Mods¶
Every property that can appear on an item, grouped by the items it can roll on. Values are shown for a regular item; some slots scale them (see each mod's page).
Weapons (209)¶
| Mod | Type | Rolls on | From (item level) | Tiers | Weight |
|---|---|---|---|---|---|
| #% increased ailment damage | Prefix | must be weapon | Meadows (1) | 6 | 1000 |
| #% increased alternative attack damage | Prefix | must be weapon; one of club or pickaxe | Meadows (1) | 6 | 500 |
| #% increased area damage | Prefix | must be weapon; one of bomb, club, knife, pickaxe or trap | Meadows (1) | 6 | 500 |
| #% increased bleed damage | Prefix | must be weapon | Meadows (1) | 6 | 600 |
| #% increased blunt damage | Prefix | must be weapon; one of club or pickaxe | Meadows (1) | 6 | 500 |
| #% increased burning damage | Prefix | must be weapon | Meadows (1) | 6 | 600 |
| #% increased burning damage against low life enemies | Prefix | must be weapon; one of club or pickaxe | Meadows (1) | 6 | 200 |
| #% increased charged attack damage | Prefix | must be weapon; one of axe, club, crossbow, pickaxe or spear | Meadows (1) | 6 | 500 |
| #% increased chill effect | Prefix | must be weapon | Meadows (1) | 6 | 600 |
| #% increased damage | Prefix | must be weapon; one of axe, bare hands, blood magic, bomb, crossbow, elemental magic, knife, pickaxe, sceptre, spear, sword, trap or fist weapon | Meadows (1) | 6 | 300 |
| #% increased damage | Prefix | must be weapon; one of bow | Meadows (1) | 6 | 300 |
| #% increased damage | Prefix | must be weapon; one of polearm | Meadows (1) | 6 | 300 |
| #% increased damage | Prefix | must be weapon | Meadows (1) | 6 | 1000 |
| #% increased damage against beasts | Prefix | must be weapon; one of bare hands, bow or fist weapon | Meadows (1) | 6 | 200 |
| #% increased damage against bleeding enemies | Prefix | must be weapon; one of polearm or sword | Meadows (1) | 6 | 200 |
| #% increased damage against bosses | Prefix | must be weapon; one of club or pickaxe | Meadows (1) | 6 | 200 |
| #% increased damage against distant enemies | Prefix | must be weapon; one of bare hands, bow or fist weapon | Meadows (1) | 6 | 200 |
| #% increased damage against frozen targets | Prefix | must be weapon; one of bare hands, bow or fist weapon | Meadows (1) | 6 | 200 |
| #% increased damage against low life enemies | Prefix | must be weapon; one of axe, crossbow or spear | Meadows (1) | 6 | 200 |
| #% increased damage against poisoned targets | Prefix | must be weapon; one of bomb, knife or trap | Meadows (1) | 6 | 200 |
| #% increased damage against staggered targets | Prefix | must be weapon; one of axe, club, crossbow, pickaxe or spear | Meadows (1) | 6 | 200 |
| #% increased damage against the undead | Prefix | must be weapon; one of bomb, knife or trap | Meadows (1) | 6 | 200 |
| #% increased damage against wet targets | Prefix | must be weapon; one of bomb, knife, polearm, sword or trap | Meadows (1) | 6 | 200 |
| #% increased damage airborne | Prefix | must be weapon; one of blood magic, elemental magic or sceptre | Meadows (1) | 6 | 200 |
| #% increased damage at night | Prefix | must be weapon; one of bomb, knife or trap | Meadows (1) | 6 | 200 |
| #% increased damage if started at full life | Prefix | must be weapon; one of club, pickaxe, polearm or sword | Meadows (1) | 6 | 200 |
| #% increased damage on consecutive hits recently | Prefix | must be weapon; one of bare hands, bow, club, pickaxe or fist weapon | Meadows (1) | 6 | 200 |
| #% increased damage on crit recently | Prefix | must be weapon; one of blood magic, elemental magic or sceptre | Meadows (1) | 6 | 200 |
| #% increased damage on crit recently (# s) | Prefix | must be weapon; one of blood magic, elemental magic or sceptre | Meadows (1) | 6 | 200 |
| #% increased damage on hit with projectiles recently | Prefix | must be weapon; one of axe, crossbow or spear | Meadows (1) | 6 | 200 |
| #% increased damage on parry recently | Prefix | must be weapon; one of axe, crossbow or spear | Meadows (1) | 6 | 200 |
| #% increased damage on parry recently (# s) | Prefix | must be weapon; one of axe, crossbow or spear | Meadows (1) | 6 | 200 |
| #% increased damage on sprint recently | Prefix | must be weapon; one of axe, bare hands, bow, crossbow, spear or fist weapon | Meadows (1) | 6 | 200 |
| #% increased damage per # points of % of missing health | Prefix | must be weapon; one of club or pickaxe | Meadows (1) | 6 | 200 |
| #% increased damage per Combo hit | Prefix | must be weapon; one of axe, bomb, crossbow, knife, spear or trap | Meadows (1) | 6 | 200 |
| #% increased damage per point of rested charge | Prefix | must be weapon; one of polearm or sword | Meadows (1) | 6 | 200 |
| #% increased elemental damage | Prefix | must be weapon | Meadows (1) | 6 | 600 |
| #% increased elemental damage per # points of "Intelligence" | Prefix | must be weapon; one of blood magic, elemental magic or sceptre | Meadows (1) | 6 | 200 |
| #% increased fire damage | Prefix | must be weapon | Meadows (1) | 6 | 600 |
| #% increased frost damage | Prefix | must be weapon | Meadows (1) | 6 | 600 |
| #% increased impale damage | Prefix | must be weapon; one of axe, crossbow, polearm, spear or sword | Meadows (1) | 6 | 500 |
| #% increased item damage | Prefix | must be weapon | Meadows (1) | 5 | 1000 |
| #% increased lightning damage | Prefix | must be weapon | Meadows (1) | 6 | 600 |
| #% increased lightning damage against wet targets | Prefix | must be weapon; one of blood magic, elemental magic or sceptre | Meadows (1) | 6 | 200 |
| #% increased lightning damage while wet | Prefix | must be weapon; one of blood magic, club, elemental magic, pickaxe or sceptre | Meadows (1) | 6 | 200 |
| #% increased magical damage | Prefix | must be weapon and magic weapon; one of blood magic, elemental magic or sceptre | Meadows (1) | 6 | 500 |
| #% increased melee damage | Prefix | must be weapon and melee; one of axe, club, crossbow, pickaxe, polearm, spear or sword | Meadows (1) | 6 | 500 |
| #% increased melee damage per # points of "Strength" | Prefix | must be weapon and melee; one of club or pickaxe | Meadows (1) | 6 | 200 |
| #% increased minion damage | Prefix | must be weapon; one of blood magic, elemental magic or sceptre | Meadows (1) | 6 | 500 |
| #% increased minion damage near its keeper | Prefix | must be weapon; one of blood magic, elemental magic or sceptre | Meadows (1) | 6 | 500 |
| #% increased pet damage | Prefix | must be weapon; one of club, pickaxe, polearm or sword | Meadows (1) | 6 | 500 |
| #% increased pet damage while fed | Prefix | must be weapon; one of polearm or sword | Meadows (1) | 6 | 500 |
| #% increased physical damage | Prefix | must be weapon | Meadows (1) | 6 | 600 |
| #% increased physical damage on consecutive hits recently | Prefix | must be weapon; one of club or pickaxe | Meadows (1) | 6 | 200 |
| #% increased piercing damage | Prefix | must be weapon; one of axe, bare hands, bow, crossbow, spear or fist weapon | Meadows (1) | 6 | 500 |
| #% increased poison damage | Prefix | must be weapon | Meadows (1) | 6 | 600 |
| #% increased poison damage over time | Prefix | must be weapon | Meadows (1) | 6 | 600 |
| #% increased poison damage over time against low life enemies | Prefix | must be weapon; one of bomb, knife or trap | Meadows (1) | 6 | 200 |
| #% increased projectile damage | Prefix | must be weapon; one of bare hands, bomb, bow, knife, trap or fist weapon | Meadows (1) | 6 | 500 |
| #% increased ranged damage | Prefix | must be weapon and ranged; one of bare hands, bow or fist weapon | Meadows (1) | 6 | 500 |
| #% increased shock effect | Prefix | must be weapon | Meadows (1) | 6 | 600 |
| #% increased shooting damage | Prefix | must be weapon and shooting weapon; one of axe, bare hands, bow, crossbow, spear or fist weapon | Meadows (1) | 6 | 500 |
| #% increased slashing damage | Prefix | must be weapon; one of axe, crossbow or spear | Meadows (1) | 6 | 500 |
| #% increased spell damage | Prefix | must be weapon and spell; one of blood magic, elemental magic or sceptre | Meadows (1) | 6 | 500 |
| #% increased spirit damage | Prefix | must be weapon; one of blood magic, elemental magic or sceptre | Meadows (1) | 6 | 500 |
| #% increased throwing damage | Prefix | must be weapon and throwing weapon; one of axe, bomb, crossbow, knife, spear or trap | Meadows (1) | 6 | 500 |
| #% increased unarmed damage | Prefix | must be weapon; one of bare hands or fist weapon | Meadows (1) | 6 | 500 |
| +# unarmed damage per # points of "Strength" | Prefix | must be weapon; one of bare hands or fist weapon | Meadows (1) | 6 | 200 |
| Deal #% of hit damage to nearby enemies with charged attacks | Prefix | must be weapon; one of polearm or sword | Meadows (1) | 6 | 500 |
| #% increased ailment build-up | Suffix | must be weapon | Meadows (1) | 6 | 1000 |
| #% increased ailment build-up at night | Suffix | must be weapon; one of bomb, knife or trap | Meadows (1) | 6 | 200 |
| #% increased ailment build-up on an unaware target | Suffix | must be weapon; one of bomb, knife or trap | Meadows (1) | 6 | 200 |
| #% increased ailment build-up on crit recently | Suffix | must be weapon; one of blood magic, elemental magic or sceptre | Meadows (1) | 6 | 200 |
| #% increased ailment build-up on sprint recently | Suffix | must be weapon; one of axe, crossbow or spear | Meadows (1) | 6 | 200 |
| #% increased ailment duration | Suffix | must be weapon; one of axe, crossbow or spear | Meadows (1) | 6 | 500 |
| #% increased alternative attack area of effect | Suffix | must be weapon; one of axe, crossbow or spear | Meadows (1) | 6 | 500 |
| #% increased alternative attack critical strike chance | Suffix | must be weapon; one of axe, blood magic, club, crossbow, elemental magic, pickaxe, sceptre or spear | Meadows (1) | 6 | 500 |
| #% increased alternative attack knockback | Suffix | must be weapon; one of axe, crossbow or spear | Meadows (1) | 6 | 500 |
| #% increased alternative attack speed | Suffix | must be weapon; one of bare hands, bow, club, pickaxe or fist weapon | Meadows (1) | 6 | 500 |
| #% increased area of effect | Suffix | must be weapon; one of axe, bomb, club, crossbow, knife, pickaxe, polearm, spear, sword or trap | Meadows (1) | 6 | 500 |
| #% increased area of effect if started at full eitr | Suffix | must be weapon; one of polearm or sword | Meadows (1) | 6 | 200 |
| #% increased area of effect on kill recently | Suffix | must be weapon; one of polearm or sword | Meadows (1) | 6 | 200 |
| #% increased area of effect while standing still | Suffix | must be weapon; one of club or pickaxe | Meadows (1) | 6 | 200 |
| #% increased armour break build-up | Suffix | must be weapon; one of club, pickaxe, polearm or sword | Meadows (1) | 6 | 500 |
| #% increased arrow and bolt range | Suffix | must be weapon; one of bow | Meadows (1) | 6 | 500 |
| #% increased arrow and bolt range while standing still | Suffix | must be weapon; one of bow | Meadows (1) | 6 | 200 |
| #% increased attack speed | Suffix | must be weapon | Meadows (1) | 6 | 1000 |
| #% increased attack speed against staggered targets | Suffix | must be weapon; one of bare hands, bow or fist weapon | Meadows (1) | 6 | 200 |
| #% increased attack speed on bleed recently | Suffix | must be weapon; one of axe, crossbow or spear | Meadows (1) | 6 | 200 |
| #% increased attack speed on chain finishers | Suffix | must be weapon; one of axe, crossbow or spear | Meadows (1) | 6 | 200 |
| #% increased attack speed on crit recently | Suffix | must be weapon; one of bare hands, bow or fist weapon | Meadows (1) | 6 | 200 |
| #% increased bleed build-up | Suffix | must be weapon; one of axe or sword | Meadows (1) | 6 | 300 |
| #% increased bleed build-up | Suffix | must be weapon | Meadows (1) | 6 | 600 |
| #% increased bleed build-up against low life enemies | Suffix | must be weapon; one of axe, crossbow or spear | Meadows (1) | 6 | 200 |
| #% increased bow draw speed per # points of "Dexterity" | Suffix | must be weapon; one of bow | Meadows (1) | 6 | 200 |
| #% increased burning build-up | Suffix | must be weapon | Meadows (1) | 5 | 300 |
| #% increased burning build-up | Suffix | must be weapon | Meadows (1) | 6 | 600 |
| #% increased burning duration | Suffix | must be weapon; one of club or pickaxe | Meadows (1) | 6 | 500 |
| #% increased cast speed | Suffix | must be weapon; one of blood magic, elemental magic or sceptre | Meadows (1) | 6 | 500 |
| #% increased cast speed on crit recently | Suffix | must be weapon; one of blood magic, elemental magic or sceptre | Meadows (1) | 6 | 200 |
| #% increased charged attack critical strike chance | Suffix | must be weapon; one of club or pickaxe | Meadows (1) | 6 | 500 |
| #% increased chill build-up | Suffix | must be weapon | Meadows (1) | 5 | 300 |
| #% increased chill build-up | Suffix | must be weapon | Meadows (1) | 6 | 600 |
| #% increased chill build-up against wet targets | Suffix | must be weapon; one of bare hands, bow or fist weapon | Meadows (1) | 6 | 200 |
| #% increased chill duration | Suffix | must be weapon; one of bare hands, bow or fist weapon | Meadows (1) | 6 | 500 |
| #% increased critical strike chance | Suffix | must be weapon | Meadows (1) | 6 | 1000 |
| #% increased critical strike chance against bleeding enemies | Suffix | must be weapon; one of bomb, knife or trap | Meadows (1) | 6 | 200 |
| #% increased critical strike chance against distant enemies | Suffix | must be weapon; one of bare hands, bow or fist weapon | Meadows (1) | 6 | 200 |
| #% increased critical strike chance against full life enemies | Suffix | must be weapon; one of axe, blood magic, club, crossbow, elemental magic, pickaxe, sceptre or spear | Meadows (1) | 6 | 200 |
| #% increased critical strike chance against low life enemies | Suffix | must be weapon; one of axe, crossbow or spear | Meadows (1) | 6 | 200 |
| #% increased critical strike chance against moving targets | Suffix | must be weapon; one of axe, crossbow or spear | Meadows (1) | 6 | 200 |
| #% increased critical strike chance against nearby enemies | Suffix | must be weapon; one of club or pickaxe | Meadows (1) | 6 | 200 |
| #% increased critical strike chance on sprint recently | Suffix | must be weapon; one of bare hands, bow or fist weapon | Meadows (1) | 6 | 200 |
| #% increased critical strike damage against frozen targets | Suffix | must be weapon; one of blood magic, elemental magic or sceptre | Meadows (1) | 6 | 200 |
| #% increased crossbow reload speed | Suffix | must be weapon; one of crossbow | Meadows (1) | 6 | 500 |
| #% increased crossbow reload speed on kill recently | Suffix | must be weapon; one of crossbow | Meadows (1) | 6 | 200 |
| #% increased crossbow reload speed while standing still | Suffix | must be weapon; one of crossbow | Meadows (1) | 6 | 200 |
| #% increased draw and reload speed | Suffix | must be weapon; one of bow | Meadows (1) | 6 | 500 |
| #% increased draw and reload speed on dodge recently | Suffix | must be weapon; one of bow | Meadows (1) | 6 | 200 |
| #% increased impale build-up | Suffix | must be weapon; one of axe, bare hands, bow, crossbow, polearm, spear, sword or fist weapon | Meadows (1) | 6 | 500 |
| #% increased impale build-up airborne | Suffix | must be weapon; one of axe, crossbow or spear | Meadows (1) | 6 | 200 |
| #% increased impale build-up with thorns | Suffix | must be weapon; one of club or pickaxe | Meadows (1) | 6 | 500 |
| #% increased impale duration | Suffix | must be weapon; one of axe, crossbow or spear | Meadows (1) | 6 | 500 |
| #% increased item attack speed | Suffix | must be weapon; not spell | Meadows (1) | 5 | 1000 |
| #% increased item critical strike chance | Suffix | must be weapon | Meadows (1) | 5 | 1000 |
| #% increased knockback | Suffix | must be weapon | Meadows (1) | 6 | 1000 |
| #% increased knockback on sprint recently | Suffix | must be weapon; one of bare hands, bow or fist weapon | Meadows (1) | 6 | 200 |
| #% increased magical critical strike chance | Suffix | must be weapon and magic weapon; one of blood magic, elemental magic or sceptre | Meadows (1) | 6 | 500 |
