Build-up¶
Makes matching damage apply an ailment more readily. It does not add a missing damage type, increase ailment damage or extend duration; impale uses an application chance instead of a gauge.
Referenced by¶
Passive Tree¶
Notables¶
| Name | Effect | |
|---|---|---|
| Axe Bite | 20% increased axe damage 40% increased bleed build-up with axes |
|
| Bell's Blow | 80% increased stagger build-up on block recently | |
| Binding Reach | 10% increased area of effect 40% increased immobilize build-up |
|
| Blade's Furrow | 40% increased ailment build-up with swords | |
| Blizzard's Breath | 40% increased chill build-up against wet targets | |
| Bloodied Edge | 40% increased ailment build-up with axes | |
| Boar's Point | +20% spear critical strike damage 40% increased impale build-up with spears |
|
| Bone Beneath Iron | 30% increased blunt damage on block recently 80% increased armour break build-up on block recently |
|
| Broad Fray | 7.5% increased alternative attack speed 10% increased alternative attack area of effect 40% increased stagger build-up with alternative attacks |
|
| Broken Carapace | 40% increased armour break build-up | |
| Campfire Spark | 15% increased fire damage 40% increased burning build-up |
|
| Caustic Wick | 40% increased ailment build-up with bombs +1 bounce |
|
| Circle of the Heavy Blow | 20% increased charged attack area of effect 80% increased ailment build-up with charged attacks |
|
| Cold in the Joints | 40% increased chill build-up against moving targets | |
| Converging Afflictions | 15% increased damage against enemies with an elemental ailment 25% increased burning build-up chill shock |
|
| Crack in the King's Carapace | 40% increased armour break build-up against bosses | |
| Creeping Blight | 40% increased ailment build-up | |
| Crimson Thread's Trace | 25% increased bleed build-up | |
| Crushing Hold | 25% increased stagger build-up against immobilized enemies 15% increased damage against immobilized enemies |
|
| Deep Puncture | 40% increased impale build-up 20% increased impale damage |
|
| Draugr's Tooth | 40% increased polearm damage 40% increased impale build-up with polearms |
|
| Drengr's Maul | 25% increased club damage on block recently 40% increased stagger build-up with clubs |
|
| Earth Shall Tremble | 25% increased stagger build-up with slams | |
| Falling Stone's Weight | 120% increased stagger build-up airborne | |
| Faltering Ranks | 25% increased stagger build-up 15% increased knockback on stagger recently |
|
| Fiery Trail | 15% increased fire damage 40% increased burning build-up |
|
| Fire's Bite | 40% increased burning build-up | |
| First Sign of Sickness | 40% increased ailment build-up against full life enemies | |
| Fist's Seal | 40% increased stagger build-up with fists | |
| Forge's Weight | 40% increased armour break build-up with blunt damage | |
| Fresh Incision | 75% increased bleed build-up on parry recently | |
| Frost and Flame | 40% increased ailment build-up 15% increased elemental damage |
|
| Giant's Bruise | 40% increased stagger build-up with clubs | |
| Glassy Frost | 15% increased frost damage against frozen targets 40% increased chill build-up against frozen targets |
|
| Hammerfall | 25% increased stagger build-up 15% increased melee damage +15 Strength |
|
| Hobble | +10% chance to immobilize on hit 25% increased stagger build-up against immobilized enemies |
|
| Hunter's Arrowhead | 40% increased ailment build-up with bows | |
| Hunter's Tooth | 40% increased ailment build-up with spears | |
| Jagged Wound | 20% increased sword damage 40% increased bleed build-up with swords |
|
| Knife's Trace | 40% increased ailment build-up with knives | |
| Knuckle Dance | 5% increased fist attack speed 40% increased stagger build-up with fists |
|
| Last Notch | 40% increased bleed build-up with axes +20% axe critical strike damage |
|
| Last Spark | 50% increased ailment build-up at low eitr | |
| Latch Click | 40% increased ailment build-up with crossbows +30% crossbow instant action chance on reload start |
|
| Lightning Loop | 40% increased shock build-up against wet targets 15% increased shock duration against wet targets |
|
| Lingering Afflictions | 25% increased burning build-up chill shock 15% increased burning duration chill shock |
|
| Lingering Rot | 40% increased ailment build-up | |
| Miner at War | 10% reduced pickaxe stamina cost 40% increased stagger build-up with pickaxes |
|
| Mire's Bite | 20% increased poison build-up 20% increased poison damage over time |
|
