (item level 320–∞, weight 0): (45–51)% increased stamina regeneration while holding this tool |
| #% increased stamina regeneration while standing still ×2 | T2 (item level 246–∞, weight 0): (30–37)% increased stamina regeneration while standing still T1 (item level 320–∞, weight 0): (37–44)% increased stamina regeneration while standing still T0 (item level 1–∞, weight 0): (44–52)% increased stamina regeneration while standing still |
| #% increased stealth | T2 (item level 181–∞, weight 0): (16–19)% increased stealth T1 (item level 246–∞, weight 0): (19–22)% increased stealth T0 (item level 1–∞, weight 0): (22–25)% increased stealth |
| #% increased stealth ×2 | T2 (item level 246–∞, weight 0): (42–52)% increased stealth T1 (item level 320–∞, weight 0): (53–63)% increased stealth T0 (item level 1–∞, weight 0): (64–74)% increased stealth |
| #% increased stealth at night ×2 | T2 (item level 246–∞, weight 0): (82–100)% increased stealth at night T1 (item level 320–∞, weight 0): (101–121)% increased stealth at night T0 (item level 1–∞, weight 0): (122–142)% increased stealth at night |
| #% increased Strength ×3 | T2 (item level 181–∞, weight 0): (7.6–9)% increased Strength T1 (item level 246–∞, weight 0): (9–10.4)% increased Strength T0 (item level 1–∞, weight 0): (10.4–12)% increased Strength |
| #% increased strength of potions you brew | T3 (item level 181–∞, weight 0): (21–25)% increased strength of potions you brew T2 (item level 246–∞, weight 0): (26–30)% increased strength of potions you brew T1 (item level 320–∞, weight 0): (31–35)% increased strength of potions you brew |
| #% increased strike damage ×3 | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased strike damage T1 (item level 246–∞, weight 0): (13.5–15.5)% increased strike damage T0 (item level 1–∞, weight 0): (15.5–17.5)% increased strike damage |
| #% increased swim speed ×2 | T2 (item level 246–∞, weight 0): (20–25)% increased swim speed T1 (item level 320–∞, weight 0): (25–30)% increased swim speed T0 (item level 1–∞, weight 0): (30–35)% increased swim speed |
| #% increased swim speed at low stamina ×2 | T2 (item level 246–∞, weight 0): (42–52)% increased swim speed at low stamina T1 (item level 320–∞, weight 0): (53–63)% increased swim speed at low stamina T0 (item level 1–∞, weight 0): (64–74)% increased swim speed at low stamina |
| #% increased swim speed out of combat ×2 | T2 (item level 246–∞, weight 0): (20–25)% increased swim speed out of combat T1 (item level 320–∞, weight 0): (25–30)% increased swim speed out of combat T0 (item level 1–∞, weight 0): (30–35)% increased swim speed out of combat |
| #% increased sword attack speed | T2 (item level 181–∞, weight 0): (3.8–4.4)% increased sword attack speed T1 (item level 246–∞, weight 0): (4.4–5.2)% increased sword attack speed T0 (item level 1–∞, weight 0): (5.2–6)% increased sword attack speed |
| #% increased sword critical strike chance | T2 (item level 181–∞, weight 0): (25–29)% increased sword critical strike chance T1 (item level 246–∞, weight 0): (30–34)% increased sword critical strike chance T0 (item level 1–∞, weight 0): (35–39)% increased sword critical strike chance |
| #% increased sword damage | T2 (item level 181–∞, weight 0): (16–19)% increased sword damage T1 (item level 246–∞, weight 0): (19–22)% increased sword damage T0 (item level 1–∞, weight 0): (22–25)% increased sword damage |
| #% increased thorns ×3 | T2 (item level 181–∞, weight 0): (16–19)% increased thorns T1 (item level 246–∞, weight 0): (19–22)% increased thorns T0 (item level 1–∞, weight 0): (22–25)% increased thorns |
| #% increased thorns ×4 | T2 (item level 246–∞, weight 0): (40–50)% increased thorns T1 (item level 320–∞, weight 0): (50–60)% increased thorns T0 (item level 1–∞, weight 0): (60–70)% increased thorns |
| #% increased thorns at low life ×4 | T2 (item level 246–∞, weight 0): (80–98)% increased thorns at low life T1 (item level 320–∞, weight 0): (98–118)% increased thorns at low life T0 (item level 1–∞, weight 0): (118–138)% increased thorns at low life |
| #% increased throwing attack speed ×2 | T2 (item level 181–∞, weight 0): (3.8–4.4)% increased throwing attack speed T1 (item level 246–∞, weight 0): (4.4–5.2)% increased throwing attack speed T0 (item level 1–∞, weight 0): (5.2–6)% increased throwing attack speed |
| #% increased throwing attack speed on this item | T2 (item level 246–∞, weight 0): (10.2–12.6)% increased throwing attack speed on this item T1 (item level 320–∞, weight 0): (12.6–15)% increased throwing attack speed on this item T0 (item level 1–∞, weight 0): (15–17.6)% increased throwing attack speed on this item |
| #% increased throwing critical strike chance ×2 | T2 (item level 181–∞, weight 0): (25–29)% increased throwing critical strike chance T1 (item level 246–∞, weight 0): (30–34)% increased throwing critical strike chance T0 (item level 1–∞, weight 0): (35–39)% increased throwing critical strike chance |
| #% increased throwing critical strike chance | T2 (item level 246–∞, weight 0): (62–76)% increased throwing critical strike chance T1 (item level 320–∞, weight 0): (77–91)% increased throwing critical strike chance T0 (item level 1–∞, weight 0): (92–108)% increased throwing critical strike chance |
| #% increased throwing damage ×3 | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased throwing damage T1 (item level 246–∞, weight 0): (13.5–15.5)% increased throwing damage T0 (item level 1–∞, weight 0): (15.5–17.5)% increased throwing damage |
| #% increased throwing damage | T2 (item level 246–∞, weight 0): (30–37)% increased throwing damage T1 (item level 320–∞, weight 0): (37–44)% increased throwing damage T0 (item level 1–∞, weight 0): (44–52)% increased throwing damage |
| #% increased tower shield block power | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased tower shield block power T1 (item level 246–∞, weight 0): (13.5–15.5)% increased tower shield block power T0 (item level 1–∞, weight 0): (15.5–17.5)% increased tower shield block power |
| #% increased trap critical strike chance | T2 (item level 181–∞, weight 0): (25–29)% increased trap critical strike chance T1 (item level 246–∞, weight 0): (30–34)% increased trap critical strike chance T0 (item level 1–∞, weight 0): (35–39)% increased trap critical strike chance |
| #% increased trap damage | T2 (item level 181–∞, weight 0): (16–19)% increased trap damage T1 (item level 246–∞, weight 0): (19–22)% increased trap damage T0 (item level 1–∞, weight 0): (22–25)% increased trap damage |
| #% increased trinket duration | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased trinket duration T1 (item level 246–∞, weight 0): (13.5–15.5)% increased trinket duration T0 (item level 1–∞, weight 0): (15.5–17.5)% increased trinket duration |
| #% increased trinket duration | T3 (item level 181–∞, weight 0): (36–44)% increased trinket duration T2 (item level 246–∞, weight 0): (45–55)% increased trinket duration T1 (item level 320–∞, weight 0): (56–66)% increased trinket duration |
| #% increased trinket effect | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased trinket effect T1 (item level 246–∞, weight 0): (13.5–15.5)% increased trinket effect T0 (item level 1–∞, weight 0): (15.5–17.5)% increased trinket effect |
| #% increased trinket effect | T3 (item level 181–∞, weight 0): (21–25)% increased trinket effect T2 (item level 246–∞, weight 0): (26–30)% increased trinket effect T1 (item level 320–∞, weight 0): (31–35)% increased trinket effect |
| #% increased two-handed attack speed | T2 (item level 181–∞, weight 0): (3.8–4.4)% increased two-handed attack speed T1 (item level 246–∞, weight 0): (4.4–5.2)% increased two-handed attack speed T0 (item level 1–∞, weight 0): (5.2–6)% increased two-handed attack speed |
| #% increased two-handed attack speed in melee | T2 (item level 181–∞, weight 0): (3.8–4.4)% increased two-handed attack speed in melee T1 (item level 246–∞, weight 0): (4.4–5.2)% increased two-handed attack speed in melee T0 (item level 1–∞, weight 0): (5.2–6)% increased two-handed attack speed in melee |
| #% increased two-handed critical strike chance ×2 | T2 (item level 181–∞, weight 0): (25–29)% increased two-handed critical strike chance T1 (item level 246–∞, weight 0): (30–34)% increased two-handed critical strike chance T0 (item level 1–∞, weight 0): (35–39)% increased two-handed critical strike chance |
| #% increased two-handed critical strike chance in melee ×2 | T2 (item level 181–∞, weight 0): (25–29)% increased two-handed critical strike chance in melee T1 (item level 246–∞, weight 0): (30–34)% increased two-handed critical strike chance in melee T0 (item level 1–∞, weight 0): (35–39)% increased two-handed critical strike chance in melee |
| #% increased two-handed damage | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased two-handed damage T1 (item level 246–∞, weight 0): (13.5–15.5)% increased two-handed damage T0 (item level 1–∞, weight 0): (15.5–17.5)% increased two-handed damage |
| #% increased two-handed damage in melee ×4 | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased two-handed damage in melee T1 (item level 246–∞, weight 0): (13.5–15.5)% increased two-handed damage in melee T0 (item level 1–∞, weight 0): (15.5–17.5)% increased two-handed damage in melee |
| #% increased unarmed damage | T2 (item level 181–∞, weight 0): (16–19)% increased unarmed damage T1 (item level 246–∞, weight 0): (19–22)% increased unarmed damage T0 (item level 1–∞, weight 0): (22–25)% increased unarmed damage |
| #% increased unarmed damage | T2 (item level 246–∞, weight 0): (33–41)% increased unarmed damage T1 (item level 320–∞, weight 0): (41–50)% increased unarmed damage T0 (item level 1–∞, weight 0): (50–59)% increased unarmed damage |
| #% increased weapon oil duration | T2 (item level 181–∞, weight 0): (16–19)% increased weapon oil duration T1 (item level 246–∞, weight 0): (19–22)% increased weapon oil duration T0 (item level 1–∞, weight 0): (22–25)% increased weapon oil duration |
| #% increased weapon oil effect | T2 (item level 181–∞, weight 0): (11.5–13.5)% increased weapon oil effect T1 (item level 246–∞, weight 0): (13.5–15.5)% increased weapon oil effect T0 (item level 1–∞, weight 0): (15.5–17.5)% increased weapon oil effect |
| #% overflowing chance to chain an additional time ×2 | T3 (item level 181–∞, weight 0): (29–35)% overflowing chance to chain an additional time T2 (item level 246–∞, weight 0): (36–42)% overflowing chance to chain an additional time T1 (item level 320–∞, weight 0): (43–49)% overflowing chance to chain an additional time |
| #% overflowing chance to fire an additional projectile | T3 (item level 181–∞, weight 0): (29–35)% overflowing chance to fire an additional projectile T2 (item level 246–∞, weight 0): (36–42)% overflowing chance to fire an additional projectile T1 (item level 320–∞, weight 0): (43–49)% overflowing chance to fire an additional projectile |
| #% overflowing chance to pierce an additional target | T3 (item level 181–∞, weight 0): (29–35)% overflowing chance to pierce an additional target T2 (item level 246–∞, weight 0): (36–42)% overflowing chance to pierce an additional target T1 (item level 320–∞, weight 0): (43–49)% overflowing chance to pierce an additional target |
| #% overflowing chance to ricochet an additional time | T3 (item level 181–∞, weight 0): (29–35)% overflowing chance to ricochet an additional time T2 (item level 246–∞, weight 0): (36–42)% overflowing chance to ricochet an additional time T1 (item level 320–∞, weight 0): (43–49)% overflowing chance to ricochet an additional time |
| #% reduced alternative attack stamina cost ×2 | T2 (item level 181–∞, weight 0): (9–7.6)% reduced alternative attack stamina cost T1 (item level 246–∞, weight 0): (10.4–9)% reduced alternative attack stamina cost T0 (item level 1–∞, weight 0): (12–10.4)% reduced alternative attack stamina cost |
| #% reduced alternative attack stamina cost | T2 (item level 246–∞, weight 0): (25–20)% reduced alternative attack stamina cost T1 (item level 320–∞, weight 0): (30–25)% reduced alternative attack stamina cost T0 (item level 1–∞, weight 0): (35–30)% reduced alternative attack stamina cost |
| #% reduced attack stamina cost | T2 (item level 246–∞, weight 0): (25–20)% reduced attack stamina cost T1 (item level 320–∞, weight 0): (30–25)% reduced attack stamina cost T0 (item level 1–∞, weight 0): (35–30)% reduced attack stamina cost |
| #% reduced axe stamina cost | T2 (item level 181–∞, weight 0): (9–7.6)% reduced axe stamina cost T1 (item level 246–∞, weight 0): (10.4–9)% reduced axe stamina cost T0 (item level 1–∞, weight 0): (12–10.4)% reduced axe stamina cost |
| #% reduced block stamina cost | T2 (item level 181–∞, weight 0): (4.4–3.8)% reduced block stamina cost T1 (item level 246–∞, weight 0): (5.2–4.4)% reduced block stamina cost T0 (item level 1–∞, weight 0): (6–5.2)% reduced block stamina cost |
| #% reduced block stamina cost ×2 | T2 (item level 246–∞, weight 0): (12.6–10.2)% reduced block stamina cost T1 (item level 320–∞, weight 0): (15–12.6)% reduced block stamina cost T0 (item level 1–∞, weight 0): (17.6–15)% reduced block stamina cost |
| #% reduced block stamina cost | T3 (item level 181–∞, weight 0): (25–21)% reduced block stamina cost T2 (item level 246–∞, weight 0): (30–26)% reduced block stamina cost T1 (item level 320–∞, weight 0): (35–31)% reduced block stamina cost |
| #% reduced bomb stamina cost | T2 (item level 181–∞, weight 0): (9–7.6)% reduced bomb stamina cost T1 (item level 246–∞, weight 0): (10.4–9)% reduced bomb stamina cost T0 (item level 1–∞, weight 0): (12–10.4)% reduced bomb stamina cost |
| #% reduced bow draw stamina cost | T2 (item level 181–∞, weight 0): (9–7.6)% reduced bow draw stamina cost T1 (item level 246–∞, weight 0): (10.4–9)% reduced bow draw stamina cost T0 (item level 1–∞, weight 0): (12–10.4)% reduced bow draw stamina cost |
| #% reduced bow draw stamina cost ×2 | T2 (item level 246–∞, weight 0): (25–20)% reduced bow draw stamina cost T1 (item level 320–∞, weight 0): (30–25)% reduced bow draw stamina cost T0 (item level 1–∞, weight 0): (35–30)% reduced bow draw stamina cost |
| #% reduced bow stamina cost | T2 (item level 181–∞, weight 0): (9–7.6)% reduced bow stamina cost T1 (item level 246–∞, weight 0): (10.4–9)% reduced bow stamina cost T0 (item level 1–∞, weight 0): (12–10.4)% reduced bow stamina cost |
| #% reduced buckler stamina cost when blocking ×2 | T2 (item level 181–∞, weight 0): (9–7.6)% reduced buckler stamina cost when blocking T1 (item level 246–∞, weight 0): (10.4–9)% reduced buckler stamina cost when blocking T0 (item level 1–∞, weight 0): (12–10.4)% reduced buckler stamina cost when blocking |
