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Build-up

Makes matching damage apply an ailment more readily. It does not add a missing damage type, increase ailment damage or extend duration; impale uses an application chance instead of a gauge.

Referenced by

Passive Tree

Notables

Name Effect
Axe Bite 20% increased axe damage
40% increased bleed build-up with axes
Bell's Blow 80% increased stagger build-up on block recently
Binding Reach 10% increased area of effect
40% increased immobilize build-up
Blade's Furrow 40% increased ailment build-up with swords
Blizzard's Breath 40% increased chill build-up against wet targets
Bloodied Edge 40% increased ailment build-up with axes
Boar's Point +20% spear critical strike damage
40% increased impale build-up with spears
Bone Beneath Iron 30% increased blunt damage on block recently
80% increased armour break build-up on block recently
Broad Fray 7.5% increased alternative attack speed
10% increased alternative attack area of effect
40% increased stagger build-up with alternative attacks
Broken Carapace 40% increased armour break build-up
Campfire Spark 15% increased fire damage
40% increased burning build-up
Caustic Wick 40% increased ailment build-up with bombs
+1 bounce
Circle of the Heavy Blow 20% increased charged attack area of effect
80% increased ailment build-up with charged attacks
Cold in the Joints 40% increased chill build-up against moving targets
Converging Afflictions 15% increased damage against enemies with an elemental ailment
25% increased burning build-up chill shock
Crack in the King's Carapace 40% increased armour break build-up against bosses
Creeping Blight 40% increased ailment build-up
Crimson Thread's Trace 25% increased bleed build-up
Crushing Hold 25% increased stagger build-up against immobilized enemies
15% increased damage against immobilized enemies
Deep Puncture 40% increased impale build-up
20% increased impale damage
Draugr's Tooth 40% increased polearm damage
40% increased impale build-up with polearms
Drengr's Maul 25% increased club damage on block recently
40% increased stagger build-up with clubs
Earth Shall Tremble 25% increased stagger build-up with slams
Falling Stone's Weight 120% increased stagger build-up airborne
Faltering Ranks 25% increased stagger build-up
15% increased knockback on stagger recently
Fiery Trail 15% increased fire damage
40% increased burning build-up
Fire's Bite 40% increased burning build-up
First Sign of Sickness 40% increased ailment build-up against full life enemies
Fist's Seal 40% increased stagger build-up with fists
Forge's Weight 40% increased armour break build-up with blunt damage
Fresh Incision 75% increased bleed build-up on parry recently
Frost and Flame 40% increased ailment build-up
15% increased elemental damage
Giant's Bruise 40% increased stagger build-up with clubs
Glassy Frost 15% increased frost damage against frozen targets
40% increased chill build-up against frozen targets
Hammerfall 25% increased stagger build-up
15% increased melee damage
+15 Strength
Hobble +10% chance to immobilize on hit
25% increased stagger build-up against immobilized enemies
Hunter's Arrowhead 40% increased ailment build-up with bows
Hunter's Tooth 40% increased ailment build-up with spears
Jagged Wound 20% increased sword damage
40% increased bleed build-up with swords
Knife's Trace 40% increased ailment build-up with knives
Knuckle Dance 5% increased fist attack speed
40% increased stagger build-up with fists
Last Notch 40% increased bleed build-up with axes
+20% axe critical strike damage
Last Spark 50% increased ailment build-up at low eitr
Latch Click 40% increased ailment build-up with crossbows
+30% crossbow instant action chance on reload start
Lightning Loop 40% increased shock build-up against wet targets
15% increased shock duration against wet targets
Lingering Afflictions 25% increased burning build-up chill shock
15% increased burning duration chill shock
Lingering Rot 40% increased ailment build-up
Miner at War 10% reduced pickaxe stamina cost
40% increased stagger build-up with pickaxes
Mire's Bite 20% increased poison build-up
20% increased poison damage over time
Open Wound 40% increased bleed build-up against bleeding enemies
Ragged Edge 40% increased bleed build-up against moving targets
Ragged Sweep 40% increased stagger build-up with polearms
Raider's Poll 30% increased axe critical strike chance
40% increased stagger build-up with axes
Rime on the Wound 40% increased chill build-up against wet targets
Ring of Bones 15% increased blunt damage
25% increased stagger build-up
Ringing Skull 25% increased stagger build-up
Rune of Judgement 40% increased ailment build-up with scepters
Runic Imprint 40% increased ailment build-up with staves
Rusting Sweep 40% increased armour break build-up
10% increased attack area of effect
Scarlet Stream 25% increased bleed build-up
60% increased bleed damage on parry recently
Seal of Affliction 40% increased ailment build-up
Second Tremor 25% increased stagger build-up with aftershocks
Serpent's Cut 5% increased knife attack speed
40% increased poison build-up with knives
Shattered Mail 40% increased armour break build-up
Shoulder-to-Shoulder Strike 15% increased melee damage with attacks
40% increased stagger build-up in melee
Shrapnel Wound 40% increased ailment build-up with bombs
5% increased bomb attack speed
Sickness of the Last Hour 40% increased ailment build-up against low life enemies
Sky's Sting 40% increased shock build-up
20% increased shock effect
Spark Beneath the Skin 40% increased burning build-up
Steel Snare 30% increased trap critical strike chance
40% increased stagger build-up with mines and traps
Steel's Tooth 15% increased piercing damage
40% increased impale build-up
Stored Fury 80% increased stagger build-up with charged attacks
30% increased charged attack damage
Storm Above Water 40% increased shock build-up against wet targets
Storm's Tremor 40% increased shock build-up against wet targets
Strength Before the Storm 120% increased stagger build-up with charged attacks on primary attack hit recently
Stubborn Press 15% reduced alternative attack stamina cost on primary attack hit recently
60% increased stagger build-up with alternative attacks on primary attack hit recently
Swift Fray 5% increased melee attack speed
40% increased ailment build-up in melee
Thicket's Sting 15% increased poison damage
20% increased poison build-up
20% increased poison damage over time
Thorn Beneath the Skin 40% increased impale build-up with thorns
Thunder in the Reeds 40% increased shock build-up against wet targets
Thunder's Trail 15% increased lightning damage
40% increased shock build-up
Troll's Fist 20% increased fist damage
40% increased stagger build-up with fists
+15 Strength
Troll's Weight 40% increased stagger build-up with blunt damage
Two-Hander's Weight 40% increased stagger build-up with two-handed weapons
Vein Fissure 40% increased stagger build-up with pickaxes
Weightless Hammer 25% increased Phantom strike stagger build-up
Weighty Anticipation 80% increased stagger build-up with charged attacks
Wound From the Gloom 40% increased ailment build-up on an unaware target

