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Craft Masteries

Options you choose on mastery passives. Each option is listed once, with the number of tree nodes that offer it; open an option for its full description and where to find it.

Beekeeper

Option Effect Nodes
Cosy Hives 3% increased hive filling speed per point of comfort
Hives fill faster the more comfort there is around them
12
Guard Bees Bees sting enemies near your hives 12
Hive Chain Harvesting a hive collects from neighbouring hives one after another, hive by hive along the chain, not by area 12
Honey Stores Hives you built hold 2 times as much honey 12
Swarm Split Once a day an own hive that is full, its honey not yet taken, has a 5% chance to yield a queen bee
Once a day a hive you built that is full, with its honey not yet taken, has a 5% chance to yield a queen bee
12
Wildflower Meadow Own hives fill 5% faster for every flowering plant nearby (dandelion, thistle, flax, barley), up to 50%
Hives you built fill faster for every flowering plant growing nearby (dandelion, thistle, flax, barley)
12
Winter Hive Hives you built work in cold biomes 12

Builder

Option Effect Nodes
Auto Doors Doors you build open as anyone approaches and close behind them 10
Floor as Roof Floors you build are a full roof: what is under them stays dry, is sheltered from rain and counts as under a roof for fires, beds, rest and stations 10
Hugin's Flight {key.hugin}, with a building tool in hand, sends the sight aloft as Hugin: the body hovers in place and pieces are placed within building range of the raven, up to 30 m from the body; [Space] rises, [Ctrl] sinks, [Shift] flies faster, {key.hugin} again returns
With a hammer or hoe in hand, press B to send your sight aloft like Odin's raven and build from the air while your body stays safe on the ground. The view flies up to 30 m from you; pieces are placed within your Building range of the view and still need a workbench in reach and your materials
10
Light Frame Pieces you built lose only 50% of the usual support 10
Nearby Chests (building) Building draws materials from nearby chests 10
No Bounds Build and remove pieces where building is forbidden: dungeons, boss altars, traders' camps and other no-build places 10
Open-Air Bench The bench works under open sky 10
Weatherproof Pieces you built take no damage from rain, water or waves 10

Cook

Option Effect Nodes
Batch Cook Placing raw food on a cooking station fills every free spot at once from your inventory 11
Double Pot The cauldron cooks two recipes at once 11
Fresh Kitchen Your own cooking does not degrade: full bonuses until the end of its duration 11
Hearth Comfort 3% increased cooking speed per point of comfort
Cooking stations near you cook faster with every point of comfort, the way hives do
11
Kitchen Bell Food on your cooking stations rings when it is done and is marked on the minimap until you take it 11
Watchful cook Food on the hearth no longer burns 11

Farmer

Option Effect Nodes
Any Soil Planted growth grows in any biome. Cultivated ground and growing space are still required 12
Bed Watch Aiming at a plant in your beds shows how long it has left until it ripens 12
Broad Sowing Mass planting: hold {0} and a whole bed goes in at once. With {0} the wheel rotates the bed, with {0} and Alt it changes the spacing between plants 12
Irrigation ×2 crop and sapling growth speed
Own crops grow faster
12
Quick Replant Picking a crop plants it again on the spot, if you carry its seed 12
Scarecrow Crops near your buildings are not trampled or eaten 12
Tight Beds Plants need 50% of the usual spacing when planted 12

Fisher

Option Effect Nodes
Deep Cast Fishing cast range is 2 times longer 12
Line Keeper The fishing line never snaps 12
Native Bait Fishing needs no bait and never spends it, even when you carry bait: every fish at the float bites as if on its own bait, ocean included. No boss kill is required. 12
Quick Haul A hooked fish closer than 5 m comes out at once, without the fight
A fish pulled closer than 5 m comes out at once, without the fight
12
Sea Legs Fishing from a ship never tips the rod 12
Shoal Sight Fish shoals in your view radius are marked on the map 12

