Root and Ruin¶
Notable · Dexterity and Intelligence · Immobilize · Show on tree
+10% chance to immobilize on hit
Mastery options¶
| Option | Effect | |
|---|---|---|
| Choking Roots | 200% increased poison build-up against immobilized enemies | |
| Rootburst | Immobilized enemies explode with poison when they die, dealing 5% of their maximum life to enemies within 4 m |
Details¶
| Property | Value |
|---|---|
| Type | Notable |
| Branch | Dexterity and Intelligence |
| Category | Immobilize |
| Topics | immobilize, ailments, poison, against immobilized enemies, explosion |
| Position | 1495, 1591 |
| Id | own11618 |
Connections¶
| Name | Type | Effect | |
|---|---|---|---|
| Hobbling Blows | Passive | 10% increased stagger build-up against immobilized enemies | |
| Pinned Prey | Passive | 6% increased damage against immobilized enemies |
Keywords¶
- Immobilize: An immobilized enemy cannot move for a short time (2 s at base). It is applied by chance on hit: from the tree, and natively by Ashlands nature weapons.…
- Poison: Poison damage fills the poison gauge. Poison deals damage over time; a stronger effect replaces a weaker one. Poison is separate from elemental damage.
- Build-up: Makes matching damage apply an ailment more readily. It does not add a missing damage type, increase ailment damage or extend duration; impale uses an…
Game data
{
"mods": [
{
"stat": "ImmobilizeChance",
"value": 0.1,
"form": "flat"
}
],
"options": [
{
"name": "Choking Roots",
"extra": null,
"mods": [
{
"stat": "AilmentBuildPct",
"value": 2.0,
"own": true,
"form": "inc",
"subject": "Poisoning",
"subjects": [
"Poisoning",
"VsImmobilized"
]
}
],
"id": "o2473",
"icon": "v2m:newtry-ChokingRoots"
},
{
"name": "Rootburst",
"extra": null,
"mods": [
{
"stat": "ImmobilizeDeathBurst",
"value": 1.0,
"own": true,
"form": "flat"
}
],
"id": "o2474",
"icon": "v2m:newtry-Rootburst"
}
],
"masteryId": "cat:pov:immobilize",
"icon": "v2:immobilize"
}
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.