Crack in the King's Carapace¶
Notable · Strength · Armour Break · Show on tree
40% increased armour break build-up against bosses
Mastery options¶
| Option | Effect | |
|---|---|---|
| Jagged Breach | Gain 22.5% of blunt damage as extra slashing on your next hit against broken armour | |
| Armour Shards | Completely breaking armour creates an Armour Shard Base Armour Shard limit: 3; lifetime: 8 s Hitting the shard triggers an explosion: 100% of its burst strength; base radius: 3 m The explosion breaks 30% of affected enemies’ armour Breaking armour leaves a shard on the ground. Hit it with an attack or spell to set it off. |
|
| Bared to the Bone | Armour broken to the bone staggers the target | |
| Cleaving Breach | Your final slashing damage can also build armour break alongside blunt damage. It keeps its bleeding build-up; damage is neither converted nor duplicated. | |
| Wedge the Armour | 25% increased armour break build-up per impale on the target |
Details¶
| Property | Value |
|---|---|
| Type | Notable |
| Branch | Strength |
| Category | Armour Break |
| Topics | armour break, against bosses, blunt, slashing, stun |
| Position | -2640, -2150 |
| Id | own10591 |
Connections¶
| Name | Type | Effect | |
|---|---|---|---|
| Armour Break | Passive | 16% increased armour break build-up | |
| Armour Break | Passive | 16% increased armour break build-up |
Keywords¶
- Armour break: Blunt hits progressively reduce the target's armour, including for the triggering hit. The reduction is shared on the target and clears after a pause without…
- Build-up: Makes matching damage apply an ailment more readily. It does not add a missing damage type, increase ailment damage or extend duration; impale uses an…
- Blunt damage: A physical damage type that builds armour break. Stagger uses the hit's separate stagger power.
- Extra yield: Awards additional items from the named resource or production action. Whole guaranteed extras are awarded first; remaining resource chance can repeat through…
- Slash damage: A physical damage type that fills the bleeding gauge. Bleeding requires slash damage, not just a build-up bonus.
Game data
{
"mods": [
{
"stat": "AilmentBuildPct",
"value": 0.4,
"subject": "Corrosion",
"subjects": [
"Corrosion",
"VsBoss"
]
}
],
"options": [
{
"name": "Зазубренный пролом",
"extra": null,
"mods": [
{
"stat": "GainAsExtra",
"value": 0.225,
"form": "inc",
"kind": "cond",
"cond": "NextHitOnBrokenTarget",
"subject": "Blunt",
"subjects": [
"Blunt",
"Slashing"
]
}
],
"id": "o1767",
"icon": "v2m:plan-armourbreak-m-3de72e1d"
},
{
"name": "Обломки брони",
"extra": null,
"mods": [
{
"stat": "MasteryArmourbreak2",
"value": 1.0
}
],
"id": "o1768",
"icon": "v2m:plan-armourbreak-m-8a2b74a0"
},
{
"name": "Bared to the Bone",
"extra": null,
"mods": [
{
"stat": "CorrosionStun",
"value": 1.0,
"form": "flat"
}
],
"id": "o1769",
"icon": "v2m:newtry-CorrosionStun"
},
{
"name": "Рассекающий пролом",
"extra": null,
"mods": [
{
"stat": "AilmentSource",
"value": 1.0,
"subject": "Slashing",
"subjects": [
"Slashing",
"Corrosion"
]
}
],
"id": "o1770",
"icon": "v2m:newtry-AilmentSource"
},
{
"name": "Расклинить броню",
"extra": null,
"mods": [
{
"stat": "AilmentBuildPct",
"value": 0.25,
"form": "inc",
"subject": "Corrosion",
"kind": "per",
"source": "TargetImpaleStacks",
"per": 1.0
}
],
"id": "o1771",
"icon": "v2m:newtry-WedgeTheArmour"
}
],
"masteryId": "cat:pov:plan-armourbreak",
"icon": "v2:armour-break"
}
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.