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Mods

Every property that can appear on an item, grouped by the items it can roll on. Values are shown for a regular item; some slots scale them (see each mod's page).

Weapons (209)

Mod Type Rolls on From (item level) Tiers Weight
#% increased ailment damage Prefix must be weapon Meadows (1) 6 1000
#% increased alternative attack damage Prefix must be weapon; one of club or pickaxe Meadows (1) 6 500
#% increased area damage Prefix must be weapon; one of bomb, club, knife, pickaxe or trap Meadows (1) 6 500
#% increased bleed damage Prefix must be weapon Meadows (1) 6 600
#% increased blunt damage Prefix must be weapon; one of club or pickaxe Meadows (1) 6 500
#% increased burning damage Prefix must be weapon Meadows (1) 6 600
#% increased burning damage against low life enemies Prefix must be weapon; one of club or pickaxe Meadows (1) 6 200
#% increased charged attack damage Prefix must be weapon; one of axe, club, crossbow, pickaxe or spear Meadows (1) 6 500
#% increased chill effect Prefix must be weapon Meadows (1) 6 600
#% increased damage Prefix must be weapon; one of axe, bare hands, blood magic, bomb, crossbow, elemental magic, knife, pickaxe, sceptre, spear, sword, trap or fist weapon Meadows (1) 6 300
#% increased damage Prefix must be weapon; one of bow Meadows (1) 6 300
#% increased damage Prefix must be weapon; one of polearm Meadows (1) 6 300
#% increased damage Prefix must be weapon Meadows (1) 6 1000
#% increased damage against beasts Prefix must be weapon; one of bare hands, bow or fist weapon Meadows (1) 6 200
#% increased damage against bleeding enemies Prefix must be weapon; one of polearm or sword Meadows (1) 6 200
#% increased damage against bosses Prefix must be weapon; one of club or pickaxe Meadows (1) 6 200
#% increased damage against distant enemies Prefix must be weapon; one of bare hands, bow or fist weapon Meadows (1) 6 200
#% increased damage against frozen targets Prefix must be weapon; one of bare hands, bow or fist weapon Meadows (1) 6 200
#% increased damage against low life enemies Prefix must be weapon; one of axe, crossbow or spear Meadows (1) 6 200
#% increased damage against poisoned targets Prefix must be weapon; one of bomb, knife or trap Meadows (1) 6 200
#% increased damage against staggered targets Prefix must be weapon; one of axe, club, crossbow, pickaxe or spear Meadows (1) 6 200
#% increased damage against the undead Prefix must be weapon; one of bomb, knife or trap Meadows (1) 6 200
#% increased damage against wet targets Prefix must be weapon; one of bomb, knife, polearm, sword or trap Meadows (1) 6 200
#% increased damage airborne Prefix must be weapon; one of blood magic, elemental magic or sceptre Meadows (1) 6 200
#% increased damage at night Prefix must be weapon; one of bomb, knife or trap Meadows (1) 6 200
#% increased damage if started at full life Prefix must be weapon; one of club, pickaxe, polearm or sword Meadows (1) 6 200
#% increased damage on consecutive hits recently Prefix must be weapon; one of bare hands, bow, club, pickaxe or fist weapon Meadows (1) 6 200
#% increased damage on crit recently Prefix must be weapon; one of blood magic, elemental magic or sceptre Meadows (1) 6 200
#% increased damage on crit recently (# s) Prefix must be weapon; one of blood magic, elemental magic or sceptre Meadows (1) 6 200
#% increased damage on hit with projectiles recently Prefix must be weapon; one of axe, crossbow or spear Meadows (1) 6 200
#% increased damage on parry recently Prefix must be weapon; one of axe, crossbow or spear Meadows (1) 6 200
#% increased damage on parry recently (# s) Prefix must be weapon; one of axe, crossbow or spear Meadows (1) 6 200
#% increased damage on sprint recently Prefix must be weapon; one of axe, bare hands, bow, crossbow, spear or fist weapon Meadows (1) 6 200
#% increased damage per # points of % of missing health Prefix must be weapon; one of club or pickaxe Meadows (1) 6 200
#% increased damage per Combo hit Prefix must be weapon; one of axe, bomb, crossbow, knife, spear or trap Meadows (1) 6 200
#% increased damage per point of rested charge Prefix must be weapon; one of polearm or sword Meadows (1) 6 200
#% increased elemental damage Prefix must be weapon Meadows (1) 6 600
#% increased elemental damage per # points of "Intelligence" Prefix must be weapon; one of blood magic, elemental magic or sceptre Meadows (1) 6 200
#% increased fire damage Prefix must be weapon Meadows (1) 6 600
#% increased frost damage Prefix must be weapon Meadows (1) 6 600
#% increased impale damage Prefix must be weapon; one of axe, crossbow, polearm, spear or sword Meadows (1) 6 500
#% increased item damage Prefix must be weapon Meadows (1) 5 1000
#% increased lightning damage Prefix must be weapon Meadows (1) 6 600
#% increased lightning damage against wet targets Prefix must be weapon; one of blood magic, elemental magic or sceptre Meadows (1) 6 200
#% increased lightning damage while wet Prefix must be weapon; one of blood magic, club, elemental magic, pickaxe or sceptre Meadows (1) 6 200
#% increased magical damage Prefix must be weapon and magic weapon; one of blood magic, elemental magic or sceptre Meadows (1) 6 500
#% increased melee damage Prefix must be weapon and melee; one of axe, club, crossbow, pickaxe, polearm, spear or sword Meadows (1) 6 500
#% increased melee damage per # points of "Strength" Prefix must be weapon and melee; one of club or pickaxe Meadows (1) 6 200
#% increased minion damage Prefix must be weapon; one of blood magic, elemental magic or sceptre Meadows (1) 6 500
#% increased minion damage near its keeper Prefix must be weapon; one of blood magic, elemental magic or sceptre Meadows (1) 6 500
#% increased pet damage Prefix must be weapon; one of club, pickaxe, polearm or sword Meadows (1) 6 500
#% increased pet damage while fed Prefix must be weapon; one of polearm or sword Meadows (1) 6 500
#% increased physical damage Prefix must be weapon Meadows (1) 6 600
#% increased physical damage on consecutive hits recently Prefix must be weapon; one of club or pickaxe Meadows (1) 6 200
#% increased piercing damage Prefix must be weapon; one of axe, bare hands, bow, crossbow, spear or fist weapon Meadows (1) 6 500
#% increased poison damage Prefix must be weapon Meadows (1) 6 600
#% increased poison damage over time Prefix must be weapon Meadows (1) 6 600
#% increased poison damage over time against low life enemies Prefix must be weapon; one of bomb, knife or trap Meadows (1) 6 200
#% increased projectile damage Prefix must be weapon; one of bare hands, bomb, bow, knife, trap or fist weapon Meadows (1) 6 500
#% increased ranged damage Prefix must be weapon and ranged; one of bare hands, bow or fist weapon Meadows (1) 6 500
#% increased shock effect Prefix must be weapon Meadows (1) 6 600
#% increased shooting damage Prefix must be weapon and shooting weapon; one of axe, bare hands, bow, crossbow, spear or fist weapon Meadows (1) 6 500
#% increased slashing damage Prefix must be weapon; one of axe, crossbow or spear Meadows (1) 6 500
#% increased spell damage Prefix must be weapon and spell; one of blood magic, elemental magic or sceptre Meadows (1) 6 500
#% increased spirit damage Prefix must be weapon; one of blood magic, elemental magic or sceptre Meadows (1) 6 500
#% increased throwing damage Prefix must be weapon and throwing weapon; one of axe, bomb, crossbow, knife, spear or trap Meadows (1) 6 500
#% increased unarmed damage Prefix must be weapon; one of bare hands or fist weapon Meadows (1) 6 500
+# unarmed damage per # points of "Strength" Prefix must be weapon; one of bare hands or fist weapon Meadows (1) 6 200
Deal #% of hit damage to nearby enemies with charged attacks Prefix must be weapon; one of polearm or sword Meadows (1) 6 500
#% increased ailment build-up Suffix must be weapon Meadows (1) 6 1000
#% increased ailment build-up at night Suffix must be weapon; one of bomb, knife or trap Meadows (1) 6 200
#% increased ailment build-up on an unaware target Suffix must be weapon; one of bomb, knife or trap Meadows (1) 6 200
#% increased ailment build-up on crit recently Suffix must be weapon; one of blood magic, elemental magic or sceptre Meadows (1) 6 200
#% increased ailment build-up on sprint recently Suffix must be weapon; one of axe, crossbow or spear Meadows (1) 6 200
#% increased ailment duration Suffix must be weapon; one of axe, crossbow or spear Meadows (1) 6 500
#% increased alternative attack area of effect Suffix must be weapon; one of axe, crossbow or spear Meadows (1) 6 500
#% increased alternative attack critical strike chance Suffix must be weapon; one of axe, blood magic, club, crossbow, elemental magic, pickaxe, sceptre or spear Meadows (1) 6 500
#% increased alternative attack knockback Suffix must be weapon; one of axe, crossbow or spear Meadows (1) 6 500
#% increased alternative attack speed Suffix must be weapon; one of bare hands, bow, club, pickaxe or fist weapon Meadows (1) 6 500
#% increased area of effect Suffix must be weapon; one of axe, bomb, club, crossbow, knife, pickaxe, polearm, spear, sword or trap Meadows (1) 6 500
#% increased area of effect if started at full eitr Suffix must be weapon; one of polearm or sword Meadows (1) 6 200
#% increased area of effect on kill recently Suffix must be weapon; one of polearm or sword Meadows (1) 6 200
#% increased area of effect while standing still Suffix must be weapon; one of club or pickaxe Meadows (1) 6 200
#% increased armour break build-up Suffix must be weapon; one of club, pickaxe, polearm or sword Meadows (1) 6 500
#% increased arrow and bolt range Suffix must be weapon; one of bow Meadows (1) 6 500
#% increased arrow and bolt range while standing still Suffix must be weapon; one of bow Meadows (1) 6 200
#% increased attack speed Suffix must be weapon Meadows (1) 6 1000
#% increased attack speed against staggered targets Suffix must be weapon; one of bare hands, bow or fist weapon Meadows (1) 6 200
#% increased attack speed on bleed recently Suffix must be weapon; one of axe, crossbow or spear Meadows (1) 6 200
#% increased attack speed on chain finishers Suffix must be weapon; one of axe, crossbow or spear Meadows (1) 6 200
#% increased attack speed on crit recently Suffix must be weapon; one of bare hands, bow or fist weapon Meadows (1) 6 200
#% increased bleed build-up Suffix must be weapon; one of axe or sword Meadows (1) 6 300
#% increased bleed build-up Suffix must be weapon Meadows (1) 6 600
#% increased bleed build-up against low life enemies Suffix must be weapon; one of axe, crossbow or spear Meadows (1) 6 200
#% increased bow draw speed per # points of "Dexterity" Suffix must be weapon; one of bow Meadows (1) 6 200
#% increased burning build-up Suffix must be weapon Meadows (1) 5 300
#% increased burning build-up Suffix must be weapon Meadows (1) 6 600
#% increased burning duration Suffix must be weapon; one of club or pickaxe Meadows (1) 6 500
#% increased cast speed Suffix must be weapon; one of blood magic, elemental magic or sceptre Meadows (1) 6 500
#% increased cast speed on crit recently Suffix must be weapon; one of blood magic, elemental magic or sceptre Meadows (1) 6 200
#% increased charged attack critical strike chance Suffix must be weapon; one of club or pickaxe Meadows (1) 6 500
#% increased chill build-up Suffix must be weapon Meadows (1) 5 300
#% increased chill build-up Suffix must be weapon Meadows (1) 6 600
#% increased chill build-up against wet targets Suffix must be weapon; one of bare hands, bow or fist weapon Meadows (1) 6 200
#% increased chill duration Suffix must be weapon; one of bare hands, bow or fist weapon Meadows (1) 6 500