| #% increased melee attack speed | Suffix | must be weapon; one of club or pickaxe | Meadows (1) | 6 | 500 |
| #% increased melee build-up | Suffix | must be weapon and melee; one of bomb, knife or trap | Meadows (1) | 6 | 500 |
| #% increased melee critical strike chance | Suffix | must be weapon and melee; one of polearm or sword | Meadows (1) | 6 | 500 |
| #% increased movement speed on crit recently | Suffix | must be weapon; one of blood magic, elemental magic or sceptre | Meadows (1) | 6 | 200 |
| #% increased Onslaught power | Suffix | must be weapon; one of axe, crossbow or spear | Meadows (1) | 6 | 500 |
| #% increased poison build-up | Suffix | must be weapon | Meadows (1) | 5 | 300 |
| #% increased poison build-up | Suffix | must be weapon; one of knife | Meadows (1) | 6 | 300 |
| #% increased poison build-up | Suffix | must be weapon | Meadows (1) | 6 | 600 |
| #% increased poison build-up airborne | Suffix | must be weapon; one of bomb, knife or trap | Meadows (1) | 6 | 200 |
| #% increased poison duration | Suffix | must be weapon; one of bomb, knife or trap | Meadows (1) | 6 | 500 |
| #% increased projectile speed | Suffix | must be weapon; one of bomb, bow, crossbow or spear | Meadows (1) | 6 | 500 |
| #% increased ranged critical strike chance | Suffix | must be weapon and ranged; one of bare hands, bow or fist weapon | Meadows (1) | 6 | 500 |
| #% increased shock build-up | Suffix | must be weapon | Meadows (1) | 5 | 300 |
| #% increased shock build-up | Suffix | must be weapon | Meadows (1) | 6 | 600 |
| #% increased shock build-up against wet targets | Suffix | must be weapon; one of blood magic, elemental magic or sceptre | Meadows (1) | 6 | 200 |
| #% increased shock duration against wet targets | Suffix | must be weapon; one of club or pickaxe | Meadows (1) | 6 | 200 |
| #% increased shooting critical strike chance | Suffix | must be weapon and shooting weapon; one of axe, crossbow or spear | Meadows (1) | 6 | 500 |
| #% increased shot accuracy | Suffix | must be weapon; one of blood magic, bomb, bow, crossbow, elemental magic or spear | Meadows (1) | 6 | 1000 |
| #% increased shot accuracy if started at full stamina | Suffix | must be weapon; one of bow | Meadows (1) | 6 | 200 |
| #% increased shot accuracy while standing still | Suffix | must be weapon; one of bow | Meadows (1) | 6 | 200 |
| #% increased sneak attack damage | Suffix | must be weapon; one of bare hands, bomb, bow, knife, trap or fist weapon | Meadows (1) | 6 | 500 |
| #% increased sneak attack damage against full life enemies | Suffix | must be weapon; one of bomb, knife or trap | Meadows (1) | 6 | 200 |
| #% increased sneak attack damage at night | Suffix | must be weapon; one of bomb, knife or trap | Meadows (1) | 6 | 200 |
| #% increased spell critical strike chance | Suffix | must be weapon and spell; one of blood magic, elemental magic or sceptre | Meadows (1) | 6 | 500 |
| #% increased stagger build-up | Suffix | must be weapon; one of axe, bare hands, club, pickaxe, polearm, trap or fist weapon | Meadows (1) | 6 | 300 |
| #% increased stagger build-up | Suffix | must be weapon | Meadows (1) | 6 | 600 |
| #% increased stagger build-up airborne | Suffix | must be weapon; one of blood magic, elemental magic or sceptre | Meadows (1) | 6 | 200 |
| #% increased stagger build-up with alternative attacks | Suffix | must be weapon; one of axe, bare hands, bow, club, crossbow, pickaxe, spear or fist weapon | Meadows (1) | 6 | 500 |
| #% increased stagger build-up with blunt damage | Suffix | must be weapon; one of axe, crossbow or spear | Meadows (1) | 6 | 500 |
| #% increased stagger duration | Suffix | must be weapon; one of club or pickaxe | Meadows (1) | 6 | 500 |
| #% increased stamina regeneration on crit recently | Suffix | must be weapon; one of blood magic, elemental magic or sceptre | Meadows (1) | 6 | 200 |
| #% increased throwing attack speed | Suffix | must be weapon and throwing weapon; one of axe, bomb, crossbow, knife, spear or trap | Meadows (1) | 6 | 500 |
| #% increased throwing critical strike chance | Suffix | must be weapon and throwing weapon; one of axe, crossbow or spear | Meadows (1) | 6 | 500 |
| #% overflowing chance to chain an additional time | Suffix | must be weapon; one of bow, elemental magic or blood magic | Meadows (1) | 5 | 300 |
| #% overflowing chance to fire an additional projectile | Suffix | must be weapon; one of bow, crossbow, elemental magic or blood magic | Meadows (1) | 5 | 300 |
| #% overflowing chance to pierce an additional target | Suffix | must be weapon; one of crossbow or spear | Meadows (1) | 5 | 300 |
| #% overflowing chance to ricochet an additional time | Suffix | must be weapon; one of bow, crossbow or elemental magic | Meadows (1) | 5 | 300 |
| #% reduced alternative attack stamina cost | Suffix | must be weapon; one of club or pickaxe | Meadows (1) | 6 | 500 |
| #% reduced attack stamina cost | Suffix | must be weapon | Meadows (1) | 6 | 600 |
| #% reduced bow draw stamina cost | Suffix | must be weapon; one of bare hands, bow or fist weapon | Meadows (1) | 6 | 500 |
| #% reduced cast stamina and eitr cost | Suffix | must be weapon; one of blood magic, elemental magic or sceptre | Meadows (1) | 6 | 500 |
| #% reduced cost | Suffix | must be weapon; one of axe, blood magic, bow, club, crossbow, elemental magic, knife, pickaxe, polearm, sceptre, spear or sword | Meadows (1) | 6 | 300 |
| #% reduced cost | Suffix | must be weapon | Meadows (1) | 6 | 1000 |
| #% reduced eitr cost | Suffix | must be weapon; one of blood magic, elemental magic or sceptre | Meadows (1) | 6 | 500 |
| #% reduced eitr cost at low eitr | Suffix | must be weapon; one of blood magic, elemental magic or sceptre | Meadows (1) | 6 | 200 |
| #% reduced eitr cost if started at full life | Suffix | must be weapon; one of blood magic, elemental magic or sceptre | Meadows (1) | 6 | 200 |
| #% reduced magical stamina and eitr cost | Suffix | must be weapon and magic weapon; one of blood magic, elemental magic or sceptre | Meadows (1) | 6 | 500 |
| #% reduced melee stamina cost | Suffix | must be weapon and melee; one of axe, club, crossbow, pickaxe or spear | Meadows (1) | 6 | 500 |
| #% reduced shooting stamina cost | Suffix | must be weapon and shooting weapon; one of bare hands, bow, club, pickaxe or fist weapon | Meadows (1) | 6 | 500 |
| #% reduced stamina cost of attacks with this item | Suffix | must be weapon and uses stamina | Meadows (1) | 5 | 700 |
| +# arrows per bow shot | Suffix | must be weapon; one of bow | Meadows (1) | 4 | 500 |
| +# bolts fired per crossbow shot | Suffix | must be weapon; one of crossbow | Meadows (1) | 4 | 500 |
| +# bounce | Suffix | must be weapon; one of bow | Meadows (1) | 4 | 500 |
| +# eitr on kill | Suffix | must be weapon; one of blood magic, elemental magic or sceptre | Meadows (1) | 6 | 200 |
| +# health on kill | Suffix | must be weapon; one of axe, club, crossbow, pickaxe or spear | Meadows (1) | 6 | 200 |
| +# impale limit | Suffix | must be weapon; one of axe, crossbow or spear | Meadows (1) | 4 | 500 |
| +# projectile chain | Suffix | must be weapon; one of bow, crossbow or spear | Meadows (1) | 4 | 500 |
| +# projectiles per shot or throw | Suffix | must be weapon; one of bomb | Meadows (1) | 4 | 500 |
| +# stamina on kill | Suffix | must be weapon; one of bare hands, bow or fist weapon | Meadows (1) | 6 | 200 |
| +#% alternative attack critical strike damage | Suffix | must be weapon; one of axe, crossbow or spear | Meadows (1) | 6 | 500 |
| +#% critical strike damage | Suffix | must be weapon; one of axe, bare hands, blood magic, bomb, bow, club, crossbow, elemental magic, knife, pickaxe, polearm, sceptre, spear, sword, trap or fist weapon | Meadows (1) | 6 | 300 |
| +#% critical strike damage | Suffix | must be weapon | Meadows (1) | 6 | 1000 |
| +#% critical strike damage | Suffix | must be weapon | Meadows (1) | 6 | 1000 |
| +#% critical strike damage against distant enemies | Suffix | must be weapon; one of blood magic, elemental magic or sceptre | Meadows (1) | 6 | 200 |
| +#% critical strike damage against full life enemies | Suffix | must be weapon; one of bomb, knife or trap | Meadows (1) | 6 | 200 |
| +#% critical strike damage against low life enemies | Suffix | must be weapon; one of bomb, knife or trap | Meadows (1) | 6 | 200 |
| +#% critical strike damage against moving targets | Suffix | must be weapon; one of bare hands, bow or fist weapon | Meadows (1) | 6 | 200 |
| +#% critical strike damage against staggered targets | Suffix | must be weapon; one of club or pickaxe | Meadows (1) | 6 | 200 |
| +#% critical strike damage at night | Suffix | must be weapon; one of bomb, knife or trap | Meadows (1) | 6 | 200 |
| +#% critical strike damage if started at full life | Suffix | must be weapon; one of polearm or sword | Meadows (1) | 6 | 200 |
| +#% critical strike damage on an unaware target | Suffix | must be weapon; one of bomb, knife or trap | Meadows (1) | 6 | 200 |
| +#% double blast | Suffix | must be weapon; one of bomb | Meadows (1) | 6 | 500 |
| +#% life leech | Suffix | must be weapon | Meadows (1) | 6 | 1000 |
| +#% life leech against low life enemies | Suffix | must be weapon; one of club or pickaxe | Meadows (1) | 6 | 200 |
| +#% life leech at low life | Suffix | must be weapon; one of polearm or sword | Meadows (1) | 6 | 200 |
| +#% onslaught chance | Suffix | must be weapon; one of axe, crossbow or spear | Meadows (1) | 6 | 500 |
| +#% shock stagger chance | Suffix | must be weapon; one of blood magic, elemental magic or sceptre | Meadows (1) | 6 | 500 |
| +#% shooting chance to spend nothing | Suffix | must be weapon and shooting weapon; one of bare hands, bow or fist weapon | Meadows (1) | 6 | 500 |
| +#% spell critical strike damage | Suffix | must be weapon and spell; one of blood magic, elemental magic or sceptre | Meadows (1) | 6 | 500 |
| +#% to item critical strike chance | Suffix | must be weapon | Meadows (1) | 6 | 800 |
| Restore #% of missing health with charged attacks on hit | Suffix | must be weapon; one of axe, crossbow or spear | Meadows (1) | 6 | 200 |
Weapons & Armour & Shields & Tools (1)¶
| Mod | Type | Rolls on | From (item level) | Tiers | Weight |
|---|---|---|---|---|---|
| +# to item quality | Prefix | one of weapon, armour, shield or tool | Swamp (43) | 2 | 150 |
Armour (196)¶
| Mod | Type | Rolls on | From (item level) | Tiers | Weight |
|---|---|---|---|---|---|
| #% increased armour | Prefix | must be armour; one of rune-shield-based or armour-based | Meadows (1) | 6 | 500 |
| #% increased armour at low life | Prefix | must be armour; one of rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased armour when hit recently | Prefix | must be armour; one of armour-based | Meadows (1) | 6 | 200 |
| #% increased block power | Prefix | must be armour; one of armour-based | Meadows (1) | 6 | 500 |
| #% increased item armour | Prefix | must be armour and armour-based | Meadows (1) | 5 | 1000 |
| #% increased item evasion rating | Prefix | must be armour and evasion-based | Meadows (1) | 5 | 1000 |
| #% increased item rune shield | Prefix | must be armour and rune-shield-based | Meadows (1) | 5 | 1000 |
| #% increased maximum health | Prefix | must be armour; one of armour-based | Meadows (1) | 6 | 500 |
| #% increased maximum stamina | Prefix | must be armour and leg armour; one of evasion-based, rune-shield-based or armour-based | Meadows (1) | 6 | 500 |
| #% increased maximum stamina | Prefix | must be armour and cape; one of evasion-based, rune-shield-based or armour-based | Meadows (1) | 6 | 500 |
| #% increased maximum stamina while fed | Prefix | must be armour and leg armour; one of rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased maximum stamina while fed | Prefix | must be armour and cape; one of rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased rune shield | Prefix | must be armour; one of rune-shield-based or armour-based | Meadows (1) | 6 | 500 |
| #% increased thorns | Prefix | must be armour and chest armour | Meadows (1) | 6 | 500 |
| #% increased thorns | Prefix | must be armour; one of armour-based | Meadows (1) | 6 | 500 |
| #% increased thorns at low life | Prefix | must be armour and chest armour | Meadows (1) | 6 | 200 |
| #% increased thorns at low life | Prefix | must be armour; one of armour-based | Meadows (1) | 6 | 200 |
| +# armour | Prefix | must be armour; one of armour-based | Meadows (1) | 6 | 500 |
| +# armour at low life | Prefix | must be armour, evasion-based and rune-shield-based | Meadows (1) | 6 | 200 |
| +# armour at night | Prefix | must be armour, evasion-based and rune-shield-based | Meadows (1) | 6 | 200 |
| +# maximum eitr | Prefix | must be armour; one of rune-shield-based | Meadows (1) | 6 | 500 |
| +# maximum eitr while fed | Prefix | must be armour; one of rune-shield-based | Meadows (1) | 6 | 200 |
| +# maximum health | Prefix | must be armour; one of rune-shield-based or armour-based | Meadows (1) | 6 | 500 |
| +# maximum health while fed | Prefix | must be armour; one of armour-based | Meadows (1) | 6 | 200 |
| +# maximum stamina | Prefix | must be armour and leg armour; one of evasion-based or armour-based | Meadows (1) | 6 | 500 |
| +# maximum stamina | Prefix | must be armour and cape; one of evasion-based or armour-based | Meadows (1) | 6 | 500 |
| +# rune shield | Prefix | must be armour; one of rune-shield-based | Meadows (1) | 6 | 500 |
| +# thorns | Prefix | must be armour and chest armour | Meadows (1) | 6 | 500 |
| +# thorns | Prefix | must be armour; one of armour-based | Meadows (1) | 6 | 500 |
| +# thorns on block | Prefix | must be armour and chest armour | Meadows (1) | 6 | 200 |
| +# thorns on block | Prefix | must be armour; one of armour-based | Meadows (1) | 6 | 200 |
| +# thorns per point of current armour | Prefix | must be armour and chest armour | Meadows (1) | 6 | 200 |
| +# thorns per point of current armour | Prefix | must be armour; one of armour-based | Meadows (1) | 6 | 200 |
| +# to maximum eitr | Prefix | must be armour | Meadows (1) | 5 | 500 |
| +#% of maximum health becomes rune shield | Prefix | must be armour; one of rune-shield-based | Meadows (1) | 6 | 500 |
| #% experience lost on death | Suffix | must be armour, evasion-based and rune-shield-based | Meadows (1) | 6 | 500 |
| #% increased ailment and buff duration | Suffix | must be armour; one of rune-shield-based | Meadows (1) | 6 | 500 |
| #% increased ailment and buff duration | Suffix | must be armour, armour-based and evasion-based | Meadows (1) | 6 | 500 |
| #% increased ailment and buff duration while rested | Suffix | must be armour, armour-based and evasion-based | Meadows (1) | 6 | 200 |
| #% increased dodge speed | Suffix | must be armour and leg armour; one of evasion-based | Meadows (1) | 6 | 500 |
| #% increased dodge speed | Suffix | must be armour and cape; one of evasion-based | Meadows (1) | 6 | 500 |
| #% increased dodge speed at low life | Suffix | must be armour and leg armour; one of evasion-based | Meadows (1) | 6 | 200 |
| #% increased dodge speed at low life | Suffix | must be armour and cape; one of evasion-based | Meadows (1) | 6 | 200 |
| #% increased drying speed | Suffix | must be armour; one of rune-shield-based | Meadows (1) | 6 | 500 |
| #% increased duration of your own buffs | Suffix | must be armour, armour-based and rune-shield-based | Meadows (1) | 6 | 500 |
| #% increased duration of your own buffs at low life | Suffix | must be armour; one of rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased duration of your own buffs while rested | Suffix | must be armour, armour-based and rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased eitr regeneration | Suffix | must be armour; one of rune-shield-based | Meadows (1) | 6 | 500 |
| #% increased eitr regeneration at full rune shield | Suffix | must be armour; one of armour-based | Meadows (1) | 6 | 200 |
| #% increased eitr regeneration at low eitr | Suffix | must be armour; one of rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased eitr regeneration at night | Suffix | must be armour, evasion-based and rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased eitr regeneration on ignite recently | Suffix | must be armour; one of armour-based | Meadows (1) | 6 | 200 |