Forager

Option Effect Nodes
Cuttings Picking a wild plant has a 6% chance to give its seed; wild plants are sown only from their seeds
Foraging a wild plant has a 6% chance to give its seed. Wild plants have seeds of their own now, and this mastery is the only way to get them
9
Double Pick Anything picked by hand (berries, mushrooms, branches, stones, tar, honey) has a 15% chance to give twice
Anything you pick up by interacting (berries, mushrooms, branches, stones, tar, honey) has a 15% chance to give twice
9
Forager's Nose You smell berries, mushrooms and flowers: faint streaks drift toward you from the nearest ones 9
Night Forager At night, pickables near you glow and give 1 extra 9
On the Move Picking bushes, branches, stones and other resources does not stop a run: the hands reach for the find while the legs keep running. 9
Snacking Raw berries and mushrooms are eaten as a snack: half their effect, without taking a food slot; up to 3 different snacks at once
Raw berries and mushrooms you eat give their effect at 50% strength without taking a food slot, up to 3 at once
9
Weightless Forage Foraging materials weigh nothing while they are in your inventory 9
Windfall While you are in the air, everything below you is shaken loose: berries, mushrooms and branches fall to the ground and hives give up their honey , you still have to pick it all up yourself Tar pits count too. 9

Headhunter

Option Effect Nodes
Unnamed mastery Reserved: this profession is not designed yet.
Unimplemented
10

Herder

Option Effect Nodes
Any Beast You can tame any animal 8
Any Saddle You can ride any tamed creature, including ones the game cannot saddle (a wolf and so on) 8
Beast Bearer Crouch and use a small tamed animal to carry it in your arms, through portals too; crouch and use again to set it down 8
Beast Portal Tamed animals that follow you go through portals and dungeon entrances with you 8
Draft Animals Tamed animals can be harnessed to a cart and pull it after you. Each animal keeps its own stats: a wolf is quick but pulls little, a lox is slow and pulls a lot. Design to be worked out 8
Herd Call Commanding one tamed animal commands every tamed animal within 30 m; a follower left farther than that stays behind
Tamed animals within 30 m follow you as a group; step farther away and they stay behind, so you can break off
8
Stable Keeper Tamed animals near a building you built stay fed 2 times as long 8

Hunter

Option Effect Nodes
Bait Dropped berries or mushrooms draw grazing animals, raw meat draws predators: up to 3 of the biome within 100 m, for 60 s; one bait at a time
Throw berries or mushrooms to draw deer and boars, raw meat to draw predators. Animals of that biome within 100 m come to the bait: at most 3, or one pack, and none from far above or below. One bait at a time; it lasts 60 s or until eaten
10
Clean kill A beast killed in one hit always drops its trophy 10
Field Dressing Hides and meat from your kills go straight into your inventory 10
Nearby Chests (supplies) Crafting supplies - ammo, bombs, food, mead, oils and materials - can use materials from accessible nearby chests. 37
Pack Hunter Tamed wolves near you bring the hides of their kills to you 10
Rare Sight Rare and unique creatures within your view radius are marked on the map and minimap; the marks clear as soon as they leave that radius 10
Tracker's Eye You see animal tracks 10

Mead brewer

Option Effect Nodes
Aged Mead Meads kept a day in an own chest gain 20% more potency
Meads kept a day in a chest you built gain 20% more potency
16
Brewmaster's Eye Time left is shown on every fermenter 16
Double Batch A fermenter you built holds two batches at once 16
Open-Air Cellar Fermenters you built work under open sky 16
Strong Cask Meads you brewed stack 2 times as high 16
Taste Test Drinking an own mead has a 20% chance not to use it up
Drinking a mead you brewed has a 20% chance not to use it up
16

Miner

Option Effect Nodes
Cascade A shattered deposit has a 5% chance to shatter a random deposit nearby; each such shatter rolls again
Shattering a deposit has a 5% chance to Shatter a random deposit nearby. The chance cascades: each deposit it Shatters rolls again, so with enough luck a whole mine bursts in a chain
17
Clean Split A seam your pickaxe beats by two tiers shatters in one blow 17
Focused Seam Weak spots of the mining mini-game appear only on the deposit being mined 17
Hidden Vein 5% chance that a hit on stone knocks out a random ore of a biome whose boss has been defeated on the server
5% chance that Mining stone knocks out a random ore from a biome whose boss you have defeated
17
Ore Portals Ore and metal bars pass through portals once the boss of their biome is dead; the portal keeps a share of what passes (25%).
• Copper, tin, bronze — The Elder
• Iron — Bonemass
• Silver — Moder
• Black metal — Yagluth
• Flametal — Fader
17
Ore Sight Ore deposits within your view radius are marked on the map and minimap; the marks clear as soon as they leave that radius 17
Precise Strike Every hit into a weak spot also yields an extra share of the deposit’s ore. 17
Runecarver mastery Reserved: this profession is not designed yet.
Unimplemented
1
Smelted Lode 5% chance that ore drops already smelted, as its bar 17