#% increased critical strike chance Suffix must be weapon Meadows (1) 6 1000
#% increased critical strike chance against bleeding enemies Suffix must be weapon; one of bomb, knife or trap Meadows (1) 6 200
#% increased critical strike chance against distant enemies Suffix must be weapon; one of bare hands, bow or fist weapon Meadows (1) 6 200
#% increased critical strike chance against full life enemies Suffix must be weapon; one of axe, blood magic, club, crossbow, elemental magic, pickaxe, sceptre or spear Meadows (1) 6 200
#% increased critical strike chance against low life enemies Suffix must be weapon; one of axe, crossbow or spear Meadows (1) 6 200
#% increased critical strike chance against moving targets Suffix must be weapon; one of axe, crossbow or spear Meadows (1) 6 200
#% increased critical strike chance against nearby enemies Suffix must be weapon; one of club or pickaxe Meadows (1) 6 200
#% increased critical strike chance on sprint recently Suffix must be weapon; one of bare hands, bow or fist weapon Meadows (1) 6 200
#% increased critical strike damage against frozen targets Suffix must be weapon; one of blood magic, elemental magic or sceptre Meadows (1) 6 200
#% increased crossbow reload speed Suffix must be weapon; one of crossbow Meadows (1) 6 500
#% increased crossbow reload speed on kill recently Suffix must be weapon; one of crossbow Meadows (1) 6 200
#% increased crossbow reload speed while standing still Suffix must be weapon; one of crossbow Meadows (1) 6 200
#% increased draw and reload speed Suffix must be weapon; one of bow Meadows (1) 6 500
#% increased draw and reload speed on dodge recently Suffix must be weapon; one of bow Meadows (1) 6 200
#% increased impale build-up Suffix must be weapon; one of axe, bare hands, bow, crossbow, polearm, spear, sword or fist weapon Meadows (1) 6 500
#% increased impale build-up airborne Suffix must be weapon; one of axe, crossbow or spear Meadows (1) 6 200
#% increased impale build-up with thorns Suffix must be weapon; one of club or pickaxe Meadows (1) 6 500
#% increased impale duration Suffix must be weapon; one of axe, crossbow or spear Meadows (1) 6 500
#% increased item attack speed Suffix must be weapon; not spell Meadows (1) 5 1000
#% increased item critical strike chance Suffix must be weapon Meadows (1) 5 1000
#% increased knockback Suffix must be weapon Meadows (1) 6 1000
#% increased knockback on sprint recently Suffix must be weapon; one of bare hands, bow or fist weapon Meadows (1) 6 200
#% increased magical critical strike chance Suffix must be weapon and magic weapon; one of blood magic, elemental magic or sceptre Meadows (1) 6 500
#% increased melee attack speed Suffix must be weapon; one of club or pickaxe Meadows (1) 6 500
#% increased melee build-up Suffix must be weapon and melee; one of bomb, knife or trap Meadows (1) 6 500
#% increased melee critical strike chance Suffix must be weapon and melee; one of polearm or sword Meadows (1) 6 500
#% increased movement speed on crit recently Suffix must be weapon; one of blood magic, elemental magic or sceptre Meadows (1) 6 200
#% increased Onslaught power Suffix must be weapon; one of axe, crossbow or spear Meadows (1) 6 500
#% increased poison build-up Suffix must be weapon Meadows (1) 5 300
#% increased poison build-up Suffix must be weapon; one of knife Meadows (1) 6 300
#% increased poison build-up Suffix must be weapon Meadows (1) 6 600
#% increased poison build-up airborne Suffix must be weapon; one of bomb, knife or trap Meadows (1) 6 200
#% increased poison duration Suffix must be weapon; one of bomb, knife or trap Meadows (1) 6 500
#% increased projectile speed Suffix must be weapon; one of bomb, bow, crossbow or spear Meadows (1) 6 500
#% increased ranged critical strike chance Suffix must be weapon and ranged; one of bare hands, bow or fist weapon Meadows (1) 6 500
#% increased shock build-up Suffix must be weapon Meadows (1) 5 300
#% increased shock build-up Suffix must be weapon Meadows (1) 6 600
#% increased shock build-up against wet targets Suffix must be weapon; one of blood magic, elemental magic or sceptre Meadows (1) 6 200
#% increased shock duration against wet targets Suffix must be weapon; one of club or pickaxe Meadows (1) 6 200
#% increased shooting critical strike chance Suffix must be weapon and shooting weapon; one of axe, crossbow or spear Meadows (1) 6 500
#% increased shot accuracy Suffix must be weapon; one of blood magic, bomb, bow, crossbow, elemental magic or spear Meadows (1) 6 1000
#% increased shot accuracy if started at full stamina Suffix must be weapon; one of bow Meadows (1) 6 200
#% increased shot accuracy while standing still Suffix must be weapon; one of bow Meadows (1) 6 200
#% increased sneak attack damage Suffix must be weapon; one of bare hands, bomb, bow, knife, trap or fist weapon Meadows (1) 6 500
#% increased sneak attack damage against full life enemies Suffix must be weapon; one of bomb, knife or trap Meadows (1) 6 200
#% increased sneak attack damage at night Suffix must be weapon; one of bomb, knife or trap Meadows (1) 6 200
#% increased spell critical strike chance Suffix must be weapon and spell; one of blood magic, elemental magic or sceptre Meadows (1) 6 500
#% increased stagger build-up Suffix must be weapon; one of axe, bare hands, club, pickaxe, polearm, trap or fist weapon Meadows (1) 6 300
#% increased stagger build-up Suffix must be weapon Meadows (1) 6 600
#% increased stagger build-up airborne Suffix must be weapon; one of blood magic, elemental magic or sceptre Meadows (1) 6 200
#% increased stagger build-up with alternative attacks Suffix must be weapon; one of axe, bare hands, bow, club, crossbow, pickaxe, spear or fist weapon Meadows (1) 6 500
#% increased stagger build-up with blunt damage Suffix must be weapon; one of axe, crossbow or spear Meadows (1) 6 500
#% increased stagger duration Suffix must be weapon; one of club or pickaxe Meadows (1) 6 500
#% increased stamina regeneration on crit recently Suffix must be weapon; one of blood magic, elemental magic or sceptre Meadows (1) 6 200
#% increased throwing attack speed Suffix must be weapon and throwing weapon; one of axe, bomb, crossbow, knife, spear or trap Meadows (1) 6 500
#% increased throwing critical strike chance Suffix must be weapon and throwing weapon; one of axe, crossbow or spear Meadows (1) 6 500
#% overflowing chance to chain an additional time Suffix must be weapon; one of bow, elemental magic or blood magic Meadows (1) 5 300
#% overflowing chance to fire an additional projectile Suffix must be weapon; one of bow, crossbow, elemental magic or blood magic Meadows (1) 5 300
#% overflowing chance to pierce an additional target Suffix must be weapon; one of crossbow or spear Meadows (1) 5 300
#% overflowing chance to ricochet an additional time Suffix must be weapon; one of bow, crossbow or elemental magic Meadows (1) 5 300
#% reduced alternative attack stamina cost Suffix must be weapon; one of club or pickaxe Meadows (1) 6 500
#% reduced attack stamina cost Suffix must be weapon Meadows (1) 6 600
#% reduced bow draw stamina cost Suffix must be weapon; one of bare hands, bow or fist weapon Meadows (1) 6 500
#% reduced cast stamina and eitr cost Suffix must be weapon; one of blood magic, elemental magic or sceptre Meadows (1) 6 500
#% reduced cost Suffix must be weapon; one of axe, blood magic, bow, club, crossbow, elemental magic, knife, pickaxe, polearm, sceptre, spear or sword Meadows (1) 6 300
#% reduced cost Suffix must be weapon Meadows (1) 6 1000
#% reduced eitr cost Suffix must be weapon; one of blood magic, elemental magic or sceptre Meadows (1) 6 500
#% reduced eitr cost at low eitr Suffix must be weapon; one of blood magic, elemental magic or sceptre Meadows (1) 6 200
#% reduced eitr cost if started at full life Suffix must be weapon; one of blood magic, elemental magic or sceptre Meadows (1) 6 200
#% reduced magical stamina and eitr cost Suffix must be weapon and magic weapon; one of blood magic, elemental magic or sceptre Meadows (1) 6 500
#% reduced melee stamina cost Suffix must be weapon and melee; one of axe, club, crossbow, pickaxe or spear Meadows (1) 6 500
#% reduced shooting stamina cost Suffix must be weapon and shooting weapon; one of bare hands, bow, club, pickaxe or fist weapon Meadows (1) 6 500
#% reduced stamina cost of attacks with this item Suffix must be weapon and uses stamina Meadows (1) 5 700
+# arrows per bow shot Suffix must be weapon; one of bow Meadows (1) 4 500
+# bolts fired per crossbow shot Suffix must be weapon; one of crossbow Meadows (1) 4 500
+# bounce Suffix must be weapon; one of bow Meadows (1) 4 500
+# eitr on kill Suffix must be weapon; one of blood magic, elemental magic or sceptre Meadows (1) 6 200
+# health on kill Suffix must be weapon; one of axe, club, crossbow, pickaxe or spear Meadows (1) 6 200
+# impale limit Suffix must be weapon; one of axe, crossbow or spear Meadows (1) 4 500
+# projectile chain Suffix must be weapon; one of bow, crossbow or spear Meadows (1) 4 500
+# projectiles per shot or throw Suffix must be weapon; one of bomb Meadows (1) 4 500
+# stamina on kill Suffix must be weapon; one of bare hands, bow or fist weapon Meadows (1) 6 200
+#% alternative attack critical strike damage Suffix must be weapon; one of axe, crossbow or spear Meadows (1) 6 500
+#% critical strike damage Suffix must be weapon; one of axe, bare hands, blood magic, bomb, bow, club, crossbow, elemental magic, knife, pickaxe, polearm, sceptre, spear, sword, trap or fist weapon Meadows (1) 6 300
+#% critical strike damage Suffix must be weapon Meadows (1) 6 1000
+#% critical strike damage Suffix must be weapon Meadows (1) 6 1000
+#% critical strike damage against distant enemies Suffix must be weapon; one of blood magic, elemental magic or sceptre Meadows (1) 6 200
+#% critical strike damage against full life enemies Suffix must be weapon; one of bomb, knife or trap Meadows (1) 6 200
+#% critical strike damage against low life enemies Suffix must be weapon; one of bomb, knife or trap Meadows (1) 6 200
+#% critical strike damage against moving targets Suffix must be weapon; one of bare hands, bow or fist weapon Meadows (1) 6 200
+#% critical strike damage against staggered targets Suffix must be weapon; one of club or pickaxe Meadows (1) 6 200
+#% critical strike damage at night Suffix must be weapon; one of bomb, knife or trap Meadows (1) 6 200
+#% critical strike damage if started at full life Suffix must be weapon; one of polearm or sword Meadows (1) 6 200
+#% critical strike damage on an unaware target Suffix must be weapon; one of bomb, knife or trap Meadows (1) 6 200
+#% double blast Suffix must be weapon; one of bomb Meadows (1) 6 500
+#% life leech Suffix must be weapon Meadows (1) 6 1000
+#% life leech against low life enemies Suffix must be weapon; one of club or pickaxe Meadows (1) 6 200
+#% life leech at low life Suffix must be weapon; one of polearm or sword Meadows (1) 6 200
+#% onslaught chance Suffix must be weapon; one of axe, crossbow or spear Meadows (1) 6 500
+#% shock stagger chance Suffix must be weapon; one of blood magic, elemental magic or sceptre Meadows (1) 6 500
+#% shooting chance to spend nothing Suffix must be weapon and shooting weapon; one of bare hands, bow or fist weapon Meadows (1) 6 500
+#% spell critical strike damage Suffix must be weapon and spell; one of blood magic, elemental magic or sceptre Meadows (1) 6 500
+#% to item critical strike chance Suffix must be weapon Meadows (1) 6 800
Restore #% of missing health with charged attacks on hit Suffix must be weapon; one of axe, crossbow or spear Meadows (1) 6 200