| #% increased eitr regeneration per point of rested charge | Suffix | must be armour, evasion-based and rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased eitr regeneration while standing still | Suffix | must be armour; one of rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased evasion rating at low stamina | Suffix | must be armour; one of evasion-based | Meadows (1) | 6 | 200 |
| #% increased evasion rating while moving | Suffix | must be armour, armour-based and evasion-based | Meadows (1) | 6 | 200 |
| #% increased evasion rating while sneaking | Suffix | must be armour; one of evasion-based | Meadows (1) | 6 | 200 |
| #% increased experience gained | Suffix | must be armour, evasion-based and rune-shield-based | Meadows (1) | 6 | 500 |
| #% increased experience gained at night | Suffix | must be armour, evasion-based and rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased experience gained while rested | Suffix | must be armour, evasion-based and rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased health regeneration | Suffix | must be helmet | Meadows (1) | 5 | 700 |
| #% increased health regeneration | Suffix | must be armour; one of armour-based | Meadows (1) | 6 | 500 |
| #% increased health regeneration at full stamina | Suffix | must be armour; one of armour-based | Meadows (1) | 6 | 200 |
| #% increased health regeneration at low life | Suffix | must be armour; one of armour-based | Meadows (1) | 6 | 200 |
| #% increased health regeneration at night | Suffix | must be armour; one of armour-based | Meadows (1) | 6 | 200 |
| #% increased health regeneration at night | Suffix | must be armour, evasion-based and rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased health regeneration out of combat | Suffix | must be armour; one of armour-based | Meadows (1) | 6 | 200 |
| #% increased health regeneration per point of rested charge | Suffix | must be armour; one of armour-based | Meadows (1) | 6 | 200 |
| #% increased health regeneration while standing still | Suffix | must be armour; one of armour-based | Meadows (1) | 6 | 200 |
| #% increased jump distance | Suffix | must be armour, leg armour, armour-based and evasion-based | Meadows (1) | 6 | 500 |
| #% increased jump distance | Suffix | must be armour, cape, armour-based and evasion-based | Meadows (1) | 6 | 500 |
| #% increased jump height | Suffix | must be armour and leg armour; one of evasion-based | Meadows (1) | 6 | 500 |
| #% increased jump height | Suffix | must be armour and cape; one of evasion-based | Meadows (1) | 6 | 500 |
| #% increased jump height while running | Suffix | must be armour and leg armour; one of evasion-based | Meadows (1) | 6 | 200 |
| #% increased jump height while running | Suffix | must be armour and cape; one of evasion-based | Meadows (1) | 6 | 200 |
| #% increased movement speed | Suffix | must be leg armour | Meadows (1) | 5 | 700 |
| #% increased movement speed | Suffix | must be armour and leg armour; one of evasion-based or armour-based | Meadows (1) | 6 | 500 |
| #% increased movement speed | Suffix | must be armour and cape; one of evasion-based or armour-based | Meadows (1) | 6 | 500 |
| #% increased movement speed at night | Suffix | must be armour, leg armour, evasion-based and rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased movement speed at night | Suffix | must be armour, cape, evasion-based and rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased movement speed on a road | Suffix | must be armour and leg armour; one of evasion-based | Meadows (1) | 6 | 200 |
| #% increased movement speed on a road | Suffix | must be armour and cape; one of evasion-based | Meadows (1) | 6 | 200 |
| #% increased movement speed on a road | Suffix | must be armour, leg armour, armour-based and rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased movement speed on a road | Suffix | must be armour, cape, armour-based and rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased movement speed out of combat | Suffix | must be armour, leg armour, armour-based and rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased movement speed out of combat | Suffix | must be armour, cape, armour-based and rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased movement speed per point of rested charge | Suffix | must be armour and leg armour; one of evasion-based or armour-based | Meadows (1) | 6 | 200 |
| #% increased movement speed per point of rested charge | Suffix | must be armour and cape; one of evasion-based or armour-based | Meadows (1) | 6 | 200 |
| #% increased movement speed while sneaking | Suffix | must be armour and leg armour; one of evasion-based | Meadows (1) | 6 | 200 |
| #% increased movement speed while sneaking | Suffix | must be armour and cape; one of evasion-based | Meadows (1) | 6 | 200 |
| #% increased parry bonus | Suffix | must be armour, armour-based and evasion-based | Meadows (1) | 6 | 500 |
| #% increased rested power | Suffix | must be armour, armour-based and rune-shield-based | Meadows (1) | 6 | 500 |
| #% increased rune shield recharge | Suffix | must be armour; one of rune-shield-based | Meadows (1) | 6 | 500 |
| #% increased rune shield recharge at full life | Suffix | must be armour; one of rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased rune shield recharge at low life | Suffix | must be armour; one of rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased rune shield recharge at low rune shield | Suffix | must be armour; one of rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased rune shield recharge on dodge recently | Suffix | must be armour; one of rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased rune shield recharge per point of rested charge | Suffix | must be armour; one of rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased stagger resistance | Suffix | must be armour | Meadows (1) | 5 | 500 |
| #% increased stamina regeneration | Suffix | must be armour and leg armour; one of evasion-based, rune-shield-based or armour-based | Meadows (1) | 6 | 500 |
| #% increased stamina regeneration | Suffix | must be armour and cape; one of evasion-based, rune-shield-based or armour-based | Meadows (1) | 6 | 500 |
| #% increased stamina regeneration at low stamina | Suffix | must be armour and leg armour; one of evasion-based | Meadows (1) | 6 | 200 |
| #% increased stamina regeneration at low stamina | Suffix | must be armour and cape; one of evasion-based | Meadows (1) | 6 | 200 |
| #% increased stamina regeneration at night | Suffix | must be armour and leg armour; one of armour-based | Meadows (1) | 6 | 200 |
| #% increased stamina regeneration at night | Suffix | must be armour and cape; one of armour-based | Meadows (1) | 6 | 200 |
| #% increased stamina regeneration at night | Suffix | must be armour, leg armour, evasion-based and rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased stamina regeneration at night | Suffix | must be armour, cape, evasion-based and rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased stamina regeneration on block recently | Suffix | must be armour and leg armour; one of armour-based | Meadows (1) | 6 | 200 |
| #% increased stamina regeneration on block recently | Suffix | must be armour and cape; one of armour-based | Meadows (1) | 6 | 200 |
| #% increased stamina regeneration on dodge recently | Suffix | must be armour and leg armour; one of evasion-based | Meadows (1) | 6 | 200 |
| #% increased stamina regeneration on dodge recently | Suffix | must be armour and cape; one of evasion-based | Meadows (1) | 6 | 200 |
| #% increased stamina regeneration per point of rested charge | Suffix | must be armour and leg armour; one of armour-based | Meadows (1) | 6 | 200 |
| #% increased stamina regeneration per point of rested charge | Suffix | must be armour and cape; one of armour-based | Meadows (1) | 6 | 200 |
| #% increased stamina regeneration when hit recently | Suffix | must be armour and leg armour; one of evasion-based | Meadows (1) | 6 | 200 |
| #% increased stamina regeneration when hit recently | Suffix | must be armour and cape; one of evasion-based | Meadows (1) | 6 | 200 |
| #% increased stamina regeneration while standing still | Suffix | must be armour and leg armour; one of evasion-based | Meadows (1) | 6 | 200 |
| #% increased stamina regeneration while standing still | Suffix | must be armour and cape; one of evasion-based | Meadows (1) | 6 | 200 |
| #% increased stealth | Suffix | must be armour; one of evasion-based | Meadows (1) | 6 | 500 |
| #% increased stealth at night | Suffix | must be armour; one of evasion-based | Meadows (1) | 6 | 200 |
| #% increased swim speed | Suffix | must be armour, leg armour, evasion-based and rune-shield-based | Meadows (1) | 6 | 500 |
| #% increased swim speed | Suffix | must be armour, cape, evasion-based and rune-shield-based | Meadows (1) | 6 | 500 |
| #% increased swim speed at low stamina | Suffix | must be armour, leg armour, evasion-based and rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased swim speed at low stamina | Suffix | must be armour, cape, evasion-based and rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased swim speed out of combat | Suffix | must be armour, leg armour, evasion-based and rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased swim speed out of combat | Suffix | must be armour, cape, evasion-based and rune-shield-based | Meadows (1) | 6 | 200 |
| #% reduced block stamina cost | Suffix | must be armour; one of armour-based | Meadows (1) | 6 | 500 |
| #% reduced burning duration on you | Suffix | must be armour | Meadows (1) | 5 | 300 |
| #% reduced chill duration on you | Suffix | must be armour | Meadows (1) | 5 | 300 |
| #% reduced cost at low stamina | Suffix | must be armour and leg armour; one of evasion-based or armour-based | Meadows (1) | 6 | 200 |
| #% reduced cost at low stamina | Suffix | must be armour and cape; one of evasion-based or armour-based | Meadows (1) | 6 | 200 |
| #% reduced damage taken | Suffix | must be armour; one of armour-based | Meadows (1) | 6 | 500 |
| #% reduced damage taken at low life | Suffix | must be armour; one of armour-based | Meadows (1) | 6 | 200 |
| #% reduced damage taken while using fists | Suffix | must be armour, evasion-based and rune-shield-based | Meadows (1) | 6 | 500 |
| #% reduced damage taken while using fists at low life | Suffix | must be armour, evasion-based and rune-shield-based | Meadows (1) | 6 | 200 |
| #% reduced dodge stamina cost | Suffix | must be armour and leg armour; one of evasion-based | Meadows (1) | 6 | 500 |
| #% reduced dodge stamina cost | Suffix | must be armour and cape; one of evasion-based | Meadows (1) | 6 | 500 |
| #% reduced fall damage | Suffix | must be armour; one of rune-shield-based | Meadows (1) | 6 | 500 |
| #% reduced gliding stamina cost | Suffix | must be armour and leg armour; one of rune-shield-based | Meadows (1) | 6 | 500 |
| #% reduced gliding stamina cost | Suffix | must be armour and cape; one of rune-shield-based | Meadows (1) | 6 | 500 |
| #% reduced jump stamina cost | Suffix | must be armour and leg armour; one of evasion-based | Meadows (1) | 6 | 500 |
| #% reduced jump stamina cost | Suffix | must be armour and cape; one of evasion-based | Meadows (1) | 6 | 500 |
| #% reduced noise | Suffix | must be armour; one of evasion-based | Meadows (1) | 6 | 500 |
| #% reduced noise while running | Suffix | must be armour; one of evasion-based | Meadows (1) | 6 | 200 |
| #% reduced noise while sneaking | Suffix | must be armour; one of evasion-based | Meadows (1) | 6 | 200 |
| #% reduced poison duration on you | Suffix | must be armour | Meadows (1) | 5 | 300 |
| #% reduced running stamina cost | Suffix | must be armour and leg armour; one of evasion-based, rune-shield-based or armour-based | Meadows (1) | 6 | 500 |
| #% reduced running stamina cost | Suffix | must be armour and cape; one of evasion-based, rune-shield-based or armour-based | Meadows (1) | 6 | 500 |
| #% reduced shock duration on you | Suffix | must be armour | Meadows (1) | 5 | 300 |
| #% reduced sneaking stamina cost | Suffix | must be armour and leg armour; one of evasion-based | Meadows (1) | 6 | 500 |
| #% reduced sneaking stamina cost | Suffix | must be armour and cape; one of evasion-based | Meadows (1) | 6 | 500 |
| #% reduced swimming stamina cost | Suffix | must be armour, leg armour, evasion-based and rune-shield-based | Meadows (1) | 6 | 500 |
| #% reduced swimming stamina cost | Suffix | must be armour, cape, evasion-based and rune-shield-based | Meadows (1) | 6 | 500 |
| #% reduced throwing stamina cost | Suffix | must be armour, evasion-based and rune-shield-based | Meadows (1) | 6 | 500 |
| #% rune shield recharge delay | Suffix | must be armour; one of rune-shield-based | Meadows (1) | 6 | 500 |
| #% rune shield recharge delay at low rune shield | Suffix | must be armour; one of rune-shield-based | Meadows (1) | 6 | 200 |
| #% rune shield recharge delay on block recently | Suffix | must be armour; one of rune-shield-based | Meadows (1) | 6 | 200 |
| +# carry weight | Suffix | must be armour and leg armour; one of evasion-based | Meadows (1) | 6 | 500 |
| +# carry weight | Suffix | must be armour and cape; one of evasion-based | Meadows (1) | 6 | 500 |
| +# carry weight on a road | Suffix | must be armour and leg armour; one of evasion-based | Meadows (1) | 6 | 200 |
| +# carry weight on a road | Suffix | must be armour and cape; one of evasion-based | Meadows (1) | 6 | 200 |
| +# Dexterity | Suffix | must be armour; one of evasion-based, rune-shield-based or armour-based | Meadows (1) | 6 | 500 |
| +# eitr on block | Suffix | must be armour; one of armour-based | Meadows (1) | 6 | 200 |
| +# eitr on ignite | Suffix | must be armour; one of armour-based | Meadows (1) | 6 | 200 |
| +# eitr on parry | Suffix | must be armour, armour-based and evasion-based | Meadows (1) | 6 | 200 |
| +# evasion rating | Suffix | must be armour; one of evasion-based | Meadows (1) | 6 | 500 |
| +# fortification on block | Suffix | must be armour; one of armour-based | Meadows (1) | 6 | 200 |
| +# health on parry | Suffix | must be armour, armour-based and evasion-based | Meadows (1) | 6 | 200 |
| +# health regeneration | Suffix | must be armour, armour-based and rune-shield-based | Meadows (1) | 6 | 500 |
| +# Intelligence | Suffix | must be armour; one of evasion-based, rune-shield-based or armour-based | Meadows (1) | 6 | 500 |
| +# stamina on parry | Suffix | must be armour, leg armour, armour-based and evasion-based | Meadows (1) | 6 | 200 |
| +# stamina on parry | Suffix | must be armour, cape, armour-based and evasion-based | Meadows (1) | 6 | 200 |
| +# Strength | Suffix | must be armour; one of evasion-based, rune-shield-based or armour-based | Meadows (1) | 6 | 500 |
| +#% blast resistance | Suffix | must be armour; one of rune-shield-based or armour-based | Meadows (1) | 6 | 500 |
| +#% blast resistance at low life | Suffix | must be armour, armour-based and rune-shield-based | Meadows (1) | 6 | 200 |
| +#% cold resistance | Suffix | must be armour; one of evasion-based or armour-based | Meadows (1) | 6 | 500 |
| +#% elemental resistance | Suffix | must be armour; one of rune-shield-based | Meadows (1) | 6 | 500 |
| +#% elemental resistance at full eitr | Suffix | must be armour, armour-based and evasion-based | Meadows (1) | 6 | 200 |
| +#% elemental resistance at low life | Suffix | must be armour, armour-based and rune-shield-based | Meadows (1) | 6 | 200 |
| +#% elemental resistance when hit recently | Suffix | must be armour, evasion-based and rune-shield-based | Meadows (1) | 6 | 200 |
| +#% equipment ease | Suffix | must be armour; one of armour-based | Meadows (1) | 6 | 500 |
| +#% equipment ease out of combat | Suffix | must be armour; one of armour-based | Meadows (1) | 6 | 200 |
| +#% fire resistance | Suffix | must be armour, evasion-based and rune-shield-based | Meadows (1) | 6 | 500 |
| +#% fire resistance | Suffix | must be armour, armour-based and evasion-based | Meadows (1) | 6 | 500 |
