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Frostfire Dagger

knife · one-handed

A cut from this blade stings like ice, then burns like the flame.

Stats

Stat Quality 1 Quality 2 Quality 3 Quality 4
Slash 62 67 72 77
Pierce 62 67 72 77
Fire 10 13 16 19
Frost 88 91 94 97
Block power 2 2 2 2
Parry bonus 4x 4x 4x 4x
Knockback 10 10 10 10
Backstab 6x 6x 6x 6x
Use stamina 14 14 14 14
Durability 400 450 500 550
Weight 0.3 0.3 0.3 0.3

Recipe

Black Forge · station level 4

Material Craft To 2 To 3 To 4
Nord Dagger 1 0 0 0
Bloodgold 20 10 20 30
Frostfire Essence 1 1 2 3
Bloodgold Battle Idol 1 0 0 0

Item level

Crafted items are item level 246 (Deep North): this sets which property tiers they can roll.

Mods

Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.

Prefix (24)

Mod Value From (item level) Tiers Weight Share
#% increased ailment damage (2.5–3) → (8.5–11) Meadows (1) 5 1000 8.2%
#% increased damage (3.5–5) → (12.5–17) Meadows (1) 5 1000 8.2%
#% increased item damage (6–10) → (31–40) Meadows (1) 5 1000 8.2%
#% increased bleed damage (5–6) → (17–22) Meadows (1) 5 600 4.9%
#% increased burning damage (5–6) → (17–22) Meadows (1) 5 600 4.9%
#% increased chill effect (5–6) → (17–22) Meadows (1) 5 600 4.9%
#% increased elemental damage (3.5–5) → (12.5–17) Meadows (1) 5 600 4.9%
#% increased fire damage (3.5–5) → (12.5–17) Meadows (1) 5 600 4.9%
#% increased frost damage (3.5–5) → (12.5–17) Meadows (1) 5 600 4.9%
#% increased lightning damage (3.5–5) → (12.5–17) Meadows (1) 5 600 4.9%
#% increased physical damage (3.5–5) → (12.5–17) Meadows (1) 5 600 4.9%
#% increased poison damage (3.5–5) → (12.5–17) Meadows (1) 5 600 4.9%
#% increased poison damage over time (5–6) → (17–22) Meadows (1) 5 600 4.9%
#% increased shock effect (5–6) → (17–22) Meadows (1) 5 600 4.9%
#% increased area damage (3.5–5) → (12.5–17) Meadows (1) 5 500 4.1%
#% increased projectile damage (3.5–5) → (12.5–17) Meadows (1) 5 500 4.1%
#% increased damage (5–6) → (17–22) Meadows (1) 5 300 2.4%
#% increased damage against poisoned targets (5–6) → (17–22) Meadows (1) 5 200 1.6%
#% increased damage against the undead (5–6) → (17–22) Meadows (1) 5 200 1.6%
#% increased damage against wet targets (5–6) → (17–22) Meadows (1) 5 200 1.6%
#% increased damage at night (7–10) → (25–34) Meadows (1) 5 200 1.6%
#% increased damage per Combo hit (1.2–1.6) → (4.2–5.6) Meadows (1) 5 200 1.6%
#% increased poison damage over time against low life enemies (2.5–3) → (8.5–11) Meadows (1) 5 200 1.6%
+# to item quality 1 → (1–2) Swamp (43) 2 150 1.2%

Suffix (40)

