Shrapnel Wound¶
Notable · Dexterity and Intelligence · Bombs · Show on tree
Mastery options¶
| Option | Effect | |
|---|---|---|
| Impact Detonation | Each bomb ricochet detonates and spends 35% of the bomb’s remaining explosion power A bouncing bomb explodes where it touches and keeps flying. Later explosions share the power of the original bomb. |
|
| Sticky Charge | The first enemy hit attaches the bomb to the target; it explodes after 1.2 s A bomb's first hit on an enemy attaches it until it explodes. An attached bomb no longer bounces. |
|
| Planted Charge | Thrown bombs become mines that last 45 s A thrown bomb settles as a mine and waits for an enemy to come close |
|
| Returning fuse | After its first explosion, the bomb returns and explodes again for 100% of its damage Bombs fly back after exploding and explode again; your own blasts and effects also hit you |
|
| Carpet Bombing | While airborne, drop a carried bomb every 1.6 s While you are in the air, a random bomb falls from your pack every 1.6 s |
|
| Parting Gift | On Dodge, throw a random carried bomb at a nearby enemy within 12 m Inventory bomb throw cooldown: 1.8 s Throw one random carried bomb at a random enemy within 12 m. Cooldown: 1.8 seconds. Requires a real bomb in the inventory. on dodge |
Details¶
| Property | Value |
|---|---|
| Type | Notable |
| Branch | Dexterity and Intelligence |
| Category | Bombs |
| Topics | with bombs, ailment, damage, bombs, keystone, air, evasion, projectile |
| Position | 2589, 3435 |
| Id | own12637 |
Connections¶
| Name | Type | Effect | |
|---|---|---|---|
| Bombs | Passive | +4% double blast 16% increased ailment build-up with bombs |
|
| Bombs | Passive | 16% increased ailment build-up with bombs |
Keywords¶
- Ailment: An effect applied by matching damage. Most ailments use an ailment gauge; impale uses stacks, while armour break and stagger have their own accumulation rules.
- Build-up: Makes matching damage apply an ailment more readily. It does not add a missing damage type, increase ailment damage or extend duration; impale uses an…
Game data
{
"mods": [
{
"stat": "AilmentBuildPct",
"value": 0.4,
"form": "inc",
"subject": "Bombs",
"subjects": [
"Bombs",
"Ailment"
]
},
{
"stat": "AttackSpeedPct",
"value": 0.05,
"form": "inc",
"subject": "Bombs"
}
],
"options": [
{
"name": "Ударная детонация",
"extra": null,
"mods": [
{
"stat": "BombBounceBurst",
"value": 1.0
}
],
"id": "o1980",
"icon": "v2m:newtry-BombBounceBurst"
},
{
"name": "Липкий заряд",
"extra": null,
"mods": [
{
"stat": "BombSticky",
"value": 1.0
}
],
"id": "o1981",
"icon": "v2m:newtry-BombSticky"
},
{
"name": "Planted Charge",
"extra": null,
"mods": [
{
"stat": "BombMine",
"value": 1.0,
"form": "flat"
}
],
"id": "o1982",
"icon": "v2m:newtry-BombMine"
},
{
"name": "Returning Fuse",
"extra": null,
"mods": [
{
"stat": "BombReturnBlast",
"value": 1.0,
"form": "flat"
}
],
"id": "o1983",
"icon": "v2m:newtry-BombReturnBlast"
},
{
"name": "Carpet Bombing",
"extra": null,
"mods": [
{
"stat": "BombDrop",
"value": 1.0,
"form": "flat"
}
],
"id": "o1984",
"icon": "v2m:newtry-BombDrop"
},
{
"name": "Прощальный подарок",
"extra": null,
"mods": [
{
"stat": "ThrowInventoryBomb",
"value": 1.0,
"kind": "cond",
"after": "Dodge"
}
],
"id": "o1985",
"icon": "v2m:newtry-ThrowInventoryBomb"
}
],
"masteryId": "cat:pov:newtry-bombs",
"icon": "v2:bombs"
}
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.