Weapons & Armour & Shields & Tools (1)

Mod Type Rolls on From (item level) Tiers Weight
+# to item quality Prefix one of weapon, armour, shield or tool Swamp (43) 2 150

Armour (196)

Mod Type Rolls on From (item level) Tiers Weight
#% increased armour Prefix must be armour; one of rune-shield-based or armour-based Meadows (1) 6 500
#% increased armour at low life Prefix must be armour; one of rune-shield-based Meadows (1) 6 200
#% increased armour when hit recently Prefix must be armour; one of armour-based Meadows (1) 6 200
#% increased block power Prefix must be armour; one of armour-based Meadows (1) 6 500
#% increased item armour Prefix must be armour and armour-based Meadows (1) 5 1000
#% increased item evasion rating Prefix must be armour and evasion-based Meadows (1) 5 1000
#% increased item rune shield Prefix must be armour and rune-shield-based Meadows (1) 5 1000
#% increased maximum health Prefix must be armour; one of armour-based Meadows (1) 6 500
#% increased maximum stamina Prefix must be armour and leg armour; one of evasion-based, rune-shield-based or armour-based Meadows (1) 6 500
#% increased maximum stamina Prefix must be armour and cape; one of evasion-based, rune-shield-based or armour-based Meadows (1) 6 500
#% increased maximum stamina while fed Prefix must be armour and leg armour; one of rune-shield-based Meadows (1) 6 200
#% increased maximum stamina while fed Prefix must be armour and cape; one of rune-shield-based Meadows (1) 6 200
#% increased rune shield Prefix must be armour; one of rune-shield-based or armour-based Meadows (1) 6 500
#% increased thorns Prefix must be armour and chest armour Meadows (1) 6 500
#% increased thorns Prefix must be armour; one of armour-based Meadows (1) 6 500
#% increased thorns at low life Prefix must be armour and chest armour Meadows (1) 6 200
#% increased thorns at low life Prefix must be armour; one of armour-based Meadows (1) 6 200
+# armour Prefix must be armour; one of armour-based Meadows (1) 6 500
+# armour at low life Prefix must be armour, evasion-based and rune-shield-based Meadows (1) 6 200
+# armour at night Prefix must be armour, evasion-based and rune-shield-based Meadows (1) 6 200
+# maximum eitr Prefix must be armour; one of rune-shield-based Meadows (1) 6 500
+# maximum eitr while fed Prefix must be armour; one of rune-shield-based Meadows (1) 6 200
+# maximum health Prefix must be armour; one of rune-shield-based or armour-based Meadows (1) 6 500
+# maximum health while fed Prefix must be armour; one of armour-based Meadows (1) 6 200
+# maximum stamina Prefix must be armour and leg armour; one of evasion-based or armour-based Meadows (1) 6 500
+# maximum stamina Prefix must be armour and cape; one of evasion-based or armour-based Meadows (1) 6 500
+# rune shield Prefix must be armour; one of rune-shield-based Meadows (1) 6 500
+# thorns Prefix must be armour and chest armour Meadows (1) 6 500
+# thorns Prefix must be armour; one of armour-based Meadows (1) 6 500
+# thorns on block Prefix must be armour and chest armour Meadows (1) 6 200
+# thorns on block Prefix must be armour; one of armour-based Meadows (1) 6 200
+# thorns per point of current armour Prefix must be armour and chest armour Meadows (1) 6 200
+# thorns per point of current armour Prefix must be armour; one of armour-based Meadows (1) 6 200
+# to maximum eitr Prefix must be armour Meadows (1) 5 500
+#% of maximum health becomes rune shield Prefix must be armour; one of rune-shield-based Meadows (1) 6 500
#% experience lost on death Suffix must be armour, evasion-based and rune-shield-based Meadows (1) 6 500
#% increased ailment and buff duration Suffix must be armour; one of rune-shield-based Meadows (1) 6 500
#% increased ailment and buff duration Suffix must be armour, armour-based and evasion-based Meadows (1) 6 500
#% increased ailment and buff duration while rested Suffix must be armour, armour-based and evasion-based Meadows (1) 6 200
#% increased dodge speed Suffix must be armour and leg armour; one of evasion-based Meadows (1) 6 500
#% increased dodge speed Suffix must be armour and cape; one of evasion-based Meadows (1) 6 500
#% increased dodge speed at low life Suffix must be armour and leg armour; one of evasion-based Meadows (1) 6 200
#% increased dodge speed at low life Suffix must be armour and cape; one of evasion-based Meadows (1) 6 200
#% increased drying speed Suffix must be armour; one of rune-shield-based Meadows (1) 6 500
#% increased duration of your own buffs Suffix must be armour, armour-based and rune-shield-based Meadows (1) 6 500
#% increased duration of your own buffs at low life Suffix must be armour; one of rune-shield-based Meadows (1) 6 200
#% increased duration of your own buffs while rested Suffix must be armour, armour-based and rune-shield-based Meadows (1) 6 200
#% increased eitr regeneration Suffix must be armour; one of rune-shield-based Meadows (1) 6 500
#% increased eitr regeneration at full rune shield Suffix must be armour; one of armour-based Meadows (1) 6 200
#% increased eitr regeneration at low eitr Suffix must be armour; one of rune-shield-based Meadows (1) 6 200
#% increased eitr regeneration at night Suffix must be armour, evasion-based and rune-shield-based Meadows (1) 6 200
#% increased eitr regeneration on ignite recently Suffix must be armour; one of armour-based Meadows (1) 6 200
#% increased eitr regeneration per point of rested charge Suffix must be armour, evasion-based and rune-shield-based Meadows (1) 6 200
#% increased eitr regeneration while standing still Suffix must be armour; one of rune-shield-based Meadows (1) 6 200
#% increased evasion rating at low stamina Suffix must be armour; one of evasion-based Meadows (1) 6 200
#% increased evasion rating while moving Suffix must be armour, armour-based and evasion-based Meadows (1) 6 200
#% increased evasion rating while sneaking Suffix must be armour; one of evasion-based Meadows (1) 6 200
#% increased experience gained Suffix must be armour, evasion-based and rune-shield-based Meadows (1) 6 500
#% increased experience gained at night Suffix must be armour, evasion-based and rune-shield-based Meadows (1) 6 200
#% increased experience gained while rested Suffix must be armour, evasion-based and rune-shield-based Meadows (1) 6 200
#% increased health regeneration Suffix must be helmet Meadows (1) 5 700
#% increased health regeneration Suffix must be armour; one of armour-based Meadows (1) 6 500
#% increased health regeneration at full stamina Suffix must be armour; one of armour-based Meadows (1) 6 200
#% increased health regeneration at low life Suffix must be armour; one of armour-based Meadows (1) 6 200
#% increased health regeneration at night Suffix must be armour; one of armour-based Meadows (1) 6 200
#% increased health regeneration at night Suffix must be armour, evasion-based and rune-shield-based Meadows (1) 6 200
#% increased health regeneration out of combat Suffix must be armour; one of armour-based Meadows (1) 6 200
#% increased health regeneration per point of rested charge Suffix must be armour; one of armour-based Meadows (1) 6 200
#% increased health regeneration while standing still Suffix must be armour; one of armour-based Meadows (1) 6 200
#% increased jump distance Suffix must be armour, leg armour, armour-based and evasion-based Meadows (1) 6 500
#% increased jump distance Suffix must be armour, cape, armour-based and evasion-based Meadows (1) 6 500
#% increased jump height Suffix must be armour and leg armour; one of evasion-based Meadows (1) 6 500
#% increased jump height Suffix must be armour and cape; one of evasion-based Meadows (1) 6 500
#% increased jump height while running Suffix must be armour and leg armour; one of evasion-based Meadows (1) 6 200
#% increased jump height while running Suffix must be armour and cape; one of evasion-based Meadows (1) 6 200
#% increased movement speed Suffix must be leg armour Meadows (1) 5 700
#% increased movement speed Suffix must be armour and leg armour; one of evasion-based or armour-based Meadows (1) 6 500
#% increased movement speed Suffix must be armour and cape; one of evasion-based or armour-based Meadows (1) 6 500
#% increased movement speed at night Suffix must be armour, leg armour, evasion-based and rune-shield-based Meadows (1) 6 200
#% increased movement speed at night Suffix must be armour, cape, evasion-based and rune-shield-based Meadows (1) 6 200
#% increased movement speed on a road Suffix must be armour and leg armour; one of evasion-based Meadows (1) 6 200
#% increased movement speed on a road Suffix must be armour and cape; one of evasion-based Meadows (1) 6 200
#% increased movement speed on a road Suffix must be armour, leg armour, armour-based and rune-shield-based Meadows (1) 6 200
#% increased movement speed on a road Suffix must be armour, cape, armour-based and rune-shield-based Meadows (1) 6 200
#% increased movement speed out of combat Suffix must be armour, leg armour, armour-based and rune-shield-based Meadows (1) 6 200
#% increased movement speed out of combat Suffix must be armour, cape, armour-based and rune-shield-based Meadows (1) 6 200
#% increased movement speed per point of rested charge Suffix must be armour and leg armour; one of evasion-based or armour-based Meadows (1) 6 200
#% increased movement speed per point of rested charge Suffix must be armour and cape; one of evasion-based or armour-based Meadows (1) 6 200
#% increased movement speed while sneaking Suffix must be armour and leg armour; one of evasion-based Meadows (1) 6 200
#% increased movement speed while sneaking Suffix must be armour and cape; one of evasion-based Meadows (1) 6 200
#% increased parry bonus Suffix must be armour, armour-based and evasion-based Meadows (1) 6 500
#% increased rested power Suffix must be armour, armour-based and rune-shield-based Meadows (1) 6 500
#% increased rune shield recharge Suffix must be armour; one of rune-shield-based Meadows (1) 6 500
#% increased rune shield recharge at full life Suffix must be armour; one of rune-shield-based Meadows (1) 6 200
#% increased rune shield recharge at low life Suffix must be armour; one of rune-shield-based Meadows (1) 6 200
#% increased rune shield recharge at low rune shield Suffix must be armour; one of rune-shield-based Meadows (1) 6 200
#% increased rune shield recharge on dodge recently Suffix must be armour; one of rune-shield-based Meadows (1) 6 200