| #% reduced burning duration on you | T3 (item level 181–∞, weight 0): (47–57)% reduced burning duration on you T2 (item level 246–∞, weight 0): (58–68)% reduced burning duration on you T1 (item level 320–∞, weight 0): (69–81)% reduced burning duration on you |
| #% reduced cast stamina and eitr cost | T2 (item level 181–∞, weight 0): (9–7.6)% reduced cast stamina and eitr cost T1 (item level 246–∞, weight 0): (10.4–9)% reduced cast stamina and eitr cost T0 (item level 1–∞, weight 0): (12–10.4)% reduced cast stamina and eitr cost |
| #% reduced cast stamina and eitr cost | T2 (item level 246–∞, weight 0): (25–20)% reduced cast stamina and eitr cost T1 (item level 320–∞, weight 0): (30–25)% reduced cast stamina and eitr cost T0 (item level 1–∞, weight 0): (35–30)% reduced cast stamina and eitr cost |
| #% reduced charged attack stamina cost ×2 | T2 (item level 181–∞, weight 0): (19–16)% reduced charged attack stamina cost T1 (item level 246–∞, weight 0): (22–19)% reduced charged attack stamina cost T0 (item level 1–∞, weight 0): (25–22)% reduced charged attack stamina cost |
| #% reduced chill duration on you | T3 (item level 181–∞, weight 0): (47–57)% reduced chill duration on you T2 (item level 246–∞, weight 0): (58–68)% reduced chill duration on you T1 (item level 320–∞, weight 0): (69–81)% reduced chill duration on you |
| #% reduced chopping stamina cost | T3 (item level 181–∞, weight 0): (25–21)% reduced chopping stamina cost T2 (item level 246–∞, weight 0): (30–26)% reduced chopping stamina cost T1 (item level 320–∞, weight 0): (35–31)% reduced chopping stamina cost |
| #% reduced club stamina cost | T2 (item level 181–∞, weight 0): (9–7.6)% reduced club stamina cost T1 (item level 246–∞, weight 0): (10.4–9)% reduced club stamina cost T0 (item level 1–∞, weight 0): (12–10.4)% reduced club stamina cost |
| #% reduced cost | T2 (item level 246–∞, weight 0): (25–20)% reduced cost T1 (item level 320–∞, weight 0): (30–25)% reduced cost T0 (item level 1–∞, weight 0): (35–30)% reduced cost |
| #% reduced cost | T2 (item level 246–∞, weight 0): (19.1–15.5)% reduced cost T1 (item level 320–∞, weight 0): (23.1–19.1)% reduced cost T0 (item level 1–∞, weight 0): (27.3–23.1)% reduced cost |
| #% reduced cost at low stamina ×2 | T2 (item level 246–∞, weight 0): (37–30)% reduced cost at low stamina T1 (item level 320–∞, weight 0): (44–37)% reduced cost at low stamina T0 (item level 1–∞, weight 0): (52–44)% reduced cost at low stamina |
| #% reduced cost when evading | T2 (item level 181–∞, weight 0): (9–7.6)% reduced cost when evading T1 (item level 246–∞, weight 0): (10.4–9)% reduced cost when evading T0 (item level 1–∞, weight 0): (12–10.4)% reduced cost when evading |
| #% reduced cost while airborne | T2 (item level 181–∞, weight 0): (29–25)% reduced cost while airborne T1 (item level 246–∞, weight 0): (34–30)% reduced cost while airborne T0 (item level 1–∞, weight 0): (39–35)% reduced cost while airborne |
| #% reduced cost while moving ×2 | T2 (item level 181–∞, weight 0): (12–10)% reduced cost while moving T1 (item level 246–∞, weight 0): (14–12)% reduced cost while moving T0 (item level 1–∞, weight 0): (16–14)% reduced cost while moving |
| #% reduced cost while on Chilled Ground | T3 (item level 181–∞, weight 0): (8–9)% reduced cost while on Chilled Ground T2 (item level 246–∞, weight 0): (10–11)% reduced cost while on Chilled Ground T1 (item level 320–∞, weight 0): (12–13)% reduced cost while on Chilled Ground |
| #% reduced crossbow stamina cost | T2 (item level 181–∞, weight 0): (9–7.6)% reduced crossbow stamina cost T1 (item level 246–∞, weight 0): (10.4–9)% reduced crossbow stamina cost T0 (item level 1–∞, weight 0): (12–10.4)% reduced crossbow stamina cost |
| #% reduced damage taken | T2 (item level 181–∞, weight 0): (3.2–2.8)% reduced damage taken T1 (item level 246–∞, weight 0): (3.6–3.2)% reduced damage taken T0 (item level 1–∞, weight 0): (4.2–3.6)% reduced damage taken |
| #% reduced damage taken ×2 | T2 (item level 246–∞, weight 0): (9.4–7.6)% reduced damage taken T1 (item level 320–∞, weight 0): (11.2–9.4)% reduced damage taken T0 (item level 1–∞, weight 0): (13.2–11.2)% reduced damage taken |
| #% reduced damage taken at low life ×2 | T2 (item level 246–∞, weight 0): (20.5–16.5)% reduced damage taken at low life T1 (item level 320–∞, weight 0): (24.7–20.5)% reduced damage taken at low life T0 (item level 1–∞, weight 0): (29.1–24.7)% reduced damage taken at low life |
| #% reduced damage taken for minions | T2 (item level 181–∞, weight 0): (3.2–2.8)% reduced damage taken for minions T1 (item level 246–∞, weight 0): (3.6–3.2)% reduced damage taken for minions T0 (item level 1–∞, weight 0): (4.2–3.6)% reduced damage taken for minions |
| #% reduced damage taken for pets | T2 (item level 181–∞, weight 0): (3.2–2.8)% reduced damage taken for pets T1 (item level 246–∞, weight 0): (3.6–3.2)% reduced damage taken for pets T0 (item level 1–∞, weight 0): (4.2–3.6)% reduced damage taken for pets |
| #% reduced damage taken while using fists ×2 | T2 (item level 246–∞, weight 0): (9.4–7.6)% reduced damage taken while using fists T1 (item level 320–∞, weight 0): (11.2–9.4)% reduced damage taken while using fists T0 (item level 1–∞, weight 0): (13.2–11.2)% reduced damage taken while using fists |
| #% reduced damage taken while using fists at low life ×2 | T2 (item level 246–∞, weight 0): (20.5–16.5)% reduced damage taken while using fists at low life T1 (item level 320–∞, weight 0): (24.7–20.5)% reduced damage taken while using fists at low life T0 (item level 1–∞, weight 0): (29.1–24.7)% reduced damage taken while using fists at low life |
| #% reduced dodge stamina cost | T2 (item level 181–∞, weight 0): (9–7.6)% reduced dodge stamina cost T1 (item level 246–∞, weight 0): (10.4–9)% reduced dodge stamina cost T0 (item level 1–∞, weight 0): (12–10.4)% reduced dodge stamina cost |
| #% reduced dodge stamina cost ×2 | T2 (item level 246–∞, weight 0): (25–20)% reduced dodge stamina cost T1 (item level 320–∞, weight 0): (30–25)% reduced dodge stamina cost T0 (item level 1–∞, weight 0): (35–30)% reduced dodge stamina cost |
| #% reduced dodge stamina cost | T3 (item level 181–∞, weight 0): (25–21)% reduced dodge stamina cost T2 (item level 246–∞, weight 0): (30–26)% reduced dodge stamina cost T1 (item level 320–∞, weight 0): (35–31)% reduced dodge stamina cost |
| #% reduced eitr cost ×3 | T2 (item level 181–∞, weight 0): (9–7.6)% reduced eitr cost T1 (item level 246–∞, weight 0): (10.4–9)% reduced eitr cost T0 (item level 1–∞, weight 0): (12–10.4)% reduced eitr cost |
| #% reduced eitr cost | T2 (item level 246–∞, weight 0): (25–20)% reduced eitr cost T1 (item level 320–∞, weight 0): (30–25)% reduced eitr cost T0 (item level 1–∞, weight 0): (35–30)% reduced eitr cost |
| #% reduced eitr cost at low eitr | T2 (item level 246–∞, weight 0): (52–42)% reduced eitr cost at low eitr T1 (item level 320–∞, weight 0): (63–53)% reduced eitr cost at low eitr T0 (item level 1–∞, weight 0): (74–64)% reduced eitr cost at low eitr |
| #% reduced eitr cost at night | T2 (item level 246–∞, weight 0): (52–42)% reduced eitr cost at night T1 (item level 320–∞, weight 0): (63–53)% reduced eitr cost at night T0 (item level 1–∞, weight 0): (74–64)% reduced eitr cost at night |
| #% reduced eitr cost if started at full life | T2 (item level 246–∞, weight 0): (33–27)% reduced eitr cost if started at full life T1 (item level 320–∞, weight 0): (40–33)% reduced eitr cost if started at full life T0 (item level 1–∞, weight 0): (47–40)% reduced eitr cost if started at full life |
| #% reduced elemental staff stamina and eitr cost | T2 (item level 181–∞, weight 0): (9–7.6)% reduced elemental staff stamina and eitr cost T1 (item level 246–∞, weight 0): (10.4–9)% reduced elemental staff stamina and eitr cost T0 (item level 1–∞, weight 0): (12–10.4)% reduced elemental staff stamina and eitr cost |
| #% reduced fall damage | T2 (item level 181–∞, weight 0): (6.8–5.8)% reduced fall damage T1 (item level 246–∞, weight 0): (8–6.8)% reduced fall damage T0 (item level 1–∞, weight 0): (9.2–8)% reduced fall damage |
| #% reduced fall damage ×2 | T2 (item level 246–∞, weight 0): (19.1–15.5)% reduced fall damage T1 (item level 320–∞, weight 0): (23.1–19.1)% reduced fall damage T0 (item level 1–∞, weight 0): (27.3–23.1)% reduced fall damage |
| #% reduced fist damage taken | T2 (item level 181–∞, weight 0): (3.2–2.8)% reduced fist damage taken T1 (item level 246–∞, weight 0): (3.6–3.2)% reduced fist damage taken T0 (item level 1–∞, weight 0): (4.2–3.6)% reduced fist damage taken |
| #% reduced fist stamina cost | T2 (item level 181–∞, weight 0): (9–7.6)% reduced fist stamina cost T1 (item level 246–∞, weight 0): (10.4–9)% reduced fist stamina cost T0 (item level 1–∞, weight 0): (12–10.4)% reduced fist stamina cost |
| #% reduced gliding stamina cost ×2 | T2 (item level 246–∞, weight 0): (25–20)% reduced gliding stamina cost T1 (item level 320–∞, weight 0): (30–25)% reduced gliding stamina cost T0 (item level 1–∞, weight 0): (35–30)% reduced gliding stamina cost |
| #% reduced jump stamina cost ×2 | T2 (item level 181–∞, weight 0): (9–7.6)% reduced jump stamina cost T1 (item level 246–∞, weight 0): (10.4–9)% reduced jump stamina cost T0 (item level 1–∞, weight 0): (12–10.4)% reduced jump stamina cost |
| #% reduced jump stamina cost ×2 | T2 (item level 246–∞, weight 0): (25–20)% reduced jump stamina cost T1 (item level 320–∞, weight 0): (30–25)% reduced jump stamina cost T0 (item level 1–∞, weight 0): (35–30)% reduced jump stamina cost |
| #% reduced jump stamina cost | T3 (item level 181–∞, weight 0): (25–21)% reduced jump stamina cost T2 (item level 246–∞, weight 0): (30–26)% reduced jump stamina cost T1 (item level 320–∞, weight 0): (35–31)% reduced jump stamina cost |
| #% reduced knife stamina cost | T2 (item level 181–∞, weight 0): (9–7.6)% reduced knife stamina cost T1 (item level 246–∞, weight 0): (10.4–9)% reduced knife stamina cost T0 (item level 1–∞, weight 0): (12–10.4)% reduced knife stamina cost |
| #% reduced magical stamina and eitr cost | T2 (item level 181–∞, weight 0): (3.2–2.8)% reduced magical stamina and eitr cost T1 (item level 246–∞, weight 0): (3.6–3.2)% reduced magical stamina and eitr cost T0 (item level 1–∞, weight 0): (4.2–3.6)% reduced magical stamina and eitr cost |
| #% reduced magical stamina and eitr cost | T2 (item level 246–∞, weight 0): (19.1–15.5)% reduced magical stamina and eitr cost T1 (item level 320–∞, weight 0): (23.1–19.1)% reduced magical stamina and eitr cost T0 (item level 1–∞, weight 0): (27.3–23.1)% reduced magical stamina and eitr cost |
| #% reduced melee stamina cost | T2 (item level 246–∞, weight 0): (19.1–15.5)% reduced melee stamina cost T1 (item level 320–∞, weight 0): (23.1–19.1)% reduced melee stamina cost T0 (item level 1–∞, weight 0): (27.3–23.1)% reduced melee stamina cost |
| #% reduced melee stamina cost with attacks | T2 (item level 181–∞, weight 0): (9–7.6)% reduced melee stamina cost with attacks T1 (item level 246–∞, weight 0): (10.4–9)% reduced melee stamina cost with attacks T0 (item level 1–∞, weight 0): (12–10.4)% reduced melee stamina cost with attacks |
| #% reduced mining stamina cost | T3 (item level 181–∞, weight 0): (25–21)% reduced mining stamina cost T2 (item level 246–∞, weight 0): (30–26)% reduced mining stamina cost T1 (item level 320–∞, weight 0): (35–31)% reduced mining stamina cost |
| #% reduced noise | T2 (item level 181–∞, weight 0): (9–7.6)% reduced noise T1 (item level 246–∞, weight 0): (10.4–9)% reduced noise T0 (item level 1–∞, weight 0): (12–10.4)% reduced noise |
| #% reduced noise ×2 | T2 (item level 246–∞, weight 0): (25–20)% reduced noise T1 (item level 320–∞, weight 0): (30–25)% reduced noise T0 (item level 1–∞, weight 0): (35–30)% reduced noise |
| #% reduced noise while running ×2 | T2 (item level 246–∞, weight 0): (33–27)% reduced noise while running T1 (item level 320–∞, weight 0): (40–33)% reduced noise while running T0 (item level 1–∞, weight 0): (47–40)% reduced noise while running |
| #% reduced noise while sneaking ×2 | T2 (item level 246–∞, weight 0): (37–30)% reduced noise while sneaking T1 (item level 320–∞, weight 0): (44–37)% reduced noise while sneaking T0 (item level 1–∞, weight 0): (52–44)% reduced noise while sneaking |
| #% reduced one-handed stamina cost with attacks ×2 | T2 (item level 181–∞, weight 0): (9–7.6)% reduced one-handed stamina cost with attacks T1 (item level 246–∞, weight 0): (10.4–9)% reduced one-handed stamina cost with attacks T0 (item level 1–∞, weight 0): (12–10.4)% reduced one-handed stamina cost with attacks |
| #% reduced pickaxe stamina cost | T2 (item level 181–∞, weight 0): (9–7.6)% reduced pickaxe stamina cost T1 (item level 246–∞, weight 0): (10.4–9)% reduced pickaxe stamina cost T0 (item level 1–∞, weight 0): (12–10.4)% reduced pickaxe stamina cost |
| #% reduced poison duration on you | T3 (item level 181–∞, weight 0): (47–57)% reduced poison duration on you T2 (item level 246–∞, weight 0): (58–68)% reduced poison duration on you T1 (item level 320–∞, weight 0): (69–81)% reduced poison duration on you |
| #% reduced polearm stamina cost | T2 (item level 181–∞, weight 0): (9–7.6)% reduced polearm stamina cost T1 (item level 246–∞, weight 0): (10.4–9)% reduced polearm stamina cost T0 (item level 1–∞, weight 0): (12–10.4)% reduced polearm stamina cost |
| #% reduced polearm stamina cost with attacks | T2 (item level 181–∞, weight 0): (9–7.6)% reduced polearm stamina cost with attacks T1 (item level 246–∞, weight 0): (10.4–9)% reduced polearm stamina cost with attacks T0 (item level 1–∞, weight 0): (12–10.4)% reduced polearm stamina cost with attacks |
| #% reduced running stamina cost | T2 (item level 181–∞, weight 0): (9–7.6)% reduced running stamina cost T1 (item level 246–∞, weight 0): (10.4–9)% reduced running stamina cost T0 (item level 1–∞, weight 0): (12–10.4)% reduced running stamina cost |
| #% reduced running stamina cost ×2 | T2 (item level 246–∞, weight 0): (25–20)% reduced running stamina cost T1 (item level 320–∞, weight 0): (30–25)% reduced running stamina cost T0 (item level 1–∞, weight 0): (35–30)% reduced running stamina cost |
| #% reduced running stamina cost | T3 (item level 181–∞, weight 0): (25–21)% reduced running stamina cost T2 (item level 246–∞, weight 0): (30–26)% reduced running stamina cost T1 (item level 320–∞, weight 0): (35–31)% reduced running stamina cost |
