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Split Carapace

Notable · Strength · Armour Break · Show on tree

+25% ailment effect armour break

Mastery options

Option Effect
Jagged Breach Gain 22.5% of blunt damage as extra slashing on your next hit against broken armour
Armour Shards Completely breaking armour creates an Armour Shard
Base Armour Shard limit: 3; lifetime: 8 s
Hitting the shard triggers an explosion: 100% of its burst strength; base radius: 3 m
The explosion breaks 30% of affected enemies’ armour
Breaking armour leaves a shard on the ground. Hit it with an attack or spell to set it off.
Bared to the Bone Armour broken to the bone staggers the target
Cleaving Breach Your final slashing damage can also build armour break alongside blunt damage. It keeps its bleeding build-up; damage is neither converted nor duplicated.
Wedge the Armour 25% increased armour break build-up per impale on the target

Details

Property Value
Type Notable
Branch Strength
Category Armour Break
Topics armour break, blunt, slashing, stun
Position -2963, -322
Id own10804

Connections

Name Type Effect
Armour Break Passive +10% ailment effect armour break
Armour Break Passive +10% ailment effect armour break

Keywords

  • Ailment: An effect applied by matching damage. Most ailments use an ailment gauge; impale uses stacks, while armour break and stagger have their own accumulation rules.
  • Armour break: Blunt hits progressively reduce the target's armour, including for the triggering hit. The reduction is shared on the target and clears after a pause without…
  • Blunt damage: A physical damage type that builds armour break. Stagger uses the hit's separate stagger power.
  • Extra yield: Awards additional items from the named resource or production action. Whole guaranteed extras are awarded first; remaining resource chance can repeat through…
  • Slash damage: A physical damage type that fills the bleeding gauge. Bleeding requires slash damage, not just a build-up bonus.
  • Build-up: Makes matching damage apply an ailment more readily. It does not add a missing damage type, increase ailment damage or extend duration; impale uses an…
Game data
{
  "mods": [
    {
      "stat": "AilmentEffectPct",
      "value": 0.25,
      "subject": "Corrosion"
    }
  ],
  "options": [
    {
      "name": "Зазубренный пролом",
      "extra": null,
      "mods": [
        {
          "stat": "GainAsExtra",
          "value": 0.225,
          "form": "inc",
          "kind": "cond",
          "cond": "NextHitOnBrokenTarget",
          "subject": "Blunt",
          "subjects": [
            "Blunt",
            "Slashing"
          ]
        }
      ],
      "id": "o1645",
      "icon": "v2m:plan-armourbreak-m-3de72e1d"
    },
    {
      "name": "Обломки брони",
      "extra": null,
      "mods": [
        {
          "stat": "MasteryArmourbreak2",
          "value": 1.0
        }
      ],
      "id": "o1646",
      "icon": "v2m:plan-armourbreak-m-8a2b74a0"
    },
    {
      "name": "Bared to the Bone",
      "extra": null,
      "mods": [
        {
          "stat": "CorrosionStun",
          "value": 1.0,
          "form": "flat"
        }
      ],
      "id": "o1647",
      "icon": "v2m:newtry-CorrosionStun"
    },
    {
      "name": "Рассекающий пролом",
      "extra": null,
      "mods": [
        {
          "stat": "AilmentSource",
          "value": 1.0,
          "subject": "Slashing",
          "subjects": [
            "Slashing",
            "Corrosion"
          ]
        }
      ],
      "id": "o1648",
      "icon": "v2m:newtry-AilmentSource"
    },
    {
      "name": "Расклинить броню",
      "extra": null,
      "mods": [
        {
          "stat": "AilmentBuildPct",
          "value": 0.25,
          "form": "inc",
          "subject": "Corrosion",
          "kind": "per",
          "source": "TargetImpaleStacks",
          "per": 1.0
        }
      ],
      "id": "o1649",
      "icon": "v2m:newtry-WedgeTheArmour"
    }
  ],
  "masteryId": "cat:pov:plan-armourbreak",
  "icon": "v2:armour-break"
}

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.