Pathfinder

Option Effect Nodes
Field Portal You can build and dismantle portals without a workbench 13
Grave Tether When you die, your equipped gear, hotbar and food slots stay on you, and your grave is marked on the map until it is emptied 13
Momentum Slide Crouch while running fast or right after landing a jump to slide along the ground, keeping your speed. 13
Night Walker Every at Night bonus, combat and crafting alike, also works in the evening 13
Pull-Up Hold jump and push toward a wall while in the air to pull yourself up onto a ledge within reach. A pull-up costs 15 stamina, a low ledge half as much. A short tap of jump near a wall stays a wall rebound. 13
Quick Mark Shift + Y marks what you are looking at on your map with its own icon and name 13
Shared Map Standing near another player, you exchange explored map and pins with them 13
Sleep by the Fire You can sleep sitting at a fire: no bed and no roof needed, and the night passes even if someone on the server has not lain down 13
Sliding Down a Slope Crouched on a slope, the character rides down faster than running. 13
Trail Runner Running on a trail or a paved road costs 25% less stamina
Running on a trail costs 25% less stamina
13

Relic seeker

Option Effect Nodes
Belt Lantern The Dvergr lantern hangs on your belt in its own equipment slot 11
Breadcrumbs Inside a dungeon the minimap draws the corridors you have walked, in the game's own map style 11
Chest Sight Chests in your view radius are marked on the map 11
Dungeon Sight Dungeon entrances within your view radius are marked on the map and minimap; the marks clear as soon as they leave that radius 11
Every Door Any door, built or in a dungeon, opens as you come up to it and closes behind you. A door with a key still needs the key in your bag. 11
Magic Purse A purse appears to the right of the inventory and collects your coins. Coins in the purse weigh nothing and are kept on death. 11
Return Path Once per dungeon, sitting down offers a flight to its exit for 3 surtling cores
Once per dungeon, sit down to fly to its exit for 3 surtling cores. If the dungeon is reset, the flight is available again.
11
Second Sweep Chests anywhere in the world that the character has emptied fully refill after a few in-game days, again and again, with fresh loot of their biome (Chest item quantity, Chest item rarity and Extra item apply). Aiming at such a chest shows the time left until it refills 11
Tidy Pack Two buttons in the bag: stack into nearby chests and sort the bag 11
Treasure Map Opening a chest has a 30% chance to mark the nearest unopened chest on the map; the mark goes once the chest is emptied 11

Runecarver

Option Effect Nodes
Ascendant Rune +10% chance that a property added by a rune rises one tier
When a rune adds or raises a property, it has a chance to rise one tier more as a separate step, beyond the item's level limit. You see a second flash, hear a chime and read "+1 affix tier".
10
Azurite Sight Azurite veins within your view radius are marked on the map and minimap: plain, corrupted and divine each with its own icon. A vein mined out by more than three quarters is no longer marked. 10
Divine Touch +2% chance for divine azurite
Each chisel hit on a plain azurite vein outside the mist has a chance to turn it divine, with the same lightning as a heavenly strike. Works only once your chisel can mine divine azurite.
10
Inscription Gate You can build the Inscription Gate, a Runecarver portal with pink-violet runes. Shift + use on it opens the map of every portal in the world: pick one and inscribe the link, and everyone who enters the gate steps out there. 10
Perfect Inscription +10% chance that a property rolled by a rune takes the highest value of its tier
A property rolled by a rune (Fate included) has a chance to take the highest value of its tier.
10
Portal Crate Away from a workbench, dismantling a portal packs it into a crate that keeps its tag, author, durability and Inscription Gate link. Place it back from the crate anywhere. A crate cannot pass through a portal. 10
Relic Passage Dragon eggs for summoning, Hildir's chests and dvergr parts (charred cogwheels, dvergr needles, mechanical springs) go through portals, with no portal toll. Ore and metal are not included. 10
Vacuum Chest Unlocks the Vacuum Chest at the Rune Carver Table. It takes finished goods from smelters, kilns, spinning wheels and windmills around it and feeds them from its contents. Shift + mouse wheel sets the radius, Shift + E the kind of goods it collects. 10