#% increased rune shield recharge per point of rested charge Suffix must be armour; one of rune-shield-based Meadows (1) 6 200
#% increased stagger resistance Suffix must be armour Meadows (1) 5 500
#% increased stamina regeneration Suffix must be armour and leg armour; one of evasion-based, rune-shield-based or armour-based Meadows (1) 6 500
#% increased stamina regeneration Suffix must be armour and cape; one of evasion-based, rune-shield-based or armour-based Meadows (1) 6 500
#% increased stamina regeneration at low stamina Suffix must be armour and leg armour; one of evasion-based Meadows (1) 6 200
#% increased stamina regeneration at low stamina Suffix must be armour and cape; one of evasion-based Meadows (1) 6 200
#% increased stamina regeneration at night Suffix must be armour and leg armour; one of armour-based Meadows (1) 6 200
#% increased stamina regeneration at night Suffix must be armour and cape; one of armour-based Meadows (1) 6 200
#% increased stamina regeneration at night Suffix must be armour, leg armour, evasion-based and rune-shield-based Meadows (1) 6 200
#% increased stamina regeneration at night Suffix must be armour, cape, evasion-based and rune-shield-based Meadows (1) 6 200
#% increased stamina regeneration on block recently Suffix must be armour and leg armour; one of armour-based Meadows (1) 6 200
#% increased stamina regeneration on block recently Suffix must be armour and cape; one of armour-based Meadows (1) 6 200
#% increased stamina regeneration on dodge recently Suffix must be armour and leg armour; one of evasion-based Meadows (1) 6 200
#% increased stamina regeneration on dodge recently Suffix must be armour and cape; one of evasion-based Meadows (1) 6 200
#% increased stamina regeneration per point of rested charge Suffix must be armour and leg armour; one of armour-based Meadows (1) 6 200
#% increased stamina regeneration per point of rested charge Suffix must be armour and cape; one of armour-based Meadows (1) 6 200
#% increased stamina regeneration when hit recently Suffix must be armour and leg armour; one of evasion-based Meadows (1) 6 200
#% increased stamina regeneration when hit recently Suffix must be armour and cape; one of evasion-based Meadows (1) 6 200
#% increased stamina regeneration while standing still Suffix must be armour and leg armour; one of evasion-based Meadows (1) 6 200
#% increased stamina regeneration while standing still Suffix must be armour and cape; one of evasion-based Meadows (1) 6 200
#% increased stealth Suffix must be armour; one of evasion-based Meadows (1) 6 500
#% increased stealth at night Suffix must be armour; one of evasion-based Meadows (1) 6 200
#% increased swim speed Suffix must be armour, leg armour, evasion-based and rune-shield-based Meadows (1) 6 500
#% increased swim speed Suffix must be armour, cape, evasion-based and rune-shield-based Meadows (1) 6 500
#% increased swim speed at low stamina Suffix must be armour, leg armour, evasion-based and rune-shield-based Meadows (1) 6 200
#% increased swim speed at low stamina Suffix must be armour, cape, evasion-based and rune-shield-based Meadows (1) 6 200
#% increased swim speed out of combat Suffix must be armour, leg armour, evasion-based and rune-shield-based Meadows (1) 6 200
#% increased swim speed out of combat Suffix must be armour, cape, evasion-based and rune-shield-based Meadows (1) 6 200
#% reduced block stamina cost Suffix must be armour; one of armour-based Meadows (1) 6 500
#% reduced burning duration on you Suffix must be armour Meadows (1) 5 300
#% reduced chill duration on you Suffix must be armour Meadows (1) 5 300
#% reduced cost at low stamina Suffix must be armour and leg armour; one of evasion-based or armour-based Meadows (1) 6 200
#% reduced cost at low stamina Suffix must be armour and cape; one of evasion-based or armour-based Meadows (1) 6 200
#% reduced damage taken Suffix must be armour; one of armour-based Meadows (1) 6 500
#% reduced damage taken at low life Suffix must be armour; one of armour-based Meadows (1) 6 200
#% reduced damage taken while using fists Suffix must be armour, evasion-based and rune-shield-based Meadows (1) 6 500
#% reduced damage taken while using fists at low life Suffix must be armour, evasion-based and rune-shield-based Meadows (1) 6 200
#% reduced dodge stamina cost Suffix must be armour and leg armour; one of evasion-based Meadows (1) 6 500
#% reduced dodge stamina cost Suffix must be armour and cape; one of evasion-based Meadows (1) 6 500
#% reduced fall damage Suffix must be armour; one of rune-shield-based Meadows (1) 6 500
#% reduced gliding stamina cost Suffix must be armour and leg armour; one of rune-shield-based Meadows (1) 6 500
#% reduced gliding stamina cost Suffix must be armour and cape; one of rune-shield-based Meadows (1) 6 500
#% reduced jump stamina cost Suffix must be armour and leg armour; one of evasion-based Meadows (1) 6 500
#% reduced jump stamina cost Suffix must be armour and cape; one of evasion-based Meadows (1) 6 500
#% reduced noise Suffix must be armour; one of evasion-based Meadows (1) 6 500
#% reduced noise while running Suffix must be armour; one of evasion-based Meadows (1) 6 200
#% reduced noise while sneaking Suffix must be armour; one of evasion-based Meadows (1) 6 200
#% reduced poison duration on you Suffix must be armour Meadows (1) 5 300
#% reduced running stamina cost Suffix must be armour and leg armour; one of evasion-based, rune-shield-based or armour-based Meadows (1) 6 500
#% reduced running stamina cost Suffix must be armour and cape; one of evasion-based, rune-shield-based or armour-based Meadows (1) 6 500
#% reduced shock duration on you Suffix must be armour Meadows (1) 5 300
#% reduced sneaking stamina cost Suffix must be armour and leg armour; one of evasion-based Meadows (1) 6 500
#% reduced sneaking stamina cost Suffix must be armour and cape; one of evasion-based Meadows (1) 6 500
#% reduced swimming stamina cost Suffix must be armour, leg armour, evasion-based and rune-shield-based Meadows (1) 6 500
#% reduced swimming stamina cost Suffix must be armour, cape, evasion-based and rune-shield-based Meadows (1) 6 500
#% reduced throwing stamina cost Suffix must be armour, evasion-based and rune-shield-based Meadows (1) 6 500
#% rune shield recharge delay Suffix must be armour; one of rune-shield-based Meadows (1) 6 500
#% rune shield recharge delay at low rune shield Suffix must be armour; one of rune-shield-based Meadows (1) 6 200
#% rune shield recharge delay on block recently Suffix must be armour; one of rune-shield-based Meadows (1) 6 200
+# carry weight Suffix must be armour and leg armour; one of evasion-based Meadows (1) 6 500
+# carry weight Suffix must be armour and cape; one of evasion-based Meadows (1) 6 500
+# carry weight on a road Suffix must be armour and leg armour; one of evasion-based Meadows (1) 6 200
+# carry weight on a road Suffix must be armour and cape; one of evasion-based Meadows (1) 6 200
+# Dexterity Suffix must be armour; one of evasion-based, rune-shield-based or armour-based Meadows (1) 6 500
+# eitr on block Suffix must be armour; one of armour-based Meadows (1) 6 200
+# eitr on ignite Suffix must be armour; one of armour-based Meadows (1) 6 200
+# eitr on parry Suffix must be armour, armour-based and evasion-based Meadows (1) 6 200
+# evasion rating Suffix must be armour; one of evasion-based Meadows (1) 6 500
+# fortification on block Suffix must be armour; one of armour-based Meadows (1) 6 200
+# health on parry Suffix must be armour, armour-based and evasion-based Meadows (1) 6 200
+# health regeneration Suffix must be armour, armour-based and rune-shield-based Meadows (1) 6 500
+# Intelligence Suffix must be armour; one of evasion-based, rune-shield-based or armour-based Meadows (1) 6 500
+# stamina on parry Suffix must be armour, leg armour, armour-based and evasion-based Meadows (1) 6 200
+# stamina on parry Suffix must be armour, cape, armour-based and evasion-based Meadows (1) 6 200
+# Strength Suffix must be armour; one of evasion-based, rune-shield-based or armour-based Meadows (1) 6 500
+#% blast resistance Suffix must be armour; one of rune-shield-based or armour-based Meadows (1) 6 500
+#% blast resistance at low life Suffix must be armour, armour-based and rune-shield-based Meadows (1) 6 200
+#% cold resistance Suffix must be armour; one of evasion-based or armour-based Meadows (1) 6 500
+#% elemental resistance Suffix must be armour; one of rune-shield-based Meadows (1) 6 500
+#% elemental resistance at full eitr Suffix must be armour, armour-based and evasion-based Meadows (1) 6 200
+#% elemental resistance at low life Suffix must be armour, armour-based and rune-shield-based Meadows (1) 6 200
+#% elemental resistance when hit recently Suffix must be armour, evasion-based and rune-shield-based Meadows (1) 6 200
+#% equipment ease Suffix must be armour; one of armour-based Meadows (1) 6 500
+#% equipment ease out of combat Suffix must be armour; one of armour-based Meadows (1) 6 200
+#% fire resistance Suffix must be armour, evasion-based and rune-shield-based Meadows (1) 6 500
+#% fire resistance Suffix must be armour, armour-based and evasion-based Meadows (1) 6 500
+#% fire resistance Suffix must be armour, armour-based and rune-shield-based Meadows (1) 6 500
+#% frost resistance Suffix must be armour; one of rune-shield-based Meadows (1) 6 500
+#% frost resistance Suffix must be armour, armour-based and evasion-based Meadows (1) 6 500
+#% lightning resistance Suffix must be armour, evasion-based and rune-shield-based Meadows (1) 6 500
+#% lightning resistance Suffix must be armour, armour-based and evasion-based Meadows (1) 6 500
+#% lightning resistance Suffix must be armour, armour-based and rune-shield-based Meadows (1) 6 500
+#% poison resistance Suffix must be armour; one of rune-shield-based Meadows (1) 6 500
+#% poison resistance Suffix must be armour, armour-based and evasion-based Meadows (1) 6 500
+#% stagger resistance Suffix must be armour, armour-based and evasion-based Meadows (1) 6 500
+#% stagger resistance at low life Suffix must be armour; one of armour-based Meadows (1) 6 200
+#% wet resistance Suffix must be armour; one of rune-shield-based Meadows (1) 6 500
+#% wet resistance while sheltered Suffix must be armour, evasion-based and rune-shield-based Meadows (1) 6 200
A parry gives back #% of the health you lost recently Suffix must be armour, armour-based and evasion-based Meadows (1) 6 500

