Iron Buckler¶
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buckler · armour
Its lightness and curved center makes it excellent for deflecting attacks.
Stats¶
| Stat | Quality 1 | Quality 2 | Quality 3 |
|---|---|---|---|
| Armour | 150 | 151 | 152 |
| Block power | 28 | 34 | 40 |
| Parry bonus | 2.5x | 2.5x | 2.5x |
| Durability | 200 | 250 | 300 |
| Weight | 4 | 4 | 4 |
| Movement speed | -5% | -5% | -5% |
Recipe¶
Forge · station level 2
| Material | Craft | To 2 | To 3 | |
|---|---|---|---|---|
| Iron | 10 | 5 | 10 | |
| Ancient Bark | 4 | 1 | 2 | |
| Iron Protection Idol | 1 | 0 | 0 |
Item level¶
Crafted items are item level 246 (Deep North): this sets which property tiers they can roll.
Mods¶
Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.
Prefix (11)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased item block power | (8–14) → (41–50) | Meadows (1) | 5 | 1000 | 18.0% |
| +# to maximum health | (4–7) → (25–32) | Meadows (1) | 5 | 1000 | 18.0% |
| #% increased armour | (3–3.5) → (9.5–13) | Meadows (1) | 5 | 500 | 9.0% |
| #% increased block power | (4–5.5) → (14.5–19) | Meadows (1) | 5 | 500 | 9.0% |
| #% increased maximum health | (2–2.7) → (7.1–9.7) | Meadows (1) | 5 | 500 | 9.0% |
| #% increased rune shield | (3–5) → (12–16) | Meadows (1) | 5 | 500 | 9.0% |
| +# armour | 2 → (5–6) | Meadows (1) | 5 | 500 | 9.0% |
| +# maximum health | (6–7) → (19–26) | Meadows (1) | 5 | 500 | 9.0% |
| #% increased armour when hit recently | (6–7) → (19–26) | Meadows (1) | 5 | 200 | 3.6% |
| +# maximum health while fed | (6–10) → (24–32) | Meadows (1) | 5 | 200 | 3.6% |
| +# to item quality | 1 → (1–2) | Swamp (43) | 2 | 150 | 2.7% |
Suffix (36)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| +#% to fire resistance | (3–6) → (18–21) | Meadows (1) | 5 | 1000 | 6.9% |
| +#% to frost resistance | (3–6) → (18–21) | Meadows (1) | 5 | 1000 | 6.9% |
| +#% to lightning resistance | (3–6) → (18–21) | Meadows (1) | 5 | 1000 | 6.9% |
| +#% to poison resistance | (3–6) → (18–21) | Meadows (1) | 5 | 1000 | 6.9% |
| #% increased parry bonus | (4–7) → (20–24) | Meadows (1) | 5 | 700 | 4.8% |
| #% increased health regeneration | (4–5.5) → (14.5–19) | Meadows (1) | 5 | 500 | 3.4% |
| #% increased parry bonus | (3–5) → (12–16) | Meadows (1) | 5 | 500 | 3.4% |
| #% reduced block stamina cost | (1.8–1.4) → (6.4–4.8) | Meadows (1) | 5 | 500 | 3.4% |
| #% reduced damage taken | (1.4–1) → (4.8–3.6) | Meadows (1) | 5 | 500 | 3.4% |
| +# Dexterity | (4–6) → (14–19) | Meadows (1) | 5 | 500 | 3.4% |
| +# Intelligence | (4–6) → (14–19) | Meadows (1) | 5 | 500 | 3.4% |
| +# Strength | (4–6) → (14–19) | Meadows (1) | 5 | 500 | 3.4% |
| +#% blast resistance | (6–7) → (19–26) | Meadows (1) | 5 | 500 | 3.4% |
| +#% cold resistance | (6–10) → (24–32) | Meadows (1) | 5 | 500 | 3.4% |
| +#% equipment ease | (4–5.5) → (14.5–19) | Meadows (1) | 5 | 500 | 3.4% |
| +#% stagger resistance | (3–3.5) → (9.5–13) | Meadows (1) | 5 | 500 | 3.4% |
| A parry gives back #% of the health you lost recently | (3.5–5) → (13–17) | Meadows (1) | 5 | 500 | 3.4% |
| #% increased eitr regeneration at full rune shield | (8–11) → (29–38) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased eitr regeneration on ignite recently | (16–22) → (57–78) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased health regeneration at full stamina | (6–9) → (22–30) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased health regeneration at low life | (8–11) → (29–38) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased health regeneration at night | (8–11) → (29–38) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased health regeneration out of combat | (4–5.5) → (14.5–19) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased health regeneration per point of rested charge | (0.22–0.3) → (0.76–1.03) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased health regeneration while standing still | (6–9) → (22–30) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased stamina regeneration on block recently | (6–7) → (19–26) | Meadows (1) | 5 | 200 | 1.4% |
| #% reduced damage taken at low life | (3–2.2) → (10.3–7.6) | Meadows (1) | 5 | 200 | 1.4% |
| #% rune shield recharge delay on block recently | (−10–−6) → (−32–−24) | Meadows (1) | 5 | 200 | 1.4% |
| +# eitr on block | 2 → (5–6) | Meadows (1) | 5 | 200 | 1.4% |
| +# eitr on ignite | (2–4) → (10–13) | Meadows (1) | 5 | 200 | 1.4% |
| +# eitr on parry | (2–4) → (10–13) | Meadows (1) | 5 | 200 | 1.4% |
| +# fortification on block | (0.3–0.35) → (0.95–1.3) | Meadows (1) | 5 | 200 | 1.4% |
| +# health on parry | 2 → (5–6) | Meadows (1) | 5 | 200 | 1.4% |
| +# stamina on parry | 2 → (6–8) | Meadows (1) | 5 | 200 | 1.4% |
| +#% equipment ease out of combat | (4–5.5) → (14.5–19) | Meadows (1) | 5 | 200 | 1.4% |
| +#% stagger resistance at low life | (6–7) → (19–26) | Meadows (1) | 5 | 200 | 1.4% |
Tags¶
What the mod sees this item as. Properties choose the items they roll on by these tags.
can block, can parry, armour-based, shield, buckler
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.