| #% reduced scepter stamina and eitr cost with attacks ×2 | T2 (item level 181–∞, weight 0): (9–7.6)% reduced scepter stamina and eitr cost with attacks T1 (item level 246–∞, weight 0): (10.4–9)% reduced scepter stamina and eitr cost with attacks T0 (item level 1–∞, weight 0): (12–10.4)% reduced scepter stamina and eitr cost with attacks |
| #% reduced shock duration on you | T3 (item level 181–∞, weight 0): (47–57)% reduced shock duration on you T2 (item level 246–∞, weight 0): (58–68)% reduced shock duration on you T1 (item level 320–∞, weight 0): (69–81)% reduced shock duration on you |
| #% reduced shooting stamina cost | T2 (item level 246–∞, weight 0): (19.1–15.5)% reduced shooting stamina cost T1 (item level 320–∞, weight 0): (23.1–19.1)% reduced shooting stamina cost T0 (item level 1–∞, weight 0): (27.3–23.1)% reduced shooting stamina cost |
| #% reduced slam stamina cost | T2 (item level 181–∞, weight 0): (9–7.6)% reduced slam stamina cost T1 (item level 246–∞, weight 0): (10.4–9)% reduced slam stamina cost T0 (item level 1–∞, weight 0): (12–10.4)% reduced slam stamina cost |
| #% reduced sneaking stamina cost ×2 | T2 (item level 181–∞, weight 0): (9–7.6)% reduced sneaking stamina cost T1 (item level 246–∞, weight 0): (10.4–9)% reduced sneaking stamina cost T0 (item level 1–∞, weight 0): (12–10.4)% reduced sneaking stamina cost |
| #% reduced sneaking stamina cost ×2 | T2 (item level 246–∞, weight 0): (25–20)% reduced sneaking stamina cost T1 (item level 320–∞, weight 0): (30–25)% reduced sneaking stamina cost T0 (item level 1–∞, weight 0): (35–30)% reduced sneaking stamina cost |
| #% reduced spear stamina cost | T2 (item level 181–∞, weight 0): (9–7.6)% reduced spear stamina cost T1 (item level 246–∞, weight 0): (10.4–9)% reduced spear stamina cost T0 (item level 1–∞, weight 0): (12–10.4)% reduced spear stamina cost |
| #% reduced spell stamina and eitr cost | T2 (item level 181–∞, weight 0): (6.8–5.8)% reduced spell stamina and eitr cost T1 (item level 246–∞, weight 0): (8–6.8)% reduced spell stamina and eitr cost T0 (item level 1–∞, weight 0): (9.2–8)% reduced spell stamina and eitr cost |
| #% reduced staff eitr cost | T2 (item level 181–∞, weight 0): (9–7.6)% reduced staff eitr cost T1 (item level 246–∞, weight 0): (10.4–9)% reduced staff eitr cost T0 (item level 1–∞, weight 0): (12–10.4)% reduced staff eitr cost |
| #% reduced staff stamina and eitr cost | T2 (item level 181–∞, weight 0): (9–7.6)% reduced staff stamina and eitr cost T1 (item level 246–∞, weight 0): (10.4–9)% reduced staff stamina and eitr cost T0 (item level 1–∞, weight 0): (12–10.4)% reduced staff stamina and eitr cost |
| #% reduced stamina cost of attacks with this item | T3 (item level 181–∞, weight 0): (21–25)% reduced stamina cost of attacks with this item T2 (item level 246–∞, weight 0): (26–30)% reduced stamina cost of attacks with this item T1 (item level 320–∞, weight 0): (31–35)% reduced stamina cost of attacks with this item |
| #% reduced swimming stamina cost ×2 | T2 (item level 181–∞, weight 0): (9–7.6)% reduced swimming stamina cost T1 (item level 246–∞, weight 0): (10.4–9)% reduced swimming stamina cost T0 (item level 1–∞, weight 0): (12–10.4)% reduced swimming stamina cost |
| #% reduced swimming stamina cost ×2 | T2 (item level 246–∞, weight 0): (25–20)% reduced swimming stamina cost T1 (item level 320–∞, weight 0): (30–25)% reduced swimming stamina cost T0 (item level 1–∞, weight 0): (35–30)% reduced swimming stamina cost |
| #% reduced swimming stamina cost | T3 (item level 181–∞, weight 0): (25–21)% reduced swimming stamina cost T2 (item level 246–∞, weight 0): (30–26)% reduced swimming stamina cost T1 (item level 320–∞, weight 0): (35–31)% reduced swimming stamina cost |
| #% reduced sword stamina cost with attacks | T2 (item level 181–∞, weight 0): (9–7.6)% reduced sword stamina cost with attacks T1 (item level 246–∞, weight 0): (10.4–9)% reduced sword stamina cost with attacks T0 (item level 1–∞, weight 0): (12–10.4)% reduced sword stamina cost with attacks |
| #% reduced throwing stamina cost ×2 | T2 (item level 246–∞, weight 0): (19.1–15.5)% reduced throwing stamina cost T1 (item level 320–∞, weight 0): (23.1–19.1)% reduced throwing stamina cost T0 (item level 1–∞, weight 0): (27.3–23.1)% reduced throwing stamina cost |
| #% reduced tower shield stamina cost when blocking | T2 (item level 181–∞, weight 0): (9–7.6)% reduced tower shield stamina cost when blocking T1 (item level 246–∞, weight 0): (10.4–9)% reduced tower shield stamina cost when blocking T0 (item level 1–∞, weight 0): (12–10.4)% reduced tower shield stamina cost when blocking |
| #% reduced two-handed stamina cost with attacks | T2 (item level 181–∞, weight 0): (9–7.6)% reduced two-handed stamina cost with attacks T1 (item level 246–∞, weight 0): (10.4–9)% reduced two-handed stamina cost with attacks T0 (item level 1–∞, weight 0): (12–10.4)% reduced two-handed stamina cost with attacks |
| #% rune shield recharge delay ×3 | T2 (item level 181–∞, weight 0): (−12–−10)% rune shield recharge delay T1 (item level 246–∞, weight 0): (−14–−12)% rune shield recharge delay T0 (item level 1–∞, weight 0): (−16–−14)% rune shield recharge delay |
| #% rune shield recharge delay ×2 | T2 (item level 246–∞, weight 0): (−31–−25)% rune shield recharge delay T1 (item level 320–∞, weight 0): (−37–−31)% rune shield recharge delay T0 (item level 1–∞, weight 0): (−44–−37)% rune shield recharge delay |
| #% rune shield recharge delay at low rune shield ×2 | T2 (item level 246–∞, weight 0): (−64–−52)% rune shield recharge delay at low rune shield T1 (item level 320–∞, weight 0): (−77–−65)% rune shield recharge delay at low rune shield T0 (item level 1–∞, weight 0): (−92–−78)% rune shield recharge delay at low rune shield |
| #% rune shield recharge delay on block recently ×2 | T2 (item level 246–∞, weight 0): (−64–−52)% rune shield recharge delay on block recently T1 (item level 320–∞, weight 0): (−77–−65)% rune shield recharge delay on block recently T0 (item level 1–∞, weight 0): (−92–−78)% rune shield recharge delay on block recently |
| +# additional strikes ×2 | T2 (item level 181–∞, weight 0): +(0.76–0.9) additional strikes T1 (item level 246–∞, weight 0): +(0.9–1.04) additional strikes T0 (item level 1–∞, weight 0): +(1.04–1.2) additional strikes |
| +# armour | T3 (item level 181–∞, weight 0): +(9–11) armour T2 (item level 246–∞, weight 0): +(12–14) armour T1 (item level 320–∞, weight 0): +(15–17) armour |
| +# armour ×3 | T2 (item level 181–∞, weight 0): +(7–8) armour T1 (item level 246–∞, weight 0): +(9–10) armour T0 (item level 1–∞, weight 0): +(11–12) armour |
| +# armour ×2 | T2 (item level 246–∞, weight 0): +(12–14) armour T1 (item level 320–∞, weight 0): +(15–17) armour T0 (item level 1–∞, weight 0): +(18–20) armour |
| +# armour at low life ×2 | T2 (item level 246–∞, weight 0): +(22–26) armour at low life T1 (item level 320–∞, weight 0): +(27–31) armour at low life T0 (item level 1–∞, weight 0): +(32–38) armour at low life |
| +# armour at night ×2 | T2 (item level 246–∞, weight 0): +(22–26) armour at night T1 (item level 320–∞, weight 0): +(27–31) armour at night T0 (item level 1–∞, weight 0): +(32–38) armour at night |
| +# armour for minions | T3 (item level 181–∞, weight 0): +(29–37) armour for minions T2 (item level 246–∞, weight 0): +(38–46) armour for minions T1 (item level 320–∞, weight 0): +(47–55) armour for minions |
| +# arrows per bow shot | T3 (item level 181–∞, weight 0): +1 arrows per bow shot T2 (item level 246–∞, weight 0): +1 arrows per bow shot T1 (item level 320–∞, weight 0): +2 arrows per bow shot |
| +# ballista limit ×2 | T3 (item level 181–∞, weight 0): +1 ballista limit T2 (item level 246–∞, weight 0): +1 ballista limit T1 (item level 320–∞, weight 0): +2 ballista limit |
| +# blunt damage | T3 (item level 181–∞, weight 0): +(17–21) blunt damage T2 (item level 246–∞, weight 0): +(22–26) blunt damage T1 (item level 320–∞, weight 0): +(27–31) blunt damage |
| +# bounce | T3 (item level 181–∞, weight 0): +1 bounce T2 (item level 246–∞, weight 0): +1 bounce T1 (item level 320–∞, weight 0): +2 bounce |
| +# carry weight ×3 | T2 (item level 181–∞, weight 0): +(25–29) carry weight T1 (item level 246–∞, weight 0): +(30–34) carry weight T0 (item level 1–∞, weight 0): +(35–39) carry weight |
| +# carry weight ×2 | T2 (item level 246–∞, weight 0): +(62–76) carry weight T1 (item level 320–∞, weight 0): +(77–91) carry weight T0 (item level 1–∞, weight 0): +(92–108) carry weight |
| +# carry weight on a road ×2 | T2 (item level 246–∞, weight 0): +(62–76) carry weight on a road T1 (item level 320–∞, weight 0): +(77–91) carry weight on a road T0 (item level 1–∞, weight 0): +(92–108) carry weight on a road |
| +# comfort level ×2 | T2 (item level 181–∞, weight 0): +(2–2.4) comfort level T1 (item level 246–∞, weight 0): +(2.4–2.8) comfort level T0 (item level 1–∞, weight 0): +(2.8–3.2) comfort level |
| +# Dexterity | T3 (item level 181–∞, weight 0): +(25–31) Dexterity T2 (item level 246–∞, weight 0): +(32–38) Dexterity T1 (item level 320–∞, weight 0): +(39–47) Dexterity |
| +# Dexterity ×6 | T2 (item level 181–∞, weight 0): +(14–16) Dexterity T1 (item level 246–∞, weight 0): +(17–19) Dexterity T0 (item level 1–∞, weight 0): +(20–22) Dexterity |
| +# Dexterity ×2 | T2 (item level 246–∞, weight 0): +(32–38) Dexterity T1 (item level 320–∞, weight 0): +(39–47) Dexterity T0 (item level 1–∞, weight 0): +(48–56) Dexterity |
| +# eitr on block | T2 (item level 181–∞, weight 0): +(12–14) eitr on block T1 (item level 246–∞, weight 0): +(15–17) eitr on block T0 (item level 1–∞, weight 0): +(18–20) eitr on block |
| +# eitr on block ×2 | T2 (item level 246–∞, weight 0): +(12–14) eitr on block T1 (item level 320–∞, weight 0): +(15–17) eitr on block T0 (item level 1–∞, weight 0): +(18–20) eitr on block |
| +# eitr on ignite | T2 (item level 181–∞, weight 0): +(16–18) eitr on ignite T1 (item level 246–∞, weight 0): +(19–21) eitr on ignite T0 (item level 1–∞, weight 0): +(22–24) eitr on ignite |
| +# eitr on ignite ×2 | T2 (item level 246–∞, weight 0): +(22–26) eitr on ignite T1 (item level 320–∞, weight 0): +(27–31) eitr on ignite T0 (item level 1–∞, weight 0): +(32–38) eitr on ignite |
| +# eitr on kill | T2 (item level 181–∞, weight 0): +(22–26) eitr on kill T1 (item level 246–∞, weight 0): +(27–31) eitr on kill T0 (item level 1–∞, weight 0): +(32–36) eitr on kill |
| +# eitr on kill | T2 (item level 246–∞, weight 0): +(28–34) eitr on kill T1 (item level 320–∞, weight 0): +(35–41) eitr on kill T0 (item level 1–∞, weight 0): +(42–48) eitr on kill |
| +# eitr on parry | T2 (item level 181–∞, weight 0): +(16–18) eitr on parry T1 (item level 246–∞, weight 0): +(19–21) eitr on parry T0 (item level 1–∞, weight 0): +(22–24) eitr on parry |
| +# eitr on parry ×2 | T2 (item level 246–∞, weight 0): +(22–26) eitr on parry T1 (item level 320–∞, weight 0): +(27–31) eitr on parry T0 (item level 1–∞, weight 0): +(32–38) eitr on parry |
| +# endurance threshold ×3 | T2 (item level 181–∞, weight 0): +(12–14) endurance threshold T1 (item level 246–∞, weight 0): +(15–17) endurance threshold T0 (item level 1–∞, weight 0): +(18–20) endurance threshold |
| +# endurance threshold ×4 | T2 (item level 246–∞, weight 0): +(28–34) endurance threshold T1 (item level 320–∞, weight 0): +(35–41) endurance threshold T0 (item level 1–∞, weight 0): +(42–48) endurance threshold |
| +# endurance threshold per # points of maximum health ×2 | T2 (item level 246–∞, weight 0): +(2–2.5) endurance threshold per 10 points of maximum health T1 (item level 320–∞, weight 0): +(2.5–3) endurance threshold per 10 points of maximum health T0 (item level 1–∞, weight 0): +(3–3.5) endurance threshold per 10 points of maximum health |
| +# evasion rating | T3 (item level 181–∞, weight 0): +(16.5–21) evasion rating T2 (item level 246–∞, weight 0): +(21–25.5) evasion rating T1 (item level 320–∞, weight 0): +(25.5–31.5) evasion rating |
| +# evasion rating ×3 | T2 (item level 181–∞, weight 0): +(6–7) evasion rating T1 (item level 246–∞, weight 0): +(8–9) evasion rating T0 (item level 1–∞, weight 0): +(10–11) evasion rating |
| +# evasion rating ×2 | T2 (item level 246–∞, weight 0): +(21–25.5) evasion rating T1 (item level 320–∞, weight 0): +(25.5–31.5) evasion rating T0 (item level 1–∞, weight 0): +(31.5–37.5) evasion rating |
| +# fire damage | T3 (item level 181–∞, weight 0): +(17–21) fire damage T2 (item level 246–∞, weight 0): +(22–26) fire damage T1 (item level 320–∞, weight 0): +(27–31) fire damage |
| +# fortification on block ×2 | T2 (item level 246–∞, weight 0): +(2–2.5) fortification on block T1 (item level 320–∞, weight 0): +(2.5–3) fortification on block T0 (item level 1–∞, weight 0): +(3–3.5) fortification on block |
| +# frost damage | T3 (item level 181–∞, weight 0): +(17–21) frost damage T2 (item level 246–∞, weight 0): +(22–26) frost damage T1 (item level 320–∞, weight 0): +(27–31) frost damage |
| +# health on block | T2 (item level 181–∞, weight 0): +(7–8) health on block T1 (item level 246–∞, weight 0): +(9–10) health on block T0 (item level 1–∞, weight 0): +(11–12) health on block |
| +# health on kill ×2 | T2 (item level 181–∞, weight 0): +(9–10) health on kill T1 (item level 246–∞, weight 0): +(11–12) health on kill T0 (item level 1–∞, weight 0): +(13–14) health on kill |
| +# health on kill | T2 (item level 246–∞, weight 0): +(12–14) health on kill T1 (item level 320–∞, weight 0): +(15–17) health on kill T0 (item level 1–∞, weight 0): +(18–20) health on kill |
| +# health on parry ×2 | T2 (item level 246–∞, weight 0): +(12–14) health on parry T1 (item level 320–∞, weight 0): +(15–17) health on parry T0 (item level 1–∞, weight 0): +(18–20) health on parry |
| +# health per point of physical damage prevented by your defence when hit ×2 | T2 (item level 181–∞, weight 0): +(0.02–0.024) health per point of physical damage prevented by your defence when hit T1 (item level 246–∞, weight 0): +(0.024–0.028) health per point of physical damage prevented by your defence when hit T0 (item level 1–∞, weight 0): +(0.028–0.032) health per point of physical damage prevented by your defence when hit |
| +# health regeneration ×3 | T2 (item level 181–∞, weight 0): +(0.58–0.68) health regeneration T1 (item level 246–∞, weight 0): +(0.68–0.8) health regeneration T0 (item level 1–∞, weight 0): +(0.8–0.92) health regeneration |
| +# health regeneration ×2 | T2 (item level 246–∞, weight 0): +(1.55–1.91) health regeneration T1 (item level 320–∞, weight 0): +(1.91–2.31) health regeneration T0 (item level 1–∞, weight 0): +(2.31–2.73) health regeneration |
| +# health regeneration | T3 (item level 181–∞, weight 0): +(5–5.5) health regeneration T2 (item level 246–∞, weight 0): +(5.5–6) health regeneration T1 (item level 320–∞, weight 0): +(6–6.5) health regeneration |
