Trousers of the Protector¶
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leg armour · evasion
Heavy boots and trousers, to keep you warm as you trudge through deep snow.
Stats¶
| Stat | Quality 1 | Quality 2 | Quality 3 | Quality 4 |
|---|---|---|---|---|
| Armour | 44 | 46 | 48 | 50 |
| Evasion | 44 | 46 | 48 | 50 |
| Durability | 1000 | 1200 | 1400 | 1600 |
| Weight | 5 | 5 | 5 | 5 |
Recipe¶
Black Forge · station level 4
| Material | Craft | To 2 | To 3 | To 4 | |
|---|---|---|---|---|---|
| Bloodgold | 20 | 15 | 30 | 45 | |
| Mould: Trousers of the Protector | 1 | 0 | 0 | 0 | |
| Moose Hide | 8 | 3 | 6 | 9 | |
| Leather Straps | 4 | 3 | 6 | 9 | |
| Bloodgold Protection Idol | 1 | 0 | 0 | 0 |
Item level¶
Crafted items are item level 246 (Deep North): this sets which property tiers they can roll.
Mods¶
Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.
Prefix (7)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased item evasion rating | (10–19) → (60–80) | Meadows (1) | 5 | 1000 | 23.0% |
| +# to maximum health | (4–6) → (22–28) | Meadows (1) | 5 | 1000 | 23.0% |
| +# to maximum stamina | (4–6) → (22–28) | Meadows (1) | 5 | 700 | 16.1% |
| #% increased maximum stamina | (3–4) → (10.5–14) | Meadows (1) | 5 | 500 | 11.5% |
| +# maximum stamina | (5–6) → (17–22) | Meadows (1) | 5 | 500 | 11.5% |
| +# to maximum eitr | (4–6) → (22–28) | Meadows (1) | 5 | 500 | 11.5% |
| +# to item quality | 1 → (1–2) | Swamp (43) | 2 | 150 | 3.4% |
Suffix (42)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| +#% to fire resistance | (3–5) → (15–18) | Meadows (1) | 5 | 1000 | 5.7% |
| +#% to frost resistance | (3–5) → (15–18) | Meadows (1) | 5 | 1000 | 5.7% |
| +#% to lightning resistance | (3–5) → (15–18) | Meadows (1) | 5 | 1000 | 5.7% |
| +#% to poison resistance | (3–5) → (15–18) | Meadows (1) | 5 | 1000 | 5.7% |
| #% increased movement speed | (1–2) → (7–8) | Meadows (1) | 5 | 700 | 4.0% |
| #% increased dodge speed | (7–10) → (25–34) | Meadows (1) | 5 | 500 | 2.8% |
| #% increased jump height | (2.5–3) → (8.5–11) | Meadows (1) | 5 | 500 | 2.8% |
| #% increased movement speed | (1.2–1.6) → (4.2–5.6) | Meadows (1) | 5 | 500 | 2.8% |
| #% increased stagger resistance | (3–4) → (11–14) | Meadows (1) | 5 | 500 | 2.8% |
| #% increased stamina regeneration | (2.5–3) → (8.5–11) | Meadows (1) | 5 | 500 | 2.8% |
| #% increased stealth | (5–6) → (17–22) | Meadows (1) | 5 | 500 | 2.8% |
| #% reduced dodge stamina cost | (3–2.5) → (11–8.5) | Meadows (1) | 5 | 500 | 2.8% |
| #% reduced jump stamina cost | (3–2.5) → (11–8.5) | Meadows (1) | 5 | 500 | 2.8% |
| #% reduced noise | (3–2.5) → (11–8.5) | Meadows (1) | 5 | 500 | 2.8% |
| #% reduced running stamina cost | (3–2.5) → (11–8.5) | Meadows (1) | 5 | 500 | 2.8% |
| #% reduced sneaking stamina cost | (3–2.5) → (11–8.5) | Meadows (1) | 5 | 500 | 2.8% |
| +# Dexterity | (4–5) → (13–17) | Meadows (1) | 5 | 500 | 2.8% |
| +# Intelligence | (4–5) → (13–17) | Meadows (1) | 5 | 500 | 2.8% |
| +# Strength | (4–5) → (13–17) | Meadows (1) | 5 | 500 | 2.8% |
| +# carry weight | (7–10) → (25–34) | Meadows (1) | 5 | 500 | 2.8% |
| +# evasion rating | (1–3) → (11–15) | Meadows (1) | 5 | 500 | 2.8% |
| +#% cold resistance | (6–8) → (21–28) | Meadows (1) | 5 | 500 | 2.8% |
| #% reduced burning duration on you | (6–8) → (26–32) | Meadows (1) | 5 | 300 | 1.7% |
| #% reduced chill duration on you | (6–8) → (26–32) | Meadows (1) | 5 | 300 | 1.7% |
| #% reduced poison duration on you | (6–8) → (26–32) | Meadows (1) | 5 | 300 | 1.7% |
| #% reduced shock duration on you | (6–8) → (26–32) | Meadows (1) | 5 | 300 | 1.7% |
| #% increased dodge speed at low life | (14–20) → (50–68) | Meadows (1) | 5 | 200 | 1.1% |
| #% increased evasion rating at low stamina | (5–6) → (17–22) | Meadows (1) | 5 | 200 | 1.1% |
| #% increased evasion rating while sneaking | (4–5) → (13.5–18) | Meadows (1) | 5 | 200 | 1.1% |
| #% increased jump height while running | (3–4) → (11–14.5) | Meadows (1) | 5 | 200 | 1.1% |
| #% increased movement speed on a road | (1.2–1.6) → (4.2–5.6) | Meadows (1) | 5 | 200 | 1.1% |
| #% increased movement speed per point of rested charge | (0.07–0.1) → (0.25–0.34) | Meadows (1) | 5 | 200 | 1.1% |
| #% increased movement speed while sneaking | (1.9–2.6) → (6.6–9) | Meadows (1) | 5 | 200 | 1.1% |
| #% increased stamina regeneration at low stamina | (5–6) → (17–22) | Meadows (1) | 5 | 200 | 1.1% |
| #% increased stamina regeneration on dodge recently | (5–6) → (17–22) | Meadows (1) | 5 | 200 | 1.1% |
| #% increased stamina regeneration when hit recently | (5–6) → (17–22) | Meadows (1) | 5 | 200 | 1.1% |
| #% increased stamina regeneration while standing still | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 200 | 1.1% |
| #% increased stealth at night | (10–13) → (34–45) | Meadows (1) | 5 | 200 | 1.1% |
| #% reduced cost at low stamina | (5–3.5) → (17–12.5) | Meadows (1) | 5 | 200 | 1.1% |
| #% reduced noise while running | (4–3) → (14.5–11) | Meadows (1) | 5 | 200 | 1.1% |
| #% reduced noise while sneaking | (5–3.5) → (17–12.5) | Meadows (1) | 5 | 200 | 1.1% |
| +# carry weight on a road | (7–10) → (25–34) | Meadows (1) | 5 | 200 | 1.1% |
Tags¶
What the mod sees this item as. Properties choose the items they roll on by these tags.
armour, evasion-based, leg armour
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.