| +#% fire resistance | Suffix | must be armour, armour-based and rune-shield-based | Meadows (1) | 6 | 500 |
| +#% frost resistance | Suffix | must be armour; one of rune-shield-based | Meadows (1) | 6 | 500 |
| +#% frost resistance | Suffix | must be armour, armour-based and evasion-based | Meadows (1) | 6 | 500 |
| +#% lightning resistance | Suffix | must be armour, evasion-based and rune-shield-based | Meadows (1) | 6 | 500 |
| +#% lightning resistance | Suffix | must be armour, armour-based and evasion-based | Meadows (1) | 6 | 500 |
| +#% lightning resistance | Suffix | must be armour, armour-based and rune-shield-based | Meadows (1) | 6 | 500 |
| +#% poison resistance | Suffix | must be armour; one of rune-shield-based | Meadows (1) | 6 | 500 |
| +#% poison resistance | Suffix | must be armour, armour-based and evasion-based | Meadows (1) | 6 | 500 |
| +#% stagger resistance | Suffix | must be armour, armour-based and evasion-based | Meadows (1) | 6 | 500 |
| +#% stagger resistance at low life | Suffix | must be armour; one of armour-based | Meadows (1) | 6 | 200 |
| +#% wet resistance | Suffix | must be armour; one of rune-shield-based | Meadows (1) | 6 | 500 |
| +#% wet resistance while sheltered | Suffix | must be armour, evasion-based and rune-shield-based | Meadows (1) | 6 | 200 |
| A parry gives back #% of the health you lost recently | Suffix | must be armour, armour-based and evasion-based | Meadows (1) | 6 | 500 |
Armour & Shields (100)¶
| Mod | Type | Rolls on | From (item level) | Tiers | Weight |
|---|---|---|---|---|---|
| #% increased armour | Prefix | must be shield; one of rune-shield-based or armour-based | Meadows (1) | 6 | 500 |
| #% increased armour at low life | Prefix | must be shield; one of rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased armour when hit recently | Prefix | must be shield; one of armour-based | Meadows (1) | 6 | 200 |
| #% increased maximum health | Prefix | must be shield; one of armour-based | Meadows (1) | 6 | 500 |
| #% increased rune shield | Prefix | must be shield; one of rune-shield-based or armour-based | Meadows (1) | 6 | 500 |
| #% increased thorns | Prefix | must be shield; one of armour-based; not buckler | Meadows (1) | 6 | 500 |
| #% increased thorns at low life | Prefix | must be shield; one of armour-based; not buckler | Meadows (1) | 6 | 200 |
| +# armour | Prefix | must be shield; one of armour-based | Meadows (1) | 6 | 500 |
| +# armour at low life | Prefix | must be shield, evasion-based and rune-shield-based | Meadows (1) | 6 | 200 |
| +# armour at night | Prefix | must be shield, evasion-based and rune-shield-based | Meadows (1) | 6 | 200 |
| +# maximum eitr | Prefix | must be shield; one of rune-shield-based | Meadows (1) | 6 | 500 |
| +# maximum eitr while fed | Prefix | must be shield; one of rune-shield-based | Meadows (1) | 6 | 200 |
| +# maximum health | Prefix | must be shield; one of rune-shield-based or armour-based | Meadows (1) | 6 | 500 |
| +# maximum health while fed | Prefix | must be shield; one of armour-based | Meadows (1) | 6 | 200 |
| +# rune shield | Prefix | must be shield; one of rune-shield-based | Meadows (1) | 6 | 500 |
| +# thorns | Prefix | must be shield; one of armour-based; not buckler | Meadows (1) | 6 | 500 |
| +# thorns on block | Prefix | must be shield; one of armour-based; not buckler | Meadows (1) | 6 | 200 |
| +# thorns per point of current armour | Prefix | must be shield; one of armour-based; not buckler | Meadows (1) | 6 | 200 |
| +# to maximum health | Prefix | one of armour or shield | Meadows (1) | 5 | 1000 |
| +#% of maximum health becomes rune shield | Prefix | must be shield; one of rune-shield-based | Meadows (1) | 6 | 500 |
| #% experience lost on death | Suffix | must be shield, evasion-based and rune-shield-based | Meadows (1) | 6 | 500 |
| #% increased ailment and buff duration | Suffix | must be shield; one of rune-shield-based | Meadows (1) | 6 | 500 |
| #% increased ailment and buff duration | Suffix | must be shield, armour-based and evasion-based | Meadows (1) | 6 | 500 |
| #% increased ailment and buff duration while rested | Suffix | must be shield, armour-based and evasion-based | Meadows (1) | 6 | 200 |
| #% increased drying speed | Suffix | must be shield; one of rune-shield-based | Meadows (1) | 6 | 500 |
| #% increased duration of your own buffs | Suffix | must be shield, armour-based and rune-shield-based | Meadows (1) | 6 | 500 |
| #% increased duration of your own buffs at low life | Suffix | must be shield; one of rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased duration of your own buffs while rested | Suffix | must be shield, armour-based and rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased eitr regeneration | Suffix | must be shield; one of rune-shield-based | Meadows (1) | 6 | 500 |
| #% increased eitr regeneration at full rune shield | Suffix | must be shield; one of armour-based | Meadows (1) | 6 | 200 |
| #% increased eitr regeneration at low eitr | Suffix | must be shield; one of rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased eitr regeneration at night | Suffix | must be shield, evasion-based and rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased eitr regeneration on ignite recently | Suffix | must be shield; one of armour-based | Meadows (1) | 6 | 200 |
| #% increased eitr regeneration per point of rested charge | Suffix | must be shield, evasion-based and rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased eitr regeneration while standing still | Suffix | must be shield; one of rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased evasion rating at low stamina | Suffix | must be shield; one of evasion-based | Meadows (1) | 6 | 200 |
| #% increased evasion rating while moving | Suffix | must be shield, armour-based and evasion-based | Meadows (1) | 6 | 200 |
| #% increased evasion rating while sneaking | Suffix | must be shield; one of evasion-based | Meadows (1) | 6 | 200 |
| #% increased experience gained | Suffix | must be shield, evasion-based and rune-shield-based | Meadows (1) | 6 | 500 |
| #% increased experience gained at night | Suffix | must be shield, evasion-based and rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased experience gained while rested | Suffix | must be shield, evasion-based and rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased health regeneration | Suffix | must be shield; one of armour-based | Meadows (1) | 6 | 500 |
| #% increased health regeneration at full stamina | Suffix | must be shield; one of armour-based | Meadows (1) | 6 | 200 |
| #% increased health regeneration at low life | Suffix | must be shield; one of armour-based | Meadows (1) | 6 | 200 |
| #% increased health regeneration at night | Suffix | must be shield; one of armour-based | Meadows (1) | 6 | 200 |
| #% increased health regeneration at night | Suffix | must be shield, evasion-based and rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased health regeneration out of combat | Suffix | must be shield; one of armour-based | Meadows (1) | 6 | 200 |
| #% increased health regeneration per point of rested charge | Suffix | must be shield; one of armour-based | Meadows (1) | 6 | 200 |
| #% increased health regeneration while standing still | Suffix | must be shield; one of armour-based | Meadows (1) | 6 | 200 |
| #% increased rested power | Suffix | must be shield, armour-based and rune-shield-based | Meadows (1) | 6 | 500 |
| #% increased rune shield recharge | Suffix | must be shield; one of rune-shield-based | Meadows (1) | 6 | 500 |
| #% increased rune shield recharge at full life | Suffix | must be shield; one of rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased rune shield recharge at low life | Suffix | must be shield; one of rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased rune shield recharge at low rune shield | Suffix | must be shield; one of rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased rune shield recharge on dodge recently | Suffix | must be shield; one of rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased rune shield recharge per point of rested charge | Suffix | must be shield; one of rune-shield-based | Meadows (1) | 6 | 200 |
| #% increased stealth | Suffix | must be shield; one of evasion-based | Meadows (1) | 6 | 500 |
| #% increased stealth at night | Suffix | must be shield; one of evasion-based | Meadows (1) | 6 | 200 |
| #% reduced damage taken | Suffix | must be shield; one of armour-based | Meadows (1) | 6 | 500 |
| #% reduced damage taken at low life | Suffix | must be shield; one of armour-based | Meadows (1) | 6 | 200 |
| #% reduced damage taken while using fists | Suffix | must be shield, evasion-based and rune-shield-based | Meadows (1) | 6 | 500 |
| #% reduced damage taken while using fists at low life | Suffix | must be shield, evasion-based and rune-shield-based | Meadows (1) | 6 | 200 |
| #% reduced fall damage | Suffix | must be shield; one of rune-shield-based | Meadows (1) | 6 | 500 |
| #% reduced noise | Suffix | must be shield; one of evasion-based | Meadows (1) | 6 | 500 |
| #% reduced noise while running | Suffix | must be shield; one of evasion-based | Meadows (1) | 6 | 200 |
| #% reduced noise while sneaking | Suffix | must be shield; one of evasion-based | Meadows (1) | 6 | 200 |
| #% reduced throwing stamina cost | Suffix | must be shield, evasion-based and rune-shield-based | Meadows (1) | 6 | 500 |
| #% rune shield recharge delay | Suffix | must be shield; one of rune-shield-based | Meadows (1) | 6 | 500 |
| #% rune shield recharge delay at low rune shield | Suffix | must be shield; one of rune-shield-based | Meadows (1) | 6 | 200 |
| +# Dexterity | Suffix | must be shield; one of evasion-based, rune-shield-based or armour-based | Meadows (1) | 6 | 500 |
| +# eitr on ignite | Suffix | must be shield; one of armour-based | Meadows (1) | 6 | 200 |
| +# evasion rating | Suffix | must be shield; one of evasion-based | Meadows (1) | 6 | 500 |
| +# health regeneration | Suffix | must be shield, armour-based and rune-shield-based | Meadows (1) | 6 | 500 |
| +# Intelligence | Suffix | must be shield; one of evasion-based, rune-shield-based or armour-based | Meadows (1) | 6 | 500 |
| +# Strength | Suffix | must be shield; one of evasion-based, rune-shield-based or armour-based | Meadows (1) | 6 | 500 |
| +#% blast resistance | Suffix | must be shield; one of rune-shield-based or armour-based | Meadows (1) | 6 | 500 |
| +#% blast resistance at low life | Suffix | must be shield, armour-based and rune-shield-based | Meadows (1) | 6 | 200 |
| +#% cold resistance | Suffix | must be shield; one of evasion-based or armour-based | Meadows (1) | 6 | 500 |
| +#% elemental resistance | Suffix | must be shield; one of rune-shield-based | Meadows (1) | 6 | 500 |
| +#% elemental resistance at full eitr | Suffix | must be shield, armour-based and evasion-based | Meadows (1) | 6 | 200 |
| +#% elemental resistance at low life | Suffix | must be shield, armour-based and rune-shield-based | Meadows (1) | 6 | 200 |
| +#% elemental resistance when hit recently | Suffix | must be shield, evasion-based and rune-shield-based | Meadows (1) | 6 | 200 |
| +#% equipment ease | Suffix | must be shield; one of armour-based | Meadows (1) | 6 | 500 |
| +#% equipment ease out of combat | Suffix | must be shield; one of armour-based | Meadows (1) | 6 | 200 |
| +#% fire resistance | Suffix | must be shield, evasion-based and rune-shield-based | Meadows (1) | 6 | 500 |
| +#% fire resistance | Suffix | must be shield, armour-based and evasion-based | Meadows (1) | 6 | 500 |
| +#% fire resistance | Suffix | must be shield, armour-based and rune-shield-based | Meadows (1) | 6 | 500 |
| +#% frost resistance | Suffix | must be shield; one of rune-shield-based | Meadows (1) | 6 | 500 |
| +#% frost resistance | Suffix | must be shield, armour-based and evasion-based | Meadows (1) | 6 | 500 |
| +#% lightning resistance | Suffix | must be shield, evasion-based and rune-shield-based | Meadows (1) | 6 | 500 |
| +#% lightning resistance | Suffix | must be shield, armour-based and evasion-based | Meadows (1) | 6 | 500 |
| +#% lightning resistance | Suffix | must be shield, armour-based and rune-shield-based | Meadows (1) | 6 | 500 |
| +#% poison resistance | Suffix | must be shield; one of rune-shield-based | Meadows (1) | 6 | 500 |
| +#% poison resistance | Suffix | must be shield, armour-based and evasion-based | Meadows (1) | 6 | 500 |
| +#% to fire resistance | Suffix | one of armour or shield | Meadows (1) | 5 | 1000 |
| +#% to frost resistance | Suffix | one of armour or shield | Meadows (1) | 5 | 1000 |
| +#% to lightning resistance | Suffix | one of armour or shield | Meadows (1) | 5 | 1000 |
| +#% to poison resistance | Suffix | one of armour or shield | Meadows (1) | 5 | 1000 |
| +#% wet resistance | Suffix | must be shield; one of rune-shield-based | Meadows (1) | 6 | 500 |
| +#% wet resistance while sheltered | Suffix | must be shield, evasion-based and rune-shield-based | Meadows (1) | 6 | 200 |
Armour & Tools (1)¶
| Mod | Type | Rolls on | From (item level) | Tiers | Weight |
|---|---|---|---|---|---|
| +# to maximum stamina | Prefix | one of armour or tool | Meadows (1) | 5 | 700 |
Shields (20)¶
| Mod | Type | Rolls on | From (item level) | Tiers | Weight |
|---|---|---|---|---|---|
| #% increased block power | Prefix | must be shield | Meadows (1) | 6 | 500 |
| #% increased item block power | Prefix | must be shield and can block | Meadows (1) | 5 | 1000 |
| #% increased thorns | Prefix | must be shield; not buckler | Meadows (1) | 6 | 500 |
| #% increased thorns at low life | Prefix | must be shield; not buckler | Meadows (1) | 6 | 200 |
| +# thorns | Prefix | must be shield; not buckler | Meadows (1) | 6 | 500 |
| +# thorns on block | Prefix | must be shield; not buckler | Meadows (1) | 6 | 200 |
| +# thorns per point of current armour | Prefix | must be shield; not buckler | Meadows (1) | 6 | 200 |
| #% increased parry bonus | Suffix | must be shield and can parry | Meadows (1) | 5 | 700 |
| #% increased parry bonus | Suffix | must be shield; not tower shield | Meadows (1) | 6 | 500 |
| #% increased stamina regeneration on block recently | Suffix | must be shield | Meadows (1) | 6 | 200 |
| #% reduced block stamina cost | Suffix | must be shield | Meadows (1) | 6 | 500 |
| #% rune shield recharge delay on block recently | Suffix | must be shield | Meadows (1) | 6 | 200 |
| +# eitr on block | Suffix | must be shield | Meadows (1) | 6 | 200 |
| +# eitr on parry | Suffix | must be shield; not tower shield | Meadows (1) | 6 | 200 |
| +# fortification on block | Suffix | must be shield | Meadows (1) | 6 | 200 |
| +# health on parry | Suffix | must be shield; not tower shield | Meadows (1) | 6 | 200 |
| +# stamina on parry | Suffix | must be shield; not tower shield | Meadows (1) | 6 | 200 |
| +#% stagger resistance | Suffix | must be shield | Meadows (1) | 6 | 500 |
| +#% stagger resistance at low life | Suffix | must be shield | Meadows (1) | 6 | 200 |
| A parry gives back #% of the health you lost recently | Suffix | must be shield; not tower shield | Meadows (1) | 6 | 500 |
Jewels: Dexterity jewel (118)¶
| Mod | Type | Rolls on | From (item level) | Tiers | Weight |
|---|---|---|---|---|---|
| #% increased bow damage | Prefix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased chill effect | Prefix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased damage | Prefix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 600 |
| #% increased damage against frozen targets | Prefix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased damage while rested | Prefix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 400 |
| #% increased dual-wielding damage | Prefix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased fist damage | Prefix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased frost damage | Prefix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased maximum stamina | Prefix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased piercing damage | Prefix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 800 |
