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Shrapnel Wound

Notable · Dexterity and Intelligence · Bombs · Show on tree

40% increased ailment build-up with bombs
5% increased bomb attack speed

Mastery options

Option Effect
Impact Detonation Each bomb ricochet detonates and spends 35% of the bomb’s remaining explosion power
A bouncing bomb explodes where it touches and keeps flying. Later explosions share the power of the original bomb.
Sticky Charge The first enemy hit attaches the bomb to the target; it explodes after 1.2 s
A bomb's first hit on an enemy attaches it until it explodes. An attached bomb no longer bounces.
Planted Charge Thrown bombs become mines that last 45 s
A thrown bomb settles as a mine and waits for an enemy to come close
Returning fuse After its first explosion, the bomb returns and explodes again for 100% of its damage
Bombs fly back after exploding and explode again; your own blasts and effects also hit you
Carpet Bombing While airborne, drop a carried bomb every 1.6 s
While you are in the air, a random bomb falls from your pack every 1.6 s
Parting Gift On Dodge, throw a random carried bomb at a nearby enemy within 12 m
Inventory bomb throw cooldown: 1.8 s
Throw one random carried bomb at a random enemy within 12 m. Cooldown: 1.8 seconds. Requires a real bomb in the inventory. on dodge

Details

Property Value
Type Notable
Branch Dexterity and Intelligence
Category Bombs
Topics with bombs, ailment, damage, bombs, keystone, air, evasion, projectile
Position 2589, 3435
Id own12637

Connections

Name Type Effect
Bombs Passive +4% double blast
16% increased ailment build-up with bombs
Bombs Passive 16% increased ailment build-up with bombs

Keywords

  • Ailment: An effect applied by matching damage. Most ailments use an ailment gauge; impale uses stacks, while armour break and stagger have their own accumulation rules.
  • Build-up: Makes matching damage apply an ailment more readily. It does not add a missing damage type, increase ailment damage or extend duration; impale uses an…
Game data
{
  "mods": [
    {
      "stat": "AilmentBuildPct",
      "value": 0.4,
      "form": "inc",
      "subject": "Bombs",
      "subjects": [
        "Bombs",
        "Ailment"
      ]
    },
    {
      "stat": "AttackSpeedPct",
      "value": 0.05,
      "form": "inc",
      "subject": "Bombs"
    }
  ],
  "options": [
    {
      "name": "Ударная детонация",
      "extra": null,
      "mods": [
        {
          "stat": "BombBounceBurst",
          "value": 1.0
        }
      ],
      "id": "o1980",
      "icon": "v2m:newtry-BombBounceBurst"
    },
    {
      "name": "Липкий заряд",
      "extra": null,
      "mods": [
        {
          "stat": "BombSticky",
          "value": 1.0
        }
      ],
      "id": "o1981",
      "icon": "v2m:newtry-BombSticky"
    },
    {
      "name": "Planted Charge",
      "extra": null,
      "mods": [
        {
          "stat": "BombMine",
          "value": 1.0,
          "form": "flat"
        }
      ],
      "id": "o1982",
      "icon": "v2m:newtry-BombMine"
    },
    {
      "name": "Returning Fuse",
      "extra": null,
      "mods": [
        {
          "stat": "BombReturnBlast",
          "value": 1.0,
          "form": "flat"
        }
      ],
      "id": "o1983",
      "icon": "v2m:newtry-BombReturnBlast"
    },
    {
      "name": "Carpet Bombing",
      "extra": null,
      "mods": [
        {
          "stat": "BombDrop",
          "value": 1.0,
          "form": "flat"
        }
      ],
      "id": "o1984",
      "icon": "v2m:newtry-BombDrop"
    },
    {
      "name": "Прощальный подарок",
      "extra": null,
      "mods": [
        {
          "stat": "ThrowInventoryBomb",
          "value": 1.0,
          "kind": "cond",
          "after": "Dodge"
        }
      ],
      "id": "o1985",
      "icon": "v2m:newtry-ThrowInventoryBomb"
    }
  ],
  "masteryId": "cat:pov:newtry-bombs",
  "icon": "v2:bombs"
}

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.