| Open Wound | 40% increased bleed build-up against bleeding enemies | |
| Ragged Edge | 40% increased bleed build-up against moving targets | |
| Ragged Sweep | 40% increased stagger build-up with polearms | |
| Raider's Poll | 30% increased axe critical strike chance 40% increased stagger build-up with axes |
|
| Rime on the Wound | 40% increased chill build-up against wet targets | |
| Ring of Bones | 15% increased blunt damage 25% increased stagger build-up |
|
| Ringing Skull | 25% increased stagger build-up | |
| Rune of Judgement | 40% increased ailment build-up with scepters | |
| Runic Imprint | 40% increased ailment build-up with staves | |
| Rusting Sweep | 40% increased armour break build-up 10% increased attack area of effect |
|
| Scarlet Stream | 25% increased bleed build-up 60% increased bleed damage on parry recently |
|
| Seal of Affliction | 40% increased ailment build-up | |
| Second Tremor | 25% increased stagger build-up with aftershocks | |
| Serpent's Cut | 5% increased knife attack speed 40% increased poison build-up with knives |
|
| Shattered Mail | 40% increased armour break build-up | |
| Shoulder-to-Shoulder Strike | 15% increased melee damage with attacks 40% increased stagger build-up in melee |
|
| Shrapnel Wound | 40% increased ailment build-up with bombs 5% increased bomb attack speed |
|
| Sickness of the Last Hour | 40% increased ailment build-up against low life enemies | |
| Sky's Sting | 40% increased shock build-up 20% increased shock effect |
|
| Spark Beneath the Skin | 40% increased burning build-up | |
| Steel Snare | 30% increased trap critical strike chance 40% increased stagger build-up with mines and traps |
|
| Steel's Tooth | 15% increased piercing damage 40% increased impale build-up |
|
| Stored Fury | 80% increased stagger build-up with charged attacks 30% increased charged attack damage |
|
| Storm Above Water | 40% increased shock build-up against wet targets | |
| Storm's Tremor | 40% increased shock build-up against wet targets | |
| Strength Before the Storm | 120% increased stagger build-up with charged attacks on primary attack hit recently | |
| Stubborn Press | 15% reduced alternative attack stamina cost on primary attack hit recently 60% increased stagger build-up with alternative attacks on primary attack hit recently |
|
| Swift Fray | 5% increased melee attack speed 40% increased ailment build-up in melee |
|
| Thicket's Sting | 15% increased poison damage 20% increased poison build-up 20% increased poison damage over time |
|
| Thorn Beneath the Skin | 40% increased impale build-up with thorns | |
| Thunder in the Reeds | 40% increased shock build-up against wet targets | |
| Thunder's Trail | 15% increased lightning damage 40% increased shock build-up |
|
| Troll's Fist | 20% increased fist damage 40% increased stagger build-up with fists +15 Strength |
|
| Troll's Weight | 40% increased stagger build-up with blunt damage | |
| Two-Hander's Weight | 40% increased stagger build-up with two-handed weapons | |
| Vein Fissure | 40% increased stagger build-up with pickaxes | |
| Weightless Hammer | 25% increased Phantom strike stagger build-up | |
| Weighty Anticipation | 80% increased stagger build-up with charged attacks | |
| Wound From the Gloom | 40% increased ailment build-up on an unaware target |
Masteries¶
| Option | Effect | |
|---|---|---|
| Bloodied Charge | 150% increased bleed build-up with axes with charged attacks | |
| Choking Roots | 200% increased poison build-up against immobilized enemies | |
| Ember of the Maul | Gain 27% of blunt damage as extra fire on your next hit after parrying ×0.55 stagger build-up on your next hit after parrying |
|
| Gathered Rumble | ×0.9 aftershock area of effect 15% increased stagger build-up with aftershocks |
|
| Wedge the Armour | 25% increased armour break build-up per impale on the target |
Small passives¶
| Stat | Nodes |
|---|---|
| 10% increased stagger build-up | 16 |
| 10% increased bleed build-up | 16 |
| 16% increased armour break build-up | 11 |
| 32% increased stagger build-up with charged attacks | 9 |
| 16% increased ailment build-up | 8 |
| 16% increased burning build-up | 8 |
| 16% increased ailment build-up with bombs | 7 |
| 16% increased shock build-up against wet targets | 6 |
| 16% increased stagger build-up with polearms | 6 |
| 16% increased stagger build-up with alternative attacks | 6 |
| 16% increased stagger build-up with pickaxes | 5 |
| 16% increased shock build-up | 5 |
| 16% increased chill build-up | 5 |
| 16% increased ailment build-up with scepters | 5 |
