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Room items

Room items are the rooms you lay on the board of the Book of the Halls. Any room goes on any map: its biome decides where it drops, the architecture it is built in and the enemies that hold it. Ordinary and boss rooms stack up to 20; unique rooms don't stack.

Place it on the board of the Book of the Halls, by a gate of the halls

Where rooms drop

Room items drop like currency from creatures and chests: their family competes with the other currency families by the total weight of the rooms that can drop at that spot, and the rarer the drop, the more it favours boss and unique rooms. A room drops only where its row allows it: in its biome, from a land level on, from elite enemies and bosses, or once a biome's boss has fallen in the world. Creatures inside the halls never drop room items.

Room types

Type What it holds
Armory Weapon racks and weapon rewards, held by its guards
Treasury Chests, gold and fitting equipment behind a fight
Forge Alloys and materials at its forge once the fight is won
Ore Hall Ore veins that open once the hall is cleared (no pickaxe needed to go on)
Burial Hall The undead, urns and item racks of the dead
Cartographer's Hall Two or three treasure maps in its chests once the fight is won
Boss Room An extra boss fight with its own loot. It never gives ascension points: they come only from the final boss

Armory

Weapon racks and weapon rewards, held by its guards

Room Drops Weight Price (coins)
Armory of the Black Forest in the Black Forest 46 70
Armory of the Swamp in the Swamp 46 110
Armory of the Mountains in the Mountains 46 160
Armory of the Plains in the Plains 46 220
Armory of the Mistlands in the Mistlands 46 300
Armory of the Ashlands in the Ashlands 46 400
Armory of the Deep North in the Deep North 46 —

Treasury

Chests, gold and fitting equipment behind a fight

Room Drops Weight Price (coins)
Treasury of the Black Forest in the Black Forest 27.6 70
Treasury of the Swamp in the Swamp 27.6 110
Treasury of the Mountains in the Mountains 27.6 160
Treasury of the Plains in the Plains 27.6 220
Treasury of the Mistlands in the Mistlands 27.6 300
Treasury of the Ashlands in the Ashlands 27.6 400
Treasury of the Deep North in the Deep North 27.6 —

Forge

Alloys and materials at its forge once the fight is won

Room Drops Weight Price (coins)
Forge of the Black Forest in the Black Forest 36.8 70
Forge of the Swamp in the Swamp 36.8 110
Forge of the Mountains in the Mountains 36.8 160
Forge of the Plains in the Plains 36.8 220
Forge of the Mistlands in the Mistlands 36.8 300
Forge of the Ashlands in the Ashlands 36.8 400
Forge of the Deep North in the Deep North 36.8 —

Ore Hall

Ore veins that open once the hall is cleared (no pickaxe needed to go on)

Room Drops Weight Price (coins)
Ore Hall of the Black Forest in the Black Forest 36.8 70
Ore Hall of the Swamp in the Swamp 36.8 110
Ore Hall of the Mountains in the Mountains 36.8 160
Ore Hall of the Plains in the Plains 36.8 220
Ore Hall of the Mistlands in the Mistlands 36.8 300
Ore Hall of the Ashlands in the Ashlands 36.8 400
Ore Hall of the Deep North in the Deep North 36.8 —

Burial Hall

The undead, urns and item racks of the dead

Room Drops Weight Price (coins)
Burial Hall of the Black Forest in the Black Forest 46 70
Burial Hall of the Swamp in the Swamp 46 110
Burial Hall of the Mountains in the Mountains 46 160
Burial Hall of the Plains in the Plains 46 220
Burial Hall of the Mistlands in the Mistlands 46 300
Burial Hall of the Ashlands in the Ashlands 46 400
Burial Hall of the Deep North in the Deep North 46 —

Cartographer's Hall

Two or three treasure maps in its chests once the fight is won

Room Drops Weight Price (coins)
Cartographer's Hall of the Meadows in the Meadows 27.6 40
Cartographer's Hall of the Black Forest in the Black Forest 27.6 70
Cartographer's Hall of the Swamp in the Swamp 27.6 110
Cartographer's Hall of the Mountains in the Mountains 27.6 160
Cartographer's Hall of the Plains in the Plains 27.6 220
Cartographer's Hall of the Mistlands in the Mistlands 27.6 300
Cartographer's Hall of the Ashlands in the Ashlands 27.6 400
Cartographer's Hall of the Deep North in the Deep North 27.6 —

Boss Room

An extra boss fight with its own loot. It never gives ascension points: they come only from the final boss

In the top cell of the board it is the final boss: ascension points come only from it

In the top cell a boss room holds the map's final boss; on any other cell it is an extra boss fight with its own loot that never gives ascension points. The rooms of the halls' own bosses need no defeated boss: they drop anywhere from their land's level.

Room Boss Arena Drops Weight Price (coins)
Boss Room of the Meadows Eikthyr Meadows in the Meadows; once Eikthyr has fallen in this world 6.9 40
Boss Room of the Black Forest The Elder Black Forest in the Black Forest; once The Elder has fallen in this world 6.9 70
Boss Room of the Swamp Bonemass Swamp in the Swamp; once Bonemass has fallen in this world 6.9 110
Boss Room of the Mountains Moder Mountains in the Mountains; once Moder has fallen in this world 6.9 160
Boss Room of the Plains Yagluth Plains in the Plains; once Yagluth has fallen in this world 6.9 220
Boss Room of the Mistlands The Queen Mistlands in the Mistlands; once The Queen has fallen in this world 6.9 300
Boss Room of the Ashlands Fader Ashlands in the Ashlands; once Fader has fallen in this world 6.9 400
Boss Room of the Deep North The Frostbound Herald Deep North in the Deep North; once The Frostbound Herald has fallen in this world 6.9 —
Brenna's Hall Brenna Black Forest anywhere from level 19 (Black Forest) 16.1 70
Geirrhafa's Hall Geirrhafa Mountains anywhere from level 77 (Mountains) 11.5 160
Hall of Zil and Thungr Zil and Thungr Plains anywhere from level 97 (Plains) 8.28 220
Lord Reto's Hall Lord Reto Ashlands anywhere from level 181 (Ashlands) 5.52 400

Unique rooms

Unique rooms have rules of their own. They drop from elite enemies and bosses anywhere from their land's level, are never sold and don't stack.

Room Type What it holds Drops Weight
Mariner's Tomb
The sea gave him back to the mire, and the mire keeps what it is given.
Burial Hall · Swamp A ship burial: a rare keeper guards the drakkar's hoard. The hoard opens only when the keeper falls anywhere from level 43 (Swamp); from elite enemies and bosses 34
Runecarver's Archive
Every rune he ever cut is still here. So is the one who guards them.
Armory · Mistlands A runecarver's archive: its racks hold runes and currency instead of weapons, under a strong guard anywhere from level 130 (Mistlands); from elite enemies and bosses 34
Hall of Three Monoliths
Three stones remember the First Warden. Each asks to be answered.
Armory · Mountains Three rune monoliths stand here: three monolith trials of the map's level, one by one. Each won trial gives a monolith's loot and a Visage of the First Warden
Visage of the First Warden
anywhere from level 77 (Mountains); from elite enemies and bosses 34
Blighted Hall
The mist came in through the floor, and nothing left the way it came.
Burial Hall · Plains The blight mist floods this hall: its enemies are corrupted, its loot comes from the corrupted source, with a Corrupted Visage
Corrupted Visage of the First Warden
anywhere from level 97 (Plains); from elite enemies and bosses 34

See also map modifiers.

Data from Path of Valheiman 6.0.6, extracted 2026-11-09.