Masteries

Option Effect
Bloodied Charge 150% increased bleed build-up with axes with charged attacks
Choking Roots 200% increased poison build-up against immobilized enemies
Ember of the Maul Gain 27% of blunt damage as extra fire on your next hit after parrying
×0.55 stagger build-up on your next hit after parrying
Gathered Rumble ×0.9 aftershock area of effect
15% increased stagger build-up with aftershocks
Wedge the Armour 25% increased armour break build-up per impale on the target

Small passives

Stat Nodes
10% increased stagger build-up 16
10% increased bleed build-up 16
16% increased armour break build-up 11
32% increased stagger build-up with charged attacks 9
16% increased ailment build-up 8
16% increased burning build-up 8
16% increased ailment build-up with bombs 7
16% increased shock build-up against wet targets 6
16% increased stagger build-up with polearms 6
16% increased stagger build-up with alternative attacks 6
16% increased stagger build-up with pickaxes 5
16% increased shock build-up 5
16% increased chill build-up 5
16% increased ailment build-up with scepters 5
16% increased bleed build-up with axes against low life enemies 5
48% increased stagger build-up airborne 4
16% increased impale build-up 4
10% increased burning build-up chill shock 4
16% increased ailment build-up on an unaware target 4
10% increased Phantom strike stagger build-up 4
16% increased ailment build-up with bows 3
16% increased ailment build-up against low life enemies 3
10% increased stagger build-up against immobilized enemies 3
8% increased poison build-up 2
10% increased stagger build-up with slams 2
16% increased stagger build-up with clubs 2
16% increased stagger build-up with fists 2
16% increased chill build-up against wet targets 2
16% increased ailment build-up with staves 2
16% increased impale build-up with thorns 2
10% increased stagger build-up with aftershocks 2
16% increased ailment build-up against full life enemies 2
20% increased ailment build-up at low eitr 2
16% increased ailment build-up with spears 2
16% increased armour break build-up with blunt damage 2
16% increased ailment build-up with swords 2
16% increased ailment build-up with axes 2
16% increased ailment build-up with crossbows 2
16% increased ailment build-up with knives 2
16% increased stagger build-up with blunt damage 2
16% increased impale build-up with spears 1
20% increased ailment build-up on sprint recently 1