| #% increased projectile damage | Prefix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased ranged damage | Prefix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased shooting damage | Prefix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased throwing damage | Prefix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| Gain #% of physical damage as extra frost | Prefix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased ailment and buff duration for ice crystals | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased ailment build-up against full life enemies | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 600 |
| #% increased ailment build-up with bows | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased alternative attack speed | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased area of effect for ice crystals | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased attack speed | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased attack speed at low eitr | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 500 |
| #% increased attack speed at nearly full adrenaline | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 500 |
| #% increased attack speed on stagger recently | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 500 |
| #% increased attack speed per # points of comfort | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 500 |
| #% increased attack speed per Combo hit | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 500 |
| #% increased bow critical strike chance | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased bow draw and reload speed | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased bow projectile speed | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased bow shot accuracy | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased chill build-up | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased chill build-up against wet targets | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased chill duration | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased critical strike chance | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 500 |
| #% increased critical strike chance | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased critical strike chance against full life enemies | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased critical strike chance against nearby enemies | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased critical strike damage | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 500 |
| #% increased Dexterity | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased dodge speed | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased dual-wielding attack speed | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased evasion rating | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased evasion rating at low stamina | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 500 |
| #% increased evasion rating at night | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 500 |
| #% increased evasion rating from equipped body armour | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased evasion rating per # points of comfort | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 500 |
| #% increased evasion rating while moving | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 500 |
| #% increased fist attack speed | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased fist critical strike chance | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased food nourishment stamina | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased jump height | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased jump range | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased movement speed | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased movement speed airborne | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 500 |
| #% increased movement speed at full rune shield | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 500 |
| #% increased movement speed at low life | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 500 |
| #% increased movement speed at night | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 500 |
| #% increased movement speed on crit recently | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 500 |
| #% increased movement speed on evade recently | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 500 |
| #% increased movement speed with the shield up | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 500 |
| #% increased one-handed attack speed | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased Onslaught power | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 800 |
| #% increased Phantom strike crit chance | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased Phantom strike stagger build-up | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased projectile critical strike chance | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased projectile critical strike chance against distant enemies | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased projectile speed | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased projectile speed airborne | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 500 |
| #% increased quiver affix effect | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased ranged critical strike chance | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased shooting attack speed | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased shooting critical strike chance | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased shot accuracy | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased sneak attack damage | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased sneak attack damage against full life enemies | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased sneak attack damage at night | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 500 |
| #% increased stagger build-up with fists | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased stamina regeneration | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased throwing attack speed | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased throwing critical strike chance | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% reduced alternative attack stamina cost | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% reduced bow draw stamina cost | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% reduced bow stamina cost | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% reduced charged attack stamina cost | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% reduced cost airborne | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 500 |
| #% reduced cost while moving | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 500 |
| #% reduced dodge stamina cost | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% reduced fall damage | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 600 |
| #% reduced fist damage taken | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% reduced fist stamina cost | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% reduced jump stamina cost | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% reduced one-handed stamina cost with attacks | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% reduced running stamina cost | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% reduced sneaking stamina cost | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% reduced swimming stamina cost | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| +# comfort level | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 800 |
| +# Dexterity | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| +# Dexterity | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| +# ice crystal limit | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 3 | 1000 |
| +# stamina on crit | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 500 |
| +# stamina on kill | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 500 |
| +# stamina on parry | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 500 |
| +#% alternative attack critical strike damage | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| +#% bow critical strike damage | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| +#% critical strike damage | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| +#% critical strike damage | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| +#% critical strike damage against moving targets | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| +#% dual-wielding critical strike damage | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| +#% fist critical strike damage | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| +#% frost resistance | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| +#% frost resistance penetration | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| +#% onslaught chance on kill | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 300 |
| +#% Phantom strike chance | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| +#% Phantom strike crit damage | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| +#% projectile critical strike damage | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| +#% shooting chance to spend nothing | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| +#% stamina regeneration shared with linked allies | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
| +#% trinket effect duration | Suffix | must be jewel and Dexterity jewel | Meadows (1) | 4 | 1000 |
Jewels: Dexterity–Intelligence jewel (94)¶
| Mod | Type | Rolls on | From (item level) | Tiers | Weight |
|---|---|---|---|---|---|
| #% increased ailment damage | Prefix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 600 |
| #% increased bomb damage | Prefix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased damage | Prefix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 600 |
| #% increased damage against immobilized enemies | Prefix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased damage against poisoned targets | Prefix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased dual-wielding damage | Prefix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 600 |
| #% increased knife damage | Prefix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased maximum eitr | Prefix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased maximum stamina | Prefix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased non-projectile damage | Prefix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 800 |
| #% increased poison damage | Prefix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased poison damage over time | Prefix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased poison damage over time against low life enemies | Prefix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased rune shield | Prefix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased rune shield | Prefix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased throwing damage | Prefix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 600 |
| #% increased trap damage | Prefix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| +# maximum eitr | Prefix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 400 |
| +# maximum eitr | Prefix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 400 |
| +# rune shield | Prefix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 400 |
| +# rune shield | Prefix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 400 |
| Gain #% of physical damage as extra poison | Prefix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% experience lost on death | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 800 |
| #% increased ailment and buff duration | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased ailment and buff duration for spores | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased ailment build-up on an unaware target | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased ailment build-up with bombs | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased ailment build-up with knives | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased ailment duration | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 600 |
| #% increased area of effect for spores | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased attack speed | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased blast radius | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 600 |
| #% increased bomb attack speed | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased bomb critical strike chance | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased cast speed | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased critical strike chance | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased critical strike chance against full life enemies | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 600 |
| #% increased critical strike chance against immobilized enemies | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased critical strike damage against immobilized enemies | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased Dexterity | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased dodge speed | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased dual-wielding attack speed | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 600 |
| #% increased duration of your own buffs | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 800 |
| #% increased eitr regeneration | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased evasion rating | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased experience gained | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 800 |
| #% increased immobilize duration | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased Intelligence | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased jump height | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased knife attack speed | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased knife critical strike chance | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased knife sneak attack damage | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased movement speed | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased movement speed at low life | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 200 |
| #% increased offensive accessory affix effect | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased poison build-up | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased poison duration | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased projectile critical strike chance | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 600 |
| #% increased projectile critical strike chance against distant enemies | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 600 |
| #% increased projectile speed | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased rune shield recharge | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased shot accuracy | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased sneak attack damage | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased sneak attack damage against full life enemies | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 600 |
| #% increased stagger build-up against immobilized enemies | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased stamina regeneration | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased stealth | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 600 |
| #% increased throwing critical strike chance | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 600 |
| #% increased trap critical strike chance | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased trinket effect | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% reduced bomb stamina cost | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% reduced eitr cost | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% reduced knife stamina cost | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% reduced noise | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 600 |
