Treasure maps¶
A treasure map is a scrap of a real map of your world with a red cross on it. Right-click it to read it, find the place, dig away the earth with a pickaxe and open the Buried Chest beneath. Each map has a kind: the kind decides what the chest holds.
A torn scrap of an old map: real shores, hills and a red cross. Use it to read. Dig at the cross with a pickaxe; only the bearer of the map can open the chest.
Where maps drop¶
A treasure map is a currency drop of chests, dungeon chests, elites, bosses (weight 240 in the currency roll, from item level 1); plain creatures never drop one. How a drop's currency is chosen is on the loot page. A map leads to a land of the level it dropped at.
Sigrid Far-Road sells one on every visit, and the currency of burial ships can hold one too.
Extra maps from the crafting tree¶
Two clusters of the crafting tree add a chance of an extra treasure map: one (Timber) from elites and bosses you kill, one (Forge) from chests and dungeon chests you open. The chances add up.
| Name | Effect | |
|---|---|---|
| Bounty Maps | +5% chance of an extra treasure map from kills | |
| Cache Reader | +5% chance of an extra treasure map from chests | |
| Treasure maps from chests | +2% chance of an extra treasure map from chests | |
| Treasure maps from chests | +2% chance of an extra treasure map from chests | |
| Treasure maps from chests | +2% chance of an extra treasure map from chests | |
| Treasure maps from kills | +2% chance of an extra treasure map from kills | |
| Treasure maps from kills | +2% chance of an extra treasure map from kills | |
| Treasure maps from kills | +2% chance of an extra treasure map from kills |
The nine kinds¶
A map's kind is rolled when it drops, by the weight of each kind. A map of a kind is named by its kind and its land ("Weapon Treasure Map · the Swamp") and its icon shows the kind; its tooltip says what the chest holds.
| Name | The chest holds | Chance | |
|---|---|---|---|
| Weapon Treasure Map | weapons | 15% | |
| Armour Treasure Map | armour and shields | 15% | |
| Currency Treasure Map | currency of every kind | 15% | |
| Alloy and Glyph Treasure Map | alloys and glyphs | 12% | |
| Rune Treasure Map | runes, great runes among them | 12% | |
| Jewellery Treasure Map | rings, belts and trinkets | 10% | |
| Jewel Treasure Map | tree jewels | 8% | |
| Skill Gem Treasure Map | skill gems | 8% | |
| Unique Treasure Map | one unique item | 5% |
What the chest holds¶
The chest's level, shown as the map's reward level, is the level of the land the treasure lies in: its biome's level (or an arena's).
The chest rolls a boss's loot of its level many times over and keeps only the items of its kind, with 150% increased rarity of its own; your chest item quantity and chest loot rarity add to it. When the chest is opened, its items come out 2 at a time.
What each kind keeps (a treasure map itself is never kept):
- Weapon maps: weapons, bows among them, and unique weapons.
- Armour maps: helmets, chest and leg armour, capes and shields, and unique ones.
- Jewellery maps: rings, belts and other utility items, trinkets.
- Jewel maps: tree jewels that are not unique.
- Skill gem maps: skill gems.
- Currency maps: currency of every kind but skill gems and jewels.
- Rune maps: runes and great runes.
- Alloy and glyph maps: alloys and glyphs.
- Unique Treasure Map: exactly one unique item of the chest's level (when there is none at that level, one of the uniques of the lowest level).
Alloy and Glyph Treasure Map¶
On top of what it keeps, this kind's chest makes 4 attempts at its own items, each at 100%:
| Item | Amount | Share |
|---|---|---|
| 1–2 | 4.85% | |
| 1–2 | 4.85% | |
| 1–2 | 4.85% | |
| 1–2 | 4.85% | |
| 1–2 | 4.85% | |
| 1–2 | 4.85% | |
| 1–2 | 4.85% | |
| 1–2 | 4.85% | |
| 1–2 | 4.85% | |
| 1–2 | 4.85% | |
| 1–2 | 4.85% | |
| 1 | 2.91% | |
| 1 | 2.91% | |
| 1 | 2.91% | |
| 1 | 2.91% | |
| 1 | 2.91% | |
| 1 | 2.91% | |
| 1 | 2.91% | |
| 1 | 2.91% | |
| 1 | 2.91% | |
| 1 | 2.91% | |
| 1 | 2.91% | |
| 1 | 2.91% | |
| 1 | 2.91% | |
| 1 | 2.91% | |
| 1 | 2.91% | |
| 1 | 2.91% |
Rune Treasure Map¶
On top of what it keeps, this kind's chest makes 8 attempts at its own items, each at 100%:
| Item | Amount | Share |
|---|---|---|
| 3–6 | 29.43% | |
| 3–6 | 23.54% | |
| 2–4 | 20.6% | |
| 2–4 | 11.77% | |
| 1–3 | 11.77% | |
| 1 | 1.32% | |
| 1 | 0.44% | |
| 1 | 0.29% | |
| 1 | 0.29% | |
| 1 | 0.24% | |
| 1 | 0.15% | |
| 1 | 0.15% |
Skill Gem Treasure Map¶
On top of what it keeps, this kind's chest makes 4 attempts at its own items, each at 100%:
| Item | Amount | Share |
|---|---|---|
| 1 | 29.55% | |
| 1 | 29.55% | |
| 1 | 25% | |
| 1 | 15.91% |
Where the treasure lies¶
A map leads to the most advanced land whose level the map's level reaches. Its reward is the level of that land.
| Map level | Biome | Map without a kind | Reward level |
|---|---|---|---|
| 1–18 | Meadows | Forgotten Treasure Map of the Meadows | 1 |
| 19–42 | Black Forest | Forgotten Treasure Map of the Black Forest | 19 |
| 43–76 | Swamp | Forgotten Treasure Map of the Swamp | 43 |
| 77–96 | Mountain | Forgotten Treasure Map of the Mountains | 77 |
| 97–129 | Plains | Forgotten Treasure Map of the Plains | 97 |
| 130–180 | Mistlands | Forgotten Treasure Map of the Mistlands | 130 |
| 181+ | Ashlands | Forgotten Treasure Map of the Ashlands | 181 |
The treasure lies 250–1400 m from where the map was found, in the map's land, on dry and level ground: not in water, lava or on a shore or a slope, more than 15 m beyond any location, outside cleared areas, at least 25 m from player buildings and wards, 60 m from any other treasure and no farther than 9600 m from the world's centre.
A map always finds its place: when no spot of its land is near, the search goes out in rings 400 m apart up to 12000 m, then to the lands before it.
When its place is built over later, the treasure moves nearby and the map is redrawn: "The place of your treasure was built over: the treasure was moved and your map redrawn".
Opening the chest¶
The chest lies buried under the cross: "Dig away the earth over the lid". "Only the bearer of its map can open it": the player who carries the unread map opens it, and the map becomes a "Read Treasure Map". A map whose place could not be found reads "The ink has run: this map leads nowhere"; a map from another world reads "This treasure lies in another world".
When a map was spent on a chest that stayed shut, the player who spent it can open the chest.
Data from Path of Valheiman 6.0.6, extracted 2026-11-09.