Thunderblood Bow¶
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bow · two-handed
Lightning dances along the string, waiting to be unleashed.
Stats¶
| Stat | Quality 1 | Quality 2 | Quality 3 | Quality 4 |
|---|---|---|---|---|
| Pierce | 110 | 118 | 126 | 134 |
| Lightning | 45 | 50 | 55 | 60 |
| Spirit | 10 | 15 | 20 | 25 |
| Knockback | 25 | 25 | 25 | 25 |
| Backstab | 3x | 3x | 3x | 3x |
| Durability | 400 | 450 | 500 | 550 |
| Weight | 1.5 | 1.5 | 1.5 | 1.5 |
| Movement speed | -5% | -5% | -5% | -5% |
Recipe¶
Black Forge · station level 4
| Material | Craft | To 2 | To 3 | To 4 | |
|---|---|---|---|---|---|
| Nord Bow | 1 | 0 | 0 | 0 | |
| Bloodgold | 20 | 10 | 20 | 30 | |
| Thunderblood Essence | 1 | 1 | 2 | 3 | |
| Bloodgold Battle Idol | 1 | 0 | 0 | 0 |
Item level¶
Crafted items are item level 246 (Deep North): this sets which property tiers they can roll.
Mods¶
Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.
Prefix (25)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased ailment damage | (5–7) → (18–24) | Meadows (1) | 5 | 1000 | 7.7% |
| #% increased damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 1000 | 7.7% |
| #% increased item damage | (6–10) → (31–40) | Meadows (1) | 5 | 1000 | 7.7% |
| #% increased bleed damage | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 4.6% |
| #% increased burning damage | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 4.6% |
| #% increased chill effect | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 4.6% |
| #% increased elemental damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.6% |
| #% increased fire damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.6% |
| #% increased frost damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.6% |
| #% increased lightning damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.6% |
| #% increased physical damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.6% |
| #% increased poison damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.6% |
| #% increased poison damage over time | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 4.6% |
| #% increased shock effect | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 4.6% |
| #% increased piercing damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 500 | 3.8% |
| #% increased projectile damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 500 | 3.8% |
| #% increased ranged damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 500 | 3.8% |
| #% increased shooting damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 500 | 3.8% |
| #% increased damage | (15–21) → (54–72) | Meadows (1) | 5 | 300 | 2.3% |
| #% increased damage against beasts | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 1.5% |
| #% increased damage against distant enemies | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 1.5% |
| #% increased damage against frozen targets | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 1.5% |
| #% increased damage on consecutive hits recently | (15–21) → (54–72) | Meadows (1) | 5 | 200 | 1.5% |
| #% increased damage on sprint recently | (15–21) → (54–72) | Meadows (1) | 5 | 200 | 1.5% |
| +# to item quality | 1 → (1–2) | Swamp (43) | 2 | 150 | 1.1% |
Suffix (56)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased ailment build-up | (12–18) → (45–60) | Meadows (1) | 5 | 1000 | 3.5% |
| #% increased attack speed | (2.6–3.4) → (9–12) | Meadows (1) | 5 | 1000 | 3.5% |
| #% increased critical strike chance | (15–21) → (54–72) | Meadows (1) | 5 | 1000 | 3.5% |
| #% increased item attack speed | (3–5) → (15–18) | Meadows (1) | 5 | 1000 | 3.5% |
| #% increased item critical strike chance | (10–19) → (50–60) | Meadows (1) | 5 | 1000 | 3.5% |
| #% increased knockback | (5–7) → (18–24) | Meadows (1) | 5 | 1000 | 3.5% |
| #% increased shot accuracy | (5–7) → (18–24) | Meadows (1) | 5 | 1000 | 3.5% |
| #% reduced cost | (5.1–3.8) → (18.2–13.3) | Meadows (1) | 5 | 1000 | 3.5% |
| +#% critical strike damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 1000 | 3.5% |
| +#% critical strike damage | (10–14) → (36–48) | Meadows (1) | 5 | 1000 | 3.5% |
| +#% life leech | (0.26–0.34) → (0.9–1.2) | Meadows (1) | 5 | 1000 | 3.5% |
| +#% to item critical strike chance | (0.5–1) → (3–4) | Meadows (1) | 5 | 800 | 2.8% |
| #% increased bleed build-up | (12–18) → (45–60) | Meadows (1) | 5 | 600 | 2.1% |
| #% increased burning build-up | (21–27) → (72–96) | Meadows (1) | 5 | 600 | 2.1% |
| #% increased chill build-up | (21–27) → (72–96) | Meadows (1) | 5 | 600 | 2.1% |