Shipwright

Option Effect Nodes
Anchor Ships the character builds carry an anchor: anyone aiming at the helm drops or raises it with Shift+E. An anchored ship holds its place, still rocking on the waves and turning with the wind. 19
Deep Hold Ships you built carry one more row of cargo 19
Harbor Mark Your ships are marked on the map with a ship icon wherever they are 19
Mending at Sea Ships can be repaired with the hammer without a workbench nearby 19
Open Shipyard Ships can be built and taken apart with the hammer anywhere, without a workbench. Away from a workbench a ship is not broken into materials: it is packed into a crate together with its cargo, and the crate on the hotbar sets the same ship back on the water - with its hull, its builder, every shipwright property and everything that was in its hold. Nobody may stand aboard a ship being taken apart. 19
Salvage Float Nothing is lost to the sea: a ship's hold and items sunk in deep water float up in crates that stay put and are marked on the map until emptied 19
Storm Keel Ships you built keep full control in storms 19
Weather Sense The coming weather and when it arrives are shown under the minimap 19

Smith

Option Effect Nodes
Balanced Blade 10% increased damage with Smith equipment
Crafting or upgrading weapons using Smith materials has a 25% chance to add an item affix that increases their damage. Each eligible mastery rolls independently.
10
Chest Feed Smelters and kilns pull ore and coal from nearby chests on their own, with the bonuses of the chest owner. Placing a smelter shows the pull radius with the same ring as crafting from nearby chests. Works with every smelter, kiln and chest in the game 10
Fitted Plate 10% increased armour with Smith equipment
Crafting or upgrading heavy armour has a 25% chance to add an item affix that increases its armour. Each eligible mastery rolls independently.
10
Forge Comfort 3% increased smelting and charcoal kiln speed per point of comfort
Smelters, kilns and forges near you work faster with every point of comfort, the way hives do
10
Master's Mark Allows upgrading Smith equipment one quality level beyond its normal maximum. Items without upgrades remain unupgradeable. Both profession masteries on a mixed recipe extend its limit only once. Station and material requirements still apply. 10
Whetstones Whetstones can be crafted at the forge: a consumable that repairs the weapon or tool in hand by 25%, up to its metal tier
You can craft whetstones: a consumable that repairs the weapon or tool in your hands by 25%, away from any workbench. Each metal tier has its own whetstone
10

Tanner

Option Effect Nodes
Auto Repair Interacting with any crafting station repairs on its own every item that station can repair 11
Balanced Grip Self-crafted weapons cost 10% less stamina to attack with Tanner equipment
Crafting or upgrading weapons using Tanner materials has a 25% chance to add an item affix that reduces their attack stamina cost. Each eligible mastery rolls independently.
11
Fitted Set Allows upgrading Tanner equipment one quality level beyond its normal maximum. Items without upgrades remain unupgradeable. Both profession masteries on a mixed recipe extend its limit only once. Station and material requirements still apply. 11
Loom Chain Spinning wheels pull flax from nearby chests, with the bonuses of the chest owner 11
Nearby Chests (equipment) Crafting and upgrading equipment - weapons, armour, shields and tools - can use materials from accessible nearby chests. 21
Padded Fit Self-crafted armor weighs 25% less with Tanner equipment
Crafting or upgrading light armour has a 25% chance to add an item affix that reduces its weight. Each eligible mastery rolls independently.
11

Woodcutter

Option Effect Nodes
Ancient Grain Extra wood rolls 2 times on ancient, fine and Yggdrasil wood 16
Clean Felling Trees you fell leave no stump: the wood the stump would give drops together with the trunk 16
Clean Trunk A tree your axe beats by two tiers falls in one blow 16
Guided Fall A tree you fell always falls the way you were looking at your last hit 16
Seed Scatter An Extra seed from Chopping can turn out to be a random tree seed from a biome whose boss you have defeated, not only the seed of the tree you are chopping 16
Steady Series Every hit of a chopping series knocks out an Extra log 16
Stump Breaker An axe's alternate attack splits any stump in one blow 16
Timber Luck A falling tree cannot kill you: the damage lands, but you are left at 1 health. 16

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.