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Chance to Save materials on Fletching

Craft notable · Mead and Herbs · Hunter · Show on tree

+8% chance to save materials when fletching

Mastery options

Option Effect
Tracker's Eye You see animal tracks
Rare Sight Rare and unique creatures within your view radius are marked on the map and minimap; the marks clear as soon as they leave that radius
Nearby Chests (supplies) Crafting supplies - ammo, bombs, food, mead, oils and materials - can use materials from accessible nearby chests.
Field Dressing Hides and meat from your kills go straight into your inventory
Clean kill A beast killed in one hit always drops its trophy
Pack Hunter Tamed wolves near you bring the hides of their kills to you
Bait Dropped berries or mushrooms draw grazing animals, raw meat draws predators: up to 3 of the biome within 100 m, for 60 s; one bait at a time
Throw berries or mushrooms to draw deer and boars, raw meat to draw predators. Animals of that biome within 100 m come to the bait: at most 3, or one pack, and none from far above or below. One bait at a time; it lasts 60 s or until eaten

Details

Property Value
Type Craft notable
Sector Mead and Herbs
Category Hunter
Topics —
Position -766.4, -1719.18
Id own512

Connections

Name Type Effect
Chance to Save materials on Fletching Craft node +3% chance to save materials when fletching
Chance to Save materials on Fletching Craft node +3% chance to save materials when fletching

Keywords

  • Saving materials: A chance for the named action to complete without consuming its materials. Recipe-level saving preserves the whole recipe, while per-unit conservation rolls…
  • Nearby chests: Allows supported actions to consume materials from accessible nearby containers. The action determines the search centre and range; containers that cannot be…
Game data
{
  "mods": [
    {
      "stat": "SaveChance",
      "value": 0.08,
      "subject": "Fletch"
    }
  ],
  "options": [
    {
      "name": "Tracker's Eye",
      "extra": "You see animal tracks",
      "mods": [],
      "id": "o1756"
    },
    {
      "name": "Rare Sight",
      "extra": "Rare and unique creatures within your view radius are marked on the map and minimap; the marks clear as soon as they leave that radius",
      "mods": [],
      "id": "o1757"
    },
    {
      "name": "Nearby Chests (supplies)",
      "extra": "Crafting supplies - ammo, bombs, food, mead, oils and materials - can use materials from accessible <link=\"nearby-chests\">nearby chests</link>.",
      "mods": [],
      "id": "o1758"
    },
    {
      "name": "Field Dressing",
      "extra": "Hides and meat from your kills go straight into your inventory",
      "mods": [],
      "id": "o1759"
    },
    {
      "name": "Clean Kill",
      "extra": "A beast killed in one hit always drops its trophy",
      "mods": [],
      "id": "o1760"
    },
    {
      "name": "Pack Hunter",
      "extra": "Tamed wolves near you bring the hides of their kills to you",
      "mods": [],
      "id": "o1761"
    },
    {
      "name": "Bait",
      "extra": "Throw berries or mushrooms to draw deer and boars, raw meat to draw predators. Animals of that biome within {bait.range} m come to the bait: at most {bait.most}, or one pack, and none from far above or below. One bait at a time; it lasts {bait.time} s or until eaten",
      "mods": [],
      "id": "o1762"
    }
  ],
  "icon": "build-refund"
}

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.