Charged attack¶
A charge empowers your next released weapon attack and is consumed even on a miss. Charges do not stack or expire. A charge source can charge the attack again only after its cooldown: 2 s, a critical hit 0.2 s, counted from the last successful charge. A perfect dodge ignores the cooldown and always charges the attack if a dodge roll charges it for you. Spending a charge does not restart cooldowns, and failed grants do not extend them. All hits and projectiles of the released attack share its charge. Spells can consume it only with Charged Casts. The charge itself grants 25% increased damage; charged-attack nodes add further bonuses.
Referenced by¶
Passive Tree¶
Notables¶
| Name | Effect | |
|---|---|---|
| Circle of the Heavy Blow | 20% increased charged attack area of effect 80% increased ailment build-up with charged attacks |
|
| Decisive Swing | 30% increased charged attack damage 60% increased charged attack critical strike chance |
|
| Fist's Release | 20% reduced charged attack stamina cost Deal 30% of hit damage to nearby enemies with charged attacks |
|
| Held Might | 60% increased charged attack damage on block recently | |
| Leap Before the Blow | 10% reduced charged attack stamina cost Charge your next attack on jump Jumping charges the next attack. The charged attack keeps its weapon type and can interact with charged attack effects. Cooldown: 2 s. |
|
| Life in the Fist | Restore 0.025% of missing health with charged attacks on hit | |
| Stored Fury | 80% increased stagger build-up with charged attacks 30% increased charged attack damage |
|
| Strength Before the Storm | 120% increased stagger build-up with charged attacks on primary attack hit recently | |
| Weighty Anticipation | 80% increased stagger build-up with charged attacks |
Masteries¶
| Option | Effect | |
|---|---|---|
| Behind the Guard | Attacking from block with a charged knife teleports you behind the aimed nearby enemy Attacking from block with a charged knife teleports you behind the aimed nearby enemy with knives with charged attacks |
|
| Bloodied Charge | 150% increased bleed build-up with axes with charged attacks | |
| Charged Volley | +1 bow projectiles per shot or throw with charged attacks | |
| Elemental Edge | 60% increased elemental damage with swords with charged attacks | |
| Phantom Fist | +100% Phantom strike chance with fists with charged attacks | |
| Piercing Charge | +1 crossbow projectile chain with charged attacks | |
| Rumbling Charge | +100% club aftershock chance with charged attacks | |
| Spell Echo | +100% staff repeat chance when casting with charged attacks +0.2 staff s repeat delay when casting with charged attacks |
Small passives¶
| Stat | Nodes |
|---|---|
| 32% increased stagger build-up with charged attacks | 9 |
| 8% reduced charged attack stamina cost | 4 |
| 12% increased charged attack damage | 2 |
| 8% increased charged attack area of effect | 2 |
| Restore 0.01% of missing health with charged attacks on hit | 2 |
Items¶
Mods (11)¶
| Mod | Type | Rolls on | From (item level) |
|---|---|---|---|
| #% increased charged attack area of effect | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased charged attack critical strike chance | Suffix | must be weapon; one of club or pickaxe | Meadows (1) |
| #% increased charged attack damage | Prefix | must be weapon; one of axe, club, crossbow, pickaxe or spear | Meadows (1) |
| #% increased charged attack damage | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased stagger build-up with charged attacks | Suffix | must be jewel and Strength jewel | Meadows (1) |
| #% increased stagger build-up with charged attacks | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% reduced charged attack stamina cost | Suffix | must be jewel and Dexterity jewel | Meadows (1) |
| #% reduced charged attack stamina cost | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| Deal #% of hit damage to nearby enemies with charged attacks | Prefix | must be weapon; one of polearm or sword | Meadows (1) |
| Restore #% of missing health with charged attacks on hit | Suffix | must be weapon; one of axe, crossbow or spear | Meadows (1) |
| Restore #% of missing health with charged attacks on hit | Suffix | must be jewel and Strength jewel | Meadows (1) |
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.