| +# impale limit | T3 (item level 181–∞, weight 0): +1 impale limit T2 (item level 246–∞, weight 0): +1 impale limit T1 (item level 320–∞, weight 0): +2 impale limit |
| +# Intelligence | T3 (item level 181–∞, weight 0): +(25–31) Intelligence T2 (item level 246–∞, weight 0): +(32–38) Intelligence T1 (item level 320–∞, weight 0): +(39–47) Intelligence |
| +# Intelligence ×3 | T2 (item level 181–∞, weight 0): +(14–16) Intelligence T1 (item level 246–∞, weight 0): +(17–19) Intelligence T0 (item level 1–∞, weight 0): +(20–22) Intelligence |
| +# Intelligence ×2 | T2 (item level 246–∞, weight 0): +(32–38) Intelligence T1 (item level 320–∞, weight 0): +(39–47) Intelligence T0 (item level 1–∞, weight 0): +(48–56) Intelligence |
| +# item durability on this item | T3 (item level 181–∞, weight 0): +(101–127) item durability on this item T2 (item level 246–∞, weight 0): +(128–156) item durability on this item T1 (item level 320–∞, weight 0): +(157–187) item durability on this item |
| +# lightning damage | T3 (item level 181–∞, weight 0): +(17–21) lightning damage T2 (item level 246–∞, weight 0): +(22–26) lightning damage T1 (item level 320–∞, weight 0): +(27–31) lightning damage |
| +# loaded bolts | T2 (item level 246–∞, weight 0): +(12–14) loaded bolts T1 (item level 320–∞, weight 0): +(15–17) loaded bolts T0 (item level 1–∞, weight 0): +(18–20) loaded bolts |
| +# maximum eitr ×6 | T2 (item level 181–∞, weight 0): +(12–14) maximum eitr T1 (item level 246–∞, weight 0): +(15–17) maximum eitr T0 (item level 1–∞, weight 0): +(18–20) maximum eitr |
| +# maximum eitr ×2 | T2 (item level 246–∞, weight 0): +(28–34) maximum eitr T1 (item level 320–∞, weight 0): +(35–41) maximum eitr T0 (item level 1–∞, weight 0): +(42–48) maximum eitr |
| +# maximum eitr while fed ×2 | T2 (item level 246–∞, weight 0): +(36–44) maximum eitr while fed T1 (item level 320–∞, weight 0): +(45–53) maximum eitr while fed T0 (item level 1–∞, weight 0): +(54–64) maximum eitr while fed |
| +# maximum fortification | T2 (item level 181–∞, weight 0): +(7–8) maximum fortification T1 (item level 246–∞, weight 0): +(9–10) maximum fortification T0 (item level 1–∞, weight 0): +(11–12) maximum fortification |
| +# maximum health ×3 | T2 (item level 181–∞, weight 0): +(19–23) maximum health T1 (item level 246–∞, weight 0): +(24–28) maximum health T0 (item level 1–∞, weight 0): +(29–33) maximum health |
| +# maximum health ×2 | T2 (item level 246–∞, weight 0): +(42–52) maximum health T1 (item level 320–∞, weight 0): +(53–63) maximum health T0 (item level 1–∞, weight 0): +(64–74) maximum health |
| +# maximum health while fed ×2 | T2 (item level 246–∞, weight 0): +(52–64) maximum health while fed T1 (item level 320–∞, weight 0): +(65–77) maximum health while fed T0 (item level 1–∞, weight 0): +(78–92) maximum health while fed |
| +# maximum rage | T2 (item level 181–∞, weight 0): +(7–8) maximum rage T1 (item level 246–∞, weight 0): +(9–10) maximum rage T0 (item level 1–∞, weight 0): +(11–12) maximum rage |
| +# maximum stamina ×2 | T2 (item level 246–∞, weight 0): +(42–52) maximum stamina T1 (item level 320–∞, weight 0): +(53–63) maximum stamina T0 (item level 1–∞, weight 0): +(64–74) maximum stamina |
| +# of linked ally damage taken by you | T2 (item level 181–∞, weight 0): +(0.038–0.044) of linked ally damage taken by you T1 (item level 246–∞, weight 0): +(0.044–0.052) of linked ally damage taken by you T0 (item level 1–∞, weight 0): +(0.052–0.06) of linked ally damage taken by you |
| +# piercing damage | T3 (item level 181–∞, weight 0): +(17–21) piercing damage T2 (item level 246–∞, weight 0): +(22–26) piercing damage T1 (item level 320–∞, weight 0): +(27–31) piercing damage |
| +# poison damage | T3 (item level 181–∞, weight 0): +(17–21) poison damage T2 (item level 246–∞, weight 0): +(22–26) poison damage T1 (item level 320–∞, weight 0): +(27–31) poison damage |
| +# projectile chain | T3 (item level 181–∞, weight 0): +1 projectile chain T2 (item level 246–∞, weight 0): +1 projectile chain T1 (item level 320–∞, weight 0): +2 projectile chain |
| +# projectiles per shot or throw | T3 (item level 181–∞, weight 0): +1 projectiles per shot or throw T2 (item level 246–∞, weight 0): +1 projectiles per shot or throw T1 (item level 320–∞, weight 0): +2 projectiles per shot or throw |
| +# rune shield ×2 | T3 (item level 181–∞, weight 0): +(33–41) rune shield T2 (item level 246–∞, weight 0): +(42–52) rune shield T1 (item level 320–∞, weight 0): +(53–63) rune shield |
| +# rune shield ×6 | T2 (item level 181–∞, weight 0): +(19–23) rune shield T1 (item level 246–∞, weight 0): +(24–28) rune shield T0 (item level 1–∞, weight 0): +(29–33) rune shield |
| +# rune shield ×2 | T2 (item level 246–∞, weight 0): +(42–52) rune shield T1 (item level 320–∞, weight 0): +(53–63) rune shield T0 (item level 1–∞, weight 0): +(64–74) rune shield |
| +# rune shield for minions | T3 (item level 181–∞, weight 0): +(46–58) rune shield for minions T2 (item level 246–∞, weight 0): +(59–73) rune shield for minions T1 (item level 320–∞, weight 0): +(74–88) rune shield for minions |
| +# rune shield while rested | T2 (item level 181–∞, weight 0): +(28–32) rune shield while rested T1 (item level 246–∞, weight 0): +(33–37) rune shield while rested T0 (item level 1–∞, weight 0): +(38–44) rune shield while rested |
| +# s adrenaline decay delay ×2 | T2 (item level 181–∞, weight 0): +(1–1.2) s adrenaline decay delay T1 (item level 246–∞, weight 0): +(1.2–1.4) s adrenaline decay delay T0 (item level 1–∞, weight 0): +(1.4–1.6) s adrenaline decay delay |
| +# s aura linger duration | T2 (item level 181–∞, weight 0): +(2.3–2.7) s aura linger duration T1 (item level 246–∞, weight 0): +(2.7–3.1) s aura linger duration T0 (item level 1–∞, weight 0): +(3.1–3.5) s aura linger duration |
| +# s link retention | T2 (item level 181–∞, weight 0): +(1–1.2) s link retention T1 (item level 246–∞, weight 0): +(1.2–1.4) s link retention T0 (item level 1–∞, weight 0): +(1.4–1.6) s link retention |
| +# slashing damage | T3 (item level 181–∞, weight 0): +(17–21) slashing damage T2 (item level 246–∞, weight 0): +(22–26) slashing damage T1 (item level 320–∞, weight 0): +(27–31) slashing damage |
| +# spirit damage | T3 (item level 181–∞, weight 0): +(17–21) spirit damage T2 (item level 246–∞, weight 0): +(22–26) spirit damage T1 (item level 320–∞, weight 0): +(27–31) spirit damage |
| +# stamina on crit | T2 (item level 181–∞, weight 0): +(12–14) stamina on crit T1 (item level 246–∞, weight 0): +(15–17) stamina on crit T0 (item level 1–∞, weight 0): +(18–20) stamina on crit |
| +# stamina on kill ×2 | T2 (item level 181–∞, weight 0): +(19–23) stamina on kill T1 (item level 246–∞, weight 0): +(24–28) stamina on kill T0 (item level 1–∞, weight 0): +(29–33) stamina on kill |
| +# stamina on kill | T2 (item level 246–∞, weight 0): +(22–26) stamina on kill T1 (item level 320–∞, weight 0): +(27–31) stamina on kill T0 (item level 1–∞, weight 0): +(32–38) stamina on kill |
| +# stamina on parry ×2 | T2 (item level 181–∞, weight 0): +(14–16) stamina on parry T1 (item level 246–∞, weight 0): +(17–19) stamina on parry T0 (item level 1–∞, weight 0): +(20–22) stamina on parry |
| +# stamina on parry ×3 | T2 (item level 246–∞, weight 0): +(16–20) stamina on parry T1 (item level 320–∞, weight 0): +(21–25) stamina on parry T0 (item level 1–∞, weight 0): +(26–30) stamina on parry |
| +# Strength | T3 (item level 181–∞, weight 0): +(25–31) Strength T2 (item level 246–∞, weight 0): +(32–38) Strength T1 (item level 320–∞, weight 0): +(39–47) Strength |
| +# Strength ×6 | T2 (item level 181–∞, weight 0): +(14–16) Strength T1 (item level 246–∞, weight 0): +(17–19) Strength T0 (item level 1–∞, weight 0): +(20–22) Strength |
| +# Strength ×2 | T2 (item level 246–∞, weight 0): +(32–38) Strength T1 (item level 320–∞, weight 0): +(39–47) Strength T0 (item level 1–∞, weight 0): +(48–56) Strength |
| +# targets pierced by crossbow bolts | T3 (item level 181–∞, weight 0): +1 targets pierced by crossbow bolts T2 (item level 246–∞, weight 0): +1 targets pierced by crossbow bolts T1 (item level 320–∞, weight 0): +2 targets pierced by crossbow bolts |
| +# thorns ×3 | T2 (item level 181–∞, weight 0): +(9–10) thorns T1 (item level 246–∞, weight 0): +(11–12) thorns T0 (item level 1–∞, weight 0): +(13–14) thorns |
| +# thorns ×4 | T2 (item level 246–∞, weight 0): +(22–26) thorns T1 (item level 320–∞, weight 0): +(27–31) thorns T0 (item level 1–∞, weight 0): +(32–38) thorns |
| +# thorns on block ×4 | T2 (item level 246–∞, weight 0): +(32–38) thorns on block T1 (item level 320–∞, weight 0): +(39–47) thorns on block T0 (item level 1–∞, weight 0): +(48–56) thorns on block |
| +# thorns per # points of current armour ×2 | T2 (item level 181–∞, weight 0): +(0.048–0.058) thorns per 20 points of current armour T1 (item level 246–∞, weight 0): +(0.058–0.068) thorns per 20 points of current armour T0 (item level 1–∞, weight 0): +(0.068–0.078) thorns per 20 points of current armour |
| +# thorns per point of current armour ×4 | T2 (item level 246–∞, weight 0): +(0.129–0.161) thorns per point of current armour T1 (item level 320–∞, weight 0): +(0.161–0.195) thorns per point of current armour T0 (item level 1–∞, weight 0): +(0.195–0.231) thorns per point of current armour |
| +# thorns with the shield up ×2 | T2 (item level 181–∞, weight 0): +(14–16) thorns with the shield up T1 (item level 246–∞, weight 0): +(17–19) thorns with the shield up T0 (item level 1–∞, weight 0): +(20–22) thorns with the shield up |
| +# to build range while holding this tool | T3 (item level 181–∞, weight 0): +(3–3.5) to build range while holding this tool T2 (item level 246–∞, weight 0): +(3.5–4) to build range while holding this tool T1 (item level 320–∞, weight 0): +(4–4.5) to build range while holding this tool |
| +# to carry weight while holding this tool | T3 (item level 181–∞, weight 0): +(61–71) to carry weight while holding this tool T2 (item level 246–∞, weight 0): +(72–82) to carry weight while holding this tool T1 (item level 320–∞, weight 0): +(83–95) to carry weight while holding this tool |
| +# to Finesse | T3 (item level 181–∞, weight 0): +(18–22) to Finesse T2 (item level 246–∞, weight 0): +(23–27) to Finesse T1 (item level 320–∞, weight 0): +(28–32) to Finesse |
| +# to item quality | T3 (item level 181–∞, weight 0): +(3–4) to item quality T2 (item level 246–∞, weight 0): +(5–6) to item quality T1 (item level 320–∞, weight 0): +(7–8) to item quality |
| +# to maximum eitr ×3 | T3 (item level 181–∞, weight 0): +(41–51) to maximum eitr T2 (item level 246–∞, weight 0): +(52–62) to maximum eitr T1 (item level 320–∞, weight 0): +(63–75) to maximum eitr |
| +# to maximum health ×2 | T3 (item level 181–∞, weight 0): +(41–51) to maximum health T2 (item level 246–∞, weight 0): +(52–62) to maximum health T1 (item level 320–∞, weight 0): +(63–75) to maximum health |
| +# to maximum health | T2 (item level 246–∞, weight 0): +(52–62) to maximum health T1 (item level 320–∞, weight 0): +(63–75) to maximum health T0 (item level 1–∞, weight 0): +(76–88) to maximum health |
| +# to maximum stamina ×3 | T3 (item level 181–∞, weight 0): +(41–51) to maximum stamina T2 (item level 246–∞, weight 0): +(52–62) to maximum stamina T1 (item level 320–∞, weight 0): +(63–75) to maximum stamina |
| +# to Might | T3 (item level 181–∞, weight 0): +(18–22) to Might T2 (item level 246–∞, weight 0): +(23–27) to Might T1 (item level 320–∞, weight 0): +(28–32) to Might |
| +# to Spirit | T3 (item level 181–∞, weight 0): +(18–22) to Spirit T2 (item level 246–∞, weight 0): +(23–27) to Spirit T1 (item level 320–∞, weight 0): +(28–32) to Spirit |
| +# unarmed damage per # points of "Strength" | T2 (item level 246–∞, weight 0): +(2–2.5) unarmed damage per 12 points of "Strength" T1 (item level 320–∞, weight 0): +(2.5–3) unarmed damage per 12 points of "Strength" T0 (item level 1–∞, weight 0): +(3–3.5) unarmed damage per 12 points of "Strength" |
| +#% absorption rate for infusion | T3 (item level 181–∞, weight 0): +(29–35)% absorption rate for infusion T2 (item level 246–∞, weight 0): +(36–42)% absorption rate for infusion T1 (item level 320–∞, weight 0): +(43–51)% absorption rate for infusion |
| +#% absorption rate for infusion | T2 (item level 181–∞, weight 0): +(7.6–9)% absorption rate for infusion T1 (item level 246–∞, weight 0): +(9–10.4)% absorption rate for infusion T0 (item level 1–∞, weight 0): +(10.4–12)% absorption rate for infusion |
| +#% adrenaline gain ×2 | T2 (item level 181–∞, weight 0): +(7.6–9)% adrenaline gain T1 (item level 246–∞, weight 0): +(9–10.4)% adrenaline gain T0 (item level 1–∞, weight 0): +(10.4–12)% adrenaline gain |
| +#% adrenaline gain on block recently | T2 (item level 181–∞, weight 0): +(16–19)% adrenaline gain on block recently T1 (item level 246–∞, weight 0): +(19–22)% adrenaline gain on block recently T0 (item level 1–∞, weight 0): +(22–25)% adrenaline gain on block recently |
| +#% adrenaline gain on consecutive hits recently | T2 (item level 181–∞, weight 0): +(16–19)% adrenaline gain on consecutive hits recently T1 (item level 246–∞, weight 0): +(19–22)% adrenaline gain on consecutive hits recently T0 (item level 1–∞, weight 0): +(22–25)% adrenaline gain on consecutive hits recently |
| +#% alternative attack critical strike damage | T2 (item level 181–∞, weight 0): +(22–26)% alternative attack critical strike damage T1 (item level 246–∞, weight 0): +(27–31)% alternative attack critical strike damage T0 (item level 1–∞, weight 0): +(32–36)% alternative attack critical strike damage |
| +#% alternative attack critical strike damage | T2 (item level 246–∞, weight 0): +(52–64)% alternative attack critical strike damage T1 (item level 320–∞, weight 0): +(65–77)% alternative attack critical strike damage T0 (item level 1–∞, weight 0): +(78–92)% alternative attack critical strike damage |
| +#% applied oil duration | T2 (item level 181–∞, weight 0): +(16–19)% applied oil duration T1 (item level 246–∞, weight 0): +(19–22)% applied oil duration T0 (item level 1–∞, weight 0): +(22–25)% applied oil duration |
| +#% applied oil effect | T2 (item level 181–∞, weight 0): +(11.5–13.5)% applied oil effect T1 (item level 246–∞, weight 0): +(13.5–15.5)% applied oil effect T0 (item level 1–∞, weight 0): +(15.5–17.5)% applied oil effect |
| +#% aura effect | T2 (item level 181–∞, weight 0): +(7.6–9)% aura effect T1 (item level 246–∞, weight 0): +(9–10.4)% aura effect T0 (item level 1–∞, weight 0): +(10.4–12)% aura effect |