Mod Value From (item level) Tiers Weight Share
#% increased ailment build-up (6–8) → (21–28) Meadows (1) 5 1000 4.6%
#% increased attack speed (1.2–1.6) → (4.2–5.6) Meadows (1) 5 1000 4.6%
#% increased critical strike chance (7–10) → (25–34) Meadows (1) 5 1000 4.6%
#% increased item attack speed (3–5) → (15–18) Meadows (1) 5 1000 4.6%
#% increased item critical strike chance (10–19) → (50–60) Meadows (1) 5 1000 4.6%
#% increased knockback (2.5–3) → (8.5–11) Meadows (1) 5 1000 4.6%
#% reduced cost (2.4–1.8) → (8.5–6.2) Meadows (1) 5 1000 4.6%
+#% critical strike damage (3.5–5) → (12.5–17) Meadows (1) 5 1000 4.6%
+#% critical strike damage (5–6) → (17–22) Meadows (1) 5 1000 4.6%
+#% life leech (0.12–0.16) → (0.42–0.56) Meadows (1) 5 1000 4.6%
+#% to item critical strike chance (0.5–1) → (3–4) Meadows (1) 5 800 3.7%
#% reduced stamina cost of attacks with this item (4–6) → (16–20) Meadows (1) 5 700 3.2%
#% increased bleed build-up (6–8) → (21–28) Meadows (1) 5 600 2.8%
#% increased burning build-up (10–13) → (34–45) Meadows (1) 5 600 2.8%
#% increased chill build-up (10–13) → (34–45) Meadows (1) 5 600 2.8%
#% increased poison build-up (5–6) → (17–22) Meadows (1) 5 600 2.8%
#% increased shock build-up (10–13) → (34–45) Meadows (1) 5 600 2.8%
#% increased stagger build-up (2.5–3) → (8.5–11) Meadows (1) 5 600 2.8%
#% reduced attack stamina cost (3–2.5) → (11–8.5) Meadows (1) 5 600 2.8%
#% increased area of effect (2.5–3) → (8.5–11) Meadows (1) 5 500 2.3%
#% increased melee build-up (6–8) → (21–28) Meadows (1) 5 500 2.3%
#% increased poison duration (2.5–3) → (8.5–11) Meadows (1) 5 500 2.3%
#% increased sneak attack damage (7–10) → (25–34) Meadows (1) 5 500 2.3%
#% increased burning build-up (10–15) → (46–60) Meadows (1) 5 300 1.4%
#% increased chill build-up (10–15) → (46–60) Meadows (1) 5 300 1.4%
#% increased poison build-up (10–15) → (46–60) Meadows (1) 5 300 1.4%
#% increased poison build-up (10–13) → (34–45) Meadows (1) 5 300 1.4%
#% increased shock build-up (10–15) → (46–60) Meadows (1) 5 300 1.4%
#% reduced cost (3–2.5) → (11–8.5) Meadows (1) 5 300 1.4%
+#% critical strike damage (5–6) → (17–22) Meadows (1) 5 300 1.4%
#% increased ailment build-up at night (12–16) → (42–56) Meadows (1) 5 200 0.9%
#% increased ailment build-up on an unaware target (3–4) → (10.5–14) Meadows (1) 5 200 0.9%
#% increased critical strike chance against bleeding enemies (7–10) → (25–34) Meadows (1) 5 200 0.9%
#% increased poison build-up airborne (14–20) → (50–68) Meadows (1) 5 200 0.9%
#% increased sneak attack damage against full life enemies (7–10) → (25–34) Meadows (1) 5 200 0.9%
#% increased sneak attack damage at night (14–20) → (50–68) Meadows (1) 5 200 0.9%
+#% critical strike damage against full life enemies (3.5–5) → (12.5–17) Meadows (1) 5 200 0.9%
+#% critical strike damage against low life enemies (6–8) → (21–28) Meadows (1) 5 200 0.9%
+#% critical strike damage at night (7–10) → (25–34) Meadows (1) 5 200 0.9%
+#% critical strike damage on an unaware target (6–8) → (21–28) Meadows (1) 5 200 0.9%

Essence only (3)

Never roll on their own: only the boss essence listed adds them.

Mod Type Value Source
#% chance on any hit to release chain lightning Prefix 8% Essence of Eikthyr
Every # s lightning strikes a random wet enemy within # m Suffix 1.4, 21 Essence of Eikthyr
Lightning hits have #% chance to chain to a random wet enemy nearby Suffix 24% Essence of Eikthyr

Tags

What the mod sees this item as. Properties choose the items they roll on by these tags.

can block, can parry, elemental damage, fire damage, frost damage, physical damage, pierce damage, slash damage, knife, melee, one-handed, uses stamina, weapon

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.