Items

Mods (71)
Mod Type Rolls on From (item level)
#% increased ailment build-up Suffix must be weapon Meadows (1)
#% increased ailment build-up Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased ailment build-up against full life enemies Suffix must be jewel and Dexterity jewel Meadows (1)
#% increased ailment build-up against low life enemies Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased ailment build-up at low eitr Suffix must be jewel and Intelligence jewel Meadows (1)
#% increased ailment build-up at night Suffix must be weapon; one of bomb, knife or trap Meadows (1)
#% increased ailment build-up on an unaware target Suffix must be weapon; one of bomb, knife or trap Meadows (1)
#% increased ailment build-up on an unaware target Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1)
#% increased ailment build-up on crit recently Suffix must be weapon; one of blood magic, elemental magic or sceptre Meadows (1)
#% increased ailment build-up on sprint recently Suffix must be weapon; one of axe, crossbow or spear Meadows (1)
#% increased ailment build-up with axes Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased ailment build-up with bombs Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1)
#% increased ailment build-up with bows Suffix must be jewel and Dexterity jewel Meadows (1)
#% increased ailment build-up with crossbows Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased ailment build-up with knives Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1)
#% increased ailment build-up with scepters Suffix must be jewel and Intelligence jewel Meadows (1)
#% increased ailment build-up with scepters Suffix must be jewel and Strength–Intelligence jewel Meadows (1)
#% increased ailment build-up with spears Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased ailment build-up with staves Suffix must be jewel and Intelligence jewel Meadows (1)
#% increased ailment build-up with swords Suffix must be jewel and Strength–Intelligence jewel Meadows (1)
#% increased armour break build-up Suffix must be weapon; one of club, pickaxe, polearm or sword Meadows (1)
#% increased armour break build-up Suffix must be jewel and Strength jewel Meadows (1)
#% increased bleed build-up Suffix must be weapon; one of axe or sword Meadows (1)
#% increased bleed build-up Suffix must be weapon Meadows (1)
#% increased bleed build-up Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased bleed build-up against low life enemies Suffix must be weapon; one of axe, crossbow or spear Meadows (1)
#% increased bleed build-up with axes Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased bleed build-up with axes against low life enemies Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased burning build-up Suffix must be weapon Meadows (1)
#% increased burning build-up Suffix must be jewel and Strength jewel Meadows (1)
#% increased burning build-up chill shock Suffix must be jewel and Intelligence jewel Meadows (1)
#% increased chill build-up Suffix must be weapon Meadows (1)
#% increased chill build-up Suffix must be jewel and Dexterity jewel Meadows (1)
#% increased chill build-up against wet targets Suffix must be weapon; one of bare hands, bow or fist weapon Meadows (1)
#% increased chill build-up against wet targets Suffix must be jewel and Dexterity jewel Meadows (1)
#% increased impale build-up Suffix must be weapon; one of axe, bare hands, bow, crossbow, polearm, spear, sword or fist weapon Meadows (1)
#% increased impale build-up Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased impale build-up airborne Suffix must be weapon; one of axe, crossbow or spear Meadows (1)
#% increased impale build-up with spears Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased impale build-up with thorns Suffix must be weapon; one of club or pickaxe Meadows (1)
#% increased impale build-up with thorns Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased melee build-up Suffix must be weapon and melee; one of bomb, knife or trap Meadows (1)
#% increased Phantom strike stagger build-up Suffix must be jewel and Dexterity jewel Meadows (1)
#% increased poison build-up Suffix must be weapon; one of knife Meadows (1)
#% increased poison build-up Suffix must be weapon Meadows (1)
#% increased poison build-up Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1)
#% increased poison build-up airborne Suffix must be weapon; one of bomb, knife or trap Meadows (1)
#% increased shock build-up Suffix must be weapon Meadows (1)
#% increased shock build-up Suffix must be jewel and Intelligence jewel Meadows (1)
#% increased shock build-up against wet targets Suffix must be weapon; one of blood magic, elemental magic or sceptre Meadows (1)
#% increased shock build-up against wet targets Suffix must be jewel and Intelligence jewel Meadows (1)
#% increased stagger build-up Suffix must be weapon; one of axe, bare hands, club, pickaxe, polearm, trap or fist weapon Meadows (1)
#% increased stagger build-up Suffix must be weapon Meadows (1)
#% increased stagger build-up Suffix must be jewel and Strength jewel Meadows (1)
#% increased stagger build-up against immobilized enemies Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1)
#% increased stagger build-up airborne Suffix must be weapon; one of blood magic, elemental magic or sceptre Meadows (1)
#% increased stagger build-up airborne Suffix must be jewel and Strength jewel Meadows (1)
#% increased stagger build-up with aftershocks Suffix must be jewel and Strength jewel Meadows (1)
#% increased stagger build-up with alternative attacks Suffix must be weapon; one of axe, bare hands, bow, club, crossbow, pickaxe, spear or fist weapon Meadows (1)
#% increased stagger build-up with alternative attacks Suffix must be jewel and Strength jewel Meadows (1)
#% increased stagger build-up with alternative attacks Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased stagger build-up with blunt damage Suffix must be weapon; one of axe, crossbow or spear Meadows (1)
#% increased stagger build-up with blunt damage Suffix must be jewel and Strength jewel Meadows (1)
#% increased stagger build-up with blunt damage Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased stagger build-up with charged attacks Suffix must be jewel and Strength jewel Meadows (1)
#% increased stagger build-up with charged attacks Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased stagger build-up with clubs Suffix must be jewel and Strength jewel Meadows (1)
#% increased stagger build-up with fists Suffix must be jewel and Dexterity jewel Meadows (1)
#% increased stagger build-up with pickaxes Suffix must be jewel and Strength jewel Meadows (1)
#% increased stagger build-up with polearms Suffix must be jewel and Strength–Intelligence jewel Meadows (1)
#% increased stagger build-up with slams Suffix must be jewel and Strength jewel Meadows (1)

Uniques (1)

Amber of the First Root

Mentioned in

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.