| +#% axe critical strike damage | T2 (item level 181–∞, weight 0): +(16–19)% axe critical strike damage T1 (item level 246–∞, weight 0): +(19–22)% axe critical strike damage T0 (item level 1–∞, weight 0): +(22–25)% axe critical strike damage |
| +#% blast resistance | T2 (item level 181–∞, weight 0): +(16–19)% blast resistance T1 (item level 246–∞, weight 0): +(19–22)% blast resistance T0 (item level 1–∞, weight 0): +(22–25)% blast resistance |
| +#% blast resistance ×2 | T2 (item level 246–∞, weight 0): +(42–52)% blast resistance T1 (item level 320–∞, weight 0): +(53–63)% blast resistance T0 (item level 1–∞, weight 0): +(64–74)% blast resistance |
| +#% blast resistance at low life ×2 | T2 (item level 246–∞, weight 0): +(82–100)% blast resistance at low life T1 (item level 320–∞, weight 0): +(101–121)% blast resistance at low life T0 (item level 1–∞, weight 0): +(122–142)% blast resistance at low life |
| +#% bleed chance | T2 (item level 181–∞, weight 0): +(7.6–9)% bleed chance T1 (item level 246–∞, weight 0): +(9–10.4)% bleed chance T0 (item level 1–∞, weight 0): +(10.4–12)% bleed chance |
| +#% bleed chance with axes | T2 (item level 181–∞, weight 0): +(7.6–9)% bleed chance with axes T1 (item level 246–∞, weight 0): +(9–10.4)% bleed chance with axes T0 (item level 1–∞, weight 0): +(10.4–12)% bleed chance with axes |
| +#% bleed chance with axes against low life enemies | T2 (item level 181–∞, weight 0): +(7.6–9)% bleed chance with axes against low life enemies T1 (item level 246–∞, weight 0): +(9–10.4)% bleed chance with axes against low life enemies T0 (item level 1–∞, weight 0): +(10.4–12)% bleed chance with axes against low life enemies |
| +#% bomb critical strike damage | T2 (item level 181–∞, weight 0): +(16–19)% bomb critical strike damage T1 (item level 246–∞, weight 0): +(19–22)% bomb critical strike damage T0 (item level 1–∞, weight 0): +(22–25)% bomb critical strike damage |
| +#% bow critical strike damage | T2 (item level 181–∞, weight 0): +(16–19)% bow critical strike damage T1 (item level 246–∞, weight 0): +(19–22)% bow critical strike damage T0 (item level 1–∞, weight 0): +(22–25)% bow critical strike damage |
| +#% chance for ballista bolts to be saved ×2 | T3 (item level 181–∞, weight 0): +(21–27)% chance for ballista bolts to be saved T2 (item level 246–∞, weight 0): +(28–34)% chance for ballista bolts to be saved T1 (item level 320–∞, weight 0): +(35–41)% chance for ballista bolts to be saved |
| +#% chance for ballista bolts to be saved | T2 (item level 181–∞, weight 0): +(5.8–6.8)% chance for ballista bolts to be saved T1 (item level 246–∞, weight 0): +(6.8–8)% chance for ballista bolts to be saved T0 (item level 1–∞, weight 0): +(8–9.2)% chance for ballista bolts to be saved |
| +#% chance for cold hits to freeze burning enemies at once | T3 (item level 181–∞, weight 0): +(14–16)% chance for cold hits to freeze burning enemies at once T2 (item level 246–∞, weight 0): +(17–19)% chance for cold hits to freeze burning enemies at once T1 (item level 320–∞, weight 0): +(20–22)% chance for cold hits to freeze burning enemies at once |
| +#% chance for extra log | T3 (item level 181–∞, weight 0): +(16–20)% chance for extra log T2 (item level 246–∞, weight 0): +(21–25)% chance for extra log T1 (item level 320–∞, weight 0): +(26–30)% chance for extra log |
| +#% chance for extra ore | T3 (item level 181–∞, weight 0): +(16–20)% chance for extra ore T2 (item level 246–∞, weight 0): +(21–25)% chance for extra ore T1 (item level 320–∞, weight 0): +(26–30)% chance for extra ore |
| +#% chance to finish in one hit when chopping a tree | T3 (item level 181–∞, weight 0): +(8–10)% chance to finish in one hit when chopping a tree T2 (item level 246–∞, weight 0): +(11–13)% chance to finish in one hit when chopping a tree T1 (item level 320–∞, weight 0): +(14–16)% chance to finish in one hit when chopping a tree |
| +#% chance to finish in one hit when mining an ore vein | T3 (item level 181–∞, weight 0): +(8–10)% chance to finish in one hit when mining an ore vein T2 (item level 246–∞, weight 0): +(11–13)% chance to finish in one hit when mining an ore vein T1 (item level 320–∞, weight 0): +(14–16)% chance to finish in one hit when mining an ore vein |
| +#% chance to immobilize on hit | T2 (item level 181–∞, weight 0): +(7.6–9)% chance to immobilize on hit T1 (item level 246–∞, weight 0): +(9–10.4)% chance to immobilize on hit T0 (item level 1–∞, weight 0): +(10.4–12)% chance to immobilize on hit |
| +#% club critical strike damage | T2 (item level 181–∞, weight 0): +(16–19)% club critical strike damage T1 (item level 246–∞, weight 0): +(19–22)% club critical strike damage T0 (item level 1–∞, weight 0): +(22–25)% club critical strike damage |
| +#% cold resistance | T2 (item level 181–∞, weight 0): +(5.8–6.8)% cold resistance T1 (item level 246–∞, weight 0): +(6.8–8)% cold resistance T0 (item level 1–∞, weight 0): +(8–9.2)% cold resistance |
| +#% cold resistance ×2 | T2 (item level 246–∞, weight 0): +(52–64)% cold resistance T1 (item level 320–∞, weight 0): +(65–77)% cold resistance T0 (item level 1–∞, weight 0): +(78–92)% cold resistance |
| +#% consumed mead duration fermented mead | T2 (item level 181–∞, weight 0): +(16–19)% consumed mead duration fermented mead T1 (item level 246–∞, weight 0): +(19–22)% consumed mead duration fermented mead T0 (item level 1–∞, weight 0): +(22–25)% consumed mead duration fermented mead |
| +#% critical strike chance for minions | T3 (item level 181–∞, weight 0): +(13–15)% critical strike chance for minions T2 (item level 246–∞, weight 0): +(16–18)% critical strike chance for minions T1 (item level 320–∞, weight 0): +(19–21)% critical strike chance for minions |
| +#% critical strike damage ×6 | T2 (item level 181–∞, weight 0): +(11.5–13.5)% critical strike damage T1 (item level 246–∞, weight 0): +(13.5–15.5)% critical strike damage T0 (item level 1–∞, weight 0): +(15.5–17.5)% critical strike damage |
| +#% critical strike damage ×3 | T2 (item level 246–∞, weight 0): +(42–52)% critical strike damage T1 (item level 320–∞, weight 0): +(53–63)% critical strike damage T0 (item level 1–∞, weight 0): +(64–74)% critical strike damage |
| +#% critical strike damage | T2 (item level 246–∞, weight 0): +(30–37)% critical strike damage T1 (item level 320–∞, weight 0): +(37–44)% critical strike damage T0 (item level 1–∞, weight 0): +(44–52)% critical strike damage |
| +#% critical strike damage against distant enemies | T2 (item level 246–∞, weight 0): +(52–64)% critical strike damage against distant enemies T1 (item level 320–∞, weight 0): +(65–77)% critical strike damage against distant enemies T0 (item level 1–∞, weight 0): +(78–92)% critical strike damage against distant enemies |
| +#% critical strike damage against full life enemies | T2 (item level 246–∞, weight 0): +(30–37)% critical strike damage against full life enemies T1 (item level 320–∞, weight 0): +(37–44)% critical strike damage against full life enemies T0 (item level 1–∞, weight 0): +(44–52)% critical strike damage against full life enemies |
| +#% critical strike damage against low life enemies | T2 (item level 246–∞, weight 0): +(52–64)% critical strike damage against low life enemies T1 (item level 320–∞, weight 0): +(65–77)% critical strike damage against low life enemies T0 (item level 1–∞, weight 0): +(78–92)% critical strike damage against low life enemies |
| +#% critical strike damage against moving targets | T2 (item level 181–∞, weight 0): +(22–26)% critical strike damage against moving targets T1 (item level 246–∞, weight 0): +(27–31)% critical strike damage against moving targets T0 (item level 1–∞, weight 0): +(32–36)% critical strike damage against moving targets |
| +#% critical strike damage against moving targets | T2 (item level 246–∞, weight 0): +(52–64)% critical strike damage against moving targets T1 (item level 320–∞, weight 0): +(65–77)% critical strike damage against moving targets T0 (item level 1–∞, weight 0): +(78–92)% critical strike damage against moving targets |
| +#% critical strike damage against staggered targets | T2 (item level 246–∞, weight 0): +(52–64)% critical strike damage against staggered targets T1 (item level 320–∞, weight 0): +(65–77)% critical strike damage against staggered targets T0 (item level 1–∞, weight 0): +(78–92)% critical strike damage against staggered targets |
| +#% critical strike damage at night | T2 (item level 246–∞, weight 0): +(62–76)% critical strike damage at night T1 (item level 320–∞, weight 0): +(77–91)% critical strike damage at night T0 (item level 1–∞, weight 0): +(92–108)% critical strike damage at night |
| +#% critical strike damage for minions | T2 (item level 181–∞, weight 0): +(11.5–13.5)% critical strike damage for minions T1 (item level 246–∞, weight 0): +(13.5–15.5)% critical strike damage for minions T0 (item level 1–∞, weight 0): +(15.5–17.5)% critical strike damage for minions |
| +#% critical strike damage for minions | T3 (item level 181–∞, weight 0): +(51–61)% critical strike damage for minions T2 (item level 246–∞, weight 0): +(62–72)% critical strike damage for minions T1 (item level 320–∞, weight 0): +(73–85)% critical strike damage for minions |
| +#% critical strike damage if started at full life | T2 (item level 246–∞, weight 0): +(42–52)% critical strike damage if started at full life T1 (item level 320–∞, weight 0): +(53–63)% critical strike damage if started at full life T0 (item level 1–∞, weight 0): +(64–74)% critical strike damage if started at full life |
| +#% critical strike damage on an unaware target | T2 (item level 181–∞, weight 0): +(22–26)% critical strike damage on an unaware target T1 (item level 246–∞, weight 0): +(27–31)% critical strike damage on an unaware target T0 (item level 1–∞, weight 0): +(32–36)% critical strike damage on an unaware target |
| +#% critical strike damage on an unaware target | T2 (item level 246–∞, weight 0): +(52–64)% critical strike damage on an unaware target T1 (item level 320–∞, weight 0): +(65–77)% critical strike damage on an unaware target T0 (item level 1–∞, weight 0): +(78–92)% critical strike damage on an unaware target |
| +#% crossbow additional projectile chance | T3 (item level 181–∞, weight 0): +(58–70)% crossbow additional projectile chance T2 (item level 246–∞, weight 0): +(72–84)% crossbow additional projectile chance T1 (item level 320–∞, weight 0): +(86–98)% crossbow additional projectile chance |
| +#% crossbow critical strike damage | T2 (item level 181–∞, weight 0): +(16–19)% crossbow critical strike damage T1 (item level 246–∞, weight 0): +(19–22)% crossbow critical strike damage T0 (item level 1–∞, weight 0): +(22–25)% crossbow critical strike damage |
| +#% crossbow fire rate | T2 (item level 181–∞, weight 0): +(3.8–4.4)% crossbow fire rate T1 (item level 246–∞, weight 0): +(4.4–5.2)% crossbow fire rate T0 (item level 1–∞, weight 0): +(5.2–6)% crossbow fire rate |
| +#% crossbow fire rate | T2 (item level 246–∞, weight 0): +(36–42)% crossbow fire rate T1 (item level 320–∞, weight 0): +(43–49)% crossbow fire rate T0 (item level 1–∞, weight 0): +(50–56)% crossbow fire rate |
| +#% damage over time multiplier | T3 (item level 181–∞, weight 0): +(21–25)% damage over time multiplier T2 (item level 246–∞, weight 0): +(26–30)% damage over time multiplier T1 (item level 320–∞, weight 0): +(31–35)% damage over time multiplier |
| +#% damage over time multiplier ×2 | T2 (item level 181–∞, weight 0): +(3.8–4.4)% damage over time multiplier T1 (item level 246–∞, weight 0): +(4.4–5.2)% damage over time multiplier T0 (item level 1–∞, weight 0): +(5.2–6)% damage over time multiplier |
| +#% damage over time multiplier | T3 (item level 181–∞, weight 0): +(8–10)% damage over time multiplier T2 (item level 246–∞, weight 0): +(11–13)% damage over time multiplier T1 (item level 320–∞, weight 0): +(14–16)% damage over time multiplier |
| +#% damage over time multiplier | T3 (item level 181–∞, weight 0): +(13–15)% damage over time multiplier T2 (item level 246–∞, weight 0): +(16–18)% damage over time multiplier T1 (item level 320–∞, weight 0): +(19–21)% damage over time multiplier |
| +#% damage resistance for minions | T2 (item level 181–∞, weight 0): +(5.8–6.8)% damage resistance for minions T1 (item level 246–∞, weight 0): +(6.8–8)% damage resistance for minions T0 (item level 1–∞, weight 0): +(8–9.2)% damage resistance for minions |
| +#% damage resistance for minions | T3 (item level 181–∞, weight 0): +(31–37)% damage resistance for minions T2 (item level 246–∞, weight 0): +(38–44)% damage resistance for minions T1 (item level 320–∞, weight 0): +(45–53)% damage resistance for minions |
| +#% double blast | T2 (item level 181–∞, weight 0): +(7.6–9)% double blast T1 (item level 246–∞, weight 0): +(9–10.4)% double blast T0 (item level 1–∞, weight 0): +(10.4–12)% double blast |
| +#% double blast | T2 (item level 246–∞, weight 0): +(20–25)% double blast T1 (item level 320–∞, weight 0): +(25–30)% double blast T0 (item level 1–∞, weight 0): +(30–35)% double blast |
| +#% dual-wielding critical strike damage ×2 | T2 (item level 181–∞, weight 0): +(16–19)% dual-wielding critical strike damage T1 (item level 246–∞, weight 0): +(19–22)% dual-wielding critical strike damage T0 (item level 1–∞, weight 0): +(22–25)% dual-wielding critical strike damage |
| +#% eitr leech ×2 | T2 (item level 181–∞, weight 0): +(0.38–0.44)% eitr leech T1 (item level 246–∞, weight 0): +(0.44–0.52)% eitr leech T0 (item level 1–∞, weight 0): +(0.52–0.6)% eitr leech |
| +#% eitr regeneration shared with linked allies | T2 (item level 181–∞, weight 0): +(3.8–4.4)% eitr regeneration shared with linked allies T1 (item level 246–∞, weight 0): +(4.4–5.2)% eitr regeneration shared with linked allies T0 (item level 1–∞, weight 0): +(5.2–6)% eitr regeneration shared with linked allies |
| +#% eitr reservation efficiency for minions | T2 (item level 181–∞, weight 0): +(7.6–9)% eitr reservation efficiency for minions T1 (item level 246–∞, weight 0): +(9–10.4)% eitr reservation efficiency for minions T0 (item level 1–∞, weight 0): +(10.4–12)% eitr reservation efficiency for minions |
| +#% elemental resistance | T2 (item level 181–∞, weight 0): +(5.8–6.8)% elemental resistance T1 (item level 246–∞, weight 0): +(6.8–8)% elemental resistance T0 (item level 1–∞, weight 0): +(8–9.2)% elemental resistance |
| +#% elemental resistance ×2 | T2 (item level 246–∞, weight 0): +(15.5–19.1)% elemental resistance T1 (item level 320–∞, weight 0): +(19.1–23.1)% elemental resistance T0 (item level 1–∞, weight 0): +(23.1–27.3)% elemental resistance |