Armour & Shields (100)

Mod Type Rolls on From (item level) Tiers Weight
#% increased armour Prefix must be shield; one of rune-shield-based or armour-based Meadows (1) 6 500
#% increased armour at low life Prefix must be shield; one of rune-shield-based Meadows (1) 6 200
#% increased armour when hit recently Prefix must be shield; one of armour-based Meadows (1) 6 200
#% increased maximum health Prefix must be shield; one of armour-based Meadows (1) 6 500
#% increased rune shield Prefix must be shield; one of rune-shield-based or armour-based Meadows (1) 6 500
#% increased thorns Prefix must be shield; one of armour-based; not buckler Meadows (1) 6 500
#% increased thorns at low life Prefix must be shield; one of armour-based; not buckler Meadows (1) 6 200
+# armour Prefix must be shield; one of armour-based Meadows (1) 6 500
+# armour at low life Prefix must be shield, evasion-based and rune-shield-based Meadows (1) 6 200
+# armour at night Prefix must be shield, evasion-based and rune-shield-based Meadows (1) 6 200
+# maximum eitr Prefix must be shield; one of rune-shield-based Meadows (1) 6 500
+# maximum eitr while fed Prefix must be shield; one of rune-shield-based Meadows (1) 6 200
+# maximum health Prefix must be shield; one of rune-shield-based or armour-based Meadows (1) 6 500
+# maximum health while fed Prefix must be shield; one of armour-based Meadows (1) 6 200
+# rune shield Prefix must be shield; one of rune-shield-based Meadows (1) 6 500
+# thorns Prefix must be shield; one of armour-based; not buckler Meadows (1) 6 500
+# thorns on block Prefix must be shield; one of armour-based; not buckler Meadows (1) 6 200
+# thorns per point of current armour Prefix must be shield; one of armour-based; not buckler Meadows (1) 6 200
+# to maximum health Prefix one of armour or shield Meadows (1) 5 1000
+#% of maximum health becomes rune shield Prefix must be shield; one of rune-shield-based Meadows (1) 6 500
#% experience lost on death Suffix must be shield, evasion-based and rune-shield-based Meadows (1) 6 500
#% increased ailment and buff duration Suffix must be shield; one of rune-shield-based Meadows (1) 6 500
#% increased ailment and buff duration Suffix must be shield, armour-based and evasion-based Meadows (1) 6 500
#% increased ailment and buff duration while rested Suffix must be shield, armour-based and evasion-based Meadows (1) 6 200
#% increased drying speed Suffix must be shield; one of rune-shield-based Meadows (1) 6 500
#% increased duration of your own buffs Suffix must be shield, armour-based and rune-shield-based Meadows (1) 6 500
#% increased duration of your own buffs at low life Suffix must be shield; one of rune-shield-based Meadows (1) 6 200
#% increased duration of your own buffs while rested Suffix must be shield, armour-based and rune-shield-based Meadows (1) 6 200
#% increased eitr regeneration Suffix must be shield; one of rune-shield-based Meadows (1) 6 500
#% increased eitr regeneration at full rune shield Suffix must be shield; one of armour-based Meadows (1) 6 200
#% increased eitr regeneration at low eitr Suffix must be shield; one of rune-shield-based Meadows (1) 6 200
#% increased eitr regeneration at night Suffix must be shield, evasion-based and rune-shield-based Meadows (1) 6 200
#% increased eitr regeneration on ignite recently Suffix must be shield; one of armour-based Meadows (1) 6 200
#% increased eitr regeneration per point of rested charge Suffix must be shield, evasion-based and rune-shield-based Meadows (1) 6 200
#% increased eitr regeneration while standing still Suffix must be shield; one of rune-shield-based Meadows (1) 6 200
#% increased evasion rating at low stamina Suffix must be shield; one of evasion-based Meadows (1) 6 200
#% increased evasion rating while moving Suffix must be shield, armour-based and evasion-based Meadows (1) 6 200
#% increased evasion rating while sneaking Suffix must be shield; one of evasion-based Meadows (1) 6 200
#% increased experience gained Suffix must be shield, evasion-based and rune-shield-based Meadows (1) 6 500
#% increased experience gained at night Suffix must be shield, evasion-based and rune-shield-based Meadows (1) 6 200
#% increased experience gained while rested Suffix must be shield, evasion-based and rune-shield-based Meadows (1) 6 200
#% increased health regeneration Suffix must be shield; one of armour-based Meadows (1) 6 500
#% increased health regeneration at full stamina Suffix must be shield; one of armour-based Meadows (1) 6 200
#% increased health regeneration at low life Suffix must be shield; one of armour-based Meadows (1) 6 200
#% increased health regeneration at night Suffix must be shield; one of armour-based Meadows (1) 6 200
#% increased health regeneration at night Suffix must be shield, evasion-based and rune-shield-based Meadows (1) 6 200
#% increased health regeneration out of combat Suffix must be shield; one of armour-based Meadows (1) 6 200
#% increased health regeneration per point of rested charge Suffix must be shield; one of armour-based Meadows (1) 6 200
#% increased health regeneration while standing still Suffix must be shield; one of armour-based Meadows (1) 6 200
#% increased rested power Suffix must be shield, armour-based and rune-shield-based Meadows (1) 6 500
#% increased rune shield recharge Suffix must be shield; one of rune-shield-based Meadows (1) 6 500
#% increased rune shield recharge at full life Suffix must be shield; one of rune-shield-based Meadows (1) 6 200
#% increased rune shield recharge at low life Suffix must be shield; one of rune-shield-based Meadows (1) 6 200
#% increased rune shield recharge at low rune shield Suffix must be shield; one of rune-shield-based Meadows (1) 6 200
#% increased rune shield recharge on dodge recently Suffix must be shield; one of rune-shield-based Meadows (1) 6 200
#% increased rune shield recharge per point of rested charge Suffix must be shield; one of rune-shield-based Meadows (1) 6 200
#% increased stealth Suffix must be shield; one of evasion-based Meadows (1) 6 500
#% increased stealth at night Suffix must be shield; one of evasion-based Meadows (1) 6 200
#% reduced damage taken Suffix must be shield; one of armour-based Meadows (1) 6 500
#% reduced damage taken at low life Suffix must be shield; one of armour-based Meadows (1) 6 200
#% reduced damage taken while using fists Suffix must be shield, evasion-based and rune-shield-based Meadows (1) 6 500
#% reduced damage taken while using fists at low life Suffix must be shield, evasion-based and rune-shield-based Meadows (1) 6 200
#% reduced fall damage Suffix must be shield; one of rune-shield-based Meadows (1) 6 500
#% reduced noise Suffix must be shield; one of evasion-based Meadows (1) 6 500
#% reduced noise while running Suffix must be shield; one of evasion-based Meadows (1) 6 200
#% reduced noise while sneaking Suffix must be shield; one of evasion-based Meadows (1) 6 200
#% reduced throwing stamina cost Suffix must be shield, evasion-based and rune-shield-based Meadows (1) 6 500
#% rune shield recharge delay Suffix must be shield; one of rune-shield-based Meadows (1) 6 500
#% rune shield recharge delay at low rune shield Suffix must be shield; one of rune-shield-based Meadows (1) 6 200
+# Dexterity Suffix must be shield; one of evasion-based, rune-shield-based or armour-based Meadows (1) 6 500
+# eitr on ignite Suffix must be shield; one of armour-based Meadows (1) 6 200
+# evasion rating Suffix must be shield; one of evasion-based Meadows (1) 6 500
+# health regeneration Suffix must be shield, armour-based and rune-shield-based Meadows (1) 6 500
+# Intelligence Suffix must be shield; one of evasion-based, rune-shield-based or armour-based Meadows (1) 6 500
+# Strength Suffix must be shield; one of evasion-based, rune-shield-based or armour-based Meadows (1) 6 500
+#% blast resistance Suffix must be shield; one of rune-shield-based or armour-based Meadows (1) 6 500
+#% blast resistance at low life Suffix must be shield, armour-based and rune-shield-based Meadows (1) 6 200
+#% cold resistance Suffix must be shield; one of evasion-based or armour-based Meadows (1) 6 500
+#% elemental resistance Suffix must be shield; one of rune-shield-based Meadows (1) 6 500
+#% elemental resistance at full eitr Suffix must be shield, armour-based and evasion-based Meadows (1) 6 200
+#% elemental resistance at low life Suffix must be shield, armour-based and rune-shield-based Meadows (1) 6 200
+#% elemental resistance when hit recently Suffix must be shield, evasion-based and rune-shield-based Meadows (1) 6 200
+#% equipment ease Suffix must be shield; one of armour-based Meadows (1) 6 500
+#% equipment ease out of combat Suffix must be shield; one of armour-based Meadows (1) 6 200
+#% fire resistance Suffix must be shield, evasion-based and rune-shield-based Meadows (1) 6 500
+#% fire resistance Suffix must be shield, armour-based and evasion-based Meadows (1) 6 500
+#% fire resistance Suffix must be shield, armour-based and rune-shield-based Meadows (1) 6 500
+#% frost resistance Suffix must be shield; one of rune-shield-based Meadows (1) 6 500
+#% frost resistance Suffix must be shield, armour-based and evasion-based Meadows (1) 6 500
+#% lightning resistance Suffix must be shield, evasion-based and rune-shield-based Meadows (1) 6 500
+#% lightning resistance Suffix must be shield, armour-based and evasion-based Meadows (1) 6 500
+#% lightning resistance Suffix must be shield, armour-based and rune-shield-based Meadows (1) 6 500
+#% poison resistance Suffix must be shield; one of rune-shield-based Meadows (1) 6 500
+#% poison resistance Suffix must be shield, armour-based and evasion-based Meadows (1) 6 500
+#% to fire resistance Suffix one of armour or shield Meadows (1) 5 1000
+#% to frost resistance Suffix one of armour or shield Meadows (1) 5 1000
+#% to lightning resistance Suffix one of armour or shield Meadows (1) 5 1000
+#% to poison resistance Suffix one of armour or shield Meadows (1) 5 1000
+#% wet resistance Suffix must be shield; one of rune-shield-based Meadows (1) 6 500
+#% wet resistance while sheltered Suffix must be shield, evasion-based and rune-shield-based Meadows (1) 6 200

Armour & Tools (1)

Mod Type Rolls on From (item level) Tiers Weight
+# to maximum stamina Prefix one of armour or tool Meadows (1) 5 700

Shields (20)

Mod Type Rolls on From (item level) Tiers Weight
#% increased block power Prefix must be shield Meadows (1) 6 500
#% increased item block power Prefix must be shield and can block Meadows (1) 5 1000
#% increased thorns Prefix must be shield; not buckler Meadows (1) 6 500
#% increased thorns at low life Prefix must be shield; not buckler Meadows (1) 6 200
+# thorns Prefix must be shield; not buckler Meadows (1) 6 500
+# thorns on block Prefix must be shield; not buckler Meadows (1) 6 200
+# thorns per point of current armour Prefix must be shield; not buckler Meadows (1) 6 200
#% increased parry bonus Suffix must be shield and can parry Meadows (1) 5 700
#% increased parry bonus Suffix must be shield; not tower shield Meadows (1) 6 500
#% increased stamina regeneration on block recently Suffix must be shield Meadows (1) 6 200
#% reduced block stamina cost Suffix must be shield Meadows (1) 6 500
#% rune shield recharge delay on block recently Suffix must be shield Meadows (1) 6 200
+# eitr on block Suffix must be shield Meadows (1) 6 200
+# eitr on parry Suffix must be shield; not tower shield Meadows (1) 6 200
+# fortification on block Suffix must be shield Meadows (1) 6 200
+# health on parry Suffix must be shield; not tower shield Meadows (1) 6 200
+# stamina on parry Suffix must be shield; not tower shield Meadows (1) 6 200
+#% stagger resistance Suffix must be shield Meadows (1) 6 500
+#% stagger resistance at low life Suffix must be shield Meadows (1) 6 200
A parry gives back #% of the health you lost recently Suffix must be shield; not tower shield Meadows (1) 6 500

Jewels: Dexterity jewel (118)