| #% reduced sneaking stamina cost | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 600 |
| #% reduced swimming stamina cost | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 600 |
| #% rune shield recharge delay | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 400 |
| +# Dexterity | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 400 |
| +# Dexterity | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 400 |
| +# Intelligence | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 400 |
| +# spore limit | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 3 | 1000 |
| +#% bomb critical strike damage | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| +#% chance to immobilize on hit | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| +#% critical strike damage | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 400 |
| +#% critical strike damage | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 400 |
| +#% critical strike damage on an unaware target | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| +#% double blast | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 800 |
| +#% dual-wielding critical strike damage | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 600 |
| +#% inflicted wet effect | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 600 |
| +#% knife critical strike damage | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| +#% poison resistance | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| +#% poison resistance penetration | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
| +#% projectile critical strike damage | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 600 |
| +#% trap critical strike damage | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) | 4 | 1000 |
Jewels: Intelligence jewel (87)¶
| Mod | Type | Rolls on | From (item level) | Tiers | Weight |
|---|---|---|---|---|---|
| #% increased blood staff damage | Prefix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased damage | Prefix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 600 |
| #% increased damage against enemies with an elemental ailment | Prefix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased damage airborne | Prefix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased damage at nearly full adrenaline | Prefix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 500 |
| #% increased damage for minions | Prefix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased damage for minions near its keeper | Prefix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased damage per # points of % of missing health | Prefix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 300 |
| #% increased elemental staff damage | Prefix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased lightning damage | Prefix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased lightning damage against wet targets | Prefix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased maximum eitr | Prefix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased maximum health for minions | Prefix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased rune shield | Prefix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased rune shield | Prefix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased rune shield from equipped body armour | Prefix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased rune shield from equipped helmet | Prefix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased rune shield while a mead effect is active | Prefix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 500 |
| #% increased rune shield while fed | Prefix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 500 |
| #% increased scepter damage | Prefix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased shock effect | Prefix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased spell damage with projectiles | Prefix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased spirit damage | Prefix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased staff damage | Prefix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| +# maximum eitr | Prefix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| +# maximum eitr | Prefix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| +# rune shield | Prefix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| +# rune shield | Prefix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| +# rune shield while rested | Prefix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 500 |
| Gain #% of physical damage as extra lightning | Prefix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased ailment build-up at low eitr | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 300 |
| #% increased ailment build-up with scepters | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased ailment build-up with staves | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased area of effect airborne | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 200 |
| #% increased blood staff cast speed | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased burning build-up chill shock | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased cast speed | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased effect duration | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 800 |
| #% increased eitr regeneration | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased eitr regeneration airborne | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 500 |
| #% increased eitr regeneration while wet | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 500 |
| #% increased elemental staff critical strike chance | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased food nourishment eitr | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased Intelligence | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased magical critical strike chance | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased rune shield recharge | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased scepter attack speed | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased scepter critical strike chance | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased shock build-up | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased shock build-up against wet targets | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased shock duration | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased spell area of effect | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased spell cast speed | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased spell critical strike chance | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased spell projectile speed with projectiles | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased staff cast speed | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased staff critical strike chance | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% reduced cast stamina and eitr cost | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% reduced damage taken for minions | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% reduced eitr cost | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% reduced elemental staff stamina and eitr cost | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% reduced magical stamina and eitr cost | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% reduced scepter stamina and eitr cost with attacks | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% reduced staff eitr cost | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% reduced staff stamina and eitr cost | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% rune shield recharge delay | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| +# eitr on block | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 500 |
| +# eitr on ignite | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 500 |
| +# eitr on kill | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 500 |
| +# eitr on parry | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 500 |
| +# Intelligence | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| +# limit | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 3 | 600 |
| +#% eitr leech | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| +#% eitr regeneration shared with linked allies | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| +#% elemental resistance | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| +#% elemental staff critical strike damage | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| +#% lightning resistance | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| +#% lightning resistance penetration | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| +#% rune shield regeneration shared with linked allies | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| +#% scepter critical strike damage | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| +#% spell critical strike damage | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| +#% spell life leech | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| +#% spirit resistance | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| +#% staff critical strike damage | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| +#% stagger chance against shocked targets | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 1000 |
| +#% trinket effect duration | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 600 |
| +#% wet resistance | Suffix | must be jewel and Intelligence jewel | Meadows (1) | 4 | 600 |
Jewels: Strength jewel (108)¶
| Mod | Type | Rolls on | From (item level) | Tiers | Weight |
|---|---|---|---|---|---|
| #% increased armour | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased armour at full eitr | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 500 |
| #% increased armour from equipped body armour | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased armour from equipped helmet | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased armour when hit recently | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 500 |
| #% increased attack damage per Combo hit | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 300 |
| #% increased block power | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased block power at low life | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 500 |
| #% increased block power with the shield up | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 500 |
| #% increased blunt damage | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased blunt damage with attacks per # points of current armour | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 500 |
| #% increased burning damage | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased club damage | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased damage | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 600 |
| #% increased damage against burning targets | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased damage against enemies with broken armour | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased damage against staggered targets | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased fire damage | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased maximum health | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased melee damage | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased melee damage while in water | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 500 |
| #% increased melee damage with attacks | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased pickaxe damage | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased strike damage | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased thorns | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased tower shield block power | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased two-handed damage | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased two-handed damage in melee | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| +# armour | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| +# maximum health | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| +# thorns | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| +# thorns per # points of current armour | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 500 |
| Gain #% of physical damage as extra fire | Prefix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased aftershock area of effect | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased aftershock area of effect on stagger recently | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 500 |
| #% increased armour break build-up | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased armour break duration | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased attack area of effect | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 600 |
| #% increased burning build-up | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased burning duration | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased club attack speed | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased club critical strike chance | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased food nourishment health | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased health regeneration | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased health regeneration per # points of comfort | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 500 |
| #% increased knockback | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased knockback airborne | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 500 |
| #% increased melee attack speed | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased melee critical strike chance | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased Onslaught power | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 400 |
| #% increased pickaxe attack speed | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased pickaxe critical strike chance | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased slam area of effect | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased slam knockback | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased stagger build-up | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased stagger build-up airborne | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 500 |
| #% increased stagger build-up with aftershocks | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased stagger build-up with alternative attacks | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased stagger build-up with blunt damage | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased stagger build-up with charged attacks | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased stagger build-up with clubs | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased stagger build-up with pickaxes | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased stagger build-up with slams | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased stagger duration | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased Strength | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased two-handed attack speed | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% increased two-handed critical strike chance | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% reduced block stamina cost | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% reduced buckler stamina cost when blocking | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% reduced club stamina cost | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% reduced melee stamina cost with attacks | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% reduced pickaxe stamina cost | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% reduced slam stamina cost | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% reduced tower shield stamina cost when blocking | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| #% reduced two-handed stamina cost with attacks | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| +# carry weight | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| +# endurance threshold | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| +# health on block | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 500 |
