Extravagant Green Cap¶
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helmet · armour
A warm cap for special occasions.
Stats¶
| Stat | Quality 1 | Quality 2 | Quality 3 | Quality 4 |
|---|---|---|---|---|
| Armour | 1 | 3 | 5 | 7 |
| Durability | 800 | 900 | 1000 | 1100 |
| Weight | 3 | 3 | 3 | 3 |
Item level¶
This item can't be crafted. Its item level depends on where it drops.
Mods¶
Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.
Prefix (18)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased item armour | (10–19) → (60–80) | Meadows (1) | 5 | 1000 | 12.0% |
| +# to maximum health | (5–9) → (31–40) | Meadows (1) | 5 | 1000 | 12.0% |
| +# to maximum stamina | (5–9) → (31–40) | Meadows (1) | 5 | 700 | 8.4% |
| #% increased armour | (3.5–4.5) → (12–16) | Meadows (1) | 5 | 500 | 6.0% |
| #% increased block power | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 6.0% |
| #% increased maximum health | (2.5–3.4) → (8.9–12.1) | Meadows (1) | 5 | 500 | 6.0% |
| #% increased rune shield | (4–6) → (15–20) | Meadows (1) | 5 | 500 | 6.0% |
| #% increased thorns | (7–9) → (24–32) | Meadows (1) | 5 | 500 | 6.0% |
| +# armour | (2–3) → (6–8) | Meadows (1) | 5 | 500 | 6.0% |
| +# maximum health | (7–9) → (24–32) | Meadows (1) | 5 | 500 | 6.0% |
| +# thorns | (3–5) → (12–16) | Meadows (1) | 5 | 500 | 6.0% |
| +# to maximum eitr | (5–9) → (31–40) | Meadows (1) | 5 | 500 | 6.0% |
| #% increased armour when hit recently | (7–9) → (24–32) | Meadows (1) | 5 | 200 | 2.4% |
| #% increased thorns at low life | (14–18) → (48–64) | Meadows (1) | 5 | 200 | 2.4% |
| +# maximum health while fed | (8–12) → (30–40) | Meadows (1) | 5 | 200 | 2.4% |
| +# thorns on block | (5–7) → (18–24) | Meadows (1) | 5 | 200 | 2.4% |
| +# thorns per point of current armour | (0.021–0.029) → (0.074–0.101) | Meadows (1) | 5 | 200 | 2.4% |
| +# to item quality | 1 → (1–2) | Swamp (43) | 2 | 150 | 1.8% |
Suffix (33)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| +#% to fire resistance | (4–7) → (22–26) | Meadows (1) | 5 | 1000 | 7.3% |
| +#% to frost resistance | (4–7) → (22–26) | Meadows (1) | 5 | 1000 | 7.3% |
| +#% to lightning resistance | (4–7) → (22–26) | Meadows (1) | 5 | 1000 | 7.3% |
| +#% to poison resistance | (4–7) → (22–26) | Meadows (1) | 5 | 1000 | 7.3% |
| #% increased health regeneration | (5–9) → (25–30) | Meadows (1) | 5 | 700 | 5.1% |
| #% increased health regeneration | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 3.6% |
| #% increased stagger resistance | (4–6) → (16–20) | Meadows (1) | 5 | 500 | 3.6% |
| #% reduced block stamina cost | (2.3–1.7) → (8–6) | Meadows (1) | 5 | 500 | 3.6% |
| #% reduced damage taken | (1.7–1.3) → (6–4.5) | Meadows (1) | 5 | 500 | 3.6% |
| +# Dexterity | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 3.6% |
| +# Intelligence | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 3.6% |
| +# Strength | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 3.6% |
| +#% blast resistance | (7–9) → (24–32) | Meadows (1) | 5 | 500 | 3.6% |
| +#% cold resistance | (8–12) → (30–40) | Meadows (1) | 5 | 500 | 3.6% |
| +#% equipment ease | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 3.6% |
| #% reduced burning duration on you | (8–12) → (37–46) | Meadows (1) | 5 | 300 | 2.2% |
| #% reduced chill duration on you | (8–12) → (37–46) | Meadows (1) | 5 | 300 | 2.2% |
| #% reduced poison duration on you | (8–12) → (37–46) | Meadows (1) | 5 | 300 | 2.2% |
| #% reduced shock duration on you | (8–12) → (37–46) | Meadows (1) | 5 | 300 | 2.2% |
| #% increased eitr regeneration at full rune shield | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 1.5% |
| #% increased eitr regeneration on ignite recently | (20–28) → (71–97) | Meadows (1) | 5 | 200 | 1.5% |
| #% increased health regeneration at full stamina | (8–11) → (27–37) | Meadows (1) | 5 | 200 | 1.5% |
| #% increased health regeneration at low life | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 1.5% |
| #% increased health regeneration at night | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 1.5% |
| #% increased health regeneration out of combat | (5–7) → (18–24) | Meadows (1) | 5 | 200 | 1.5% |
| #% increased health regeneration per point of rested charge | (0.27–0.37) → (0.95–1.29) | Meadows (1) | 5 | 200 | 1.5% |
| #% increased health regeneration while standing still | (8–11) → (27–37) | Meadows (1) | 5 | 200 | 1.5% |
| #% reduced damage taken at low life | (3.7–2.7) → (12.9–9.5) | Meadows (1) | 5 | 200 | 1.5% |
| +# eitr on block | (2–3) → (6–8) | Meadows (1) | 5 | 200 | 1.5% |
| +# eitr on ignite | (3–5) → (12–16) | Meadows (1) | 5 | 200 | 1.5% |
| +# fortification on block | (0.35–0.45) → (1.2–1.6) | Meadows (1) | 5 | 200 | 1.5% |
| +#% equipment ease out of combat | (5–7) → (18–24) | Meadows (1) | 5 | 200 | 1.5% |
| +#% stagger resistance at low life | (7–9) → (24–32) | Meadows (1) | 5 | 200 | 1.5% |
Tags¶
What the mod sees this item as. Properties choose the items they roll on by these tags.
armour, armour-based, helmet
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.