Mod Type Rolls on From (item level) Tiers Weight
#% increased bow damage Prefix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased chill effect Prefix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased damage Prefix must be jewel and Dexterity jewel Meadows (1) 4 600
#% increased damage against frozen targets Prefix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased damage while rested Prefix must be jewel and Dexterity jewel Meadows (1) 4 400
#% increased dual-wielding damage Prefix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased fist damage Prefix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased frost damage Prefix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased maximum stamina Prefix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased piercing damage Prefix must be jewel and Dexterity jewel Meadows (1) 4 800
#% increased projectile damage Prefix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased ranged damage Prefix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased shooting damage Prefix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased throwing damage Prefix must be jewel and Dexterity jewel Meadows (1) 4 1000
Gain #% of physical damage as extra frost Prefix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased ailment and buff duration for ice crystals Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased ailment build-up against full life enemies Suffix must be jewel and Dexterity jewel Meadows (1) 4 600
#% increased ailment build-up with bows Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased alternative attack speed Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased area of effect for ice crystals Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased attack speed Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased attack speed at low eitr Suffix must be jewel and Dexterity jewel Meadows (1) 4 500
#% increased attack speed at nearly full adrenaline Suffix must be jewel and Dexterity jewel Meadows (1) 4 500
#% increased attack speed on stagger recently Suffix must be jewel and Dexterity jewel Meadows (1) 4 500
#% increased attack speed per # points of comfort Suffix must be jewel and Dexterity jewel Meadows (1) 4 500
#% increased attack speed per Combo hit Suffix must be jewel and Dexterity jewel Meadows (1) 4 500
#% increased bow critical strike chance Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased bow draw and reload speed Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased bow projectile speed Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased bow shot accuracy Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased chill build-up Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased chill build-up against wet targets Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased chill duration Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased critical strike chance Suffix must be jewel and Dexterity jewel Meadows (1) 4 500
#% increased critical strike chance Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased critical strike chance against full life enemies Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased critical strike chance against nearby enemies Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased critical strike damage Suffix must be jewel and Dexterity jewel Meadows (1) 4 500
#% increased Dexterity Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased dodge speed Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased dual-wielding attack speed Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased evasion rating Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased evasion rating at low stamina Suffix must be jewel and Dexterity jewel Meadows (1) 4 500
#% increased evasion rating at night Suffix must be jewel and Dexterity jewel Meadows (1) 4 500
#% increased evasion rating from equipped body armour Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased evasion rating per # points of comfort Suffix must be jewel and Dexterity jewel Meadows (1) 4 500
#% increased evasion rating while moving Suffix must be jewel and Dexterity jewel Meadows (1) 4 500
#% increased fist attack speed Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased fist critical strike chance Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased food nourishment stamina Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased jump height Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased jump range Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased movement speed Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased movement speed airborne Suffix must be jewel and Dexterity jewel Meadows (1) 4 500
#% increased movement speed at full rune shield Suffix must be jewel and Dexterity jewel Meadows (1) 4 500
#% increased movement speed at low life Suffix must be jewel and Dexterity jewel Meadows (1) 4 500
#% increased movement speed at night Suffix must be jewel and Dexterity jewel Meadows (1) 4 500
#% increased movement speed on crit recently Suffix must be jewel and Dexterity jewel Meadows (1) 4 500
#% increased movement speed on evade recently Suffix must be jewel and Dexterity jewel Meadows (1) 4 500
#% increased movement speed with the shield up Suffix must be jewel and Dexterity jewel Meadows (1) 4 500
#% increased one-handed attack speed Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased Onslaught power Suffix must be jewel and Dexterity jewel Meadows (1) 4 800
#% increased Phantom strike crit chance Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased Phantom strike stagger build-up Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased projectile critical strike chance Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased projectile critical strike chance against distant enemies Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased projectile speed Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased projectile speed airborne Suffix must be jewel and Dexterity jewel Meadows (1) 4 500
#% increased quiver affix effect Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased ranged critical strike chance Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased shooting attack speed Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased shooting critical strike chance Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased shot accuracy Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased sneak attack damage Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased sneak attack damage against full life enemies Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased sneak attack damage at night Suffix must be jewel and Dexterity jewel Meadows (1) 4 500
#% increased stagger build-up with fists Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased stamina regeneration Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased throwing attack speed Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% increased throwing critical strike chance Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% reduced alternative attack stamina cost Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% reduced bow draw stamina cost Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% reduced bow stamina cost Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% reduced charged attack stamina cost Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% reduced cost airborne Suffix must be jewel and Dexterity jewel Meadows (1) 4 500
#% reduced cost while moving Suffix must be jewel and Dexterity jewel Meadows (1) 4 500
#% reduced dodge stamina cost Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% reduced fall damage Suffix must be jewel and Dexterity jewel Meadows (1) 4 600
#% reduced fist damage taken Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% reduced fist stamina cost Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% reduced jump stamina cost Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% reduced one-handed stamina cost with attacks Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% reduced running stamina cost Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% reduced sneaking stamina cost Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
#% reduced swimming stamina cost Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
+# comfort level Suffix must be jewel and Dexterity jewel Meadows (1) 4 800
+# Dexterity Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
+# Dexterity Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
+# ice crystal limit Suffix must be jewel and Dexterity jewel Meadows (1) 3 1000
+# stamina on crit Suffix must be jewel and Dexterity jewel Meadows (1) 4 500
+# stamina on kill Suffix must be jewel and Dexterity jewel Meadows (1) 4 500
+# stamina on parry Suffix must be jewel and Dexterity jewel Meadows (1) 4 500
+#% alternative attack critical strike damage Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
+#% bow critical strike damage Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
+#% critical strike damage Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
+#% critical strike damage Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
+#% critical strike damage against moving targets Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
+#% dual-wielding critical strike damage Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
+#% fist critical strike damage Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
+#% frost resistance Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
+#% frost resistance penetration Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
+#% onslaught chance on kill Suffix must be jewel and Dexterity jewel Meadows (1) 4 300
+#% Phantom strike chance Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
+#% Phantom strike crit damage Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
+#% projectile critical strike damage Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
+#% shooting chance to spend nothing Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
+#% stamina regeneration shared with linked allies Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000
+#% trinket effect duration Suffix must be jewel and Dexterity jewel Meadows (1) 4 1000

Jewels: Dexterity–Intelligence jewel (94)

Mod Type Rolls on From (item level) Tiers Weight
#% increased ailment damage Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 600
#% increased bomb damage Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
#% increased damage Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 600
#% increased damage against immobilized enemies Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
#% increased damage against poisoned targets Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
#% increased dual-wielding damage Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 600
#% increased knife damage Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
#% increased maximum eitr Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 400
#% increased maximum stamina Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 400
#% increased non-projectile damage Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 800
#% increased poison damage Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
#% increased poison damage over time Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
#% increased poison damage over time against low life enemies Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
#% increased rune shield Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 400
#% increased rune shield Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 400
#% increased throwing damage Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 600
#% increased trap damage Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
+# maximum eitr Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 400
+# maximum eitr Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 400
+# rune shield Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 400
+# rune shield Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 400
Gain #% of physical damage as extra poison Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
#% experience lost on death Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 800
#% increased ailment and buff duration Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 400
#% increased ailment and buff duration for spores Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
#% increased ailment build-up on an unaware target Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
#% increased ailment build-up with bombs Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
#% increased ailment build-up with knives Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
#% increased ailment duration Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 600
#% increased area of effect for spores Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
#% increased attack speed Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 400
#% increased blast radius Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 600
#% increased bomb attack speed Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
#% increased bomb critical strike chance Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
#% increased cast speed Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 400
#% increased critical strike chance Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 400
#% increased critical strike chance against full life enemies Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 600
#% increased critical strike chance against immobilized enemies Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
#% increased critical strike damage against immobilized enemies Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
#% increased Dexterity Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 400
#% increased dodge speed Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 400
#% increased dual-wielding attack speed Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 600
#% increased duration of your own buffs Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 800
#% increased eitr regeneration Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 400
#% increased evasion rating Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 400
#% increased experience gained Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 800
#% increased immobilize duration Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
#% increased Intelligence Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 400
#% increased jump height Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 400
#% increased knife attack speed Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
#% increased knife critical strike chance Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
#% increased knife sneak attack damage Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
#% increased movement speed Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 400
#% increased movement speed at low life Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 200
#% increased offensive accessory affix effect Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
#% increased poison build-up Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
#% increased poison duration Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
#% increased projectile critical strike chance Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 600
#% increased projectile critical strike chance against distant enemies Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 600
#% increased projectile speed Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 400
#% increased rune shield recharge Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 400
#% increased shot accuracy Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 400
#% increased sneak attack damage Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 400
#% increased sneak attack damage against full life enemies Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 600
#% increased stagger build-up against immobilized enemies Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
#% increased stamina regeneration Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 400
#% increased stealth Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 600
#% increased throwing critical strike chance Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 600
#% increased trap critical strike chance Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
#% increased trinket effect Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
#% reduced bomb stamina cost Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
#% reduced eitr cost Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 400
#% reduced knife stamina cost Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
#% reduced noise Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 600
#% reduced sneaking stamina cost Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 600
#% reduced swimming stamina cost Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 600
#% rune shield recharge delay Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 400
+# Dexterity Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 400
+# Dexterity Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 400
+# Intelligence Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 400
+# spore limit Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 3 1000
+#% bomb critical strike damage Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
+#% chance to immobilize on hit Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
+#% critical strike damage Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 400
+#% critical strike damage Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 400
+#% critical strike damage on an unaware target Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
+#% double blast Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 800
+#% dual-wielding critical strike damage Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 600
+#% inflicted wet effect Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 600
+#% knife critical strike damage Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
+#% poison resistance Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
+#% poison resistance penetration Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000
+#% projectile critical strike damage Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 600
+#% trap critical strike damage Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1) 4 1000

Jewels: Intelligence jewel (87)

Mod Type Rolls on From (item level) Tiers Weight
#% increased blood staff damage Prefix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased damage Prefix must be jewel and Intelligence jewel Meadows (1) 4 600
#% increased damage against enemies with an elemental ailment Prefix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased damage airborne Prefix must be jewel and Intelligence jewel Meadows (1) 4 400
#% increased damage at nearly full adrenaline Prefix must be jewel and Intelligence jewel Meadows (1) 4 500
#% increased damage for minions Prefix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased damage for minions near its keeper Prefix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased damage per # points of % of missing health Prefix must be jewel and Intelligence jewel Meadows (1) 4 300
#% increased elemental staff damage Prefix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased lightning damage Prefix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased lightning damage against wet targets Prefix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased maximum eitr Prefix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased maximum health for minions Prefix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased rune shield Prefix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased rune shield Prefix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased rune shield from equipped body armour Prefix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased rune shield from equipped helmet Prefix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased rune shield while a mead effect is active Prefix must be jewel and Intelligence jewel Meadows (1) 4 500
#% increased rune shield while fed Prefix must be jewel and Intelligence jewel Meadows (1) 4 500
#% increased scepter damage Prefix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased shock effect Prefix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased spell damage with projectiles Prefix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased spirit damage Prefix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased staff damage Prefix must be jewel and Intelligence jewel Meadows (1) 4 1000
+# maximum eitr Prefix must be jewel and Intelligence jewel Meadows (1) 4 1000
+# maximum eitr Prefix must be jewel and Intelligence jewel Meadows (1) 4 1000
+# rune shield Prefix must be jewel and Intelligence jewel Meadows (1) 4 1000
+# rune shield Prefix must be jewel and Intelligence jewel Meadows (1) 4 1000
+# rune shield while rested Prefix must be jewel and Intelligence jewel Meadows (1) 4 500
Gain #% of physical damage as extra lightning Prefix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased ailment build-up at low eitr Suffix must be jewel and Intelligence jewel Meadows (1) 4 300
#% increased ailment build-up with scepters Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased ailment build-up with staves Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased area of effect airborne Suffix must be jewel and Intelligence jewel Meadows (1) 4 200
#% increased blood staff cast speed Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased burning build-up chill shock Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased cast speed Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased effect duration Suffix must be jewel and Intelligence jewel Meadows (1) 4 800
#% increased eitr regeneration Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased eitr regeneration airborne Suffix must be jewel and Intelligence jewel Meadows (1) 4 500
#% increased eitr regeneration while wet Suffix must be jewel and Intelligence jewel Meadows (1) 4 500
#% increased elemental staff critical strike chance Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased food nourishment eitr Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased Intelligence Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased magical critical strike chance Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased rune shield recharge Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased scepter attack speed Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased scepter critical strike chance Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased shock build-up Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased shock build-up against wet targets Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased shock duration Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased spell area of effect Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased spell cast speed Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased spell critical strike chance Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased spell projectile speed with projectiles Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased staff cast speed Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% increased staff critical strike chance Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% reduced cast stamina and eitr cost Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% reduced damage taken for minions Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% reduced eitr cost Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% reduced elemental staff stamina and eitr cost Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% reduced magical stamina and eitr cost Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% reduced scepter stamina and eitr cost with attacks Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% reduced staff eitr cost Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% reduced staff stamina and eitr cost Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
#% rune shield recharge delay Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
+# eitr on block Suffix must be jewel and Intelligence jewel Meadows (1) 4 500
+# eitr on ignite Suffix must be jewel and Intelligence jewel Meadows (1) 4 500
+# eitr on kill Suffix must be jewel and Intelligence jewel Meadows (1) 4 500
+# eitr on parry Suffix must be jewel and Intelligence jewel Meadows (1) 4 500
+# Intelligence Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
+# limit Suffix must be jewel and Intelligence jewel Meadows (1) 3 600
+#% eitr leech Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
+#% eitr regeneration shared with linked allies Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
+#% elemental resistance Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
+#% elemental staff critical strike damage Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
+#% lightning resistance Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
+#% lightning resistance penetration Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
+#% rune shield regeneration shared with linked allies Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
+#% scepter critical strike damage Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
+#% spell critical strike damage Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
+#% spell life leech Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
+#% spirit resistance Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
+#% staff critical strike damage Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
+#% stagger chance against shocked targets Suffix must be jewel and Intelligence jewel Meadows (1) 4 1000
+#% trinket effect duration Suffix must be jewel and Intelligence jewel Meadows (1) 4 600
+#% wet resistance Suffix must be jewel and Intelligence jewel Meadows (1) 4 600

