Life leech¶
Restores a share of health actually removed by a qualifying hit after armour and resistances. Weapon and projectile hits use life leech; spell hits use spell leech, while indirect damage and resource hits do not qualify. Each hit starts its own leech that restores 2% of maximum health per second until it has given back its share; all leech together restores at most 20% per second and stops at full health.
Referenced by¶
Passive Tree¶
Notables¶
| Name | Effect | |
|---|---|---|
| Battle Thirst | +0.5% life leech | |
| Blood Mead | +0.5% life leech +0.5% spell life leech |
|
| Blood for Blood | +1.5% life leech on parry recently +2.25 health regeneration on parry recently |
|
| Draught of Another's Life | +0.5% life leech +0.75 health regeneration +10 health on kill |
|
| Sip of Life | +10 health on kill +0.5% life leech against low life enemies |
|
| Thirst to Survive | +1% life leech at low life |
Small passives¶
| Stat | Nodes |
|---|---|
| +0.2% life leech | 10 |
| +0.2% life leech against low life enemies | 3 |
| +0.4% life leech at low life | 1 |
Items¶
Mods (8)¶
| Mod | Type | Rolls on | From (item level) |
|---|---|---|---|
| +#% life leech | Suffix | must be weapon | Meadows (1) |
| +#% life leech | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| +#% life leech against low life enemies | Suffix | must be weapon; one of club or pickaxe | Meadows (1) |
| +#% life leech against low life enemies | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| +#% life leech at low life | Suffix | must be weapon; one of polearm or sword | Meadows (1) |
| +#% life leech at low life | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) |
| +#% spell life leech | Suffix | must be weapon; one of club or pickaxe | Unimplemented |
| +#% spell life leech at low life | Suffix | must be weapon; one of club or pickaxe | Unimplemented |
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.