Primal Berserkir Axes¶
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axe · dual-wielded
Your most primal instincts take over, and the nature around you reaches out to aid you.
Stats¶
| Stat | Quality 1 | Quality 2 | Quality 3 | Quality 4 |
|---|---|---|---|---|
| Slash | 140 | 145 | 150 | 155 |
| Poison | 10 | 10 | 10 | 10 |
| Chop | 80 | 83 | 86 | 89 |
| Block power | 57 | 57 | 57 | 57 |
| Parry bonus | 2x | 2x | 2x | 2x |
| Knockback | 20 | 20 | 20 | 20 |
| Backstab | 3x | 3x | 3x | 3x |
| Use stamina | 16 | 16 | 16 | 16 |
| Durability | 300 | 350 | 400 | 450 |
| Weight | 2 | 2 | 2 | 2 |
| Movement speed | -5% | -5% | -5% | -5% |
Recipe¶
Black Forge · station level 4
| Material | Craft | To 2 | To 3 | To 4 | |
|---|---|---|---|---|---|
| Berserkir Axes | 1 | 0 | 0 | 0 | |
| Flametal | 5 | 5 | 10 | 15 | |
| Jade | 1 | 1 | 2 | 3 | |
| Flametal Battle Idol | 1 | 0 | 0 | 0 |
Item level¶
Crafted items are item level 246 (Deep North): this sets which property tiers they can roll.
Mods¶
Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.
Prefix (28)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased ailment damage | (3.5–4.5) → (12–16) | Meadows (1) | 5 | 1000 | 7.2% |
| #% increased damage | (5–7) → (18–24) | Meadows (1) | 5 | 1000 | 7.2% |
| #% increased item damage | (6–10) → (31–40) | Meadows (1) | 5 | 1000 | 7.2% |
| #% increased bleed damage | (7–9) → (24–32) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased burning damage | (7–9) → (24–32) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased chill effect | (7–9) → (24–32) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased elemental damage | (5–7) → (18–24) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased fire damage | (5–7) → (18–24) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased frost damage | (5–7) → (18–24) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased lightning damage | (5–7) → (18–24) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased physical damage | (5–7) → (18–24) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased poison damage | (5–7) → (18–24) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased poison damage over time | (7–9) → (24–32) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased shock effect | (7–9) → (24–32) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased charged attack damage | (10–14) → (36–48) | Meadows (1) | 5 | 500 | 3.6% |
| #% increased impale damage | (7–9) → (24–32) | Meadows (1) | 5 | 500 | 3.6% |
| #% increased melee damage | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 3.6% |
| #% increased piercing damage | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 3.6% |
| #% increased slashing damage | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 3.6% |
| #% increased damage | (7–9) → (24–32) | Meadows (1) | 5 | 300 | 2.2% |
| #% increased damage against low life enemies | (7–9) → (24–32) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased damage against staggered targets | (7–9) → (24–32) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased damage on hit with projectiles recently | (5–7) → (18–24) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased damage on parry recently | (15–21) → (54–72) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased damage on parry recently (# s) | (15–21), 4 → (54–72), 4 | Meadows (1) | 5 | 200 | 1.4% |
| #% increased damage on sprint recently | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased damage per Combo hit | (1.7–2.3) → (6–8) | Meadows (1) | 5 | 200 | 1.4% |
| +# to item quality | 1 → (1–2) | Swamp (43) | 2 | 150 | 1.1% |
Suffix (51)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased ailment build-up | (8–12) → (30–40) | Meadows (1) | 5 | 1000 | 3.7% |
| #% increased attack speed | (1.7–2.3) → (6–8) | Meadows (1) | 5 | 1000 | 3.7% |
| #% increased critical strike chance | (10–14) → (36–48) | Meadows (1) | 5 | 1000 | 3.7% |
| #% increased item attack speed | (3–5) → (15–18) | Meadows (1) | 5 | 1000 | 3.7% |
| #% increased item critical strike chance | (10–19) → (50–60) | Meadows (1) | 5 | 1000 | 3.7% |
| #% increased knockback | (3.5–4.5) → (12–16) | Meadows (1) | 5 | 1000 | 3.7% |
| #% reduced cost | (3.4–2.5) → (12.1–8.9) | Meadows (1) | 5 | 1000 | 3.7% |
| +#% critical strike damage | (5–7) → (18–24) | Meadows (1) | 5 | 1000 | 3.7% |
| +#% critical strike damage | (7–9) → (24–32) | Meadows (1) | 5 | 1000 | 3.7% |
| +#% life leech | (0.17–0.23) → (0.6–0.8) | Meadows (1) | 5 | 1000 | 3.7% |