Jewels: Strength jewel (108)

Mod Type Rolls on From (item level) Tiers Weight
#% increased armour Prefix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased armour at full eitr Prefix must be jewel and Strength jewel Meadows (1) 4 500
#% increased armour from equipped body armour Prefix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased armour from equipped helmet Prefix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased armour when hit recently Prefix must be jewel and Strength jewel Meadows (1) 4 500
#% increased attack damage per Combo hit Prefix must be jewel and Strength jewel Meadows (1) 4 300
#% increased block power Prefix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased block power at low life Prefix must be jewel and Strength jewel Meadows (1) 4 500
#% increased block power with the shield up Prefix must be jewel and Strength jewel Meadows (1) 4 500
#% increased blunt damage Prefix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased blunt damage with attacks per # points of current armour Prefix must be jewel and Strength jewel Meadows (1) 4 500
#% increased burning damage Prefix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased club damage Prefix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased damage Prefix must be jewel and Strength jewel Meadows (1) 4 600
#% increased damage against burning targets Prefix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased damage against enemies with broken armour Prefix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased damage against staggered targets Prefix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased fire damage Prefix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased maximum health Prefix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased melee damage Prefix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased melee damage while in water Prefix must be jewel and Strength jewel Meadows (1) 4 500
#% increased melee damage with attacks Prefix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased pickaxe damage Prefix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased strike damage Prefix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased thorns Prefix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased tower shield block power Prefix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased two-handed damage Prefix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased two-handed damage in melee Prefix must be jewel and Strength jewel Meadows (1) 4 1000
+# armour Prefix must be jewel and Strength jewel Meadows (1) 4 1000
+# maximum health Prefix must be jewel and Strength jewel Meadows (1) 4 1000
+# thorns Prefix must be jewel and Strength jewel Meadows (1) 4 1000
+# thorns per # points of current armour Prefix must be jewel and Strength jewel Meadows (1) 4 500
Gain #% of physical damage as extra fire Prefix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased aftershock area of effect Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased aftershock area of effect on stagger recently Suffix must be jewel and Strength jewel Meadows (1) 4 500
#% increased armour break build-up Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased armour break duration Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased attack area of effect Suffix must be jewel and Strength jewel Meadows (1) 4 600
#% increased burning build-up Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased burning duration Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased club attack speed Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased club critical strike chance Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased food nourishment health Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased health regeneration Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased health regeneration per # points of comfort Suffix must be jewel and Strength jewel Meadows (1) 4 500
#% increased knockback Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased knockback airborne Suffix must be jewel and Strength jewel Meadows (1) 4 500
#% increased melee attack speed Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased melee critical strike chance Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased Onslaught power Suffix must be jewel and Strength jewel Meadows (1) 4 400
#% increased pickaxe attack speed Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased pickaxe critical strike chance Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased slam area of effect Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased slam knockback Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased stagger build-up Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased stagger build-up airborne Suffix must be jewel and Strength jewel Meadows (1) 4 500
#% increased stagger build-up with aftershocks Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased stagger build-up with alternative attacks Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased stagger build-up with blunt damage Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased stagger build-up with charged attacks Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased stagger build-up with clubs Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased stagger build-up with pickaxes Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased stagger build-up with slams Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased stagger duration Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased Strength Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased two-handed attack speed Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% increased two-handed critical strike chance Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% reduced block stamina cost Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% reduced buckler stamina cost when blocking Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% reduced club stamina cost Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% reduced melee stamina cost with attacks Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% reduced pickaxe stamina cost Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% reduced slam stamina cost Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% reduced tower shield stamina cost when blocking Suffix must be jewel and Strength jewel Meadows (1) 4 1000
#% reduced two-handed stamina cost with attacks Suffix must be jewel and Strength jewel Meadows (1) 4 1000
+# carry weight Suffix must be jewel and Strength jewel Meadows (1) 4 1000
+# endurance threshold Suffix must be jewel and Strength jewel Meadows (1) 4 1000
+# health on block Suffix must be jewel and Strength jewel Meadows (1) 4 500
+# health on kill Suffix must be jewel and Strength jewel Meadows (1) 4 500
+# health per point of physical damage prevented by your defence when hit Suffix must be jewel and Strength jewel Meadows (1) 4 500
+# health regeneration Suffix must be jewel and Strength jewel Meadows (1) 4 1000
+# maximum fortification Suffix must be jewel and Strength jewel Meadows (1) 4 1000
+# maximum rage Suffix must be jewel and Strength jewel Meadows (1) 4 600
+# Strength Suffix must be jewel and Strength jewel Meadows (1) 4 1000
+# Strength Suffix must be jewel and Strength jewel Meadows (1) 4 1000
+#% ailment effect armour break Suffix must be jewel and Strength jewel Meadows (1) 4 1000
+#% club critical strike damage Suffix must be jewel and Strength jewel Meadows (1) 4 1000
+#% endurance Suffix must be jewel and Strength jewel Meadows (1) 4 400
+#% fire resistance Suffix must be jewel and Strength jewel Meadows (1) 4 1000
+#% fire resistance penetration Suffix must be jewel and Strength jewel Meadows (1) 4 1000
+#% fortification effect Suffix must be jewel and Strength jewel Meadows (1) 4 1000
+#% glancing blow chance at low stamina Suffix must be jewel and Strength jewel Meadows (1) 4 400
+#% health regeneration shared with linked allies Suffix must be jewel and Strength jewel Meadows (1) 4 1000
+#% knockback resistance of base Suffix must be jewel and Strength jewel Meadows (1) 4 1000
+#% knockback resistance of base per # points of maximum carry capacity Suffix must be jewel and Strength jewel Meadows (1) 4 300
+#% maximum carry capacity Suffix must be jewel and Strength jewel Meadows (1) 4 1000
+#% onslaught chance on kill Suffix must be jewel and Strength jewel Meadows (1) 4 500
+#% pickaxe critical strike damage Suffix must be jewel and Strength jewel Meadows (1) 4 1000
+#% rage effect Suffix must be jewel and Strength jewel Meadows (1) 4 800
+#% reflect Suffix must be jewel and Strength jewel Meadows (1) 4 1000
+#% reflect while moving Suffix must be jewel and Strength jewel Meadows (1) 4 500
+#% reflect with the shield up Suffix must be jewel and Strength jewel Meadows (1) 4 500
+#% stagger recovery Suffix must be jewel and Strength jewel Meadows (1) 4 1000
+#% stagger resistance Suffix must be jewel and Strength jewel Meadows (1) 4 1000
+#% stagger resistance at low stamina Suffix must be jewel and Strength jewel Meadows (1) 4 500
+#% trinket effect duration Suffix must be jewel and Strength jewel Meadows (1) 4 600
+#% two-handed critical strike damage Suffix must be jewel and Strength jewel Meadows (1) 4 1000
Restore #% of missing health with charged attacks on hit Suffix must be jewel and Strength jewel Meadows (1) 4 500

Jewels: Strength–Dexterity jewel (121)

Mod Type Rolls on From (item level) Tiers Weight
#% increased armour Prefix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
#% increased axe damage Prefix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased bleed damage Prefix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased block power Prefix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
#% increased blunt damage with attacks per # points of current armour Prefix must be jewel and Strength–Dexterity jewel Meadows (1) 4 300
#% increased charged attack damage Prefix must be jewel and Strength–Dexterity jewel Meadows (1) 4 800
#% increased crossbow damage Prefix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased damage Prefix must be jewel and Strength–Dexterity jewel Meadows (1) 4 600
#% increased damage against bleeding enemies Prefix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased damage against enemies with broken armour Prefix must be jewel and Strength–Dexterity jewel Meadows (1) 4 600
#% increased damage against low life enemies Prefix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased damage against staggered targets Prefix must be jewel and Strength–Dexterity jewel Meadows (1) 4 600
#% increased damage per Combo hit Prefix must be jewel and Strength–Dexterity jewel Meadows (1) 4 300
#% increased impale damage Prefix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased impale damage with spears Prefix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased maximum health Prefix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
#% increased maximum stamina Prefix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
#% increased melee damage Prefix must be jewel and Strength–Dexterity jewel Meadows (1) 4 600
#% increased one-handed damage Prefix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased physical damage Prefix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased projectile damage Prefix must be jewel and Strength–Dexterity jewel Meadows (1) 4 600
#% increased slashing damage Prefix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased spear damage Prefix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased strike damage Prefix must be jewel and Strength–Dexterity jewel Meadows (1) 4 600
#% increased thorns Prefix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
#% increased throwing damage Prefix must be jewel and Strength–Dexterity jewel Meadows (1) 4 600
+# armour Prefix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
+# maximum health Prefix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
+# thorns Prefix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
+# thorns per # points of current armour Prefix must be jewel and Strength–Dexterity jewel Meadows (1) 4 300
#% increased ailment build-up Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 800
#% increased ailment build-up against low life enemies Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased ailment build-up with axes Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased ailment build-up with crossbows Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased ailment build-up with spears Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased alternative attack area of effect Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
#% increased alternative attack speed Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 600
#% increased arrow and bolt range Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased attack speed Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
#% increased attack speed per # points of comfort Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 300
#% increased axe attack speed Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased axe critical strike chance Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased bleed build-up Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased bleed build-up with axes Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased bleed build-up with axes against low life enemies Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased bleed duration Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased bolt knockback Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased bolt projectile speed Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased charged attack area of effect Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 600
#% increased critical strike chance Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
#% increased critical strike chance against bleeding enemies Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased crossbow critical strike chance Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased crossbow reload speed Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased Dexterity Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
#% increased dodge speed Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
#% increased evasion rating Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
#% increased evasion rating per # points of comfort Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 300
#% increased evasion rating while moving Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 300
#% increased food duration Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased food nourishment health Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 600
#% increased food nourishment stamina Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 600
#% increased health regeneration Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
#% increased health regeneration per # points of comfort Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 300
#% increased impale build-up Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased impale build-up with spears Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased impale build-up with thorns Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased impale duration Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased jump height Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
#% increased knockback Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
#% increased movement speed Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
#% increased movement speed at night Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 200
#% increased one-handed attack speed Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 600
#% increased parry bonus Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased projectile speed Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
#% increased shot accuracy Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
#% increased sneak attack damage Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
#% increased spear attack speed Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased spear critical strike chance Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% increased stagger build-up with alternative attacks Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 600
#% increased stagger build-up with blunt damage Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 600
#% increased stagger build-up with charged attacks Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 600
#% increased stamina regeneration Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
#% increased Strength Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
#% increased throwing attack speed Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 600
#% reduced alternative attack stamina cost Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 600
#% reduced axe stamina cost Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% reduced buckler stamina cost when blocking Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 600
#% reduced charged attack stamina cost Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 600
#% reduced cost while moving Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 300
#% reduced crossbow stamina cost Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
#% reduced jump stamina cost Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 600
#% reduced one-handed stamina cost with attacks Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 600
#% reduced spear stamina cost Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
+# additional strikes Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
+# carry weight Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
+# comfort level Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 800
+# Dexterity Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
+# Dexterity Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
+# endurance threshold Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
+# health regeneration Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
+# s adrenaline decay delay Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
+# stamina on kill Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 300
+# stamina on parry Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 300
+# Strength Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
+# Strength Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
+#% adrenaline gain Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
+#% applied oil duration Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
+#% applied oil effect Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
+#% axe critical strike damage Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
+#% critical strike damage Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
+#% critical strike damage Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
+#% crossbow critical strike damage Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
+#% glancing blow chance Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
+#% glancing blow damage reduction Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
+#% life leech Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
+#% life leech against low life enemies Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
+#% oil application speed Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
+#% reflect Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400
+#% spear critical strike damage Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
+#% stagger recovery Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 1000
+#% stagger resistance Suffix must be jewel and Strength–Dexterity jewel Meadows (1) 4 400

Jewels: Strength–Intelligence jewel (105)