| +# health on kill | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 500 |
| +# health per point of physical damage prevented by your defence when hit | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 500 |
| +# health regeneration | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| +# maximum fortification | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| +# maximum rage | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 600 |
| +# Strength | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| +# Strength | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| +#% ailment effect armour break | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| +#% club critical strike damage | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| +#% endurance | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 400 |
| +#% fire resistance | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| +#% fire resistance penetration | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| +#% fortification effect | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| +#% glancing blow chance at low stamina | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 400 |
| +#% health regeneration shared with linked allies | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| +#% knockback resistance of base | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| +#% knockback resistance of base per # points of maximum carry capacity | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 300 |
| +#% maximum carry capacity | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| +#% onslaught chance on kill | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 500 |
| +#% pickaxe critical strike damage | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| +#% rage effect | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 800 |
| +#% reflect | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| +#% reflect while moving | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 500 |
| +#% reflect with the shield up | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 500 |
| +#% stagger recovery | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| +#% stagger resistance | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| +#% stagger resistance at low stamina | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 500 |
| +#% trinket effect duration | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 600 |
| +#% two-handed critical strike damage | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 1000 |
| Restore #% of missing health with charged attacks on hit | Suffix | must be jewel and Strength jewel | Meadows (1) | 4 | 500 |
Jewels: Strength–Dexterity jewel (121)¶
| Mod | Type | Rolls on | From (item level) | Tiers | Weight |
|---|---|---|---|---|---|
| #% increased armour | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| #% increased axe damage | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased bleed damage | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased block power | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| #% increased blunt damage with attacks per # points of current armour | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 300 |
| #% increased charged attack damage | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 800 |
| #% increased crossbow damage | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased damage | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 600 |
| #% increased damage against bleeding enemies | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased damage against enemies with broken armour | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 600 |
| #% increased damage against low life enemies | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased damage against staggered targets | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 600 |
| #% increased damage per Combo hit | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 300 |
| #% increased impale damage | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased impale damage with spears | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased maximum health | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| #% increased maximum stamina | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| #% increased melee damage | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 600 |
| #% increased one-handed damage | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased physical damage | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased projectile damage | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 600 |
| #% increased slashing damage | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased spear damage | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased strike damage | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 600 |
| #% increased thorns | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| #% increased throwing damage | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 600 |
| +# armour | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| +# maximum health | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| +# thorns | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| +# thorns per # points of current armour | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 300 |
| #% increased ailment build-up | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 800 |
| #% increased ailment build-up against low life enemies | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased ailment build-up with axes | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased ailment build-up with crossbows | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased ailment build-up with spears | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased alternative attack area of effect | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| #% increased alternative attack speed | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 600 |
| #% increased arrow and bolt range | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased attack speed | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| #% increased attack speed per # points of comfort | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 300 |
| #% increased axe attack speed | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased axe critical strike chance | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased bleed build-up | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased bleed build-up with axes | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased bleed build-up with axes against low life enemies | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased bleed duration | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased bolt knockback | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased bolt projectile speed | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased charged attack area of effect | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 600 |
| #% increased critical strike chance | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| #% increased critical strike chance against bleeding enemies | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased crossbow critical strike chance | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased crossbow reload speed | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased Dexterity | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| #% increased dodge speed | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| #% increased evasion rating | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| #% increased evasion rating per # points of comfort | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 300 |
| #% increased evasion rating while moving | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 300 |
| #% increased food duration | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased food nourishment health | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 600 |
| #% increased food nourishment stamina | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 600 |
| #% increased health regeneration | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| #% increased health regeneration per # points of comfort | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 300 |
| #% increased impale build-up | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased impale build-up with spears | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased impale build-up with thorns | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased impale duration | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased jump height | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| #% increased knockback | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| #% increased movement speed | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| #% increased movement speed at night | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 200 |
| #% increased one-handed attack speed | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 600 |
| #% increased parry bonus | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased projectile speed | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| #% increased shot accuracy | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| #% increased sneak attack damage | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| #% increased spear attack speed | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased spear critical strike chance | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% increased stagger build-up with alternative attacks | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 600 |
| #% increased stagger build-up with blunt damage | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 600 |
| #% increased stagger build-up with charged attacks | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 600 |
| #% increased stamina regeneration | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| #% increased Strength | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| #% increased throwing attack speed | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 600 |
| #% reduced alternative attack stamina cost | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 600 |
| #% reduced axe stamina cost | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% reduced buckler stamina cost when blocking | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 600 |
| #% reduced charged attack stamina cost | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 600 |
| #% reduced cost while moving | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 300 |
| #% reduced crossbow stamina cost | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| #% reduced jump stamina cost | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 600 |
| #% reduced one-handed stamina cost with attacks | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 600 |
| #% reduced spear stamina cost | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| +# additional strikes | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| +# carry weight | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| +# comfort level | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 800 |
| +# Dexterity | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| +# Dexterity | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| +# endurance threshold | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| +# health regeneration | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| +# s adrenaline decay delay | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| +# stamina on kill | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 300 |
| +# stamina on parry | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 300 |
| +# Strength | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| +# Strength | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| +#% adrenaline gain | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| +#% applied oil duration | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| +#% applied oil effect | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| +#% axe critical strike damage | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| +#% critical strike damage | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| +#% critical strike damage | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| +#% crossbow critical strike damage | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| +#% glancing blow chance | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| +#% glancing blow damage reduction | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| +#% life leech | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| +#% life leech against low life enemies | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| +#% oil application speed | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| +#% reflect | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
| +#% spear critical strike damage | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| +#% stagger recovery | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 1000 |
| +#% stagger resistance | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) | 4 | 400 |
Jewels: Strength–Intelligence jewel (105)¶
| Mod | Type | Rolls on | From (item level) | Tiers | Weight |
|---|---|---|---|---|---|
| #% increased alternative attack damage | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 600 |
| #% increased area damage | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 800 |
| #% increased armour | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased aura damage | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased block power | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased block power at low life | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 300 |
| #% increased damage | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 600 |
| #% increased damage against bosses | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased damage against rare or unique enemies | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased damage for pets | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased damage for your companion | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased damage for your companion while fed | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased damage per # points of comfort | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 200 |
| #% increased damage per point of rested charge | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 200 |
| #% increased maximum eitr | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased maximum health | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased maximum health for pets | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased maximum health for your companion | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased polearm damage | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased rune shield | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased rune shield | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased rune shield from equipped body armour | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased rune shield while fed | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 300 |
| #% increased scepter damage | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 600 |