| +#% to item critical strike chance | (0.5–1) → (3–4) | Meadows (1) | 5 | 800 | 3.0% |
| #% reduced stamina cost of attacks with this item | (4–6) → (16–20) | Meadows (1) | 5 | 700 | 2.6% |
| #% increased bleed build-up | (8–12) → (30–40) | Meadows (1) | 5 | 600 | 2.2% |
| #% increased burning build-up | (14–18) → (48–64) | Meadows (1) | 5 | 600 | 2.2% |
| #% increased chill build-up | (14–18) → (48–64) | Meadows (1) | 5 | 600 | 2.2% |
| #% increased poison build-up | (7–9) → (24–32) | Meadows (1) | 5 | 600 | 2.2% |
| #% increased shock build-up | (14–18) → (48–64) | Meadows (1) | 5 | 600 | 2.2% |
| #% increased stagger build-up | (3.5–4.5) → (12–16) | Meadows (1) | 5 | 600 | 2.2% |
| #% reduced attack stamina cost | (4.5–3.5) → (16–12) | Meadows (1) | 5 | 600 | 2.2% |
| #% increased Onslaught power | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 1.8% |
| #% increased ailment duration | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 1.8% |
| #% increased alternative attack area of effect | (3.5–4.5) → (12–16) | Meadows (1) | 5 | 500 | 1.8% |
| #% increased alternative attack critical strike chance | (10–14) → (36–48) | Meadows (1) | 5 | 500 | 1.8% |
| #% increased alternative attack knockback | (3.5–4.5) → (12–16) | Meadows (1) | 5 | 500 | 1.8% |
| #% increased area of effect | (3.5–4.5) → (12–16) | Meadows (1) | 5 | 500 | 1.8% |
| #% increased impale build-up | (14–18) → (48–64) | Meadows (1) | 5 | 500 | 1.8% |
| #% increased impale duration | (3.5–4.5) → (12–16) | Meadows (1) | 5 | 500 | 1.8% |
| #% increased stagger build-up with alternative attacks | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 1.8% |
| #% increased stagger build-up with blunt damage | (3.5–4.5) → (12–16) | Meadows (1) | 5 | 500 | 1.8% |
| #% reduced melee stamina cost | (3.4–2.5) → (12.1–8.9) | Meadows (1) | 5 | 500 | 1.8% |
| +# impale limit | 1 → 2 | Swamp (43) | 3 | 500 | 1.8% |
| +#% alternative attack critical strike damage | (8–12) → (30–40) | Meadows (1) | 5 | 500 | 1.8% |
| +#% onslaught chance | (3.5–4.5) → (12–16) | Meadows (1) | 5 | 500 | 1.8% |
| #% increased bleed build-up | (14–18) → (48–64) | Meadows (1) | 5 | 300 | 1.1% |
| #% increased burning build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.1% |
| #% increased chill build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.1% |
| #% increased poison build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.1% |
| #% increased shock build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.1% |
| #% increased stagger build-up | (14–18) → (48–64) | Meadows (1) | 5 | 300 | 1.1% |
| #% reduced cost | (4.5–3.5) → (16–12) | Meadows (1) | 5 | 300 | 1.1% |
| +#% critical strike damage | (7–9) → (24–32) | Meadows (1) | 5 | 300 | 1.1% |
| #% increased ailment build-up on sprint recently | (17–23) → (60–80) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased attack speed on bleed recently | (3.5–4.5) → (12–16) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased attack speed on chain finishers | (3.5–4.5) → (12–16) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased bleed build-up against low life enemies | (8–12) → (30–40) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased critical strike chance against full life enemies | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased critical strike chance against low life enemies | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased critical strike chance against moving targets | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased impale build-up airborne | (41–55) → (143–193) | Meadows (1) | 5 | 200 | 0.7% |
| +# health on kill | (2–3) → (6–8) | Meadows (1) | 5 | 200 | 0.7% |
| Restore #% of missing health with charged attacks on hit | (0.7–0.9) → (2.4–3.2) | Meadows (1) | 5 | 200 | 0.7% |
Essence only (3)¶
Never roll on their own: only the boss essence listed adds them.
| Mod | Type | Value | Source |
|---|---|---|---|
| #% chance on any hit to release chain lightning | Prefix | 12% | Essence of Eikthyr |
| Every # s lightning strikes a random wet enemy within # m | Suffix | 1.4, 30 | Essence of Eikthyr |
| Lightning hits have #% chance to chain to a random wet enemy nearby | Suffix | 35% | Essence of Eikthyr |
Tags¶
What the mod sees this item as. Properties choose the items they roll on by these tags.
can block, can parry, physical damage, poison damage, slash damage, axe, melee, dual-wielded, uses stamina, weapon
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.