Mod Type Rolls on From (item level) Tiers Weight
#% increased alternative attack damage Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 600
#% increased area damage Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 800
#% increased armour Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
#% increased aura damage Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
#% increased block power Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
#% increased block power at low life Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 300
#% increased damage Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 600
#% increased damage against bosses Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
#% increased damage against rare or unique enemies Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
#% increased damage for pets Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
#% increased damage for your companion Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
#% increased damage for your companion while fed Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
#% increased damage per # points of comfort Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 200
#% increased damage per point of rested charge Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 200
#% increased maximum eitr Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
#% increased maximum health Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
#% increased maximum health for pets Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
#% increased maximum health for your companion Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
#% increased polearm damage Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
#% increased rune shield Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
#% increased rune shield Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
#% increased rune shield from equipped body armour Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
#% increased rune shield while fed Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 300
#% increased scepter damage Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 600
#% increased sword damage Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
#% increased thorns Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
#% increased two-handed damage in melee Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 600
+# armour Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
+# maximum eitr Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
+# maximum eitr Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
+# maximum health Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
+# rune shield Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
+# rune shield Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
+# thorns Prefix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
#% increased ailment build-up with scepters Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 600
#% increased ailment build-up with swords Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
#% increased area duration of your own buffs Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
#% increased area of effect Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
#% increased area of effect airborne Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 200
#% increased area of effect if started at full eitr Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 500
#% increased aura area of effect Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
#% increased cast speed Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
#% increased consumed mead effect Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
#% increased defensive accessory affix effect Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
#% increased eitr regeneration Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
#% increased eitr regeneration while wet Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 300
#% increased healing area of effect Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
#% increased health regeneration Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
#% increased health regeneration per # points of comfort Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 300
#% increased Intelligence Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
#% increased knockback Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
#% increased polearm area of effect Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
#% increased polearm attack speed Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
#% increased polearm critical strike chance Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
#% increased resource and recovery accessory affix effect Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
#% increased Rested bonus duration Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
#% increased rested power Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
#% increased rune shield recharge Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
#% increased scepter attack speed Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 600
#% increased scepter critical strike chance Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 600
#% increased stagger build-up with polearms Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
#% increased Strength Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
#% increased sword attack speed Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
#% increased sword critical strike chance Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
#% increased two-handed critical strike chance Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 600
#% reduced damage taken Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 600
#% reduced damage taken for pets Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
#% reduced eitr cost Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
#% reduced polearm stamina cost Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
#% reduced polearm stamina cost with attacks Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
#% reduced scepter stamina and eitr cost with attacks Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 600
#% reduced sword stamina cost with attacks Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
#% rune shield recharge delay Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
+# carry weight Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
+# endurance threshold Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
+# health on kill Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 300
+# health per point of physical damage prevented by your defence when hit Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 300
+# health regeneration Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
+# Intelligence Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
+# of linked ally damage taken by you Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 600
+# s aura linger duration Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 800
+# s link retention Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
+# Strength Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
+# Strength Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
+#% aura effect Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
+#% blast resistance Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
+#% cold resistance Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
+#% consumed mead duration fermented mead Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
+#% eitr leech Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 600
+#% fire resistance Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
+#% healing effect Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
+#% healing effect on drinking a mead recently Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 300
+#% health regeneration shared with linked allies Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 600
+#% health regeneration tick frequency Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 600
+#% life leech at low life Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 200
+#% link contact area Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 800
+#% link range Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
+#% polearm critical strike damage Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
+#% reflect Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
+#% scepter critical strike damage Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 600
+#% spirit resistance Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 600
+#% stagger resistance Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 400
+#% sword critical strike damage Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 1000
+#% two-handed critical strike damage Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 600
+#% wet resistance Suffix must be jewel and Strength–Intelligence jewel Meadows (1) 4 600

Rings (19)

Mod Type Rolls on From (item level) Tiers Weight
+# rune shield Prefix must be ring Meadows (1) 5 800
+# to maximum eitr Prefix must be ring Meadows (1) 5 1000
+# to maximum health Prefix must be ring Meadows (1) 5 1000
+# to maximum stamina Prefix must be ring Meadows (1) 5 1000
#% increased jump height, #% increased jump distance Suffix must be ring Meadows (1) 5 500
#% increased movement speed Suffix must be ring Meadows (1) 5 400
+# blunt damage Suffix must be ring Meadows (1) 5 800
+# fire damage Suffix must be ring Meadows (1) 5 800
+# frost damage Suffix must be ring Meadows (1) 5 800
+# lightning damage Suffix must be ring Meadows (1) 5 800
+# piercing damage Suffix must be ring Meadows (1) 5 800
+# poison damage Suffix must be ring Meadows (1) 5 500
+# slashing damage Suffix must be ring Meadows (1) 5 800
+# spirit damage Suffix must be ring Meadows (1) 5 500
+#% fire resistance Suffix must be ring Meadows (1) 5 1000
+#% frost resistance Suffix must be ring Meadows (1) 5 1000
+#% lightning resistance Suffix must be ring Meadows (1) 5 1000
+#% poison resistance Suffix must be ring Meadows (1) 5 1000
+#% spirit resistance Suffix must be ring Meadows (1) 5 700

Trinkets (24)

Mod Type Rolls on From (item level) Tiers Weight
#% increased armour Prefix must be trinket Meadows (1) 5 1000
#% increased eitr regeneration Prefix must be trinket Meadows (1) 5 700
#% increased jump distance Prefix must be trinket Meadows (1) 5 700
#% increased jump height Prefix must be trinket Meadows (1) 5 700
#% increased rune shield recharge Prefix must be trinket Meadows (1) 5 600
#% increased stamina regeneration Prefix must be trinket Meadows (1) 5 700
#% increased trinket duration Prefix must be trinket Meadows (1) 5 600
+# health regeneration Prefix must be trinket Meadows (1) 5 500
+#% rarity of items dropped by enemies you kill Prefix must be trinket Meadows (1) 5 500
+#% stagger resistance Prefix must be trinket Meadows (1) 5 700
#% increased health regeneration Suffix must be trinket Meadows (1) 5 700
#% increased item quantity Suffix must be trinket Meadows (1) 5 300
#% increased movement speed Suffix must be trinket Meadows (1) 5 700
#% increased trinket effect Suffix must be trinket Meadows (1) 5 500
#% reduced block stamina cost Suffix must be trinket Meadows (1) 5 700
#% reduced dodge stamina cost Suffix must be trinket Meadows (1) 5 700
#% reduced jump stamina cost Suffix must be trinket Meadows (1) 5 700
#% reduced running stamina cost Suffix must be trinket Meadows (1) 5 700
#% reduced swimming stamina cost Suffix must be trinket Meadows (1) 5 700
+#% fire resistance Suffix must be trinket Meadows (1) 5 800
+#% frost resistance Suffix must be trinket Meadows (1) 5 800
+#% lightning resistance Suffix must be trinket Meadows (1) 5 800
+#% poison resistance Suffix must be trinket Meadows (1) 5 800
+#% spirit resistance Suffix must be trinket Meadows (1) 5 700

Belts (16)

Mod Type Rolls on From (item level) Tiers Weight
#% increased food nourishment Prefix must be belt Meadows (1) 5 700
#% increased strength of potions you brew Prefix must be belt Meadows (1) 5 600
+# armour Prefix must be belt Meadows (1) 5 600
+# evasion rating Prefix must be belt Meadows (1) 5 600
+# rune shield Prefix must be belt Meadows (1) 5 600
+# to maximum eitr Prefix must be belt Meadows (1) 5 600
+# to maximum health Prefix must be belt Meadows (1) 5 1000
+# to maximum stamina Prefix must be belt Meadows (1) 5 800
#% increased consumed mead effect Suffix must be belt Meadows (1) 5 600
+# Dexterity Suffix must be belt Meadows (1) 5 600
+# Intelligence Suffix must be belt Meadows (1) 5 600
+# Strength Suffix must be belt Meadows (1) 5 600
+#% to fire resistance Suffix must be belt Meadows (1) 5 1000
+#% to frost resistance Suffix must be belt Meadows (1) 5 1000
+#% to lightning resistance Suffix must be belt Meadows (1) 5 1000
+#% to poison resistance Suffix must be belt Meadows (1) 5 1000

Tools (7)

Mod Type Rolls on From (item level) Tiers Weight
#% increased reel speed Prefix must be fishing rod Meadows (1) 5 1000
+# to build range while holding this tool Prefix must be tool and building tool Meadows (1) 5 1000
+# to carry weight while holding this tool Prefix must be tool Meadows (1) 5 700
#% increased chance for a fish to bite Suffix must be fishing rod Meadows (1) 5 1000
#% increased durability of pieces you build Suffix must be tool and building tool Meadows (1) 5 1000
#% increased item pickup radius while holding this tool Suffix must be tool Meadows (1) 5 700
#% increased stamina regeneration while holding this tool Suffix must be tool Meadows (1) 5 1000

Essence only (3)

Never rolls on loot: only a boss essence adds these.

Mod Type Rolls on From (item level) Tiers Weight
#% chance on any hit to release chain lightning Prefix must be weapon Meadows (1) 1 100
Every # s lightning strikes a random wet enemy within # m Suffix must be weapon Meadows (1) 1 100
Lightning hits have #% chance to chain to a random wet enemy nearby Suffix must be weapon Meadows (1) 1 100

Not generated (29)

In the game files but never rolled on items, nor added by any essence.

Mod Type Rolls on From (item level) Tiers Weight
#% increased ailment buildup while wielding this item Prefix must be weapon Meadows (1) 5 700
#% increased damage while activated Prefix must be trinket Meadows (1) 5 1000
#% increased fire damage Prefix must be weapon Meadows (1) 5 300
#% increased frost damage Prefix must be weapon Meadows (1) 5 300
#% increased lightning damage Prefix must be weapon Meadows (1) 5 300
#% increased poison damage Prefix must be weapon Meadows (1) 5 300
#% increased blast radius Suffix must be weapon; one of club or pickaxe Meadows (1) 6 500
#% increased burning effect Suffix must be weapon Meadows (1) 5 300
#% increased chill effect Suffix must be weapon Meadows (1) 5 300
#% increased draw and reload speed on crit recently Suffix must be weapon; one of axe, crossbow or spear Meadows (1) 6 200
#% increased evasion rating Suffix must be armour; one of evasion-based Meadows (1) 6 500
#% increased evasion rating Suffix must be shield; one of evasion-based Meadows (1) 6 500
#% increased evasion rating at low stamina Suffix must be armour; one of evasion-based Meadows (1) 6 200
#% increased evasion rating at low stamina Suffix must be shield; one of evasion-based Meadows (1) 6 200
#% increased evasion rating while moving Suffix must be armour; one of evasion-based Meadows (1) 6 200
#% increased evasion rating while moving Suffix must be shield; one of evasion-based Meadows (1) 6 200
#% increased evasion rating while sneaking Suffix must be armour; one of evasion-based Meadows (1) 6 200
#% increased evasion rating while sneaking Suffix must be shield; one of evasion-based Meadows (1) 6 200
#% increased poison effect Suffix must be weapon Meadows (1) 5 300
#% increased projectile speed while standing still Suffix must be weapon; one of club or pickaxe Meadows (1) 6 200
#% increased shock effect Suffix must be weapon Meadows (1) 5 300
#% increased shot accuracy airborne Suffix must be weapon; one of club or pickaxe Meadows (1) 6 200
#% reduced eitr cost at night Suffix must be weapon; one of bomb, knife or trap Meadows (1) 6 200
+# targets pierced by crossbow bolts Suffix must be weapon; one of club or pickaxe Meadows (1) 4 500
+# to Finesse Suffix must be weapon and ranged Meadows (1) 5 500
+# to Might Suffix must be weapon; not magic weapon Meadows (1) 5 500
+# to Spirit Suffix must be weapon and magic weapon Meadows (1) 5 500
+#% spell life leech Suffix must be weapon; one of club or pickaxe Meadows (1) 6 500
+#% spell life leech at low life Suffix must be weapon; one of club or pickaxe Meadows (1) 6 200

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.