| +#% elemental resistance at full eitr ×2 | T2 (item level 246–∞, weight 0): +(22.5–27.5)% elemental resistance at full eitr T1 (item level 320–∞, weight 0): +(27.5–33.5)% elemental resistance at full eitr T0 (item level 1–∞, weight 0): +(33.5–39.5)% elemental resistance at full eitr |
| +#% elemental resistance at low life ×2 | T2 (item level 246–∞, weight 0): +(30–37)% elemental resistance at low life T1 (item level 320–∞, weight 0): +(37–44)% elemental resistance at low life T0 (item level 1–∞, weight 0): +(44–52)% elemental resistance at low life |
| +#% elemental resistance when hit recently ×2 | T2 (item level 246–∞, weight 0): +(30–37)% elemental resistance when hit recently T1 (item level 320–∞, weight 0): +(37–44)% elemental resistance when hit recently T0 (item level 1–∞, weight 0): +(44–52)% elemental resistance when hit recently |
| +#% elemental staff critical strike damage | T2 (item level 181–∞, weight 0): +(16–19)% elemental staff critical strike damage T1 (item level 246–∞, weight 0): +(19–22)% elemental staff critical strike damage T0 (item level 1–∞, weight 0): +(22–25)% elemental staff critical strike damage |
| +#% endurance ×3 | T2 (item level 181–∞, weight 0): +(3.8–4.4)% endurance T1 (item level 246–∞, weight 0): +(4.4–5.2)% endurance T0 (item level 1–∞, weight 0): +(5.2–6)% endurance |
| +#% endurance ×2 | T2 (item level 246–∞, weight 0): +(10.2–12.6)% endurance T1 (item level 320–∞, weight 0): +(12.6–15)% endurance T0 (item level 1–∞, weight 0): +(15–17.6)% endurance |
| +#% endurance with the shield up ×2 | T2 (item level 246–∞, weight 0): +(15.5–19.1)% endurance with the shield up T1 (item level 320–∞, weight 0): +(19.1–23.1)% endurance with the shield up T0 (item level 1–∞, weight 0): +(23.1–27.3)% endurance with the shield up |
| +#% equipment ease ×2 | T2 (item level 246–∞, weight 0): +(30–37)% equipment ease T1 (item level 320–∞, weight 0): +(37–44)% equipment ease T0 (item level 1–∞, weight 0): +(44–52)% equipment ease |
| +#% equipment ease out of combat ×2 | T2 (item level 246–∞, weight 0): +(30–37)% equipment ease out of combat T1 (item level 320–∞, weight 0): +(37–44)% equipment ease out of combat T0 (item level 1–∞, weight 0): +(44–52)% equipment ease out of combat |
| +#% execute threshold of fire hits against frozen enemies | T3 (item level 181–∞, weight 0): +(11–13)% execute threshold of fire hits against frozen enemies T2 (item level 246–∞, weight 0): +(14–16)% execute threshold of fire hits against frozen enemies T1 (item level 320–∞, weight 0): +(17–19)% execute threshold of fire hits against frozen enemies |
| +#% fire damage over time multiplier ×3 | T2 (item level 181–∞, weight 0): +(3.8–4.4)% fire damage over time multiplier T1 (item level 246–∞, weight 0): +(4.4–5.2)% fire damage over time multiplier T0 (item level 1–∞, weight 0): +(5.2–6)% fire damage over time multiplier |
| +#% fire damage over time multiplier | T3 (item level 181–∞, weight 0): +(11–13)% fire damage over time multiplier T2 (item level 246–∞, weight 0): +(14–16)% fire damage over time multiplier T1 (item level 320–∞, weight 0): +(17–19)% fire damage over time multiplier |
| +#% fire damage over time multiplier | T3 (item level 181–∞, weight 0): +(19–23)% fire damage over time multiplier T2 (item level 246–∞, weight 0): +(24–28)% fire damage over time multiplier T1 (item level 320–∞, weight 0): +(29–33)% fire damage over time multiplier |
| +#% fire damage over time multiplier | T3 (item level 181–∞, weight 0): +(26–32)% fire damage over time multiplier T2 (item level 246–∞, weight 0): +(33–39)% fire damage over time multiplier T1 (item level 320–∞, weight 0): +(40–46)% fire damage over time multiplier |
| +#% fire resistance ×2 | T2 (item level 181–∞, weight 0): +(5.8–6.8)% fire resistance T1 (item level 246–∞, weight 0): +(6.8–8)% fire resistance T0 (item level 1–∞, weight 0): +(8–9.2)% fire resistance |
| +#% fire resistance | T3 (item level 181–∞, weight 0): +(27–31)% fire resistance T2 (item level 246–∞, weight 0): +(32–36)% fire resistance T1 (item level 320–∞, weight 0): +(37–41)% fire resistance |
| +#% fire resistance ×6 | T2 (item level 246–∞, weight 0): +(30–37)% fire resistance T1 (item level 320–∞, weight 0): +(37–44)% fire resistance T0 (item level 1–∞, weight 0): +(44–52)% fire resistance |
| +#% fire resistance | T3 (item level 181–∞, weight 0): +(19–23)% fire resistance T2 (item level 246–∞, weight 0): +(24–28)% fire resistance T1 (item level 320–∞, weight 0): +(29–33)% fire resistance |
| +#% fire resistance penetration | T2 (item level 181–∞, weight 0): +(7.6–9)% fire resistance penetration T1 (item level 246–∞, weight 0): +(9–10.4)% fire resistance penetration T0 (item level 1–∞, weight 0): +(10.4–12)% fire resistance penetration |
| +#% fire resistance penetration ×2 | T2 (item level 246–∞, weight 0): +(13–15)% fire resistance penetration T1 (item level 320–∞, weight 0): +(16–18)% fire resistance penetration T0 (item level 1–∞, weight 0): +(19–21)% fire resistance penetration |
| +#% fist critical strike damage | T2 (item level 181–∞, weight 0): +(16–19)% fist critical strike damage T1 (item level 246–∞, weight 0): +(19–22)% fist critical strike damage T0 (item level 1–∞, weight 0): +(22–25)% fist critical strike damage |
| +#% fortification effect | T2 (item level 181–∞, weight 0): +(7.6–9)% fortification effect T1 (item level 246–∞, weight 0): +(9–10.4)% fortification effect T0 (item level 1–∞, weight 0): +(10.4–12)% fortification effect |
| +#% frost damage over time multiplier | T2 (item level 181–∞, weight 0): +(3.8–4.4)% frost damage over time multiplier T1 (item level 246–∞, weight 0): +(4.4–5.2)% frost damage over time multiplier T0 (item level 1–∞, weight 0): +(5.2–6)% frost damage over time multiplier |
| +#% frost damage over time multiplier | T3 (item level 181–∞, weight 0): +(11–13)% frost damage over time multiplier T2 (item level 246–∞, weight 0): +(14–16)% frost damage over time multiplier T1 (item level 320–∞, weight 0): +(17–19)% frost damage over time multiplier |
| +#% frost damage over time multiplier | T3 (item level 181–∞, weight 0): +(19–23)% frost damage over time multiplier T2 (item level 246–∞, weight 0): +(24–28)% frost damage over time multiplier T1 (item level 320–∞, weight 0): +(29–33)% frost damage over time multiplier |
| +#% frost damage over time multiplier | T3 (item level 181–∞, weight 0): +(26–32)% frost damage over time multiplier T2 (item level 246–∞, weight 0): +(33–39)% frost damage over time multiplier T1 (item level 320–∞, weight 0): +(40–46)% frost damage over time multiplier |
| +#% frost resistance | T2 (item level 181–∞, weight 0): +(5.8–6.8)% frost resistance T1 (item level 246–∞, weight 0): +(6.8–8)% frost resistance T0 (item level 1–∞, weight 0): +(8–9.2)% frost resistance |
| +#% frost resistance | T3 (item level 181–∞, weight 0): +(27–31)% frost resistance T2 (item level 246–∞, weight 0): +(32–36)% frost resistance T1 (item level 320–∞, weight 0): +(37–41)% frost resistance |
| +#% frost resistance ×4 | T2 (item level 246–∞, weight 0): +(30–37)% frost resistance T1 (item level 320–∞, weight 0): +(37–44)% frost resistance T0 (item level 1–∞, weight 0): +(44–52)% frost resistance |
| +#% frost resistance | T3 (item level 181–∞, weight 0): +(19–23)% frost resistance T2 (item level 246–∞, weight 0): +(24–28)% frost resistance T1 (item level 320–∞, weight 0): +(29–33)% frost resistance |
| +#% frost resistance penetration | T2 (item level 181–∞, weight 0): +(7.6–9)% frost resistance penetration T1 (item level 246–∞, weight 0): +(9–10.4)% frost resistance penetration T0 (item level 1–∞, weight 0): +(10.4–12)% frost resistance penetration |
| +#% frost resistance penetration ×2 | T2 (item level 246–∞, weight 0): +(13–15)% frost resistance penetration T1 (item level 320–∞, weight 0): +(16–18)% frost resistance penetration T0 (item level 1–∞, weight 0): +(19–21)% frost resistance penetration |
| +#% glancing blow chance ×2 | T2 (item level 181–∞, weight 0): +(3.8–4.4)% glancing blow chance T1 (item level 246–∞, weight 0): +(4.4–5.2)% glancing blow chance T0 (item level 1–∞, weight 0): +(5.2–6)% glancing blow chance |
| +#% glancing blow chance at low stamina | T2 (item level 181–∞, weight 0): +(7.6–9)% glancing blow chance at low stamina T1 (item level 246–∞, weight 0): +(9–10.4)% glancing blow chance at low stamina T0 (item level 1–∞, weight 0): +(10.4–12)% glancing blow chance at low stamina |
| +#% glancing blow chance on evade recently | T2 (item level 181–∞, weight 0): +(7.6–9)% glancing blow chance on evade recently T1 (item level 246–∞, weight 0): +(9–10.4)% glancing blow chance on evade recently T0 (item level 1–∞, weight 0): +(10.4–12)% glancing blow chance on evade recently |
| +#% glancing blow damage reduction ×3 | T2 (item level 181–∞, weight 0): +(3.8–4.4)% glancing blow damage reduction T1 (item level 246–∞, weight 0): +(4.4–5.2)% glancing blow damage reduction T0 (item level 1–∞, weight 0): +(5.2–6)% glancing blow damage reduction |
| +#% healing effect | T2 (item level 181–∞, weight 0): +(11.5–13.5)% healing effect T1 (item level 246–∞, weight 0): +(13.5–15.5)% healing effect T0 (item level 1–∞, weight 0): +(15.5–17.5)% healing effect |
| +#% healing effect on drinking a mead recently | T2 (item level 181–∞, weight 0): +(17.5–20.5)% healing effect on drinking a mead recently T1 (item level 246–∞, weight 0): +(20.5–24.5)% healing effect on drinking a mead recently T0 (item level 1–∞, weight 0): +(24.5–28.5)% healing effect on drinking a mead recently |
| +#% health regeneration shared with linked allies ×2 | T2 (item level 181–∞, weight 0): +(3.8–4.4)% health regeneration shared with linked allies T1 (item level 246–∞, weight 0): +(4.4–5.2)% health regeneration shared with linked allies T0 (item level 1–∞, weight 0): +(5.2–6)% health regeneration shared with linked allies |
| +#% health regeneration tick frequency | T2 (item level 181–∞, weight 0): +(11.5–13.5)% health regeneration tick frequency T1 (item level 246–∞, weight 0): +(13.5–15.5)% health regeneration tick frequency T0 (item level 1–∞, weight 0): +(15.5–17.5)% health regeneration tick frequency |
| +#% inflicted wet effect | T2 (item level 181–∞, weight 0): +(22–26)% inflicted wet effect T1 (item level 246–∞, weight 0): +(27–31)% inflicted wet effect T0 (item level 1–∞, weight 0): +(32–36)% inflicted wet effect |
| +#% item durability on this item | T3 (item level 181–∞, weight 0): +(101–123)% item durability on this item T2 (item level 246–∞, weight 0): +(124–148)% item durability on this item T1 (item level 320–∞, weight 0): +(149–173)% item durability on this item |
| +#% knife critical strike damage | T2 (item level 181–∞, weight 0): +(16–19)% knife critical strike damage T1 (item level 246–∞, weight 0): +(19–22)% knife critical strike damage T0 (item level 1–∞, weight 0): +(22–25)% knife critical strike damage |
| +#% knockback resistance of base | T2 (item level 181–∞, weight 0): +(7.6–9)% knockback resistance of base T1 (item level 246–∞, weight 0): +(9–10.4)% knockback resistance of base T0 (item level 1–∞, weight 0): +(10.4–12)% knockback resistance of base |
| +#% knockback resistance of base per # points of maximum carry capacity | T2 (item level 181–∞, weight 0): +(2–2.4)% knockback resistance of base per 100 points of maximum carry capacity T1 (item level 246–∞, weight 0): +(2.4–2.8)% knockback resistance of base per 100 points of maximum carry capacity T0 (item level 1–∞, weight 0): +(2.8–3.2)% knockback resistance of base per 100 points of maximum carry capacity |
| +#% life leech from physical attack damage ×3 | T2 (item level 181–∞, weight 0): +(0.38–0.44)% life leech from physical attack damage T1 (item level 246–∞, weight 0): +(0.44–0.52)% life leech from physical attack damage T0 (item level 1–∞, weight 0): +(0.52–0.6)% life leech from physical attack damage |
| +#% life leech from physical attack damage | T2 (item level 246–∞, weight 0): +(1.02–1.26)% life leech from physical attack damage T1 (item level 320–∞, weight 0): +(1.26–1.5)% life leech from physical attack damage T0 (item level 1–∞, weight 0): +(1.5–1.76)% life leech from physical attack damage |
| +#% life leech from physical attack damage against low life enemies | T2 (item level 181–∞, weight 0): +(0.38–0.44)% life leech from physical attack damage against low life enemies T1 (item level 246–∞, weight 0): +(0.44–0.52)% life leech from physical attack damage against low life enemies T0 (item level 1–∞, weight 0): +(0.52–0.6)% life leech from physical attack damage against low life enemies |
| +#% life leech from physical attack damage against low life enemies | T2 (item level 246–∞, weight 0): +(1.02–1.26)% life leech from physical attack damage against low life enemies T1 (item level 320–∞, weight 0): +(1.26–1.5)% life leech from physical attack damage against low life enemies T0 (item level 1–∞, weight 0): +(1.5–1.76)% life leech from physical attack damage against low life enemies |
| +#% life leech from physical attack damage at low life | T2 (item level 181–∞, weight 0): +(0.76–0.9)% life leech from physical attack damage at low life T1 (item level 246–∞, weight 0): +(0.9–1.04)% life leech from physical attack damage at low life T0 (item level 1–∞, weight 0): +(1.04–1.2)% life leech from physical attack damage at low life |
| +#% life leech from physical attack damage at low life | T2 (item level 246–∞, weight 0): +(2–2.5)% life leech from physical attack damage at low life T1 (item level 320–∞, weight 0): +(2.5–3)% life leech from physical attack damage at low life T0 (item level 1–∞, weight 0): +(3–3.5)% life leech from physical attack damage at low life |
| +#% life leech from spell damage | T2 (item level 246–∞, weight 0): +(1.02–1.26)% life leech from spell damage T1 (item level 320–∞, weight 0): +(1.26–1.5)% life leech from spell damage T0 (item level 1–∞, weight 0): +(1.5–1.76)% life leech from spell damage |
| +#% life leech from spell damage at low life | T2 (item level 246–∞, weight 0): +(2–2.5)% life leech from spell damage at low life T1 (item level 320–∞, weight 0): +(2.5–3)% life leech from spell damage at low life T0 (item level 1–∞, weight 0): +(3–3.5)% life leech from spell damage at low life |
| +#% lightning damage over time multiplier ×2 | T2 (item level 181–∞, weight 0): +(3.8–4.4)% lightning damage over time multiplier T1 (item level 246–∞, weight 0): +(4.4–5.2)% lightning damage over time multiplier T0 (item level 1–∞, weight 0): +(5.2–6)% lightning damage over time multiplier |
| +#% lightning damage over time multiplier | T3 (item level 181–∞, weight 0): +(11–13)% lightning damage over time multiplier T2 (item level 246–∞, weight 0): +(14–16)% lightning damage over time multiplier T1 (item level 320–∞, weight 0): +(17–19)% lightning damage over time multiplier |