| #% increased poison build-up | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 2.1% |
| #% increased shock build-up | (21–27) → (72–96) | Meadows (1) | 5 | 600 | 2.1% |
| #% increased stagger build-up | (5–7) → (18–24) | Meadows (1) | 5 | 600 | 2.1% |
| #% reduced attack stamina cost | (7–5) → (24–18) | Meadows (1) | 5 | 600 | 2.1% |
| #% increased alternative attack speed | (3.8–5.1) → (13.3–18.2) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased arrow and bolt range | (10–14) → (36–48) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased chill duration | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased draw and reload speed | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased impale build-up | (21–27) → (72–96) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased projectile speed | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased ranged critical strike chance | (15–21) → (54–72) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased sneak attack damage | (15–21) → (54–72) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased stagger build-up with alternative attacks | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 500 | 1.7% |
| #% reduced bow draw stamina cost | (7–5) → (24–18) | Meadows (1) | 5 | 500 | 1.7% |
| #% reduced shooting stamina cost | (5.1–3.8) → (18.2–13.3) | Meadows (1) | 5 | 500 | 1.7% |
| +# arrows per bow shot | 2 → 3 | Swamp (43) | 3 | 500 | 1.7% |
| +# bounce | 1 | Swamp (43) | 3 | 500 | 1.7% |
| +# projectile chain | 1 | Swamp (43) | 3 | 500 | 1.7% |
| +#% shooting chance to spend nothing | (10–14) → (36–48) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased burning build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.0% |
| #% increased chill build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.0% |
| #% increased poison build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.0% |
| #% increased shock build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.0% |
| #% overflowing chance to chain an additional time | (8–12) → (34–42) | Meadows (1) | 5 | 300 | 1.0% |
| #% overflowing chance to fire an additional projectile | (8–12) → (34–42) | Meadows (1) | 5 | 300 | 1.0% |
| #% overflowing chance to ricochet an additional time | (8–12) → (34–42) | Meadows (1) | 5 | 300 | 1.0% |
| #% reduced cost | (7–5) → (24–18) | Meadows (1) | 5 | 300 | 1.0% |
| +#% critical strike damage | (10–14) → (36–48) | Meadows (1) | 5 | 300 | 1.0% |
| #% increased arrow and bolt range while standing still | (15–21) → (54–72) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased attack speed against staggered targets | (2.6–3.4) → (9–12) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased attack speed on crit recently | (6–9) → (22.5–30) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased bow draw speed per # points of "Dexterity" | (0.5–0.65), 5 → (1.8–2.4), 5 | Meadows (1) | 5 | 200 | 0.7% |
| #% increased chill build-up against wet targets | (12–18) → (45–60) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased critical strike chance against distant enemies | (15–21) → (54–72) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased critical strike chance on sprint recently | (30–42) → (106–146) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased draw and reload speed on dodge recently | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased knockback on sprint recently | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased shot accuracy if started at full stamina | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased shot accuracy while standing still | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 200 | 0.7% |
| +# stamina on kill | (4–8) → (18–24) | Meadows (1) | 5 | 200 | 0.7% |
| +#% critical strike damage against moving targets | (12–18) → (45–60) | Meadows (1) | 5 | 200 | 0.7% |
Essence only (3)¶
Never roll on their own: only the boss essence listed adds them.
| Mod | Type | Value | Source |
|---|---|---|---|
| #% chance on any hit to release chain lightning | Prefix | 18% | Essence of Eikthyr |
| Every # s lightning strikes a random wet enemy within # m | Suffix | 1.4, 45 | Essence of Eikthyr |
| Lightning hits have #% chance to chain to a random wet enemy nearby | Suffix | 52% | Essence of Eikthyr |
Tags¶
What the mod sees this item as. Properties choose the items they roll on by these tags.
elemental damage, lightning damage, physical damage, pierce damage, spirit damage, bow, ranged, shooting weapon, two-handed, weapon
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.