| 16% increased bleed build-up with axes against low life enemies | 5 |
| 48% increased stagger build-up airborne | 4 |
| 16% increased impale build-up | 4 |
| 10% increased burning build-up chill shock | 4 |
| 16% increased ailment build-up on an unaware target | 4 |
| 10% increased Phantom strike stagger build-up | 4 |
| 16% increased ailment build-up with bows | 3 |
| 16% increased ailment build-up against low life enemies | 3 |
| 10% increased stagger build-up against immobilized enemies | 3 |
| 8% increased poison build-up | 2 |
| 10% increased stagger build-up with slams | 2 |
| 16% increased stagger build-up with clubs | 2 |
| 16% increased stagger build-up with fists | 2 |
| 16% increased chill build-up against wet targets | 2 |
| 16% increased ailment build-up with staves | 2 |
| 16% increased impale build-up with thorns | 2 |
| 10% increased stagger build-up with aftershocks | 2 |
| 16% increased ailment build-up against full life enemies | 2 |
| 20% increased ailment build-up at low eitr | 2 |
| 16% increased ailment build-up with spears | 2 |
| 16% increased armour break build-up with blunt damage | 2 |
| 16% increased ailment build-up with swords | 2 |
| 16% increased ailment build-up with axes | 2 |
| 16% increased ailment build-up with crossbows | 2 |
| 16% increased ailment build-up with knives | 2 |
| 16% increased stagger build-up with blunt damage | 2 |
| 16% increased impale build-up with spears | 1 |
| 20% increased ailment build-up on sprint recently | 1 |
Items¶
Mods (71)
| Mod | Type | Rolls on | From (item level) |
|---|---|---|---|
| #% increased ailment build-up | Suffix | must be weapon | Meadows (1) |
| #% increased ailment build-up | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased ailment build-up against full life enemies | Suffix | must be jewel and Dexterity jewel | Meadows (1) |
| #% increased ailment build-up against low life enemies | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased ailment build-up at low eitr | Suffix | must be jewel and Intelligence jewel | Meadows (1) |
| #% increased ailment build-up at night | Suffix | must be weapon; one of bomb, knife or trap | Meadows (1) |
| #% increased ailment build-up on an unaware target | Suffix | must be weapon; one of bomb, knife or trap | Meadows (1) |
| #% increased ailment build-up on an unaware target | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
| #% increased ailment build-up on crit recently | Suffix | must be weapon; one of blood magic, elemental magic or sceptre | Meadows (1) |
| #% increased ailment build-up on sprint recently | Suffix | must be weapon; one of axe, crossbow or spear | Meadows (1) |
| #% increased ailment build-up with axes | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased ailment build-up with bombs | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
| #% increased ailment build-up with bows | Suffix | must be jewel and Dexterity jewel | Meadows (1) |
| #% increased ailment build-up with crossbows | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased ailment build-up with knives | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
| #% increased ailment build-up with scepters | Suffix | must be jewel and Intelligence jewel | Meadows (1) |
| #% increased ailment build-up with scepters | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) |
| #% increased ailment build-up with spears | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased ailment build-up with staves | Suffix | must be jewel and Intelligence jewel | Meadows (1) |
| #% increased ailment build-up with swords | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) |
| #% increased armour break build-up | Suffix | must be weapon; one of club, pickaxe, polearm or sword | Meadows (1) |
| #% increased armour break build-up | Suffix | must be jewel and Strength jewel | Meadows (1) |
| #% increased bleed build-up | Suffix | must be weapon; one of axe or sword | Meadows (1) |
| #% increased bleed build-up | Suffix | must be weapon | Meadows (1) |
| #% increased bleed build-up | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased bleed build-up against low life enemies | Suffix | must be weapon; one of axe, crossbow or spear | Meadows (1) |
| #% increased bleed build-up with axes | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased bleed build-up with axes against low life enemies | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased burning build-up | Suffix | must be weapon | Meadows (1) |
| #% increased burning build-up | Suffix | must be jewel and Strength jewel | Meadows (1) |
