Skip to content

Brutal Slayer

sword · two-handed

If it bleeds, you can kill it.

Stats

Stat Quality 1 Quality 2 Quality 3 Quality 4
Slash 170 176 182 188
Block power 64 64 64 64
Parry bonus 2x 2x 2x 2x
Knockback 55 55 55 55
Backstab 3x 3x 3x 3x
Use stamina 20 20 20 20
Durability 300 350 400 450
Weight 4 4 4 4
Movement speed -5% -5% -5% -5%

Recipe

Black Forge · station level 4

Material Craft To 2 To 3 To 4
Slayer 1 0 0 0
Flametal 15 15 30 45
Bloodstone 1 1 2 3
Flametal Battle Idol 1 0 0 0

Item level

Crafted items are item level 246 (Deep North): this sets which property tiers they can roll.

Mods

Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.

Prefix (25)

Mod Value From (item level) Tiers Weight Share
#% increased ailment damage (5–7) → (18–24) Meadows (1) 5 1000 7.5%
#% increased damage (7.5–10.5) → (27–36) Meadows (1) 5 1000 7.5%
#% increased item damage (6–10) → (31–40) Meadows (1) 5 1000 7.5%
#% increased bleed damage (10–14) → (36–48) Meadows (1) 5 600 4.5%
#% increased burning damage (10–14) → (36–48) Meadows (1) 5 600 4.5%
#% increased chill effect (10–14) → (36–48) Meadows (1) 5 600 4.5%
#% increased elemental damage (7.5–10.5) → (27–36) Meadows (1) 5 600 4.5%
#% increased fire damage (7.5–10.5) → (27–36) Meadows (1) 5 600 4.5%
#% increased frost damage (7.5–10.5) → (27–36) Meadows (1) 5 600 4.5%
#% increased lightning damage (7.5–10.5) → (27–36) Meadows (1) 5 600 4.5%
#% increased physical damage (7.5–10.5) → (27–36) Meadows (1) 5 600 4.5%
#% increased poison damage (7.5–10.5) → (27–36) Meadows (1) 5 600 4.5%
#% increased poison damage over time (10–14) → (36–48) Meadows (1) 5 600 4.5%
#% increased shock effect (10–14) → (36–48) Meadows (1) 5 600 4.5%
#% increased impale damage (10–14) → (36–48) Meadows (1) 5 500 3.7%
#% increased melee damage (7.5–10.5) → (27–36) Meadows (1) 5 500 3.7%
#% increased pet damage (7.5–10.5) → (27–36) Meadows (1) 5 500 3.7%
#% increased pet damage while fed (7.5–10.5) → (27–36) Meadows (1) 5 500 3.7%
Deal #% of hit damage to nearby enemies with charged attacks (12–18) → (45–60) Meadows (1) 5 500 3.7%
#% increased damage (10–14) → (36–48) Meadows (1) 5 300 2.2%
#% increased damage against bleeding enemies (10–14) → (36–48) Meadows (1) 5 200 1.5%
#% increased damage against wet targets (10–14) → (36–48) Meadows (1) 5 200 1.5%
#% increased damage if started at full life (10–14) → (36–48) Meadows (1) 5 200 1.5%
#% increased damage per point of rested charge (0.28–0.38) → (0.98–1.34) Meadows (1) 5 200 1.5%
+# to item quality 1 → (1–2) Swamp (43) 2 150 1.1%

Suffix (34)

Mod Value From (item level) Tiers Weight Share
#% increased ailment build-up (12–18) → (45–60) Meadows (1) 5 1000 4.9%
#% increased attack speed (2.6–3.4) → (9–12) Meadows (1) 5 1000 4.9%
#% increased critical strike chance (15–21) → (54–72) Meadows (1) 5 1000 4.9%
#% increased item attack speed (3–5) → (15–18) Meadows (1) 5 1000 4.9%
#% increased item critical strike chance (10–19) → (50–60) Meadows (1) 5 1000 4.9%
#% increased knockback (5–7) → (18–24) Meadows (1) 5 1000 4.9%
#% reduced cost (5.1–3.8) → (18.2–13.3) Meadows (1) 5 1000 4.9%
+#% critical strike damage (7.5–10.5) → (27–36) Meadows (1) 5 1000 4.9%
+#% critical strike damage (10–14) → (36–48) Meadows (1) 5 1000 4.9%
+#% life leech (0.26–0.34) → (0.9–1.2) Meadows (1) 5 1000 4.9%
+#% to item critical strike chance (0.5–1) → (3–4) Meadows (1) 5 800 3.9%
#% reduced stamina cost of attacks with this item (4–6) → (16–20) Meadows (1) 5 700 3.4%
#% increased bleed build-up (12–18) → (45–60) Meadows (1) 5 600 2.9%
#% increased burning build-up (21–27) → (72–96) Meadows (1) 5 600 2.9%
#% increased chill build-up (21–27) → (72–96) Meadows (1) 5 600 2.9%
#% increased poison build-up (10–14) → (36–48) Meadows (1) 5 600 2.9%
#% increased shock build-up (21–27) → (72–96) Meadows (1) 5 600 2.9%
#% increased stagger build-up (5–7) → (18–24) Meadows (1) 5 600 2.9%
#% reduced attack stamina cost (7–5) → (24–18) Meadows (1) 5 600 2.9%
#% increased area of effect (5–7) → (18–24) Meadows (1) 5 500 2.4%
#% increased armour break build-up (21–27) → (72–96) Meadows (1) 5 500 2.4%
#% increased impale build-up (21–27) → (72–96) Meadows (1) 5 500 2.4%
#% increased melee critical strike chance (15–21) → (54–72) Meadows (1) 5 500 2.4%
#% increased bleed build-up (21–27) → (72–96) Meadows (1) 5 300 1.5%
#% increased burning build-up (10–15) → (46–60) Meadows (1) 5 300 1.5%
#% increased chill build-up (10–15) → (46–60) Meadows (1) 5 300 1.5%
#% increased poison build-up (10–15) → (46–60) Meadows (1) 5 300 1.5%
#% increased shock build-up (10–15) → (46–60) Meadows (1) 5 300 1.5%
#% reduced cost (7–5) → (24–18) Meadows (1) 5 300 1.5%
+#% critical strike damage (10–14) → (36–48) Meadows (1) 5 300 1.5%
#% increased area of effect if started at full eitr (7.5–10.5) → (27–36) Meadows (1) 5 200 1.0%
#% increased area of effect on kill recently (21–27) → (72–96) Meadows (1) 5 200 1.0%
+#% critical strike damage if started at full life (10–14) → (36–48) Meadows (1) 5 200 1.0%
+#% life leech at low life (0.5–0.65) → (1.8–2.4) Meadows (1) 5 200 1.0%

Essence only (3)

Never roll on their own: only the boss essence listed adds them.

Mod Type Value Source
#% chance on any hit to release chain lightning Prefix 18% Essence of Eikthyr
Every # s lightning strikes a random wet enemy within # m Suffix 1.4, 45 Essence of Eikthyr
Lightning hits have #% chance to chain to a random wet enemy nearby Suffix 52% Essence of Eikthyr

Tags

What the mod sees this item as. Properties choose the items they roll on by these tags.

can block, can parry, physical damage, slash damage, sword, melee, two-handed, uses stamina, weapon

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.