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#% increased armour effectiveness

Prefix · must be armour, chest armour and armour-based; not evasion-based or rune-shield-based

Property Value
Rolls on must be armour, chest armour and armour-based; not evasion-based or rune-shield-based
Source Rolls on loot and from essences of its element
Families defence
Group armour-effectiveness — An item can have only one property of the same group.

Tiers

Tier Item level Value Weight Share
T3 Meadows+ (1+) (2–3)% increased armour effectiveness 1000 66.7%
T2 Swamp+ (43+) (4–5)% increased armour effectiveness 400 26.7%
T1 Mountain+ (77+) (6–8)% increased armour effectiveness 100 6.7%

This property affects the item itself: its values don't scale with the slot.

Patch history

Patch Change
Patch 5.3.4 (New) T3 (item level 1–∞, weight 1000): (2–3)% increased armour effectiveness
T2 (item level 43–∞, weight 400): (4–5)% increased armour effectiveness
T1 (item level 77–∞, weight 100): (6–8)% increased armour effectiveness
Game data
{
  "id": "body.armour-effectiveness",
  "place": "prefix",
  "target": "character",
  "families": [
    "defence"
  ],
  "group": "armour-effectiveness",
  "allowAll": [
    "armour",
    "slot.chest",
    "def.armour"
  ],
  "allowAny": [],
  "denyAny": [
    "def.evasion",
    "def.rune_shield"
  ],
  "weight": 100.0,
  "generation": true,
  "tiers": [
    {
      "id": "T3",
      "min": 2.0,
      "max": 3.0,
      "step": 1.0,
      "minLevel": 1,
      "maxLevel": null,
      "weight": 1000.0
    },
    {
      "id": "T2",
      "min": 4.0,
      "max": 5.0,
      "step": 1.0,
      "minLevel": 43,
      "maxLevel": null,
      "weight": 400.0
    },
    {
      "id": "T1",
      "min": 6.0,
      "max": 8.0,
      "step": 1.0,
      "minLevel": 77,
      "maxLevel": null,
      "weight": 100.0
    }
  ]
}

Data from Path of Valheiman 5.3.6, extracted 2026-10-27.