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Patch 5.2.1

What changed in the game data from 5.2.0 to 5.2.1, found by comparing the two versions. Struck text is gone, marked text is new. Only the data is compared: a change to how the code works doesn't show here.

Passive Tree

Changed (25)

Name Type Change
Drengr's Shoulders, Blood of Giants Notable Blood Strength: Each point of Strength raises your endurance threshold by 0.0575; Part → Each point of the maximum health you gain from strength raises your endurance threshold instead → by 0.06.
Eternal Pyre Keystone Permanent self-burning has a base of 4% maximum → current health per second. Own fire and burning modifiers also scale this burn. Defenses reduce damage taken. Water cannot extinguish it.
Burning damage is multiplied by 2. Permanent self-burning has a base of 4% maximum → current health per second. Own fire and burning modifiers also scale this burn. Defenses reduce damage taken. Water cannot extinguish it.
Keen-Eyed Servant Notable Keen Servant → Keen-Eyed Servant
Minion Crits ×2 Passive Minion Critical Strikes → Minion Crits
Minion Defence ×8 Passive Minion Defences → Minion Defence
Minion Eitr Reservation ×2 Passive Minion Reservation Efficiency → Minion Eitr Reservation
Minion Protection ×4 Passive Minion Defences → Minion Protection
Ring prefixes Passive Minion Reservation Efficiency → Ring prefixes
Ring suffixes ×2 Passive Minion Reservation Efficiency → Ring suffixes
Servants' Ward Notable Servants’ Ward → Servants' Ward
Steadfast Oath Notable Lasting Pact → Steadfast Oath

Crafting

Changed (4)

Name Type Change
Rare affixes Craft notable 10% increased rune-crafted affix item rarity
Rare affixes ×3 Craft node 4% increased rune-crafted affix item rarity

Mods

New (10)

Name Change
+# endurance threshold ×4 T5 (item level 1–42, weight 1000): +(4–6) endurance threshold
T4 (item level 19–76, weight 700): +(7–9) endurance threshold
T3 (item level 43–129, weight 400): +(9–13) endurance threshold
T2 (item level 77–∞, weight 180): +(12–16) endurance threshold
T1 (item level 130–∞, weight 60): +(15–20) endurance threshold
T0 (item level 1–∞, weight 0): +(19–26) endurance threshold
+# endurance threshold per # points of maximum health ×2 T5 (item level 1–42, weight 1000): +(0.35–0.45) endurance threshold per 10 points of maximum health
T4 (item level 19–76, weight 700): +(0.55–0.75) endurance threshold per 10 points of maximum health
T3 (item level 43–129, weight 400): +(0.75–1) endurance threshold per 10 points of maximum health
T2 (item level 77–∞, weight 180): +(0.95–1.3) endurance threshold per 10 points of maximum health
T1 (item level 130–∞, weight 60): +(1.2–1.6) endurance threshold per 10 points of maximum health
T0 (item level 1–∞, weight 0): +(1.55–2.05) endurance threshold per 10 points of maximum health
+#% endurance ×2 T5 (item level 1–42, weight 1000): +(1.7–2.3)% endurance
T4 (item level 19–76, weight 700): +(2.7–3.7)% endurance
T3 (item level 43–129, weight 400): +(3.7–5.1)% endurance
T2 (item level 77–∞, weight 180): +(4.8–6.4)% endurance
T1 (item level 130–∞, weight 60): +(6–8)% endurance
T0 (item level 1–∞, weight 0): +(7.6–10.3)% endurance
+#% endurance with the shield up ×2 T5 (item level 1–42, weight 1000): +(2.5–3.4)% endurance with the shield up
T4 (item level 19–76, weight 700): +(4.1–5.5)% endurance with the shield up
T3 (item level 43–129, weight 400): +(5.6–7.6)% endurance with the shield up
T2 (item level 77–∞, weight 180): +(7.1–9.7)% endurance with the shield up
T1 (item level 130–∞, weight 60): +(8.9–12.1)% endurance with the shield up
T0 (item level 1–∞, weight 0): +(11.5–15.5)% endurance with the shield up

Item bases

Changed (6)

Name Change
Blood Seal +(3-5) Strength
Dusk Eye +(2-3) Strength
+(2-3) Intelligence
Root Seed +(3-5) Dexterity
Storm Knot +(3-5) Intelligence
Sun Splinter +(2-3) Strength
+(2-3) Dexterity
Tide Shell +(2-3) Dexterity
+(2-3) Intelligence

World

Changed (1)

Name Change
Drops per kill or chest, on average Creature: equipment 1 in 77, currency 1 in 67, jewels 1 in 451 → 846
Elite creature: equipment 1 in 14, currency 1 in 22, jewels 1 in 57 → 107
Boss: equipment 1 in 3, currency 1 in 7, jewels 1 in 8 → 16
Chest: equipment 1 in 4, currency 1 in 17, jewels 1 in 17 → 31
Dungeon chest: equipment 1 in 3, currency 1 in 14, jewels 1 in 20 → 36

Values

Changed (1)

Name Change
Eternal Burning: base share of current health burned per second Eternal Burning: base maximum health burned per second → Eternal Burning: base share of current health burned per second

New (3)

Name Change
Base jewels: weight of a white jewel against a magic one in the rarity roll (gear: 0, never white) 25%
Dismantling a unique or legendary item: dust multiplier over the return of an ordinary item with the same properties 40 x
Dismantling a unique: item levels per +100% dust (level 100 gives twice the level-1 return) 100 lvl

Keywords

Changed (3)

Name Change
Dexterity Dexterity → Per raises → point: maximum → 0.185% stamina and → increased stamina regeneration, 0.2% increased evasion rating. It → Dexterity also contributes to the skill multiplier of the weapons governed → it by Dexterity → governs.
Intelligence Intelligence → Per raises → point: maximum → 0.185% increased eitr and → regeneration, +0.16 rune shield. It → Intelligence also contributes to the skill multiplier of the weapons governed → it by Intelligence → governs.
Strength Strength → Per raises → point: maximum → 0.125% increased health and → regeneration, +0.2 carry weight. It → Strength also contributes to the skill multiplier of the weapons governed → it by Strength → governs.

Data from Path of Valheiman 5.3.6, extracted 2026-10-27.