Enchantments¶
Enchantments are properties you choose and put on an item yourself, at the Runecarver Table. You open them by reading scrolls. Each enchantment has five tiers, from T5 (the weakest) to T1, and some also have a special T0.
How enchanting works¶
- Enchanting is done in the Enchant tab of the Rune Carver Table. Only the tiers your character has opened with scrolls can be used. What a character learns stays with that character.
- An item holds one enchantment. It takes a free prefix or suffix place, as many as the item's rarity allows. A plain item counts as magic for this and becomes magic once enchanted. It can't be a kind of property the item already has. The tooltip shows it lighter than ordinary properties.
- Any opened tier goes on an item of any level: the opened tier is the only requirement.
- Unique items, special jewels, unidentified items and corrupted items can't be enchanted.
- The value rolls within the tier's range. Like any item mod, a property that scales with the item slot is multiplied by the slot multiplier.
- The table's remove button takes 10 Azurite Dust and removes the enchantment together with its property. Anything else that takes the property away removes the enchantment too: forging at the Runic Anvil (unless the property is kept) and the glyphs that remove properties (Unbinding Glyph of Prefixes, Unbinding Glyph of Suffixes, Glyph of Cleansing, Sifting Glyph).
- Rune of the Crimson Seal seals one random property of a rare item that has a full set of properties and no influence. If it seals the enchanted property, that property stays on as an ordinary sealed property and the item counts as unenchanted. A new enchantment can then go on once a prefix or suffix place is free.
Cost¶
Each tier has its own cost, taken from your bag when you enchant:
| Tier | Azurite Dust | Divine Azurite Dust |
|---|---|---|
| T0 | 250 | 60 |
| T1 | 160 | 25 |
| T2 | 110 | 10 |
| T3 | 70 | — |
| T4 | 40 | — |
| T5 | 20 | — |
Removing an enchantment costs 10 Azurite Dust.
Enchantments by item kind¶
The Enchant tab lists the enchantments for each kind of item. An item placed on the table opens the list for its own kind. The values are each tier's range as the tab shows it, and the T0 column names the special tier.
Axes · Swords · Clubs · Knives · Spears · Polearms · Bows · Crossbows · Staffs · Pickaxes · Shields · Helmets · Chests · Legs · Capes · Jewellery · Tools
Axes (32)¶
Swords (27)¶
Clubs (27)¶
Knives (28)¶
Spears (27)¶
Polearms (27)¶
Bows (26)¶
Crossbows (26)¶
Staffs (25)¶
Pickaxes (32)¶
Shields (9)¶
| Enchantment | Place | Scroll | T5 | T4 | T3 | T2 | T1 | T0 |
|---|---|---|---|---|---|---|---|---|
| #% increased item block power | Prefix | Warding | 8–14 | 15–22 | 23–30 | 31–40 | 41–50 | — |
| +# to maximum health | Prefix | Vitality | 5–9 | 10–14 | 15–22 | 23–30 | 31–40 | Last Breath |
| +# item durability on this item | Prefix | Craft | 8–15 | 16–30 | 31–50 | 51–75 | 76–100 | — |
| +#% to fire resistance | Suffix | Fire | 4–7 | 8–11 | 12–16 | 17–21 | 22–26 | Answering Heat |
| +#% to frost resistance | Suffix | Frost | 4–7 | 8–11 | 12–16 | 17–21 | 22–26 | Rime |
| +#% to lightning resistance | Suffix | Lightning | 4–7 | 8–11 | 12–16 | 17–21 | 22–26 | Grounding |
| +#% to poison resistance | Suffix | Poison | 4–7 | 8–11 | 12–16 | 17–21 | 22–26 | Antidote |
| #% increased parry bonus | Suffix | Warding | 5–9 | 10–14 | 15–19 | 20–24 | 25–30 | — |
| +#% item durability on this item | Suffix | Craft | 15–20 | 25–35 | 40–55 | 60–75 | 80–100 | Unbreakable |
Helmets (23)¶
Chests (22)¶
Legs (23)¶
Capes (22)¶
Jewellery (17)¶
Tools (6)¶
| Enchantment | Place | Scroll | T5 | T4 | T3 | T2 | T1 | T0 |
|---|---|---|---|---|---|---|---|---|
| +# to maximum stamina | Prefix | Vitality | 5–9 | 10–14 | 15–22 | 23–30 | 31–40 | — |
| +# to carry weight while holding this tool | Prefix | Travel | 10–20 | 21–30 | 31–40 | 41–50 | 51–60 | — |
| +# item durability on this item | Prefix | Craft | 8–15 | 16–30 | 31–50 | 51–75 | 76–100 | — |
| #% increased stamina regeneration while holding this tool | Suffix | Vitality | 5–9 | 10–14 | 15–19 | 20–24 | 25–30 | — |
| #% increased item pickup radius while holding this tool | Suffix | Travel | 10–19 | 20–29 | 30–39 | 40–49 | 50–60 | — |
| +#% item durability on this item | Suffix | Craft | 15–20 | 25–35 | 40–55 | 60–75 | 80–100 | Unbreakable |
Data from Path of Valheiman 6.0.6, extracted 2026-11-09.