Banded Shield¶
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round shield · armour
Banded with hoops of iron, a true warrior's companion.
Stats¶
| Stat | Quality 1 | Quality 2 | Quality 3 |
|---|---|---|---|
| Blunt | 10 | 10 | 10 |
| Armour | 200 | 201 | 202 |
| Block power | 42 | 48 | 54 |
| Parry bonus | 1.5x | 1.5x | 1.5x |
| Durability | 200 | 250 | 300 |
| Weight | 5 | 5 | 5 |
| Movement speed | -5% | -5% | -5% |
Recipe¶
Forge · station level 2
| Material | Craft | To 2 | To 3 | |
|---|---|---|---|---|
| Finewood | 10 | 10 | 20 | |
| Iron | 8 | 4 | 8 | |
| Iron Protection Idol | 1 | 0 | 0 |
Item level¶
Crafted items are item level 246 (Deep North): this sets which property tiers they can roll.
Mods¶
Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.
Prefix (21)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased item block power | (8–14) → (41–50) | Meadows (1) | 5 | 1000 | 11.4% |
| +# to maximum health | (5–9) → (31–40) | Meadows (1) | 5 | 1000 | 11.4% |
| #% increased armour | (3.5–4.5) → (12–16) | Meadows (1) | 5 | 500 | 5.7% |
| #% increased block power | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 5.7% |
| #% increased maximum health | (2.5–3.4) → (8.9–12.1) | Meadows (1) | 5 | 500 | 5.7% |
| #% increased rune shield | (4–6) → (15–20) | Meadows (1) | 5 | 500 | 5.7% |
| #% increased thorns | (7–9) → (24–32) | Meadows (1) | 5 | 500 | 5.7% |
| #% increased thorns | (7–9) → (24–32) | Meadows (1) | 5 | 500 | 5.7% |
| +# armour | (2–3) → (6–8) | Meadows (1) | 5 | 500 | 5.7% |
| +# maximum health | (7–9) → (24–32) | Meadows (1) | 5 | 500 | 5.7% |
| +# thorns | (3–5) → (12–16) | Meadows (1) | 5 | 500 | 5.7% |
| +# thorns | (3–5) → (12–16) | Meadows (1) | 5 | 500 | 5.7% |
| #% increased armour when hit recently | (7–9) → (24–32) | Meadows (1) | 5 | 200 | 2.3% |
| #% increased thorns at low life | (14–18) → (48–64) | Meadows (1) | 5 | 200 | 2.3% |
| #% increased thorns at low life | (14–18) → (48–64) | Meadows (1) | 5 | 200 | 2.3% |
| +# maximum health while fed | (8–12) → (30–40) | Meadows (1) | 5 | 200 | 2.3% |
| +# thorns on block | (5–7) → (18–24) | Meadows (1) | 5 | 200 | 2.3% |
| +# thorns on block | (5–7) → (18–24) | Meadows (1) | 5 | 200 | 2.3% |
| +# thorns per point of current armour | (0.021–0.029) → (0.074–0.101) | Meadows (1) | 5 | 200 | 2.3% |
| +# thorns per point of current armour | (0.021–0.029) → (0.074–0.101) | Meadows (1) | 5 | 200 | 2.3% |
| +# to item quality | 1 → (1–2) | Swamp (43) | 2 | 150 | 1.7% |
Suffix (36)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| +#% to fire resistance | (4–7) → (22–26) | Meadows (1) | 5 | 1000 | 6.9% |
| +#% to frost resistance | (4–7) → (22–26) | Meadows (1) | 5 | 1000 | 6.9% |
| +#% to lightning resistance | (4–7) → (22–26) | Meadows (1) | 5 | 1000 | 6.9% |
| +#% to poison resistance | (4–7) → (22–26) | Meadows (1) | 5 | 1000 | 6.9% |
| #% increased parry bonus | (5–9) → (25–30) | Meadows (1) | 5 | 700 | 4.8% |
| #% increased health regeneration | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 3.4% |
| #% increased parry bonus | (4–6) → (15–20) | Meadows (1) | 5 | 500 | 3.4% |
| #% reduced block stamina cost | (2.3–1.7) → (8–6) | Meadows (1) | 5 | 500 | 3.4% |
| #% reduced damage taken | (1.7–1.3) → (6–4.5) | Meadows (1) | 5 | 500 | 3.4% |
| +# Dexterity | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 3.4% |
| +# Intelligence | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 3.4% |
| +# Strength | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 3.4% |
| +#% blast resistance | (7–9) → (24–32) | Meadows (1) | 5 | 500 | 3.4% |
| +#% cold resistance | (8–12) → (30–40) | Meadows (1) | 5 | 500 | 3.4% |
| +#% equipment ease | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 3.4% |
| +#% stagger resistance | (3.5–4.5) → (12–16) | Meadows (1) | 5 | 500 | 3.4% |
| A parry gives back #% of the health you lost recently | (4.5–6) → (16–21.5) | Meadows (1) | 5 | 500 | 3.4% |
| #% increased eitr regeneration at full rune shield | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased eitr regeneration on ignite recently | (20–28) → (71–97) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased health regeneration at full stamina | (8–11) → (27–37) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased health regeneration at low life | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased health regeneration at night | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased health regeneration out of combat | (5–7) → (18–24) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased health regeneration per point of rested charge | (0.27–0.37) → (0.95–1.29) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased health regeneration while standing still | (8–11) → (27–37) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased stamina regeneration on block recently | (7–9) → (24–32) | Meadows (1) | 5 | 200 | 1.4% |
| #% reduced damage taken at low life | (3.7–2.7) → (12.9–9.5) | Meadows (1) | 5 | 200 | 1.4% |
| #% rune shield recharge delay on block recently | (−12–−8) → (−40–−30) | Meadows (1) | 5 | 200 | 1.4% |
| +# eitr on block | (2–3) → (6–8) | Meadows (1) | 5 | 200 | 1.4% |
| +# eitr on ignite | (3–5) → (12–16) | Meadows (1) | 5 | 200 | 1.4% |
| +# eitr on parry | (3–5) → (12–16) | Meadows (1) | 5 | 200 | 1.4% |
| +# fortification on block | (0.35–0.45) → (1.2–1.6) | Meadows (1) | 5 | 200 | 1.4% |
| +# health on parry | (2–3) → (6–8) | Meadows (1) | 5 | 200 | 1.4% |
| +# stamina on parry | (2–3) → (7–10) | Meadows (1) | 5 | 200 | 1.4% |
| +#% equipment ease out of combat | (5–7) → (18–24) | Meadows (1) | 5 | 200 | 1.4% |
| +#% stagger resistance at low life | (7–9) → (24–32) | Meadows (1) | 5 | 200 | 1.4% |
Tags¶
What the mod sees this item as. Properties choose the items they roll on by these tags.
can block, can parry, armour-based, shield, round shield
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.