| #% increased sword damage | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased thorns | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased two-handed damage in melee | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 600 |
| +# armour | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| +# maximum eitr | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| +# maximum eitr | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| +# maximum health | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| +# rune shield | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| +# rune shield | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| +# thorns | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased ailment build-up with scepters | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 600 |
| #% increased ailment build-up with swords | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased area duration of your own buffs | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased area of effect | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased area of effect airborne | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 200 |
| #% increased area of effect if started at full eitr | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 500 |
| #% increased aura area of effect | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased cast speed | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased consumed mead effect | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased defensive accessory affix effect | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased eitr regeneration | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased eitr regeneration while wet | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 300 |
| #% increased healing area of effect | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased health regeneration | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased health regeneration per # points of comfort | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 300 |
| #% increased Intelligence | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased knockback | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased polearm area of effect | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased polearm attack speed | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased polearm critical strike chance | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased resource and recovery accessory affix effect | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased Rested bonus duration | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased rested power | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased rune shield recharge | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased scepter attack speed | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 600 |
| #% increased scepter critical strike chance | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 600 |
| #% increased stagger build-up with polearms | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased Strength | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% increased sword attack speed | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased sword critical strike chance | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% increased two-handed critical strike chance | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 600 |
| #% reduced damage taken | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 600 |
| #% reduced damage taken for pets | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% reduced eitr cost | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| #% reduced polearm stamina cost | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% reduced polearm stamina cost with attacks | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% reduced scepter stamina and eitr cost with attacks | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 600 |
| #% reduced sword stamina cost with attacks | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| #% rune shield recharge delay | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| +# carry weight | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| +# endurance threshold | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| +# health on kill | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 300 |
| +# health per point of physical damage prevented by your defence when hit | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 300 |
| +# health regeneration | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| +# Intelligence | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| +# of linked ally damage taken by you | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 600 |
| +# s aura linger duration | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 800 |
| +# s link retention | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| +# Strength | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| +# Strength | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| +#% aura effect | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| +#% blast resistance | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| +#% cold resistance | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| +#% consumed mead duration fermented mead | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| +#% eitr leech | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 600 |
| +#% fire resistance | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| +#% healing effect | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| +#% healing effect on drinking a mead recently | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 300 |
| +#% health regeneration shared with linked allies | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 600 |
| +#% health regeneration tick frequency | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 600 |
| +#% life leech at low life | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 200 |
| +#% link contact area | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 800 |
| +#% link range | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| +#% polearm critical strike damage | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| +#% reflect | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| +#% scepter critical strike damage | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 600 |
| +#% spirit resistance | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 600 |
| +#% stagger resistance | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 400 |
| +#% sword critical strike damage | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 1000 |
| +#% two-handed critical strike damage | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 600 |
| +#% wet resistance | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) | 4 | 600 |
Rings (19)¶
| Mod | Type | Rolls on | From (item level) | Tiers | Weight |
|---|---|---|---|---|---|
| +# rune shield | Prefix | must be ring | Meadows (1) | 5 | 800 |
| +# to maximum eitr | Prefix | must be ring | Meadows (1) | 5 | 1000 |
| +# to maximum health | Prefix | must be ring | Meadows (1) | 5 | 1000 |
| +# to maximum stamina | Prefix | must be ring | Meadows (1) | 5 | 1000 |
| #% increased jump height, #% increased jump distance | Suffix | must be ring | Meadows (1) | 5 | 500 |
| #% increased movement speed | Suffix | must be ring | Meadows (1) | 5 | 400 |
| +# blunt damage | Suffix | must be ring | Meadows (1) | 5 | 800 |
| +# fire damage | Suffix | must be ring | Meadows (1) | 5 | 800 |
| +# frost damage | Suffix | must be ring | Meadows (1) | 5 | 800 |
| +# lightning damage | Suffix | must be ring | Meadows (1) | 5 | 800 |
| +# piercing damage | Suffix | must be ring | Meadows (1) | 5 | 800 |
| +# poison damage | Suffix | must be ring | Meadows (1) | 5 | 500 |
| +# slashing damage | Suffix | must be ring | Meadows (1) | 5 | 800 |
| +# spirit damage | Suffix | must be ring | Meadows (1) | 5 | 500 |
| +#% fire resistance | Suffix | must be ring | Meadows (1) | 5 | 1000 |
| +#% frost resistance | Suffix | must be ring | Meadows (1) | 5 | 1000 |
| +#% lightning resistance | Suffix | must be ring | Meadows (1) | 5 | 1000 |
| +#% poison resistance | Suffix | must be ring | Meadows (1) | 5 | 1000 |
| +#% spirit resistance | Suffix | must be ring | Meadows (1) | 5 | 700 |
Trinkets (24)¶
| Mod | Type | Rolls on | From (item level) | Tiers | Weight |
|---|---|---|---|---|---|
| #% increased armour | Prefix | must be trinket | Meadows (1) | 5 | 1000 |
| #% increased eitr regeneration | Prefix | must be trinket | Meadows (1) | 5 | 700 |
| #% increased jump distance | Prefix | must be trinket | Meadows (1) | 5 | 700 |
| #% increased jump height | Prefix | must be trinket | Meadows (1) | 5 | 700 |
| #% increased rune shield recharge | Prefix | must be trinket | Meadows (1) | 5 | 600 |
| #% increased stamina regeneration | Prefix | must be trinket | Meadows (1) | 5 | 700 |
| #% increased trinket duration | Prefix | must be trinket | Meadows (1) | 5 | 600 |
| +# health regeneration | Prefix | must be trinket | Meadows (1) | 5 | 500 |
| +#% rarity of items dropped by enemies you kill | Prefix | must be trinket | Meadows (1) | 5 | 500 |
| +#% stagger resistance | Prefix | must be trinket | Meadows (1) | 5 | 700 |
| #% increased health regeneration | Suffix | must be trinket | Meadows (1) | 5 | 700 |
| #% increased item quantity | Suffix | must be trinket | Meadows (1) | 5 | 300 |
| #% increased movement speed | Suffix | must be trinket | Meadows (1) | 5 | 700 |
| #% increased trinket effect | Suffix | must be trinket | Meadows (1) | 5 | 500 |
| #% reduced block stamina cost | Suffix | must be trinket | Meadows (1) | 5 | 700 |
| #% reduced dodge stamina cost | Suffix | must be trinket | Meadows (1) | 5 | 700 |
| #% reduced jump stamina cost | Suffix | must be trinket | Meadows (1) | 5 | 700 |
| #% reduced running stamina cost | Suffix | must be trinket | Meadows (1) | 5 | 700 |
| #% reduced swimming stamina cost | Suffix | must be trinket | Meadows (1) | 5 | 700 |
| +#% fire resistance | Suffix | must be trinket | Meadows (1) | 5 | 800 |
| +#% frost resistance | Suffix | must be trinket | Meadows (1) | 5 | 800 |
| +#% lightning resistance | Suffix | must be trinket | Meadows (1) | 5 | 800 |
| +#% poison resistance | Suffix | must be trinket | Meadows (1) | 5 | 800 |
| +#% spirit resistance | Suffix | must be trinket | Meadows (1) | 5 | 700 |
Belts (16)¶
| Mod | Type | Rolls on | From (item level) | Tiers | Weight |
|---|---|---|---|---|---|
| #% increased food nourishment | Prefix | must be belt | Meadows (1) | 5 | 700 |
| #% increased strength of potions you brew | Prefix | must be belt | Meadows (1) | 5 | 600 |
| +# armour | Prefix | must be belt | Meadows (1) | 5 | 600 |
| +# evasion rating | Prefix | must be belt | Meadows (1) | 5 | 600 |
| +# rune shield | Prefix | must be belt | Meadows (1) | 5 | 600 |
| +# to maximum eitr | Prefix | must be belt | Meadows (1) | 5 | 600 |
| +# to maximum health | Prefix | must be belt | Meadows (1) | 5 | 1000 |
| +# to maximum stamina | Prefix | must be belt | Meadows (1) | 5 | 800 |
| #% increased consumed mead effect | Suffix | must be belt | Meadows (1) | 5 | 600 |
| +# Dexterity | Suffix | must be belt | Meadows (1) | 5 | 600 |
| +# Intelligence | Suffix | must be belt | Meadows (1) | 5 | 600 |
| +# Strength | Suffix | must be belt | Meadows (1) | 5 | 600 |
| +#% to fire resistance | Suffix | must be belt | Meadows (1) | 5 | 1000 |
| +#% to frost resistance | Suffix | must be belt | Meadows (1) | 5 | 1000 |
| +#% to lightning resistance | Suffix | must be belt | Meadows (1) | 5 | 1000 |
| +#% to poison resistance | Suffix | must be belt | Meadows (1) | 5 | 1000 |
Tools (7)¶
| Mod | Type | Rolls on | From (item level) | Tiers | Weight |
|---|---|---|---|---|---|
| #% increased reel speed | Prefix | must be fishing rod | Meadows (1) | 5 | 1000 |
| +# to build range while holding this tool | Prefix | must be tool and building tool | Meadows (1) | 5 | 1000 |
| +# to carry weight while holding this tool | Prefix | must be tool | Meadows (1) | 5 | 700 |
| #% increased chance for a fish to bite | Suffix | must be fishing rod | Meadows (1) | 5 | 1000 |
| #% increased durability of pieces you build | Suffix | must be tool and building tool | Meadows (1) | 5 | 1000 |
| #% increased item pickup radius while holding this tool | Suffix | must be tool | Meadows (1) | 5 | 700 |
| #% increased stamina regeneration while holding this tool | Suffix | must be tool | Meadows (1) | 5 | 1000 |
Essence only (3)¶
Never rolls on loot: only a boss essence adds these.
| Mod | Type | Rolls on | From (item level) | Tiers | Weight |
|---|---|---|---|---|---|
| #% chance on any hit to release chain lightning | Prefix | must be weapon | Meadows (1) | 1 | 100 |
| Every # s lightning strikes a random wet enemy within # m | Suffix | must be weapon | Meadows (1) | 1 | 100 |
| Lightning hits have #% chance to chain to a random wet enemy nearby | Suffix | must be weapon | Meadows (1) | 1 | 100 |
Not generated (29)¶
In the game files but never rolled on items, nor added by any essence.
| Mod | Type | Rolls on | From (item level) | Tiers | Weight |
|---|---|---|---|---|---|
| #% increased ailment buildup while wielding this item | Prefix | must be weapon | Meadows (1) | 5 | 700 |
| #% increased damage while activated | Prefix | must be trinket | Meadows (1) | 5 | 1000 |
| #% increased fire damage | Prefix | must be weapon | Meadows (1) | 5 | 300 |
| #% increased frost damage | Prefix | must be weapon | Meadows (1) | 5 | 300 |
| #% increased lightning damage | Prefix | must be weapon | Meadows (1) | 5 | 300 |
| #% increased poison damage | Prefix | must be weapon | Meadows (1) | 5 | 300 |
| #% increased blast radius | Suffix | must be weapon; one of club or pickaxe | Meadows (1) | 6 | 500 |
| #% increased burning effect | Suffix | must be weapon | Meadows (1) | 5 | 300 |
| #% increased chill effect | Suffix | must be weapon | Meadows (1) | 5 | 300 |
| #% increased draw and reload speed on crit recently | Suffix | must be weapon; one of axe, crossbow or spear | Meadows (1) | 6 | 200 |
| #% increased evasion rating | Suffix | must be armour; one of evasion-based | Meadows (1) | 6 | 500 |
| #% increased evasion rating | Suffix | must be shield; one of evasion-based | Meadows (1) | 6 | 500 |
| #% increased evasion rating at low stamina | Suffix | must be armour; one of evasion-based | Meadows (1) | 6 | 200 |
| #% increased evasion rating at low stamina | Suffix | must be shield; one of evasion-based | Meadows (1) | 6 | 200 |
| #% increased evasion rating while moving | Suffix | must be armour; one of evasion-based | Meadows (1) | 6 | 200 |
| #% increased evasion rating while moving | Suffix | must be shield; one of evasion-based | Meadows (1) | 6 | 200 |
| #% increased evasion rating while sneaking | Suffix | must be armour; one of evasion-based | Meadows (1) | 6 | 200 |
| #% increased evasion rating while sneaking | Suffix | must be shield; one of evasion-based | Meadows (1) | 6 | 200 |
| #% increased poison effect | Suffix | must be weapon | Meadows (1) | 5 | 300 |
| #% increased projectile speed while standing still | Suffix | must be weapon; one of club or pickaxe | Meadows (1) | 6 | 200 |
| #% increased shock effect | Suffix | must be weapon | Meadows (1) | 5 | 300 |
| #% increased shot accuracy airborne | Suffix | must be weapon; one of club or pickaxe | Meadows (1) | 6 | 200 |
| #% reduced eitr cost at night | Suffix | must be weapon; one of bomb, knife or trap | Meadows (1) | 6 | 200 |
| +# targets pierced by crossbow bolts | Suffix | must be weapon; one of club or pickaxe | Meadows (1) | 4 | 500 |
| +# to Finesse | Suffix | must be weapon and ranged | Meadows (1) | 5 | 500 |
| +# to Might | Suffix | must be weapon; not magic weapon | Meadows (1) | 5 | 500 |
| +# to Spirit | Suffix | must be weapon and magic weapon | Meadows (1) | 5 | 500 |
| +#% spell life leech | Suffix | must be weapon; one of club or pickaxe | Meadows (1) | 6 | 500 |
| +#% spell life leech at low life | Suffix | must be weapon; one of club or pickaxe | Meadows (1) | 6 | 200 |
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.