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Glyphs

Glyphs change the item or the rules of an action at the Runic Anvil (how it works). Valuable and very valuable glyphs also cost Divine Azurite Dust.

Glyph Effect Kind Potential Azurite dust Divine dust Drops from
Glyph of Brokkr
The hammer leaves a new layer of perfection in the metal.
+1 permanent quality; existing properties are kept Main 15 15 30 Ashlands
Glyph of Three Knots
Three runes hold their shape better than many weak signs.
Forging gives 4 properties instead of 6, one fewer on each side; the best available tier is twice as likely Support 8 10 10 Meadows
Glyph of the Norns
Two threads of fate; the smith holds on to the better one.
Property values are rolled twice within their tier, the better roll is kept Support 5 5 — Black Forest
Glyph of the Depths
Deep veins draw rare runes to them.
Rare properties are three times as likely Support 5 10 10 Swamp
Glyph of Echo
The echo of a hammer blow returns part of the metal.
35% chance to keep each other alloy and glyph of the action; this glyph is always spent Support 4 10 10 Mountain
Glyph of the Void
The metal leaves room for one more rune.
25% chance to add a phantom socket beyond the item's socket limit Main 35 15 30 Deep North
Glyph of Memory
One old sign survives the fire.
Forging keeps one random existing property Support 10 15 30 Plains
Unbinding Glyph of Prefixes
It unties the first knot of the runic weave.
Removes one random prefix Main 5 5 — Swamp
Unbinding Glyph of Suffixes
It unties the last knot of the runic weave.
Removes one random suffix Main 5 5 — Swamp
Glyph of Cleansing
The heat wipes away the old weave and leaves a base for a new design.
Removes all prefixes and suffixes; everything else on the item is kept Main 10 5 — Black Forest
Sifting Glyph
The weakest rune is the first to yield to the heat.
Removes one property of the weakest tier Main 10 15 30 Plains
Glyph of Tempering
The next tempering strengthens one of the surviving runes.
One random property rises one tier Main 10 10 10 Mistlands
Glyph of the Last Heat
The last fire either completes the weave or burns its reserve away.
50%: every property rises one tier. Otherwise all remaining potential burns out Main 20 15 30 Mistlands
Glyph of Delay
Part of the heat freezes between the hammer's blows.
30% chance not to spend the action's potential Support 2 5 — Mountain
Glyph of Ascension
It opens the metal to more intricate runic patterns.
+5 item level, up to the supported limit Main 10 5 — Swamp
Reinforcing Glyph
It binds the material with an invisible runic weave.
Maximum durability ×1.25, again with every use; wear is kept as a share Main 5 5 — Black Forest

What goes with what, and the chances: glyph rules.

Where glyphs drop

Glyphs drop from chests, elite enemies and bosses; ordinary enemies drop none. Each kill or chest rolls once, at its source's chance; a hit gives one glyph, picked by weight among those its biome has opened. A glyph opens in its first biome and stays open after it. The biome is the one the loot's level belongs to; a boss without a level counts as its own biome.

Source Chance of a glyph
Boss 50%
Elite enemy, 2★ or more 12%
Elite enemy, 1★ 6%
Dungeon chest 10%
Chest above ground 3%

Which glyph it is, once one drops, by biome:

Glyph Weight Meadows Black Forest Swamp Mountain Plains Mistlands Ashlands Deep North
Glyph of Brokkr 10 — — — — — — 0.26% 0.26%
Glyph of Three Knots 140 100% 9.09% 5.05% 4.42% 3.98% 3.68% 3.67% 3.66%
Glyph of the Norns 100 — 6.49% 3.61% 3.15% 2.84% 2.63% 2.62% 2.62%
Glyph of the Depths 80 — — 2.89% 2.52% 2.27% 2.1% 2.1% 2.09%
Glyph of Echo 100 — — — 3.15% 2.84% 2.63% 2.62% 2.62%
Glyph of the Void 5 — — — — — — — 0.13%
Glyph of Memory 50 — — — — 1.42% 1.31% 1.31% 1.31%
Unbinding Glyph of Prefixes 500 — — 18.05% 15.77% 14.2% 13.14% 13.11% 13.09%
Unbinding Glyph of Suffixes 500 — — 18.05% 15.77% 14.2% 13.14% 13.11% 13.09%
Glyph of Cleansing 500 — 32.47% 18.05% 15.77% 14.2% 13.14% 13.11% 13.09%
Sifting Glyph 300 — — — — 8.52% 7.88% 7.86% 7.85%
Glyph of Tempering 250 — — — — — 6.57% 6.55% 6.54%
Glyph of the Last Heat 35 — — — — — 0.92% 0.92% 0.92%
Glyph of Delay 300 — — — 9.46% 8.52% 7.88% 7.86% 7.85%
Glyph of Ascension 150 — — 5.42% 4.73% 4.26% 3.94% 3.93% 3.93%
Reinforcing Glyph 800 — 51.95% 28.88% 25.24% 22.73% 21.02% 20.97% 20.94%

The chance of a given glyph is its source's chance times its share here: from a boss, 50% × the share.

Data from Path of Valheiman 6.0.6, extracted 2026-11-09.