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Jewels

Jewels go into jewel sockets on the passive tree. Base jewels roll properties from their type's pool; unique jewels have fixed lines and often change the tree around their socket.

How often a drop is a jewel

Share of drops that are jewels, by source (the rest is gear and currency).

Source Chance
Creature 1.48%
Elite creature 2.91%
Boss 4.76%
Chest 8.26%
Dungeon chest 5.66%

Base jewels (6)

Name Type Mods
Root Seed Dexterity jewel 118
Storm Knot Intelligence jewel 87
Blood Seal Strength jewel 108
Tide Shell Dexterity–Intelligence jewel 94
Sun Splinter Strength–Dexterity jewel 121
Dusk Eye Strength–Intelligence jewel 105

Unique jewels (15)

Name Radius Limit
Amber of the First Root Small 1
Choir of the Unburied Small 1
Circlet of Emerald Flame Variable 1
Dead Crown Shard: Breath — —
Dead Crown Shard: Flesh — —
Dead Crown Shard: Spirit — —
Dead Crown Shard: Veil — —
Heart of the Elder Runes Medium 1
Heart of the Fallen Runes Medium 1
Heart of the Mountain Mother — 1
Hugin's Memory Medium 1
Tear of the Mist Mother — 1
Three Faces of Delusion — 1
Trail of the First Antler — 5
Whisper of Niflheim Small 1

Unimplemented (5)

In the game files, but with no type and no lines: they never drop.

Ember Heart, Frost Fang, Ashen Crown, Runic Saturation, Crown of the Imagined Sovereign

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.