| #% increased burning build-up chill shock | Suffix | must be jewel and Intelligence jewel | Meadows (1) |
| #% increased chill build-up | Suffix | must be weapon | Meadows (1) |
| #% increased chill build-up | Suffix | must be jewel and Dexterity jewel | Meadows (1) |
| #% increased chill build-up against wet targets | Suffix | must be weapon; one of bare hands, bow or fist weapon | Meadows (1) |
| #% increased chill build-up against wet targets | Suffix | must be jewel and Dexterity jewel | Meadows (1) |
| #% increased impale build-up | Suffix | must be weapon; one of axe, bare hands, bow, crossbow, polearm, spear, sword or fist weapon | Meadows (1) |
| #% increased impale build-up | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased impale build-up airborne | Suffix | must be weapon; one of axe, crossbow or spear | Meadows (1) |
| #% increased impale build-up with spears | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased impale build-up with thorns | Suffix | must be weapon; one of club or pickaxe | Meadows (1) |
| #% increased impale build-up with thorns | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased melee build-up | Suffix | must be weapon and melee; one of bomb, knife or trap | Meadows (1) |
| #% increased Phantom strike stagger build-up | Suffix | must be jewel and Dexterity jewel | Meadows (1) |
| #% increased poison build-up | Suffix | must be weapon; one of knife | Meadows (1) |
| #% increased poison build-up | Suffix | must be weapon | Meadows (1) |
| #% increased poison build-up | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
| #% increased poison build-up airborne | Suffix | must be weapon; one of bomb, knife or trap | Meadows (1) |
| #% increased shock build-up | Suffix | must be weapon | Meadows (1) |
| #% increased shock build-up | Suffix | must be jewel and Intelligence jewel | Meadows (1) |
| #% increased shock build-up against wet targets | Suffix | must be weapon; one of blood magic, elemental magic or sceptre | Meadows (1) |
| #% increased shock build-up against wet targets | Suffix | must be jewel and Intelligence jewel | Meadows (1) |
| #% increased stagger build-up | Suffix | must be weapon; one of axe, bare hands, club, pickaxe, polearm, trap or fist weapon | Meadows (1) |
| #% increased stagger build-up | Suffix | must be weapon | Meadows (1) |
| #% increased stagger build-up | Suffix | must be jewel and Strength jewel | Meadows (1) |
| #% increased stagger build-up against immobilized enemies | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
| #% increased stagger build-up airborne | Suffix | must be weapon; one of blood magic, elemental magic or sceptre | Meadows (1) |
| #% increased stagger build-up airborne | Suffix | must be jewel and Strength jewel | Meadows (1) |
| #% increased stagger build-up with aftershocks | Suffix | must be jewel and Strength jewel | Meadows (1) |
| #% increased stagger build-up with alternative attacks | Suffix | must be weapon; one of axe, bare hands, bow, club, crossbow, pickaxe, spear or fist weapon | Meadows (1) |
| #% increased stagger build-up with alternative attacks | Suffix | must be jewel and Strength jewel | Meadows (1) |
| #% increased stagger build-up with alternative attacks | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased stagger build-up with blunt damage | Suffix | must be weapon; one of axe, crossbow or spear | Meadows (1) |
| #% increased stagger build-up with blunt damage | Suffix | must be jewel and Strength jewel | Meadows (1) |
| #% increased stagger build-up with blunt damage | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased stagger build-up with charged attacks | Suffix | must be jewel and Strength jewel | Meadows (1) |
| #% increased stagger build-up with charged attacks | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased stagger build-up with clubs | Suffix | must be jewel and Strength jewel | Meadows (1) |
| #% increased stagger build-up with fists | Suffix | must be jewel and Dexterity jewel | Meadows (1) |
| #% increased stagger build-up with pickaxes | Suffix | must be jewel and Strength jewel | Meadows (1) |
| #% increased stagger build-up with polearms | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) |
| #% increased stagger build-up with slams | Suffix | must be jewel and Strength jewel | Meadows (1) |
Uniques (1)¶
Mentioned in¶
- Ailments and resistances
- Gauge threshold
- Impale
- Lightning damage
- Shock
- Slash damage
- Stagger
- Stagger resistance
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.