| +#% lightning damage over time multiplier | T3 (item level 181–∞, weight 0): +(19–23)% lightning damage over time multiplier T2 (item level 246–∞, weight 0): +(24–28)% lightning damage over time multiplier T1 (item level 320–∞, weight 0): +(29–33)% lightning damage over time multiplier |
| +#% lightning damage over time multiplier | T3 (item level 181–∞, weight 0): +(26–32)% lightning damage over time multiplier T2 (item level 246–∞, weight 0): +(33–39)% lightning damage over time multiplier T1 (item level 320–∞, weight 0): +(40–46)% lightning damage over time multiplier |
| +#% lightning resistance | T2 (item level 181–∞, weight 0): +(5.8–6.8)% lightning resistance T1 (item level 246–∞, weight 0): +(6.8–8)% lightning resistance T0 (item level 1–∞, weight 0): +(8–9.2)% lightning resistance |
| +#% lightning resistance | T3 (item level 181–∞, weight 0): +(27–31)% lightning resistance T2 (item level 246–∞, weight 0): +(32–36)% lightning resistance T1 (item level 320–∞, weight 0): +(37–41)% lightning resistance |
| +#% lightning resistance ×6 | T2 (item level 246–∞, weight 0): +(42–52)% lightning resistance T1 (item level 320–∞, weight 0): +(53–63)% lightning resistance T0 (item level 1–∞, weight 0): +(64–74)% lightning resistance |
| +#% lightning resistance | T3 (item level 181–∞, weight 0): +(19–23)% lightning resistance T2 (item level 246–∞, weight 0): +(24–28)% lightning resistance T1 (item level 320–∞, weight 0): +(29–33)% lightning resistance |
| +#% lightning resistance penetration | T2 (item level 181–∞, weight 0): +(7.6–9)% lightning resistance penetration T1 (item level 246–∞, weight 0): +(9–10.4)% lightning resistance penetration T0 (item level 1–∞, weight 0): +(10.4–12)% lightning resistance penetration |
| +#% lightning resistance penetration ×2 | T2 (item level 246–∞, weight 0): +(13–15)% lightning resistance penetration T1 (item level 320–∞, weight 0): +(16–18)% lightning resistance penetration T0 (item level 1–∞, weight 0): +(19–21)% lightning resistance penetration |
| +#% link contact area | T2 (item level 181–∞, weight 0): +(7.6–9)% link contact area T1 (item level 246–∞, weight 0): +(9–10.4)% link contact area T0 (item level 1–∞, weight 0): +(10.4–12)% link contact area |
| +#% link range | T2 (item level 181–∞, weight 0): +(7.6–9)% link range T1 (item level 246–∞, weight 0): +(9–10.4)% link range T0 (item level 1–∞, weight 0): +(10.4–12)% link range |
| +#% maximum carry capacity | T2 (item level 181–∞, weight 0): +(7.6–9)% maximum carry capacity T1 (item level 246–∞, weight 0): +(9–10.4)% maximum carry capacity T0 (item level 1–∞, weight 0): +(10.4–12)% maximum carry capacity |
| +#% of maximum health becomes rune shield ×2 | T2 (item level 246–∞, weight 0): +(25–31)% of maximum health becomes rune shield T1 (item level 320–∞, weight 0): +(31–37)% of maximum health becomes rune shield T0 (item level 1–∞, weight 0): +(37–44)% of maximum health becomes rune shield |
| +#% oil application speed | T2 (item level 181–∞, weight 0): +(7.6–9)% oil application speed T1 (item level 246–∞, weight 0): +(9–10.4)% oil application speed T0 (item level 1–∞, weight 0): +(10.4–12)% oil application speed |
| +#% onslaught chance | T2 (item level 246–∞, weight 0): +(20–25)% onslaught chance T1 (item level 320–∞, weight 0): +(25–30)% onslaught chance T0 (item level 1–∞, weight 0): +(30–35)% onslaught chance |
| +#% onslaught chance on kill ×2 | T2 (item level 181–∞, weight 0): +(7.6–9)% onslaught chance on kill T1 (item level 246–∞, weight 0): +(9–10.4)% onslaught chance on kill T0 (item level 1–∞, weight 0): +(10.4–12)% onslaught chance on kill |
| +#% phantom strike chance | T2 (item level 181–∞, weight 0): +(7.6–9)% phantom strike chance T1 (item level 246–∞, weight 0): +(9–10.4)% phantom strike chance T0 (item level 1–∞, weight 0): +(10.4–12)% phantom strike chance |
| +#% phantom strike crit damage | T2 (item level 181–∞, weight 0): +(16–19)% phantom strike crit damage T1 (item level 246–∞, weight 0): +(19–22)% phantom strike crit damage T0 (item level 1–∞, weight 0): +(22–25)% phantom strike crit damage |
| +#% physical damage over time multiplier | T2 (item level 181–∞, weight 0): +(3.8–4.4)% physical damage over time multiplier T1 (item level 246–∞, weight 0): +(4.4–5.2)% physical damage over time multiplier T0 (item level 1–∞, weight 0): +(5.2–6)% physical damage over time multiplier |
| +#% physical damage over time multiplier | T3 (item level 181–∞, weight 0): +(11–13)% physical damage over time multiplier T2 (item level 246–∞, weight 0): +(14–16)% physical damage over time multiplier T1 (item level 320–∞, weight 0): +(17–19)% physical damage over time multiplier |
| +#% physical damage over time multiplier | T3 (item level 181–∞, weight 0): +(19–23)% physical damage over time multiplier T2 (item level 246–∞, weight 0): +(24–28)% physical damage over time multiplier T1 (item level 320–∞, weight 0): +(29–33)% physical damage over time multiplier |
| +#% physical damage over time multiplier | T3 (item level 181–∞, weight 0): +(26–32)% physical damage over time multiplier T2 (item level 246–∞, weight 0): +(33–39)% physical damage over time multiplier T1 (item level 320–∞, weight 0): +(40–46)% physical damage over time multiplier |
| +#% pickaxe critical strike damage | T2 (item level 181–∞, weight 0): +(16–19)% pickaxe critical strike damage T1 (item level 246–∞, weight 0): +(19–22)% pickaxe critical strike damage T0 (item level 1–∞, weight 0): +(22–25)% pickaxe critical strike damage |
| +#% poison chance | T2 (item level 181–∞, weight 0): +(22–26)% poison chance T1 (item level 246–∞, weight 0): +(27–31)% poison chance T0 (item level 1–∞, weight 0): +(32–36)% poison chance |
| +#% poison damage over time multiplier | T2 (item level 181–∞, weight 0): +(3.8–4.4)% poison damage over time multiplier T1 (item level 246–∞, weight 0): +(4.4–5.2)% poison damage over time multiplier T0 (item level 1–∞, weight 0): +(5.2–6)% poison damage over time multiplier |
| +#% poison damage over time multiplier | T3 (item level 181–∞, weight 0): +(11–13)% poison damage over time multiplier T2 (item level 246–∞, weight 0): +(14–16)% poison damage over time multiplier T1 (item level 320–∞, weight 0): +(17–19)% poison damage over time multiplier |
| +#% poison damage over time multiplier | T3 (item level 181–∞, weight 0): +(19–23)% poison damage over time multiplier T2 (item level 246–∞, weight 0): +(24–28)% poison damage over time multiplier T1 (item level 320–∞, weight 0): +(29–33)% poison damage over time multiplier |
| +#% poison damage over time multiplier | T3 (item level 181–∞, weight 0): +(26–32)% poison damage over time multiplier T2 (item level 246–∞, weight 0): +(33–39)% poison damage over time multiplier T1 (item level 320–∞, weight 0): +(40–46)% poison damage over time multiplier |
| +#% poison resistance | T2 (item level 181–∞, weight 0): +(5.8–6.8)% poison resistance T1 (item level 246–∞, weight 0): +(6.8–8)% poison resistance T0 (item level 1–∞, weight 0): +(8–9.2)% poison resistance |
| +#% poison resistance | T3 (item level 181–∞, weight 0): +(27–31)% poison resistance T2 (item level 246–∞, weight 0): +(32–36)% poison resistance T1 (item level 320–∞, weight 0): +(37–41)% poison resistance |
| +#% poison resistance ×4 | T2 (item level 246–∞, weight 0): +(42–52)% poison resistance T1 (item level 320–∞, weight 0): +(53–63)% poison resistance T0 (item level 1–∞, weight 0): +(64–74)% poison resistance |
| +#% poison resistance | T3 (item level 181–∞, weight 0): +(19–23)% poison resistance T2 (item level 246–∞, weight 0): +(24–28)% poison resistance T1 (item level 320–∞, weight 0): +(29–33)% poison resistance |
| +#% poison resistance penetration | T2 (item level 181–∞, weight 0): +(7.6–9)% poison resistance penetration T1 (item level 246–∞, weight 0): +(9–10.4)% poison resistance penetration T0 (item level 1–∞, weight 0): +(10.4–12)% poison resistance penetration |
| +#% poison resistance penetration ×2 | T2 (item level 246–∞, weight 0): +(13–15)% poison resistance penetration T1 (item level 320–∞, weight 0): +(16–18)% poison resistance penetration T0 (item level 1–∞, weight 0): +(19–21)% poison resistance penetration |
| +#% polearm critical strike damage | T2 (item level 181–∞, weight 0): +(16–19)% polearm critical strike damage T1 (item level 246–∞, weight 0): +(19–22)% polearm critical strike damage T0 (item level 1–∞, weight 0): +(22–25)% polearm critical strike damage |
| +#% projectile critical strike damage ×2 | T2 (item level 181–∞, weight 0): +(16–19)% projectile critical strike damage T1 (item level 246–∞, weight 0): +(19–22)% projectile critical strike damage T0 (item level 1–∞, weight 0): +(22–25)% projectile critical strike damage |
| +#% rage effect | T2 (item level 181–∞, weight 0): +(7.6–9)% rage effect T1 (item level 246–∞, weight 0): +(9–10.4)% rage effect T0 (item level 1–∞, weight 0): +(10.4–12)% rage effect |
| +#% rarity of items dropped by enemies you kill | T3 (item level 181–∞, weight 0): +(41–51)% rarity of items dropped by enemies you kill T2 (item level 246–∞, weight 0): +(52–62)% rarity of items dropped by enemies you kill T1 (item level 320–∞, weight 0): +(63–75)% rarity of items dropped by enemies you kill |
| +#% reflect ×3 | T2 (item level 181–∞, weight 0): +(7.6–9)% reflect T1 (item level 246–∞, weight 0): +(9–10.4)% reflect T0 (item level 1–∞, weight 0): +(10.4–12)% reflect |
| +#% reflect while moving | T2 (item level 181–∞, weight 0): +(10–12)% reflect while moving T1 (item level 246–∞, weight 0): +(12–14)% reflect while moving T0 (item level 1–∞, weight 0): +(14–16)% reflect while moving |
| +#% reflect with the shield up | T2 (item level 181–∞, weight 0): +(11.5–13.5)% reflect with the shield up T1 (item level 246–∞, weight 0): +(13.5–15.5)% reflect with the shield up T0 (item level 1–∞, weight 0): +(15.5–17.5)% reflect with the shield up |
| +#% resistance to ailment build-up ×2 | T2 (item level 181–∞, weight 0): +(7.6–9)% resistance to ailment build-up T1 (item level 246–∞, weight 0): +(9–10.4)% resistance to ailment build-up T0 (item level 1–∞, weight 0): +(10.4–12)% resistance to ailment build-up |
| +#% resistance to ailment build-up of base | T2 (item level 181–∞, weight 0): +(7.6–9)% resistance to ailment build-up of base T1 (item level 246–∞, weight 0): +(9–10.4)% resistance to ailment build-up of base T0 (item level 1–∞, weight 0): +(10.4–12)% resistance to ailment build-up of base |
| +#% resistance to ailment build-up of base for burning ×2 | T2 (item level 181–∞, weight 0): +(7.6–9)% resistance to ailment build-up of base for burning T1 (item level 246–∞, weight 0): +(9–10.4)% resistance to ailment build-up of base for burning T0 (item level 1–∞, weight 0): +(10.4–12)% resistance to ailment build-up of base for burning |
| +#% resistance to ailment build-up of base for minions | T2 (item level 181–∞, weight 0): +(7.6–9)% resistance to ailment build-up of base for minions T1 (item level 246–∞, weight 0): +(9–10.4)% resistance to ailment build-up of base for minions T0 (item level 1–∞, weight 0): +(10.4–12)% resistance to ailment build-up of base for minions |
| +#% resistance to ailment build-up of base for poison | T2 (item level 181–∞, weight 0): +(7.6–9)% resistance to ailment build-up of base for poison T1 (item level 246–∞, weight 0): +(9–10.4)% resistance to ailment build-up of base for poison T0 (item level 1–∞, weight 0): +(10.4–12)% resistance to ailment build-up of base for poison |
| +#% resistance to ailment build-up of base for poison on dodge recently | T2 (item level 181–∞, weight 0): +(16–19)% resistance to ailment build-up of base for poison on dodge recently T1 (item level 246–∞, weight 0): +(19–22)% resistance to ailment build-up of base for poison on dodge recently T0 (item level 1–∞, weight 0): +(22–25)% resistance to ailment build-up of base for poison on dodge recently |
| +#% resistance to ailment build-up of base on drinking a mead recently | T2 (item level 181–∞, weight 0): +(11.5–13.5)% resistance to ailment build-up of base on drinking a mead recently T1 (item level 246–∞, weight 0): +(13.5–15.5)% resistance to ailment build-up of base on drinking a mead recently T0 (item level 1–∞, weight 0): +(15.5–17.5)% resistance to ailment build-up of base on drinking a mead recently |
| +#% resistance to ailment build-up of base per # points of comfort | T2 (item level 181–∞, weight 0): +(2–2.4)% resistance to ailment build-up of base per 10 points of comfort T1 (item level 246–∞, weight 0): +(2.4–2.8)% resistance to ailment build-up of base per 10 points of comfort T0 (item level 1–∞, weight 0): +(2.8–3.2)% resistance to ailment build-up of base per 10 points of comfort |
| +#% resistance to ailment build-up of base while airborne | T2 (item level 181–∞, weight 0): +(25–29)% resistance to ailment build-up of base while airborne T1 (item level 246–∞, weight 0): +(30–34)% resistance to ailment build-up of base while airborne T0 (item level 1–∞, weight 0): +(35–39)% resistance to ailment build-up of base while airborne |
| +#% resistance to ailment build-up of base with the shield up | T2 (item level 181–∞, weight 0): +(11.5–13.5)% resistance to ailment build-up of base with the shield up T1 (item level 246–∞, weight 0): +(13.5–15.5)% resistance to ailment build-up of base with the shield up T0 (item level 1–∞, weight 0): +(15.5–17.5)% resistance to ailment build-up of base with the shield up |
| +#% rune shield regeneration shared with linked allies | T2 (item level 181–∞, weight 0): +(3.8–4.4)% rune shield regeneration shared with linked allies T1 (item level 246–∞, weight 0): +(4.4–5.2)% rune shield regeneration shared with linked allies T0 (item level 1–∞, weight 0): +(5.2–6)% rune shield regeneration shared with linked allies |
| +#% scepter critical strike damage ×2 | T2 (item level 181–∞, weight 0): +(16–19)% scepter critical strike damage T1 (item level 246–∞, weight 0): +(19–22)% scepter critical strike damage T0 (item level 1–∞, weight 0): +(22–25)% scepter critical strike damage |
| +#% shock stagger chance | T2 (item level 246–∞, weight 0): +(30–37)% shock stagger chance T1 (item level 320–∞, weight 0): +(37–44)% shock stagger chance T0 (item level 1–∞, weight 0): +(44–52)% shock stagger chance |
| +#% spear critical strike damage | T2 (item level 181–∞, weight 0): +(16–19)% spear critical strike damage T1 (item level 246–∞, weight 0): +(19–22)% spear critical strike damage T0 (item level 1–∞, weight 0): +(22–25)% spear critical strike damage |
| +#% spell critical strike damage ×2 | T2 (item level 181–∞, weight 0): +(16–19)% spell critical strike damage T1 (item level 246–∞, weight 0): +(19–22)% spell critical strike damage T0 (item level 1–∞, weight 0): +(22–25)% spell critical strike damage |
| +#% spell critical strike damage | T2 (item level 246–∞, weight 0): +(42–52)% spell critical strike damage T1 (item level 320–∞, weight 0): +(53–63)% spell critical strike damage T0 (item level 1–∞, weight 0): +(64–74)% spell critical strike damage |
| +#% spell life leech from physical attack damage ×2 | T2 (item level 181–∞, weight 0): +(0.38–0.44)% spell life leech from physical attack damage T1 (item level 246–∞, weight 0): +(0.44–0.52)% spell life leech from physical attack damage T0 (item level 1–∞, weight 0): +(0.52–0.6)% spell life leech from physical attack damage |
| +#% spirit resistance ×2 | T2 (item level 181–∞, weight 0): +(5.8–6.8)% spirit resistance T1 (item level 246–∞, weight 0): +(6.8–8)% spirit resistance T0 (item level 1–∞, weight 0): +(8–9.2)% spirit resistance |
| +#% spirit resistance | T3 (item level 181–∞, weight 0): +(27–31)% spirit resistance T2 (item level 246–∞, weight 0): +(32–36)% spirit resistance T1 (item level 320–∞, weight 0): +(37–41)% spirit resistance |
| +#% spirit resistance | T3 (item level 181–∞, weight 0): +(19–23)% spirit resistance T2 (item level 246–∞, weight 0): +(24–28)% spirit resistance T1 (item level 320–∞, weight 0): +(29–33)% spirit resistance |
| +#% staff critical strike damage | T2 (item level 181–∞, weight 0): +(16–19)% staff critical strike damage T1 (item level 246–∞, weight 0): +(19–22)% staff critical strike damage T0 (item level 1–∞, weight 0): +(22–25)% staff critical strike damage |
| +#% stagger chance against shocked targets | T2 (item level 181–∞, weight 0): +(3.8–4.4)% stagger chance against shocked targets T1 (item level 246–∞, weight 0): +(4.4–5.2)% stagger chance against shocked targets T0 (item level 1–∞, weight 0): +(5.2–6)% stagger chance against shocked targets |
| +#% stagger recovery ×2 | T2 (item level 181–∞, weight 0): +(7.6–9)% stagger recovery T1 (item level 246–∞, weight 0): +(9–10.4)% stagger recovery T0 (item level 1–∞, weight 0): +(10.4–12)% stagger recovery |
| +#% stagger resistance ×3 | T2 (item level 181–∞, weight 0): +(7.6–9)% stagger resistance T1 (item level 246–∞, weight 0): +(9–10.4)% stagger resistance T0 (item level 1–∞, weight 0): +(10.4–12)% stagger resistance |
| +#% stagger resistance ×2 | T2 (item level 246–∞, weight 0): +(20–25)% stagger resistance T1 (item level 320–∞, weight 0): +(25–30)% stagger resistance T0 (item level 1–∞, weight 0): +(30–35)% stagger resistance |
| +#% stagger resistance | T3 (item level 181–∞, weight 0): +(36–44)% stagger resistance T2 (item level 246–∞, weight 0): +(45–55)% stagger resistance T1 (item level 320–∞, weight 0): +(56–66)% stagger resistance |
| +#% stagger resistance at low life ×2 | T2 (item level 246–∞, weight 0): +(42–52)% stagger resistance at low life T1 (item level 320–∞, weight 0): +(53–63)% stagger resistance at low life T0 (item level 1–∞, weight 0): +(64–74)% stagger resistance at low life |
| +#% stagger resistance at low stamina | T2 (item level 181–∞, weight 0): +(16–19)% stagger resistance at low stamina T1 (item level 246–∞, weight 0): +(19–22)% stagger resistance at low stamina T0 (item level 1–∞, weight 0): +(22–25)% stagger resistance at low stamina |
| +#% stamina regeneration shared with linked allies | T2 (item level 181–∞, weight 0): +(3.8–4.4)% stamina regeneration shared with linked allies T1 (item level 246–∞, weight 0): +(4.4–5.2)% stamina regeneration shared with linked allies T0 (item level 1–∞, weight 0): +(5.2–6)% stamina regeneration shared with linked allies |
| +#% sword critical strike damage | T2 (item level 181–∞, weight 0): +(16–19)% sword critical strike damage T1 (item level 246–∞, weight 0): +(19–22)% sword critical strike damage T0 (item level 1–∞, weight 0): +(22–25)% sword critical strike damage |
| +#% to fire resistance | T3 (item level 181–∞, weight 0): +(27–31)% to fire resistance T2 (item level 246–∞, weight 0): +(32–36)% to fire resistance T1 (item level 320–∞, weight 0): +(37–41)% to fire resistance |
| +#% to fire resistance | T2 (item level 246–∞, weight 0): +(32–36)% to fire resistance T1 (item level 320–∞, weight 0): +(37–41)% to fire resistance T0 (item level 1–∞, weight 0): +(42–48)% to fire resistance |
| +#% to frost resistance | T3 (item level 181–∞, weight 0): +(27–31)% to frost resistance T2 (item level 246–∞, weight 0): +(32–36)% to frost resistance T1 (item level 320–∞, weight 0): +(37–41)% to frost resistance |
| +#% to frost resistance | T2 (item level 246–∞, weight 0): +(32–36)% to frost resistance T1 (item level 320–∞, weight 0): +(37–41)% to frost resistance T0 (item level 1–∞, weight 0): +(42–48)% to frost resistance |
| +#% to item critical strike chance | T2 (item level 246–∞, weight 0): +(5–6.2)% to item critical strike chance T1 (item level 320–∞, weight 0): +(6.2–7.4)% to item critical strike chance T0 (item level 1–∞, weight 0): +(7.4–8.8)% to item critical strike chance |
| +#% to lightning resistance | T3 (item level 181–∞, weight 0): +(27–31)% to lightning resistance T2 (item level 246–∞, weight 0): +(32–36)% to lightning resistance T1 (item level 320–∞, weight 0): +(37–41)% to lightning resistance |
| +#% to lightning resistance | T2 (item level 246–∞, weight 0): +(32–36)% to lightning resistance T1 (item level 320–∞, weight 0): +(37–41)% to lightning resistance T0 (item level 1–∞, weight 0): +(42–48)% to lightning resistance |
| +#% to poison resistance | T3 (item level 181–∞, weight 0): +(27–31)% to poison resistance T2 (item level 246–∞, weight 0): +(32–36)% to poison resistance T1 (item level 320–∞, weight 0): +(37–41)% to poison resistance |
| +#% to poison resistance | T2 (item level 246–∞, weight 0): +(32–36)% to poison resistance T1 (item level 320–∞, weight 0): +(37–41)% to poison resistance T0 (item level 1–∞, weight 0): +(42–48)% to poison resistance |
| +#% trap critical strike damage | T2 (item level 181–∞, weight 0): +(16–19)% trap critical strike damage T1 (item level 246–∞, weight 0): +(19–22)% trap critical strike damage T0 (item level 1–∞, weight 0): +(22–25)% trap critical strike damage |
| +#% trinket effect duration ×4 | T2 (item level 181–∞, weight 0): +(11.5–13.5)% trinket effect duration T1 (item level 246–∞, weight 0): +(13.5–15.5)% trinket effect duration T0 (item level 1–∞, weight 0): +(15.5–17.5)% trinket effect duration |
| +#% two-handed critical strike damage ×2 | T2 (item level 181–∞, weight 0): +(16–19)% two-handed critical strike damage T1 (item level 246–∞, weight 0): +(19–22)% two-handed critical strike damage T0 (item level 1–∞, weight 0): +(22–25)% two-handed critical strike damage |
| +#% two-handed critical strike damage in melee ×2 | T2 (item level 181–∞, weight 0): +(16–19)% two-handed critical strike damage in melee T1 (item level 246–∞, weight 0): +(19–22)% two-handed critical strike damage in melee T0 (item level 1–∞, weight 0): +(22–25)% two-handed critical strike damage in melee |
| +#% wet resistance ×2 | T2 (item level 181–∞, weight 0): +(11.5–13.5)% wet resistance T1 (item level 246–∞, weight 0): +(13.5–15.5)% wet resistance T0 (item level 1–∞, weight 0): +(15.5–17.5)% wet resistance |
| +#% wet resistance ×2 | T2 (item level 246–∞, weight 0): +(30–37)% wet resistance T1 (item level 320–∞, weight 0): +(37–44)% wet resistance T0 (item level 1–∞, weight 0): +(44–52)% wet resistance |
| +#% wet resistance while sheltered ×2 | T2 (item level 246–∞, weight 0): +(49–61)% wet resistance while sheltered T1 (item level 320–∞, weight 0): +(62–74)% wet resistance while sheltered T0 (item level 1–∞, weight 0): +(75–89)% wet resistance while sheltered |
| A parry gives back #% of the health you lost recently ×2 | T2 (item level 246–∞, weight 0): A parry gives back (27.5–33.5)% of the health you lost recently T1 (item level 320–∞, weight 0): A parry gives back (33.5–40.5)% of the health you lost recently T0 (item level 1–∞, weight 0): A parry gives back (40.5–47.5)% of the health you lost recently |
| Adds # blunt damage | T3 (item level 181–∞, weight 0): Adds (33–43) blunt damage T2 (item level 246–∞, weight 0): Adds (44–54) blunt damage T1 (item level 320–∞, weight 0): Adds (55–67) blunt damage |
| Adds # fire damage | T3 (item level 181–∞, weight 0): Adds (33–43) fire damage T2 (item level 246–∞, weight 0): Adds (44–54) fire damage T1 (item level 320–∞, weight 0): Adds (55–67) fire damage |
| Adds # frost damage | T3 (item level 181–∞, weight 0): Adds (33–43) frost damage T2 (item level 246–∞, weight 0): Adds (44–54) frost damage T1 (item level 320–∞, weight 0): Adds (55–67) frost damage |
| Adds # lightning damage | T3 (item level 181–∞, weight 0): Adds (33–43) lightning damage T2 (item level 246–∞, weight 0): Adds (44–54) lightning damage T1 (item level 320–∞, weight 0): Adds (55–67) lightning damage |
| Adds # piercing damage | T3 (item level 181–∞, weight 0): Adds (33–43) piercing damage T2 (item level 246–∞, weight 0): Adds (44–54) piercing damage T1 (item level 320–∞, weight 0): Adds (55–67) piercing damage |
| Adds # poison damage | T3 (item level 181–∞, weight 0): Adds (33–43) poison damage T2 (item level 246–∞, weight 0): Adds (44–54) poison damage T1 (item level 320–∞, weight 0): Adds (55–67) poison damage |
| Adds # slashing damage | T3 (item level 181–∞, weight 0): Adds (33–43) slashing damage T2 (item level 246–∞, weight 0): Adds (44–54) slashing damage T1 (item level 320–∞, weight 0): Adds (55–67) slashing damage |
| Adds # spirit damage | T3 (item level 181–∞, weight 0): Adds (33–43) spirit damage T2 (item level 246–∞, weight 0): Adds (44–54) spirit damage T1 (item level 320–∞, weight 0): Adds (55–67) spirit damage |
| Ballistas inherit +#% of your crossbow damage bonuses | T3 (item level 181–∞, weight 0): Ballistas inherit +(26–30)% of your crossbow damage bonuses T2 (item level 246–∞, weight 0): Ballistas inherit +(31–35)% of your crossbow damage bonuses T1 (item level 320–∞, weight 0): Ballistas inherit +(36–40)% of your crossbow damage bonuses |
| Deal #% of hit damage to nearby enemies with charged attacks | T2 (item level 246–∞, weight 0): Deal (52–64)% of hit damage to nearby enemies with charged attacks T1 (item level 320–∞, weight 0): Deal (65–77)% of hit damage to nearby enemies with charged attacks T0 (item level 1–∞, weight 0): Deal (78–92)% of hit damage to nearby enemies with charged attacks |
| Gain #% of physical damage as extra fire damage | T2 (item level 181–∞, weight 0): Gain (11.5–13.5)% of physical damage as extra fire damage T1 (item level 246–∞, weight 0): Gain (13.5–15.5)% of physical damage as extra fire damage T0 (item level 1–∞, weight 0): Gain (15.5–17.5)% of physical damage as extra fire damage |
| Gain #% of physical damage as extra frost damage | T2 (item level 181–∞, weight 0): Gain (11.5–13.5)% of physical damage as extra frost damage T1 (item level 246–∞, weight 0): Gain (13.5–15.5)% of physical damage as extra frost damage T0 (item level 1–∞, weight 0): Gain (15.5–17.5)% of physical damage as extra frost damage |
| Gain #% of physical damage as extra lightning damage | T2 (item level 181–∞, weight 0): Gain (11.5–13.5)% of physical damage as extra lightning damage T1 (item level 246–∞, weight 0): Gain (13.5–15.5)% of physical damage as extra lightning damage T0 (item level 1–∞, weight 0): Gain (15.5–17.5)% of physical damage as extra lightning damage |
| Gain #% of physical damage as extra poison damage | T2 (item level 181–∞, weight 0): Gain (11.5–13.5)% of physical damage as extra poison damage T1 (item level 246–∞, weight 0): Gain (13.5–15.5)% of physical damage as extra poison damage T0 (item level 1–∞, weight 0): Gain (15.5–17.5)% of physical damage as extra poison damage |
| Restore #% of missing health with charged attacks on hit | T2 (item level 181–∞, weight 0): Restore (0.02–0.024)% of missing health with charged attacks on hit T1 (item level 246–∞, weight 0): Restore (0.024–0.028)% of missing health with charged attacks on hit T0 (item level 1–∞, weight 0): Restore (0.028–0.032)% of missing health with charged attacks on hit |
| Restore #% of missing health with charged attacks on hit | T2 (item level 246–∞, weight 0): Restore (4–5)% of missing health with charged attacks on hit T1 (item level 320–∞, weight 0): Restore (5–6)% of missing health with charged attacks on hit T0 (item level 1–∞, weight 0): Restore (6–7)% of missing health with charged attacks on hit |
Currency¶
Changed (1)¶
| Name | Change |
|---|---|
| Great Rune of First Essence | Randomises the numeric values of an item's implicit properties. On a room of the halls, rerolls its type; the biome stays. Take a single room out of a stack first. |
Monster Modifiers¶
Changed (1)¶
| Name | Change |
|---|---|
| Deathward | Links up to 5 creatures near it. While it lives, |
Values¶
Changed (8)¶
| Name | Change |
|---|---|
| Sigrid: black metal, per unit, at every level | |
| Sigrid: bronze, per unit, at every level | |
| Sigrid: carapace, per unit, at every level | |
| Sigrid: copper and tin, per unit, at every level | |
| Sigrid: flametal, per unit, at every level | |
| Sigrid: iron, per unit, at every level | |
| Sigrid: she leaves this many in-game days after the day she came | |
| Sigrid: silver, per unit, at every level |
New (8)¶
| Name | Change |
|---|---|
| Enemy Deathward: how many other creatures one bearer can link | 5 |
| Merchants buy: a rare item or jewel | 8 coins |
| Merchants buy: a unique item | 25 coins |
| Merchants buy: coins in a merchant's purse, renewed with its stock (coins players pay it are added on top) | 200 coins |
| Merchants buy: one currency item of tier 3 and above, Merchants buy: a magic item, jewel or skill gem | 3 coins |
| Merchants buy: one tier 1 currency item | 1 coins |
| Merchants buy: one tier 2 currency item | 2 coins |
Removed (1)¶
| Name | Change |
|---|---|
| Sigrid: she does not leave while a player is this close |
Keywords¶
Changed (2)¶
| Name | Change |
|---|---|
| Fist dash | Moves the character toward the aimed target before a charged fist attack, stopping at striking distance. With no target it travels forward a shorter distance; area of effect |
| Rune shield | A protective layer in front of health: it takes only the damage left after every reduction (resistances, block, armour and the rest). Spirit and poison damage bypass it. After a pause without damage, the shield recharges; recharge delay and regeneration control this recovery. A hit you evade interrupts the recharge the same way taking damage does. |
Data from Path of Valheiman 6.0.6, extracted 2026-11-09.